fixing vanilla loc files pt II
This commit is contained in:
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bea2ba491e
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21 changed files with 135 additions and 4566 deletions
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l_english:
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ARMY_AUTOMATION_FEATURE_NAME: "Automated Armies"
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AOV_HEADING: "$ARMY_AUTOMATION_FEATURE_NAME$ Settings"
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AOV_APPLY: "$BARBERSHOP_APPLY$"
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AOV_SET_TO_DEFAULT: "$CHARACTER_RESET_FILTERS$"
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AOV_SET_TO_DEFAULT_TT: "[AddLocalizationIf( ArmyAutomationOptionsView.AreDisplayedSettingsDefault, 'AOV_SET_TO_DEFAULT_TT_CONTENT' )]"
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AOV_SET_TO_DEFAULT_TT_CONTENT: "@warning_icon! #X Settings are already default#!"
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AOV_COMPANION_OFF_WARNING: "@alert_icon! These settings have no effect while $ARMY_AUTOMATION_FEATURE_NAME$ is disabled"
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AOV_AUTOMATED: "Automated"
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AOV_MANUAL: "Manual"
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AOV_OPT_COMMANDERS: "Assign Commanders"
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AOV_OPT_COMMANDERS_NOT_PLAYERS: "Limited"
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AOV_OPT_COMMANDERS_NOT_PLAYERS_TT: "#T Limited $game_concept_commander$ Assignment\n#![commanders|E] are assigned automatically to your [armies|E], but you are never assigned as $game_concept_commander$"
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AOV_OPT_COMMANDERS_AUTOMATED_TT: "#T Automated $game_concept_commander$ Assignment\n#![commanders|E] are assigned automatically to your [armies|E]"
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AOV_OPT_COMMANDERS_MANUAL_TT: "#T Manual $game_concept_commander$ Assignment\n#!You must manually assign [commanders|E] to your [armies|E]"
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AOV_OPT_WAR_STANCE: "War Stance"
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AOV_OPT_WAR_STANCE_DEFAULT: "Adaptive"
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AOV_OPT_WAR_STANCE_DEFAULT_TT: "#T Adaptive Stance\n#!Your [armies|E] will act offensively or defensively depending on the situation"
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AOV_OPT_WAR_STANCE_OFFENSIVE: "Offensive"
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AOV_OPT_WAR_STANCE_OFFENSIVE_TT: "#T Offensive Stance\n#!Your [armies|E] will always act offensively"
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AOV_OPT_WAR_STANCE_DEFENSIVE: "Defensive"
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AOV_OPT_WAR_STANCE_DEFENSIVE_TT: "#T Defensive Stance\n#!Your [armies|E] will always act defensively"
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AOV_OPT_RAIDING: "Raiding"
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AOV_OPT_RAIDING_AUTOMATED_TT: "#T Automated Raiding\n#!Your [raider|E] [armies|E] will raise and go on $game_concept_raids$ on their own"
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AOV_OPT_RAIDING_MANUAL_TT: "#T Manual Trading\n#!You control and raise your own [trader|E] Caravans"
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AOV_OPT_BARTERING: "Trading"
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AOV_OPT_BARTERING_AUTOMATED_TT: "#T Automated Trading\n#!Your [trader|E] Caravans will raise and go on $game_concept_barter$ Missions on their own"
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AOV_OPT_BARTERING_MANUAL_TT: "#T Manual Trading\n#!You control and raise your own [trader|E] Caravans"
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AOV_OPT_HIRING: "Hiring Troops"
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AOV_OPT_HIRING_FULL: "Hire and Extend"
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AOV_OPT_HIRING_FULL_TT: "#T Automated Hiring\n#![mercenaries|E], [holy_orders|E] and [provincial_armies|E] will be paid for automatically, and [mercenary_contracts|E] will be extended if needed for the war effort"
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AOV_OPT_HIRING_EXTEND: "Only Extend"
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AOV_OPT_HIRING_EXTEND_TT: "#T Automated Extending of Mercenary Contracts\n#![mercenary_contracts|E] will be extended if needed for the war effort"
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AOV_OPT_HIRING_MANUAL_TT: "#T Manual Hiring\n#!You must manually pay for [mercenaries|E], [holy_orders|E] and [provincial_armies|E]"
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MV_AUTOMATION_TOGGLE_TT: "[SelectLocalization( GetPlayer.HasCompanionAI, 'MV_AUTOMATION_TOGGLE_TT_ON', 'MV_AUTOMATION_TOGGLE_TT_OFF' )]"
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MV_AUTOMATION_TOGGLE_TT_ON: "#T $ARMY_AUTOMATION_FEATURE_NAME$: #V Enabled#!\n#!$MV_AUTOMATION_TOGGLE_TT_DESC$\n\n#I Click to disable automation#!"
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MV_AUTOMATION_TOGGLE_TT_OFF: "#T $ARMY_AUTOMATION_FEATURE_NAME$: #V Disabled#!\n#!$MV_AUTOMATION_TOGGLE_TT_DESC$\n\n#I Click to enable automation#!"
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MV_AUTOMATION_TOGGLE_TT_DESC: "[SelectLocalization(GetPlayer.HasDefaultCompanionAISettings, 'MV_AUTOMATION_TOGGLE_TT_DEFAULT_DESC' , 'MV_AUTOMATION_TOGGLE_TT_CUSTOM_DESC')]"
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MV_AUTOMATION_TOGGLE_TT_DEFAULT_DESC: "If enabled, your [armies|E] are raised and fight the enemy on their own, and assign their own [commanders|E].\n\nYou are still responsible for buying [men_at_arms|E], hiring [mercenaries|E] and going on [raids|E].\n\n#help Automated Armies are intended for players unfamiliar with warfare, or otherwise want to focus their attention elsewhere. If you are an experienced player, we recommend that you control your armies yourself.#!"
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MV_AUTOMATION_TOGGLE_TT_CUSTOM_DESC: "If enabled, your [armies|E] act on their own, but are limited by the settings you have chosen."
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MV_AUTOMATION_SETTINGS_TT: "#T Open $AOV_HEADING$\n#!Change the default behavior for $ARMY_AUTOMATION_FEATURE_NAME$"
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l_english:
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ARMY_HEADER:0 "Army"
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SPLIT_ARMY_IN_HALF:0 "#T Split in half#!\nSplit this army into two roughly equal [armies|E]"
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SPLIT_ARMY_IN_HALF_DISABLED:0 "\n$DESC$"
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SPLIT_ARMY_CUSTOM:1 "#T Split off new Army#!\nDetach [regiments|E] from this [army|E] in order to create a new one"
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SPLIT_ARMY_CUSTOM_TWO:1 "#T Reorganize#!\nReorganize the regiments of two [armies|E]"
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SPLIT_ARMY_CUSTOM_DISABLED_TOO_MANY_SELECTED:0 "@warning_icon! #X Cannot reorganize more than two [armies|E]#!"
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SPLIT_ARMY_CUSTOM_DISABLED_TOO_FEW_SELECTED:0 "@warning_icon! #X Need two [armies|E] selected to reorganize#!"
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CANNOT_REORGANIZE_DIFFERENT_LOCATION:0 "@warning_icon! #X Cannot reorganize [armies|E] in two different locations#!"
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MERGE_ARMY:0 "#T Merge [armies|E]#!\nCombine all selected armies into one"
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MERGE_UNIT:0 "#T Merge [armies|E] and [fleets|E]#!\nCombine all selected armies and fleets into one"
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DESELECT:0 "Deselect (not implemented)"
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ATTACH_TO:0 "#T Attach to...#!\n#D (not implemented)#!"
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SELECTED_ARMY:0 "Selected army (not implemented)"
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FORTIFICATION_TOOLTIP:1 "#T [fort_level|E]: $VALUE|V0$/$MAX_VALUE|0$#!"
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FORTIFICATION_INCREASE_TOOLTIP:0 "$INCREASE|=+$ per day"
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FORTIFICATION_DAYS_TOOLTIP:0 "Will start to fortify its position in $DAYS|V$ days"
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FORTIFICATION_NOT_ALLOWED:0 "Cannot fortify while moving"
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FORTIFICATION_ADVANTAGE_TOOLTIP:0 "Will give $ADVANTAGE|0V$ [advantage|E] in [battle|E]"
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FORTIFICATION_SIEGE_ADVANTAGE_TOOLTIP:0 "Will give $ADVANTAGE|0V$ [advantage|E] in [battle|E] due to ongoing siege."
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ARMY_VIEW_FORTIFICATION_VALUE:0 "$VALUE$"
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SELECT:0 "Select"
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DISBAND:0 "Disband"
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SELECT_TOOLTIP:0 "#T Select [army|E]#!\n"
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DISBAND_TOOLTIP:0 "#T Disband [army|E]#!\n[ArmyReorgWindow.CanDisbandTooltip]"
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DISBAND_ARMY:0 "#T Disband [army|E]#! "
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CANNOT_DISBAND_WHILE_IN_COMBAT:0 "@warning_icon! #X Cannot disband while in [battle|E]#!"
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CANNOT_DISBAND_WHILE_IN_RETREAT:0 "@warning_icon! #X Cannot disband while in [retreat|E]#!"
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CANNOT_DISBAND_WHILE_ARMY_EMBARKED:0 "@warning_icon! #X Cannot disband while [embarked|E]#!"
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CANNOT_DISBAND_NOT_FRIENDLY_AREA:0 "@warning_icon! #X Can disband only in a friendly area#!"
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CANNOT_DISBAND_HOSTILE_AREA:0 "@warning_icon! #X Can disband only in a non-hostile area#!"
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CANNOT_DISBAND_ENEMY_OR_HOSTILE_ARMIES_AROUND:0 "@warning_icon! #X Cannot disband while enemy or hostile [armies|E] are around#!"
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CANNOT_DISBAND_WAR_LEADER: "@warning_icon! #X Cannot disband as a [war_leader|E]#!"
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DISBAND_ARMY_DISABLED:0 "\n$DESC$"
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DISBAND_ARMY_CONFIRM_TITLE:0 "Disband Army"
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DISBAND_ARMY_CONFIRM_ACCEPT:0 "Disband"
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DISBAND_ARMY_CONFIRM:0 "$COUNT|V$ [soldiers|E] will stand down and return home."
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DISBAND_GATHERING_ARMY:1 "Disband Gathering Army"
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DISBAND_GATHERING_ARMY_DISABLED:0 "\n$DESC$"
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STOP_GATHERING:0 "Stop Gathering"
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DISBAND_RETURN_HOME_TIME:1 "@warning_icon! #X [soldiers|E] will take up to $TIME$ to return home, making it take longer to raise them again.#!"
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CANNOT_SPLIT_ARMY_NOT_OWNER:0 "@warning_icon! #X Cannot split Army belonging to someone else#!"
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CANNOT_SPLIT_ARMY_WHILE_IN_COMBAT:0 "@warning_icon! #X Cannot split Army while in [battle|E]#!"
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CANNOT_SPLIT_ARMY_WHILE_MOVEMENT_LOCKED:0 "@warning_icon! #X Cannot split Army while movement is locked#!"
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CANNOT_SPLIT_ARMY_CUSTOM_WHILE_MOVING:0 "@warning_icon! #X Cannot reorganize Army while moving#!"
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CANNOT_SPLIT_ARMY_WHILE_RETREATING:0 "@warning_icon! #X Cannot split Army while in [retreat|E]#!"
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CANNOT_MERGE_WHILE_IN_COMBAT:0 "@warning_icon! #X Cannot merge while in [battle|E]#!"
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CANNOT_MERGE_RAID_ARMY:0 "@warning_icon! #X Cannot merge [raid|E] armies outside own territory#!"
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CANNOT_SPLIT_RAID_ARMY:0 "@warning_icon! #X Cannot split [raid|E] armies outside own territory#!"
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CANNOT_MERGE_WHILE_RETREATING:0 "@warning_icon! #X Cannot merge while retreating#!"
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CANNOT_MERGE_WHILE_MOVEMENT_LOCKED:0 "@warning_icon! #X Cannot merge while movement is locked#!"
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CANNOT_MERGE_NAVAL_AND_LAND:0 "@warning_icon! #X Cannot merge [fleets|E] with unembarked [armies|E]#!"
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CANNOT_MERGE_NO_ARMIES:0 "@warning_icon! #X No selected [armies|E] that can be merged#!"
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CANNOT_MERGE_NO_UNITS:0 "@warning_icon! #X No selected [armies|E] or [fleets|E] that can be merged#!"
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CANNOT_SPLIT_ARMY_FEW_REGIMENTS:0 "@warning_icon! #X Not enough Regiments in [army|E]#!"
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CANNOT_SPLIT_ARMY_EMBARKED:0 "@warning_icon! #X Cannot split embarked [armies|E]#!"
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CANNOT_SPLIT_SIEGE_SPLIT_NOT_FOUND:0 "@warning_icon! #X The [army|E] cannot be split in two for this [siege|E]#!"
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CANNOT_SPLIT_NO_HIRED_OR_EVENT_TROOPS:0 "@warning_icon! #X No Hired or [special_troops|E] in the Army#!"
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CANNOT_SPLIT_ONLY_HIRED_OR_EVENT_TROOPS:0 "@warning_icon! #X Only Hired and [special_troops|E] are present in the Army#!"
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SELECT_COMMANDER_HEADER:1 "#T Select new [commander|E]#!"
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SUPPLY_STATE_TOOLTIP:1 "#T [supplies|E]: $SUPPLY|V$/$FULL_SUPPLY|V0$#!\n$STATE|V$"
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SUPPLY_STATE_POSITIVE:0 "#P +$CHANGE$#! Supplies/month"
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SUPPLY_STATE_NEGATIVE:0 "#N -$CHANGE$#! Supplies/month"
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SUPPLY_STATE_INCREASE:0 "#weak Will improve to $NEW_STATE$ in $DAYS$ days#!"
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SUPPLY_STATE_DECREASE:0 "#weak Will decline to $NEW_STATE$ in $DAYS$ days#!"
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SUPPLY_STATE_NO_CHANGE_THIS_YEAR:1 "#weak Will not change within the next year#!"
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SUPPLY_STATE_EFFECTS:0 "Effects of $STATE|V$:"
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SUPPLY_STATE_ATTRITION:0 "[attrition|E]: $VALUE|%-$"
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SUPPLY_STATE_COMBAT_EFFECT:1 "$GENERIC_COMBAT_EFFECT$"
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GENERIC_COMBAT_EFFECT:0 "[advantage|E]: $VALUE|0V$"
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SUPPLY_STATE_0:0 "Well Supplied"
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SUPPLY_STATE_1:0 "Undersupplied"
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SUPPLY_STATE_2:0 "Starving"
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SUPPLY_STATE_EVENT_TROOPS_IGNORING_SUPPLY:0 "$COUNT$ Soldiers in this army are not using supply"
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SUPPLY_STATE_NO_LOSS_PERIOD:1 "Because it has been raised recently, the [army|E] will not use supply until [DATE.GetStringShort|V]"
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SUPPLY_STATE_GATHERING:0 "The [army|E] will not use supply until it has gathered"
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ARMY_NUMBER_OF_MEN:1 "$MAX_MEN|0$"
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ARMY_NUMBER_OF_MEN_NOT_MAX:0 "$LIVING|0V$/$MAX_MEN|0V$"
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ARMY_NUMBER_OF_LEVIES:0 "[levies|E]: $MAX_MEN|0V$"
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ARMY_NUMBER_OF_LEVIES_NOT_MAX:0 "[levies|E]: $LIVING|0V$/$MAX_MEN|0V$"
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ARMY_NUMBER_OF_LEVIES_TOOLTIP:0 "#T [levies|E]: $LIVING|0V$/$MAX_MEN|0V$#!"
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ARMY_NUMBER_OF_MAA:0 "[men_at_arms|E]: $MAX_MEN|0V$"
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ARMY_NUMBER_OF_MAA_NOT_MAX:0 "[men_at_arms|E]: $LIVING|0V$/$MAX_MEN|0V$"
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ARMY_NUMBER_OF_MAA_TOOLTIP:0 "#T [men_at_arms|E]: $LIVING|0V$/$MAX_MEN|0V$#!"
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ARMY_NUMBER_OF_KNIGHTS:1 "[knight_i]$knight_culture_player_plural$: $NUM|0V$"
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ARMY_NUMBER_OF_KNIGHTS_TOOLTIP:1 "#T $knight_culture_player_plural$: [knight_i]$NUM|0V$#!\nEffectiveness: $EFFECTIVENESS|V%0$"
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ARMY_EVENT_TROOPS_ASSOCIATED_WAR:0 "$COUNT$ [special_troops|E] will stand down when the [WAR.GetName] ends"
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ARMY_ALL_ARMIES_MORE:0 "\nAnd $COUNT$ more"
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ARMY_SUPPLY_COMMANDER_BREAKDOWN:0 "#indent_newline:3 \n[CHARACTER.GetModifierDescription( 'supply_capacity_mult' )]\n[CHARACTER.GetModifierDescription( 'supply_capacity_add' )]#!"
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ARMY_SUPPLY_CAPACITY_INCREASED_BY_COMMANDER:0 "Supply capacity increased by [CHARACTER.GetName]:$ARMY_SUPPLY_COMMANDER_BREAKDOWN$\n"
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ARMY_SUPPLY_CAPACITY_LOWERED_BY_COMMANDER:0 "Supply capacity decreased by [CHARACTER.GetName]:$ARMY_SUPPLY_COMMANDER_BREAKDOWN$\n"
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FLEET_EMBARKING:0 "[embarking|E]: $TIME_LEFT$ left"
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FLEET_EMBARKED:0 "[embarked|E]"
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SHOW_SIEGE:0 "Go to the [siege|E]"
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SPLIT_ARMY_FOR_SIEGE:1 "#T Station Besiegers\n#!Leave enough [soldiers|E] in this [army|E] to continue the [siege|E]"
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SPLIT_ARMY_DISABLED:0 "\n$DESC$"
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SPLIT_ARMY_FOR_SIEGE_NOT_ENOUGH_SOLDIERS:0 "@warning_icon! #X Not Enough soldiers to split off#!"
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SPLIT_ARMY_FOR_SIEGE_TOO_MANY_SOLDIERS:2 "@warning_icon! #X Other Armies at this Holding have enough Soldiers to continue the Siege#!"
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BESIEGING:0 "Besieging"
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ARMY_COMPOSITION_ENTRY_MAX:0 "$TYPE$: $MAX|0V$"
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ARMY_COMPOSITION_ENTRY_REINFORCE:0 "($REINFORCE|0V=$/month)"
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ARMY_COMPOSITION_ENTRY:1 "$TYPE$: $COUNT|0V$/$MAX|0V$$REINFORCE_INFO$"
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KNIGHT_REGIMENTS:1 "@knight_icon![CHARACTER.Custom('KnightCulturePlural')]"
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LEVIES_REGIMENTS:1 "@soldier_icon![levies|e]"
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MAA_REGIMENTS_ICON:1 "@$ICONKEY$_icon!$NAME$"
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ARMY_TOTAL_SOLDIERS:0 "#T Total Soldiers: $CURRENT|0V$/$MAX|0V$#!"
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ARMY_RAISED_SOLDIERS:0 "#T Raised Soldiers: $CURRENT|0V$/$MAX|0V$#!"
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ARMY_UNRAISED_SOLDIERS:0 "#T Unraised Soldiers: $CURRENT|0V$/$MAX|0V$#!"
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SPLIT_OFF_HIRED_AND_EVENT_TROOPS:0 "#T Split off [hired_troops|E] and [special_troops|E]#!\nSplit off an [army|E] containing all [hired_troops|E] and [special_troops|E] of this [army|E]."
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ARMY_VIEW_ARMY_HAS_EVENT_TROOPS:1 "#T [special_troops|E]\n#![ArmyWindow.BuildEventTroopList]"
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LEVIES_ARMY_REGIMENT_NAME:0 "Levies"
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TT_REORG_SOLDIERS:0 "#T Soldiers: [RegimentReorgEntry.GetSoldierCount]#!\nMaximum: [RegimentReorgEntry.GetMaxSoldierCount]"
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TT_REORG_EVENT_TROOPS:0 "#T [special_troops|E]: [RegimentReorgEntry.GetEventTroopName]#!"
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TT_REORG_LEVIES:0 "#T [levies|E]\n#![soldiers|E]: [soldier_i][RegimentReorgEntry.GetSoldierCount]/[RegimentReorgEntry.GetMaxSoldierCount]\nFrom your [domain|E]\n\n$REORG_INSTRUCTION$"
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TT_REORG_VASSAL_LEVIES:0 "#T [levies|E]\n#![soldiers|E]: [soldier_i][RegimentReorgEntry.GetSoldierCount]/[RegimentReorgEntry.GetMaxSoldierCount]\nFrom [vassal|E] [RegimentReorgEntry.GetRegiment.GetFromVassal.GetUIName]\n\n$REORG_INSTRUCTION$"
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REORG_INSTRUCTION:0 "#I Click to move to other Army#!"
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REORG_EMPTY_LIST:0 "#weak Move Regiments here to create a new Army#!"
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ARMY_REORG_LEFT_MAINTENANCE:0 "[ArmyReorgWindow.GetLeftMaintenance]/month"
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ARMY_REORG_RIGHT_MAINTENANCE:0 "[ArmyReorgWindow.GetRightMaintenance]/month"
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ARMY_TBA_NAME:0 "New Army"
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KNIGHT_REGIMENT_NAME:1 "[CHARACTER.GetShortUINameNoTooltip]"
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ARMY_SELECT_THIS_ONLY:0 "#T Select This [army|E] Only#!"
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GATHERING_DAYS_LEFT:0 "Days Left: [Army.GetGatheringDaysLeft|V]"
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ARMY_VIEW_NEXT:0 "Next army"
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ARMY_VIEW_PREVIOUS:0 "Previous army"
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ARMY_VIEW_CREATE_NEW:0 "Create new army"
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ARMY_VIEW_LEVIES:0 "Levies"
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ARMY_VIEW_LEVIES_TOOLTIP:0 "#T Levies#!"
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ARMY_VIEW_MAA:0 "Men-at-Arms"
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ARMY_VIEW_KNIGHTS:1 "$knight_culture_player_plural_no_tooltip$"
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START_RAIDING:0 "#T Start Raiding#!\nThis unit will now be able to take the [raid|E] action outside your realm"
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END_RAIDING:0 "#T Stop being a Raiding Army#!\nThis [army|E] will stop being a Raiding Army, and can reinforce again"
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START_RAID:0 "#T Start Raid#!"
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RAID_ACTION_INFO:0 "Will take about [PROVINCE.GetLootTime( ARMY.Self )|V] days.\nWill loot [gold_i|E][PROVINCE.GetLoot|0V]."
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START_RAID_ALREADY_RAIDING:0 "@warning_icon! #X Already [raiding|E] this Holding#!"
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START_RAID_NOT_A_RAID_ARMY:0 "@warning_icon! #X Not a [raid|E] Army#!"
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START_RAID_LOOT_CAP:0 "@warning_icon! #X Cannot carry more [raid|E] Loot#!"
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START_RAID_NOT_OWN_REALM:0 "@warning_icon! #X Cannot [raid|E] inside your own [realm|E]#!"
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START_RAID_ALLY:0 "@warning_icon! #X Cannot [raid|E] your ally [CHARACTER.GetShortUIName]#!"
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START_RAID_TRUCE:0 "@warning_icon! #X Cannot [raid|E] [CHARACTER.GetShortUIName]#! while you have a truce agreement"
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START_RAID_IMMUNE:0 "@warning_icon! #X Cannot raid someone who has recently defeated one of your [raids|E]. Immunity will end on [DATE.GetString|V]#!"
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START_RAID_SAME_CONFEDERATION: "@warning_icon! #X Cannot raid someone who is also part of [CONFEDERATION.GetName]#!"
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START_RAID_OWN_TRIBUTARY: "@warning_icon! #X Cannot raid your own [tributary|E]#!"
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START_RAID_OWN_SUZERAIN: "@warning_icon! #X Cannot raid your own [suzerain|E]#!"
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START_RAID_NO_HOLDING:0 "@warning_icon! #X No [holding|E] here to [raid|E]#!"
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START_RAID_MOVING:0 "@warning_icon! #X Cannot [raid|E] while moving#!"
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START_RAID_IN_COMBAT:0 "@warning_icon! #X Cannot [raid|E] while in combat#!"
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START_RAID_SMALLER_THAN_GARRISON:0 "@warning_icon! #X [raid|E] Army is smaller than the [garrison|E] ($VALUE|0$ men)#!"
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START_RAID_TOO_FEW_MEN:0 "@warning_icon! #X [raid|E] Army is too small to raid (need at least $VALUE|0$ men)#!"
