From 5ca82fedfe9d2d50426da73d61acf4362d0c1a72 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Tue, 3 Nov 2026 15:07:35 +0000 Subject: [PATCH] IT FINALLY WORKS --- .../00_grant_titles_interaction.txt | 125 ++++ .../06_ep3_interactions.txt | 30 +- .../ep_3/06_ep3_admin_decisions.txt | 13 +- .../00_administrative_effects.txt | 577 ++++++++++++++++++ .../scripted_rules/01_grant_title_rules.txt | 23 +- .../00_available_for_events_triggers.txt | 11 +- events/NEOW_grant_titles_events.txt | 67 -- .../zz_NEOW_council_stuff_l_english.yml | 2 +- 8 files changed, 769 insertions(+), 79 deletions(-) create mode 100644 common/scripted_effects/00_administrative_effects.txt delete mode 100644 events/NEOW_grant_titles_events.txt diff --git a/common/character_interactions/00_grant_titles_interaction.txt b/common/character_interactions/00_grant_titles_interaction.txt index 46efcbdb2..0a7adca09 100644 --- a/common/character_interactions/00_grant_titles_interaction.txt +++ b/common/character_interactions/00_grant_titles_interaction.txt @@ -23,6 +23,7 @@ grant_titles_interaction = { target_filter = domain_titles interface_priority = 60 + ai_frequency = 6 # actor character giving the titles # recipient character receiving the titles @@ -1389,6 +1390,60 @@ grant_titles_interaction = { } } } + if = { + limit = { + scope:government_type = { + OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_theocracy } + } + scope:previous_holder ?= { + government_has_flag = government_is_administrative + } + } + scope:recipient = { + set_variable = { + name = granted_title_government_cooldown + years = 15 + } + } + if = { + limit = { + scope:title.tier = tier_empire + } + scope:previous_holder = { + change_influence = monumental_influence_gain + add_gold = monumental_gold_max_value + } + } + else_if = { + limit = { + scope:title.tier = tier_kingdom + } + scope:previous_holder = { + change_influence = massive_influence_gain + add_gold = massive_gold_max_value + } + } + else_if = { + limit = { + scope:title.tier = tier_duchy + } + scope:previous_holder = { + change_influence = major_influence_gain + add_gold = major_gold_max_value + } + } + else_if = { + limit = { + scope:title.tier = tier_county + } + scope:previous_holder = { + change_influence = medium_influence_gain + add_gold = medium_gold_max_value + } + } + else = { + } + } #Opinion loss with underlings who think they should get the title you're granting if = { limit = { @@ -1458,6 +1513,7 @@ grant_title_to_new_random_character_interaction = { special_interaction = grant_titles_interaction use_diplomatic_range = no + ai_frequency = 6 is_valid_showing_failures_only = { scope:puppet_or_actor = { this != scope:recipient @@ -1466,6 +1522,14 @@ grant_title_to_new_random_character_interaction = { } } } + on_accept = { + scope:recipient = { + set_variable = { + name = granted_title_government_cooldown + years = 15 + } + } + } } # Be aware that the actual granting of the title happens in code! @@ -1484,6 +1548,7 @@ grant_governorship_interaction = { target_filter = domain_titles interface_priority = 60 + ai_frequency = 6 # actor character giving the titles # recipient character receiving the titles @@ -1841,6 +1906,12 @@ grant_governorship_interaction = { } on_accept = { + scope:recipient = { + set_variable = { + name = granted_title_government_cooldown + years = 15 + } + } if = { limit = { scope:recipient = { @@ -2526,6 +2597,60 @@ grant_governorship_interaction = { claimant_rivalry_mercy_effect = yes } } + if = { + limit = { + scope:government_type = { + OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_theocracy } + } + scope:previous_holder ?