admin stuff and militia stuff
This commit is contained in:
parent
b8916d4a89
commit
5bbf6f16c6
12 changed files with 1938 additions and 42 deletions
|
|
@ -358,8 +358,8 @@ spahis = {
|
|||
NEOW_militia = {
|
||||
type = peasant_militia
|
||||
|
||||
damage = 12
|
||||
toughness = 16
|
||||
damage = 14
|
||||
toughness = 14
|
||||
pursuit = 10
|
||||
screen = 4
|
||||
|
||||
|
|
@ -379,26 +379,7 @@ NEOW_militia = {
|
|||
}
|
||||
can_recruit = {
|
||||
OR = {
|
||||
AND = {
|
||||
militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings
|
||||
OR = {
|
||||
has_trait = education_martial_1
|
||||
has_trait = education_martial_2
|
||||
has_trait = education_martial_3
|
||||
has_trait = education_martial_4
|
||||
has_trait = education_martial_5
|
||||
has_trait = peasant_leader
|
||||
has_trait = heresiarch
|
||||
has_trait = populist_leader
|
||||
has_lifestyle = martial_lifestyle
|
||||
has_martial_lifestyle_trait_trigger = yes
|
||||
trigger_if = {
|
||||
limit = { exists = cp:councillor_marshal }
|
||||
cp:councillor_marshal = { martial = 13 }
|
||||
}
|
||||
faith ?= { has_doctrine_parameter = allows_communal_settlement }
|
||||
}
|
||||
}
|
||||
militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
|
|
@ -429,35 +410,44 @@ NEOW_militia = {
|
|||
reference = pikemen_militia
|
||||
}
|
||||
}
|
||||
|
||||
NEOW_citizen_militia = {
|
||||
NEOW_militia_archers = {
|
||||
type = peasant_militia
|
||||
|
||||
damage = 15
|
||||
toughness = 18
|
||||
pursuit = 10
|
||||
screen = 4
|
||||
damage = 18
|
||||
toughness = 10
|
||||
pursuit = 0
|
||||
screen = 0
|
||||
|
||||
terrain_bonus = {
|
||||
mountains = { toughness = 8 }
|
||||
desert_mountains = { toughness = 8 }
|
||||
hills = { toughness = 4 }
|
||||
farmlands = { toughness = 8 }
|
||||
floodplains = { toughness = 8 }
|
||||
terraced_hills = { toughness = 8 }
|
||||
hills = { damage = 10 toughness = 4 }
|
||||
forest = { toughness = 4 screen = 4 }
|
||||
taiga = { toughness = 4 screen = 4 }
|
||||
}
|
||||
|
||||
counters = {
|
||||
light_cavalry = 1
|
||||
heavy_cavalry = 0.5
|
||||
camel_cavalry = 1
|
||||
skirmishers = 0.5
|
||||
chemical_weapons = 0.5
|
||||
archer_cavalry = 0.25
|
||||
archer_cavalry = 0.5
|
||||
}
|
||||
can_recruit = {
|
||||
government_has_flag = government_is_republic
|
||||
OR = {
|
||||
militia_raise_limit_existing_militia_units < militia_raise_limit_existing_militia_buildings
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_landless_minority
|
||||
exists = domicile
|
||||
}
|
||||
domicile = {
|
||||
has_domicile_parameter = can_recruit_militia
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
buy_cost = { gold = militia_recruitment_cost }
|
||||
low_maintenance_cost = { gold = skirmisher_low_maint_cost }
|
||||
low_maintenance_cost = { gold = militia_low_maint_cost }
|
||||
high_maintenance_cost = { gold = militia_high_maint_cost }
|
||||
provision_cost = @provisions_cost_infantry_cheap
|
||||
stack = 100
|
||||
|
|
@ -467,13 +457,14 @@ NEOW_citizen_militia = {
|
|||
trigger = {
|
||||
should_use_asian_maa_graphics = yes
|
||||
}
|
||||
reference = pikemen_militia_asia
|
||||
reference = bowmen_asia
|
||||
}
|
||||
illustration = {
|
||||
reference = pikemen_militia
|
||||
reference = bowmen
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
carabineers = {
|
||||
type = gun_cavalry
|
||||
|
||||
|
|
|
|||
|
|
@ -1004,6 +1004,13 @@ militia_raise_limit_existing_militia_units = {
|
|||
}
|
||||
add = 1
|
||||
}
|
||||
every_maa_regiment = {
|
||||
limit = {
|
||||
is_personal_maa_regiment = yes
|
||||
is_maa_type = NEOW_militia_archers
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
|
||||
militia_raise_limit_existing_militia_buildings = {
|
||||
|
|
|
|||
895
common/subject_contracts/contracts/administrative.txt
Normal file
895
common/subject_contracts/contracts/administrative.txt
Normal file
|
|
@ -0,0 +1,895 @@
|
|||
administrative_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0.3
|
||||
#multiply = governor_efficiency
|
||||
}
|
||||
|
||||
tax = {
|
||||
value = 0.75
|
||||
#multiply = governor_efficiency
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### brief: administrative_themes
