influence tweaking

This commit is contained in:
Fishedotjpg 2026-08-19 13:19:48 +01:00
parent a0687d71b3
commit 7c8ca1e813
3 changed files with 873 additions and 3 deletions

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@ -0,0 +1,870 @@
base_modifier = {
}
# Skill modifiers, applied to each character
# *_with_offset versions first subtract the NCharacter.SKILL_MODIFIER_OFFSET value from the skill
diplomacy_modifier = {
ai_amenity_target_baseline = 0.01
}
diplomacy_modifier_with_offset = {
monthly_prestige_gain_mult = 0.01
herd_gain_mult = 0.01
}
intrigue_modifier = {
enemy_scheme_secrecy_add = -0.5
owned_scheme_secrecy_add = 2
}
stewardship_modifier = {
character_travel_speed = 1
monthly_barter_goods_mult = 0.01
}
stewardship_modifier_with_offset = {
domain_tax_mult = 0.02
domicile_monthly_gold_mult = 0.04
monthly_income_from_herd_mult = 0.02
#build_gold_cost = -0.02
#holding_build_gold_cost = -0.02
}
martial_modifier = {
character_travel_safety = 1
knight_limit = 0.2
}
martial_modifier_with_offset = {
levy_reinforcement_rate = 0.025
army_maintenance_mult = -0.01
#counter_efficiency = -0.02
army_toughness_mult = 0.01
herd_conversion = 0.005
}
learning_modifier_with_offset = {
county_fertility_growth_mult = 0.02
}
learning_modifier = {
monthly_piety = 0.1
}
prowess_modifier = {
}
# These modifiers are applied to characters of that tier
unlanded_modifier = {
}
baron_modifier = {
domain_limit = 1
# Barons don't get to have knights
monthly_treasury_from_liege_mult = -0.6
}
count_modifier = {
domain_limit = 2
knight_limit = 1
accolades = -2
tax_slot_add = 1
ai_war_chance = -0.9
monthly_treasury_from_liege_mult = -0.4
}
duke_modifier = {
domain_limit = 2
knight_limit = 2
vassal_limit = 20
tax_slot_add = 1
mercenary_hire_cost_mult = 0.1
enemy_scheme_secrecy_add = -10
monthly_treasury_from_liege_mult = -0.3
}
king_modifier = {
domain_limit = 3
knight_limit = 3
vassal_limit = 40
accolades = 1
tax_slot_add = 2
mercenary_hire_cost_mult = 0.3
enemy_scheme_secrecy_add = -20
county_fertility_growth_mult = 0.25
monthly_merit_mult = 0.5
monthly_treasury_from_liege_mult = -0.15
}
emperor_modifier = {
domain_limit = 4
knight_limit = 4
vassal_limit = 60
ai_amenity_target_baseline = 0.4
accolades = 2
tax_slot_add = 2
mercenary_hire_cost_mult = 0.6
enemy_scheme_secrecy_add = -30
county_fertility_growth_mult = 0.5
monthly_merit_mult = 1
}
hegemon_modifier = {
domain_limit = 5
knight_limit = 9
vassal_limit = 80
ai_amenity_target_baseline = 0.4
accolades = 2
tax_slot_add = 2
mercenary_hire_cost_mult = 0.8
enemy_scheme_secrecy_add = -40
county_fertility_growth_mult = 0.65
}
# These modifiers are applied to the holder of a title of the respective tier (per title)
held_barony_modifier = {
monthly_prestige = 0.02
}
held_county_modifier = {
monthly_prestige = 0.05
county_fertility_growth_mult = 0.15
}
held_duchy_modifier = {
monthly_prestige = 0.2
}
held_kingdom_modifier = {
monthly_prestige = 0.8
}
held_empire_modifier = {
monthly_prestige = 1.6
}
held_hegemony_modifier = {
monthly_prestige = 2.4
}
# Piety, prestige and stress level that do not modify anything exist for tooltiping
piety_level_0 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_1 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_2 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_3 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_4 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_5 = {