= { + government_has_flag = government_is_administrative + } + } + scope:recipient = { + set_variable = { + name = granted_title_government_cooldown + years = 15 + } + } + if = { + limit = { + scope:title.tier = tier_empire + } + scope:previous_holder = { + change_influence = monumental_influence_gain + add_gold = monumental_gold_max_value + } + } + else_if = { + limit = { + scope:title.tier = tier_kingdom + } + scope:previous_holder = { + change_influence = massive_influence_gain + add_gold = massive_gold_max_value + } + } + else_if = { + limit = { + scope:title.tier = tier_duchy + } + scope:previous_holder = { + change_influence = major_influence_gain + add_gold = major_gold_max_value + } + } + else_if = { + limit = { + scope:title.tier = tier_county + } + scope:previous_holder = { + change_influence = medium_influence_gain + add_gold = medium_gold_max_value + } + } + else = { + } + } custom_tooltip = influence_award_notification } } diff --git a/common/character_interactions/06_ep3_interactions.txt b/common/character_interactions/06_ep3_interactions.txt index cf631edb0..cfce52d86 100644 --- a/common/character_interactions/06_ep3_interactions.txt +++ b/common/character_interactions/06_ep3_interactions.txt @@ -2514,8 +2514,8 @@ demand_admin_interaction = { } ai_frequency_by_tier = { barony = 0 - county = 12000 - duchy = 12000 + county = 0 + duchy = 0 kingdom = 12000 empire = 12000 hegemony = 12000 @@ -2539,6 +2539,30 @@ demand_admin_interaction = { limit = { is_ai = yes } is_adult = yes } + scope:actor = { + NOR = { + has_relation_friend = scope:recipient + has_relation_lover = scope:recipient + has_relation_best_friend = scope:recipient + has_relation_soulmate = scope:recipient + } + } + scope:recipient = { + NOT = { + has_variable = granted_title_government_cooldown + } + OR = { + prestige_level < 2 + piety_level < 2 + dynasty ?= { + dynasty_prestige_level < 2 + } + is_powerful_vassal = no + + scope:recipient.house = { is_powerful_family = no } + scope:recipient.house = { is_dominant_family = no } + } + } } is_shown = { @@ -2569,7 +2593,7 @@ demand_admin_interaction = { dynasty_prestige_level < 2 } is_powerful_vassal = no - is_powerful_agent = no + scope:recipient.house = { is_powerful_family = no } scope:recipient.house = { is_dominant_family = no } } diff --git a/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt b/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt index d21edd820..7a9c626c6 100644 --- a/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt +++ b/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt @@ -769,11 +769,11 @@ convert_to_administrative_decision = { ai_check_interval_by_tier = { barony = 0 - county = 36 - duchy = 36 - kingdom = 36 - empire = 36 - hegemony = 0 + county = 0 + duchy = 0 + kingdom = 500 + empire = 2000 + hegemony = 2000 } is_shown = { @@ -796,6 +796,9 @@ convert_to_administrative_decision = { } is_valid = { + NOT = { + has_variable = granted_title_government_cooldown + } trigger_if = { limit = { top_liege != this } liege = { government_has_mechanic = administrative } diff --git a/common/scripted_effects/00_administrative_effects.txt b/common/scripted_effects/00_administrative_effects.txt new file mode 100644 index 000000000..478714352 --- /dev/null +++ b/common/scripted_effects/00_administrative_effects.txt @@ -0,0 +1,577 @@ + +change_to_administrative_hereditary_effect = { + scope:recipient = { + save_scope_as = petition_vassal + every_held_title = { + limit = { + tier = scope:petition_vassal.highest_held_title_tier + is_landless_type_title = no + is_noble_family_title = no + } + custom_tooltip = { + text = petition_liege_house_governorship_rights_tt + set_variable = { + name = petition_house_rights + value = scope:petition_vassal.house + years = 100 + } + } + } + } +} + +change_to_administrative_holding_effect = { + # Structured like this for clean tooltips + capital_province = { + if = { + limit = { holding_is_tribal = yes } + county.holder = { custom_tooltip = change_to_administrative_holding_tt } + hidden_effect = { + holding_pre_feudalize_effect = yes + set_holding_type = castle_holding + } + } + county = { + if = { + limit = { has_county_modifier = mpo_siberian_permafrost_modifier } + holder = { custom_tooltip = change_to_administrative_permafrost_tt } + } + else_if = { + limit = { has_county_modifier = mpo_siberian_permafrost_modifier_bad } + holder = { custom_tooltip = change_to_administrative_permafrost_bad_tt } + } + } + } +} + +change_to_administrative_effect = { + if = { + limit = { + exists = scope:new_liege + trigger_if = { + limit = { + independent = no + } + NOR = { + has_variable = granted_title_government_cooldown + prestige_level > 2 + piety_level > 2 + AND = { + dynasty ?= { + dynasty_prestige_level > 2 + } + } + } + } + } + scope:new_liege = { save_scope_as = governor_liege } + } + else = { + top_liege = { save_scope_as = governor_liege } + } + # exactly 0 treasury, i.e. newly get this feature + if = { + limit = { + OR = { + has_treasury = no + treasury = 0 + } + + trigger_if = { + limit = { + independent = no + } + NOR = { + has_variable = granted_title_government_cooldown + prestige_level > 2 + piety_level > 2 + AND = { + dynasty ?= { + dynasty_prestige_level > 2 + } + } + } + } + } + save_scope_as = new_treasury + } + # Set the correct government + if = { + limit = { + OR = { + NOT = { government_has_mechanic = administrative } + AND = { + scope:governor_liege = { government_has_mechanic = administrative } + government_type != scope:governor_liege.government_type + } + } + trigger_if = { + limit = { + independent = no + } + NOR = { + has_variable = granted_title_government_cooldown + prestige_level > 2 + piety_level > 2 + AND = { + dynasty ?= { + dynasty_prestige_level > 2 + } + } + } + } + } + # Only case where Estate type is shared between Admin and non-Admin + if = { + limit = { + NAND = { + government_has_flag = government_is_japan_feudal + scope:governor_liege = { government_has_flag = government_is_japan_administrative } + } + } + save_scope_as = new_admin + } + # If we are greek, let's ensure we become administrative + if = { + limit = { + NOT = { exists = scope:has_selected_a_government } + scope:governor_liege = { + this = scope:governor # not vassal of some other admin liege + culture = { + OR = { + this = culture:greek + any_parent_culture_or_above = { this = culture:greek } + } + } + } + } + save_scope_value_as = { + name = has_selected_a_government + value = flag:administrative + } + } + # Change government + # We first check if you have a selected government, then if you are independent, then what your liege has + if = { # Ritsuryo + limit = { + trigger_if = { + limit = { + exists = scope:has_selected_a_government + } + scope:has_selected_a_government = flag:japan_administrative + } + trigger_else_if = { + limit = { + top_liege = this + } + has_tgp_dlc_trigger = yes + tgp_can_become_japan_administrative_trigger = yes + } + trigger_else = { + scope:governor_liege = { government_has_flag = government_is_japan_administrative } + } + } + change_to_administrative_holding_effect = yes + tgp_domicile_conversion_when_changing_government_type = { + NEW_DOMICILE_TYPE = japanese_manor + NEW_GOVERNMENT_TYPE = japan_administrative_government + } + change_government = japan_administrative_government + } + else_if = { # Celestial + limit = { + trigger_if = { + limit = { + exists = scope:has_selected_a_government + } + scope:has_selected_a_government = flag:celestial + } + trigger_else_if = { + limit = { + scope:governor_liege ?