|
||||
# This is referenced in code.
|
||||
#
|
||||
administrative_themes = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier == tier_duchy
|
||||
}
|
||||
obligation_levels = {
|
||||
admin_theme_balanced = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
gui_tags = { byzantine_purple }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
governor_xp_gain_mult = 0.2
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
}
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = admin_theme_balanced
|
||||
flag = province_balanced
|
||||
}
|
||||
admin_theme_civilian = {
|
||||
position = { 2 0 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
AND = { # Large semi-coastal themes are good for an economic focus
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
|
||||
tax_factor = 0.5
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.2
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.1
|
||||
men_at_arms_title_limit = -2
|
||||
men_at_arms_title_cap = -2
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
}
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = admin_stewardship_obligation_bonus
|
||||
flag = admin_influence_construction_bonus
|
||||
flag = admin_ai_is_builder
|
||||
flag = admin_theme_civilian
|
||||
flag = province_civilian
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
admin_theme_military = {
|
||||
position = { 1 0 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
||||
AND = { # Large inland themes are good for military
|
||||
any_sub_realm_county = { count >= 5 }
|
||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.2 0.2 1.0 }
|
||||
|
||||
levies_factor = 0.75
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
development_growth_factor = -0.25
|
||||
monthly_county_control_growth_factor = 0.1
|
||||
maa_damage_mult = 0.1
|
||||
men_at_arms_title_cap = 2
|
||||
men_at_arms_maintenance = -0.2
|
||||
monthly_treasury_from_military_budget_base = 1
|
||||
men_at_arms_cap = 1
|
||||
}
|
||||
|
||||
flag = admin_martial_obligation_bonus
|
||||
flag = admin_theme_military
|
||||
flag = province_military
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
admin_theme_frontier = {
|
||||
position = { 0 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.7 0.2 1.0 }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = admin_theme_frontier_valid_desc
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
any_neighboring_county = {
|
||||
holder = {
|
||||
top_liege != scope:subject.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = -0.2
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
fort_level = 2
|
||||
defender_advantage = 6
|
||||
hostile_county_attrition = -0.3
|
||||
hostile_raid_time = 0.75
|
||||
|
||||
# Values to tweak the AI slightly in order to make them more likely to declare war
|
||||
ai_boldness = 20
|
||||
ai_rationality = -15
|
||||
monthly_treasury_from_military_budget_base = 1.5
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
|
||||
flag = admin_prowess_obligation_bonus
|
||||
flag = admin_duchy_expansion_unlocked
|
||||
flag = admin_ai_is_warlike
|
||||
flag = admin_theme_frontier
|
||||
flag = province_military
|
||||
flag = admin_theme_can_raid
|
||||
}
|
||||
admin_theme_imperial = {
|
||||
position = { 1 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
NOT = {
|
||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
}
|
||||
}
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
culture = scope:liege.culture
|
||||
rite = top_liege.primary_title.state_rite
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:liege.house
|
||||
exists = scope:subject.house
|
||||
scope:liege.house = scope:subject.house
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.0 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
scope:liege = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = admin_theme_imperial_valid_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
NOT = {
|
||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
scope:subject = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count = 1
|
||||
vassal_contract_has_flag = admin_theme_imperial
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = 0.1
|
||||
|
||||
liege_modifier = {
|
||||
monthly_prestige_gain_per_legitimacy_level_add = 0.5
|
||||
legitimacy_gain_mult = 0.2
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
monthly_prestige = 0.5
|
||||
monthly_influence = 0.25
|
||||
}
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = admin_theme_imperial
|
||||
flag = admin_prestige_obligation_bonus
|
||||
flag = admin_cannot_revoke_titles_without_cause
|
||||
flag = province_civilian
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
admin_theme_naval = {
|
||||
position = { 2 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = { is_ai = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { # Large coastal areas qualify as good naval themes
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
count >= 3
|
||||
is_coastal_county = yes
|
||||
}
|
||||
}
|
||||
scope:liege = { # But don't go overboard with naval themes
|
||||
any_vassal = {
|
||||
percent < 0.15
|
||||
vassal_contract_has_flag = admin_theme_naval
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { # Islands are good naval candidates
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.95
|
||||
is_coastal_county = yes
|
||||
OR = {
|
||||
any_neighboring_county = {
|
||||
percent >= 0.95
|
||||
holder = {
|
||||
OR = {
|
||||
this = scope:subject
|
||||
any_liege_or_above = { this = scope:subject }
|
||||
}
|
||||
}
|
||||
}
|
||||
any_neighboring_county = { count < 1 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.0 0.4 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = admin_theme_naval_valid_desc
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
is_coastal_county = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
embarkation_cost_mult = -0.1
|
||||
naval_movement_speed_mult = 0.1
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
embarkation_cost_mult = -0.5
|
||||
naval_movement_speed_mult = 0.25
|
||||
no_disembark_penalty = yes
|
||||
coastal_advantage = 10
|
||||
development_growth_factor = 0.1
|
||||
monthly_treasury_from_military_budget_base = 1
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
|
||||
flag = admin_naval_duchy_expansion_unlocked
|
||||
flag = admin_tradeport_obligation_bonus
|
||||
flag = admin_theme_naval
|
||||
flag = province_military
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
administrative_themes_king = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier == tier_kingdom
|
||||
}
|
||||
obligation_levels = {
|
||||
admin_theme_balanced_king = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
gui_tags = { byzantine_purple }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_maintenance = -0.1
|
||||
}
|
||||
subject_modifier = {
|
||||
governor_xp_gain_mult = 0.4
|
||||
men_at_arms_cap = -2
|
||||
men_at_arms_maintenance = 0.1
|
||||
}
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = admin_theme_balanced
|
||||
flag = province_balanced
|
||||
}
|
||||
admin_theme_civilian_king = {
|
||||
position = { 2 0 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
AND = { # Large semi-coastal themes are good for an economic focus
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = yes }
|
||||
any_sub_realm_county = { count >= 2 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_builder_or_pious_builder_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
|
||||
tax_factor = 0.5
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_maintenance = -0.1
|
||||
}
|
||||
subject_modifier = {
|
||||
development_growth_factor = 0.3
|
||||
build_gold_cost = -0.2
|
||||
build_speed = -0.2
|
||||
men_at_arms_title_limit = -3
|
||||
men_at_arms_title_cap = -3
|
||||
men_at_arms_cap = -2
|
||||
men_at_arms_maintenance = 0.1
|
||||
}
