IT FINALLY WORKS
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8 changed files with 769 additions and 79 deletions
577
common/scripted_effects/00_administrative_effects.txt
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577
common/scripted_effects/00_administrative_effects.txt
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@ -0,0 +1,577 @@
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change_to_administrative_hereditary_effect = {
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scope:recipient = {
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save_scope_as = petition_vassal
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every_held_title = {
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limit = {
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tier = scope:petition_vassal.highest_held_title_tier
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is_landless_type_title = no
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is_noble_family_title = no
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}
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custom_tooltip = {
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text = petition_liege_house_governorship_rights_tt
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set_variable = {
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name = petition_house_rights
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value = scope:petition_vassal.house
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years = 100
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}
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}
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}
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}
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}
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change_to_administrative_holding_effect = {
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# Structured like this for clean tooltips
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capital_province = {
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if = {
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limit = { holding_is_tribal = yes }
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county.holder = { custom_tooltip = change_to_administrative_holding_tt }
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hidden_effect = {
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holding_pre_feudalize_effect = yes
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set_holding_type = castle_holding
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}
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}
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county = {
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if = {
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limit = { has_county_modifier = mpo_siberian_permafrost_modifier }
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holder = { custom_tooltip = change_to_administrative_permafrost_tt }
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}
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else_if = {
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limit = { has_county_modifier = mpo_siberian_permafrost_modifier_bad }
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holder = { custom_tooltip = change_to_administrative_permafrost_bad_tt }
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}
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}
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}
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}
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change_to_administrative_effect = {
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if = {
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limit = {
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exists = scope:new_liege
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trigger_if = {
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limit = {
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independent = no
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}
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NOR = {
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has_variable = granted_title_government_cooldown
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prestige_level > 2
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piety_level > 2
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AND = {
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dynasty ?= {
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dynasty_prestige_level > 2
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}
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}
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}
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}
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}
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scope:new_liege = { save_scope_as = governor_liege }
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}
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else = {
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top_liege = { save_scope_as = governor_liege }
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}
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# exactly 0 treasury, i.e. newly get this feature
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if = {
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limit = {
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OR = {
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has_treasury = no
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treasury = 0
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}
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trigger_if = {
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limit = {
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independent = no
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}
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NOR = {
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has_variable = granted_title_government_cooldown
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prestige_level > 2
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piety_level > 2
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AND = {
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dynasty ?= {
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dynasty_prestige_level > 2
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}
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}
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}
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}
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}
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save_scope_as = new_treasury
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}
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# Set the correct government
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if = {
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limit = {
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OR = {
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NOT = { government_has_mechanic = administrative }
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AND = {
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scope:governor_liege = { government_has_mechanic = administrative }
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government_type != scope:governor_liege.government_type
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}
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}
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trigger_if = {
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limit = {
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independent = no
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}
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NOR = {
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has_variable = granted_title_government_cooldown
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prestige_level > 2
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piety_level > 2
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AND = {
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dynasty ?= {
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dynasty_prestige_level > 2
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}
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}
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}
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}
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}
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# Only case where Estate type is shared between Admin and non-Admin
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if = {
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limit = {
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NAND = {
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government_has_flag = government_is_japan_feudal
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scope:governor_liege = { government_has_flag = government_is_japan_administrative }
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}
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}
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save_scope_as = new_admin
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}
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# If we are greek, let's ensure we become administrative
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if = {
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limit = {
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NOT = { exists = scope:has_selected_a_government }
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scope:governor_liege = {
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this = scope:governor # not vassal of some other admin liege
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culture = {
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OR = {
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this = culture:greek
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any_parent_culture_or_above = { this = culture:greek }
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}
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}
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}
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}
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save_scope_value_as = {
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name = has_selected_a_government
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value = flag:administrative
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}
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}
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# Change government
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# We first check if you have a selected government, then if you are independent, then what your liege has
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if = { # Ritsuryo
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limit = {
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trigger_if = {
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limit = {
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exists = scope:has_selected_a_government
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}
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scope:has_selected_a_government = flag:japan_administrative
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}
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trigger_else_if = {
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limit = {
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top_liege = this
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}
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has_tgp_dlc_trigger = yes
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tgp_can_become_japan_administrative_trigger = yes
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}
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trigger_else = {
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scope:governor_liege = { government_has_flag = government_is_japan_administrative }
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}
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}
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change_to_administrative_holding_effect = yes
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tgp_domicile_conversion_when_changing_government_type = {
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NEW_DOMICILE_TYPE = japanese_manor
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NEW_GOVERNMENT_TYPE = japan_administrative_government
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}
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change_government = japan_administrative_government
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}
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else_if = { # Celestial
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limit = {
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trigger_if = {
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limit = {
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exists = scope:has_selected_a_government
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}
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scope:has_selected_a_government = flag:celestial
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}
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trigger_else_if = {
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limit = {
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scope:governor_liege ?= this
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}
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has_tgp_dlc_trigger = yes
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OR = {
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tgp_can_become_celestial_trigger = yes
