Update 00_defines.txt
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@ -503,11 +503,11 @@ NCombat = {
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WAR_ATTACKER_COMBAT_MAX_SCORE = 50 # The maximum amount of warscore gained from a single battle by the war attacker
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WAR_DEFENDER_COMBAT_MAX_SCORE = 50 # The maximum amount of warscore gained from a single battle by the war attacker
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MANEUVER_PHASE_DAYS = 3 # How many days should the maneuver phase last
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LEVY_TOUGHNESS = 15 # How much toughness does each levy soldier have
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LEVY_ATTACK = 15 # How much attack does each levy soldier have
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LEVY_SIEGE = 1 # How much siege bonus does each levy soldier have
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LEVY_TOUGHNESS = 13 # How much toughness does each levy soldier have
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LEVY_ATTACK = 13 # How much attack does each levy soldier have
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LEVY_SIEGE = 0.01 # How much siege bonus does each levy soldier have
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LEVY_PURSUIT = 1 # How much pursuit does each levy soldier have
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LEVY_SCREEN = 0 # How much screen does each levy soldier have
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LEVY_SCREEN = 1 # How much screen does each levy soldier have
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DAMAGE_SCALING_FACTOR = 0.03 # Scaling factor for dealing damage in combat
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BASE_RATIO_CASUALTIES_CONVERSION = 0.3 # How many of the soft casualties should be converted to hard casualties during the main phase
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PURSUIT_PHASE_DAYS = 3 # How many days should the pursuit phase be
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