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = admin_stewardship_obligation_bonus
|
||||
flag = admin_influence_construction_bonus
|
||||
flag = admin_ai_is_builder
|
||||
flag = admin_theme_civilian
|
||||
flag = province_civilian
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
admin_theme_military_king = {
|
||||
position = { 1 0 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = { any_owned_title_maa_regiment = { count > 4 } }
|
||||
AND = { # Large inland themes are good for military
|
||||
any_sub_realm_county = { count >= 5 }
|
||||
any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_has_warlike_personality = yes
|
||||
}
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.2 0.2 1.0 }
|
||||
|
||||
levies_factor = 0.75
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = -2
|
||||
men_at_arms_maintenance = 0.1
|
||||
}
|
||||
subject_modifier = {
|
||||
development_growth_factor = -0.33
|
||||
monthly_county_control_growth_factor = 0.2
|
||||
maa_damage_mult = 0.2
|
||||
men_at_arms_title_cap = 3
|
||||
men_at_arms_maintenance = -0.3
|
||||
monthly_treasury_from_military_budget_base = 1.5
|
||||
men_at_arms_cap = 2
|
||||
}
|
||||
|
||||
flag = admin_martial_obligation_bonus
|
||||
flag = admin_theme_military
|
||||
flag = province_military
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
admin_theme_frontier_king = {
|
||||
position = { 0 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.7 0.2 1.0 }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = admin_theme_frontier_valid_desc
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
any_neighboring_county = {
|
||||
holder = {
|
||||
top_liege != scope:subject.top_liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = -0.2
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = -2
|
||||
men_at_arms_maintenance = 0.1
|
||||
}
|
||||
subject_modifier = {
|
||||
fort_level = 3
|
||||
defender_advantage = 8
|
||||
hostile_county_attrition = -0.4
|
||||
hostile_raid_time = 0.85
|
||||
|
||||
# Values to tweak the AI slightly in order to make them more likely to declare war
|
||||
ai_boldness = 20
|
||||
ai_rationality = -15
|
||||
monthly_treasury_from_military_budget_base = 1.75
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_maintenance = -0.1
|
||||
}
|
||||
|
||||
flag = admin_prowess_obligation_bonus
|
||||
flag = admin_duchy_expansion_unlocked
|
||||
flag = admin_ai_is_warlike
|
||||
flag = admin_theme_frontier
|
||||
flag = province_military
|
||||
flag = admin_theme_can_raid
|
||||
}
|
||||
admin_theme_imperial_king = {
|
||||
position = { 1 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
NOT = {
|
||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
}
|
||||
}
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
culture = scope:liege.culture
|
||||
rite = top_liege.primary_title.state_rite
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:liege.house
|
||||
exists = scope:subject.house
|
||||
scope:liege.house = scope:subject.house
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.0 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
scope:liege = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = admin_theme_imperial_valid_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
NOT = {
|
||||
any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
scope:subject = { vassal_contract_has_flag = admin_theme_imperial }
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count = 1
|
||||
vassal_contract_has_flag = admin_theme_imperial
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = 0.1
|
||||
|
||||
liege_modifier = {
|
||||
monthly_prestige_gain_per_legitimacy_level_add = 1
|
||||
legitimacy_gain_mult = 0.4
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
monthly_prestige = 1
|
||||
monthly_influence = 0.5
|
||||
}
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = admin_theme_imperial
|
||||
flag = admin_prestige_obligation_bonus
|
||||
flag = admin_cannot_revoke_titles_without_cause
|
||||
flag = province_civilian
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
admin_theme_naval_king = {
|
||||
position = { 2 1 }
|
||||
icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
|
||||
gui_tags = { byzantine_purple }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = { is_ai = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { # Large coastal areas qualify as good naval themes
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
count >= 3
|
||||
is_coastal_county = yes
|
||||
}
|
||||
}
|
||||
scope:liege = { # But don't go overboard with naval themes
|
||||
any_vassal = {
|
||||
percent < 0.15
|
||||
vassal_contract_has_flag = admin_theme_naval
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = { # Islands are good naval candidates
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.95
|
||||
is_coastal_county = yes
|
||||
OR = {
|
||||
any_neighboring_county = {
|
||||
percent >= 0.95
|
||||
holder = {
|
||||
OR = {
|
||||
this = scope:subject
|
||||
any_liege_or_above = { this = scope:subject }
|
||||
}
|
||||
}
|
||||
}
|
||||
any_neighboring_county = { count < 1 }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.0 0.4 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = admin_theme_naval_valid_desc
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
is_coastal_county = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = -2
|
||||
men_at_arms_maintenance = 0.1
|
||||
embarkation_cost_mult = -0.2
|
||||
naval_movement_speed_mult = 0.2
|
||||
}
|
||||
|
||||
subject_modifier = {
|
||||
embarkation_cost_mult = -0.75
|
||||
naval_movement_speed_mult = 0.33
|
||||
no_disembark_penalty = yes
|
||||
coastal_advantage = 15
|
||||
development_growth_factor = 0.2
|
||||
monthly_treasury_from_military_budget_base = 2
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_maintenance = -0.1
|
||||
}
|
||||
|
||||
flag = admin_naval_duchy_expansion_unlocked
|
||||
flag = admin_tradeport_obligation_bonus
|
||||
flag = admin_theme_naval
|
||||
flag = province_military
|
||||
}
|
||||
}
|
||||
}
|
||||
administrative_salary_rank = {
|
||||
display_mode = hidden
|
||||
|
||||
defaults_to_highest_valid_level = yes
|
||||
|
||||
can_be_changed = {
|
||||
always = no
|
||||
}
|
||||
|
||||
obligation_levels = {
|
||||
administrative_salary_rank_none = {
|
||||
position = { 0 0 }
|
||||
default = yes
|
||||
|
||||
ai_liege_desire = 0
|
||||
ai_subject_desire = 0
|
||||
}
|
||||
|
||||
administrative_salary_rank_duchy = {
|
||||
position = { 2 0 }
|
||||
|
||||
parent = administrative_salary_rank_none
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
any_held_title = {
|
||||
is_noble_family_title = no
|
||||
tier = tier_duchy
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 0.75
|
||||
}
|
||||
}
|
||||
administrative_salary_rank_kingdom = {
|
||||
position = { 3 0 }
|
||||
|
||||
parent = administrative_salary_rank_duchy
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 4
|
||||
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 1.0
|
||||
}
|
||||
}
|
||||
administrative_salary_rank_empire = {
|
||||
position = { 4 0 }
|
||||
|
||||
parent = administrative_salary_rank_kingdom
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 5
|
||||
|
||||
is_valid = {
|
||||
scope:subject = {
|
||||
highest_held_title_tier = tier_empire
|
||||
is_landless_ruler = no
|
||||
}
|
||||
}
|
||||
subject_modifier = {
|
||||
monthly_treasury_from_salary_budget_base = 2.0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
323
common/subject_contracts/contracts/japan_administrative.txt
Normal file
323
common/subject_contracts/contracts/japan_administrative.txt
Normal file
|
|
@ -0,0 +1,323 @@
|
|||
japan_administrative_obligations = {
|
||||
obligation_levels = {
|
||||
default = {
|
||||
levies = {
|
||||
value = 0.1
|
||||
}
|
||||
|
||||
tax = {
|
||||
value = 0.1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### brief: administrative_themes