= this + } + has_tgp_dlc_trigger = yes + OR = { + tgp_can_become_celestial_trigger = yes + #This is Mongol breakup and they are hegemon + AND = { + exists = scope:great_yuan_ruler + this = scope:great_yuan_ruler + primary_title = title:h_china + } + } + } + trigger_else = { + scope:governor_liege = { government_has_flag = government_is_celestial } + } + } + change_to_administrative_holding_effect = yes + tgp_domicile_conversion_when_changing_government_type = { + NEW_DOMICILE_TYPE = east_asian_estate + NEW_GOVERNMENT_TYPE = celestial_government + } + change_government = celestial_government + } + else_if = { # Meritocratic Khanate + limit = { + trigger_if = { + limit = { + exists = scope:has_selected_a_government + } + # There's a separate decision to go from Nomad to Meritocratic Khanate, so you cannot pick it from here + always = no + } + trigger_else = { + scope:governor_liege = { government_has_flag = government_is_steppe_admin } + } + } + change_to_administrative_holding_effect = yes + tgp_domicile_conversion_when_changing_government_type = { + NEW_DOMICILE_TYPE = east_asian_estate + NEW_GOVERNMENT_TYPE = steppe_admin_government + } + change_government = steppe_admin_government + } + else_if = { # Meritocratic + limit = { + trigger_if = { + limit = { + exists = scope:has_selected_a_government + } + scope:has_selected_a_government = flag:meritocratic + } + trigger_else_if = { + limit = { + scope:governor_liege ?= this + } + has_tgp_dlc_trigger = yes + tgp_should_become_meritocratic_trigger = yes + } + trigger_else = { + scope:governor_liege = { government_has_flag = government_is_meritocratic } + } + } + change_to_administrative_holding_effect = yes + tgp_domicile_conversion_when_changing_government_type = { + NEW_DOMICILE_TYPE = east_asian_estate + NEW_GOVERNMENT_TYPE = meritocratic_government + } + change_government = meritocratic_government + } + else = { # Administrative + add_character_flag = new_government_is_byz_admin + change_to_administrative_holding_effect = yes + tgp_domicile_conversion_when_changing_government_type = { + NEW_DOMICILE_TYPE = estate + NEW_GOVERNMENT_TYPE = administrative_government + } + change_government = administrative_government + remove_character_flag = new_government_is_byz_admin + } + } + # Set up a noble family title + if = { + limit = { + primary_title.tier >= min_appointment_tier + liege = { + scope:governor_liege = this + government_allows = noble_families + } + house.house_head = { + top_liege = scope:governor_liege + NOT = { + any_held_title = { is_noble_family_title = yes } + } + } + } + create_noble_family_effect = { GOVERNMENT_GIVER = top_liege } + } + # Add the governor trait if applicable + hidden_effect = { + if = { + limit = { + is_governor = yes + NOT = { has_trait = governor } + } + add_trait = governor + } + } + # Set up the domicile + if = { + limit = { + exists = scope:new_admin + exists = domicile + } + domicile ?= { + set_up_domicile_estate_effect = yes + } + } + if = { + limit = { + has_treasury = yes + exists = scope:new_treasury # do not give it mutiple times + } + add_treasury = { + value = gold + min = 100 + } + } +} + +change_to_administrative_interaction_effect = { + scope:actor = { + if = { + limit = { has_treasury = yes } + pay_short_term_treasury = { + target = scope:recipient + treasury = { + value = 50 + scope:recipient = { + if = { + limit = { highest_held_title_tier >= tier_kingdom } + multiply = 10 + } + else_if = { + limit = { highest_held_title_tier >= tier_duchy } + multiply = 6 + } + else_if = { + limit = { highest_held_title_tier >= tier_county } + multiply = 3 + } + } + if = { + limit = { scope:gold ?= yes } + add = scope:actor.medium_gold_value + } + if = { + limit = { + scope:actor = { has_realm_law_flag = admin_change_vassal_gov_cheaper } + } + multiply = 0.5 + } + } + } + } + else = { + pay_short_term_gold = { + target = scope:recipient + gold = { + value = 50 + scope:recipient = { + if = { + limit = { highest_held_title_tier >= tier_kingdom } + multiply = 10 + } + else_if = { + limit = { highest_held_title_tier >= tier_duchy } + multiply = 6 + } + else_if = { + limit = { highest_held_title_tier >= tier_county } + multiply = 3 + } + } + if = { + limit = { scope:gold ?