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START_RAID_RECENTLY_LOOTED:0 "@warning_icon! #X The Holding has been looted recently. Can be looted again on [DATE.GetString|V]#!"
|
||||
RAID_PROVINCE_TOOLTIP_RECENTLY_LOOTED:0 "The Holding has been looted recently. Can be looted again on [DATE.GetString|V]"
|
||||
RAID_PROVINCE_TOOLTIP_LOOT:0 "Raid [loot|E]: [gold_i]$VALUE|0V$"
|
||||
START_RAID_ALREADY_BEING_LOOTED:0 "@warning_icon! #X The Holding is already being looted by [ARMY.GetName]#!"
|
||||
START_RAID_UNDER_SIEGE:0 "@warning_icon! #X Cannot [raid|E] a Holding that is under [siege|E]#!"
|
||||
TOGGLE_RAID_IN_COMBAT:0 "@warning_icon! #X Cannot toggle [raiding|E] while in combat#!"
|
||||
TOGGLE_RAID_RETREATING:0 "@warning_icon! #X Cannot toggle [raiding|E] while retreating#!"
|
||||
TOGGLE_RAID_ONLY_OWN_TERRITORY:0 "@warning_icon! #X Cannot toggle [raiding|E] outside own territory#!"
|
||||
TOGGLE_RAID_CANNOT_RAID:0 "@warning_icon! #X Unable to [raid|E]#!"
|
||||
TOGGLE_RAID_MERCENARY:0 "@warning_icon! #X Mercenaries cannot [raid|E]#!"
|
||||
ARMY_RAID_LOOT_TOOLTIP: "#T Raid Loot#!\nThis [army|E] is carrying [loot_i][Army.GetRaidLoot|0V] [loot|E].\nIt can carry at most [loot_i][Army.GetLootCap|0V] [loot|E] due to the size of the army."
|
||||
|
||||
START_BARTERING: "#T Start Trading#!\nThis unit will now be able to take the [trade|E] action outside your realm"
|
||||
END_BARTERING: "#T Stop being a Trader Caravan#!\nThis [army|E] will stop being a Trader Caravan, and can reinforce again"
|
||||
START_BARTER: "#T Start Trade#!"
|
||||
BARTER_ACTION_INFO: "Bartering will take about [PROVINCE.GetLootTime( ARMY.Self )|V] days.\nThe Caravan will receive [loot_i|E][PROVINCE.GetLoot|0V]."
|
||||
START_BARTER_INSUFFICIENT_BARTER_GOODS: "@warning_icon! #X Insufficient [trade_goods|E] to start [trading|E]#!"
|
||||
START_BARTER_ALREADY_BARTERING: "@warning_icon! #X Already [trading|E] with this Holding#!"
|
||||
START_BARTER_NOT_A_BARTER_ARMY: "@warning_icon! #X Not a [trade|E] Army#!"
|
||||
START_BARTER_LOOT_CAP: "@warning_icon! #X Cannot carry more [trade|E] Loot#!"
|
||||
START_BARTER_NOT_OWN_REALM: "@warning_icon! #X Cannot [trade|E] inside your own [realm|E]#!"
|
||||
START_BARTER_NO_HOLDING: "@warning_icon! #X No [holding|E] here with which to [trade|E]#!"
|
||||
START_BARTER_MOVING: "@warning_icon! #X Cannot [trade|E] while moving#!"
|
||||
START_BARTER_IN_COMBAT: "@warning_icon! #X Cannot [trade|E] while in combat#!"
|
||||
START_BARTER_RECENTLY_LOOTED: "@warning_icon! #X The Holding has been looted or traded with recently. Can be traded with again on [DATE.GetString|V]#!"
|
||||
BARTER_PROVINCE_TOOLTIP_RECENTLY_LOOTED: "The Holding has been looted or traded with recently. Can be traded with again on [DATE.GetString|V]"
|
||||
BARTER_PROVINCE_TOOLTIP_LOOT: "[loot|E]: [loot_i]$VALUE|0V$"
|
||||
START_BARTER_ALREADY_BEING_LOOTED: "@warning_icon! #X The Holding is already being looted by [ARMY.GetName]#!"
|
||||
START_BARTER_UNDER_SIEGE: "@warning_icon! #X Cannot [trade|E] a Holding that is under [siege|E]#!"
|
||||
TOGGLE_BARTER_IN_COMBAT: "@warning_icon! #X Cannot toggle [trading|E] while in combat#!"
|
||||
TOGGLE_BARTER_RETREATING: "@warning_icon! #X Cannot toggle [trading|E] while retreating#!"
|
||||
TOGGLE_BARTER_ONLY_OWN_TERRITORY: "@warning_icon! #X Cannot toggle [trading|E] outside own territory#!"
|
||||
TOGGLE_BARTER_CANNOT_BARTER: "@warning_icon! #X Unable to [trade|E]#!"
|
||||
TOGGLE_BARTER_MERCENARY: "@warning_icon! #X Mercenaries cannot [trade|E]#!"
|
||||
ARMY_BARTER_LOOT_TOOLTIP: "#T Loot#!\nThis Caravan is carrying [loot_i][Army.GetBarterLoot|0V] [loot|E].\nIt can carry at most [loot_i][Army.GetLootCap|0V] [loot|E] due to its size."
|
||||
|
||||
CHANGE_COMMANDER_IN_RETREAT:0 "@warning_icon! #X Army is retreating#!"
|
||||
TOGGLE_LOOTER_STANCE:2 "#T [Select_CString( Army.HasLooterStance, 'Always', 'Never' )] Raid#!\n[SelectLocalization( Army.HasLooterStance, 'TOGGLE_LOOTER_STANCE_DESC_ON', 'TOGGLE_LOOTER_STANCE_DESC_OFF' )]"
|
||||
TOGGLE_LOOTER_STANCE_DESC_ON:0 "This [army|E] will automatically [raid|E] any viable [holding|E] that it stops in"
|
||||
TOGGLE_LOOTER_STANCE_DESC_OFF:0 "This [army|E] does not automatically [raid|E] [holdings|E] that it stops in"
|
||||
ARMY_ATTRITION_TT:0 "#T Monthly [attrition|E]: [Army.GetArmyAttritionPercentage|%-0] ([soldier_i] [Army.GetArmyAttrition|+]/month)\n#![Army.GetArmyAttritionBreakdownPercentage][Select_CString( EqualTo_CFixedPoint(Army.GetArmyAttritionPercentage, '(CFixedPoint)0'), '#weak No Attrition#!', '' )]"
|
||||
ATTRITION_SIEGE:0 "Besieging"
|
||||
ATTRITION_RAID:0 "Raiding"
|
||||
AV_ALWAYS_RAID:0 "Always Raid"
|
||||
ATTRITION_SUPPLY:0 "Lack of Supplies"
|
||||
ATTRITION_TOTAL:0 "[attrition|E]"
|
||||
ARMY_VIEW_TROOP_TT:0 "[TroopItem.BuildTroopItemTooltip( Army.Self )]"
|
||||
TROOP_LEVY:0 "[levies|E]"
|
||||
TROOP_LIST_LEVIES:0 "#T [levies|E]: $TOTAL$/$MAX$#!"
|
||||
TROOP_KNIGHTS:0 "#T $knight_culture_player_plural$: $TOTAL$#!"
|
||||
TROOP_LIST_KNIGHT:1 "[CHARACTER.GetShortUIName|U]: [CHARACTER.GetSkill( 'prowess' )] [prowess_i|E]"
|
||||
TROOP_LIST_MAA_MULTIPLE_PERSONAL: "[CHARACTER.GetShortUINamePossessive|U] [ARMY_REGIMENT.GetRegiment.GetName]: [ARMY_REGIMENT.GetCount]/[ARMY_REGIMENT.GetMax]"
|
||||
TROOP_LIST_MAA_MULTIPLE_TITLE: "[ARMY_REGIMENT.GetRegiment.GetName] of the [TITLE.GetBaseName]: [ARMY_REGIMENT.GetCount]/[ARMY_REGIMENT.GetMax]"
|
||||
TROOP_LIST_MAA_MULTIPLE: "[ARMY_REGIMENT.GetRegiment.GetName]: [ARMY_REGIMENT.GetCount]/[ARMY_REGIMENT.GetMax]"
|
||||
TROOP_LIST_MAA_HEADER: "#T [MEN_AT_ARMS_TYPE.GetBaseTypeName]: $TOTAL$/$MAX$#!"
|
||||
ARMY_TOOLTIP_ATTRITION: "[attrition|E]: [Army.GetArmyAttritionPercentage|%0-]/month"
|
||||
ARMY_TOOLTIP_COMMANDER: "[commander|E]: [Character.GetShortUIName|U]"
|
||||
ARMY_TOOLTIP_COMMANDER_ADVANTAGE: "[Character.GetCommanderAdvantage]"
|
||||
ARMY_TOOLTIP_NO_COMMANDER:0 "No [commander|E]"
|
||||
ARMY_REORGANIZATION:0 "Army Reorganization"
|
||||
ATTACH_TO_UNIT_HEADER:0 "#T Attach to [army|E]#!"
|
||||
ATTACH_TO_UNIT:0 "Attach to follow [TARGET_ARMY.GetName]"
|
||||
CANNOT_ATTACH_UNIT_TO_SELF:0 "@warning_icon! #X Cannot attach an [army|E] to itself#!"
|
||||
CANNOT_ATTACH_UNIT_TO_OWN_UNITS:0 "@warning_icon! #X Cannot attach to another [army|E] you own#!"
|
||||
ALREADY_ATTACHED_TO_UNIT:0 "@warning_icon! #X Already attached to the [ARMY.GetName]#!"
|
||||
UNIT_IS_ALREADY_ATTACHED_TO_US:0 "@warning_icon! #X Cannot attach to the [ARMY.GetName] as it is attached to us#!"
|
||||
NOT_A_FRIENDLY_UNIT:0 "@warning_icon! #X Cannot attach to hostile or neutral [armies|E]#!"
|
||||
DETACH_FROM_UNIT_HEADER:0 "#T Detatch from [army|E]#!"
|
||||
DETACH_FROM_UNIT:0 "Detatch from following [TARGET_ARMY.GetName]"
|
||||
NOT_ATTACHED_TO_ANY_UNIT:0 "@warning_icon! #X Not attached to another [army|E]#!"
|
||||
ATTACHED_ARMY_NAME:0 "Following:\n[Army.GetName]"
|
||||
ATTACH_TO_ARMY_WINDOW_HEADER:0 "Attach to Army"
|
||||
ATTACH_TO_ARMY_WINDOW_TEXT:0 "Select an [army|E] in [ArmyWindow.GetArmy.GetLocation.GetName] for [ArmyWindow.GetArmy.GetName] to follow."
|
||||
TOGGLE_ATTACH_TO_UNIT_WINDOW:0 "Attach to Army"
|
||||
ATTACH_TO_UNIT_WINDOW_TEXT:0 "Attach to [AttachToArmyWindow.GetSelectedArmy.GetName]"
|
||||
ATTACH:1 "Attach"
|
||||
ARMY_UNIT_COOLTIP_NAME: "[UnitItem.GetArmy.GetNameNoTooltip]"
|
||||
RAID_INTENT_SELECTION_HEADER: "Change $game_concept_raid_intent$"
|
||||
RAID_INTENT_SELECTION_TEXT: "Select your [raid_intent|E]"
|
||||
RAID_CHANGE_INTENT_TOOLTIP: "#T [RaidIntent.GetName]#!\n[RaidIntent.GetDescription][AddParagraph( RaidIntentSelectionWindow.GetCanPickIntentDesc( RaidIntent.Self ) )]"
|
||||
RAID_SINGLE_INTENT_TOOLTIP: "#T [RaidIntent.GetName]#!\n[RaidIntent.GetDescription]"
|
||||
RAID_OPEN_INTENT_WINDOW: "$RAID_SINGLE_INTENT_TOOLTIP$\n\n#I Click to change [raid_intent|E]#!"
|
||||
RAID_OPEN_INTENT_WINDOW_DISABLED: "$RAID_SINGLE_INTENT_TOOLTIP$\n\n#X Cannot change [raid_intent|E] during active events!#!"
|
||||
RAID_CHANGE_INTENT_TT: "#T Change $game_concept_raid_intent$#!"
|
||||
INVALID_RAID_INTENT: "@warning_icon! #X Invalid [raid_intent|E]#!"
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -1,513 +0,0 @@
|
|||
l_english:
|
||||
mercenary_company_bitter_winter_band:0 "Bitter-Winter Band"
|
||||
mercenary_company_knE_z_evi_of_the_road:0 "Knéževi of the Road"
|
||||
mercenary_company_forest_wolves:0 "Forest Wolves"
|
||||
mercenary_company_allemannic_guard:0 "Allemannic Guard"
|
||||
mercenary_company_allemannic_guard_article:0 "the "
|
||||
mercenary_company_almogavars_1:0 "Almogavars of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_almogavars_1_article:0 "the "
|
||||
mercenary_company_almogavars_2:0 "Almogavars of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_almogavars_2_article:0 "the "
|
||||
mercenary_company_almogavars_andalusian_1:0 "Almogavars of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_almogavars_andalusian_1_article:0 "the "
|
||||
mercenary_company_altaic_riders_of_place:0 "Riders of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_altaic_riders_of_place_article:0 "the "
|
||||
mercenary_company_andalusian_treasurers_1:0 "Treasurers of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_andalusian_treasurers_1_article:0 "the "
|
||||
mercenary_company_apabhransa_band:0 "Apabhranśa Band"
|
||||
mercenary_company_apabhransa_band_article:0 "the "
|
||||
mercenary_company_army_of_kylfingar:0 "Army of Kylfingar"
|
||||
mercenary_company_army_of_kylfingar_article:0 "the "
|
||||
mercenary_company_army_of_the_crossing:0 "Army of the Crossing"
|
||||
mercenary_company_army_of_the_crossing_article:0 "the "
|
||||
mercenary_company_army_of_the_ore:0 "Army of the Ore"
|
||||
mercenary_company_army_of_the_ore_article:0 "the "
|
||||
mercenary_company_army_of_the_senator:0 "Army of the Senator"
|
||||
mercenary_company_army_of_the_senator_article:0 "the "
|
||||
mercenary_company_army_under_the_sky:0 "Army Under the Sky"
|
||||
mercenary_company_army_under_the_sky_article:0 "the "
|
||||
mercenary_company_badami_companions:0 "Badami Companions"
|
||||
mercenary_company_badami_companions_article:0 "the "
|
||||
mercenary_company_baltic_band:0 "Baltic Band"
|
||||
mercenary_company_baltic_band_article:0 "the "
|
||||
mercenary_company_band_of_firesmoke:0 "Band of Firesmoke"
|
||||
mercenary_company_band_of_firesmoke_article:0 "the "
|
||||
mercenary_company_band_of_horned_welshmen:0 "Band of the Horn"
|
||||
mercenary_company_band_of_horned_welshmen_article:0 "the "
|
||||
mercenary_company_band_of_kerns:0 "Band of Kerns"
|
||||
mercenary_company_band_of_kerns_article:0 "the "
|
||||
mercenary_company_band_of_medes:0 "Band of Medes"
|
||||
mercenary_company_band_of_medes_article:0 "the "
|
||||
mercenary_company_band_of_sermaj:0 "Band of Sermaj"
|
||||
mercenary_company_band_of_sermaj_article:0 "the "
|
||||
mercenary_company_band_of_the_arrow_rain:0 "Band of the Arrow Rain"
|
||||
mercenary_company_band_of_the_arrow_rain_article:0 "the "
|
||||
mercenary_company_band_of_the_bay:0 "Band of the Bay"
|
||||
mercenary_company_band_of_the_bay_article:0 "the "
|
||||
mercenary_company_band_of_the_black_monk:0 "Band of the Black Monk"
|
||||
mercenary_company_band_of_the_black_monk_article:0 "the "
|
||||
mercenary_company_band_of_the_brigand_emperor:0 "Band of the Brigand Emperor"
|
||||
mercenary_company_band_of_the_brigand_emperor_article:0 "the "
|
||||
mercenary_company_band_of_the_egg:0 "Band of the Egg"
|
||||
mercenary_company_band_of_the_egg_article:0 "the "
|
||||
mercenary_company_band_of_the_fallen_knez:0 "Band of the Fallen Knez"
|
||||
mercenary_company_band_of_the_fallen_knez_article:0 "the "
|
||||
mercenary_company_band_of_the_father:0 "Band of the Father"
|
||||
mercenary_company_band_of_the_father_article:0 "the "
|
||||
mercenary_company_band_of_the_fields:0 "Band of the Fields"
|
||||
mercenary_company_band_of_the_fields_article:0 "the "
|
||||
mercenary_company_band_of_the_nilgai:0 "Band of the Nilgai"
|
||||
mercenary_company_band_of_the_nilgai_article:0 "the "
|
||||
mercenary_company_band_of_the_seas:0 "Band of the Seas"
|
||||
mercenary_company_band_of_the_seas_article:0 "the "
|
||||
mercenary_company_band_of_tocharoi:0 "Band of Tókharoi"
|
||||
mercenary_company_band_of_tocharoi_article:0 "the "
|
||||
mercenary_company_baranis_company_of_place:0 "Company of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_baranis_company_of_place_article:0 "the "
|
||||
mercenary_company_bedouin_company_of_place:0 "Company of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_bedouin_company_of_place_article:0 "the "
|
||||
mercenary_company_bengal_host:0 "Bengal Host"
|
||||
mercenary_company_bengal_host_article:0 "the "
|
||||
mercenary_company_birchers_of_place:0 "Birchers of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_birchers_of_place_article:0 "the "
|
||||
mercenary_company_black_band:0 "Black Band"
|
||||
mercenary_company_black_band_article:0 "the "
|
||||
mercenary_company_bodyguards_of_gwendolen:0 "Bodyguards of Gwendolen"
|
||||
mercenary_company_bodyguards_of_gwendolen_article:0 "the "
|
||||
mercenary_company_border_reavers_band:0 "Border Reaver's Band"
|
||||
mercenary_company_border_reavers_band_article:0 "the "
|
||||
mercenary_company_border_reivers:0 "Border Reivers"
|
||||
mercenary_company_border_reivers_article:0 "the "
|
||||
mercenary_company_brothers_of_bayan:0 "Brothers of Bayan"
|
||||
mercenary_company_brothers_of_bayan_article:0 "the "
|
||||
mercenary_company_bull:0 "Company of the Bull"
|
||||
mercenary_company_bull_article:0 "the "
|
||||
mercenary_company_butr_place_band:0 "[TITLE.GetNameNoTierNoTooltip] Band"
|
||||
mercenary_company_butr_place_band_article:0 "the "
|
||||
mercenary_company_chastisement_of_place:0 "Chastisement of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_chastisement_of_place_article:0 "the "
|
||||
mercenary_company_compagnia_del_cappalletto:0 "Company of the Hat"
|
||||
mercenary_company_compagnia_del_cappalletto_article:0 "the "
|
||||
mercenary_company_compagnia_della_rosa:0 "Company of the Rose"
|
||||
mercenary_company_compagnia_della_rosa_article:0 "the "
|
||||
mercenary_company_compagnia_della_stella:0 "Company of the Star"
|
||||
mercenary_company_compagnia_della_stella_article:0 "the "
|
||||
mercenary_company_compagnia_di_san_giorgio:0 "Company of Saint George"
|
||||
mercenary_company_compagnia_di_san_giorgio_article:0 "the "
|
||||
mercenary_company_companions_of_the_woods:0 "Companions of the Woods"
|
||||
mercenary_company_companions_of_the_woods_article:0 "the "
|
||||
mercenary_company_company_of_bretons:0 "Company of Bretons"
|
||||
mercenary_company_company_of_bretons_article:0 "the "
|
||||
mercenary_company_company_of_four_kings:0 "Company of Four Kings"
|
||||
mercenary_company_company_of_four_kings_article:0 "the "
|
||||
mercenary_company_company_of_jarl_landless:0 "Company of Jarl Landless"
|
||||
mercenary_company_company_of_jarl_landless_article:0 "the "
|
||||
mercenary_company_company_of_khantys:0 "Company of Khanty"
|
||||
mercenary_company_company_of_kashmir:0 "Company of Kashmir"
|
||||
mercenary_company_company_of_khantys_article:0 "the "
|
||||
mercenary_company_company_of_kvens:0 "Company of Kvens"
|
||||
mercenary_company_company_of_kvens_article:0 "the "
|
||||
mercenary_company_company_of_makran:0 "Company of Makran"
|
||||
mercenary_company_company_of_makran_article:0 "the "
|
||||
mercenary_company_company_of_many_colours:0 "Company of Many Colors"
|
||||
mercenary_company_company_of_many_colours_article:0 "the "
|
||||
mercenary_company_company_of_meroe:0 "Company of Meroe"
|
||||
mercenary_company_company_of_meroe_article:0 "the "
|
||||
mercenary_company_company_of_odisha:0 "Company of Odisha"
|
||||
mercenary_company_company_of_odisha_article:0 "the "
|
||||
mercenary_company_company_of_oleg:0 "Followers of Oleg"
|
||||
mercenary_company_company_of_oleg_article:0 "the "
|
||||
mercenary_company_company_of_rus:0 "Company of Rus"
|
||||
mercenary_company_company_of_rus_article:0 "the "
|
||||
mercenary_company_company_of_sea_crossers:0 "Company of Sea Crossers"
|
||||
mercenary_company_company_of_sea_crossers_article:0 "the "
|
||||
mercenary_company_company_of_shahids:0 "Company of Shahids"
|
||||
mercenary_company_company_of_shahids_article:0 "the "
|
||||
mercenary_company_company_of_shield_and_scian:0 "Company of Shield and Scian"
|
||||
mercenary_company_company_of_shield_and_scian_article:0 "the "
|
||||
mercenary_company_company_of_sogdiana:0 "Company of Sogdiana"
|
||||
mercenary_company_company_of_sogdiana_article:0 "the "
|
||||
mercenary_company_company_of_the_cannibal:0 "Company of the Cannibal"
|
||||
mercenary_company_company_of_the_cannibal_article:0 "the "
|
||||
mercenary_company_company_of_the_cruel_hand:0 "Company of the Cruel Hand"
|
||||
mercenary_company_company_of_the_cruel_hand_article:0 "the "
|
||||
mercenary_company_company_of_the_dead_men:0 "Company of the Dead Men"
|
||||
mercenary_company_company_of_the_dead_men_article:0 "the "
|
||||
mercenary_company_company_of_the_deeplands:0 "Company of the Deeplands"
|
||||
mercenary_company_company_of_the_deeplands_article:0 "the "
|
||||
mercenary_company_company_of_the_delta:0 "Company of the Delta"
|
||||
mercenary_company_company_of_the_delta_article:0 "the "
|
||||
mercenary_company_company_of_the_dog:0 "Company of the Dog"
|
||||
mercenary_company_company_of_the_dog_article:0 "the "
|
||||
mercenary_company_company_of_the_exile:0 "Company of the Exile"
|
||||
mercenary_company_company_of_the_exile_article:0 "the "
|
||||
mercenary_company_company_of_the_gambia:0 "Company of the Gambra"
|
||||
mercenary_company_company_of_the_gambia_article:0 "the "
|
||||
mercenary_company_company_of_the_ganges:0 "Company of the Ganges"
|
||||
mercenary_company_company_of_the_ganges_article:0 "the "
|
||||
mercenary_company_company_of_the_ghats:0 "Company of the Ghats"
|
||||
mercenary_company_company_of_the_ghats_article:0 "the "
|
||||
mercenary_company_company_of_the_goad:0 "Company of the Goad"
|
||||
mercenary_company_company_of_the_goad_article:0 "the "
|
||||
mercenary_company_company_of_the_great_rann:0 "Company of the Great Rann"
|
||||
mercenary_company_company_of_the_great_rann_article:0 "the "
|
||||
mercenary_company_company_of_the_kings_son:0 "Company of the King's Son"
|
||||
mercenary_company_company_of_the_kings_son_article:0 "the "
|
||||
mercenary_company_company_of_the_koyil:0 "Company of the Koyil"
|
||||
mercenary_company_company_of_the_koyil_article:0 "the "
|
||||
mercenary_company_company_of_the_leopard:0 "Company of the Leopard"
|
||||
mercenary_company_company_of_the_leopard_article:0 "the "
|
||||
mercenary_company_company_of_the_oasis:0 "Company of the Oasis"
|
||||
mercenary_company_company_of_the_oasis_article:0 "the "
|
||||
mercenary_company_company_of_the_punjab:0 "Company of the Punjab"
|
||||
mercenary_company_company_of_the_punjab_article:0 "the "
|
||||
mercenary_company_company_of_the_saint:0 "Company of the Saint"
|
||||
mercenary_company_company_of_the_saint_article:0 "the "
|
||||
mercenary_company_company_of_the_skull_cup:0 "Company of the Skull Cup"
|
||||
mercenary_company_company_of_the_skull_cup_article:0 "the "
|
||||
mercenary_company_company_of_the_staff:0 "Company of the Staff"
|
||||
mercenary_company_company_of_the_staff_article:0 "the "
|
||||
mercenary_company_company_of_the_stalo:0 "Company of the Stalo"
|
||||
mercenary_company_company_of_the_stalo_article:0 "the "
|
||||
mercenary_company_company_of_the_stone_anchor:0 "Company of the Stone Anchor"
|
||||
mercenary_company_company_of_the_stone_anchor_article:0 "the "
|
||||
mercenary_company_company_of_the_stout_horse:0 "Company of the Stout Horse"
|
||||
mercenary_company_company_of_the_stout_horse_article:0 "the "
|
||||
mercenary_company_company_of_the_tiger:0 "Company of the Tiger"
|
||||
mercenary_company_company_of_the_tiger_article:0 "the "
|
||||
mercenary_company_company_of_the_yurt:0 "Company of the Yurt"
|
||||
mercenary_company_company_of_the_yurt_article:0 "the "