|
||||
# This is referenced in code.
|
||||
#
|
||||
japan_administrative_provinces = {
|
||||
display_mode = radiobutton
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_county
|
||||
}
|
||||
obligation_levels = {
|
||||
japan_administrative_province_standard = {
|
||||
default = yes
|
||||
position = { 0 0 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_standard_administration.dds"
|
||||
gui_tags = { civilian }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = { is_ai = yes }
|
||||
}
|
||||
add = 1
|
||||
|
||||
# Cautious AI should tend to have a minor bias towards the default
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = { ai_has_cautious_personality = yes }
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
}
|
||||
score = 0
|
||||
color = { 0.7 0.7 0.7 1.0 }
|
||||
|
||||
enable_title_maa = no
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = japan_administrative_province_standard
|
||||
flag = province_civilian
|
||||
}
|
||||
japan_administrative_province_trade = {
|
||||
position = { 1 0 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_industrial_administration.dds"
|
||||
gui_tags = { civilian }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_stewardship
|
||||
stewardship >= very_high_skill_rating
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
|
||||
# Economical AI wants more of civic vassals
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = { ai_has_builder_or_pious_builder_personality = yes }
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.2 0.2 0.7 1.0 }
|
||||
|
||||
is_valid = {
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
# Only for direct vassals of the top liege
|
||||
scope:liege.top_liege = this
|
||||
}
|
||||
# There can only be a limited number of industries at a time
|
||||
custom_tooltip = {
|
||||
text = japan_administrative_province_trade_amount_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count < japan_administrative_province_trade_max_value
|
||||
vassal_contract_has_flag = japan_administrative_province_trade
|
||||
}
|
||||
}
|
||||
scope:subject = {
|
||||
OR = {
|
||||
vassal_contract_has_flag = japan_administrative_province_trade
|
||||
any_sub_realm_county = { is_coastal_county = yes } # Is a coastal province
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tax_factor = 0.25
|
||||
enable_title_maa = no
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
development_growth_factor = 0.15
|
||||
build_gold_cost = -0.1
|
||||
build_speed = -0.2
|
||||
}
|
||||
|
||||
flag = vassal_contract_war_override
|
||||
flag = admin_ai_is_builder
|
||||
flag = japan_administrative_province_trade
|
||||
flag = province_civilian
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
japan_administrative_province_military = {
|
||||
position = { 0 1 }
|
||||
icon = "gfx/interface/icons/celestial_administration_types/icon_military_administration.dds"
|
||||
gui_tags = { military }
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
has_trait = education_martial
|
||||
martial >= very_high_skill_rating
|
||||
primary_title = {
|
||||
any_owned_title_maa_regiment = { count >= 3 }
|
||||
}
|
||||
any_sub_realm_county = { # Is a border province
|
||||
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 2
|
||||
|
||||
# Preference for vassals along the border
|
||||
if = {
|
||||
limit = {
|
||||
scope:subject = {
|
||||
any_sub_realm_county = {
|
||||
any_neighboring_county = { holder.top_liege != scope:subject.top_liege }
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 3
|
||||
}
|
||||
|
||||
# Warlike AI wants more military vassals
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = { ai_has_warlike_personality = yes }
|
||||
}
|
||||
add = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 0
|
||||
|
||||
score = 0
|
||||
color = { 0.7 0.2 0.2 1.0 }
|
||||
|
||||
is_valid = {
|
||||
trigger_if = {
|
||||
limit = { exists = this }
|
||||
# Only for direct vassals of the top liege
|
||||
scope:liege.top_liege = this
|
||||
}
|
||||
# There can only be a limited number of militaries at a time
|
||||
custom_tooltip = {
|
||||
text = japan_administrative_province_military_amount_desc
|
||||
OR = {
|
||||
scope:liege = {
|
||||
any_vassal = {
|
||||
count < japan_administrative_province_military_max_value
|
||||
vassal_contract_has_flag = japan_administrative_province_military
|
||||
}
|
||||
}
|
||||
scope:subject = { vassal_contract_has_flag = japan_administrative_province_military }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
levies_factor = 0.5
|
||||
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
development_growth_factor = -0.2
|
||||
monthly_county_control_growth_factor = 0.1
|
||||
fort_level = 1
|
||||
defender_advantage = 2
|
||||
men_at_arms_maintenance = -0.15
|
||||
}
|
||||
|
||||
flag = japan_administrative_province_military
|
||||
flag = japan_administrative_military_appointment
|
||||
flag = province_military
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
japan_administrative_salary = {
|
||||
display_mode = tree
|
||||
is_shown = {
|
||||
scope:subject.primary_title.tier >= tier_duchy
|
||||
}
|
||||
obligation_levels = {
|
||||
salary_very_low = {
|
||||
position = { 0 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_expense_treasury_mult = -0.5
|
||||
subject_salary_income_gold_mult = -0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
|
||||
subject_opinion = -25
|
||||
|
||||
score = -2
|
||||
}
|
||||
salary_low = {
|
||||
parent = salary_very_low
|
||||
position = { 1 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_income_gold_mult = -0.25
|
||||
|
||||