hide_effects = yes # Custom description will generate the full level information
}
piety_level_6 = { #Mandala
hide_effects = yes # Custom description will generate the full level information
vassal_limit_max = 15
monthly_legitimacy_add = 0.2
monthly_dynasty_prestige = 0.1
}
piety_level_7 = { #Mandala
hide_effects = yes # Custom description will generate the full level information
vassal_limit_max = 25
monthly_legitimacy_add = 0.3
monthly_dynasty_prestige = 0.15
}
piety_level_8 = { #Mandala
hide_effects = yes # Custom description will generate the full level information
vassal_limit_max = 35
monthly_legitimacy_add = 0.4
monthly_dynasty_prestige = 0.2
}
prestige_level_0 = {
icon = icon_prestige_00
hide_effects = yes # Custom description will generate the full level information
herd_capacity_mult = -0.1
knight_limit = -1
}
prestige_level_1 = {
icon = icon_prestige_01
hide_effects = yes # Custom description will generate the full level information
herd_capacity_mult = 0.1
ai_amenity_target_baseline = 0.1
}
prestige_level_2 = {
icon = icon_prestige_02
hide_effects = yes # Custom description will generate the full level information
knight_limit = 1
herd_capacity_mult = 0.2
ai_amenity_target_baseline = 0.2
}
prestige_level_3 = {
icon = icon_prestige_03
hide_effects = yes # Custom description will generate the full level information
knight_limit = 2
herd_capacity_mult = 0.3
ai_amenity_target_baseline = 0.3
}
prestige_level_4 = {
icon = icon_prestige_04
hide_effects = yes # Custom description will generate the full level information
knight_limit = 3
herd_capacity_mult = 0.4
ai_amenity_target_baseline = 0.4
}
prestige_level_5 = {
icon = icon_prestige_05
hide_effects = yes # Custom description will generate the full level information
knight_limit = 4
herd_capacity_mult = 0.5
ai_amenity_target_baseline = 0.5
}
influence_level_0 = {
icon = icon_influence_00
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = -10
tyranny_gain_mult = 0.25
vassal_opinion = -15
liege_opinion = -15
short_reign_duration_mult = 0.5
men_at_arms_recruitment_cost = 0.15
mercenary_hire_cost_mult = 0.15
men_at_arms_maintenance = 0.15
levy_reinforcement_rate = -0.25
build_gold_cost = 0.15
}
influence_level_1 = {
icon = icon_influence_01
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = -5
tyranny_gain_mult = 0.15
vassal_opinion = -10
liege_opinion = -10
short_reign_duration_mult = 0.25
men_at_arms_recruitment_cost = 0.10
mercenary_hire_cost_mult = 0.10
men_at_arms_maintenance = 0.10
levy_reinforcement_rate = -0.15
build_gold_cost = 0.10
}
influence_level_2 = {
icon = icon_influence_02
hide_effects = yes # Custom description will generate the full level information
levy_reinforcement_rate = 0.05
}
influence_level_3 = {
icon = icon_influence_03
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = 5
tyranny_gain_mult = -0.15
vassal_opinion = -10
liege_opinion = -10
men_at_arms_recruitment_cost = -0.05
mercenary_hire_cost_mult = -0.05
men_at_arms_maintenance = -0.05
levy_reinforcement_rate = 0.10
build_gold_cost = -0.05
}
influence_level_4 = {
icon = icon_influence_04
