let see if this works

This commit is contained in:
edwardtheelbowhigh 2026-06-02 16:38:43 +01:00
parent 9cb3adda6a
commit 70a9b62d19
3 changed files with 12 additions and 18 deletions

View file

@ -55,7 +55,14 @@ innovation_gunpowder = {
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @gunpowder_02
potential = {
NOT = {
OR = {
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_anglo_frisian
}
}
}
parameters = {
unlock_late_medieval_gunpowder_units = yes
unlock_powder_magazines = yes

View file

@ -42,8 +42,8 @@ innovation_british_arsenals = {
#}
unlock_maa = handgunners
parameters = {
unlock_late_medieval_gunpowder_units = yes
unlock_powder_magazines = yes
}
#unlock_decision =
@ -59,7 +59,7 @@ innovation_redcoats = {
group = culture_group_military
culture_era = culture_era_late_medieval
#region = world_europe_west_britannia
icon = @gunpowder
icon = @gunpowder_02
potential = {
OR = {
@ -88,9 +88,9 @@ innovation_redcoats = {
#}
unlock_maa = redcoats
parameters = {
unlock_powder_magazines = yes
unlock_redcoats = yes
}
#unlock_decision =
#unlock_law

View file

@ -70,8 +70,7 @@ redcoats = {
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
valid_for_maa_trigger = { PARAMETER = unlock_maa_redcoats }
culture = { has_cultural_parameter = unlock_redcoats }
}
terrain_bonus = {
@ -132,10 +131,6 @@ ironsides = {
normal_winter = { damage = -15 toughness = -5 }
harsh_winter = { damage = -30 toughness = -10 }
}
can_recruit = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_ironsides }
}
buy_cost = { gold = tiefutu_recruitment_cost }
low_maintenance_cost = { gold = tiefutu_low_maint_cost }
@ -175,10 +170,6 @@ cuirassiers = { #Copy pasted Conrois, need to think of how to make them unique
chemical_weapons = 1
}
can_recruit = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_cuirassiers }
}
winter_bonus = {
normal_winter = { damage = -15 toughness = -5 }
harsh_winter = { damage = -25 toughness = -10 }
@ -249,10 +240,6 @@ pioneers = {
archers = 1
}
can_recruit = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_pioneers }
}
buy_cost = { gold = varangian_guards_recruitment_cost }
low_maintenance_cost = { gold = varangian_guards_low_maint_cost }
high_maintenance_cost = { gold = varangian_guards_high_maint_cost }