fixed decision issues
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parent
f9eb2c5aa3
commit
7c1e7e51c4
1 changed files with 6 additions and 6 deletions
12
gui/hud.gui
12
gui/hud.gui
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@ -501,7 +501,7 @@ widget = {
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widget_hud_main_tab = {
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widget_hud_main_tab = {
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name = "tab_council"
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name = "tab_council"
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visible = "[Not( IsLandlessAdventurer( GetPlayer ) )]"
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visible = "[Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )) )]"
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blockoverride "maintab_button"
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blockoverride "maintab_button"
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{
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{
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@ -621,7 +621,7 @@ widget = {
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widget_hud_main_tab = {
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widget_hud_main_tab = {
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name = "tab_contracts"
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name = "tab_contracts"
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visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"
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visible = "[Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))]"
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blockoverride "maintab_button"
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blockoverride "maintab_button"
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{
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{
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@ -708,7 +708,7 @@ widget = {
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datacontext = "[LocalPlayerCachedData.AccessNewArtifacts]"
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datacontext = "[LocalPlayerCachedData.AccessNewArtifacts]"
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datacontext = "[LocalPlayerCachedData.AccessCourtEvents]"
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datacontext = "[LocalPlayerCachedData.AccessCourtEvents]"
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datacontext = "[Character.GetCourtGrandeurData]"
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datacontext = "[Character.GetCourtGrandeurData]"
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visible = "[And(Character.HasRoyalCourt ,And(And( And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)), HasDlcFeature( 'court_room_view' )), Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))))]"
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visible = "[And(Character.HasRoyalCourt ,And(And( And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)), HasDlcFeature( 'court_room_view' )), Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )) )))]"
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allow_outside = yes
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allow_outside = yes
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name = "royal_court_button_tutorial_uses_this"
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name = "royal_court_button_tutorial_uses_this"
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@ -3881,7 +3881,7 @@ types HUD
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datacontext = "[Character.GetHouse]"
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datacontext = "[Character.GetHouse]"
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datacontext = "[DynastyHouse.GetHouseAspiration]"
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datacontext = "[DynastyHouse.GetHouseAspiration]"
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visible = "[And(InGameBottomBar.ShouldShowHousePowerInHUD, Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))) )]"
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visible = "[And(InGameBottomBar.ShouldShowHousePowerInHUD, Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )) ) )]"
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size = { 56 56 }
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size = { 56 56 }
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@ -6621,7 +6621,7 @@ types HUD
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widget = {
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widget = {
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name = "provisions"
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name = "provisions"
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visible = "[Or(IsLandlessAdventurer( GetPlayer ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ) )]"
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visible = "[Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))]"
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size = { 112 70 }
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size = { 112 70 }
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widget = {
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widget = {
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@ -7059,7 +7059,7 @@ types HUD
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widget = {
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widget = {
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name = "domain_limit"
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name = "domain_limit"
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visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"
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visible = "[Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"
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layoutpolicy_vertical = expanding
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layoutpolicy_vertical = expanding
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