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = 10
tyranny_gain_mult = -0.2
vassal_opinion = -15
liege_opinion = -15
short_reign_duration_mult = -0.25
men_at_arms_recruitment_cost = -0.10
mercenary_hire_cost_mult = -0.10
men_at_arms_maintenance = -0.10
levy_reinforcement_rate = 0.15
build_gold_cost = -0.10
}
influence_level_5 = {
icon = icon_influence_05
hide_effects = yes # Custom description will generate the full level information
owned_political_scheme_success_chance_add = 15
tyranny_gain_mult = -0.25
vassal_opinion = -20
liege_opinion = -20
short_reign_duration_mult = -0.5
men_at_arms_recruitment_cost = -0.15
mercenary_hire_cost_mult = -0.15
men_at_arms_maintenance = -0.15
levy_reinforcement_rate = 0.25
build_gold_cost = -0.15
}
merit_level_0 = { # "None"
icon = icon_merit_00
monthly_treasury_from_salary_budget_base = 0
}
merit_level_1 = { # "Rank 9 Merit"
icon = icon_merit_01
monthly_treasury_from_salary_budget_base = 0
}
merit_level_2 = { # "Rank 8 Merit"
icon = icon_merit_02
monthly_treasury_from_salary_budget_base = 0.05
}
merit_level_3 = { # "Rank 7 Merit"
icon = icon_merit_03
monthly_treasury_from_salary_budget_base = 0.1
}
merit_level_4 = { # "Rank 6 Merit"
icon = icon_merit_04
monthly_treasury_from_salary_budget_base = 0.15
}
merit_level_5 = { # "Rank 5 Merit"
icon = icon_merit_05
monthly_treasury_from_salary_budget_base = 0.2
}
merit_level_6 = { # "Rank 4 Merit"
icon = icon_merit_06
monthly_treasury_from_salary_budget_base = 0.25
}
merit_level_7 = { # "Rank 3 Merit"
icon = icon_merit_07
monthly_treasury_from_salary_budget_base = 0.3
}
merit_level_8 = { # "Rank 2 Merit"
icon = icon_merit_08
monthly_treasury_from_salary_budget_base = 0.5
}
merit_level_9 = { # "Rank 1 Merit"
icon = icon_merit_09
monthly_treasury_from_salary_budget_base = 0.75
}
stress_level_0 = {
}
stress_level_1 = {
fertility = -0.1
}
stress_level_2 = {
fertility = -0.3
health = -1
}
stress_level_3 = {
fertility = -0.5
health = -2
}
easy_difficulty = {
health = 0.5
negate_health_penalty_add = 0.5
tyranny_gain_mult = -0.25
fertility = 0.1
stress_gain_mult = -0.25
short_reign_duration_mult = -0.25
enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
}
very_easy_difficulty = {
health = 1
negate_health_penalty_add = 1
tyranny_gain_mult = -0.75
fertility = 0.2
stress_gain_mult = -0.5
short_reign_duration_mult = -0.5
vassal_opinion = 25
liege_opinion = 50
enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
}
hard_difficulty = {
men_at_arms_recruitment_cost = -0.5
stress_gain_mult = -0.5
build_gold_cost = -0.25
holding_build_gold_cost = -0.25
domicile_build_gold_cost = -0.25
build_herd_cost = -0.25
build_prestige_cost = -0.5
levy_reinforcement_rate = 1
sway_scheme_phase_duration_add = -150
tyranny_gain_mult = -0.5
embarkation_cost_mult = -1
mercenary_hire_cost_mult = -0.3
men_at_arms_maintenance = -0.25
}
hard_difficulty_player = {
mercenary_hire_cost_mult = 0.5
}
very_hard_difficulty = {
men_at_arms_recruitment_cost = -0.75
stress_gain_mult = -0.75
build_gold_cost = -0.5
holding_build_gold_cost = -0.5
domicile_build_gold_cost = -0.5
build_herd_cost = -0.5
build_prestige_cost = -0.75
levy_reinforcement_rate = 3
sway_scheme_phase_duration_add = -250
tyranny_gain_mult = -0.75
embarkation_cost_mult = -1
mercenary_hire_cost_mult = -0.6
