diff --git a/common/culture/innovations/00_late_medieval_innovations.txt b/common/culture/innovations/00_late_medieval_innovations.txt index 8a578095..253ce4be 100644 --- a/common/culture/innovations/00_late_medieval_innovations.txt +++ b/common/culture/innovations/00_late_medieval_innovations.txt @@ -55,7 +55,14 @@ innovation_gunpowder = { group = culture_group_military culture_era = culture_era_late_medieval icon = @gunpowder_02 - + potential = { + NOT = { + OR = { + has_cultural_pillar = heritage_brythonic + has_cultural_pillar = heritage_anglo_frisian + } + } + } parameters = { unlock_late_medieval_gunpowder_units = yes unlock_powder_magazines = yes diff --git a/common/culture/innovations/N3OW_cultural_maa_innovations.txt b/common/culture/innovations/N3OW_cultural_maa_innovations.txt index 6eb491cd..77a9725a 100644 --- a/common/culture/innovations/N3OW_cultural_maa_innovations.txt +++ b/common/culture/innovations/N3OW_cultural_maa_innovations.txt @@ -42,8 +42,8 @@ innovation_british_arsenals = { #} - unlock_maa = handgunners parameters = { + unlock_late_medieval_gunpowder_units = yes unlock_powder_magazines = yes } #unlock_decision = @@ -59,7 +59,7 @@ innovation_redcoats = { group = culture_group_military culture_era = culture_era_late_medieval #region = world_europe_west_britannia - icon = @gunpowder + icon = @gunpowder_02 potential = { OR = { @@ -88,9 +88,9 @@ innovation_redcoats = { #} - unlock_maa = redcoats parameters = { unlock_powder_magazines = yes + unlock_redcoats = yes } #unlock_decision = #unlock_law diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index 604eef69..500f3793 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -70,8 +70,7 @@ redcoats = { can_recruit = { gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size - culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units } - valid_for_maa_trigger = { PARAMETER = unlock_maa_redcoats } + culture = { has_cultural_parameter = unlock_redcoats } } terrain_bonus = { @@ -132,10 +131,6 @@ ironsides = { normal_winter = { damage = -15 toughness = -5 } harsh_winter = { damage = -30 toughness = -10 } } - - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_ironsides } - } buy_cost = { gold = tiefutu_recruitment_cost } low_maintenance_cost = { gold = tiefutu_low_maint_cost } @@ -175,10 +170,6 @@ cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique chemical_weapons = 1 } - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_cuirassiers } - } - winter_bonus = { normal_winter = { damage = -15 toughness = -5 } harsh_winter = { damage = -25 toughness = -10 } @@ -249,10 +240,6 @@ pioneers = { archers = 1 } - can_recruit = { - valid_for_maa_trigger = { PARAMETER = unlock_maa_pioneers } - } - buy_cost = { gold = varangian_guards_recruitment_cost } low_maintenance_cost = { gold = varangian_guards_low_maint_cost } high_maintenance_cost = { gold = varangian_guards_high_maint_cost }