diff --git a/common/men_at_arms_types/NEOW_maa_types.txt b/common/men_at_arms_types/NEOW_maa_types.txt index bb3dbce33..78d86538f 100644 --- a/common/men_at_arms_types/NEOW_maa_types.txt +++ b/common/men_at_arms_types/NEOW_maa_types.txt @@ -358,8 +358,8 @@ spahis = { NEOW_militia = { type = peasant_militia - damage = 12 - toughness = 16 + damage = 14 + toughness = 14 pursuit = 10 screen = 4 @@ -379,26 +379,7 @@ NEOW_militia = { } can_recruit = { OR = { - AND = { - militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings - OR = { - has_trait = education_martial_1 - has_trait = education_martial_2 - has_trait = education_martial_3 - has_trait = education_martial_4 - has_trait = education_martial_5 - has_trait = peasant_leader - has_trait = heresiarch - has_trait = populist_leader - has_lifestyle = martial_lifestyle - has_martial_lifestyle_trait_trigger = yes - trigger_if = { - limit = { exists = cp:councillor_marshal } - cp:councillor_marshal = { martial = 13 } - } - faith ?= { has_doctrine_parameter = allows_communal_settlement } - } - } + militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings trigger_if = { limit = { @@ -429,35 +410,44 @@ NEOW_militia = { reference = pikemen_militia } } - -NEOW_citizen_militia = { +NEOW_militia_archers = { type = peasant_militia - damage = 15 - toughness = 18 - pursuit = 10 - screen = 4 + damage = 18 + toughness = 10 + pursuit = 0 + screen = 0 terrain_bonus = { - mountains = { toughness = 8 } - desert_mountains = { toughness = 8 } - hills = { toughness = 4 } - farmlands = { toughness = 8 } - floodplains = { toughness = 8 } - terraced_hills = { toughness = 8 } + hills = { damage = 10 toughness = 4 } + forest = { toughness = 4 screen = 4 } + taiga = { toughness = 4 screen = 4 } } counters = { - light_cavalry = 1 - heavy_cavalry = 0.5 - camel_cavalry = 1 + skirmishers = 0.5 + chemical_weapons = 0.5 + archer_cavalry = 0.25 + archer_cavalry = 0.5 } can_recruit = { - government_has_flag = government_is_republic + OR = { + militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings + + trigger_if = { + limit = { + government_has_flag = government_is_landless_minority + exists = domicile + } + domicile = { + has_domicile_parameter = can_recruit_militia + } + } + } } buy_cost = { gold = militia_recruitment_cost } - low_maintenance_cost = { gold = skirmisher_low_maint_cost } + low_maintenance_cost = { gold = militia_low_maint_cost } high_maintenance_cost = { gold = militia_high_maint_cost } provision_cost = @provisions_cost_infantry_cheap stack = 100 @@ -467,13 +457,14 @@ NEOW_citizen_militia = { trigger = { should_use_asian_maa_graphics = yes } - reference = pikemen_militia_asia + reference = bowmen_asia } illustration = { - reference = pikemen_militia + reference = bowmen } } + carabineers = { type = gun_cavalry diff --git a/common/script_values/00_men_at_arms_values.txt b/common/script_values/00_men_at_arms_values.txt index 5cc43f94b..5eddc450b 100644 --- a/common/script_values/00_men_at_arms_values.txt +++ b/common/script_values/00_men_at_arms_values.txt @@ -1004,6 +1004,13 @@ militia_raise_limit_existing_militia_units = { } add = 1 } + every_maa_regiment = { + limit = { + is_personal_maa_regiment = yes + is_maa_type = NEOW_militia_archers + } + add = 1 + } } militia_raise_limit_existing_militia_buildings = { diff --git a/common/subject_contracts/contracts/administrative.txt b/common/subject_contracts/contracts/administrative.txt new file mode 100644 index 000000000..5f961c7f8 --- /dev/null +++ b/common/subject_contracts/contracts/administrative.txt @@ -0,0 +1,895 @@ +administrative_obligations = { + obligation_levels = { + default = { + levies = { + value = 0.3 + #multiply = governor_efficiency + } + + tax = { + value = 0.75 + #multiply = governor_efficiency + } + } + } +} + +### brief: administrative_themes +# This is referenced in code. +# +administrative_themes = { + display_mode = radiobutton + is_shown = { + scope:subject.primary_title.tier == tier_duchy + } + obligation_levels = { + admin_theme_balanced = { + default = yes + position = { 0 0 } + gui_tags = { byzantine_purple } + icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds" + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + } + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.7 0.7 0.7 1.0 } + + liege_modifier = { + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + subject_modifier = { + governor_xp_gain_mult = 0.2 + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + } + + flag = vassal_contract_war_override + flag = admin_theme_balanced + flag = province_balanced + } + admin_theme_civilian = { + position = { 2 0 } + icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + OR = { + has_trait = education_stewardship + stewardship >= very_high_skill_rating + AND = { # Large semi-coastal themes are good for an economic focus + any_sub_realm_county = { count >= 2 is_coastal_county = yes } + any_sub_realm_county = { count >= 2 is_coastal_county = no } + } + } + } + } + add = 2 + } + if = { + limit = { + scope:liege = { + ai_has_builder_or_pious_builder_personality = yes + } + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.2 0.2 0.7 1.0 } + + tax_factor = 0.5 + + liege_modifier = { + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + subject_modifier = { + development_growth_factor = 0.2 + build_gold_cost = -0.1 + build_speed = -0.1 + men_at_arms_title_limit = -2 + men_at_arms_title_cap = -2 + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + } + + flag = vassal_contract_war_override + flag = admin_stewardship_obligation_bonus + flag = admin_influence_construction_bonus + flag = admin_ai_is_builder + flag = admin_theme_civilian + flag = province_civilian + flag = obligation_high_taxes + } + admin_theme_military = { + position = { 1 0 } + icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + OR = { + has_trait = education_martial + martial >= very_high_skill_rating + primary_title = { any_owned_title_maa_regiment = { count > 4 } } + AND = { # Large inland themes are good for military + any_sub_realm_county = { count >= 5 } + any_sub_realm_county = { percent >= 0.95 is_coastal_county = no } + } + } + } + } + add = 2 + } + if = { + limit = { + scope:liege = { + ai_has_warlike_personality = yes + } + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.7 0.2 0.2 1.0 } + + levies_factor = 0.75 + + liege_modifier = { + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + } + subject_modifier = { + development_growth_factor = -0.25 + monthly_county_control_growth_factor = 0.1 + maa_damage_mult = 0.1 + men_at_arms_title_cap = 2 + men_at_arms_maintenance = -0.2 + monthly_treasury_from_military_budget_base = 1 + men_at_arms_cap = 1 + } + + flag = admin_martial_obligation_bonus + flag = admin_theme_military + flag = province_military + flag = obligation_high_levies + } + admin_theme_frontier = { + position = { 0 1 } + icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + } + } + add = 5 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.2 0.7 0.2 1.0 } + + is_valid = { + custom_tooltip = { + text = admin_theme_frontier_valid_desc + scope:subject = { + any_sub_realm_county = { + any_neighboring_county = { + holder = { + top_liege != scope:subject.top_liege + } + } + } + } + } + } + + tax_factor = -0.2 + + liege_modifier = { + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + } + subject_modifier = { + fort_level = 2 + defender_advantage = 6 + hostile_county_attrition = -0.3 + hostile_raid_time = 0.75 + + # Values to tweak the AI slightly in order to make them more likely to declare war + ai_boldness = 20 + ai_rationality = -15 + monthly_treasury_from_military_budget_base = 1.5 + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + + flag = admin_prowess_obligation_bonus + flag = admin_duchy_expansion_unlocked + flag = admin_ai_is_warlike + flag = admin_theme_frontier + flag = province_military + flag = admin_theme_can_raid + } + admin_theme_imperial = { + position = { 1 1 } + icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:liege = { + NOT = { + any_vassal = { vassal_contract_has_flag = admin_theme_imperial } + } + } + scope:subject = { + is_ai = yes + culture = scope:liege.culture + rite = top_liege.primary_title.state_rite + } + } + add = 5 + } + if = { + limit = { + exists = scope:liege.house + exists = scope:subject.house + scope:liege.house = scope:subject.house + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.7 0.0 0.7 1.0 } + + is_valid = { + scope:liege = { + highest_held_title_tier >= tier_empire + } + custom_tooltip = { + text = admin_theme_imperial_valid_desc + OR = { + scope:liege = { + NOT = { + any_vassal = { vassal_contract_has_flag = admin_theme_imperial } + } + } + AND = { + scope:subject = { vassal_contract_has_flag = admin_theme_imperial } + scope:liege = { + any_vassal = { + count = 1 + vassal_contract_has_flag = admin_theme_imperial + } + } + } + } + } + } + + tax_factor = 0.1 + + liege_modifier = { + monthly_prestige_gain_per_legitimacy_level_add = 0.5 + legitimacy_gain_mult = 0.2 + } + + subject_modifier = { + monthly_prestige = 0.5 + monthly_influence = 0.25 + } + + flag = vassal_contract_war_override + flag = admin_theme_imperial + flag = admin_prestige_obligation_bonus + flag = admin_cannot_revoke_titles_without_cause + flag = province_civilian + flag = obligation_high_taxes + } + admin_theme_naval = { + position = { 2 1 } + icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { is_ai = yes } + } + if = { + limit = { # Large coastal areas qualify as good naval themes + scope:subject = { + any_sub_realm_county = { + count >= 3 + is_coastal_county = yes + } + } + scope:liege = { # But don't go overboard with naval themes + any_vassal = { + percent < 0.15 + vassal_contract_has_flag = admin_theme_naval + } + } + } + add = 3 + } + + if = { + limit = { # Islands are good naval candidates + scope:subject = { + any_sub_realm_county = { + percent >= 0.95 + is_coastal_county = yes + OR = { + any_neighboring_county = { + percent >= 0.95 + holder = { + OR = { + this = scope:subject + any_liege_or_above = { this = scope:subject } + } + } + } + any_neighboring_county = { count < 1 } + } + } + } + } + add = 8 + } + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.0 0.4 0.7 1.0 } + + is_valid = { + custom_tooltip = { + text = admin_theme_naval_valid_desc + scope:subject = { + any_sub_realm_county = { + is_coastal_county = yes + } + } + } + } + + liege_modifier = { + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + embarkation_cost_mult = -0.1 + naval_movement_speed_mult = 0.1 + } + + subject_modifier = { + embarkation_cost_mult = -0.5 + naval_movement_speed_mult = 0.25 + no_disembark_penalty = yes + coastal_advantage = 10 + development_growth_factor = 0.1 + monthly_treasury_from_military_budget_base = 1 + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + + flag = admin_naval_duchy_expansion_unlocked + flag = admin_tradeport_obligation_bonus + flag = admin_theme_naval + flag = province_military + } + } +} + +administrative_themes_king = { + display_mode = radiobutton + is_shown = { + scope:subject.primary_title.tier == tier_kingdom + } + obligation_levels = { + admin_theme_balanced_king = { + default = yes + position = { 0 0 } + gui_tags = { byzantine_purple } + icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds" + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + } + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.7 0.7 0.7 1.0 } + + liege_modifier = { + men_at_arms_cap = 2 + men_at_arms_maintenance = -0.1 + } + subject_modifier = { + governor_xp_gain_mult = 0.4 + men_at_arms_cap = -2 + men_at_arms_maintenance = 0.1 + } + + flag = vassal_contract_war_override + flag = admin_theme_balanced + flag = province_balanced + } + admin_theme_civilian_king = { + position = { 2 0 } + icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + OR = { + has_trait = education_stewardship + stewardship >= very_high_skill_rating + AND = { # Large semi-coastal themes are good for an economic focus + any_sub_realm_county = { count >= 2 is_coastal_county = yes } + any_sub_realm_county = { count >= 2 is_coastal_county = no } + } + } + } + } + add = 2 + } + if = { + limit = { + scope:liege = { + ai_has_builder_or_pious_builder_personality = yes + } + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.2 0.2 0.7 1.0 } + + tax_factor = 0.5 + + liege_modifier = { + men_at_arms_cap = 2 + men_at_arms_maintenance = -0.1 + } + subject_modifier = { + development_growth_factor = 0.3 + build_gold_cost = -0.2 + build_speed = -0.2 + men_at_arms_title_limit = -3 + men_at_arms_title_cap = -3 + men_at_arms_cap = -2 + men_at_arms_maintenance = 0.1 + } + + flag = vassal_contract_war_override + flag = admin_stewardship_obligation_bonus + flag = admin_influence_construction_bonus + flag = admin_ai_is_builder + flag = admin_theme_civilian + flag = province_civilian + flag = obligation_high_taxes + } + admin_theme_military_king = { + position = { 1 0 } + icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + OR = { + has_trait = education_martial + martial >= very_high_skill_rating + primary_title = { any_owned_title_maa_regiment = { count > 4 } } + AND = { # Large inland themes are good for military + any_sub_realm_county = { count >= 5 } + any_sub_realm_county = { percent >= 0.95 is_coastal_county = no } + } + } + } + } + add = 2 + } + if = { + limit = { + scope:liege = { + ai_has_warlike_personality = yes + } + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.7 0.2 0.2 1.0 } + + levies_factor = 0.75 + + liege_modifier = { + men_at_arms_cap = -2 + men_at_arms_maintenance = 0.1 + } + subject_modifier = { + development_growth_factor = -0.33 + monthly_county_control_growth_factor = 0.2 + maa_damage_mult = 0.2 + men_at_arms_title_cap = 3 + men_at_arms_maintenance = -0.3 + monthly_treasury_from_military_budget_base = 1.5 + men_at_arms_cap = 2 + } + + flag = admin_martial_obligation_bonus + flag = admin_theme_military + flag = province_military + flag = obligation_high_levies + } + admin_theme_frontier_king = { + position = { 0 1 } + icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + } + } + add = 5 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.2 0.7 0.2 1.0 } + + is_valid = { + custom_tooltip = { + text = admin_theme_frontier_valid_desc + scope:subject = { + any_sub_realm_county = { + any_neighboring_county = { + holder = { + top_liege != scope:subject.top_liege + } + } + } + } + } + } + + tax_factor = -0.2 + + liege_modifier = { + men_at_arms_cap = -2 + men_at_arms_maintenance = 0.1 + } + subject_modifier = { + fort_level = 3 + defender_advantage = 8 + hostile_county_attrition = -0.4 + hostile_raid_time = 0.85 + + # Values to tweak the AI slightly in order to make them more likely to declare war + ai_boldness = 20 + ai_rationality = -15 + monthly_treasury_from_military_budget_base = 1.75 + men_at_arms_cap = 2 + men_at_arms_maintenance = -0.1 + } + + flag = admin_prowess_obligation_bonus + flag = admin_duchy_expansion_unlocked + flag = admin_ai_is_warlike + flag = admin_theme_frontier + flag = province_military + flag = admin_theme_can_raid + } + admin_theme_imperial_king = { + position = { 1 1 } + icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:liege = { + NOT = { + any_vassal = { vassal_contract_has_flag = admin_theme_imperial } + } + } + scope:subject = { + is_ai = yes + culture = scope:liege.culture + rite = top_liege.primary_title.state_rite + } + } + add = 5 + } + if = { + limit = { + exists = scope:liege.house + exists = scope:subject.house + scope:liege.house = scope:subject.house + } + add = 1 + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.7 0.0 0.7 1.0 } + + is_valid = { + scope:liege = { + highest_held_title_tier >= tier_empire + } + custom_tooltip = { + text = admin_theme_imperial_valid_desc + OR = { + scope:liege = { + NOT = { + any_vassal = { vassal_contract_has_flag = admin_theme_imperial } + } + } + AND = { + scope:subject = { vassal_contract_has_flag = admin_theme_imperial } + scope:liege = { + any_vassal = { + count = 1 + vassal_contract_has_flag = admin_theme_imperial + } + } + } + } + } + } + + tax_factor = 0.1 + + liege_modifier = { + monthly_prestige_gain_per_legitimacy_level_add = 1 + legitimacy_gain_mult = 0.4 + } + + subject_modifier = { + monthly_prestige = 1 + monthly_influence = 0.5 + } + + flag = vassal_contract_war_override + flag = admin_theme_imperial + flag = admin_prestige_obligation_bonus + flag = admin_cannot_revoke_titles_without_cause + flag = province_civilian + flag = obligation_high_taxes + } + admin_theme_naval_king = { + position = { 2 1 } + icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds" + gui_tags = { byzantine_purple } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { is_ai = yes } + } + if = { + limit = { # Large coastal areas qualify as good naval themes + scope:subject = { + any_sub_realm_county = { + count >= 3 + is_coastal_county = yes + } + } + scope:liege = { # But don't go overboard with naval themes + any_vassal = { + percent < 0.15 + vassal_contract_has_flag = admin_theme_naval + } + } + } + add = 3 + } + + if = { + limit = { # Islands are good naval candidates + scope:subject = { + any_sub_realm_county = { + percent >= 0.95 + is_coastal_county = yes + OR = { + any_neighboring_county = { + percent >= 0.95 + holder = { + OR = { + this = scope:subject + any_liege_or_above = { this = scope:subject } + } + } + } + any_neighboring_county = { count < 1 } + } + } + } + } + add = 8 + } + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.0 0.4 0.7 1.0 } + + is_valid = { + custom_tooltip = { + text = admin_theme_naval_valid_desc + scope:subject = { + any_sub_realm_county = { + is_coastal_county = yes + } + } + } + } + + liege_modifier = { + men_at_arms_cap = -2 + men_at_arms_maintenance = 0.1 + embarkation_cost_mult = -0.2 + naval_movement_speed_mult = 0.2 + } + + subject_modifier = { + embarkation_cost_mult = -0.75 + naval_movement_speed_mult = 0.33 + no_disembark_penalty = yes + coastal_advantage = 15 + development_growth_factor = 0.2 + monthly_treasury_from_military_budget_base = 2 + men_at_arms_cap = 2 + men_at_arms_maintenance = -0.1 + } + + flag = admin_naval_duchy_expansion_unlocked + flag = admin_tradeport_obligation_bonus + flag = admin_theme_naval + flag = province_military + } + } +} +administrative_salary_rank = { + display_mode = hidden + + defaults_to_highest_valid_level = yes + + can_be_changed = { + always = no + } + + obligation_levels = { + administrative_salary_rank_none = { + position = { 0 0 } + default = yes + + ai_liege_desire = 0 + ai_subject_desire = 0 + } + + administrative_salary_rank_duchy = { + position = { 2 0 } + + parent = administrative_salary_rank_none + is_valid = { + scope:subject = { + any_held_title = { + is_noble_family_title = no + tier = tier_duchy + } + } + } + + ai_liege_desire = 3 + ai_subject_desire = 3 + + subject_modifier = { + monthly_treasury_from_salary_budget_base = 0.75 + } + } + administrative_salary_rank_kingdom = { + position = { 3 0 } + + parent = administrative_salary_rank_duchy + is_valid = { + scope:subject = { + highest_held_title_tier = tier_kingdom + } + } + + ai_liege_desire = 4 + ai_subject_desire = 4 + + subject_modifier = { + monthly_treasury_from_salary_budget_base = 1.0 + } + } + administrative_salary_rank_empire = { + position = { 4 0 } + + parent = administrative_salary_rank_kingdom + + ai_liege_desire = 5 + ai_subject_desire = 5 + + is_valid = { + scope:subject = { + highest_held_title_tier = tier_empire + is_landless_ruler = no + } + } + subject_modifier = { + monthly_treasury_from_salary_budget_base = 2.0 + } + } + } +} diff --git a/common/subject_contracts/contracts/japan_administrative.txt b/common/subject_contracts/contracts/japan_administrative.txt new file mode 100644 index 000000000..f682dfc5b --- /dev/null +++ b/common/subject_contracts/contracts/japan_administrative.txt @@ -0,0 +1,323 @@ +japan_administrative_obligations = { + obligation_levels = { + default = { + levies = { + value = 0.1 + } + + tax = { + value = 0.1 + } + } + } +} + +### brief: administrative_themes +# This is referenced in code. +# +japan_administrative_provinces = { + display_mode = radiobutton + is_shown = { + scope:subject.primary_title.tier >= tier_county + } + obligation_levels = { + japan_administrative_province_standard = { + default = yes + position = { 0 0 } + icon = "gfx/interface/icons/celestial_administration_types/icon_standard_administration.dds" + gui_tags = { civilian } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { is_ai = yes } + } + add = 1 + + # Cautious AI should tend to have a minor bias towards the default + if = { + limit = { + scope:liege = { ai_has_cautious_personality = yes } + } + add = 1 + } + } + } + ai_subject_desire = 0 + + liege_modifier = { + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + subject_modifier = { + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + } + score = 0 + color = { 0.7 0.7 0.7 1.0 } + + enable_title_maa = no + + flag = vassal_contract_war_override + flag = japan_administrative_province_standard + flag = province_civilian + } + japan_administrative_province_trade = { + position = { 1 0 } + icon = "gfx/interface/icons/celestial_administration_types/icon_industrial_administration.dds" + gui_tags = { civilian } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + OR = { + has_trait = education_stewardship + stewardship >= very_high_skill_rating + } + } + } + add = 2 + + # Economical AI wants more of civic vassals + if = { + limit = { + scope:liege = { ai_has_builder_or_pious_builder_personality = yes } + } + add = 1 + } + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.2 0.2 0.7 1.0 } + + is_valid = { + trigger_if = { + limit = { exists = this } + # Only for direct vassals of the top liege + scope:liege.top_liege = this + } + # There can only be a limited number of industries at a time + custom_tooltip = { + text = japan_administrative_province_trade_amount_desc + OR = { + scope:liege = { + any_vassal = { + count < japan_administrative_province_trade_max_value + vassal_contract_has_flag = japan_administrative_province_trade + } + } + scope:subject = { + OR = { + vassal_contract_has_flag = japan_administrative_province_trade + any_sub_realm_county = { is_coastal_county = yes } # Is a coastal province + } + } + } + } + } + + tax_factor = 0.25 + enable_title_maa = no + + liege_modifier = { + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + subject_modifier = { + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + development_growth_factor = 0.15 + build_gold_cost = -0.1 + build_speed = -0.2 + } + + flag = vassal_contract_war_override + flag = admin_ai_is_builder + flag = japan_administrative_province_trade + flag = province_civilian + flag = obligation_high_taxes + } + japan_administrative_province_military = { + position = { 0 1 } + icon = "gfx/interface/icons/celestial_administration_types/icon_military_administration.dds" + gui_tags = { military } + + ai_liege_desire = { + value = 0 + if = { + limit = { + scope:subject = { + is_ai = yes + OR = { + has_trait = education_martial + martial >= very_high_skill_rating + primary_title = { + any_owned_title_maa_regiment = { count >= 3 } + } + any_sub_realm_county = { # Is a border province + any_neighboring_county = { holder.top_liege != scope:subject.top_liege } + } + } + } + } + add = 2 + + # Preference for vassals along the border + if = { + limit = { + scope:subject = { + any_sub_realm_county = { + any_neighboring_county = { holder.top_liege != scope:subject.top_liege } + } + } + } + add = 3 + } + + # Warlike AI wants more military