men_at_arms_maintenance = -0.5
led_by_owner_extra_advantage_add = 10
}
very_hard_difficulty_player = {
owned_hostile_scheme_success_chance_max_add = -50
knight_effectiveness_mult = -0.5
mercenary_hire_cost_mult = 1.5
}
debt_level_0 = {
levy_size = -0.1
levy_reinforcement_rate = -0.1
development_growth_factor = -0.1
herd_gain_mult = -0.1
vassal_opinion = -5
courtier_opinion = -10
county_opinion_add = -5
ai_amenity_spending = -0.1
}
debt_level_1 = {
levy_size = -0.2
levy_reinforcement_rate = -0.2
development_growth_factor = -0.2
herd_gain_mult = -0.2
vassal_opinion = -10
courtier_opinion = -15
county_opinion_add = -10
ai_amenity_spending = -0.2
}
debt_level_2 = {
levy_size = -0.3
levy_reinforcement_rate = -0.3
development_growth_factor = -0.3
herd_gain_mult = -0.3
vassal_opinion = -15
courtier_opinion = -20
county_opinion_add = -15
ai_amenity_spending = -0.3
}
debt_level_3 = {
levy_size = -0.4
levy_reinforcement_rate = -0.4
development_growth_factor = -0.4
herd_gain_mult = -0.4
vassal_opinion = -20
courtier_opinion = -25
county_opinion_add = -20
ai_amenity_spending = -0.5
}
debt_level_4 = {
levy_size = -0.5
levy_reinforcement_rate = -0.5
development_growth_factor = -0.5
herd_gain_mult = -0.5
vassal_opinion = -25
courtier_opinion = -30
county_opinion_add = -25
ai_amenity_spending = -0.7
}
debt_level_5 = {
levy_size = -0.6
levy_reinforcement_rate = -0.6
development_growth_factor = -0.6
herd_gain_mult = -0.6
vassal_opinion = -30
courtier_opinion = -40
county_opinion_add = -30
ai_amenity_spending = -1
}
debt_level_6 = {
levy_size = -0.7
levy_reinforcement_rate = -0.7
development_growth_factor = -0.7
herd_gain_mult = -0.7
vassal_opinion = -40
courtier_opinion = -50
county_opinion_add = -40
ai_amenity_spending = -1.25
}
debt_level_7 = {
levy_size = -0.8
levy_reinforcement_rate = -0.8
development_growth_factor = -0.8
herd_gain_mult = -0.8
vassal_opinion = -50
courtier_opinion = -75
county_opinion_add = -50
ai_amenity_spending = -1.5
}
debt_level_8 = {
levy_size = -0.9
levy_reinforcement_rate = -0.9
development_growth_factor = -0.9
herd_gain_mult = -0.9
vassal_opinion = -75
courtier_opinion = -100
county_opinion_add = -75
ai_amenity_spending = -2
}
debt_level_9 = {
levy_size = -0.95
levy_reinforcement_rate = -0.95
development_growth_factor = -0.95
herd_gain_mult = -0.95
vassal_opinion = -100
courtier_opinion = -120
county_opinion_add = -100
ai_amenity_spending = -3
}
treasury_debt_level_0 = {
levy_size = -0.1
levy_reinforcement_rate = -0.1
development_growth_factor = -0.1
herd_gain_mult = -0.1
vassal_opinion = -5
courtier_opinion = -10
county_opinion_add = -5
ai_amenity_spending = -0.1
monthly_merit_mult = -0.1
monthly_influence_mult = -0.1
maa_toughness_mult = -0.1
maa_damage_mult = -0.1
}
treasury_debt_level_1 = {
levy_size = -0.2
levy_reinforcement_rate = -0.2
development_growth_factor = -0.2
herd_gain_mult = -0.2
vassal_opinion = -10
courtier_opinion = -15
county_opinion_add = -10
ai_amenity_spending = -0.2
monthly_merit_mult = -0.2
monthly_influence_mult = -0.2
maa_toughness_mult = -0.2
maa_damage_mult = -0.2
}
treasury_debt_level_2 = {
levy_size = -0.3
levy_reinforcement_rate = -0.3
development_growth_factor = -0.3
herd_gain_mult = -0.3
vassal_opinion = -15
courtier_opinion = -20