|
||||
mercenary_company_counts_exiles:0 "Count's Exiles"
|
||||
mercenary_company_counts_exiles_article:0 "the "
|
||||
mercenary_company_daylamite_company:0 "Daylamite Company"
|
||||
mercenary_company_daylamite_company_article:0 "the "
|
||||
mercenary_company_default:0 "[CULTURE.GetNameNoTooltip] Band of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_desert_brethren:0 "Desert Brethren"
|
||||
mercenary_company_desert_brethren_article:0 "the "
|
||||
mercenary_company_dreamers_of_the_jog:0 "Dreamers of the Jog"
|
||||
mercenary_company_dreamers_of_the_jog_article:0 "the "
|
||||
mercenary_company_druzynan_host:0 "Drużynan Host"
|
||||
mercenary_company_druzynan_host_article:0 "the "
|
||||
mercenary_company_finnish_band:0 "Finnish Band"
|
||||
mercenary_company_finnish_band_article:0 "the "
|
||||
mercenary_company_flemish_band:0 "Flemish Band"
|
||||
mercenary_company_flemish_band_article:0 "the "
|
||||
mercenary_company_followers_of_sundiata:0 "Followers of Sundiata"
|
||||
mercenary_company_followers_of_sundiata_article:0 "the "
|
||||
mercenary_company_followers_of_the_priest_king:0 "Followers of the Priest King"
|
||||
mercenary_company_followers_of_the_priest_king_article:0 "the "
|
||||
mercenary_company_free_company_of_the_pospolite:0 "Free Company of the Pospolite"
|
||||
mercenary_company_free_company_of_the_pospolite_article:0 "the "
|
||||
mercenary_company_freelances_of_brandys:0 "Free Lances of Brandýs"
|
||||
mercenary_company_freelances_of_brandys_article:0 "the "
|
||||
mercenary_company_french:0 "Company of the Rooster"
|
||||
mercenary_company_french_article:0 "the "
|
||||
mercenary_company_french_band_1:0 "Band of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_french_band_1_article:0 "the "
|
||||
mercenary_company_french_band_2:0 "[TITLE.GetNameNoTierNoTooltip] Band"
|
||||
mercenary_company_french_band_2_article:0 "the "
|
||||
mercenary_company_gallowglasses:0 "Gallowglasses"
|
||||
mercenary_company_gallowglasses_article:0 "the "
|
||||
mercenary_company_geezan_company:0 "Ge'ezan Company"
|
||||
mercenary_company_geezan_company_article:0 "the "
|
||||
mercenary_company_ghilman:0 "Ghilman"
|
||||
mercenary_company_ghilman_article:0 "the "
|
||||
mercenary_company_gondershe_band:0 "Gondershe Band"
|
||||
mercenary_company_gondershe_band_article:0 "the "
|
||||
mercenary_company_gota_band:0 "Göta Band"
|
||||
mercenary_company_gota_band_article:0 "the "
|
||||
mercenary_company_gran_companyia_catalana:0 "Great Catalan Company"
|
||||
mercenary_company_gran_companyia_catalana_article:0 "the "
|
||||
mercenary_company_great_company:0 "Great Company"
|
||||
mercenary_company_great_company_article:0 "the "
|
||||
mercenary_company_guardians_of_almnara:0 "Guardians of Almnara"
|
||||
mercenary_company_guardians_of_almnara_article:0 "the "
|
||||
mercenary_company_guards_of_rama_setu:0 "Guards of Rama Setu"
|
||||
mercenary_company_guards_of_rama_setu_article:0 "the "
|
||||
mercenary_company_harappan_band:0 "Harappan Band"
|
||||
mercenary_company_harappan_band_article:0 "the "
|
||||
mercenary_company_hawkwoods_band:0 "Hawkwood's Band"
|
||||
mercenary_company_hengist_retinue:0 "Retinue of Hengist"
|
||||
mercenary_company_hengist_retinue_article:0 "the "
|
||||
mercenary_company_herder_company:0 "Herder Company"
|
||||
mercenary_company_herder_company_article:0 "the "
|
||||
mercenary_company_heruli:0 "Herules"
|
||||
mercenary_company_heruli_article:0 "the "
|
||||
mercenary_company_hindustani_band:1 "Kannauji Band"
|
||||
mercenary_company_hindustani_band_article:0 "the "
|
||||
mercenary_company_hoplites_of_place:0 "Hoplites of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_hoplites_of_place_article:0 "the "
|
||||
mercenary_company_horsas_band:0 "Band of Horsa"
|
||||
mercenary_company_horsas_band_article:0 "the "
|
||||
mercenary_company_host_of_komi:0 "Host of Komi"
|
||||
mercenary_company_host_of_komi_article:0 "the "
|
||||
mercenary_company_host_of_sangala:0 "Host of Sangala"
|
||||
mercenary_company_host_of_sangala_article:0 "the "
|
||||
mercenary_company_host_of_the_nile:0 "Host of the Nile"
|
||||
mercenary_company_host_of_the_nile_article:0 "the "
|
||||
mercenary_company_host_of_the_viscount:0 "Host of the Viscount"
|
||||
mercenary_company_host_of_the_viscount_article:0 "the "
|
||||
mercenary_company_host_of_varangians:0 "Varangian Host"
|
||||
mercenary_company_host_of_varangians_article:0 "the "
|
||||
mercenary_company_huscarls_of_the_sea:0 "Huscarls of the Sea"
|
||||
mercenary_company_huscarls_of_the_sea_article:0 "the "
|
||||
mercenary_company_immortals_of_place:0 "Immortals of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_immortals_of_place_article:0 "the "
|
||||
mercenary_company_iron_arms_company:0 "Iron Arm's Company"
|
||||
mercenary_company_iron_arms_company_article:0 "the "
|
||||
mercenary_company_karjala_company:0 "Karjala Company"
|
||||
mercenary_company_karjala_company_article:0 "the "
|
||||
mercenary_company_keepers_of_the_lighthouse:0 "Keepers of the Lighthouse"
|
||||
mercenary_company_keepers_of_the_lighthouse_article:0 "the "
|
||||
mercenary_company_khanty_host:0 "Khanty Host"
|
||||
mercenary_company_khanty_host_article:0 "the "
|
||||
mercenary_company_khorasan_band:0 "Khorasani Band"
|
||||
mercenary_company_khorasan_band_article:0 "the "
|
||||
mercenary_company_kievan_band:1 "Kyivan Band"
|
||||
mercenary_company_kievan_band_article:0 "the "
|
||||
mercenary_company_kushite_band:0 "Kushite Band"
|
||||
mercenary_company_kushite_band_article:0 "the "
|
||||
mercenary_company_lawgochs_followers:0 "Lawgoch's Followers"
|
||||
mercenary_company_madhmanns_company:0 "Madhmann's Company"
|
||||
mercenary_company_mamluks:0 "Mamluks"
|
||||
mercenary_company_mamluks_article:0 "the "
|
||||
mercenary_company_manglabites:0 "Manglabites"
|
||||
mercenary_company_manglabites_article:0 "the "
|
||||
mercenary_company_marchers_of_wasconia:0 "Marchers of Wasconia"
|
||||
mercenary_company_marchers_of_wasconia_article:0 "the "
|
||||
mercenary_company_mawali_band:0 "Mawali Band"
|
||||
mercenary_company_mawali_band_article:0 "the "
|
||||
mercenary_company_moksha_archer_company:0 "Moksha Archer Company"
|
||||
mercenary_company_moksha_archer_company_article:0 "the "
|
||||
mercenary_company_nafarroako_konpainia:0 "Navarrese Company"
|
||||
mercenary_company_nafarroako_konpainia_article:0 "the "
|
||||
mercenary_company_nenet_band:0 "Nenet Band"
|
||||
mercenary_company_nenet_band_article:0 "the "
|
||||
mercenary_company_noba_company:0 "Noba Company"
|
||||
mercenary_company_noba_company_article:0 "the "
|
||||
mercenary_company_normans_of_drengot:0 "Normans of Drengot"
|
||||
mercenary_company_normans_of_drengot_article:0 "the "
|
||||
mercenary_company_north_sea_reavers:0 "North Sea Reavers"
|
||||
mercenary_company_north_sea_reavers_article:0 "the "
|
||||
mercenary_company_oder_band:0 "Oder Free Company"
|
||||
mercenary_company_oder_band_article:0 "the "
|
||||
mercenary_company_of_the_brabancon_wolf:0 "Company of the Brabançon Wolf"
|
||||
mercenary_company_of_the_brabancon_wolf_article:0 "the "
|
||||
mercenary_company_oriya_band:0 "Oryia Band"
|
||||
mercenary_company_oriya_band_article:0 "the "
|
||||
mercenary_company_place_cataphracts:0 "[TITLE.GetNameNoTierNoTooltip] Cataphracts"
|
||||
mercenary_company_place_cataphracts_article:0 "the "
|
||||
mercenary_company_place_horde:0 "[TITLE.GetNameNoTierNoTooltip] Horde"
|
||||
mercenary_company_place_horde_article:0 "the "
|
||||
mercenary_company_queens_hird:0 "Queen's Hird"
|
||||
mercenary_company_queens_hird_article:0 "the "
|
||||
mercenary_company_raiders_of_caspia:0 "Raiders of Caspia"
|
||||
mercenary_company_raiders_of_caspia_article:0 "the "
|
||||
mercenary_company_rajaputra_band:0 "Rajaputra Band"
|
||||
mercenary_company_rajaputra_band_article:0 "the "
|
||||
mercenary_company_redshanks:0 "Redshanks"
|
||||
mercenary_company_redshanks_article:0 "the "
|
||||
mercenary_company_rice_grain_band:0 "Rice Grain Band"
|
||||
mercenary_company_rice_grain_band_article:0 "the "
|
||||
mercenary_company_riders_of_the_coast:0 "Riders of the Coast"
|
||||
mercenary_company_riders_of_the_coast_article:0 "the "
|
||||
mercenary_company_riders_of_the_mountains:0 "Riders of the Mountains"
|
||||
mercenary_company_riders_of_the_mountains_article:0 "the "
|
||||
mercenary_company_routiers_1:0 "Routiers of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_routiers_1_article:0 "the "
|
||||
mercenary_company_routiers_of_the_archpriest:0 "Routiers of the Archpriest"
|
||||
mercenary_company_routiers_of_the_archpriest_article:0 "the "
|
||||
mercenary_company_sahelian_band:0 "Sahelian Band"
|
||||
mercenary_company_sahelian_band_article:0 "the "
|
||||
mercenary_company_sarkans_of_place:0 "Sarkans of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_sarkans_of_place_article:0 "the "
|
||||
mercenary_company_servants_of_the_vatandar:0 "Servants of the Vatandar"
|
||||
mercenary_company_servants_of_the_vatandar_article:0 "the "
|
||||
mercenary_company_sheperds_of_the_romans:0 "Shepherds of the Romans"
|
||||
mercenary_company_sheperds_of_the_romans_article:0 "the "
|
||||
mercenary_company_slaughterers:0 "Slaughterers"
|
||||
mercenary_company_slaughterers_article:0 "the "
|
||||
mercenary_company_sogdian_warriors:0 "Sogdian Warriors"
|
||||
mercenary_company_sogdian_warriors_article:0 "the "
|
||||
mercenary_company_steppe_dancers_band:0 "Steppe Dancer's Band"
|
||||
mercenary_company_steppe_dancers_band_article:0 "the "
|
||||
mercenary_company_stratioti_of_place_1:0 "Stratioti of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_stratioti_of_place_1_article:0 "the "
|
||||
mercenary_company_stratioti_of_place_2:0 "Band of [TITLE.GetNameNoTierNoTooltip] Stratioti"
|
||||
mercenary_company_stratioti_of_place_2_article:0 "the "
|
||||
mercenary_company_swiss_guard:0 "Swiss Guard"
|
||||
mercenary_company_swiss_guard_article:0 "the "
|
||||
mercenary_company_tard_venus_1:0 "Tard-Venus de [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_tard_venus_1_article:0 "the "
|
||||
mercenary_company_terrors_of_tamilakam:0 "Terrors of Tamilakam"
|
||||
mercenary_company_terrors_of_tamilakam_article:0 "the "
|
||||
mercenary_company_the_followers_from_place:0 "Followers from [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_the_followers_from_place_article:0 "the "
|
||||
mercenary_company_the_longbeard_band:0 "Longbeard Band"
|
||||
mercenary_company_the_longbeard_band_article:0 "the "
|
||||
mercenary_company_the_ten_thousand:0 "Ten Thousand"
|
||||
mercenary_company_the_ten_thousand_article:0 "the "
|
||||
mercenary_company_the_wanderers:0 "Wanderers"
|
||||
mercenary_company_the_wanderers_article:0 "the "
|
||||
mercenary_company_thinglith:0 "Thinglith"
|
||||
mercenary_company_thinglith_article:0 "the "
|
||||
mercenary_company_tigers_of_place:0 "Tigers of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_tigers_of_place_article:0 "the "
|
||||
mercenary_company_tigrayit_band:0 "Tigrayit Band"
|
||||
mercenary_company_tigrayit_band_article:0 "the "
|
||||
mercenary_company_true_khans_faithful:0 "True Khan's Faithful"
|
||||
mercenary_company_true_khans_faithful_article:0 "the "
|
||||
mercenary_company_mongolic_riders_of_place:0 "Riders of Mongol [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_turkic_riders_of_place:0 "Turkic Riders of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_mongolic_riders_of_place_article:0 "the "
|
||||
mercenary_company_tungabhadra_band:0 "Tungabhadra Gang"
|
||||
mercenary_company_tungabhadra_band_article:0 "the "
|
||||
mercenary_company_union_of_swords:0 "Union of Swords"
|
||||
mercenary_company_union_of_swords_article:0 "the "
|
||||
mercenary_company_velaikkarar_of_place:0 "Velaikkarar of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_velaikkarar_of_place_article:0 "the "
|
||||
mercenary_company_veterans_of_chaldia:0 "Veterans of Chaldia"
|
||||
mercenary_company_veterans_of_chaldia_article:0 "the "
|
||||
mercenary_company_veterans_of_the_marches:0 "Veterans of the Marches"
|
||||
mercenary_company_veterans_of_the_marches_article:0 "the "
|
||||
mercenary_company_wakes_guard:0 "Wake's Guard"
|
||||
mercenary_company_warband_of_the_great_hall:0 "Warband of the Great Hall"
|
||||
mercenary_company_warband_of_the_great_hall_article:0 "the "
|
||||
mercenary_company_warriors_of_zaranj:0 "Warriors of Zaranj"
|
||||
mercenary_company_warriors_of_zaranj_article:0 "the "
|
||||
mercenary_company_wayfarers_of_place:0 "Wayfarers of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_wayfarers_of_place_article:0 "the "
|
||||
mercenary_company_westwards_band:0 "Westwards Band"
|
||||
mercenary_company_westwards_band_article:0 "the "
|
||||
mercenary_company_white_company:0 "White Company"
|
||||
mercenary_company_white_company_article:0 "the "
|
||||
mercenary_false_earls_company:0 "Company of the False-Earl"
|
||||
mercenary_false_earls_company_article:0 "the "
|
||||
mercenary_company_burmese_host:0 "Burmese Host"
|
||||
mercenary_company_company_of_the_irrawaddy:0 "Company of the Irrawaddy"
|
||||
mercenary_company_company_of_the_irrawaddy_article:0 "the "
|
||||
mercenary_company_host_of_kashmir:0 "Host of Kashmir"
|
||||
mercenary_company_host_of_kashmir_article:0 "the "
|
||||
mercenary_company_beja_place_band:0 "Beja Place Band"
|
||||
mercenary_company_company_of_the_chad:0 "Company of the Chad"
|
||||
mercenary_company_company_of_the_chad_article:0 "the "
|
||||
mercenary_company_followers_of_bayajida:0 "Followers of Bayajida"
|
||||
mercenary_company_mon_host:0 "Mon Host"
|
||||
mercenary_sadhuim_company:0 "Sadhuim Company"
|
||||
mercenary_sadhuim_company_article:0 "the "
|
||||
mercenary_company_of_the_valley:0 "Company of the Valley"
|
||||
mercenary_company_of_the_valley_article:0 "the "
|
||||
mercenary_company_arakan_band:0 "Arakan Band"
|
||||
mercenary_company_sardinian_band:0 "Sardinian Band"
|
||||
mercenary_company_sardinian_band_article:0 "the "
|
||||
mercenary_company_condottiere_band:1 "[CULTURE.GetNameNoTooltip] Condottiere Band"
|
||||
mercenary_company_condottiere_band_article:0 "the "
|
||||
mercenary_company_sicilian_band:0 "Sicilian Band"
|
||||
mercenary_company_sicilian_band_article:0 "the "
|
||||
mercenary_company_freelances_of_velehrad:0 "Freelances of Velehrad"
|
||||
mercenary_company_freelances_of_velehrad_article:0 "the "
|
||||
mercenary_company_army_of_morava_bend:0 "Army of Morava Bend"
|
||||
mercenary_company_army_of_morava_bend_article:0 "the "
|
||||
mercenary_company_company_of_the_faithbearers:0 "Company of the Faithbearers"
|
||||
mercenary_company_company_of_the_faithbearers_article:0 "the "
|
||||
mercenary_company_company_of_bukhara:0 "Company of Bukhara"
|
||||
mercenary_company_company_of_bukhara_article:0 "the "
|
||||
mercenary_company_dehqan_warriors:0 "Dehqan Warriors"
|
||||
mercenary_company_dehqan_warriors_article:0 "the "
|
||||
mercenary_company_company_of_khwarezm:0 "Company of Khwarezm"
|
||||
mercenary_company_company_of_khwarezm_article:0 "the "
|
||||
mercenary_company_khwarezmian_warriors:0 "Khwarezmian Warriors"
|
||||
mercenary_company_khwarezmian_warriors_article:0 "the "
|
||||
mercenary_company_teutonic_brotherhood:0 "Teutonic Brotherhood"
|
||||
mercenary_company_teutonic_brotherhood_article:0 "the "
|
||||
mercenary_company_saxon_steelbearers:0 "Saxon Steelbearers"
|
||||
mercenary_company_saxon_steelbearers_article:0 "the "
|
||||
mercenary_company_hansa_guard:0 "Hansa Guard"
|
||||
mercenary_company_hansa_guard_article:0 "the "
|
||||
mercenary_company_sons_of_widukind:0 "Sons of Widukind"
|
||||
mercenary_company_sons_of_widukind_article:0 "the "
|
||||
mercenary_company_franconian_company:0 "Franconian Company"
|
||||
mercenary_company_franconian_company_article:0 "the "
|
||||
mercenary_company_thuringian_blades:0 "Thuringian Blades"
|
||||
mercenary_company_thuringian_blades_article:0 "the "
|
||||
mercenary_company_rhenish_band:0 "Rhenish Band"
|
||||
mercenary_company_rhenish_band_article:0 "the "
|
||||
mercenary_company_new_franks:0 "New Franks"
|
||||
mercenary_company_new_franks_article:0 "the "
|
||||
mercenary_company_swabian_band:0 "Swabian Band"
|
||||
mercenary_company_swabian_band_article:0 "the "
|
||||
mercenary_company_alsace_fighters:0 "Alsace Fighters"
|
||||
mercenary_company_alsace_fighters_article:0 "the "
|
||||
mercenary_company_alemannic_sellswords:0 "Alemannic Sellswords"
|
||||
mercenary_company_alemannic_sellswords_article:0 "the "
|
||||
mercenary_company_helvetic_guard:0 "Helvetic Guard"
|
||||
mercenary_company_helvetic_guard_article:0 "the "
|
||||
mercenary_company_bavarian_band:0 "Bavarian Band"
|
||||
mercenary_company_bavarian_band_article:0 "the "
|
||||
mercenary_company_austrian_company:0 "Austrian Company"
|
||||
mercenary_company_austrian_company_article:0 "the "
|
||||
mercenary_company_tyrol_warriors:0 "Tyrol Warriors"
|
||||
mercenary_company_tyrol_warriors_article:0 "the "
|
||||
mercenary_company_styrian_panthers:0 "Styrian Panthers"
|
||||
mercenary_company_styrian_panthers_article:0 "the "
|
||||
mercenary_company_woad_raiders:0 "Woad Raiders"
|
||||
mercenary_company_woad_raiders_article:0 "the "
|
||||
mercenary_company_ashanti_band:0 "Ashanti Band"
|
||||
mercenary_company_ashanti_band_article:0 "the "
|
||||
mercenary_company_company_of_the_volta:0 "Company of the Volta"
|
||||
mercenary_company_company_of_the_volta_article:0 "the "
|
||||
mercenary_company_followers_of_akwei:0 "Followers of Akwei"
|
||||
mercenary_company_followers_of_akwei_article:0 "the "
|
||||
mercenary_company_company_of_awkar:0 "Company of Awkar"
|
||||
mercenary_company_company_of_awkar_article:0 "the "
|
||||
mercenary_company_followers_of_kayamagha:0 "Followers of Kayamagha"
|
||||
mercenary_company_followers_of_kayamagha_article:0 "the "
|
||||
mercenary_company_yoruba_band:0 "Yoruba Band"
|
||||
mercenary_company_yoruba_band_article:0 "the "
|
||||
mercenary_company_company_of_the_niger:0 "Company of the Niger"
|
||||
mercenary_company_company_of_the_niger_article:0 "the "
|
||||
mercenary_company_followers_of_oduduwa:0 "Followers of Oduduwa"
|
||||
mercenary_company_followers_of_oduduwa_article:0 "the "
|
||||
mercenary_company_band_of_the_panther:0 "Band of the Panther"
|
||||
mercenary_company_band_of_the_panther_article:0 "the"
|
||||
mercenary_company_hammerbearers:0 "Hammer bearers"
|
||||
mercenary_company_hammerbearers_article:0 "the"
|
||||
mercenary_company_carantanian_white_cloaks:0 "Carantanian White Cloaks"
|
||||
mercenary_company_carantanian_white_cloaks_article:0 "the"
|
||||
mercenary_company_barge_raiders: "Barge Raiders"
|
||||
mercenary_company_barge_raiders_article: "the"
|
||||
mercenary_company_bloody_reeds: "Bloody Reeds"
|
||||
mercenary_company_bloody_reeds_article: "the"
|
||||
mercenary_company_trampling_gazelles: "Trampling Gazelles"
|
||||
mercenary_company_trampling_gazelles_article: "the"
|
||||
mercenary_company_cretans: "Cretans"
|
||||
mercenary_company_cretans_article: "the "
|
||||
mercenary_company_vanguard_of_kilwa: "Vanguard of Kilwa"
|
||||
mercenary_company_vanguard_of_kilwa_article: "the "
|
||||
mercenary_company_sofala_guardians: "Sofala Guardians"
|
||||
mercenary_company_sofala_guardians_article: "the "
|
||||
mercenary_company_league_of_gods_house: "League of God's House"
|
||||
mercenary_company_league_of_gods_house_article: "the "
|
||||
mercenary_company_gray_league: "Gray League"
|
||||
mercenary_company_gray_league_article: "the "
|
||||
mercenary_company_rhaetian_column: "Rhaetian Column"
|
||||
mercenary_company_rhaetian_column_article: "the "
|
||||
|
||||
hireable_ruler_is_mercenary_company_captain_blocker: "@warning_icon! #X [CHARACTER.GetShortUINameNoTooltip] is the captain of a [mercenary_company|e]#!"
|
||||
hireable_ruler_no_mercenary_government_rule_blocker: "@warning_icon! #X [CHARACTER.GetNamePossessiveOrMy] [government|e] is #bold not#! allow contracted mercenary work.#!"
|
||||
hireable_ruler_you_are_not_at_war_blocker: "@warning_icon! #X $NOT_I_AM_AT_WAR_TRIGGER$#!"