vassals + if = { + limit = { + scope:liege = { ai_has_warlike_personality = yes } + } + add = 1 + } + } + } + ai_subject_desire = 0 + + score = 0 + color = { 0.7 0.2 0.2 1.0 } + + is_valid = { + trigger_if = { + limit = { exists = this } + # Only for direct vassals of the top liege + scope:liege.top_liege = this + } + # There can only be a limited number of militaries at a time + custom_tooltip = { + text = japan_administrative_province_military_amount_desc + OR = { + scope:liege = { + any_vassal = { + count < japan_administrative_province_military_max_value + vassal_contract_has_flag = japan_administrative_province_military + } + } + scope:subject = { vassal_contract_has_flag = japan_administrative_province_military } + } + } + } + + levies_factor = 0.5 + + liege_modifier = { + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + } + subject_modifier = { + men_at_arms_cap = 1 + development_growth_factor = -0.2 + monthly_county_control_growth_factor = 0.1 + fort_level = 1 + defender_advantage = 2 + men_at_arms_maintenance = -0.15 + } + + flag = japan_administrative_province_military + flag = japan_administrative_military_appointment + flag = province_military + flag = obligation_high_levies + } + } +} + +japan_administrative_salary = { + display_mode = tree + is_shown = { + scope:subject.primary_title.tier >= tier_duchy + } + obligation_levels = { + salary_very_low = { + position = { 0 2 } + + subject_modifier = { + subject_salary_expense_treasury_mult = -0.5 + subject_salary_income_gold_mult = -0.5 + } + + ai_liege_desire = 1 + ai_subject_desire = 5 + + subject_opinion = -25 + + score = -2 + } + salary_low = { + parent = salary_very_low + position = { 1 2 } + + subject_modifier = { + subject_salary_income_gold_mult = -0.25 + + } + + ai_liege_desire = 2 + ai_subject_desire = 4 + + subject_opinion = -15 + + score = 1 + } + salary_medium = { + parent = salary_low + default = yes + position = { 2 2 } + + subject_modifier = { + + } + + ai_liege_desire = 3 + ai_subject_desire = 3 + + score = 0 + } + salary_high = { + parent = salary_medium + position = { 3 2 } + + subject_modifier = { + subject_salary_income_gold_mult = 0.25 + } + + ai_liege_desire = 4 + ai_subject_desire = 2 + + subject_opinion = 5 + + score = 1 + } + salary_very_high = { + parent = salary_high + position = { 4 2 } + + subject_modifier = { + subject_salary_income_gold_mult = 0.5 + } + + ai_liege_desire = 5 + ai_subject_desire = 1 + + subject_opinion = 10 + + score = 2 + } + } +} diff --git a/common/subject_contracts/groups/_subject_contract_groups.info b/common/subject_contracts/groups/_subject_contract_groups.info new file mode 100644 index 000000000..18c2a15eb --- /dev/null +++ b/common/subject_contracts/groups/_subject_contract_groups.info @@ -0,0 +1,56 @@ +# Subject contract groups + +feudal_contract_group = { + + # Which contract within this group is the administrative province type contract + # This will be used in the interface + # Contract might be listed in 'contracts' list + admin_province_contract = administrative_themes + + contracts = { # The subject contracts within this group + feudal_government_taxes + feudal_government_levies + special_contract + ... + } + + modify_contract_layout = clan # a string property on the contract group that can be checked with SubjectContract.HasModifyContractLayout in gui script to choose the layout to use for the Modify Contract interaction window (default value is 'default') + + + # ######################################### + # REMAINING IS ONLY FOR TRIBUTARY CONTRACTS + # ######################################### + + is_tributary = no # Whether or not this subject contract is specifically for tributaries or not. + + # Whether or not the subject contract is valid. + # Scopes available: + # ROOT - The subject in the contract + # scope:suzerain the suzerain in the contract + is_valid_tributary_contract = {} + + # Whether or not subject can break free from a contract themselves. + # Same scopes as is_valid + tributary_can_break_free = {} + + # The name of the line types that will be shown when drawing the tributary relation to the suzerain on the map. + # Skip these parameters if you don't want a line at all. + # suzerain_line_type is used when showing a selected character's suzerain. + # tributary_line_type is used when showing a selected character's tributaries. + # Lines are defined in gfx/lines/lines.lines + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + + # Whether or not the tributary's realm should show with the suzerain's realm name on the map (Default: no) + should_show_as_suzerain_realm_name = yes/no + + # Whether or not the tributary's realm should show with the suzerain's realm color on the map. (Default: no) + # If yes, the actual color will be an interpolation between the suzerain and tributary's realm colors, with the ratio defined in TRIBUTARY_REALM_COLOR_FACTOR + should_show_as_suzerain_realm_color = yes/no + + # Whether the tributary's heirs should become tributaries themselves upon succession (if they can be, e.g. they are independent). (Default: yes) + tributary_heir_succession = yes/no + + # Whether the suzerain's primary heir should take over as suzerain upon succession (if they can be, e.g. they are independent). (Default: yes) + suzerain_heir_succession = yes/no +} diff --git a/common/subject_contracts/groups/subject_contract_groups.txt b/common/subject_contracts/groups/subject_contract_groups.txt new file mode 100644 index 000000000..7fafe3169 --- /dev/null +++ b/common/subject_contracts/groups/subject_contract_groups.txt @@ -0,0 +1,324 @@ +feudal_vassal = { + contracts = { + feudal_government_taxes + feudal_government_levies + special_contract + religious_rights + fortification_rights + coinage_rights + succession_rights + war_declaration_rights + council_rights + kurultai_rights + title_revocation_rights + jizya_special_rights + } +} + +republic_vassal = { + contracts = { + republic_government_obligations + } +} + +theocracy_vassal ={ + contracts = { + theocracy_government_obligations + } +} + +clan_vassal = { + contracts = { + clan_tax_collector_obligations + special_contract + religious_rights + war_declaration_rights + council_rights + kurultai_rights + title_revocation_rights + marriage_favor_rights + } + modify_contract_layout = clan +} + +tribal_vassal = { + contracts = { + tribal_government_obligations + } +} + +admin_vassal = { + admin_province_contract = administrative_themes + + contracts = { + administrative_obligations + administrative_themes + administrative_themes_king + administrative_salary_rank + } + modify_contract_layout = admin +} + +nomad_vassal = { + contracts = { + nomad_government_herd + nomad_government_taxes + liege_war_participation_obligation + council_rights + kurultai_rights + war_declaration_rights + } +} + +tributary_settled = { + is_tributary = yes + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = yes + should_show_as_suzerain_realm_color = yes + + contracts = { + default_tributary_taxes + default_tributary_levies + default_tributary_prestige + suzerain_war_participation_guarantee + tributary_war_participation_obligation + } +} + +tributary_nomadic = { + is_tributary = yes + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = yes + should_show_as_suzerain_realm_color = yes + + contracts = { + nomad_government_herd + nomad_government_prestige + suzerain_war_participation_guarantee + tributary_war_participation_obligation + } +} + +tributary_subjugated = { + is_tributary = yes + tributary_can_break_free = { always = no } + suzerain_heir_succession = no + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = no + should_show_as_suzerain_realm_color = yes + + contracts = { + default_tributary_taxes + default_tributary_prestige + suzerain_war_participation_guarantee + tributary_war_participation_obligation + } +} + +tributary_steppe = { + is_tributary = yes + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = yes + should_show_as_suzerain_realm_color = yes + + contracts = { + default_tributary_taxes + nomad_government_prestige + suzerain_war_participation_guarantee + tributary_war_participation_obligation + } +} + +herder_vassal = { + contracts = { + herder_government_obligations + } +} + +celestial_vassal = { + admin_province_contract = celestial_provinces + + contracts = { + celestial_obligations + celestial_ministry_obligations + celestial_provinces + celestial_treasury + celestial_salary + celestial_ministry_budget + celestial_salary_rank + } + + modify_contract_layout = eastern_admin +} + +tributary_celestial = { + is_tributary = yes + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = no + should_show_as_suzerain_realm_color = no + tributary_heir_succession = yes + suzerain_heir_succession = yes + + is_valid_tributary_contract = { + scope:suzerain = { + highest_held_title_tier = tier_hegemony + government_has_flag = government_is_celestial + } + } + + tributary_can_break_free = { + always = yes + } + + contracts = { + celestial_tribute_gold + celestial_tribute_prestige + celestial_tributary_investiture_privilege_trade + celestial_tributary_investiture_privilege_marriage + celestial_tributary_investiture_privilege_politics + } +} + +tributary_hegemonic = { + is_tributary = yes + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = no + should_show_as_suzerain_realm_color = no + tributary_heir_succession = yes + suzerain_heir_succession = yes + + is_valid_tributary_contract = { + scope:suzerain = { + highest_held_title_tier = tier_hegemony + } + } + + tributary_can_break_free = { + always = yes + } + + contracts = { + hegemonic_tribute_gold + hegemonic_tribute_prestige + } +} + +mandala_vassal = { + contracts = { + mandala_government_taxes + mandala_government_piety + mandala_government_levies + religious_rights + fortification_rights + coinage_rights + succession_rights + title_revocation_rights + } +} + +tributary_mandala = { + is_tributary = yes + tributary_can_break_free = { + NOT = { has_variable = tributary_has_been_reasserted_recently } + } + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = yes + should_show_as_suzerain_realm_color = yes + tributary_heir_succession = yes + suzerain_heir_succession = yes + + contracts = { + mandala_government_taxes + mandala_government_piety + mandala_government_levies + mandala_suzerain_war_participation_guarantee + } +} + +#Wanua, amongst others +tributary_mandala_tribal = { + is_tributary = yes + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = yes + should_show_as_suzerain_realm_color = yes + tributary_heir_succession = yes + suzerain_heir_succession = yes + + contracts = { + mandala_government_taxes + mandala_government_prestige + mandala_government_piety + mandala_government_levies + mandala_suzerain_war_participation_guarantee + } +} + +japan_administrative_vassal = { + admin_province_contract = japan_administrative_provinces + + contracts = { + japan_administrative_obligations + japan_administrative_provinces + } + + modify_contract_layout = eastern_admin +} + +japan_feudal_vassal = { + contracts = { + feudal_government_taxes + feudal_government_levies + special_contract + religious_rights + fortification_rights + coinage_rights + succession_rights + war_declaration_rights + council_rights + kurultai_rights + title_revocation_rights + jizya_special_rights + } +} + +wanua_vassal = { + contracts = { + wanua_obligations + } +} + +tributary_wanua = { + is_tributary = yes + suzerain_line_type = line_suzerain + tributary_line_type = line_tributary + should_show_as_suzerain_realm_name = yes + should_show_as_suzerain_realm_color = yes + + contracts = { + default_tributary_taxes + default_tributary_prestige + barter_goods_obligations + } +} + +meritocratic_vassal = { + admin_province_contract = meritocratic_provinces + + contracts = { + meritocratic_obligations + meritocratic_provinces + meritocratic_treasury + meritocratic_salary + meritocratic_salary_rank + } + + modify_contract_layout = eastern_admin +} diff --git a/gfx/interface/icons/regimenttypes/NEOW_militia.dds b/gfx/interface/icons/regimenttypes/NEOW_militia.dds new file mode 100644 index 000000000..447b98309 --- /dev/null +++ b/gfx/interface/icons/regimenttypes/NEOW_militia.