let see if this works
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3 changed files with 12 additions and 18 deletions
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@ -55,7 +55,14 @@ innovation_gunpowder = {
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @gunpowder_02
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potential = {
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NOT = {
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OR = {
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has_cultural_pillar = heritage_brythonic
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has_cultural_pillar = heritage_anglo_frisian
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}
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}
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}
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parameters = {
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unlock_late_medieval_gunpowder_units = yes
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unlock_powder_magazines = yes
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@ -42,8 +42,8 @@ innovation_british_arsenals = {
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#}
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unlock_maa = handgunners
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parameters = {
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unlock_late_medieval_gunpowder_units = yes
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unlock_powder_magazines = yes
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}
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#unlock_decision =
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@ -59,7 +59,7 @@ innovation_redcoats = {
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group = culture_group_military
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culture_era = culture_era_late_medieval
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#region = world_europe_west_britannia
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icon = @gunpowder
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icon = @gunpowder_02
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potential = {
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OR = {
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@ -88,9 +88,9 @@ innovation_redcoats = {
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#}
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unlock_maa = redcoats
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parameters = {
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unlock_powder_magazines = yes
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unlock_redcoats = yes
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}
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#unlock_decision =
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#unlock_law
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@ -70,8 +70,7 @@ redcoats = {
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can_recruit = {
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gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
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culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
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valid_for_maa_trigger = { PARAMETER = unlock_maa_redcoats }
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culture = { has_cultural_parameter = unlock_redcoats }
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}
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terrain_bonus = {
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@ -133,10 +132,6 @@ ironsides = {
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harsh_winter = { damage = -30 toughness = -10 }
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_ironsides }
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}
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buy_cost = { gold = tiefutu_recruitment_cost }
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low_maintenance_cost = { gold = tiefutu_low_maint_cost }
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high_maintenance_cost = { gold = tiefutu_high_maint_cost }
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@ -175,10 +170,6 @@ cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique
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chemical_weapons = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_cuirassiers }
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}
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winter_bonus = {
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normal_winter = { damage = -15 toughness = -5 }
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harsh_winter = { damage = -25 toughness = -10 }
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@ -249,10 +240,6 @@ pioneers = {
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archers = 1
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}
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can_recruit = {
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valid_for_maa_trigger = { PARAMETER = unlock_maa_pioneers }
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}
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buy_cost = { gold = varangian_guards_recruitment_cost }
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low_maintenance_cost = { gold = varangian_guards_low_maint_cost }
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high_maintenance_cost = { gold = varangian_guards_high_maint_cost }
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