}
|
||||
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
|
||||
subject_opinion = -15
|
||||
|
||||
score = 1
|
||||
}
|
||||
salary_medium = {
|
||||
parent = salary_low
|
||||
default = yes
|
||||
position = { 2 2 }
|
||||
|
||||
subject_modifier = {
|
||||
|
||||
}
|
||||
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
|
||||
score = 0
|
||||
}
|
||||
salary_high = {
|
||||
parent = salary_medium
|
||||
position = { 3 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_income_gold_mult = 0.25
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
|
||||
subject_opinion = 5
|
||||
|
||||
score = 1
|
||||
}
|
||||
salary_very_high = {
|
||||
parent = salary_high
|
||||
position = { 4 2 }
|
||||
|
||||
subject_modifier = {
|
||||
subject_salary_income_gold_mult = 0.5
|
||||
}
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 1
|
||||
|
||||
subject_opinion = 10
|
||||
|
||||
score = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,56 @@
|
|||
# Subject contract groups
|
||||
|
||||
feudal_contract_group = {
|
||||
|
||||
# <optional> Which contract within this group is the administrative province type contract
|
||||
# This will be used in the interface
|
||||
# Contract might be listed in 'contracts' list
|
||||
admin_province_contract = administrative_themes
|
||||
|
||||
contracts = { # The subject contracts within this group
|
||||
feudal_government_taxes
|
||||
feudal_government_levies
|
||||
special_contract
|
||||
...
|
||||
}
|
||||
|
||||
modify_contract_layout = clan # a string property on the contract group that can be checked with SubjectContract.HasModifyContractLayout in gui script to choose the layout to use for the Modify Contract interaction window (default value is 'default')
|
||||
|
||||
|
||||
# #########################################
|
||||
# REMAINING IS ONLY FOR TRIBUTARY CONTRACTS
|
||||
# #########################################
|
||||
|
||||
is_tributary = no # Whether or not this subject contract is specifically for tributaries or not.
|
||||
|
||||
# Whether or not the subject contract is valid.
|
||||
# Scopes available:
|
||||
# ROOT - The subject in the contract
|
||||
# scope:suzerain the suzerain in the contract
|
||||
is_valid_tributary_contract = {}
|
||||
|
||||
# Whether or not subject can break free from a contract themselves.
|
||||
# Same scopes as is_valid
|
||||
tributary_can_break_free = {}
|
||||
|
||||
# The name of the line types that will be shown when drawing the tributary relation to the suzerain on the map.
|
||||
# Skip these parameters if you don't want a line at all.
|
||||
# suzerain_line_type is used when showing a selected character's suzerain.
|
||||
# tributary_line_type is used when showing a selected character's tributaries.
|
||||
# Lines are defined in gfx/lines/lines.lines
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
|
||||
# Whether or not the tributary's realm should show with the suzerain's realm name on the map (Default: no)
|
||||
should_show_as_suzerain_realm_name = yes/no
|
||||
|
||||
# Whether or not the tributary's realm should show with the suzerain's realm color on the map. (Default: no)
|
||||
# If yes, the actual color will be an interpolation between the suzerain and tributary's realm colors, with the ratio defined in TRIBUTARY_REALM_COLOR_FACTOR
|
||||
should_show_as_suzerain_realm_color = yes/no
|
||||
|
||||
# Whether the tributary's heirs should become tributaries themselves upon succession (if they can be, e.g. they are independent). (Default: yes)
|
||||
tributary_heir_succession = yes/no
|
||||
|
||||
# Whether the suzerain's primary heir should take over as suzerain upon succession (if they can be, e.g. they are independent). (Default: yes)
|
||||
suzerain_heir_succession = yes/no
|
||||
}
|
||||
324
common/subject_contracts/groups/subject_contract_groups.txt
Normal file
324
common/subject_contracts/groups/subject_contract_groups.txt
Normal file
|
|
@ -0,0 +1,324 @@
|
|||
feudal_vassal = {
|
||||
contracts = {
|
||||
feudal_government_taxes
|
||||
feudal_government_levies
|
||||
special_contract
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
succession_rights
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
kurultai_rights
|
||||
title_revocation_rights
|
||||
jizya_special_rights
|
||||
}
|
||||
}
|
||||
|
||||
republic_vassal = {
|
||||
contracts = {
|
||||
republic_government_obligations
|
||||
}
|
||||
}
|
||||
|
||||
theocracy_vassal ={
|
||||
contracts = {
|
||||
theocracy_government_obligations
|
||||
}
|
||||
}
|
||||
|
||||
clan_vassal = {
|
||||
contracts = {
|
||||
clan_tax_collector_obligations
|
||||
special_contract
|
||||
religious_rights
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
kurultai_rights
|
||||
title_revocation_rights
|
||||
marriage_favor_rights
|
||||
}
|
||||
modify_contract_layout = clan
|
||||
}
|
||||
|
||||
tribal_vassal = {
|
||||
contracts = {
|
||||
tribal_government_obligations
|
||||
}
|
||||
}
|
||||
|
||||
admin_vassal = {
|
||||
admin_province_contract = administrative_themes
|
||||
|
||||
contracts = {
|
||||
administrative_obligations
|
||||
administrative_themes
|
||||
administrative_themes_king
|
||||
administrative_salary_rank
|
||||
}
|
||||
modify_contract_layout = admin
|
||||
}
|
||||
|
||||
nomad_vassal = {
|
||||
contracts = {
|
||||
nomad_government_herd
|
||||
nomad_government_taxes
|
||||
liege_war_participation_obligation
|
||||
council_rights
|
||||
kurultai_rights
|
||||
war_declaration_rights
|
||||
}
|
||||
}
|
||||
|
||||
tributary_settled = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
default_tributary_levies
|
||||