|
||||
|
||||
|
||||
###### NEOW ######
|
||||
mercenary_company_free_batallion_of_place:0 "Free Batallion of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_free_batallion_of_place_article:0 "the "
|
||||
mercenary_company_free_batallion_of_place:0 "Free Guard's Batallion of Insterburg"
|
||||
mercenary_company_free_batallion_of_place_article:0 "the "
|
||||
mercenary_company_rota_of_rus:0 "Russkaya Rota"
|
||||
mercenary_company_rota_of_rus_article:0 "the "
|
||||
mercenary_company_akrítai:0 "Akrítai"
|
||||
mercenary_company_akrítai_article: "the "
|
||||
mercenary_company_cheroúli:0 "Eroúli"
|
||||
mercenary_company_cheroúli_article: "the "
|
||||
mercenary_company_óplitis_of_place:0 "Oplítes of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_hoplites_of_place_article:0 "the "
|
||||
|
|
@ -1,403 +0,0 @@
|
|||
l_english:
|
||||
message_filter: "Message Filter"
|
||||
message_filter_generic_interface_message_good: "@catch_all_icon! Generic Good Messages"
|
||||
message_filter_generic_interface_message_good_desc: "A positive effect belonging to no distinct category"
|
||||
message_filter_generic_interface_message_bad: "@catch_all_icon! Generic Bad Messages"
|
||||
message_filter_generic_interface_message_bad_desc: "A negative effect belonging to no distinct category"
|
||||
message_filter_generic_interface_message_neutral: "@catch_all_icon! Generic Neutral Messages"
|
||||
message_filter_generic_interface_message_neutral_desc: "A neutral effect belonging to no distinct category"
|
||||
# CHARACTER
|
||||
message_filter_heir_change: "@heir_icon! New Heir"
|
||||
message_filter_heir_change_desc: "Your [player_heir|E] changes"
|
||||
message_filter_character_level_change: "@prestige_level_5_icon! Level of Fame /[GetLocalPlayerPietyTextIcon]Devotion"
|
||||
message_filter_character_level_change_desc: "Your [prestige_level|E] or [piety_level|E] changes"
|
||||
message_filter_character_lifestyle: "@lifestyle_icon! Lifestyle Perks"
|
||||
message_filter_character_lifestyle_desc: "You gain a [lifestyle|E] [perk|E]"
|
||||
message_filter_character_nickname: "@nickname_icon! Nickname"
|
||||
message_filter_character_nickname_desc: "You gain or lose a [nickname|E]"
|
||||
message_filter_character_stress: "@stress_icon! Stress"
|
||||
message_filter_character_stress_desc: "You gain or lose [stress|E]"
|
||||
message_filter_secondary_character_stress: "@stress_icon! Courtier Stress"
|
||||
message_filter_secondary_character_stress_desc: "A Courtier gains or loses [stress|E]"
|
||||
message_filter_character_trait: "@personality_icon! Traits"
|
||||
message_filter_character_trait_desc: "You gain or lose a [trait|E]"
|
||||
message_filter_relationship_gained: "@friend_icon! Relationships"
|
||||
message_filter_relationship_gained_desc: "You begin or end a [relationship|E] with another character"
|
||||
message_filter_character_health: "@health_icon! Health"
|
||||
message_filter_character_health_desc: "Your [health|E] changes"
|
||||
# FAMILY
|
||||
message_filter_child_born: "@child_icon! Child Born"
|
||||
message_filter_child_born_desc: "You father or give birth to a [child|E]"
|
||||
message_filter_grandchild_born: "@child_icon! Grandchild Born"
|
||||
message_filter_grandchild_born_desc: "Your [child|E] fathers or gives birth to their own child"
|
||||
message_filter_child_language: "@child_icon! Child Languages"
|
||||
message_filter_child_language_desc: "Progress of [children|E] learning [languages|E]"
|
||||
message_filter_known_pregnancy: "@child_icon! Spouse Pregnancy"
|
||||
message_filter_known_pregnancy_desc: "Your [spouse|E] falls pregnant"
|
||||
message_filter_family_became_concubine: "@concubine_icon! Close Family Becomes Concubine"
|
||||
message_filter_family_became_concubine_desc: "A [close_family|E] member is taken as a [concubine|E]"
|
||||
message_filter_court_contracted_epidemic: "@epidemic_icon! Court Contraction"
|
||||
message_filter_court_contracted_epidemic_desc: "A [courtier|E] contracts a [epidemic|E]"
|
||||
message_filter_court_recover_epidemic: "@epidemic_icon! Court Recovery"
|
||||
message_filter_court_recover_epidemic_desc: "A [courtier|E] recovers from a [epidemic|E]"
|
||||
# COUNCIL
|
||||
message_filter_councillor_ongoing: "@council_icon! Councillor Side Effects"
|
||||
message_filter_councillor_ongoing_desc: "Effects of [councillor|E] [councillor_task_possible_side_effects|E]"
|
||||
message_filter_council_task: "@council_icon! Councillor Tasks"
|
||||
message_filter_council_task_desc: "The progress of an ongoing [councillor_task|E] changes"
|
||||
message_filter_councillor: "@council_icon! Councillor Changes"
|
||||
message_filter_councillor_desc: "One of your [councillors|E] is appointed or leaves"
|
||||
message_filter_councillor_liege: "@council_icon! Held Council Seats"
|
||||
message_filter_councillor_liege_desc: "You are appointed or removed from your [liege_possessive|E] [council|E]"
|
||||
# COURT
|
||||
message_filter_courtier_arrived: "@guest_icon! Guest Arrives"
|
||||
message_filter_courtier_arrived_desc: "A [guest|E] arrives at your [court|E]"
|
||||
message_filter_courtier_arrived_notable: "@guest_icon! Notable Guests"
|
||||
message_filter_courtier_arrived_notable_desc: "A noteworthy [guest|E] arrives at your [court|E]"
|
||||
message_filter_courtier_leaving: "@guest_icon! Guest Leaves"
|
||||
message_filter_courtier_leaving_desc: "A [guest|E] leaves your [court|E]"
|
||||
message_filter_courtier_child_of_age: "@child_icon! Courtier Coming of Age"
|
||||
message_filter_courtier_child_of_age_desc: "A non-[dynasty|E] member [child|E] comes of age in your [court|E]"
|
||||
message_filter_courtier_court_trait: "@royal_court_icon! Court Type Traits"
|
||||
message_filter_courtier_court_trait_desc: "A [courtier|E] gains a [court_type_trait|E]"
|
||||
message_filter_court_amenity: "@royal_court_icon! Amenities"
|
||||
message_filter_court_amenity_desc: "Your [court_amenities|E] change"
|
||||
message_filter_court_language: "@royal_court_icon! Language"
|
||||
message_filter_court_language_desc: "Your [court_language|E] changes, or is adopted or replaced by another [realm|E]"
|
||||
message_filter_court_grandeur: "@royal_court_icon! Grandeur"
|
||||
message_filter_court_grandeur_desc: "Your [court_grandeur|E] changes"
|
||||
message_filter_court_position_held: "@jester_icon! Held Positions"
|
||||
message_filter_court_position_held_desc: "You gain or lose a [court_position|E]"
|
||||
message_filter_court_position: "@jester_icon! Positions"
|
||||
message_filter_court_position_desc: "A hired [court_position|E] employee changes"
|
||||
message_filter_court_inspiration: "@inspiration_icon! Inspirations"
|
||||
message_filter_court_inspiration_desc: "A member of your [court|E] gains an [inspiration|E]"
|
||||
# HOOK
|
||||
message_filter_hook_on_me: "@weak_hook_icon! Hooks on Me"
|
||||
message_filter_hook_on_me_desc: "Another character gains or loses a [hook|E] on me"
|
||||
message_filter_hook_on_other: "@weak_hook_icon! Hooks on Others"
|
||||
message_filter_hook_on_other_desc: "I gain or lose a [hook|E] on another character"
|
||||
# MARRIAGE
|
||||
message_filter_marriage_ended: "@marriage_icon! Marriage Ends"
|
||||
message_filter_marriage_ended_desc: "Your [marriage|E] or [betrothal|E] ends"
|
||||
message_filter_marriage_ended_heir: "@marriage_icon! Heir's Marriage Ends"
|
||||
message_filter_marriage_ended_heir_desc: "Your [primary_heir_possessive|E] [marriage|E] or [betrothal|E] ends"
|
||||
message_filter_marriage_started: "@marriage_icon! Marriage Starts"
|
||||
message_filter_marriage_started_desc: "You [marry|E] another character"
|
||||
message_filter_family_marriage_started: "@marriage_icon! Close Family Marriage"
|
||||
message_filter_family_marriage_started_desc: "A [close_family|E] member [marries|E]"
|
||||
# DYNASTY
|
||||
message_filter_dynasty_cadet_created: "@dynasty_icon_alt! Cadet Branches"
|
||||
message_filter_dynasty_cadet_created_desc: "A [cadet_branch|E] of your [dynasty|E] is created"
|
||||
message_filter_dynasty_head_change: "@dynasty_icon_alt! New Dynasty Head"
|
||||
message_filter_dynasty_head_change_desc: "Your [dynast|E] changes"
|
||||
message_filter_dynasty_perk: "@dynasty_perk_icon! Legacy Perks"
|
||||
message_filter_dynasty_perk_desc: "Your [dynasty|E] gains or loses a [dynasty_perk|E]"
|
||||
message_filter_dynasty_prestige: "@dynasty_prestige_icon_5! Level of Splendor"
|
||||
message_filter_dynasty_prestige_desc: "Your [dynasty|E] gains or loses a [dynasty_prestige_level|E]"
|
||||
message_filter_house_feud_status: "@dynasty_icon! House Feud"
|
||||
message_filter_house_feud_status_desc: "Updates on the status of ongoing [house_feuds|E]"
|
||||
message_filter_house_head_change: "@dynasty_icon! House Head"
|
||||
message_filter_house_head_change_desc: "Your [house_head|E] changes"
|
||||
message_filter_house_unity_change: "@dynasty_house_unity! Unity Change"
|
||||
message_filter_house_unity_change_desc: "Your [house_unity|E] increases or decreases"
|
||||
message_filter_house_unity_stage: "@dynasty_house_unity! Unity Level"
|
||||
message_filter_house_unity_stage_desc: "Your [house_unity_level|E] changes"
|
||||
message_filter_dynasty_child_of_age: "@dynasty_icon_alt! Coming of Age"
|
||||
message_filter_dynasty_child_of_age_desc: "A [child|E] of your [dynasty|E] comes of age in your [court|E]"
|
||||
# DEATH
|
||||
message_filter_death_family: "@death_icon! Close Family"
|
||||
message_filter_death_family_desc: "A [close_family|E] member dies"
|
||||
message_filter_death_councillor: "@death_icon! Councillor"
|
||||
message_filter_death_councillor_desc: "A [councillor|E] dies"
|
||||
message_filter_death_prisoner: "@death_icon! Prisoner"
|
||||
message_filter_death_prisoner_desc: "A [prisoner|E] dies"
|
||||
message_filter_death_relation: "@death_icon! Relation"
|
||||
message_filter_death_relation_desc: "A [relation|E] dies"
|
||||
message_filter_death_notable: "@death_icon! Notable"
|
||||
message_filter_death_notable_desc: "An otherwise relevant or note-worthy character dies"
|
||||
# FACTION
|
||||
message_filter_faction: "@faction_icon! Factions"
|
||||
message_filter_faction_desc: "Your status as the leader or target of a [faction|E] changes"
|
||||
message_filter_faction_liege: "@faction_icon! Liege Factions"
|
||||
message_filter_faction_liege_desc: "A [faction|E] is created against your [liege|E]"
|
||||
# DIARCH
|
||||
message_filter_diarch: "@declare_regent_icon! Diarch Actions"
|
||||
message_filter_diarch_desc: "You gain or lose a [diarch|E], or they take an action"
|
||||
# DOMAIN
|
||||
message_filter_building_started: "@domain_icon! Building Started"
|
||||
message_filter_building_started_desc: "Construction of a [building|E] starts in your [domain|E] or [domicile|E]"
|
||||
message_filter_building_completed: "@domain_icon! Building Completed"
|
||||
message_filter_building_completed_desc: "A [building|E] is completed in your [domain|E] or [domicile|E]"
|
||||
message_filter_county_corruption: "@county_corruption_icon! County Corruption"
|
||||
message_filter_county_corruption_desc: "A held [county|E] gains or loses [county_corruption|E]"
|
||||
# CULTURE
|
||||
message_filter_culture_conversion_notable: "@culture_icon! Notable Conversion"
|
||||
message_filter_culture_conversion_notable_desc: "A relevant or note-worthy character changes [culture|E]"
|
||||
message_filter_culture_era: "@culture_icon! Eras"
|
||||
message_filter_culture_era_desc: "Your [culture|E] enters a new [era|E]"
|
||||
message_filter_culture_head: "@culture_icon! New Culture Head"
|
||||
message_filter_culture_head_desc: "Your [culture_head|E] changes"
|
||||
message_filter_culture_innovation: "@culture_icon! Innovations"
|
||||
message_filter_culture_innovation_desc: "Your [culture|E] learns of a new [innovation|E]"
|
||||
message_filter_culture_traditions: "@culture_icon! Traditions"
|
||||
message_filter_culture_traditions_desc: "Your [culture_possessive|E] [traditions|E] change"
|
||||
message_filter_culture_hybridized_nearby: "@culture_icon! Hybridization and Divergence"
|
||||
message_filter_culture_hybridized_nearby_desc: "A nearby [ruler|E] forms a [hybridizes|E] or [diverges|E] their [culture|E]"
|
||||
# TITLE
|
||||
message_filter_title_gained: "@titles_icon! Gained"
|
||||
message_filter_title_gained_desc: "You gain a [title|E]"
|
||||
message_filter_title_lost: "@titles_icon! Lost"
|
||||
message_filter_title_lost_desc: "You lose a [title|E]"
|
||||
message_filter_title_primary_changed: "@titles_icon! New Primary"
|
||||
message_filter_title_primary_changed_desc: "Your [primary_title|E] changes"
|
||||
message_filter_title_rank_changed: "@titles_icon! New Rank"
|
||||
message_filter_title_rank_changed_desc: "Your [rank|E] changes"
|
||||
message_filter_appointed_to_title: "@titles_icon! New Appointment"
|
||||
message_filter_appointed_to_title_desc: "You receive a new [governorship|E]"
|
||||
# DOMICILE
|
||||
message_filter_domicile_moved: "@government_type_adventurer! Domicile Moves"
|
||||
message_filter_domicile_moved_desc: "Your [domicile|E] moves to another [barony|E]"
|
||||
# LEGITIMACY
|
||||
message_filter_legitimacy_change: "[GetLocalPlayerLegitimacyTextIcon] Legitimacy"
|
||||
message_filter_legitimacy_change_desc: "Your [legitimacy|E] changes"
|
||||
# VASSAL
|
||||
message_filter_independence_gained: "@independence_icon! Independence Gained"
|
||||
message_filter_independence_gained_desc: "You become an [independent_ruler|E]"
|
||||
message_filter_liege_changed: "@liege_icon! Liege Changes"
|
||||
message_filter_liege_changed_desc: "Your [liege|E] changes"
|
||||
message_filter_vassal_contract_changed: "@icon_contract_modification_single! Vassal Contracts"
|
||||
message_filter_vassal_contract_changed_desc: "A [vassal_contract|E] with your [liege|E] or [vassal|E] changes"
|
||||
# LAW
|
||||
message_filter_law_changed: "@law_icon! Laws"
|
||||
message_filter_law_changed_desc: "An [law|E] is enacted or changed"
|
||||
message_filter_law_liege: "@law_icon! Liege's Laws"
|
||||
message_filter_law_liege_desc: "Your [liege|E] enacts a [law|E]"
|
||||
message_filter_government_changed: "@law_icon! Government Type"
|
||||
message_filter_government_changed_desc: "Your form of [government|E] changes"
|
||||
# WAR
|
||||
message_filter_war_participation: "@war_icon! War Participation"
|
||||
message_filter_war_participation_desc: "You join or leave a [war|E]"
|
||||
message_filter_war_participation_ally: "@war_icon! Ally War Participation"
|
||||
message_filter_war_participation_ally_desc: "An [ally|E] joins or leaves an ongoing [war|E]"
|
||||
message_filter_war_participation_enemy: "@war_icon! Enemy War Participation"
|
||||
message_filter_war_participation_enemy_desc: "An Enemy joins or leaves an ongoing [war|E]"
|
||||
message_filter_war_declared: "@war_icon! War Declared"
|
||||
message_filter_war_declared_desc: "You declare a [war|E]"
|
||||
message_filter_war_declared_liege: "@war_icon! Liege Declares War"
|
||||
message_filter_war_declared_liege_desc: "Your [liege|E] declares a [war|E]"
|
||||
message_filter_war_target: "@war_icon! War Targets You"
|
||||
message_filter_war_target_desc: "A [war|E] is declared against you"
|
||||
message_filter_war_target_liege: "@war_icon! War Targets Liege"
|
||||
message_filter_war_target_liege_desc: "A [war|E] is declared against your [liege|E]"
|
||||
message_filter_war_ended: "@retreat_icon! War Ends"
|
||||
message_filter_war_ended_desc: "One of your ongoing [wars|E] ends"
|
||||
message_filter_war_ended_liege: "@retreat_icon! Liege's War Ends"
|
||||
message_filter_war_ended_liege_desc: "One of your [liege_possessive|E] ongoing [wars|E] ends"
|
||||
message_filter_war_ended_neighbor: "@retreat_icon! Neighbor's War Ends"
|
||||
message_filter_war_ended_neighbor_desc: "A neighboring [rulerpossessive|E] ongoing [war|E] ends"
|
||||
# ALLIANCES
|
||||
message_filter_alliance_formed: "@alliance_icon! Alliance Formed"
|
||||
message_filter_alliance_formed_desc: "You enter an [alliance|E]"
|
||||
message_filter_alliance_broken: "@alliance_icon! Alliance Broken"
|
||||
message_filter_alliance_broken_desc: "One of your [alliances|E] is broken"
|
||||
message_filter_confederation: "@confederation_icon! Confederations"
|
||||
message_filter_confederation_desc: "Members join or leave your [confederation|E]"
|
||||
# COMBAT
|
||||
message_filter_combat_casualties: "@command_modifier_icon! Battle Casualties"
|
||||
message_filter_combat_casualties_desc: "A character is slain in [battle|E] or [siege|E]"
|
||||
message_filter_combat_prisoners: "@command_modifier_icon! Battle Captives"
|
||||
message_filter_combat_prisoners_desc: "A [prisoner_of_war|E] is taken in a [battle|E] or [siege|E]"
|
||||
# RAID
|
||||
message_filter_raid_completed: "@raid_icon! Raid Completed"
|
||||
message_filter_raid_completed_desc: "Your [army|E] successfully [raids|E] a [holding|E]"
|
||||
message_filter_raid_lost: "@raid_icon! Hostile Raid"
|
||||
message_filter_raid_lost_desc: "One of your [holdings|E] is [raided|E]"
|
||||
# BARTER
|
||||
message_filter_barter_completed: "@barter_icon! Trade Completed"
|
||||
message_filter_barter_completed_desc: "Your Caravan successfully [trades|E] a [holding|E]"
|
||||
message_filter_barter_loot_delivered: "@barter_icon! Trade Loot Delivered"
|
||||
message_filter_barter_loot_delivered_desc: "[loot|E] is returned by [traders|E]"
|
||||
message_filter_barter_aborted: "@barter_icon! Trade Mission Aborted"
|
||||
message_filter_barter_aborted_desc: "A [trade|E] mission is aborted"
|
||||
message_filter_barter_loot_lost: "@barter_icon! Trade Loot Lost"
|
||||
message_filter_barter_loot_lost_desc: "[traders|E] lost [loot|E]"
|
||||
message_filter_barter_loot_won: "@barter_icon! Trade Loot Won"
|
||||
message_filter_barter_loot_won_desc: "[traders|E] won [loot|E]"
|
||||
# SIEGE
|
||||
message_filter_siege_won: "@onager_icon! Siege Completed"
|
||||
message_filter_siege_won_desc: "Your [army|E] successfully [sieges|E] a [holding|E]"
|
||||
message_filter_siege_won_loot: "@onager_icon! Siege Loot"
|
||||
message_filter_siege_won_loot_desc: "You gain [loot|E] from a successful [siege|E]"
|
||||
message_filter_siege_started_enemy: "@onager_icon! Hostile Siege Starts"
|
||||
message_filter_siege_started_enemy_desc: "An enemy [army|E] starts a [siege|E] of your [holding|E]"
|
||||
message_filter_siege_won_enemy: "@onager_icon! Hostile Siege Ends"
|
||||
message_filter_siege_won_enemy_desc: "An enemy [army|E] completes a [siege|E] of your [holding|E]"
|
||||
# TROOPS
|
||||
message_filter_war_troops_gained: "@soldier_icon! Soldiers Gained"
|
||||
message_filter_war_troops_gained_desc: "You gain [special_troops|E]"
|
||||
message_filter_war_troops_dismissed: "@soldier_icon! Soldiers Disbanded"
|
||||
message_filter_war_troops_dismissed_desc: "Your [special_troops|E], hired [mercenary_company|E], or hired [holy_order|E] stand down"
|
||||
message_filter_war_enemy_troops: "@soldier_icon! Enemy Soldiers Gained"
|
||||
message_filter_war_enemy_troops_desc: "An enemy gains [special_troops|E] or enlists a [mercenary_company|E] or [holy_order|E]"
|
||||
# ARTIFACT
|
||||
message_filter_artifact_claim: "@artifact_icon! Artifact Claims"
|
||||
message_filter_artifact_claim_desc: "You gain or lose an [artifact_claim|E]"
|
||||
message_filter_artifact_ownership: "@artifact_icon! Artifact Ownership"
|
||||
message_filter_artifact_ownership_desc: "You gain or lose an [artifact|E]"
|
||||
# MULTIPLAYER
|
||||
message_filter_multiplayer: "@catch_all_icon! Multiplayer"
|
||||
message_filter_multiplayer_desc: "A Player changes character"
|
||||
# RELIGIOUS
|
||||
message_filter_faith_excommunication: "@excommunication_icon! Excommunication"
|
||||
message_filter_faith_excommunication_desc: "A [ruler|E] of your [faith|E] is [excommunicated|E]"
|
||||
message_filter_head_of_faith_changed: "@religious_icon! New Head of Faith"
|
||||
message_filter_head_of_faith_changed_desc: "Your [head_of_faith|E] changes"
|
||||
message_filter_realm_priest_endorsement: "@bishop_icon! Realm Priest Endorsement"
|
||||
message_filter_realm_priest_endorsement_desc: "Your [realm_priest_possessive|E] endorsement of you changes"
|
||||
message_filter_liege_converting_holding: "@conversion_icon! Liege Converting County"
|
||||
message_filter_liege_converting_holding_desc: "Your [liege|E] starts converting the [faith|E] of your [domain|E]"
|
||||
# EPIDEMIC
|
||||
message_filter_epidemic_outbreak: "@epidemic_icon! Outbreaks"
|
||||
message_filter_epidemic_outbreak_desc: "A new [epidemic|E] appears in the [realm|E]"
|
||||
message_filter_epidemic_spread: "@epidemic_icon! Spreading"
|
||||
message_filter_epidemic_spread_desc: "A [epidemic|E] spreads in the [realm|E]"
|
||||
# SCHEME
|
||||
message_filter_scheme_agent: "@scheme_icon! Agents"
|
||||
message_filter_scheme_agent_desc: "An [agent|E] joins or leaves one of your [schemes|E]"
|
||||
message_filter_scheme_ended: "@scheme_icon! Scheme Ends"
|
||||
message_filter_scheme_ended_desc: "One of your [schemes|E] ends"
|
||||
message_filter_scheme_progress: "@scheme_icon! Progress"
|
||||
message_filter_scheme_progress_desc: "One of your [schemes|E] progresses"
|
||||
message_filter_scheme_opportunity_threshold: "@scheme_opportunity_icon! Scheme Advantages"
|
||||
message_filter_scheme_opportunity_threshold_desc: "When an [scheme_opportunity_opportunity|e] threshold is met for an ongoing [scheme|E]"
|
||||
message_filter_countermeasure_change: "@scheme_icon! Target Countermeasures"
|
||||
message_filter_countermeasure_change_desc: "A [scheme|E] target changes their [scheme_countermeasure_countermeasures|E]"
|
||||
message_filter_scheme_completion: "@scheme_icon! Scheme Phase Completes"
|
||||
message_filter_scheme_completion_desc: "A [scheme|E] completes a [scheme_phase|E]"
|
||||
# SECRET
|
||||
message_filter_secret_discovered: "@secret_icon! Secret Discovered"
|
||||
message_filter_secret_discovered_desc: "You discover a [secret|E]"
|
||||
message_filter_secret_exposed: "@secret_icon! Secret Exposed"
|
||||
message_filter_secret_exposed_desc: "One of your [secrets|E] is @exposed_icon!Exposed"
|
||||
# STRUGGLE
|
||||
message_filter_struggle_catalyst: "@struggle_icon! Catalysts"
|
||||
message_filter_struggle_catalyst_desc: "A [struggle_catalyst|E] is activated"
|
||||
message_filter_struggle_phase: "@struggle_icon! New Phase"
|
||||
message_filter_struggle_phase_desc: "A [struggle_phase|E] changes"
|
||||
# LEGEND
|
||||
message_filter_legend_promoter: "@legend_icon! Promotion"
|
||||
message_filter_legend_promoter_desc: "Another character starts or stops promoting your [legend|E]"
|
||||
message_filter_legend_seed: "@legend_icon! New Seeds"
|
||||
message_filter_legend_seed_desc: "You gain a [legend_seed|E]"
|
||||
# ACCOLADES
|
||||
message_filter_accolade_activity: "@accolade_icon! Activation"
|
||||
message_filter_accolade_activity_desc: "An owned [accolade|E] is activated or deactivated"
|
||||
message_filter_accolade_rank: "@accolade_icon! New Rank"
|
||||
message_filter_accolade_rank_desc: "An owned [accolade|E] changes Rank"
|
||||
message_filter_accolade_succession: "@accolade_icon! Knight Succession"
|
||||
message_filter_accolade_succession_desc: "Your [acclaimed_knight|E] changes"
|
||||
# ACTIVITY
|
||||
message_filter_tournament_arrival: "@tournament_icon! Ruler Arrival"
|
||||
message_filter_tournament_arrival_desc: "A notable [ruler|E] arrives as an [activity_guest|E] at your [GetActivityType( 'activity_tournament' ).GetName]"
|
||||
message_filter_tournament_knight_arrives: "@tournament_icon! New Knights"
|
||||
message_filter_tournament_knight_arrives_desc: "A notable [knight|E] arrives as an [activity_guest|E] at your [GetActivityType( 'activity_tournament' ).GetName]"
|
||||
message_filter_tournament_qualification: "@tournament_icon! Qualification"
|
||||
message_filter_tournament_qualification_desc: "Your [contest_qualification|E] for a [GetActivityType( 'activity_tournament' ).GetName] [contest|E] changes"
|
||||
message_filter_tournament_qualification_champion: "@tournament_icon! Champion Qualification"
|
||||
message_filter_tournament_qualification_champion_desc: "Your Champion's [contest_qualification|E] for a [GetActivityType( 'activity_tournament' ).GetName] [contest|E] changes"
|
||||
message_filter_tournament_qualification_knight: "@tournament_icon! Knight Qualification"
|
||||
message_filter_tournament_qualification_knight_desc: "Your [knights_possessive|E] [contest_qualification|E] for a [GetActivityType( 'activity_tournament' ).GetName] [contest|E] changes"
|
||||
# HOLY ORDER
|
||||
message_filter_holy_order_founded: "@holy_order_icon! Faith Foundation"
|
||||
message_filter_holy_order_founded_desc: "A [holy_order|E] of your [faith|E] is founded"
|
||||
message_filter_holy_order_founded_enemy: "@holy_order_icon! Nearby Foundation"
|
||||
message_filter_holy_order_founded_enemy_desc: "A [holy_order|E] of another [faith|E] is founded nearby"
|
||||
message_filter_holy_order_destroyed: "@holy_order_icon! Faith Disbandment"
|
||||
message_filter_holy_order_destroyed_desc: "A [holy_order|E] of your [faith|E] is disbanded"
|
||||
message_filter_holy_order_hired: "@holy_order_icon! Order Hired"
|
||||
message_filter_holy_order_hired_desc: "A [holy_order|E] of which you are the [holy_order_patron|E] is hired"
|
||||
message_filter_holy_order_patronage: "@holy_order_icon! Patronage"
|
||||
message_filter_holy_order_patronage_desc: "The status of a [holy_order|E] of which you are the [holy_order_patron|E] changes"
|
||||
# LAAMP
|
||||
message_filter_laamp_nearby: "@government_type_adventurer! Nearby Adventurers"
|
||||
message_filter_laamp_nearby_desc: "An [adventurer|E] appears or is [landed|E] nearby"
|
||||
message_filter_laamp_contracts: "@task_contract_icon! Contract Issued"
|
||||
message_filter_laamp_contracts_desc: "A new [task_contract|E] appears"
|
||||
message_filter_laamp_follower_event: "@followers_icon! Life at Camp"
|
||||
message_filter_laamp_follower_event_desc: "Something of note happens to one of your [followers|E]."