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:3a9ccd552c197e8612ac8acdfeb99e31726334e95afa0fa4f28ab0aaa9c7e6b9 +size 19504 diff --git a/gfx/interface/icons/regimenttypes/NEOW_militia_archers.dds b/gfx/interface/icons/regimenttypes/NEOW_militia_archers.dds new file mode 100644 index 000000000..fc6cdf22a --- /dev/null +++ b/gfx/interface/icons/regimenttypes/NEOW_militia_archers.dds @@ -0,0 +1,3 @@ +version https://git-lfs.github.com/spec/v1 +oid sha256:d7daee87c5d026ca22d6d38e56d59d4ed0b51cef7f33994e5cd1965635e19a2a +size 19504 diff --git a/gfx/interface/icons/regimenttypes/pikemen_militia.pdn b/gfx/interface/icons/regimenttypes/pikemen_militia.pdn new file mode 100644 index 000000000..6ff6a6d02 Binary files /dev/null and b/gfx/interface/icons/regimenttypes/pikemen_militia.pdn differ diff --git a/holder for later/feudal.txt b/holder for later/feudal.txt new file mode 100644 index 000000000..b41d12a05 --- /dev/null +++ b/holder for later/feudal.txt @@ -0,0 +1,259 @@ +feudal_government_taxes = { + display_mode = tree + icon = gold_icon + obligation_levels = { + feudal_tax_exempt = { + position = { 0 0 } + + tax = exempt_feudal_tax + subject_opinion = 10 + + ai_liege_desire = 1 + ai_subject_desire = 5 + score = 2 + } + feudal_tax_low = { + parent = feudal_tax_exempt + position = { 1 0 } + + tax = low_feudal_tax + subject_opinion = 5 + + ai_liege_desire = { + value = 2 + if = { + limit = { + scope:liege = { + ai_should_focus_on_building_in_their_capital = yes + } + scope:subject = { + AND = { + government_has_flag = government_is_feudal + vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_exempt_level + } + } + } + add = 8 + } + } + ai_subject_desire = 4 + score = 1 + } + feudal_tax_normal = { + default = yes + parent = feudal_tax_low + position = { 2 0 } + + tax = normal_feudal_tax + + ai_liege_desire = { + value = 3 + if = { + limit = { + scope:liege = { + ai_should_focus_on_building_in_their_capital = yes + } + scope:subject = { + AND = { + government_has_flag = government_is_feudal + vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_low_level + } + } + } + add = 7 + } + } + ai_subject_desire = 3 + score = 0 + } + feudal_tax_high = { + parent = feudal_tax_normal + position = { 3 0 } + + tax = high_feudal_tax + subject_opinion = -15 + + ai_liege_desire = { + value = 5 + if = { + limit = { + scope:liege = { + ai_should_focus_on_building_in_their_capital = yes + } + scope:subject = { + AND = { + government_has_flag = government_is_feudal + vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_normal_level + } + } + } + add = 6 + } + } + ai_subject_desire = 2 + score = -2 + flag = obligation_high_taxes + } + feudal_tax_extortionate = { + parent = feudal_tax_high + position = { 4 0 } + + tax = extortionate_feudal_tax + subject_opinion = -25 + + ai_liege_desire = { + value = 6 + if = { + limit = { + scope:liege = { + ai_should_focus_on_building_in_their_capital = yes + } + scope:subject = { + AND = { + government_has_flag = government_is_feudal + vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_high_level + } + } + } + add = 5 + } + } + ai_subject_desire = 1 + score = -3 + flag = obligation_high_taxes + } + } +} + +feudal_government_levies = { + display_mode = tree + icon = soldier_icon + obligation_levels = { + feudal_levies_exempt = { + position = { 0 0 } + + levies = 0 + subject_opinion = 10 + subject_modifier = { + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + ai_liege_desire = 1 + ai_subject_desire = 5 + score = 2 + } + feudal_levies_low = { + parent = feudal_levies_exempt + position = { 1 0 } + + levies = 0.1 + subject_opinion = 5 + liege_modifier = { + men_at_arms_cap = 1 + men_at_arms_maintenance = -0.05 + } + subject_modifier = { + men_at_arms_cap = -1 + } + ai_liege_desire = 2 + ai_subject_desire = 4 + score = 1 + } + feudal_levies_normal = { + default = yes + parent = feudal_levies_low + position = { 2 0 } + liege_modifier = { + men_at_arms_cap = 2 + men_at_arms_maintenance = -0.1 + } + subject_modifier = { + men_at_arms_cap = -1 + men_at_arms_maintenance = 0.05 + } + + levies = 0.25 + ai_liege_desire = 3 + ai_subject_desire = 3 + score = 0 + } + feudal_levies_high = { + parent = feudal_levies_normal + position = { 3 0 } + + levies = 0.35 + subject_opinion = -15 + liege_modifier = { + men_at_arms_cap = 3 + men_at_arms_maintenance = -0.15 + } + subject_modifier = { + men_at_arms_cap = -2 + men_at_arms_maintenance = 0.1 + } + + ai_liege_desire = 4 + ai_subject_desire = 2 + score = -1 + flag = obligation_high_levies + } + feudal_levies_extortionate = { + parent = feudal_levies_high + position = { 4 0 } + + levies = 0.5 + subject_opinion = -25 + liege_modifier = { + men_at_arms_cap = 4 + men_at_arms_maintenance = -0.2 + } + subject_modifier = { + men_at_arms_cap = -3 + men_at_arms_maintenance = 0.15 + } + + ai_liege_desire = 5 + ai_subject_desire = 1 + score = -2 + flag = obligation_high_levies + } + } +} + +feudal_government_prestige = { + display_mode = tree + icon = prestige_icon + obligation_levels = { + prestige_transfer_none = { + position = { 0 0 } + + prestige = 0 + + ai_liege_desire = 1 + ai_subject_desire = 5 + score = 2 + } + prestige_transfer_normal = { + parent = prestige_transfer_none + position = { 1 0 } + + prestige = 0.1 + subject_opinion = -10 + + ai_liege_desire = 5 + ai_subject_desire = 3 + score = 1 + } + prestige_transfer_high = { + parent = prestige_transfer_normal + position = { 2 0 } + + prestige = 0.25 + subject_opinion = -25 + + ai_liege_desire = 7 + ai_subject_desire = 1 + score = 1 + } + } +} diff --git a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml index ead2050c9..eb1cba8b0 100644 --- a/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml +++ b/localization/english/replace/culture/zz_NEOW_cultural_maa_innovations_l_english.yml @@ -113,8 +113,10 @@ innovation_bike_cav_desc:0 "These special forms of cavalry use an antediluvian way of transportation known as bicycles in order to either charge, or to do hit-and-run tactics." bike_cav:0 "Bicycle Cavalry" bike_cav_flavor:0 "#F The Bicycle Cavalry are a special form of cavalry, using the bicycles they ride in order to charge towards battle, or to harrass the enemy and retreat away." - NEOW_militia:0 "Peasant Militia" + NEOW_militia:0 "Peasant Spear Militia" NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!" + NEOW_militia_archers:0 "Peasant Bow Militia" + NEOW_militia_archers_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!" carabineers:0 "Carabineers" carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!" cowboys:0 "Sechsschüssere" diff --git a/localization/english/replace/zz_NEOW_government_l_english.yml b/localization/english/replace/zz_NEOW_government_l_english.yml new file mode 100644 index 000000000..baf7e8d62 --- /dev/null +++ b/localization/english/replace/zz_NEOW_government_l_english.yml @@ -0,0 +1,33 @@ +l_english: + + # Administrative + administrative_themes_king: "Available Administration Types" + admin_theme_balanced_king: "@balanced_administration! Balanced Administration" + admin_theme_balanced_king_short: "@balanced_administration! Balanced" + admin_theme_balanced_king_text_icon: "@balanced_administration!" + admin_theme_balanced_king_desc: "#flavor A well balanced administration seeks moderation to ensure equal attention in all areas of governance.#!" + admin_theme_military_king: "@military_administration! Military Administration" + admin_theme_military_king_short: "@military_administration! Military" + admin_theme_military_king_text_icon: "@military_administration!" + admin_theme_military_king_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [martial|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_skill_increase_value')|+1%/] for each [skill|E] Point#!#!" + admin_theme_military_king_desc: "#flavor A military administration puts all energy on recruiting and training formidable troops for the imperial army.#!" + admin_theme_civilian_king: "@civilian_administration! Civilian Administration" + admin_theme_civilian_king_short: "@civilian_administration! Civilian" + admin_theme_civilian_king_text_icon: "@civilian_administration!" + admin_theme_civilian_king_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [stewardship|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_skill_increase_value')|+1%/] for each [skill|E] Point#!#!\n[influence|E] gained from constructing [buildings|E] in held [counties|E] is increased" + admin_theme_civilian_king_desc: "#flavor Exempt from military service, a civilian administration focuses on improving the economy and well-being of the citizens.#!" + admin_theme_frontier_king: "@frontier_administration! Frontier Administration" + admin_theme_frontier_king_short: "@frontier_administration! Frontier" + admin_theme_frontier_king_text_icon: "@frontier_administration!" + admin_theme_frontier_king_benefits: "#emphasis #bold [liege|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $frontier_influence_war_interaction$#! [interaction|E] allowing the liege to request the [vassal|E] to declare war for a foreign [duchy|E]-tier [title|E]\n\n#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [prowess|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_skill_increase_value')|+1%/] for each [skill|E] Point#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $EXPANSION_DUCHY_CB_NAME$#! [casus_belli|E]\n$EFFECT_LIST_BULLET$ Enables [raiding|E]" + admin_theme_frontier_king_desc: "#flavor One cannot leave the borders undefended. A frontier administration will ensure the realm's defenses and stand ready to repel any potential invaders.#!" + admin_theme_imperial_king: "@imperial_administration! Imperial Administration" + admin_theme_imperial_king_short: "@imperial_administration! Imperial" + admin_theme_imperial_king_text_icon: "@imperial_administration!" + admin_theme_imperial_king_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [prestige_level|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_currency_level_increase_value')|+0%/] for each level#!#!\n$EFFECT_LIST_BULLET$ Increases [powerful_family|E] Rating\nCannot have appointment revoked without a [revoke_title_reason|E]" + admin_theme_imperial_king_desc: "#flavor An imperial administration provides a significant level of autonomy and freedom from many regular responsibilities. It is the most prestigious administration one can have.#!" + admin_theme_naval_king: "@naval_administration! Naval Administration" + admin_theme_naval_king_short: "@naval_administration! Naval" + admin_theme_naval_king_text_icon: "@naval_administration!" + admin_theme_naval_king_benefits: "#emphasis #bold [liege|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $frontier_influence_war_interaction$#! [interaction|E] allowing the liege to request the [vassal|E] to declare war for a foreign [duchy|E]-tier [title|E]\n\n#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] for every controlled #high [GetBuilding('common_tradeport_01').GetTypeName]#!#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_building_increase_value')|+0%/] for each [GetBuilding('common_tradeport_01').GetTypeName]#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $NAVAL_EXPANSION_DUCHY_CB_NAME$#! [casus_belli|E]" + admin_theme_naval_king_desc: "#flavor The navy is the backbone of any expansive realm. With a dedicated naval administration, safety and efficiency at sea will be highly increased.#!"