default_tributary_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
tributary_nomadic = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
nomad_government_herd
|
||||
nomad_government_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
tributary_subjugated = {
|
||||
is_tributary = yes
|
||||
tributary_can_break_free = { always = no }
|
||||
suzerain_heir_succession = no
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = no
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
default_tributary_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
tributary_steppe = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
nomad_government_prestige
|
||||
suzerain_war_participation_guarantee
|
||||
tributary_war_participation_obligation
|
||||
}
|
||||
}
|
||||
|
||||
herder_vassal = {
|
||||
contracts = {
|
||||
herder_government_obligations
|
||||
}
|
||||
}
|
||||
|
||||
celestial_vassal = {
|
||||
admin_province_contract = celestial_provinces
|
||||
|
||||
contracts = {
|
||||
celestial_obligations
|
||||
celestial_ministry_obligations
|
||||
celestial_provinces
|
||||
celestial_treasury
|
||||
celestial_salary
|
||||
celestial_ministry_budget
|
||||
celestial_salary_rank
|
||||
}
|
||||
|
||||
modify_contract_layout = eastern_admin
|
||||
}
|
||||
|
||||
tributary_celestial = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = no
|
||||
should_show_as_suzerain_realm_color = no
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
is_valid_tributary_contract = {
|
||||
scope:suzerain = {
|
||||
highest_held_title_tier = tier_hegemony
|
||||
government_has_flag = government_is_celestial
|
||||
}
|
||||
}
|
||||
|
||||
tributary_can_break_free = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
contracts = {
|
||||
celestial_tribute_gold
|
||||
celestial_tribute_prestige
|
||||
celestial_tributary_investiture_privilege_trade
|
||||
celestial_tributary_investiture_privilege_marriage
|
||||
celestial_tributary_investiture_privilege_politics
|
||||
}
|
||||
}
|
||||
|
||||
tributary_hegemonic = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = no
|
||||
should_show_as_suzerain_realm_color = no
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
is_valid_tributary_contract = {
|
||||
scope:suzerain = {
|
||||
highest_held_title_tier = tier_hegemony
|
||||
}
|
||||
}
|
||||
|
||||
tributary_can_break_free = {
|
||||
always = yes
|
||||
}
|
||||
|
||||
contracts = {
|
||||
hegemonic_tribute_gold
|
||||
hegemonic_tribute_prestige
|
||||
}
|
||||
}
|
||||
|
||||
mandala_vassal = {
|
||||
contracts = {
|
||||
mandala_government_taxes
|
||||
mandala_government_piety
|
||||
mandala_government_levies
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
succession_rights
|
||||
title_revocation_rights
|
||||
}
|
||||
}
|
||||
|
||||
tributary_mandala = {
|
||||
is_tributary = yes
|
||||
tributary_can_break_free = {
|
||||
NOT = { has_variable = tributary_has_been_reasserted_recently }
|
||||
}
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
contracts = {
|
||||
mandala_government_taxes
|
||||
mandala_government_piety
|
||||
mandala_government_levies
|
||||
mandala_suzerain_war_participation_guarantee
|
||||
}
|
||||
}
|
||||
|
||||
#Wanua, amongst others
|
||||
tributary_mandala_tribal = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
tributary_heir_succession = yes
|
||||
suzerain_heir_succession = yes
|
||||
|
||||
contracts = {
|
||||
mandala_government_taxes
|
||||
mandala_government_prestige
|
||||
mandala_government_piety
|
||||
mandala_government_levies
|
||||
mandala_suzerain_war_participation_guarantee
|
||||
}
|
||||
}
|
||||
|
||||
japan_administrative_vassal = {
|
||||
admin_province_contract = japan_administrative_provinces
|
||||
|
||||
contracts = {
|
||||
japan_administrative_obligations
|
||||
japan_administrative_provinces
|
||||
}
|
||||
|
||||
modify_contract_layout = eastern_admin
|
||||
}
|
||||
|
||||
japan_feudal_vassal = {
|
||||
contracts = {
|
||||
feudal_government_taxes
|
||||
feudal_government_levies
|
||||
special_contract
|
||||
religious_rights
|
||||
fortification_rights
|
||||
coinage_rights
|
||||
succession_rights
|
||||
war_declaration_rights
|
||||
council_rights
|
||||
kurultai_rights
|
||||
title_revocation_rights
|
||||
jizya_special_rights
|
||||
}
|
||||
}
|
||||
|
||||
wanua_vassal = {
|
||||
contracts = {
|
||||
wanua_obligations
|
||||
}
|
||||
}
|
||||
|
||||
tributary_wanua = {
|
||||
is_tributary = yes
|
||||
suzerain_line_type = line_suzerain
|
||||
tributary_line_type = line_tributary
|
||||
should_show_as_suzerain_realm_name = yes
|
||||
should_show_as_suzerain_realm_color = yes
|
||||
|
||||
contracts = {
|
||||
default_tributary_taxes
|
||||
default_tributary_prestige
|
||||
barter_goods_obligations
|
||||
}
|
||||
}
|
||||
|
||||
meritocratic_vassal = {
|
||||
admin_province_contract = meritocratic_provinces
|
||||
|
||||
contracts = {
|
||||
meritocratic_obligations
|
||||
meritocratic_provinces
|
||||
meritocratic_treasury
|
||||
meritocratic_salary
|
||||
meritocratic_salary_rank
|
||||
}
|
||||
|
||||
modify_contract_layout = eastern_admin
|
||||
}
|
||||
BIN
gfx/interface/icons/regimenttypes/NEOW_militia.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/regimenttypes/NEOW_militia.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/regimenttypes/NEOW_militia_archers.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/regimenttypes/NEOW_militia_archers.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/regimenttypes/pikemen_militia.pdn
Normal file
BIN
gfx/interface/icons/regimenttypes/pikemen_militia.pdn
Normal file
Binary file not shown.