|
||||
# MPO
|
||||
message_filter_migration_into_realm: "@government_type_nomad! Migration into your Realm"
|
||||
message_filter_migration_into_realm_desc: "A [nomad|E] [migrates|E] into your [realm|E], or your [suzerain_possessive|E] Realm"
|
||||
message_filter_migration_into_neighbour: "@government_type_nomad! Migration into a Neighboring Realm"
|
||||
message_filter_migration_into_neighbour_desc: "A [nomad|E] [migrates|E] into a neighboring [realm|E]"
|
||||
message_filter_tributaries_breaking_free: "@government_type_nomad! Tributaries Breaking Free"
|
||||
message_filter_tributaries_breaking_free_desc: "[tributaries|E] cease paying tribute to a [nomad|E] [ruler|E]"
|
||||
message_filter_yurt_yearly_benefits: "@government_type_nomad! Yurt Domicile Yearly Effect"
|
||||
message_filter_yurt_yearly_benefits_desc: "One of yearly [domicile_buildings|E] effects has been triggered"
|
||||
message_filter_mpo_de_jure_shifting: "@government_type_nomad! Nomadic De Jure Shifts"
|
||||
message_filter_mpo_de_jure_shifting_desc: "Your [de_jure|E] shifts due to having a [title|E] fully within your [realm|E] or [tributaries|E]"
|
||||
message_filter_gok_gained_vassal: "@government_type_nomad! Offer Submission or Ruin Acceptance"
|
||||
message_filter_gok_gained_vassal_desc: "The Greatest of Khans gains a new [vassal|E] through acceptance of the $mpo_offer_submission_or_ruin$ [interaction|E]"
|
||||
message_filter_war_target_tributary: "@tributary_icon! War Targets Tributary"
|
||||
message_filter_war_target_tributary_desc: "A [war|E] is declared against your [tributary|E]"
|
||||
message_filter_war_target_vassal: "@war_icon! War Targets Vassal"
|
||||
message_filter_war_target_vassal_desc: "A [war|E] is declared against your [vassal|E]"
|
||||
message_filter_war_target_suzerain: "@tributary_icon! War Targets Suzerain"
|
||||
message_filter_war_target_suzerain_desc: "A [war|E] is declared against your [suzerain|E]"
|
||||
message_filter_tributary_war: "@tributary_icon! Tributary Broken due to War"
|
||||
message_filter_tributary_war_desc: "Your [tributary|E] breaks free due to a [war|E]"
|
||||
message_filter_raid_intent_invalidated: "@raid_icon! Raid Intent Invalidated"
|
||||
message_filter_raid_intent_invalidated_desc: "Your [raid_intent|E] invalidates"
|
||||
|
||||
# ADMIN
|
||||
message_filter_governance_contracts: "@catch_all_icon!Governance Issue Appears"
|
||||
message_filter_governance_contracts_desc: "A [governance_issue|E] appears within the land you govern"
|
||||
message_filter_governor_notification: "@governor_efficiency! Governor Notifications"
|
||||
message_filter_governor_notification_desc: "Various types of notifications when playing as a [governor|E] in an [administrative|E] [realm|E]"
|
||||
message_filter_admin_border_change: "@governor_efficiency! Administrative Borders"
|
||||
message_filter_admin_border_change_desc: "The [governorship|E] borders within your [administrative|E] [top_realm|E] change"
|
||||
message_filter_appointment_candidacy: "@titles_icon! Appointment Candidacy"
|
||||
message_filter_appointment_candidacy_desc: "Your Appointment Candidacy for a [title|E] with the Acclamation [succession_law|E] changes"
|
||||
message_filter_candidate_title_gained: "@titles_icon! Candidate Gains Title"
|
||||
message_filter_candidate_title_gained_desc: "A support or opposed candidate gains an [administrative|E] [title|E]"
|
||||
message_filter_candidate_title_lost: "@titles_icon! Candidate Loses Title"
|
||||
message_filter_candidate_title_lost_desc: "A [ruler|E] whose appointment was supported or opposed loses an [administrative|E] [title|E]"
|
||||
message_filter_provincial_army_assignment: "@titles_icon! Provincial Army Assignment"
|
||||
message_filter_provincial_army_assignment_desc: "[provincial|E] [army|E] assignments"
|
||||
message_filter_admin_provincial_army_requests: "@soldier_icon! Request Provincial Army"
|
||||
message_filter_admin_provincial_army_requests_desc: "The request for a [provincial_army|E] is approved or denied"
|
||||
message_filter_admin_new_powerful_family: "@dynasty_icon! New Powerful Family"
|
||||
message_filter_admin_new_powerful_family_desc: "A [noble_family|E] in the realm becomes [powerful|E] or [dominant|E]"
|
||||
message_filter_admin_new_noble_family: "@dynasty_icon! New Noble Family"
|
||||
message_filter_admin_new_noble_family_desc: "A new [noble_family|E] is established in the realm"
|
||||
# SITUATIONS
|
||||
message_filter_great_steppe: "@county_fertility_icon! The Great Steppe"
|
||||
message_filter_great_steppe_desc: "Changes and developments pertaining to [the_great_steppe|E]"
|
||||
message_filter_silk_road: "@silk_road_icon! The Silk Road"
|
||||
message_filter_silk_road_desc: "Changes and developments pertaining to the [silk_road|E]"
|
||||
# HOUSE RELATION
|
||||
message_filter_house_relation_changed: "@dynasty_icon! House Relation Changes"
|
||||
message_filter_house_relation_changed_desc: "A [house_relation|E] is formed or changes"
|
||||
# NATURAL DISASTER
|
||||
message_filter_natural_disaster_started: "@disaster! Natural Disaster Starts"
|
||||
message_filter_natural_disaster_started_desc: "A [natural_disaster|E] strikes"
|
||||
message_filter_natural_disaster_army_damaged: "@soldier_icon! Disasters Damages Army"
|
||||
message_filter_natural_disaster_army_damaged_desc: "Your [army|E] is damaged by a [natural_disaster|E]"
|
||||
# MANDALA
|
||||
message_filter_mandala_aspect: "@mandala_aspect_icon! Mandala Aspect"
|
||||
message_filter_mandala_aspect_desc: "Notifications relating to your [mandala_aspect|E] "
|
||||
message_filter_mandala_contract: "@government_type_mandala! Mandala Contract"
|
||||
message_filter_mandala_contract_desc: "A [mandala|E] [vassal_contract|E] requires your attention"
|
||||
# GREAT PROJECT
|
||||
message_filter_great_project: "@great_project_icon! Great Project Updated"
|
||||
message_filter_great_project_desc: "A [great_project|E] you may be interested in is planned, completes or is canceled"
|
||||
# REQUIRED
|
||||
message_filter_event_outcome: "@catch_all_icon! Event Outcomes"
|
||||
message_filter_event_outcome_desc: "Outcomes of events received and actions taken"
|
||||
# CUSTOM
|
||||
message_filter_custom_message: "@secret_icon! Custom Message"
|
||||
message_filter_custom_message_desc: "Messages you write to yourself"
|
||||
# TRIBUTARY
|
||||
message_filter_tributary: "@tributary_icon! $CONTRACT_VASSAL_SIGNATURE_TRIBUTARY_TYPE$"
|
||||
message_filter_tributary_desc: "Changes and developments pertaining to your [tributaries|E]"
|
||||
|
|
@ -1,633 +0,0 @@
|
|||
l_english:
|
||||
MESSAGE_CLICK_TOOLTIP:1 "[SelectLocalization(FeedMessageItem.IsExpanded,'MESSAGE_CLICK_TO_HIDE','MESSAGE_CLICK_TO_SHOW')]\n$MESSAGE_CLICK_TO_DISMISS$"
|
||||
MESSAGE_CLICK_TO_HIDE:0 "#I Click to hide.#!"
|
||||
MESSAGE_CLICK_TO_SHOW:0 "#I Click to show.#!"
|
||||
MESSAGE_CLICK_TO_DISMISS:0 "#I Right-click to dismiss.#!"
|
||||
MESSAGES_IN_QUEUE:0 "[MessageFeedHandler.GetNumberOfQueuedMessages] more messages"
|
||||
FEED_MESSAGE_GOTO_TOOLTIP:0 "#T Go to [PlayerMessageItem.GetGotoProvince.GetName].#!"
|
||||
MESSAGE_CLEAR_ALL_TOOLTIP:1 "#I Click to dismiss. \nRight-click to dismiss all.#!"
|
||||
|
||||
msg_marriage:1 "Marriage: Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )] #high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! and #high [RIGHT_CHARACTER.GetFirstNameNoTooltip]#!"
|
||||
msg_marriage_desc:1 "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )], [LEFT_CHARACTER.GetShortUINameNotMe], married your [GetPlayer.Custom2('RelationToMeShort', RIGHT_CHARACTER.Self )], [RIGHT_CHARACTER.GetUINameNotMe]"
|
||||
msg_building_done:1 "#high [BUILDING.GetNameNoTooltip]#! Constructed"
|
||||
msg_building_done_desc:1 "[BUILDING.GetName] [building|E] constructed in [PROVINCE.GetBaronyNameExplicitly]"
|
||||
msg_new_heir:0 "New Heir"
|
||||
msg_new_heir_desc:2 "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )], [LEFT_CHARACTER.GetShortUIName], is your new [player_heir|E]"
|
||||
msg_new_heir_newborn:0 "New Heir"
|
||||
msg_new_heir_newborn_desc:2 "Your newborn [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )], [LEFT_CHARACTER.GetShortUIName], is your new [player_heir|E]"
|
||||
msg_new_heir_old_heir_dead:0 "New Heir"
|
||||
msg_new_heir_old_heir_dead_desc:2 "With the death of [RIGHT_CHARACTER.GetShortUIName], your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )], [LEFT_CHARACTER.GetShortUIName], is now your [player_heir|E]"
|
||||
msg_no_new_heir:0 "No heir"
|
||||
msg_no_new_heir_desc:2 "[LEFT_CHARACTER.GetUINameNoTooltip] is no longer your [player_heir|E]"
|
||||
msg_no_new_heir_old_heir_dead:0 "No heir"
|
||||
msg_no_new_heir_old_heir_dead_desc:2 "With the death of [LEFT_CHARACTER.GetUINameNoTooltip], you have no [player_heir|E]"
|
||||
msg_inherited_single_title:0 "Inheritance: [LEFT_TITLE.GetNameNoTooltip]"
|
||||
msg_inherited_single_title_desc:1 "You inherited the [LEFT_TITLE.GetName] from [CHARACTER.GetUINameNoTooltip] ($LAW$)"
|
||||
msg_inherited_titles:0 "$msg_inherited_single_title$"
|
||||
msg_inherited_titles_desc:1 "You inherited the [LEFT_TITLE.GetName] and #V $VALUE$#! other titles from [CHARACTER.GetShortUIName] ($LAW$)"
|
||||
msg_realm_law_changed:0 "Realm Law Changed"
|
||||
msg_realm_law_changed_desc:0 "As [LEFT_CHARACTER.GetTitleTierName|V] your [realm|E] [laws|E] are now $SUCCESSION_LAWS|V$"
|
||||
msg_lost_single_title:0 "Title Lost"
|
||||
msg_lost_single_title_desc:0 "You lost the [LEFT_TITLE.GetBaseName] to [CHARACTER.GetShortUIName]"
|
||||
msg_lost_titles:0 "Titles Lost"
|
||||
msg_lost_titles_desc:0 "You lost the [LEFT_TITLE.GetBaseName] and $VALUE$ other titles to [CHARACTER.GetShortUIName]"
|
||||
msg_siege_started:1 "[PROVINCE.GetNameNoTooltip|U] Under Siege"
|
||||
msg_siege_started_desc:1 "[PROVINCE.GetName|U] is under [siege|E] by [PROVINCE.GetSiege.GetSiegingRealmCharacter.GetUIName]!"
|
||||
msg_siege_won:0 "Siege Won"
|
||||
msg_siege_won_desc:1 "You now control [PROVINCE.GetName]"
|
||||
msg_siege_loot:0 "Siege Won"
|
||||
msg_siege_loot_desc:1 "You now control [PROVINCE.GetName]\nYou got [gold_i]$VALUE|V0$ from occupying [PROVINCE.GetName]"
|
||||
msg_siege_piety: "Enemy Mandala Capital Sieged"
|
||||
msg_scheme_opportunity_threshold_1_desc: "Your [scheme.GetName|V] [scheme|E] has [scheme_opportunity_i|E][EmptyScope.ScriptValue('multi_ending_scheme_charge_to_advance_threshold_t1_value')|P0] [scheme_opportunities|E]"
|
||||
msg_scheme_opportunity_threshold_2_desc: "Your [scheme.GetName|V] [scheme|E] has [scheme_opportunity_i|E][EmptyScope.ScriptValue('multi_ending_scheme_charge_to_advance_threshold_t2_value')|P0] [scheme_opportunities|E]"
|
||||
msg_scheme_opportunity_threshold_3_desc: "Your [scheme.GetName|V] [scheme|E] has [scheme_opportunity_i|E][EmptyScope.ScriptValue('multi_ending_scheme_charge_to_advance_threshold_t3_value')|P0] [scheme_opportunities|E]"
|
||||
msg_scheme_opportunity_threshold_4_desc: "Your [scheme.GetName|V] [scheme|E] has [scheme_opportunity_i|E][EmptyScope.ScriptValue('multi_ending_scheme_charge_to_advance_threshold_t4_value')|P0] [scheme_opportunities|E]"
|
||||
msg_scheme_abandoned:0 "Scheme Abandoned"
|
||||
msg_scheme_abandoned_desc:0 "$SCHEME_NAME|V$ on [CHARACTER.GetUINameNoTooltip] has been abandoned"
|
||||
msg_agent_joined_my_scheme_1: "Agent Joined Scheme: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_agent_joined_my_scheme: "Agents Joined Scheme"
|
||||
msg_agent_joined_my_scheme_desc_1: "[LEFT_CHARACTER.GetShortUIName] joined as an [agent|E] in your [scheme|E] to [SCHEME.GetFullActionName]"
|
||||
msg_agent_joined_my_scheme_desc_2: "[LEFT_CHARACTER.GetShortUIName] and [RIGHT_CHARACTER.GetShortUIName] joined as [agents|E] in your [scheme|E] to [SCHEME.GetFullActionName]"
|
||||
msg_agent_joined_my_scheme_desc: "[LEFT_CHARACTER.GetShortUIName], [RIGHT_CHARACTER.GetShortUIName], as well as other $msg_agent_joined_my_scheme_others_desc$, joined in your [scheme|E] to [SCHEME.GetFullActionName]"
|
||||
msg_agent_joined_my_scheme_others_desc: "#tooltip:message_consolidation_names #L agents #!#!"
|
||||
msg_agent_removed_my_scheme:0 "Agent Removed from Scheme"
|
||||
msg_agent_removed_my_scheme_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] is no longer an agent in your [scheme|E] to [SCHEME.GetFullActionName]"
|
||||
msg_2_agents_removed_my_scheme:0 "Agents Removed from Scheme"
|
||||
msg_2_agents_removed_my_scheme_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip] and [RIGHT_CHARACTER.GetUINameNoTooltip] are no longer part of your [scheme|E] to [SCHEME.GetFullActionName]"
|
||||
msg_multiple_agents_removed_my_scheme:0 "Agents Removed from Scheme"
|
||||
msg_multiple_agents_removed_my_scheme_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip] and $OTHER|V$ other [agents|E] are no longer part of your [scheme|E] to [SCHEME.GetFullActionName]"
|
||||
msg_scheme_froze_title:0 "Your scheme has been frozen"
|
||||
msg_scheme_pulse_effect: "Pulse Effect"
|
||||
msg_scheme_pulse_effect_desc: "$EFFECT$"
|
||||
msg_scheme_froze_desc:0 "Your [scheme|E] to [SCHEME.GetFullActionName] has been frozen because $REASON$"
|
||||
msg_scheme_froze_until_desc:0 "Your [scheme|E] to [SCHEME.GetFullActionName] has been frozen until [DATE.GetString|V] because $REASON$"
|
||||
msg_council_task_finished_location:0 "$TASK_NAME|D$: Task Finished"
|
||||
msg_council_task_finished_location_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip] finished [LEFT_CHARACTER.GetHerHis] $TASK_NAME|D$ [councillor_task|E] in $TASK_LOCATION|D$"
|
||||
msg_council_task_finished:0 "$TASK_NAME|D$: Task Finished"
|
||||
msg_council_task_finished_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip] finished [LEFT_CHARACTER.GetHerHis] $TASK_NAME|D$ [councillor_task|E]"
|
||||
msg_alliance:1 "Alliance Formed: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_alliance_desc:0 "[alliance|E] formed with [LEFT_CHARACTER.GetUINameNoTooltip]"
|
||||
msg_broken_alliance:1 "Alliance Broken: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_broken_alliance_desc:0 "The [alliance|E] with [LEFT_CHARACTER.GetUINameNoTooltip] has been broken"
|
||||
msg_expired_alliance:1 "Alliance Expired: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_expired_alliance_desc:1 "My [alliance|E] with [LEFT_CHARACTER.GetUINameNoTooltip] has ended since [SECONDARY_ACTOR.GetUIName] and [SECONDARY_RECIPIENT.GetUIName] are no longer [married|E] or [betrothed|E]"
|
||||
msg_expired_alliance_ally_death_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip] has died"
|
||||
msg_alliance_became_landed:1 "Alliance Formed: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_alliance_became_landed_desc:0 "[alliance|E] formed with [LEFT_CHARACTER.GetUINameNoTooltip] because [LEFT_CHARACTER.GetSheHe] is now a [ruler|E]"
|
||||
msg_alliance_became_unlanded:1 "Alliance Invalid: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_alliance_became_unlanded_desc:1 "You no longer have an [alliance|E] with [LEFT_CHARACTER.GetUINameNoTooltip] because [LEFT_CHARACTER.GetSheHe] is no longer a [ruler|E]"
|
||||
msg_i_am_not_powerful_vassal:0 "Powerful Vassal"
|
||||
msg_i_am_not_powerful_vassal_desc:1 "You are no longer considered a [powerful_vassal|E] of [LEFT_CHARACTER.GetUINameNoTooltip]"
|
||||
msg_war_ally_joined:1 "Ally Joins War: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_war_ally_joined_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] joined the [WAR.GetName|V] [war|E]"
|
||||
msg_war_ally_joined_multiple:0 "Allies Join War"
|
||||
msg_war_ally_joined_multiple_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] and $VALUE|V$ other [rulers|E] joined the [WAR.GetName|V] [war|E]"
|
||||
msg_war_enemy_joined:1 "Enemy Ally Joins War: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_war_enemy_joined_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip] joined [WAR.GetName|V] [war|E]"
|
||||
msg_war_enemy_joined_multiple:1 "Enemy Allies Join War"
|
||||
msg_war_enemy_joined_multiple_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] and $VALUE|V$ other [rulers|E] joined the [WAR.GetName|V] [war|E]"
|
||||
msg_war_player_joined:1 "You Joined a War"
|
||||
msg_war_player_joined_desc:1 "You have joined the [WAR.GetName|V] [war|E]"
|
||||
msg_war_ally_replaced:1 "Ally Joins War: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_war_ally_replaced_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] replaced [RIGHT_CHARACTER.GetUINameNoTooltip] in the [WAR.GetName|V] [war|E]"
|
||||
msg_war_enemy_replaced:1 "Enemy Ally Joins War: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_war_enemy_replaced_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] replaced [RIGHT_CHARACTER.GetUINameNoTooltip] in the [WAR.GetName|V] [war|E]"
|
||||
msg_war_player_replaced:1 "You Joined a War"
|
||||
msg_war_player_replaced_desc:2 "You replaced [RIGHT_CHARACTER.GetUINameNoTooltip] in the [WAR.GetName|V]"
|
||||
msg_war_enemy_transferred:1 "New War Target: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_war_enemy_transferred_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] is now the target of the [WAR.GetName|V]"
|
||||
msg_war_player_transferred:1 "New War: [WAR.GetActiveCB.GetAttacker.GetShortUINameNoTooltip]"
|
||||
msg_war_player_transferred_desc:2 "You are the new target of the [WAR.GetName|V] [war|E]"
|
||||
msg_war_ally_transferred:0 "$msg_war_enemy_transferred$"
|
||||
msg_war_ally_transferred_desc:0 "$msg_war_enemy_transferred_desc$"
|
||||
msg_war_ally_removed:1 "Ally Left War: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_war_ally_removed_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] left the [WAR.GetName|V] [war|E]"
|
||||
msg_war_ally_removed_multiple:1 "Ally Left War: [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_war_ally_removed_multiple_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] and $VALUE|V$ other [rulers|E] left the [WAR.GetName|V]"
|
||||
msg_war_enemy_removed:0 "Enemies Left War"
|
||||
msg_war_enemy_removed_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] left the [WAR.GetName|V] [war|E]"
|
||||
msg_war_enemy_removed_multiple:0 "Enemies Left War"
|
||||
msg_war_enemy_removed_multiple_desc:1 "[LEFT_CHARACTER.GetUINameNoTooltip] and $VALUE|V$ other [rulers|E] left the [WAR.GetName|V] [war|E]"
|
||||
msg_war_player_removed:1 "You Left War"
|
||||
msg_war_player_removed_desc:1 "You left the [WAR.GetName|V] [war|E]"
|
||||
msg_invalidation_of_council_task:0 "Task Aborted"
|
||||
msg_invalidation_of_council_task_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip] can no longer continue with [ACTIVE_COUNCIL_TASK.GetName]"
|
||||
msg_troops_disbanding_civil_war:0 "Desertion"
|
||||
msg_troops_disbanding_civil_war_desc:0 "$AMOUNT$ levies from [LEFT_CHARACTER.GetShortUINameNoTooltip] are disbanding due to civil war"
|
||||
msg_war_declared_on_liege:0 "War Declared on Liege!"