= yes } + add = scope:actor.medium_gold_value + } + if = { + limit = { + scope:actor = { has_realm_law_flag = admin_change_vassal_gov_cheaper } + } + multiply = 0.5 + } + } + } + } + } + scope:recipient = { + change_to_administrative_effect = yes + + #And now we also convert all the administrative vassals below so they also match the actor's form of admin. + #For non admin sub-vassals the newly converted main vassal can still ask using the same interaction but we + hidden_effect = { + every_vassal_or_below = { + limit = { + government_has_mechanic = administrative + is_ai = yes #Humans get to be asked directly + } + change_to_administrative_effect = yes + } + } + } + if = { + limit = { + scope:hook = yes + scope:actor = { has_usable_hook = scope:recipient } + } + scope:actor = { use_hook = scope:recipient } + } + if = { + limit = { scope:hereditary = yes } + scope:recipient = { save_scope_as = petition_vassal } + change_to_administrative_hereditary_effect = yes + } + if = { + limit = { scope:influence = yes } + scope:actor = { + change_influence = { + value = massive_influence_loss + } + } + } +} + +give_new_noble_family_title_effect = { + if = { + limit = { + is_house_head = yes + government_allows = noble_families + trigger_if = { + limit = { + government_has_flag = government_has_county_tier_noble_families + } + highest_held_title_tier >= tier_county + } + trigger_else = { highest_held_title_tier >= tier_duchy } + liege = { + government_allows = noble_families + } + trigger_if = { + limit = { any_held_title = { is_noble_family_title = yes } } + has_domicile = no + } + } + create_noble_family_effect = { GOVERNMENT_GIVER = this } + domicile ?= { set_up_domicile_estate_effect = yes } + } +} + +set_up_domicile_estate_effect = { + if = { + limit = { is_domicile_type = estate } + # Intentionally one level lower than what you can get + if = { + limit = { + NOT = { has_domicile_building_or_higher = estate_main_02 } + owner.culture ?= { has_innovation = innovation_city_planning } + } + add_domicile_building = estate_main_02 + } + if = { + limit = { + has_domicile_building = estate_main_02 + NOT = { has_domicile_building_or_higher = estate_main_03 } + owner.culture ?= { has_innovation = innovation_manorialism } + } + add_domicile_building = estate_main_03 + } + hidden_effect = { + switch = { + trigger = has_domicile_building + estate_main_03 = { + while = { + count = 2 + add_random_internal_estate_building = yes + } + } + estate_main_02 = { + add_random_internal_estate_building = yes + } + } + } + fill_external_estate_building_effect = yes + } + else_if = { + limit = { is_domicile_type = japanese_manor } + # Intentionally one level lower than what you can get + if = { + limit = { + NOT = { has_domicile_building_or_higher = japanese_manor_main_02 } + owner.culture ?= { has_innovation = innovation_city_planning } + } + add_domicile_building = japanese_manor_main_02 + } + if = { + limit = { + has_domicile_building = japanese_manor_main_02 + NOT = { has_domicile_building_or_higher = japanese_manor_main_03 } + owner.culture ?= { has_innovation = innovation_manorialism } + } + add_domicile_building = japanese_manor_main_03 + } + hidden_effect = { + switch = { + trigger = has_domicile_building + japanese_manor_main_03 = { + while = { + count = 2 + add_random_internal_japanese_manor_building = yes + } + } + japanese_manor_main_02 = { + add_random_internal_japanese_manor_building = yes + } + } + } + fill_external_japanese_manor_building_effect = yes + } + else_if = { + limit = { is_domicile_type = east_asian_estate } + # Intentionally one level lower than what you can get + if = { + limit = { + NOT = { has_domicile_building_or_higher = east_asian_estate_main_02 } + owner.culture ?