county_opinion_add = -15
ai_amenity_spending = -0.3
monthly_merit_mult = -0.3
monthly_influence_mult = -0.3
maa_toughness_mult = -0.3
maa_damage_mult = -0.3
}
treasury_debt_level_3 = {
levy_size = -0.4
levy_reinforcement_rate = -0.4
development_growth_factor = -0.4
herd_gain_mult = -0.4
vassal_opinion = -20
courtier_opinion = -25
county_opinion_add = -20
ai_amenity_spending = -0.5
monthly_merit_mult = -0.4
monthly_influence_mult = -0.4
maa_toughness_mult = -0.4
maa_damage_mult = -0.4
}
treasury_debt_level_4 = {
levy_size = -0.5
levy_reinforcement_rate = -0.5
development_growth_factor = -0.5
herd_gain_mult = -0.5
vassal_opinion = -25
courtier_opinion = -30
county_opinion_add = -25
ai_amenity_spending = -0.7
monthly_merit_mult = -0.5
monthly_influence_mult = -0.5
maa_toughness_mult = -0.5
maa_damage_mult = -0.5
}
treasury_debt_level_5 = {
levy_size = -0.6
levy_reinforcement_rate = -0.6
development_growth_factor = -0.6
herd_gain_mult = -0.6
vassal_opinion = -30
courtier_opinion = -40
county_opinion_add = -30
ai_amenity_spending = -1
monthly_merit_mult = -0.6
monthly_influence_mult = -0.6
maa_toughness_mult = -0.6
maa_damage_mult = -0.6
}
treasury_debt_level_6 = {
levy_size = -0.7
levy_reinforcement_rate = -0.7
development_growth_factor = -0.7
herd_gain_mult = -0.7
vassal_opinion = -40
courtier_opinion = -50
county_opinion_add = -40
ai_amenity_spending = -1.25
monthly_merit_mult = -0.7
monthly_influence_mult = -0.7
maa_toughness_mult = -0.7
maa_damage_mult = -0.7
}
treasury_debt_level_7 = {
levy_size = -0.8
levy_reinforcement_rate = -0.8
development_growth_factor = -0.8
herd_gain_mult = -0.8
vassal_opinion = -50
courtier_opinion = -75
county_opinion_add = -50
ai_amenity_spending = -1.5
monthly_merit_mult = -0.8
monthly_influence_mult = -0.8
maa_toughness_mult = -0.8
maa_damage_mult = -0.8
}
treasury_debt_level_8 = {
levy_size = -0.9
levy_reinforcement_rate = -0.9
development_growth_factor = -0.9
herd_gain_mult = -0.9
vassal_opinion = -75
courtier_opinion = -100
county_opinion_add = -75
ai_amenity_spending = -2
monthly_merit_mult = -0.9
monthly_influence_mult = -0.9
maa_toughness_mult = -0.9
maa_damage_mult = -0.9
}
treasury_debt_level_9 = {
levy_size = -0.95
levy_reinforcement_rate = -0.95
development_growth_factor = -0.95
herd_gain_mult = -0.95
vassal_opinion = -100
courtier_opinion = -120
county_opinion_add = -100
ai_amenity_spending = -3
monthly_merit_mult = -0.95
monthly_influence_mult = -0.95
maa_toughness_mult = -0.95
maa_damage_mult = -0.95
}
debt_level_no_income = { #Special no income
levy_size = -0.95
levy_reinforcement_rate = -0.95
development_growth_factor = -0.95
herd_gain_mult = -0.95
vassal_opinion = -100
county_opinion_add = -100
ai_amenity_spending = -3
}
no_embarkation_cost = {
embarkation_cost_mult = -1
}
domain_limit_plus_one = {
domain_limit = 1
}
domain_limit_plus_two = {
domain_limit = 2
}
domain_limit_plus_three = {
domain_limit = 3
}
domain_limit_minus_one = {
domain_limit = -1
}
domain_limit_minus_two = {
domain_limit = -2
}
domain_limit_minus_three = {
domain_limit = -3
}
ai_weak_conqueror_modifier = {
icon = bird_positive
ai_war_chance = -100
ai_amenity_spending = -0.25
ai_amenity_target_baseline = -0.4
}
ai_extreme_conqueror_modifier = {
icon = flame_positive
health = 3
