fixed decision issues

This commit is contained in:
Fishedotjpg 2026-06-15 21:07:08 +01:00
parent f9eb2c5aa3
commit 7c1e7e51c4

View file

@ -501,7 +501,7 @@ widget = {
widget_hud_main_tab = {
name = "tab_council"
visible = "[Not( IsLandlessAdventurer( GetPlayer ) )]"
visible = "[Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )) )]"
blockoverride "maintab_button"
{
@ -621,7 +621,7 @@ widget = {
widget_hud_main_tab = {
name = "tab_contracts"
visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"
visible = "[Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))]"
blockoverride "maintab_button"
{
@ -708,7 +708,7 @@ widget = {
datacontext = "[LocalPlayerCachedData.AccessNewArtifacts]"
datacontext = "[LocalPlayerCachedData.AccessCourtEvents]"
datacontext = "[Character.GetCourtGrandeurData]"
visible = "[And(Character.HasRoyalCourt ,And(And( And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)), HasDlcFeature( 'court_room_view' )), Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))))]"
visible = "[And(Character.HasRoyalCourt ,And(And( And( Not( IsPauseMenuShown ), And(Or(Not(IsObserver), GetPlayer.IsValid), IsDefaultGUIMode)), HasDlcFeature( 'court_room_view' )), Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )) )))]"
allow_outside = yes
name = "royal_court_button_tutorial_uses_this"
@ -3881,7 +3881,7 @@ types HUD
datacontext = "[Character.GetHouse]"
datacontext = "[DynastyHouse.GetHouseAspiration]"
visible = "[And(InGameBottomBar.ShouldShowHousePowerInHUD, Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))) )]"
visible = "[And(InGameBottomBar.ShouldShowHousePowerInHUD, Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )) ) )]"
size = { 56 56 }
@ -6621,7 +6621,7 @@ types HUD
widget = {
name = "provisions"
visible = "[Or(IsLandlessAdventurer( GetPlayer ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ) )]"
visible = "[Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' ))]"
size = { 112 70 }
widget = {
@ -7059,7 +7059,7 @@ types HUD
widget = {
name = "domain_limit"
visible = "[Not(Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"
visible = "[Not( Or(GetPlayer.GetGovernment.IsType( 'landless_adventurer_government' ), GetPlayer.GetGovernment.IsType( 'landless_minority_government' )))]"
layoutpolicy_vertical = expanding