= { has_innovation = innovation_city_planning } + } + add_domicile_building = east_asian_estate_main_02 + } + if = { + limit = { + has_domicile_building = east_asian_estate_main_02 + NOT = { has_domicile_building_or_higher = east_asian_estate_main_03 } + owner.culture ?= { has_innovation = innovation_manorialism } + } + add_domicile_building = east_asian_estate_main_03 + } + hidden_effect = { + switch = { + trigger = has_domicile_building + east_asian_estate_main_03 = { + while = { + count = 2 + add_random_internal_east_asian_estate_building = yes + } + } + east_asian_estate_main_02 = { + add_random_internal_east_asian_estate_building = yes + } + } + } + fill_external_east_asian_estate_building_effect = yes + } +} + +noble_family_title_realm_setup_effect = { + save_scope_as = top_liege + every_noble_family = { + save_scope_as = nf_title + holder ?= { + save_scope_as = nf_holder + house ?= { + save_scope_as = nf_house + # Ensure holders of historical noble family titles are the default house heads + if = { + limit = { house_head != scope:nf_holder } + set_house_head = scope:nf_holder + } + } + } + scope:nf_title = { + set_color_from_title = scope:nf_holder.capital_county + # Ensure Noble Family CoA match House + set_coa = scope:nf_house + } + } +} diff --git a/common/scripted_rules/01_grant_title_rules.txt b/common/scripted_rules/01_grant_title_rules.txt index f0cdb2267..4771ced44 100644 --- a/common/scripted_rules/01_grant_title_rules.txt +++ b/common/scripted_rules/01_grant_title_rules.txt @@ -44,7 +44,7 @@ is_grant_government_shown = { } faith.faith_theocratic_goverment_type = scope:government_type } - trigger_if = { + trigger_else_if = { limit = { scope:government_type = { government_type_has_flag = government_is_ecclesiastical @@ -58,7 +58,6 @@ is_grant_government_shown = { scope:government_type = { OR = { this = government_type:feudal_government - this = government_type:clan_government this = government_type:tribal_government } } @@ -72,6 +71,26 @@ is_grant_government_shown = { government_has_flag = government_is_administrative government_has_flag = government_is_theocracy } + NOT = { faith.religion = religion:islam_religion } + } + } + } + trigger_else_if = { + limit = { + scope:government_type = { + this = government_type:clan_government + } + } + OR = { + government_has_flag = government_is_nomadic + government_has_flag = government_is_herder + AND = { + scope:government_type = { this = government_type:clan_government } + OR = { + government_has_flag = government_is_administrative + government_has_flag = government_is_theocracy + } + faith.religion = religion:islam_religion } } } diff --git a/common/scripted_triggers/00_available_for_events_triggers.txt b/common/scripted_triggers/00_available_for_events_triggers.txt index 79f5cabae..17d2f648e 100644 --- a/common/scripted_triggers/00_available_for_events_triggers.txt +++ b/common/scripted_triggers/00_available_for_events_triggers.txt @@ -910,6 +910,9 @@ is_governor = { } tgp_is_ceremonial_liege_trigger = no } + NOT = { + government_has_flag = government_is_feudal + } } is_governor_or_admin_count = { government_has_mechanic = administrative @@ -917,6 +920,9 @@ is_governor_or_admin_count = { top_liege != this highest_held_title_tier >= tier_county tgp_is_ceremonial_liege_trigger = no + NOT = { + government_has_flag = government_is_feudal + } } is_governor_or_landless_admin = { @@ -958,7 +964,10 @@ is_landed_or_landless_administrative_or_theocratic = { tgp_is_any_minister = yes # ministers should receive admin events and activity even if they are not house head AND = { is_ruler = yes - government_has_flag = government_is_theocracy + OR = { + government_has_flag = government_is_theocracy + government_has_flag = government_is_feudal + } } } } diff --git a/events/NEOW_grant_titles_events.txt b/events/NEOW_grant_titles_events.txt deleted file mode 100644 index 6735889c6..000000000 --- a/events/NEOW_grant_titles_events.txt +++ /dev/null @@ -1,67 +0,0 @@ -namespace = NEOW_grant_title - -NEOW_grant_title.001 = { # The Great Event - hidden = yes - trigger = { - scope:previous_holder ?