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#This is Mongol breakup and they are hegemon
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AND = {
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exists = scope:great_yuan_ruler
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this = scope:great_yuan_ruler
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primary_title = title:h_china
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}
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}
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}
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trigger_else = {
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scope:governor_liege = { government_has_flag = government_is_celestial }
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}
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}
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change_to_administrative_holding_effect = yes
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tgp_domicile_conversion_when_changing_government_type = {
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NEW_DOMICILE_TYPE = east_asian_estate
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NEW_GOVERNMENT_TYPE = celestial_government
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}
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change_government = celestial_government
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}
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else_if = { # Meritocratic Khanate
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limit = {
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trigger_if = {
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limit = {
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exists = scope:has_selected_a_government
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}
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# There's a separate decision to go from Nomad to Meritocratic Khanate, so you cannot pick it from here
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always = no
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}
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trigger_else = {
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scope:governor_liege = { government_has_flag = government_is_steppe_admin }
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}
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}
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change_to_administrative_holding_effect = yes
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tgp_domicile_conversion_when_changing_government_type = {
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NEW_DOMICILE_TYPE = east_asian_estate
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NEW_GOVERNMENT_TYPE = steppe_admin_government
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}
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change_government = steppe_admin_government
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}
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else_if = { # Meritocratic
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limit = {
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trigger_if = {
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limit = {
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exists = scope:has_selected_a_government
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}
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scope:has_selected_a_government = flag:meritocratic
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}
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trigger_else_if = {
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limit = {
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scope:governor_liege ?= this
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}
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has_tgp_dlc_trigger = yes
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tgp_should_become_meritocratic_trigger = yes
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}
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trigger_else = {
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scope:governor_liege = { government_has_flag = government_is_meritocratic }
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}
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}
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change_to_administrative_holding_effect = yes
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tgp_domicile_conversion_when_changing_government_type = {
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NEW_DOMICILE_TYPE = east_asian_estate
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NEW_GOVERNMENT_TYPE = meritocratic_government
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}
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change_government = meritocratic_government
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}
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else = { # Administrative
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add_character_flag = new_government_is_byz_admin
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change_to_administrative_holding_effect = yes
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tgp_domicile_conversion_when_changing_government_type = {
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NEW_DOMICILE_TYPE = estate
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NEW_GOVERNMENT_TYPE = administrative_government
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}
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change_government = administrative_government
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remove_character_flag = new_government_is_byz_admin
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}
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}
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# Set up a noble family title
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if = {
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limit = {
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primary_title.tier >= min_appointment_tier
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liege = {
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scope:governor_liege = this
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government_allows = noble_families
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}
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house.house_head = {
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top_liege = scope:governor_liege
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NOT = {
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any_held_title = { is_noble_family_title = yes }
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}
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}
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}
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create_noble_family_effect = { GOVERNMENT_GIVER = top_liege }
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}
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# Add the governor trait if applicable
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hidden_effect = {
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if = {
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limit = {
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is_governor = yes
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NOT = { has_trait = governor }
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}
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add_trait = governor
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}
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}
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# Set up the domicile
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if = {
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limit = {
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exists = scope:new_admin
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exists = domicile
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}
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domicile ?= {
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set_up_domicile_estate_effect = yes
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}
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}
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if = {
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limit = {
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has_treasury = yes
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exists = scope:new_treasury # do not give it mutiple times
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}
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add_treasury = {
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value = gold
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min = 100
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}
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}
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}
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change_to_administrative_interaction_effect = {
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scope:actor = {
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if = {
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limit = { has_treasury = yes }
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pay_short_term_treasury = {
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target = scope:recipient
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treasury = {
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value = 50
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scope:recipient = {
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if = {
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limit = { highest_held_title_tier >= tier_kingdom }
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multiply = 10
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}
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else_if = {
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limit = { highest_held_title_tier >= tier_duchy }
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multiply = 6
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}
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else_if = {
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limit = { highest_held_title_tier >= tier_county }
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multiply = 3
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}
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}
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if = {
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limit = { scope:gold ?= yes }
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add = scope:actor.medium_gold_value
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}
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if = {
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limit = {
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scope:actor = { has_realm_law_flag = admin_change_vassal_gov_cheaper }
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}
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multiply = 0.5
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}
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}
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}
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}
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else = {
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pay_short_term_gold = {
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target = scope:recipient
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gold = {
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value = 50
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scope:recipient = {
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if = {
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limit = { highest_held_title_tier >= tier_kingdom }
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multiply = 10
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}
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else_if = {
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limit = { highest_held_title_tier >= tier_duchy }
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multiply = 6
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}
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else_if = {
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limit = { highest_held_title_tier >= tier_county }
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multiply = 3
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}
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}
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if = {
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limit = { scope:gold ?= yes }
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add = scope:actor.medium_gold_value
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}
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if = {
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limit = {
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scope:actor = { has_realm_law_flag = admin_change_vassal_gov_cheaper }
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}
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multiply = 0.5
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}
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}
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}
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}
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}
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scope:recipient = {
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change_to_administrative_effect = yes
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#And now we also convert all the administrative vassals below so they also match the actor's form of admin.