|
||||
msg_war_declared_on_liege_desc:1 "Your [liege|E], [LEFT_CHARACTER.GetShortUIName|U], is being attacked by [RIGHT_CHARACTER.GetShortUIName]"
|
||||
msg_war_declared_by_liege:0 "Liege Goes to War!"
|
||||
msg_war_declared_by_liege_desc:1 "Your [liege|E], [LEFT_CHARACTER.GetShortUIName|U], has declared [war|E] on [RIGHT_CHARACTER.GetShortUIName]"
|
||||
msg_war_declared_on_me:0 "War Declared!"
|
||||
msg_war_declared_on_me_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] has declared [war|E] on you!"
|
||||
msg_liege_war_ended_attacker_win:0 "Liege's War Ends"
|
||||
msg_liege_war_ended_defender_win:0 "Liege's War Ends"
|
||||
msg_liege_war_ended_white_peace:0 "Liege's War Ends"
|
||||
msg_liege_war_ended_invalid:0 "Liege's War Ends"
|
||||
msg_liege_war_ended_invalid_desc:0 "[LEFT_CHARACTER.GetShortUINamePossessive] [war|E] with [RIGHT_CHARACTER.GetShortUIName] has ended"
|
||||
msg_war_declared_on_tributary: "War Declared on Tributary!"
|
||||
msg_war_declared_on_tributary_desc: "Your [tributary|E], [LEFT_CHARACTER.GetShortUIName|U], is being attacked by [RIGHT_CHARACTER.GetShortUIName]"
|
||||
msg_tributary_declared_war_on_tributary: "War Declared Among Tributaries"
|
||||
msg_war_declared_on_vassal: "War Declared on Vassal!"
|
||||
msg_war_declared_on_vassal_desc: "Your [vassal|E], [LEFT_CHARACTER.GetShortUIName|U], is being attacked by [RIGHT_CHARACTER.GetShortUIName]"
|
||||
msg_war_declared_on_suzerain: "War Declared on Suzerain!"
|
||||
msg_war_declared_on_suzerain_desc: "Your [suzerain|E], [LEFT_CHARACTER.GetShortUIName|U], is being attacked by [RIGHT_CHARACTER.GetShortUIName]"
|
||||
|
||||
msg_domicile_moved.title: "Camp Moved to [CHARACTER.GetCurrentLocation.GetBaronyNameExplicitlyNoTooltip]"
|
||||
msg_domicile_moved.desc: "Your [camp|E] has moved to [CHARACTER.GetCurrentLocation.GetBaronyNameExplicitly]"
|
||||
msg_domicile_building_started.title: "#high [CHARACTER.GetDomicile.GetBuildingUnderConstruction.GetName]#! Started"
|
||||
msg_domicile_building_started.desc: "[CHARACTER.GetDomicile.GetBuildingUnderConstruction.GetName] [domicile_building|E] is under construction in [CHARACTER.GetDomicile.GetType.GetTitleText( CHARACTER.Self )]"
|
||||
msg_domicile_building_cancelled.title: "#high [CHARACTER.GetDomicile.GetBuildingUnderConstruction.GetNameNoTooltip]#! Canceled"
|
||||
msg_domicile_building_cancelled.desc: "[CHARACTER.GetDomicile.GetBuildingUnderConstruction.GetName] [domicile_building|E] under construction in [CHARACTER.GetDomicile.GetType.GetTitleText( CHARACTER.Self )] has been canceled"
|
||||
msg_domicile_building_completed.title: "#high [CHARACTER.GetDomicile.GetBuildingUnderConstruction.GetNameNoTooltip]#! Completed"
|
||||
msg_domicile_building_completed.desc: "The [CHARACTER.GetDomicile.GetBuildingUnderConstruction.GetName] [domicile_building|E] has finished constructing in your [CHARACTER.GetDomicile.GetType.GetTitleText( CHARACTER.Self )]"
|
||||
|
||||
event_message_title:0 "$TITLE$"
|
||||
event_message_text:0 "$DESCRIPTION$"
|
||||
event_message_text_and_effect:1 "$DESCRIPTION_AND_EFFECT$"
|
||||
event_message_effect_and_text:0 "$EFFECT$\n\n$DESCRIPTION$"
|
||||
event_message_effect:0 "$EFFECT$"
|
||||
blank_line:0 ""
|
||||
|
||||
send_interface_message_tooltip:0 "#T From an Event#!"
|
||||
msg_gain_trait:0 "Trait Gained"
|
||||
msg_gain_trait_desc:1 "You gained the [TRAIT.GetName( CHARACTER.Self )|L] [trait|E]"
|
||||
msg_lose_trait:0 "Trait Lost"
|
||||
msg_lose_trait_desc:1 "You lost the [TRAIT.GetName( CHARACTER.Self )|L] [trait|E]"
|
||||
msg_gain_nickname:0 "New Nickname"
|
||||
msg_gain_nickname_desc:1 "You are now known as [CHARACTER.GetNickname|V]"
|
||||
msg_lost_nickname:0 "Lost Nickname"
|
||||
msg_lost_nickname_desc:0 "You are no longer known as [CHARACTER.GetNickname|V]"
|
||||
msg_title_rank_up:0 "Rank Gained"
|
||||
msg_title_rank_up_desc:0 "You are now a mighty [CHARACTER.GetTitleTierName|V]"
|
||||
msg_title_rank_down:0 "Rank Lost"
|
||||
msg_title_rank_down_desc:1 "You are now a mere [CHARACTER.GetTitleTierName|V]"
|
||||
msg_change_primary:0 "Primary Title Changed"
|
||||
msg_change_primary_desc:0 "Your [primary_title|E] is now [TITLE.GetNameNoTier]"
|
||||
msg_disbanded_faction_target_died:0 "Faction Disbanded"
|
||||
msg_disbanded_faction_target_died_desc:0 "The [FACTION.GetName] [faction|E] target [CHARACTER.GetUINameNoTooltip] died, and has disbanded"
|
||||
msg_removed_from_faction_not_valid:0 "Faction Abandoned"
|
||||
msg_removed_from_faction_not_valid_desc:1 "You had to leave the [FACTION.GetName] [faction|E] against [CHARACTER.GetUINameNoTooltip].\n$REASONS$"
|
||||
msg_removed_from_faction_not_valid_leader:0 "Faction Disbanded"
|
||||
msg_removed_from_faction_not_valid_leader_desc:0 "The [FACTION.GetName] [faction|E] against [CHARACTER.GetUINameNoTooltip] doesn't have a valid leader, and has disbanded"
|
||||
msg_removed_from_faction_not_liege:0 "Left Faction"
|
||||
msg_removed_from_faction_not_liege_desc:1 "[CHARACTER.GetUINameNoTooltip] is no longer your [liege|E], so you have left the [FACTION.GetName] [faction|E] against [CHARACTER.GetHerHim]"
|
||||
msg_faction_against_liege_or_me_created:2 "Faction Targets [RIGHT_CHARACTER.GetShortUINameNoTooltip|U]!"
|
||||
msg_faction_against_liege_or_me_created_desc:1 "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )], [LEFT_CHARACTER.GetShortUIName], created the [FACTION.GetName] [faction|E] against [RIGHT_CHARACTER.GetShortUIName]"
|
||||
msg_county_faction_against_liege_or_me_created_desc:2 "The [LEFT_TITLE.GetName] has given rise to the [FACTION.GetName] [faction|E], targeting [RIGHT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_faction_against_me_disbanded:1 "Hostile Faction Disbanded!"
|
||||
msg_faction_against_me_disbanded_desc:2 "The [FACTION.GetName] [faction|E] that targeted you has disbanded"
|
||||
msg_my_faction_disbanded:0 "Faction Disbanded"
|
||||
msg_my_faction_disbanded_desc:0 "The [FACTION.GetName] [faction|E] has disbanded"
|
||||
msg_liege_passed_law: "Liege Passes Law"
|
||||
msg_liege_passed_law_desc: "Your [liege|E], [GetPlayer.GetLiege.GetShortUIName], has passed the [LAW.GetName] [law|E]"
|
||||
msg_liege_passed_title_law: "New Title Law"
|
||||
msg_liege_passed_title_law_desc: "Your [liege|E], [GetPlayer.GetLiege.GetShortUIName], has passed the [LAW.GetName] [title_law|E] for the [TITLE.GetName]"
|
||||
msg_liege_changed_budget_law: "Liege Changes Budget Allocation"
|
||||
msg_liege_changed_budget_law_desc: "Your [liege|E], [GetPlayer.GetLiege.GetShortUIName], has changed the [LAW.GetLawGroup.GetName] [law|E] from [OLD_LAW.GetShortName] to [LAW.GetShortName]"
|
||||
msg_liege_removed_title_law: "Title Law Removed"
|
||||
msg_liege_removed_title_law_desc: "Your [liege|E], [GetPlayer.GetLiege.GetShortUIName], has revoked the [LAW.GetName] [title_law|E] for the [TITLE.GetName]"
|
||||
msg_law_invalidated_no_new_law:0 "Law Removed"
|
||||
msg_law_invalidated_no_new_law_desc:0 "Your [LAW.GetName] [law|E] is no longer valid and has been removed"
|
||||
msg_law_invalidated:0 "Law Replaced"
|
||||
msg_law_invalidated_desc:0 "Your [LAW.GetName] [law|E] is no longer valid, and was replaced by [TARGET_LAW.GetName]"
|
||||
msg_faction_local_not_leader_anymore:0 "New Faction Leader"
|
||||
msg_faction_local_not_leader_anymore_desc:1 "[LEFT_CHARACTER.GetShortUINameNoTooltip] has replaced you as the leader of the [FACTION.GetName] [faction|E]"
|
||||
msg_faction_local_becomes_leader:0 "New Faction Leader"
|
||||
msg_faction_local_becomes_leader_desc:1 "You are now the leader of the [FACTION.GetName] [faction|E] against [CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_faction_forced_to_join:0 "Forced To Join Faction"
|
||||
msg_faction_forced_to_join_desc:1 "[RIGHT_CHARACTER.GetShortUINameNoTooltip] used [RIGHT_CHARACTER.GetHerHis] [hook|E] on you to force you to join the [FACTION.GetName] [faction|E] against [LEFT_CHARACTER.GetShortUINameNoTooltip]"
|
||||
msg_faction_grows: "Faction Grows"
|
||||
msg_faction_grows_desc: "[LEFT_CHARACTER.GetShortUINamePossessiveNoTooltip] peasants are getting ambitious and are joining the [FACTION.GetName] [faction|E] targeting me."
|
||||
msg_betrothal_invalidated:0 "Betrothal Invalid"
|
||||
msg_betrothal_invalidated_desc:1 "Your new [faith|E] dictates that you may no longer be [betrothed|E] to [LEFT_CHARACTER.GetShortUIName]"
|
||||
msg_betrothal_invalidated_player_heir:0 "[player_heir|E] $msg_betrothal_invalidated$"
|
||||
msg_betrothal_invalidated_player_heir_desc:0 "[LEFT_CHARACTER.GetShortUINamePossessive] new [faith|E] dictates that [LEFT_CHARACTER.GetSheHe] may no longer be [betrothed|E] to [RIGHT_CHARACTER.GetShortUIName]"
|
||||
msg_break_betrothal:0 "Betrothal Broken"
|
||||
msg_break_betrothal_desc:0 "Your [betrothal|E] to [LEFT_CHARACTER.GetShortUIName] has been broken"
|
||||
msg_break_betrothal_player_heir:0 "[player_heir|E] $msg_break_betrothal$"
|
||||
msg_break_betrothal_player_heir_desc:0 "[LEFT_CHARACTER.GetShortUINamePossessive] [betrothal|E] to [RIGHT_CHARACTER.GetShortUIName] has been broken"
|
||||
msg_spouse_invalidated:0 "Spouse Invalid"
|
||||
msg_spouse_invalidated_desc:3 "Your [faith|E] or [culture_possessive|E] values mean that [LEFT_CHARACTER.GetShortUIName] is no longer your [spouse|E]"
|
||||
msg_divorce:0 "Divorce"
|
||||
msg_divorce_desc:0 "You were [divorced|E] from [LEFT_CHARACTER.GetShortUIName] – [LEFT_CHARACTER.GetSheHe] is no longer your [spouse|E]"
|
||||
msg_spouse_invalidated_player_heir:0 "[player_heir|E] $msg_spouse_invalidated$"
|
||||
msg_spouse_invalidated_player_heir_desc:0 "[LEFT_CHARACTER.GetShortUINamePossessive] new [faithpossessive|E] beliefs mean that [RIGHT_CHARACTER.GetShortUIName] is no longer [LEFT_CHARACTER.GetHerHis] [spouse|E]"
|
||||
msg_divorce_player_heir:0 "[player_heir|E] $msg_divorce$"
|
||||
msg_divorce_player_heir_desc:1 "[LEFT_CHARACTER.GetShortUIName] has gotten [divorced|E] from [RIGHT_CHARACTER.GetShortUIName] – [RIGHT_CHARACTER.GetSheHe] is no longer [LEFT_CHARACTER.GetHerHis] [spouse|E]"
|
||||
msg_betrothal_fulfilled:0 "Betrothal Fulfilled"
|
||||
msg_betrothal_fulfilled_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] and [RIGHT_CHARACTER.GetShortUIName] are now [married|E]"
|
||||
msg_marriage_forced:0 "Forced Marriage"
|
||||
msg_marriage_forced_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] and [RIGHT_CHARACTER.GetShortUIName] have [married|E] due to a [strong_hook|E]"
|
||||
msg_consort_invalidated:0 "Consort Invalid"
|
||||
msg_consort_invalidated_desc:2 "Your [faith|E] or [culture_possessive|E] values mean that [LEFT_CHARACTER.GetShortUIName] is no longer your consort"
|
||||
msg_war_casus_belli_changed:0 "Casus Belli Changed"
|
||||
msg_war_casus_belli_changed_desc:0 "[WAR.GetName] is using a new [casus_belli|E]"
|
||||
msg_cadet_branch_created:0 "Cadet Branch"
|
||||
msg_cadet_branch_created_desc:1 "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )] [LEFT_CHARACTER.GetShortUIName] created the [cadet_branch|E] $NAME|V$"
|
||||
msg_i_became_head_of_house:0 "Became House Head"
|
||||
msg_i_became_head_of_house_desc:1 "You became the new [house_head|E] of [house|E] $NAME|V$"
|
||||
msg_i_not_head_of_house_anymore:0 "House Head Changed"
|
||||
msg_i_not_head_of_house_anymore_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] replaced you as [house_head|E] of [house|E] $NAME|V$"
|
||||
msg_became_head_of_house:0 "House Head Changed"
|
||||
msg_became_head_of_house_desc:1 "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )] [LEFT_CHARACTER.GetShortUIName] became the new [house_head|E] of [house|E] $NAME|V$"
|
||||
msg_i_became_dynast:1 "Became Dynasty Head"
|
||||
msg_i_became_dynast_desc:1 "You became the new [dynast|E] of the $NAME|V$ [dynasty|E]"
|
||||
msg_i_not_dynast_anymore:1 "Dynasty Head Changed"
|
||||
msg_i_not_dynast_anymore_desc:1 "[LEFT_CHARACTER.GetShortUIName|U] replaced you as [dynast|E] of the $NAME|V$ dynasty"
|
||||
msg_became_dynast:1 "Dynasty Head Changed"
|
||||
msg_became_dynast_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] became the new [dynast|E] of the $NAME|V$ dynasty"
|
||||
msg_i_became_head_of_faith:0 "Head of Faith Changed"
|
||||
msg_i_became_head_of_faith_desc:0 "You became the new [FAITH.ReligiousHeadName] of [FAITH.GetName]"
|
||||
msg_i_became_head_of_multiple_faiths:0 "$msg_i_became_head_of_faith$"
|
||||
msg_i_became_head_of_multiple_faiths_desc:0 "$msg_i_became_head_of_faith_desc$ and $NUM_OTHER_FAITHS|V$ other faiths"
|
||||
msg_i_not_head_of_faith_anymore:0 "Head of Faith Changed"
|
||||
msg_i_not_head_of_faith_anymore_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] replaced you as the [FAITH.ReligiousHeadName] of [FAITH.GetName]"
|
||||
msg_i_not_head_of_multiple_faiths_anymore:0 "$msg_i_not_head_of_faith_anymore$"
|
||||
msg_i_not_head_of_multiple_faiths_anymore_desc:0 "$msg_i_not_head_of_faith_anymore_desc$ and $NUM_OTHER_FAITHS|V$ other faiths"
|
||||
msg_new_fascination_selected:0 "New [cultural_fascination|E]"
|
||||
msg_new_fascination_selected_desc:2 "Your [culture|E] is now [Concept( 'fascination', 'Fascinated' )|E] by the $NAME|V$ [innovation|E]"
|
||||
msg_innovation_discovered:0 "Innovation Discovered"
|
||||
msg_innovation_discovered_desc:3 "Your [culture|E] has discovered the $NAME|V$ [innovation|E]!"
|
||||
msg_fascination_discovered:0 "Fascination Discovered"
|
||||
msg_fascination_discovered_desc:3 "Your [culture|E] has discovered its $NAME|V$ [fascination|E]!\nA new [innovation|E] can be selected."
|
||||
msg_era_discovered:0 "New Cultural Era"
|
||||
msg_era_discovered_desc:2 "Your [culture|E] has entered the $NAME|N$ [era|E].\nNew [innovations|E] are available!"
|
||||
msg_first_era_discovered:0 "New Cultural Era"
|
||||
msg_first_era_discovered_desc:0 "[CULTURE.GetName] has entered the $NAME|V$ [era|E]"
|
||||
msg_no_longer_culture_head:0 "Culture Head Changed"
|
||||
msg_no_longer_culture_head_desc:1 "[LEFT_CHARACTER.GetShortUIName|U] took your place as [culture_head|E] of the [CULTURE.GetName] [culture|E]"
|
||||
msg_become_culture_head:0 "Became Culture Head"
|
||||
msg_become_culture_head_desc:1 "You became the [culture_head|E] of [CULTURE.GetName] culture!"
|
||||
msg_new_theocracy_lesse:0 "New $game_concept_realm_priest$"
|
||||
msg_new_theocracy_lesee_approve_desc:1 "Your [realm_priest|E], [LEFT_CHARACTER.GetShortUIName|U], endorses you #weak ([church_property|E])#!"
|
||||
msg_new_theocracy_lesee_disapprove_desc:1 "Your [realm_priest|E], [LEFT_CHARACTER.GetShortUIName|U], does not endorse you #weak ([church_property|E])#!"
|
||||
msg_mercenary_company_dismissed:0 "Mercenaries Dismissed"
|
||||
msg_mercenary_company_dismissed_desc:0 "Your contract with the [LEFT_TITLE.GetNameNoTooltip] [mercenary_company|E] has run out, and the soldiers have been dismissed"
|
||||
msg_holy_order_dismissed:0 "Holy Order Dismissed"
|
||||
msg_holy_order_dismissed_desc:0 "The [LEFT_TITLE.GetNameNoTooltip] [holy_order|E] has been dismissed"
|
||||
msg_fired_from_council:0 "Fired From Council"
|
||||
msg_fired_from_council_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] has fired you from [LEFT_CHARACTER.GetHerHis] [council|E]"
|
||||
msg_council_swap_position:0 "New Council Position"
|
||||
msg_council_swap_position_desc:2 "You're now a $POSITION_NAME$ on [LEFT_CHARACTER.GetShortUINamePossessive] [council|E]"
|
||||
msg_left_council_position:0 "Councillor Left Court"
|
||||
msg_left_council_position_desc:0 "[LEFT_CHARACTER.GetShortUIName|U] left [LEFT_CHARACTER.GetHerHis] position as your $POSITION_NAME$"
|
||||
msg_peace_armies_disbanded:0 "At Peace"
|
||||
msg_peace_armies_disbanded_desc:1 "You're finally at peace, therefore all your armies have been disbanded"
|
||||
msg_invalidate_war_title:1 "The [war.GetName] has ended: it was no longer valid to continue."
|
||||
msg_tributary_contract_broken_due_to_war_title: "Tributary Contract Broken"
|
||||
msg_tributary_contract_broken_due_to_war_text: "Your [tributary_contract|E] has broken due to [war|E]"
|
||||
msg_claim_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] any of the claimed Counties."
|
||||
msg_claim_war_invalidated_claimant_unavailable_dead_message:1 "The [war.GetName] has ended: [claimant.GetShortUIName] died, and thus [claimant.GetHerHis] claim can no longer be used by [attacker.GetShortUIName]."
|
||||
msg_claim_war_invalidated_claimant_unavailable_not_vassal_message:1 "The [war.GetName] has ended: [claimant.GetShortUIName] is not a vassal or courtier of [attacker.GetShortUIName] and thus [claimant.GetHerHis] claim can no longer be used."
|
||||
msg_claim_war_invalidated_claimant_is_now_a_minister_message: "The [war.GetName] has ended: having become a [minister|E], [claimant.GetShortUINamePossessive] [claim|E] is no longer relevant."
|
||||
msg_de_jure_duchy_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] any land in the targeted duchy."
|
||||
msg_de_jure_county_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] the County."
|
||||
msg_de_jure_duchy_war_invalidated_liege_war_message:1 "The [war.GetName] has ended: [Select_CString( attacker.IsLocalPlayer, 'You', attacker.GetShortUIName )] have joined [Select_CString( attacker.IsLocalPlayer, 'your', attacker.GetHerHis )] liege's war against [Select_CString( defender.IsLocalPlayer, 'you', defender.GetShortUIName )]."
|
||||
msg_de_jure_all_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] any de jure claimed land."
|
||||
msg_religious_war_invalidation_region_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] any land in the target region."
|
||||
msg_religious_war_invalidated_hostility_level_message:1 "The [war.GetName] has ended: [attacker.GetShortUIName] cannot $game_concept_holy_war$ the [defender.GetFaith.GetAdjective] [faith|E]."
|
||||
msg_invasion_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] any land in the target region."
|
||||
msg_mongol_invasion_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] any land in the target region."
|
||||
msg_county_conquest_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] the County."
|
||||
msg_duchy_conquest_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] no longer [Select_CString( defender.IsLocalPlayer, 'control', 'controls' )] any land in the target region."
|
||||
msg_vassalization_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] can no longer be vassalized."
|
||||
msg_make_tributary_war_invalidated_message: "The [war.GetName] has ended: [defender.GetShortUIName] can no longer be made into a tributary."
|
||||
msg_subjugation_war_invalidated_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] can no longer be subjugated."
|
||||
msg_excommunication_war_invalidation_trait_message:1 "The [war.GetName] has ended: [defender.GetShortUIName] is no longer Excommunicated."
|
||||
msg_raid_war_invalidated_message:0 "The [war.GetName] has ended: [defender.GetTitledFirstName] can no longer be raided"
|
||||
msg_free_house_member_war_invalidated_message: "The [war.GetName] has ended: [defender.GetTitledFirstName] no longer has any imprisoned members of [house|E] [attacker.GetHouse.GetBaseNameNoTooltip] "
|
||||
msg_unify_house_war_invalidated_message: "The [war.GetName] has ended: [defender.GetTitledFirstName] no longer has any vassals of [house|E] [attacker.GetHouse.GetBaseNameNoTooltip] "
|
||||
msg_laamp_raid_contract_war_invalidated_message: "The [war.GetName] has ended: [attacker.GetShortUINamePossessive] [GetTaskContractType('laamp_raid_contract').GetName] [task_contract|E] is no longer valid."
