From 68e2b17803527b85a7b15d0b84864f37000598db Mon Sep 17 00:00:00 2001 From: Magpie490 Date: Sat, 16 Nov 2024 11:53:03 +0000 Subject: [PATCH] Update 00_defines.txt --- common/defines/00_defines.txt | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/common/defines/00_defines.txt b/common/defines/00_defines.txt index 68c58479..a79cb343 100644 --- a/common/defines/00_defines.txt +++ b/common/defines/00_defines.txt @@ -503,11 +503,11 @@ NCombat = { WAR_ATTACKER_COMBAT_MAX_SCORE = 50 # The maximum amount of warscore gained from a single battle by the war attacker WAR_DEFENDER_COMBAT_MAX_SCORE = 50 # The maximum amount of warscore gained from a single battle by the war attacker MANEUVER_PHASE_DAYS = 3 # How many days should the maneuver phase last - LEVY_TOUGHNESS = 15 # How much toughness does each levy soldier have - LEVY_ATTACK = 15 # How much attack does each levy soldier have - LEVY_SIEGE = 1 # How much siege bonus does each levy soldier have + LEVY_TOUGHNESS = 13 # How much toughness does each levy soldier have + LEVY_ATTACK = 13 # How much attack does each levy soldier have + LEVY_SIEGE = 0.01 # How much siege bonus does each levy soldier have LEVY_PURSUIT = 1 # How much pursuit does each levy soldier have - LEVY_SCREEN = 0 # How much screen does each levy soldier have + LEVY_SCREEN = 1 # How much screen does each levy soldier have DAMAGE_SCALING_FACTOR = 0.03 # Scaling factor for dealing damage in combat BASE_RATIO_CASUALTIES_CONVERSION = 0.3 # How many of the soft casualties should be converted to hard casualties during the main phase PURSUIT_PHASE_DAYS = 3 # How many days should the pursuit phase be