epidemic_resistance = 50
enemy_hostile_scheme_phase_duration_add = 75
enemy_hostile_scheme_success_chance_max_add = -60
enemy_hostile_scheme_success_chance_growth_add = -10
army_siege_value_mult = 1
siege_phase_time = -0.5
advantage = 25
maa_siege_value_add = 1
monthly_county_control_growth_add = 5
movement_speed = 0.25
domain_limit_min = 5
domain_limit_max = 15
vassal_limit_min = 50
vassal_limit_max = 500
}
above_herd_limit_modifier = {
icon = bird_negative
herd_gain_mult = -0.95 # 95% Penalty
}
upset_peasants_modifier = {
icon = county_modifier_opinion_negative
county_opinion_add = -25
}
dai_viet_empire_house_modifier = {
icon = piety_positive
monthly_piety_gain_mult = 0.1
}
majapahit_empire_founding_modifier = {
icon = legitimacy_positive
legitimacy_gain_mult = 0.05
monthly_piety_gain_mult = 0.05
monthly_prestige_gain_mult = 0.05
}
majapahit_empire_knight_modifier = {
icon = martial_positive
martial = 2
knight_limit = 1
embarkation_cost_mult = -0.20
men_at_arms_recruitment_cost = -0.1
}
majapahit_empire_build_discount_modifier = {
icon = country_modifier_development_positive
stewardship = 1
diplomacy = 1
build_speed = -0.15
holding_build_speed = -0.15
build_gold_cost = -0.1
holding_build_gold_cost = -0.1
character_capital_county_monthly_development_growth_add = 0.25
}
ryukyu_empire_founding_province_modifier = {
icon = county_modifier_development_positive
building_slot_add = 1
}
ryukyu_empire_shaku_modifier = {
icon = county_modifier_development_positive
build_gold_cost = -0.1
build_prestige_cost = -0.1
build_piety_cost = -0.1
build_speed = -0.1
learning = 1
stewardship = 1
}
ryukyu_empire_crown_modifier = {
icon = prestige_positive
diplomatic_range_mult = 0.15
prestige_level_impact_mult = 0.15
glory_hound_levy_contribution_mult = 0.10
vassal_limit = 2
}
siam_kingdom_sangkhalok_workshops_county_modifier = {
icon = county_modifier_development_positive
development_growth = 0.15
county_opinion_add = 10
}
siam_kingdom_sangkhalok_workshops_province_modifier = {
icon = economy_positive
tax_mult = 0.1
}
siam_kingdom_military_modifier = {
icon = martial_positive
stationed_maa_damage_mult = 0.15
stationed_maa_toughness_mult = 0.15
stationed_maa_pursuit_mult = 0.15
stationed_maa_screen_mult = 0.15
}
siam_kingdom_culture_modifier = {
icon = legend_positive
cultural_head_fascination_mult = 0.15
same_culture_mercenary_hire_cost_mult = -0.1
opinion_of_same_culture = 10
}
brunei_kingdom_khutbah_prestige_option_modifier = {
icon = county_modifier_opinion_positive
general_opinion = 15
dynasty_opinion = 10
vassal_opinion = 10
}
brunei_kingdom_khutbah_piety_option_modifier = {
icon = county_modifier_opinion_positive
religious_vassal_opinion = 10
clergy_opinion = 15
religious_head_opinion = 10
}
brunei_empire_high_sadaqah_modifier = {
icon = county_modifier_opinion_positive
prestige_level_impact_mult = 0.1
piety_level_impact_mult = 0.1
same_faith_opinion = 15
}
brunei_empire_low_sadaqah_modifier = {
icon = county_modifier_opinion_positive
piety_level_impact_mult = 0.1
same_faith_opinion = 10
}
studying_confucian_education_modifier = {
icon = merit_positive
confucian_education_xp_gain_mult = 0.1
confucianism_religion_opinion = 5
}
studying_at_university_modifier = {
icon = learning_positive
general_opinion = 5
learning = 1
}