|
||||
|
||||
msg_my_hook_replaced:0 "Hook Replaced"
|
||||
msg_my_hook_replaced_desc:1 "Your [hook|E] on [LEFT_CHARACTER.GetShortUIName] has been replaced with a [HOOK.GetName] Hook"
|
||||
msg_my_hook_added:0 "Hook Gained"
|
||||
msg_my_hook_added_desc:1 "You have gained a [HOOK.GetName] [hook|E] on [LEFT_CHARACTER.GetShortUIName]"
|
||||
msg_hook_on_me_replaced:1 "Hook on You Replaced"
|
||||
msg_hook_on_me_replaced_desc:1 "[LEFT_CHARACTER.GetShortUINamePossessive] [hook|E] on you has been replaced with a [HOOK.GetName] Hook"
|
||||
msg_hook_on_me_added:1 "Hook on You Gained"
|
||||
msg_hook_on_me_added_replaced:1 "Hook on You Gained"
|
||||
msg_hook_on_me_added_desc:1 "[LEFT_CHARACTER.GetShortUIName|U] has gained a [HOOK.GetName] [hook|E] on you"
|
||||
msg_hook_on_me_expired:1 "Hook on You Expired"
|
||||
msg_hook_on_me_expired_desc:1 "[LEFT_CHARACTER.GetShortUINamePossessive] $HOOK_NAME$ [hook|E] on you has expired"
|
||||
msg_my_hook_expired:0 "Hook Expired"
|
||||
msg_my_hook_expired_desc:1 "Your [hook|E] on [LEFT_CHARACTER.GetShortUIName] has expired"
|
||||
|
||||
death_notification_title:1 "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )|U] #high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! Died"
|
||||
lover_death_notification_title:0 "Your Lover #high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! Died"
|
||||
friend_death_notification_title:0 "Your Friend #high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! Died"
|
||||
councillor_death_notification_title:0 "Your Councillor #high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! Died"
|
||||
elder_death_notification_title: "Your Elder #high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! Died"
|
||||
prisoner_death_notification_title: "Your Prisoner #high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! Died"
|
||||
notable_death_notification_title: "#high [LEFT_CHARACTER.GetFirstNameNoTooltip]#! Died"
|
||||
|
||||
msg_perk_point_added:1 "[LIFESTYLE.GetNameNoTooltip] Perk Available"
|
||||
msg_perk_point_added_desc:1 "You can unlock a new Perk for the [LIFESTYLE.GetName] Lifestyle"
|
||||
msg_focus_invalidated:1 "Lifestyle Focus Invalidated"
|
||||
msg_focus_invalidated_desc:0 "The [FOCUS.GetName] has been invalidated"
|
||||
msg_dynasty_perk_added:0 "Dynasty Legacy Added"
|
||||
msg_dynasty_perk_added_desc:1 "Your [dynasty|E] has unlocked the [DYNASTY_PERK.GetName] [dynasty_perk|E]"
|
||||
msg_dynasty_perk_removed:0 "Dynasty Legacy Removed"
|
||||
msg_dynasty_perk_removed_desc:0 "Your [dynasty|E] has lost the [DYNASTY_PERK.GetName] [dynasty_perk|E]"
|
||||
msg_vassal_feudalised:0 "Vassal has become Feudal"
|
||||
msg_vassal_feudalised_desc:1 "Your vassal, [ROOT.Char.GetShortUIName], has given up [ROOT.Char.GetHerHis] tribal ways and become feudal"
|
||||
msg_dynasty_prestige_level_increase:1 "[dynasty_prestige_level|E] Increased"
|
||||
msg_dynasty_prestige_level_increase_desc:1 "The [LEFT_CHARACTER.GetDynasty.GetBaseName] dynasty is known far and wide."
|
||||
msg_dynasty_prestige_level_dencrease:1 "Lost [dynasty_prestige_level|E]"
|
||||
msg_dynasty_prestige_level_dencrease_desc:2 "The [LEFT_CHARACTER.GetDynasty.GetBaseName] dynasty has fallen into disrepute"
|
||||
piety_level_gain.message:0 "Gained [piety_level|E]"
|
||||
piety_level_gain.desc:0 "You are known for dedication to your faith"
|
||||
piety_level_gain.mandala.desc: "Your divinity grows"
|
||||
piety_level_loss.message:0 "Lost [piety_level|E]"
|
||||
piety_level_loss.desc:0 "Your sinful acts come at a cost"
|
||||
prestige_level_gain.message:0 "Gained [prestige_level|E]"
|
||||
prestige_level_gain.desc:0 "Your glory is widely known"
|
||||
prestige_level_loss.message:0 "Lost [prestige_level|E]"
|
||||
prestige_level_loss.desc:0 "Your dishonor comes at a cost"
|
||||
influence_level_gain.message: "Gained [influence_level|E]"
|
||||
influence_level_gain.desc: "Your network of connections spreads"
|
||||
influence_level_loss.message: "Lost [influence_level|E]"
|
||||
influence_level_loss.desc: "Your well of favors has run dry"
|
||||
merit_level_gain.message: "Gained [merit_level|E]"
|
||||
merit_level_gain.desc: "You are continuing on the proper Path."
|
||||
merit_level_loss.message: "Lost [merit_level|E]"
|
||||
merit_level_loss.desc: "You have cast you and your family's name into disrepute."
|
||||
stress_level_reduced.message:1 "Reduced [stress_level|E]"
|
||||
stress_level_reduced.text:0 "You are no longer as overwhelmed by [stress|E]"
|
||||
msg_holy_order_patronage_lost:0 "[holy_order|E] Patronage Lost"
|
||||
msg_holy_order_patronage_lost_desc:0 "You have lost the patronage of the [LEFT_TITLE.GetName] [holy_order|E]"
|
||||
msg_holy_order_patronage_gained:0 "[holy_order|E] Patronage Gained"
|
||||
msg_holy_order_patronage_gained_desc:0 "You have gained the patronage of the [LEFT_TITLE.GetName] [holy_order|E]"
|
||||
msg_murder_scheme_agent_join_title:0 "Agent joined Murder Scheme"
|
||||
msg_murder_scheme_agent_join_message:1 "[agent.GetTitledFirstName] joined your scheme to kill [target.GetTitledFirstName]."
|
||||
msg_murder_scheme_agent_leave_title:0 "Agent left Murder Scheme"
|
||||
msg_murder_scheme_agent_leave_message:1 "[agent.GetTitledFirstName] left your scheme to kill [target.GetTitledFirstName]."
|
||||
|
||||
mongols_sieged_county.t:0 "[county.GetName] Razed by the Horde"
|
||||
|
||||
msg_vassal_contract_level_invalidated:0 "Obligation Invalidated"
|
||||
msg_vassal_contract_level_invalidated_desc:0 "[LEFT_CHARACTER.GetUINameNoTooltip|U] and $message_consolidation_others_obligations$ have had some of their [obligations|E] invalidated"
|
||||
message_consolidation_others_obligations: "#tooltip:message_consolidation_names #L Other Vassals#!#!"
|
||||
msg_vassal_contract_level_invalidated_desc_1: "[RIGHT_CHARACTER.GetUINamePossessiveNoTooltip|U] $OBLIGATION_TYPE_0|V$ [obligation|E] has been invalidated"
|
||||
msg_vassal_contract_2_levels_invalidated:0 "Obligations Invalidated"
|
||||
msg_vassal_contract_2_levels_invalidated_desc:0 "[RIGHT_CHARACTER.GetUINamePossessiveNoTooltip] $OBLIGATION_TYPE_0|V$ and $OBLIGATION_TYPE_1|V$ [obligations|E] have been invalidated"
|
||||
msg_vassal_contract_multiple_levels_invalidated:0 "Obligations Invalidated"
|
||||
msg_vassal_contract_multiple_levels_invalidated_desc:0 "[RIGHT_CHARACTER.GetUINamePossessiveNoTooltip] $OBLIGATION_TYPE_0|V$ and $OBLIGATION_TYPE_1|V$ and $COUNT|V$ other [obligations|E] have been invalidated"
|
||||
|
||||
msg_force_vote_in_succession_election_message:1 "You force [recipient.GetTitledFirstName] to vote for the same candidate as you for the next [GetDefine('NCharacter', 'FORCED_SUCCESSION_ELECTION_YEARS')] years."
|
||||
msg_recruited_guest_to_court_interaction_title:0 "Recruited Guest to your [actor.Custom('GetCourt')]"
|
||||
msg_recruited_guest_to_court_interaction_message:0 "[recipient.GetTitledFirstName] is now a member of your [actor.Custom('GetCourtConcept')]."
|
||||
msg_kicked_courtier_from_court_interaction_title:0 "Dismissed Courtier"
|
||||
msg_courtier_left_court_interaction_title:0 "Courtier Left"
|
||||
msg_hired_court_physician_interaction_title: "$court_physician_court_position$ Hired"
|
||||
msg_hired_court_physician_interaction_message:1 "[recipient.GetTitledFirstName] is now your [GetCourtPositionType('court_physician_court_position').GetName()]."
|
||||
msg_fired_court_physician_interaction_title: "$court_physician_court_position$ Fired"
|
||||
msg_fired_court_physician_interaction_message:1 "You fired [recipient.GetTitledFirstName] from the position as [GetCourtPositionType('court_physician_court_position').GetName()]."
|
||||
|
||||
msg_concubine_taken_title:2 "Taken a Concubine"
|
||||
msg_concubine_accepted_title:1 "Accepted [secondary_actor.GetShortUIName] as my concubine"
|
||||
msg_concubine_dismissed_title:2 "Dismissed Concubine"
|
||||
msg_concubine_offered_title: "Made [secondary_recipient.GetTitledFirstName] [recipient.GetTitledFirstNamePossessive] concubine"
|
||||
msg_concubine_offered_reversed_title: "[secondary_actor.GetTitledFirstName] is now your Concubine!"
|
||||
msg_concubine_offered_invalidated_title: "Could Not Offer Concubine"
|
||||
msg_concubine_offered_invalidated_recipient_title: "Could Not Accept Concubine"
|
||||
msg_concubine_offered_invalidated_consort: "[secondary_recipient.GetTitledFirstName] is [spouse.GetShortUINamePossessive] consort and therefore cannot become [recipient.GetShortUINamePossessive] concubine"
|
||||
msg_concubine_offered_invalidated_betrothed: "[secondary_recipient.GetTitledFirstName] is betrothed to [spouse.GetShortUIName] and therefore cannot become [recipient.GetShortUINamePossessive] concubine"
|
||||
msg_concubine_offer_rejected_title: "Concubine Rejected"
|
||||
msg_concubine_offer_rejected: "[recipient.GetTitledFirstName] rejected [secondary_recipient.GetTitledFirstName] as [recipient.GetHerHis] concubine"
|
||||
msg_close_family_member_taken_as_concubine_title: "[secondary_recipient.GetTitledFirstName] Taken as Concubine"
|
||||
msg_close_family_member_offered_as_concubine_title: "[secondary_actor.GetTitledFirstName] Taken as Concubine"
|
||||
|
||||
msg_move_prisoner_to_dungeon:0 "Prisoner moved to Dungeon"
|
||||
msg_move_prisoner_to_house_arrest:0 "Prisoner moved to House Arrest"
|
||||
msg_execute_prisoner:0 "Prisoner Executed"
|
||||
msg_execute_prisoner_desc:0 "[recipient.GetTitledFirstName] [recipient.GetDeathReason]"
|
||||
|
||||
msg_artifact_gained_title:0 "Inheritance: [artifact_inherited.GetNameNoTooltip]"
|
||||
msg_artifact_gained_desc:0 "You inherited [artifact_inherited.GetNameNoTooltip] from [old_owner.GetUIName]!"
|
||||
|
||||
msg_rival_dethroned:0 "Your rival [actor.GetTitledFirstName] lost a Title"
|
||||
msg_rival_dethroned_desc:0 "Your [rival|E] [actor.GetTitledFirstName] lost the [title.GetBaseName]"
|
||||
|
||||
msg_court_position_gained:0 "Appointed [COURT_POSITION_TYPE.GetNameNoTooltip]"
|
||||
msg_court_position_gained_desc:0 "You have been appointed [LEFT_CHARACTER.GetShortUINamePossessive] [COURT_POSITION_TYPE.GetNameNoTooltip]"
|
||||
msg_court_position_removed:0 "[COURT_POSITION_TYPE.GetNameNoTooltip] Position Revoked"
|
||||
msg_court_position_removed_desc:0 "[LEFT_CHARACTER.GetShortUIName] is no longer employing you as [COURT_POSITION_TYPE.GetNameNoTooltip]"
|
||||
msg_court_position_invalidated_employee:1 "[COURT_POSITION_TYPE.GetNameNoTooltip] Position Lost"
|
||||
msg_court_position_invalidated_employee_desc:0 "[LEFT_CHARACTER.GetShortUIName] can no longer employ you as [COURT_POSITION_TYPE.GetNameNoTooltip]"
|
||||
msg_court_position_invalidated_employer:1 "[COURT_POSITION_TYPE.GetNameNoTooltip] Position Vacated"
|
||||
msg_court_position_invalidated_employer_desc:0 "[LEFT_CHARACTER.GetShortUIName] is no longer your [COURT_POSITION_TYPE.GetNameNoTooltip]"
|
||||
msg_court_position_invalidated_and_replaced_employer: "[COURT_POSITION_TYPE.GetNameNoTooltip] Replaced"
|
||||
msg_court_position_invalidated_and_replaced_employer_desc: "[LEFT_CHARACTER.GetShortUIName] is no longer your [COURT_POSITION_TYPE.GetNameNoTooltip]. [LEFT_CHARACTER.GetSheHe|U] was replaced by [RIGHT_CHARACTER.GetShortUIName] (Aptitude: #glow_color:{0,0,0,1} [RIGHT_CHARACTER.GetHeldCourtPositionByType( COURT_POSITION_TYPE.Self ).GetAptitudeText]#!)"
|
||||
|
||||
msg_becomes_obese:1 "Became Obese"
|
||||
msg_becomes_obese_desc:0 "You have become [GetModifier( 'obese_modifier' ).GetNameWithTooltip]"
|
||||
msg_becomes_malnourished:0 "Became Malnourished"
|
||||
msg_becomes_malnourished_desc:0 "You have become [GetModifier( 'malnourished_modifier' ).GetNameWithTooltip]"
|
||||
msg_stops_being_obese:1 "No Longer Obese"
|
||||
msg_stops_being_obese_desc:0 "You are no longer [GetModifier( 'obese_modifier' ).GetNameWithTooltip]"
|
||||
msg_stops_being_malnourished:0 "No Longer Malnourished"
|
||||
msg_stops_being_malnourished_desc:0 "You are no longer [GetModifier( 'malnourished_modifier' ).GetNameWithTooltip]"
|
||||
|
||||
msg_event_timeout:0 "Event timed out: $EVENT_NAME$"
|
||||
msg_event_timeout_desc:0 "$EVENT_TIMEOUT_EFFECTS$"
|
||||
msg_event_timeout_tt:0 "$EVENT_TIMEOUT_EFFECTS$"
|
||||
msg_letter_event_timeout:0 "Event from [CHARACTER.GetShortUIName] timed out"
|
||||
msg_letter_event_timeout_desc:0 "$EVENT_TIMEOUT_EFFECTS$"
|
||||
msg_letter_event_timeout_tt:0 "$EVENT_TIMEOUT_EFFECTS$"
|
||||
msg_court_amenity_setting_invalidated:0 "Court Amenity setting invalidated"
|
||||
msg_court_amenity_setting_invalidated_desc:0 "Court Amenity setting $INVALID_SETTING$ was invalidated and has been replaced with $DEFAULT_SETTING$."
|
||||
|
||||
msg_catalyst_triggered:1 "$STRUGGLE_NAME$: $game_concept_struggle_catalyst_catalyst$ Triggered"
|
||||
msg_catalyst_triggered_desc:2 "A [struggle_catalyst|E] has been triggered by [CHARACTER.GetTitledFirstName]: $CATALYST_INFO$\n\nProgress towards $STRUGGLE_PHASE$ [struggle_phase_phase|E]: $CATALYST_VALUE|+=$"
|
||||
msg_catalyst_triggered_tt:1 "$msg_catalyst_triggered_desc$"
|
||||
msg_catalyst_triggered_no_character:0 "$msg_catalyst_triggered$"
|
||||
msg_catalyst_triggered_no_character_desc:0 "A [struggle_catalyst|E] has been triggered: $CATALYST_INFO$\n\nProgress towards $STRUGGLE_PHASE$ [struggle_phase_phase|E]: $CATALYST_VALUE|+=$"
|
||||
msg_catalyst_triggered_no_character_tt:0 "$msg_catalyst_triggered_no_character_desc$"
|
||||
msg_player_character_changed:0 "$PLAYER_CHANGED_CHARACTER_TITLE_SWITCH$"
|
||||
msg_player_character_changed_desc:0 "$PLAYER_CHANGED_CHARACTER_TEXT_SWITCH$"
|
||||
msg_player_character_changed_tt:0 "$msg_player_character_changed_desc$"
|
||||
msg_player_new_character:0 "$PLAYER_CHANGED_CHARACTER_TITLE_JOIN$"
|
||||
msg_player_new_character_desc:0 "$PLAYER_CHANGED_CHARACTER_TEXT_JOIN$"
|
||||
msg_player_new_character_tt:0 "$msg_player_new_character_desc$"
|
||||
msg_player_new_observer:0 "$PLAYER_CHANGED_CHARACTER_TITLE_OBSERVER$"
|
||||
msg_player_new_observer_desc:0 "$PLAYER_CHANGED_CHARACTER_TEXT_OBSERVER$"
|
||||
msg_player_new_observer_tt:0 "$msg_player_new_observer_desc$"
|
||||
|
||||
msg_struggle_phase_end:1 "$STRUGGLE_PHASE$ Phase Is In Transition"
|
||||
msg_struggle_phase_end_desc:0 "@$STRUGGLE_PHASE_ICON$! $STRUGGLE_PHASE$ is transitioning into @$STRUGGLE_PHASE_ICON_NEXT$! $STRUGGLE_PHASE_NEXT$.\n\n $STRUGGLE_PHASE_NEXT$ will start in $DAYS_UNTIL_TRANSITION$ days."
|
||||
msg_struggle_phase_end_tt:2 "$msg_struggle_phase_transitioned_tt$"
|
||||
msg_struggle_phase_transitioned:1 "Phase Transitioned"
|
||||
msg_struggle_phase_transitioned_desc:0 "The $STRUGGLE_NAME$ [struggle|E] has transitioned to the @$STRUGGLE_PHASE_ICON$! $STRUGGLE_PHASE$ [struggle_phase_phase|E]."
|
||||
msg_struggle_phase_transitioned_tt:0 "$msg_struggle_phase_transitioned_desc$"
|
||||
|
||||
msg_set_relation_friend_title:1 "@friend_icon! Made a Friend"
|
||||
msg_set_relation_friend_desc:0 "[GetRelation( 'friend' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
msg_set_relation_best_friend_title:1 "@best_friend_icon! Became Best Friends"
|
||||
msg_set_relation_best_friend_desc:0 "[GetRelation( 'best_friend' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
|
||||
msg_set_relation_rival_title:1 "@rival_icon! Gained a Rival"
|
||||
msg_set_relation_rival_desc:0 "[GetRelation( 'rival' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
msg_set_relation_nemesis_title:1 "@nemesis_icon! Gained Nemesis"
|
||||
msg_set_relation_nemesis_desc:0 "[GetRelation( 'nemesis' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
msg_set_relation_grudge_title: "@grudge_icon! Started Holding a Grudge"
|
||||
msg_set_relation_grudge_desc: "[GetRelation( 'grudge' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
|
||||
msg_set_relation_lover_title:1 "@lover_icon! Gained a Lover"
|
||||
msg_set_relation_lover_desc:0 "[GetRelation( 'lover' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
msg_set_relation_soulmate_title:1 "@soulmate_icon! Found Soulmate"
|
||||
msg_set_relation_soulmate_desc:0 "[GetRelation( 'soulmate' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
|
||||
msg_set_relation_blood_brother_title: "@blood_brother_icon! Became Blood Brothers"
|
||||
msg_set_relation_blood_brother_desc: "[GetRelation( 'blood_brother' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
|
||||
msg_set_relation_disciple_title:1 "Became Disciple"
|
||||
msg_set_relation_disciple_desc:0 "[GetRelation( 'disciple' ).GetReasonFor( LEFT_CHARACTER.Self, RIGHT_CHARACTER.Self )]"
|
||||
msg_set_relation_elder_title:1 "Became Elder"
|
||||
msg_set_relation_elder_desc:0 "You will now support each other."
|
||||
|
||||
msg_house_unity_change_stage: "House Unity Level Changed"
|
||||
msg_house_unity_change_stage_desc: "Your [house_unity|E] has changed Level to $HOUSE_UNITY_STAGE_NAME|U$"
|
||||
msg_house_unity_change_stage_tt: "$msg_house_unity_change_stage_desc$"
|
||||
|
||||
|
||||
msg_start_diarchy_title:0 "[LEFT_CHARACTER.GetDiarchyTypeNameNoTooltip] Begins"
|
||||
msg_start_diarchy_effect:0 "I began [sharing_power|E] in [LEFT_CHARACTER.GetDiarchy.GetDiarch.Custom('GetDiarchyArticle')] [LEFT_CHARACTER.GetDiarchyTypeName] with my [LEFT_CHARACTER.Custom2('RelationToMeShort', RIGHT_CHARACTER.Self)], [RIGHT_CHARACTER.GetShortUIName]"
|
||||
msg_inherit_diarchy_title:0 "[LEFT_CHARACTER.GetDiarchy.GetDiarch.Custom('GetDiarchyArticle')|U] [LEFT_CHARACTER.GetDiarchyTypeNameNoTooltip] Inherited"
|
||||
on_entered_diarchy.notification.vassal.t:0 "Liege Entered [ROOT.Char.GetDiarchyTypeNameNoTooltip]"
|
||||
on_entered_diarchy.notification.vassal.t.higher_liege:0 "Higher Liege Entered [ROOT.Char.GetDiarchyTypeNameNoTooltip]"
|
||||
on_entered_diarchy.notification.vassal.desc:1 "[ROOT.Char.GetShortUIName|U] is now [sharing_power|E] in [ROOT.Char.GetDiarchy.GetDiarch.Custom('GetDiarchyArticle')] [ROOT.Char.GetDiarchyTypeName] with [ROOT.Char.GetHerHisMy] [ROOT.Char.Custom2('RelationToMeShort', ROOT.Char.GetDiarchy.GetDiarch.Self)], [ROOT.Char.GetDiarchy.GetDiarch.GetShortUIName]"
|
||||
on_entered_diarchy.notification.vassal.desc.outro.child:0 "due to being a [child|E]"
|
||||
on_entered_diarchy.notification.vassal.desc.outro.incapable:0 "due to being [GetTrait('incapable').GetName(GetNullCharacter)]"
|
||||
on_entered_diarchy.notification.vassal.desc.outro.imprisonment:0 "due to being [imprisoned|E] abroad"
|
||||
on_entered_diarchy.notification.vassal.desc.outro.travel:0 "due to [traveling|E] abroad"
|
||||
|
||||
msg_end_diarchy_title:0 "$game_concept_diarchy$ Ended"
|
||||
msg_end_diarchy_effect:0 "I'm no longer [sharing_power|E] with my [LEFT_CHARACTER.Custom2('RelationToMeShort', RIGHT_CHARACTER.Self)], [RIGHT_CHARACTER.GetShortUIName]"
|
||||
on_left_diarchy.notification.vassal.t:0 "Liege's $game_concept_diarchy$ Ended"
|
||||
on_left_diarchy.notification.vassal.desc:0 "[ROOT.Char.GetShortUIName|U] is no longer [sharing_power|E] with [ROOT.Char.GetHerHisMy] [ROOT.Char.Custom2('RelationToMeShort', SCOPE.sC('old_diarch'))], [old_diarch.GetShortUIName]"
|
||||
|
||||
msg_change_diarchy_type_title:0 "My $game_concept_diarchy$ Type Changed"
|
||||
msg_change_diarchy_type_effect:0 "My $OLD_TYPE$ changed into $NEW_TYPE$"
|
||||
|
||||
on_diarch_change.notification.liege.boilerplate.t:1 "My [liege.GetDiarchTitle] has Changed"
|
||||
on_diarch_change.notification.vassal.boilerplate.t:1 "Your Liege's [liege.GetDiarchTitle] has Changed"
|
||||
on_diarch_change.notification.liege.death.t:0 "$on_diarch_change.notification.liege.boilerplate.t$"
|
||||
on_diarch_change.notification.liege.death.desc:1 "[old_diarch.GetShortUINamePossessive|U] recent [character_death_death|E] leaves [diarch.GetShortUIName] as your new [liege.GetDiarchTitle]."
|
||||
on_diarch_change.notification.vassal.death.t:0 "$on_diarch_change.notification.vassal.boilerplate.t$"
|
||||
on_diarch_change.notification.vassal.death.desc:1 "[old_diarch.GetShortUINamePossessive|U] recent [character_death_death|E] has left [diarch.GetShortUIName] as the next [liege.GetDiarchTitle] of [liege.GetPrimaryTitle.GetName]."