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#For non admin sub-vassals the newly converted main vassal can still ask using the same interaction but we
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hidden_effect = {
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every_vassal_or_below = {
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limit = {
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government_has_mechanic = administrative
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is_ai = yes #Humans get to be asked directly
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}
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change_to_administrative_effect = yes
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}
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}
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}
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if = {
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limit = {
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scope:hook = yes
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scope:actor = { has_usable_hook = scope:recipient }
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}
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scope:actor = { use_hook = scope:recipient }
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}
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if = {
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limit = { scope:hereditary = yes }
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scope:recipient = { save_scope_as = petition_vassal }
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change_to_administrative_hereditary_effect = yes
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}
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if = {
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limit = { scope:influence = yes }
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scope:actor = {
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change_influence = {
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value = massive_influence_loss
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}
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}
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}
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}
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give_new_noble_family_title_effect = {
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if = {
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limit = {
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is_house_head = yes
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government_allows = noble_families
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trigger_if = {
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limit = {
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government_has_flag = government_has_county_tier_noble_families
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}
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highest_held_title_tier >= tier_county
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}
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trigger_else = { highest_held_title_tier >= tier_duchy }
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liege = {
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government_allows = noble_families
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}
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trigger_if = {
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limit = { any_held_title = { is_noble_family_title = yes } }
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has_domicile = no
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}
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}
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create_noble_family_effect = { GOVERNMENT_GIVER = this }
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domicile ?= { set_up_domicile_estate_effect = yes }
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}
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}
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set_up_domicile_estate_effect = {
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if = {
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limit = { is_domicile_type = estate }
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# Intentionally one level lower than what you can get
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if = {
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limit = {
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NOT = { has_domicile_building_or_higher = estate_main_02 }
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owner.culture ?= { has_innovation = innovation_city_planning }
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}
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add_domicile_building = estate_main_02
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}
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if = {
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limit = {
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has_domicile_building = estate_main_02
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NOT = { has_domicile_building_or_higher = estate_main_03 }
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owner.culture ?= { has_innovation = innovation_manorialism }
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}
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add_domicile_building = estate_main_03
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}
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hidden_effect = {
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switch = {
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trigger = has_domicile_building
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estate_main_03 = {
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while = {
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count = 2
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add_random_internal_estate_building = yes
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}
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}
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estate_main_02 = {
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add_random_internal_estate_building = yes
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}
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}
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}
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fill_external_estate_building_effect = yes
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}
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else_if = {
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limit = { is_domicile_type = japanese_manor }
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# Intentionally one level lower than what you can get
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if = {
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limit = {
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NOT = { has_domicile_building_or_higher = japanese_manor_main_02 }
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owner.culture ?= { has_innovation = innovation_city_planning }
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}
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add_domicile_building = japanese_manor_main_02
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}
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if = {
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limit = {
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has_domicile_building = japanese_manor_main_02
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NOT = { has_domicile_building_or_higher = japanese_manor_main_03 }
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owner.culture ?= { has_innovation = innovation_manorialism }
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}
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add_domicile_building = japanese_manor_main_03
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}
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hidden_effect = {
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switch = {
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trigger = has_domicile_building
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japanese_manor_main_03 = {
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while = {
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count = 2
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add_random_internal_japanese_manor_building = yes
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}
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}
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japanese_manor_main_02 = {
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add_random_internal_japanese_manor_building = yes
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}
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}
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}
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fill_external_japanese_manor_building_effect = yes
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}
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else_if = {
|
||||
limit = { is_domicile_type = east_asian_estate }
|
||||
# Intentionally one level lower than what you can get
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
||||
owner.culture ?= { has_innovation = innovation_city_planning }
|
||||
}
|
||||
add_domicile_building = east_asian_estate_main_02
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_domicile_building = east_asian_estate_main_02
|
||||
NOT = { has_domicile_building_or_higher = east_asian_estate_main_03 }
|
||||
owner.culture ?= { has_innovation = innovation_manorialism }
|
||||
}
|
||||
add_domicile_building = east_asian_estate_main_03
|
||||
}
|
||||
hidden_effect = {
|
||||
switch = {
|
||||
trigger = has_domicile_building
|
||||
east_asian_estate_main_03 = {
|
||||
while = {
|
||||
count = 2
|
||||
add_random_internal_east_asian_estate_building = yes
|
||||
}
|
||||
}
|
||||
east_asian_estate_main_02 = {
|
||||
add_random_internal_east_asian_estate_building = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
fill_external_east_asian_estate_building_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
noble_family_title_realm_setup_effect = {
|
||||
save_scope_as = top_liege
|
||||
every_noble_family = {
|
||||
save_scope_as = nf_title
|
||||
holder ?= {
|
||||
save_scope_as = nf_holder
|
||||
house ?= {
|
||||
save_scope_as = nf_house
|
||||
# Ensure holders of historical noble family titles are the default house heads
|
||||
if = {
|
||||
limit = { house_head != scope:nf_holder }
|
||||
set_house_head = scope:nf_holder
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:nf_title = {
|
||||
set_color_from_title = scope:nf_holder.capital_county
|
||||
# Ensure Noble Family CoA match House
|
||||
set_coa = scope:nf_house
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue