admin stuff and militia stuff

This commit is contained in:
Fishedotjpg 2026-10-31 15:10:15 +00:00
parent b8916d4a89
commit 5bbf6f16c6
12 changed files with 1938 additions and 42 deletions

View file

@ -0,0 +1,895 @@
administrative_obligations = {
obligation_levels = {
default = {
levies = {
value = 0.3
#multiply = governor_efficiency
}
tax = {
value = 0.75
#multiply = governor_efficiency
}
}
}
}
### brief: administrative_themes
# This is referenced in code.
#
administrative_themes = {
display_mode = radiobutton
is_shown = {
scope:subject.primary_title.tier == tier_duchy
}
obligation_levels = {
admin_theme_balanced = {
default = yes
position = { 0 0 }
gui_tags = { byzantine_purple }
icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.7 0.7 1.0 }
liege_modifier = {
men_at_arms_cap = 1
men_at_arms_maintenance = -0.05
}
subject_modifier = {
governor_xp_gain_mult = 0.2
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
}
flag = vassal_contract_war_override
flag = admin_theme_balanced
flag = province_balanced
}
admin_theme_civilian = {
position = { 2 0 }
icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_stewardship
stewardship >= very_high_skill_rating
AND = { # Large semi-coastal themes are good for an economic focus
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
any_sub_realm_county = { count >= 2 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_builder_or_pious_builder_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.2 0.2 0.7 1.0 }
tax_factor = 0.5
liege_modifier = {
men_at_arms_cap = 1
men_at_arms_maintenance = -0.05
}
subject_modifier = {
development_growth_factor = 0.2
build_gold_cost = -0.1
build_speed = -0.1
men_at_arms_title_limit = -2
men_at_arms_title_cap = -2
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
}
flag = vassal_contract_war_override
flag = admin_stewardship_obligation_bonus
flag = admin_influence_construction_bonus
flag = admin_ai_is_builder
flag = admin_theme_civilian
flag = province_civilian
flag = obligation_high_taxes
}
admin_theme_military = {
position = { 1 0 }
icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_martial
martial >= very_high_skill_rating
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
AND = { # Large inland themes are good for military
any_sub_realm_county = { count >= 5 }
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_warlike_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.2 0.2 1.0 }
levies_factor = 0.75
liege_modifier = {
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
}
subject_modifier = {
development_growth_factor = -0.25
monthly_county_control_growth_factor = 0.1
maa_damage_mult = 0.1
men_at_arms_title_cap = 2
men_at_arms_maintenance = -0.2
monthly_treasury_from_military_budget_base = 1
men_at_arms_cap = 1
}
flag = admin_martial_obligation_bonus
flag = admin_theme_military
flag = province_military
flag = obligation_high_levies
}
admin_theme_frontier = {
position = { 0 1 }
icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
}
}
add = 5
}
}
ai_subject_desire = 0
score = 0
color = { 0.2 0.7 0.2 1.0 }
is_valid = {
custom_tooltip = {
text = admin_theme_frontier_valid_desc
scope:subject = {
any_sub_realm_county = {
any_neighboring_county = {
holder = {
top_liege != scope:subject.top_liege
}
}
}
}
}
}
tax_factor = -0.2
liege_modifier = {
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
}
subject_modifier = {
fort_level = 2
defender_advantage = 6
hostile_county_attrition = -0.3
hostile_raid_time = 0.75
# Values to tweak the AI slightly in order to make them more likely to declare war
ai_boldness = 20
ai_rationality = -15
monthly_treasury_from_military_budget_base = 1.5
men_at_arms_cap = 1
men_at_arms_maintenance = -0.05
}
flag = admin_prowess_obligation_bonus
flag = admin_duchy_expansion_unlocked
flag = admin_ai_is_warlike
flag = admin_theme_frontier
flag = province_military
flag = admin_theme_can_raid
}
admin_theme_imperial = {
position = { 1 1 }
icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:liege = {
NOT = {
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
}
}
scope:subject = {
is_ai = yes
culture = scope:liege.culture
rite = top_liege.primary_title.state_rite
}
}
add = 5
}
if = {
limit = {
exists = scope:liege.house
exists = scope:subject.house
scope:liege.house = scope:subject.house
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.0 0.7 1.0 }
is_valid = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
custom_tooltip = {
text = admin_theme_imperial_valid_desc
OR = {
scope:liege = {
NOT = {
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
}
}
AND = {
scope:subject = { vassal_contract_has_flag = admin_theme_imperial }
scope:liege = {
any_vassal = {
count = 1
vassal_contract_has_flag = admin_theme_imperial
}
}
}
}
}
}
tax_factor = 0.1
liege_modifier = {
monthly_prestige_gain_per_legitimacy_level_add = 0.5
legitimacy_gain_mult = 0.2
}
subject_modifier = {
monthly_prestige = 0.5
monthly_influence = 0.25
}
flag = vassal_contract_war_override
flag = admin_theme_imperial
flag = admin_prestige_obligation_bonus
flag = admin_cannot_revoke_titles_without_cause
flag = province_civilian
flag = obligation_high_taxes
}
admin_theme_naval = {
position = { 2 1 }
icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = { is_ai = yes }
}
if = {
limit = { # Large coastal areas qualify as good naval themes
scope:subject = {
any_sub_realm_county = {
count >= 3
is_coastal_county = yes
}
}
scope:liege = { # But don't go overboard with naval themes
any_vassal = {
percent < 0.15
vassal_contract_has_flag = admin_theme_naval
}
}
}
add = 3
}
if = {
limit = { # Islands are good naval candidates
scope:subject = {
any_sub_realm_county = {
percent >= 0.95
is_coastal_county = yes
OR = {
any_neighboring_county = {
percent >= 0.95
holder = {
OR = {
this = scope:subject
any_liege_or_above = { this = scope:subject }
}
}
}
any_neighboring_county = { count < 1 }
}
}
}
}
add = 8
}
}
}
ai_subject_desire = 0
score = 0
color = { 0.0 0.4 0.7 1.0 }
is_valid = {
custom_tooltip = {
text = admin_theme_naval_valid_desc
scope:subject = {
any_sub_realm_county = {
is_coastal_county = yes
}
}
}
}
liege_modifier = {
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
embarkation_cost_mult = -0.1
naval_movement_speed_mult = 0.1
}
subject_modifier = {
embarkation_cost_mult = -0.5
naval_movement_speed_mult = 0.25
no_disembark_penalty = yes
coastal_advantage = 10
development_growth_factor = 0.1
monthly_treasury_from_military_budget_base = 1
men_at_arms_cap = 1
men_at_arms_maintenance = -0.05
}
flag = admin_naval_duchy_expansion_unlocked
flag = admin_tradeport_obligation_bonus
flag = admin_theme_naval
flag = province_military
}
}
}
administrative_themes_king = {
display_mode = radiobutton
is_shown = {
scope:subject.primary_title.tier == tier_kingdom
}
obligation_levels = {
admin_theme_balanced_king = {
default = yes
position = { 0 0 }
gui_tags = { byzantine_purple }
icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.7 0.7 1.0 }
liege_modifier = {
men_at_arms_cap = 2
men_at_arms_maintenance = -0.1
}
subject_modifier = {
governor_xp_gain_mult = 0.4
men_at_arms_cap = -2
men_at_arms_maintenance = 0.1
}
flag = vassal_contract_war_override
flag = admin_theme_balanced
flag = province_balanced
}
admin_theme_civilian_king = {
position = { 2 0 }
icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_stewardship
stewardship >= very_high_skill_rating
AND = { # Large semi-coastal themes are good for an economic focus
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
any_sub_realm_county = { count >= 2 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_builder_or_pious_builder_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.2 0.2 0.7 1.0 }
tax_factor = 0.5
liege_modifier = {
men_at_arms_cap = 2
men_at_arms_maintenance = -0.1
}
subject_modifier = {
development_growth_factor = 0.3
build_gold_cost = -0.2
build_speed = -0.2
men_at_arms_title_limit = -3
men_at_arms_title_cap = -3
men_at_arms_cap = -2
men_at_arms_maintenance = 0.1
}
flag = vassal_contract_war_override
flag = admin_stewardship_obligation_bonus
flag = admin_influence_construction_bonus
flag = admin_ai_is_builder
flag = admin_theme_civilian
flag = province_civilian
flag = obligation_high_taxes
}
admin_theme_military_king = {
position = { 1 0 }
icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_martial
martial >= very_high_skill_rating
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
AND = { # Large inland themes are good for military
any_sub_realm_county = { count >= 5 }
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
}
}
}
}
add = 2
}
if = {
limit = {
scope:liege = {
ai_has_warlike_personality = yes
}
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.2 0.2 1.0 }
levies_factor = 0.75
liege_modifier = {
men_at_arms_cap = -2
men_at_arms_maintenance = 0.1
}
subject_modifier = {
development_growth_factor = -0.33
monthly_county_control_growth_factor = 0.2
maa_damage_mult = 0.2
men_at_arms_title_cap = 3
men_at_arms_maintenance = -0.3
monthly_treasury_from_military_budget_base = 1.5
men_at_arms_cap = 2
}
flag = admin_martial_obligation_bonus
flag = admin_theme_military
flag = province_military
flag = obligation_high_levies
}
admin_theme_frontier_king = {
position = { 0 1 }
icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
}
}
add = 5
}
}
ai_subject_desire = 0
score = 0
color = { 0.2 0.7 0.2 1.0 }
is_valid = {
custom_tooltip = {
text = admin_theme_frontier_valid_desc
scope:subject = {
any_sub_realm_county = {
any_neighboring_county = {
holder = {
top_liege != scope:subject.top_liege
}
}
}
}
}
}
tax_factor = -0.2
liege_modifier = {
men_at_arms_cap = -2
men_at_arms_maintenance = 0.1
}
subject_modifier = {
fort_level = 3
defender_advantage = 8
hostile_county_attrition = -0.4
hostile_raid_time = 0.85
# Values to tweak the AI slightly in order to make them more likely to declare war
ai_boldness = 20
ai_rationality = -15
monthly_treasury_from_military_budget_base = 1.75
men_at_arms_cap = 2
men_at_arms_maintenance = -0.1
}
flag = admin_prowess_obligation_bonus
flag = admin_duchy_expansion_unlocked
flag = admin_ai_is_warlike
flag = admin_theme_frontier
flag = province_military
flag = admin_theme_can_raid
}
admin_theme_imperial_king = {
position = { 1 1 }
icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:liege = {
NOT = {
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
}
}
scope:subject = {
is_ai = yes
culture = scope:liege.culture
rite = top_liege.primary_title.state_rite
}
}
add = 5
}
if = {
limit = {
exists = scope:liege.house
exists = scope:subject.house
scope:liege.house = scope:subject.house
}
add = 1
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.0 0.7 1.0 }
is_valid = {
scope:liege = {
highest_held_title_tier >= tier_empire
}
custom_tooltip = {
text = admin_theme_imperial_valid_desc
OR = {
scope:liege = {
NOT = {
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
}
}
AND = {
scope:subject = { vassal_contract_has_flag = admin_theme_imperial }
scope:liege = {
any_vassal = {
count = 1
vassal_contract_has_flag = admin_theme_imperial
}
}
}
}
}
}
tax_factor = 0.1
liege_modifier = {
monthly_prestige_gain_per_legitimacy_level_add = 1
legitimacy_gain_mult = 0.4
}
subject_modifier = {
monthly_prestige = 1
monthly_influence = 0.5
}
flag = vassal_contract_war_override
flag = admin_theme_imperial
flag = admin_prestige_obligation_bonus
flag = admin_cannot_revoke_titles_without_cause
flag = province_civilian
flag = obligation_high_taxes
}
admin_theme_naval_king = {
position = { 2 1 }
icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
gui_tags = { byzantine_purple }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = { is_ai = yes }
}
if = {
limit = { # Large coastal areas qualify as good naval themes
scope:subject = {
any_sub_realm_county = {
count >= 3
is_coastal_county = yes
}
}
scope:liege = { # But don't go overboard with naval themes
any_vassal = {