259
holder for later/feudal.txt
Normal file
259
holder for later/feudal.txt
Normal file
|
|
@ -0,0 +1,259 @@
|
|||
feudal_government_taxes = {
|
||||
display_mode = tree
|
||||
icon = gold_icon
|
||||
obligation_levels = {
|
||||
feudal_tax_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
tax = exempt_feudal_tax
|
||||
subject_opinion = 10
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
feudal_tax_low = {
|
||||
parent = feudal_tax_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
tax = low_feudal_tax
|
||||
subject_opinion = 5
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 2
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_exempt_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 8
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
}
|
||||
feudal_tax_normal = {
|
||||
default = yes
|
||||
parent = feudal_tax_low
|
||||
position = { 2 0 }
|
||||
|
||||
tax = normal_feudal_tax
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 3
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_low_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 7
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
}
|
||||
feudal_tax_high = {
|
||||
parent = feudal_tax_normal
|
||||
position = { 3 0 }
|
||||
|
||||
tax = high_feudal_tax
|
||||
subject_opinion = -15
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 5
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_normal_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 6
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 2
|
||||
score = -2
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
feudal_tax_extortionate = {
|
||||
parent = feudal_tax_high
|
||||
position = { 4 0 }
|
||||
|
||||
tax = extortionate_feudal_tax
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = {
|
||||
value = 6
|
||||
if = {
|
||||
limit = {
|
||||
scope:liege = {
|
||||
ai_should_focus_on_building_in_their_capital = yes
|
||||
}
|
||||
scope:subject = {
|
||||
AND = {
|
||||
government_has_flag = government_is_feudal
|
||||
vassal_contract_obligation_level:feudal_government_taxes <= feudal_tax_high_level
|
||||
}
|
||||
}
|
||||
}
|
||||
add = 5
|
||||
}
|
||||
}
|
||||
ai_subject_desire = 1
|
||||
score = -3
|
||||
flag = obligation_high_taxes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
feudal_government_levies = {
|
||||
display_mode = tree
|
||||
icon = soldier_icon
|
||||
obligation_levels = {
|
||||
feudal_levies_exempt = {
|
||||
position = { 0 0 }
|
||||
|
||||
levies = 0
|
||||
subject_opinion = 10
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
feudal_levies_low = {
|
||||
parent = feudal_levies_exempt
|
||||
position = { 1 0 }
|
||||
|
||||
levies = 0.1
|
||||
subject_opinion = 5
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_maintenance = -0.05
|
||||
}
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
}
|
||||
ai_liege_desire = 2
|
||||
ai_subject_desire = 4
|
||||
score = 1
|
||||
}
|
||||
feudal_levies_normal = {
|
||||
default = yes
|
||||
parent = feudal_levies_low
|
||||
position = { 2 0 }
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 2
|
||||
men_at_arms_maintenance = -0.1
|
||||
}
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_maintenance = 0.05
|
||||
}
|
||||
|
||||
levies = 0.25
|
||||
ai_liege_desire = 3
|
||||
ai_subject_desire = 3
|
||||
score = 0
|
||||
}
|
||||
feudal_levies_high = {
|
||||
parent = feudal_levies_normal
|
||||
position = { 3 0 }
|
||||
|
||||
levies = 0.35
|
||||
subject_opinion = -15
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 3
|
||||
men_at_arms_maintenance = -0.15
|
||||
}
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = -2
|
||||
men_at_arms_maintenance = 0.1
|
||||
}
|
||||
|
||||
ai_liege_desire = 4
|
||||
ai_subject_desire = 2
|
||||
score = -1
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
feudal_levies_extortionate = {
|
||||
parent = feudal_levies_high
|
||||
position = { 4 0 }
|
||||
|
||||
levies = 0.5
|
||||
subject_opinion = -25
|
||||
liege_modifier = {
|
||||
men_at_arms_cap = 4
|
||||
men_at_arms_maintenance = -0.2
|
||||
}
|
||||
subject_modifier = {
|
||||
men_at_arms_cap = -3
|
||||
men_at_arms_maintenance = 0.15
|
||||
}
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 1
|
||||
score = -2
|
||||
flag = obligation_high_levies
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
feudal_government_prestige = {
|
||||
display_mode = tree
|
||||
icon = prestige_icon
|
||||
obligation_levels = {
|
||||
prestige_transfer_none = {
|
||||
position = { 0 0 }
|
||||
|
||||
prestige = 0
|
||||
|
||||
ai_liege_desire = 1
|
||||
ai_subject_desire = 5
|
||||
score = 2
|
||||
}
|
||||
prestige_transfer_normal = {
|
||||
parent = prestige_transfer_none
|
||||
position = { 1 0 }
|
||||
|
||||
prestige = 0.1
|
||||
subject_opinion = -10
|
||||
|
||||
ai_liege_desire = 5
|
||||
ai_subject_desire = 3
|
||||
score = 1
|
||||
}
|
||||
prestige_transfer_high = {
|
||||
parent = prestige_transfer_normal
|
||||
position = { 2 0 }
|
||||
|
||||
prestige = 0.25
|
||||
subject_opinion = -25
|
||||
|
||||
ai_liege_desire = 7
|
||||
ai_subject_desire = 1
|
||||
score = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -113,8 +113,10 @@
|
|||
innovation_bike_cav_desc:0 "These special forms of cavalry use an antediluvian way of transportation known as bicycles in order to either charge, or to do hit-and-run tactics."