= { - government_has_flag = government_is_administrative - } - } - immediate = { - if = { - limit = { - root = { OR = { government_has_flag = government_is_feudal government_has_flag = government_is_clan government_has_flag = government_is_theocracy } } - OR = { - scope:transfer_type = flag:granted - scope:transfer_type = flag:appointment - } - scope:previous_holder ?= { - government_has_flag = government_is_administrative - } - } - if = { - limit = { - scope:title.tier = tier_empire - } - scope:previous_holder = { change_influence = monumental_influence_gain } - scope:previous_holder = { - change_influence = monumental_influence_gain - add_gold = monumental_gold_max_value - } - } - else_if = { - limit = { - scope:title.tier = tier_kingdom - } - scope:previous_holder = { change_influence = massive_influence_gain } - scope:previous_holder = { - change_influence = massive_influence_gain - add_gold = massive_gold_max_value - } - } - else_if = { - limit = { - scope:title.tier = tier_duchy - } - scope:previous_holder = { change_influence = major_influence_gain } - scope:previous_holder = { - change_influence = major_influence_gain - add_gold = major_gold_max_value - } - } - else_if = { - limit = { - scope:title.tier = tier_county - } - scope:previous_holder = { - change_influence = medium_influence_gain - add_gold = medium_gold_max_value - } - } - else = { - } - } - else = { - } - } -} \ No newline at end of file diff --git a/localization/english/replace/zz_NEOW_council_stuff_l_english.yml b/localization/english/replace/zz_NEOW_council_stuff_l_english.yml index b7592868f..206285d73 100644 --- a/localization/english/replace/zz_NEOW_council_stuff_l_english.yml +++ b/localization/english/replace/zz_NEOW_council_stuff_l_english.yml @@ -20,7 +20,7 @@ councillor_court_chaplain_orthodox_clerical_region_exarch_female: "Exarch" councillor_court_chaplain_orthodox_clerical_region_exarch_possessive: "Exarch's" councillor_court_chaplain_orthodox_clerical_region_exarch_female_possessive: "Exarch's" - influence_award_notification: "As an Administrative ruler grants [influence_i][influence|E] proportionate to title rank if granted as feudal or theocratic:\n-[influence_i] 250 [influence|E] for Empire tier.\n-[influence_i] 150 [influence|E] for Kingdom tier.\n-[influence_i] 100 [influence|E] for Duchy tier.\n-[influence_i] 60 [influence|E] for County tier.\n\nAs an Administrative ruler grants [gold_i][gold|E] proportionate to title rank if granted as feudal or theocratic:\n-[gold_i] a monumental volume of [gold|E] for Empire tier.\n-[gold_i] a massive volume of [gold|E] for Kingdom tier.\n-[gold_i] a major volume of [gold|E] for Duchy tier.\n-[gold_i] a moderate volume of [gold|E] for County tier. " + influence_award_notification: "As an Administrative ruler grants [influence_i][influence|E] proportionate to title rank if granted as [feudal_i|E][feudal|E],[clan_i|E][clan|E], or [theocracy_i|E][theocratic|E] Government:\n-[influence_i] 250 [influence|E] for Empire tier.\n-[influence_i] 150 [influence|E] for Kingdom tier.\n-[influence_i] 100 [influence|E] for Duchy tier.\n-[influence_i] 60 [influence|E] for County tier.\n\nAs an Administrative ruler grants [gold_i][gold|E] proportionate to title rank if granted as feudal or theocratic:\n-[gold_i] a monumental volume of [gold|E] for Empire tier.\n-[gold_i] a massive volume of [gold|E] for Kingdom tier.\n-[gold_i] a major volume of [gold|E] for Duchy tier.\n-[gold_i] a moderate volume of [gold|E] for County tier. " COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_HILLS_FORESTS_MALUS_MODIFIER:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('against_all_odds').GetBaseName] in Hills and Forests"