percent < 0.15
vassal_contract_has_flag = admin_theme_naval
}
}
}
add = 3
}
if = {
limit = { # Islands are good naval candidates
scope:subject = {
any_sub_realm_county = {
percent >= 0.95
is_coastal_county = yes
OR = {
any_neighboring_county = {
percent >= 0.95
holder = {
OR = {
this = scope:subject
any_liege_or_above = { this = scope:subject }
}
}
}
any_neighboring_county = { count < 1 }
}
}
}
}
add = 8
}
}
}
ai_subject_desire = 0
score = 0
color = { 0.0 0.4 0.7 1.0 }
is_valid = {
custom_tooltip = {
text = admin_theme_naval_valid_desc
scope:subject = {
any_sub_realm_county = {
is_coastal_county = yes
}
}
}
}
liege_modifier = {
men_at_arms_cap = -2
men_at_arms_maintenance = 0.1
embarkation_cost_mult = -0.2
naval_movement_speed_mult = 0.2
}
subject_modifier = {
embarkation_cost_mult = -0.75
naval_movement_speed_mult = 0.33
no_disembark_penalty = yes
coastal_advantage = 15
development_growth_factor = 0.2
monthly_treasury_from_military_budget_base = 2
men_at_arms_cap = 2
men_at_arms_maintenance = -0.1
}
flag = admin_naval_duchy_expansion_unlocked
flag = admin_tradeport_obligation_bonus
flag = admin_theme_naval
flag = province_military
}
}
}
administrative_salary_rank = {
display_mode = hidden
defaults_to_highest_valid_level = yes
can_be_changed = {
always = no
}
obligation_levels = {
administrative_salary_rank_none = {
position = { 0 0 }
default = yes
ai_liege_desire = 0
ai_subject_desire = 0
}
administrative_salary_rank_duchy = {
position = { 2 0 }
parent = administrative_salary_rank_none
is_valid = {
scope:subject = {
any_held_title = {
is_noble_family_title = no
tier = tier_duchy
}
}
}
ai_liege_desire = 3
ai_subject_desire = 3
subject_modifier = {
monthly_treasury_from_salary_budget_base = 0.75
}
}
administrative_salary_rank_kingdom = {
position = { 3 0 }
parent = administrative_salary_rank_duchy
is_valid = {
scope:subject = {
highest_held_title_tier = tier_kingdom
}
}
ai_liege_desire = 4
ai_subject_desire = 4
subject_modifier = {
monthly_treasury_from_salary_budget_base = 1.0
}
}
administrative_salary_rank_empire = {
position = { 4 0 }
parent = administrative_salary_rank_kingdom
ai_liege_desire = 5
ai_subject_desire = 5
is_valid = {
scope:subject = {
highest_held_title_tier = tier_empire
is_landless_ruler = no
}
}
subject_modifier = {
monthly_treasury_from_salary_budget_base = 2.0
}
}
}
}

View file

@ -0,0 +1,323 @@
japan_administrative_obligations = {
obligation_levels = {
default = {
levies = {
value = 0.1
}
tax = {
value = 0.1
}
}
}
}
### brief: administrative_themes
# This is referenced in code.
#
japan_administrative_provinces = {
display_mode = radiobutton
is_shown = {
scope:subject.primary_title.tier >= tier_county
}
obligation_levels = {
japan_administrative_province_standard = {
default = yes
position = { 0 0 }
icon = "gfx/interface/icons/celestial_administration_types/icon_standard_administration.dds"
gui_tags = { civilian }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = { is_ai = yes }
}
add = 1
# Cautious AI should tend to have a minor bias towards the default
if = {
limit = {
scope:liege = { ai_has_cautious_personality = yes }
}
add = 1
}
}
}
ai_subject_desire = 0
liege_modifier = {
men_at_arms_cap = 1
men_at_arms_maintenance = -0.05
}
subject_modifier = {
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
}
score = 0
color = { 0.7 0.7 0.7 1.0 }
enable_title_maa = no
flag = vassal_contract_war_override
flag = japan_administrative_province_standard
flag = province_civilian
}
japan_administrative_province_trade = {
position = { 1 0 }
icon = "gfx/interface/icons/celestial_administration_types/icon_industrial_administration.dds"
gui_tags = { civilian }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_stewardship
stewardship >= very_high_skill_rating
}
}
}
add = 2
# Economical AI wants more of civic vassals
if = {
limit = {
scope:liege = { ai_has_builder_or_pious_builder_personality = yes }
}
add = 1
}
}
}
ai_subject_desire = 0
score = 0
color = { 0.2 0.2 0.7 1.0 }
is_valid = {
trigger_if = {
limit = { exists = this }
# Only for direct vassals of the top liege
scope:liege.top_liege = this
}
# There can only be a limited number of industries at a time
custom_tooltip = {
text = japan_administrative_province_trade_amount_desc
OR = {
scope:liege = {
any_vassal = {
count < japan_administrative_province_trade_max_value
vassal_contract_has_flag = japan_administrative_province_trade
}
}
scope:subject = {
OR = {
vassal_contract_has_flag = japan_administrative_province_trade
any_sub_realm_county = { is_coastal_county = yes } # Is a coastal province
}
}
}
}
}
tax_factor = 0.25
enable_title_maa = no
liege_modifier = {
men_at_arms_cap = 1
men_at_arms_maintenance = -0.05
}
subject_modifier = {
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
development_growth_factor = 0.15
build_gold_cost = -0.1
build_speed = -0.2
}
flag = vassal_contract_war_override
flag = admin_ai_is_builder
flag = japan_administrative_province_trade
flag = province_civilian
flag = obligation_high_taxes
}
japan_administrative_province_military = {
position = { 0 1 }
icon = "gfx/interface/icons/celestial_administration_types/icon_military_administration.dds"
gui_tags = { military }
ai_liege_desire = {
value = 0
if = {
limit = {
scope:subject = {
is_ai = yes
OR = {
has_trait = education_martial
martial >= very_high_skill_rating
primary_title = {
any_owned_title_maa_regiment = { count >= 3 }
}
any_sub_realm_county = { # Is a border province
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
}
}
}
}
add = 2
# Preference for vassals along the border
if = {
limit = {
scope:subject = {
any_sub_realm_county = {
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
}
}
}
add = 3
}
# Warlike AI wants more military vassals
if = {
limit = {
scope:liege = { ai_has_warlike_personality = yes }
}
add = 1
}
}
}
ai_subject_desire = 0
score = 0
color = { 0.7 0.2 0.2 1.0 }
is_valid = {
trigger_if = {
limit = { exists = this }
# Only for direct vassals of the top liege
scope:liege.top_liege = this
}
# There can only be a limited number of militaries at a time
custom_tooltip = {
text = japan_administrative_province_military_amount_desc
OR = {
scope:liege = {
any_vassal = {
count < japan_administrative_province_military_max_value
vassal_contract_has_flag = japan_administrative_province_military
}
}
scope:subject = { vassal_contract_has_flag = japan_administrative_province_military }
}
}
}
levies_factor = 0.5
liege_modifier = {
men_at_arms_cap = -1
men_at_arms_maintenance = 0.05
}
subject_modifier = {
men_at_arms_cap = 1
development_growth_factor = -0.2
monthly_county_control_growth_factor = 0.1
fort_level = 1
defender_advantage = 2
men_at_arms_maintenance = -0.15
}
flag = japan_administrative_province_military
flag = japan_administrative_military_appointment
flag = province_military
flag = obligation_high_levies
}
}
}
japan_administrative_salary = {
display_mode = tree
is_shown = {
scope:subject.primary_title.tier >= tier_duchy
}
obligation_levels = {
salary_very_low = {
position = { 0 2 }
subject_modifier = {
subject_salary_expense_treasury_mult = -0.5
subject_salary_income_gold_mult = -0.5
}
ai_liege_desire = 1
ai_subject_desire = 5
subject_opinion = -25
score = -2
}
salary_low = {
parent = salary_very_low
position = { 1 2 }
subject_modifier = {
subject_salary_income_gold_mult = -0.25
}
ai_liege_desire = 2
ai_subject_desire = 4
subject_opinion = -15
score = 1
}
salary_medium = {
parent = salary_low
default = yes
position = { 2 2 }
subject_modifier = {
}
ai_liege_desire = 3
ai_subject_desire = 3
score = 0
}
salary_high = {
parent = salary_medium
position = { 3 2 }
subject_modifier = {
subject_salary_income_gold_mult = 0.25
}
ai_liege_desire = 4
ai_subject_desire = 2
subject_opinion = 5
score = 1
}
salary_very_high = {
parent = salary_high
position = { 4 2 }
subject_modifier = {
subject_salary_income_gold_mult = 0.5
}
ai_liege_desire = 5
ai_subject_desire = 1
subject_opinion = 10
score = 2
}
}
}