|
||||
bike_cav:0 "Bicycle Cavalry"
|
||||
bike_cav_flavor:0 "#F The Bicycle Cavalry are a special form of cavalry, using the bicycles they ride in order to charge towards battle, or to harrass the enemy and retreat away."
|
||||
NEOW_militia:0 "Peasant Militia"
|
||||
NEOW_militia:0 "Peasant Spear Militia"
|
||||
NEOW_militia_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!"
|
||||
NEOW_militia_archers:0 "Peasant Bow Militia"
|
||||
NEOW_militia_archers_flavor:1 "#F Trained to an above average level by a militarily Competent Noble these peasants will hold their own in the field#!\n#help Enabled by the [GetBuilding('city_01').GetName].#!"
|
||||
carabineers:0 "Carabineers"
|
||||
carabineers_flavor:1 "#F These professional soldiers combine their skills in the art of firearms and horse riding to achieve devastating results on the battlefield.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!"
|
||||
cowboys:0 "Sechsschüssere"
|
||||
|
|
|
|||
|
|
@ -0,0 +1,33 @@
|
|||
l_english:
|
||||
|
||||
# Administrative
|
||||
administrative_themes_king: "Available Administration Types"
|
||||
admin_theme_balanced_king: "@balanced_administration! Balanced Administration"
|
||||
admin_theme_balanced_king_short: "@balanced_administration! Balanced"
|
||||
admin_theme_balanced_king_text_icon: "@balanced_administration!"
|
||||
admin_theme_balanced_king_desc: "#flavor A well balanced administration seeks moderation to ensure equal attention in all areas of governance.#!"
|
||||
admin_theme_military_king: "@military_administration! Military Administration"
|
||||
admin_theme_military_king_short: "@military_administration! Military"
|
||||
admin_theme_military_king_text_icon: "@military_administration!"
|
||||
admin_theme_military_king_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [martial|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_skill_increase_value')|+1%/] for each [skill|E] Point#!#!"
|
||||
admin_theme_military_king_desc: "#flavor A military administration puts all energy on recruiting and training formidable troops for the imperial army.#!"
|
||||
admin_theme_civilian_king: "@civilian_administration! Civilian Administration"
|
||||
admin_theme_civilian_king_short: "@civilian_administration! Civilian"
|
||||
admin_theme_civilian_king_text_icon: "@civilian_administration!"
|
||||
admin_theme_civilian_king_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [stewardship|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_skill_increase_value')|+1%/] for each [skill|E] Point#!#!\n[influence|E] gained from constructing [buildings|E] in held [counties|E] is increased"
|
||||
admin_theme_civilian_king_desc: "#flavor Exempt from military service, a civilian administration focuses on improving the economy and well-being of the citizens.#!"
|
||||
admin_theme_frontier_king: "@frontier_administration! Frontier Administration"
|
||||
admin_theme_frontier_king_short: "@frontier_administration! Frontier"
|
||||
admin_theme_frontier_king_text_icon: "@frontier_administration!"
|
||||
admin_theme_frontier_king_benefits: "#emphasis #bold [liege|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $frontier_influence_war_interaction$#! [interaction|E] allowing the liege to request the [vassal|E] to declare war for a foreign [duchy|E]-tier [title|E]\n\n#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [prowess|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_skill_increase_value')|+1%/] for each [skill|E] Point#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $EXPANSION_DUCHY_CB_NAME$#! [casus_belli|E]\n$EFFECT_LIST_BULLET$ Enables [raiding|E]"
|
||||
admin_theme_frontier_king_desc: "#flavor One cannot leave the borders undefended. A frontier administration will ensure the realm's defenses and stand ready to repel any potential invaders.#!"
|
||||
admin_theme_imperial_king: "@imperial_administration! Imperial Administration"
|
||||
admin_theme_imperial_king_short: "@imperial_administration! Imperial"
|
||||
admin_theme_imperial_king_text_icon: "@imperial_administration!"
|
||||
admin_theme_imperial_king_benefits: "#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] based on [prestige_level|E]#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_currency_level_increase_value')|+0%/] for each level#!#!\n$EFFECT_LIST_BULLET$ Increases [powerful_family|E] Rating\nCannot have appointment revoked without a [revoke_title_reason|E]"
|
||||
admin_theme_imperial_king_desc: "#flavor An imperial administration provides a significant level of autonomy and freedom from many regular responsibilities. It is the most prestigious administration one can have.#!"
|
||||
admin_theme_naval_king: "@naval_administration! Naval Administration"
|
||||
admin_theme_naval_king_short: "@naval_administration! Naval"
|
||||
admin_theme_naval_king_text_icon: "@naval_administration!"
|
||||
admin_theme_naval_king_benefits: "#emphasis #bold [liege|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $frontier_influence_war_interaction$#! [interaction|E] allowing the liege to request the [vassal|E] to declare war for a foreign [duchy|E]-tier [title|E]\n\n#emphasis #bold [vassal|E] Benefits:#!#!\n$EFFECT_LIST_BULLET$ Increases [governor_efficiency|E] for every controlled #high [GetBuilding('common_tradeport_01').GetTypeName]#!#indent_newline:4 \n#weak Adds an extra [EmptyScope.ScriptValue('efficiency_building_increase_value')|+0%/] for each [GetBuilding('common_tradeport_01').GetTypeName]#!#!\n$EFFECT_LIST_BULLET$ Unlocks the #high $NAVAL_EXPANSION_DUCHY_CB_NAME$#! [casus_belli|E]"
|
||||
admin_theme_naval_king_desc: "#flavor The navy is the backbone of any expansive realm. With a dedicated naval administration, safety and efficiency at sea will be highly increased.#!"
|
||||
Loading…
Add table
Add a link
Reference in a new issue