|
||||
on_diarch_change.notification.liege.deposition.t:0 "$on_diarch_change.notification.liege.boilerplate.t$"
|
||||
on_diarch_change.notification.liege.deposition.desc:1 "[old_diarch.GetShortUIName|U] has been forcibly deposed, leaving [diarch.GetShortUIName] as your new [liege.GetDiarchTitle]."
|
||||
on_diarch_change.notification.vassal.deposition.t:0 "$on_diarch_change.notification.vassal.boilerplate.t$"
|
||||
on_diarch_change.notification.vassal.deposition.desc:1 "[old_diarch.GetShortUIName|U] [Select_CString( old_diarch.IsLocalPlayer, 'have', 'has' )] been forcibly deposed, leaving [diarch.GetShortUIName] as the next [liege.GetDiarchTitle] of [liege.GetPrimaryTitle.GetName]."
|
||||
on_diarch_change.notification.liege.invalidation.t:0 "$on_diarch_change.notification.liege.boilerplate.t$"
|
||||
on_diarch_change.notification.liege.invalidation.desc:1 "[old_diarch.GetShortUIName|U] is no longer valid to continue [old_diarch.GetHerHis] duties, leaving [diarch.GetShortUIName] as your new [liege.GetDiarchTitle]."
|
||||
on_diarch_change.notification.vassal.invalidation.t:0 "$on_diarch_change.notification.vassal.boilerplate.t$"
|
||||
on_diarch_change.notification.vassal.invalidation.desc:1 "[old_diarch.GetShortUIName|U] [Select_CString( old_diarch.IsLocalPlayer, 'are', 'is' )] no longer valid to continue [CharMyHerHis(old_diarch)] duties, leaving [diarch.GetShortUIName] as the next [liege.GetDiarchTitle] of [liege.GetPrimaryTitle.GetName]."
|
||||
on_diarch_change.notification.liege.inheritance.t:0 "$on_diarch_change.notification.liege.boilerplate.t$"
|
||||
on_diarch_change.notification.liege.inheritance.desc:0 "I inherited a bigger realm, so [diarch.GetShortUIName] is now my new [liege.GetDiarchTitle]"
|
||||
on_diarch_change.notification.vassal.inheritance.t:0 "$on_diarch_change.notification.vassal.boilerplate.t$"
|
||||
on_diarch_change.notification.vassal.inheritance.desc:0 "Due to inheritance I am now [liege.GetDiarchTitle] to [liege.GetShortUIName]"
|
||||
on_diarch_change.notification.liege.fallback.t:0 "$on_diarch_change.notification.liege.boilerplate.t$"
|
||||
on_diarch_change.notification.liege.fallback.desc:1 "[old_diarch.GetShortUIName|U] is replaced by [diarch.GetShortUIName] as your new [liege.GetDiarchTitle]."
|
||||
on_diarch_change.notification.vassal.fallback.t:0 "$on_diarch_change.notification.vassal.boilerplate.t$"
|
||||
on_diarch_change.notification.vassal.fallback.desc:1 "[old_diarch.GetShortUIName|U] [Select_CString( old_diarch.IsLocalPlayer, 'are', 'is' )] replaced by [diarch.GetShortUIName] as your liege's new [liege.GetDiarchTitle]."
|
||||
msg_diarchy_more_power_title:0 "[LEFT_CHARACTER.GetLiege.GetDiarchTitle] is now more powerful"
|
||||
msg_diarchy_more_power_effect:0 "[scales_of_power|E] swing has reached a new level and more [diarch_powers|E] are available to the [LEFT_CHARACTER.GetLiege.GetDiarchTitle]"
|
||||
msg_diarchy_less_power_title:0 "[LEFT_CHARACTER.GetLiege.GetDiarchTitle] is now less powerful"
|
||||
msg_diarchy_less_power_effect:1 "[scales_of_power|E] swing has dropped to a lower level and the [LEFT_CHARACTER.GetLiege.GetDiarchTitle] has fewer [diarch_powers|E]"
|
||||
grand_wedding_cancelled_by_regency_title:0 "Grand Wedding Canceled"
|
||||
grand_wedding_cancelled_by_regency_desc:0 "[diarch.GetTitledFirstName] became [diarch.GetLiege.GetTitledFirstNamePossessive] [regent|E] and can no longer attend [diarch.GetHerHis] [GetActivityType('activity_wedding').GetName] with [betrothed.GetTitledFirstName]"
|
||||
msg_legend_promoter_join: "Legend Promoter Joins"
|
||||
msg_legend_promoter_join_desc: "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )] [LEFT_CHARACTER.GetUINameNoTooltip] has started [Concept( 'promoted_legend', 'Promoting' )|E] your [legend|E], [GetPlayer.GetPromotedLegend.GetName]."
|
||||
msg_legend_promoter_leave: "Legend Promoter Leaves"
|
||||
msg_legend_promoter_leave_desc: "Your [GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self )] [LEFT_CHARACTER.GetUINameNoTooltip] has stopped [Concept( 'promoted_legend', 'Promoting' )|E] your [legend|E], [GetPlayer.GetPromotedLegend.GetName]."
|
||||
msg_promoted_legend_unowned: "Promoted Legend Unowned"
|
||||
msg_promoted_legend_unowned_desc: "Your [promoted_legend|E] [Legend.GetName] is no longer owned by anyone"
|
||||
msg_promoted_legend_completed: "Promoted Legend Completed"
|
||||
msg_promoted_legend_completed_desc: "Your [promoted_legend|E] [Legend.GetName] has been completed"
|
||||
msg_legend_library_added: "Legend added to Library"
|
||||
msg_legend_library_added_desc: "[Legend.GetName] was added to your [legend_library|E]."
|
||||
message_consolidation_names: "#T Others#!\n[PlayerMessageItem.GetConsolidationNames]"
|
||||
message_consolidation_others: "#tooltip:message_consolidation_names #L [Subtract_int32( PlayerMessageItem.GetConsolidationCount, '(int32)2' )|V] [Select_CString( GreaterThan_int32( PlayerMessageItem.GetConsolidationCount, '(int32)3' ), 'others', 'other' )] #!#!"
|
||||
|
||||
msg_raid_completed_title: "Raided [RIGHT_TITLE.GetNameNoTierNoTooltip]"
|
||||
msg_raid_completed_desc: "You [raided|E] the [RIGHT_TITLE.GetName] ([RIGHT_TITLE.GetHolder.GetShortUIName])"
|
||||
msg_raid_lost_title: "[RIGHT_TITLE.GetNameNoTierNoTooltip] Raided"
|
||||
msg_raid_lost_desc: "[LEFT_CHARACTER.GetUIName] has [raided|E] the [RIGHT_TITLE.GetName] #weak ([RIGHT_TITLE.GetHolder.GetTitledFirstName])#!"
|
||||
msg_raid_intent_invalidated_title: "[raiding_army.GetRaidIntent.GetName] invalidated!"
|
||||
msg_raid_intent_invalidated_desc: "[raiding_army.GetRaidIntent.GetName] was invalidated, as this intent is no longer available to [LEFT_CHARACTER.GetName]"
|
||||
|
||||
msg_barter_completed_barterer_title: "Traded in [county.GetNameNoTierNoTooltip]"
|
||||
msg_barter_completed_holder_title: "[barterer.GetPrimaryTitle.GetNameNoTierNoTooltip] Traded with You"
|
||||
msg_barter_completed_barterer_desc: "You [traded|E] with [county.GetHolder.GetShortUIName]"
|
||||
msg_barter_completed_holder_desc: "[barterer.GetShortUIName] [traded|E] with you in [barony.GetName]"
|
||||
msg_barter_loot_delivered_title: "Loot Delivered"
|
||||
msg_barter_loot_delivered_desc: "Your [trading|E] Caravan has returned with [loot|E]"
|
||||
msg_barter_loot_lost_title: "Loot Lost"
|
||||
msg_barter_loot_lost_desc: "Your [trading|E] Caravan lost [loot_i][barter_loot.GetValue]"
|
||||
msg_barter_loot_won_title: "Loot Won"
|
||||
msg_barter_loot_won_desc: "Your [army|E] claimed [loot_i][barter_loot.GetValue] from a [trading|E] Caravan"
|
||||
msg_barter_aborted_title: "Trade Aborted"
|
||||
msg_barter_aborted_desc: "[trade|E] aborted in [barony.GetName] due to insufficient [trade_goods|E]"
|
||||
|
||||
msg_great_project_planned_title: "[GreatProject.GetNameNoTooltip] is Being Planned"
|
||||
msg_great_project_planned_desc: "[GreatProject.GetName] is being planned in [GreatProject.GetLocation.GetName].\nIt needs [GreatProject.GetRequiredContributionCount|V] [great_project_contributions|E] to start."
|
||||
msg_great_project_started_title: "[GreatProject.GetNameNoTooltip] Started"
|
||||
msg_great_project_started_desc: "[GreatProject.GetName] got enough [great_project_contributions|E] to start progress.\nIt will be completed in [GreatProject.GetConstructionEndDate.GetTimeToDate|V]."
|
||||
msg_great_project_aborted_title: "[GreatProject.GetNameNoTooltip] was Abandoned"
|
||||
msg_great_project_aborted_desc: "The [GreatProject.GetType.GetName] [great_project|E] based in [GreatProject.GetLocation.GetName] is no longer available for contributions."
|
||||
msg_great_project_completed_title: "[GreatProject.GetNameNoTooltip] Completed"
|
||||
msg_great_project_completed_desc: "[GreatProject.GetName] has been successfully completed in [GreatProject.GetOwner.GetCapitalLocation.GetName]"
|
||||
|
||||
msg_known_pregnancy: "[LEFT_CHARACTER.GetTitledFirstNameNoTooltip] Falls Pregnant"
|
||||
|
||||
msg_government_changed: "Government Changed"
|
||||
|
||||
msg_poem_sold_title: "Muwashshah Poem Sold"
|
||||
msg_poem_kept_title: "Muwashshah Poem Kept"
|
||||
msg_poem_kept_message: "[double_moon_book.GetName] receives a random Modifier"
|
||||
msg_poem_distributed_title: "Muwashshah Poem Distributed"
|
||||
|
||||
msg_contract_completion_reward: "[GetPlayer.Custom('GetContractOrIssue')] Completed"
|
||||
msg_contract_completion_reward_desc: "$REWARD_TYPE$"
|
||||
|
||||
msg_governor_candidate_promoted_leading: "[GetPlayer.Custom2('RelationToMeShort', LEFT_CHARACTER.Self)|U] [CharAreIs(LEFT_CHARACTER)] in Line for [TITLE.GetNameNoTierNoTooltip|V]"
|
||||
msg_governor_candidate_promoted_leading_desc: "[LEFT_CHARACTER.GetShortUIName|U] passed [RIGHT_CHARACTER.GetShortUIName] as the next-in-line for the [TITLE.GetName]"
|
||||
msg_governor_candidate_demoted_leading: "[GetPlayer.Custom2('RelationToMeShort', RIGHT_CHARACTER.Self)|U] [CharAreIs(RIGHT_CHARACTER)] Losing [TITLE.GetNameNoTierNoTooltip|V]"
|
||||
msg_governor_candidate_demoted_leading_desc: "[LEFT_CHARACTER.GetShortUIName|U] [CharHaveHas(LEFT_CHARACTER)] passed [RIGHT_CHARACTER.GetShortUIName] as the next-in-line for the [TITLE.GetName]"
|
||||
msg_provincial_army_reassigned: "[TITLE.GetAdjectiveNoTooltip|V] Army Reassigned"
|
||||
msg_provincial_army_reassigned_desc: "[LEFT_CHARACTER.GetShortUINameNotMe] has reassigned the [provincial|E] [army|E] of [TITLE.GetNameNoTier] to the [RIGHT_TITLE.GetName]"
|
||||
|
||||
msg_admin_title_gained_house.tt: "House Member Gains Appointment"
|
||||
msg_admin_title_gained_investor.tt: "Supported Candidate Gains Appointment"
|
||||
msg_admin_title_gained_foe.tt: "Opposed Candidate Gains Appointment"
|
||||
msg_admin_title_gained.desc: "Your [GetPlayer.Custom2('RelationToMeShort', SCOPE.sC('title_gainer'))], [title_gainer.GetShortUIName|U], now governs the [title.GetName]"
|
||||
|
||||
msg_admin_title_lost_house.tt: "House Member Lost Appointment"
|
||||
msg_admin_title_lost_investor.tt: "Supported Holder Lost Appointment"
|
||||
msg_admin_title_lost_foe.tt: "Opposed Holder Lost Appointment"
|
||||
msg_admin_title_lost.desc: "Your [GetPlayer.Custom2('RelationToMeShort', SCOPE.sC('title_loser'))], [title_loser.GetShortUIName|U], no longer governs the [title.GetName]"
|
||||
|
||||
msg_estate_damaged.title: "$game_concept_estate$ Damaged"
|
||||
msg_estate_damaged.desc: "Your [estate|E] was damaged and one or more [estate_buildings|E] lost a level or was destroyed.\n\nThe [estate|E] was relocated to [new_estate_location.GetName]."
|
||||
|
||||
msg_admin_provincial_army_request_accepted.title: "Request for Troops Accepted"
|
||||
msg_admin_provincial_army_request_denied.title: "Request for Troops Denied"
|
||||
msg_admin_provincial_army_request_denied.desc: "[recipient.GetShortUIName|U] denied your request for troops"
|
||||
|
||||
msg_courtier_child_of_age_title: "Courtier Comes of Age"
|
||||
msg_dynasty_child_of_age_title: "Dynastic Child Comes of Age"
|
||||
msg_dynasty_child_of_age_desc: "Your [relative.Custom2('RelationToMeShort', SCOPE.sC('educated_child'))], [educated_child.GetShortUIName|U], has come of age in your [relative.Custom('GetCourt')|l]"
|
||||
|
||||
#msg_mandala_temple_completed_01.title: "$building_type_mandala_capital_01$ Completed"
|
||||
#msg_mandala_temple_completed_02up.title: "$building_type_mandala_capital_01$ Expanded"
|
||||
#msg_mandala_temple_completed_01.desc: "The $building_type_mandala_capital_01$ [great_project|E] in [province.GetName] has been completed"
|
||||
#msg_mandala_temple_completed_02up.desc: "The $building_type_mandala_capital_01$ [great_project|E] in [province.GetName] has been expanded"
|
||||
|
||||
msg_appointed_to_title: "Appointed to Title"
|
||||
msg_appointed_to_title_desc: "As the top Candidate, you have been appointed as [governor|E] of [RIGHT_TITLE.GetDefinitiveName]"
|
||||
|
||||
msg_tributary_invalidated_title: "Tributary Invalidated"
|
||||
msg_tributary_invalidated_desc: "The tributary contract between [LEFT_CHARACTER.GetName] and [RIGHT_CHARACTER.GetName] is no longer valid."
|
||||
|
|
@ -980,4 +980,51 @@
|
|||
building_soapmaking_guilds_07:0 "Standardized Mould Houses"
|
||||
building_soapmaking_guilds_07_desc:0 "Large guild workshops use standardized moulds, measures, and recipes to produce uniform bars in great quantities. Merchants can now order by the crate rather than bargaining over individual batches."
|
||||
building_soapmaking_guilds_08:0 "Grand Soapmaking Guilds"
|
||||
building_soapmaking_guilds_08_desc:0 "Powerful guilds control sprawling soapworks, warehouses, oil yards, rendering houses, and merchant contracts. Their stamped wares travel far from the city, bringing wealth while making soap an ordinary part of urban life."
|
||||
building_soapmaking_guilds_08_desc:0 "Powerful guilds control sprawling soapworks, warehouses, oil yards, rendering houses, and merchant contracts. Their stamped wares travel far from the city, bringing wealth while making soap an ordinary part of urban life."
|
||||
|
||||
# VANILLA
|
||||
|
||||
building_type_guild_halls_01:1 "Unions"
|
||||
building_type_guild_halls_01_desc:1 "The city provides all major unions and burgher families with ample locale to organize and practice their crafts."
|
||||
building_guild_halls_01:0 "Union Halls"
|
||||
building_guild_halls_02:1 "Carver's Unions"
|
||||
building_guild_halls_02_desc:1 "Carvers produce items out of wood or bone, such as frames, decorations or tools. They also carve heraldic shields, making the union popular among the nobility."
|
||||
building_guild_halls_03:1 "Carpenter's Unions"
|
||||
building_guild_halls_04:1 "Hunter's Unions"
|
||||
building_guild_halls_05:1 "Mason's Unions"
|
||||
building_guild_halls_06:1 "Tailor's Unions"
|
||||
building_guild_halls_07:1 "Glassworker's Unions"
|
||||
building_guild_halls_08:1 "Artisan's Unions"
|
||||
building_stables_07:0 "Farrier's Unions"
|
||||
building_stables_07_desc:0 "The amount of work and skill required to properly care for the hooves encourages the growth of farrier's unions, tirelessly making, adjusting, and repairing horseshoes."
|
||||
building_watermills_04_desc:0 "What started as a simple malt mill, processing mostly agricultural goods, now attracts other trades. Union porters are waiting till the mills grind their mustard, full their cloth, or crush their ore."
|
||||
building_workshops_04:0 "Tunneler's Union"
|
||||
building_workshops_05:0 "Fletcher's Union"
|
||||
building_workshops_05_desc:0 "No longer part of the bowyer's union due to increased demand for both weapons and ammunition, a separate fletcher's union tirelessly provides all the arrows needed to sustain the troops in the field."
|
||||
building_blacksmiths_02:0 "Blacksmith's Unions"
|
||||
building_blacksmiths_02_desc:0 "By collaborating with the various unions, large amounts of gear can be made cheaply on order."
|
||||
building_murex_farm_05: "Master Dyers Union"
|
||||
building_murex_farm_05_desc: "The Master Dyers Union, renowned for achieving the perfect shade of Tyrian purple, enhances the precision of textile dyeing. This results in consistently high-quality purple garments."
|
||||
building_capital_bureau_04: "Union Administration"
|
||||
building_capital_bureau_04_desc: "Appointing officials as overseers of the many unions within the city will ensure that each union is efficient, maintain quality, and follow all necessary procedures."
|
||||
building_type_water_filter_mills_01:0 "Water Filter Mills"
|
||||
building_type_water_filter_mills_01_desc:0 "These mills harness the power of a stream or river to pump water through a series of filters, making it safe to drink for large amounts of people."
|
||||
building_water_filter_mills_01:0 "Water Filter Mills"
|
||||
building_water_filter_mills_01_desc:0 "These mills harness the power of a stream or river to pump water through a series of filters, making it safe to drink for large amounts of people."
|
||||
building_water_filter_mills_02:0 "Large Water Filter Mills"
|
||||
building_water_filter_mills_02_desc:0 "These mills harness the power of a stream or river to pump water through a series of filters, making it safe to drink for large amounts of people."
|
||||
building_water_filter_mills_03:0 "Huge Water Filter Mills"
|
||||
building_water_filter_mills_03_desc:0 "These mills harness the power of a stream or river to pump water through a series of filters, making it safe to drink for large amounts of people."
|
||||
|
||||
building_type_theodosian_walls_00:0 "Fragmentary Theodosian Walls"
|
||||
building_type_theodosian_walls_00_desc:1 "The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, though millennia of neglect have left the grandiose walls partially collapsed, reinforced with only makeshift repairs. Despite this, it is one of the most formidable fortifications in the world."
|
||||
building_theodosian_walls_00:0 "Fragmentary Theodosian Walls"
|
||||
building_theodosian_walls_00_desc:0 "$building_type_theodosian_walls_00_desc$"
|
||||
|
||||
building_type_theodosian_walls_01:0 "The Theodosian Walls"
|
||||
building_type_theodosian_walls_01_desc:1 "The Theodosian Walls were built during the reign of Emperor Theodosius II in the early 5th century, and have survived millennia of war. Despite being heavily damaged and nearly destroyed on numerous occasions, thorough repairs make sure it remains as one of the most formidable fortifications in the world."
|
||||
|
||||
building_type_pyramids_02:0 "Pyramids"
|
||||
building_type_pyramids_02_desc:0 "These pyramids, modelled after those in egypt stand as wonders of the modern world. Vast and impressive though less so than their forebearers, they enhance the image of any ruler who controls them."
|
||||
building_pyramids_02:0 "$building_type_pyramids_02$"
|
||||
building_pyramids_02_desc:0 "$building_type_pyramids_02_desc$"
|
||||
|
|
@ -101,34 +101,4 @@ game_concept_neow_szentkultusz: "Szentkultusz"
|
|||
game_concept_neow_szentkultusz_desc: "The Szentkultusz are a group of heroes, saints, and lesser deities worshiped in the Népmese for boons and aid. The nature of the faith means that their numbers are ever growing, and the more written texts and worship they receive the more mighty they become. Their ranks include heroes such as Jánošík, saints such as Ladislaus and Jadwiga, as well as lesser gods who have sworn allegiance to Jézus like Ördög."
|
||||
|
||||
game_concept_neow_nagyboldogasszony: "Nagyboldogasszony"
|
||||
game_concept_neow_nagyboldogasszony_desc: "The Great Blessed Lady, known as Mária in life, is the queen and patron of all kingdoms which once belonged to the lands of the Holy Crown. Her most fervent followers, the busó, dress themselves as devils to repent for their earthly sins, mirroring the image of Főbusó, who punishes the sinners in the Underworld as repentance of his own. The busó act as warrior monks and organisers of celebrations dedicated to their patron.\n\n'Our Lady, Mother of God, pray for us sinners, now and at the hour of our death.' - Janus Dalmaticus, Missale Hungaricum"
|
||||
|
||||
# Trading
|
||||
|
||||
game_concept_barter: "Trade"
|
||||
game_concept_barter_i: "@barter_icon!"
|
||||
game_concept_barter_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
|
||||
game_concept_bartering: "Trading"
|
||||
game_concept_bartered: "Traded"
|
||||
game_concept_barterer: "Trader"
|
||||
game_concept_barterers: "Traders"
|
||||
game_concept_barters: "Traders"
|
||||
game_concept_barterer_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
|
||||
game_concept_barter_goods: "Trade Goods"
|
||||
game_concept_barter_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
|
||||
game_concept_barter_goods_i: "@barter_goods_icon!"
|
||||
|
||||
ARMY_NAME_BARTER: "$NUM|O$ Trade Caravan of [PROVINCE.GetNameNoTooltip]"
|
||||
ARMY_TYPE_BARTERERS: "[trade|E] Mission"
|
||||
UNIT_STATE_BARTERING: "Trading"
|
||||
|
||||
game_concept_trade_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
|
||||
game_concept_trading: "Trading"
|
||||
game_concept_traded: "Traded"
|
||||
game_concept_trader: "Trader"
|
||||
game_concept_traders: "Traders"
|
||||
game_concept_trades: "Trades"
|
||||
game_concept_trader_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
|
||||
game_concept_trade_goods: "Trade Goods"
|
||||
game_concept_trade_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
|
||||
game_concept_trade_goods_i: "@barter_goods_icon!"
|
||||
game_concept_neow_nagyboldogasszony_desc: "The Great Blessed Lady, known as Mária in life, is the queen and patron of all kingdoms which once belonged to the lands of the Holy Crown. Her most fervent followers, the busó, dress themselves as devils to repent for their earthly sins, mirroring the image of Főbusó, who punishes the sinners in the Underworld as repentance of his own. The busó act as warrior monks and organisers of celebrations dedicated to their patron.\n\n'Our Lady, Mother of God, pray for us sinners, now and at the hour of our death.' - Janus Dalmaticus, Missale Hungaricum"
|
||||
|
|
@ -0,0 +1,14 @@
|
|||
l_english:
|
||||
###### NEOW ######
|
||||
mercenary_company_free_batallion_of_place:0 "Free Batallion of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_free_batallion_of_place_article:0 "the "
|
||||
mercenary_company_free_batallion_of_place:0 "Free Guard's Batallion of Insterburg"
|
||||
mercenary_company_free_batallion_of_place_article:0 "the "
|
||||
mercenary_company_rota_of_rus:0 "Russkaya Rota"
|
||||
mercenary_company_rota_of_rus_article:0 "the "
|
||||
mercenary_company_akrítai:0 "Akrítai"
|
||||
mercenary_company_akrítai_article: "the "
|
||||
mercenary_company_cheroúli:0 "Eroúli"
|
||||
mercenary_company_cheroúli_article: "the "
|
||||
mercenary_company_óplitis_of_place:0 "Oplítes of [TITLE.GetNameNoTierNoTooltip]"
|
||||
mercenary_company_hoplites_of_place_article:0 "the "
|
||||
72
localization/english/replace/zz_NEOW_trading_l_english.yml
Normal file
72
localization/english/replace/zz_NEOW_trading_l_english.yml
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
l_english:
|
||||
|
||||
# Trading
|
||||
|
||||
game_concept_barter: "Trade"
|
||||
game_concept_barter_i: "@barter_icon!"
|
||||
game_concept_barter_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
|
||||
game_concept_bartering: "Trading"
|
||||
game_concept_bartered: "Traded"
|
||||
game_concept_barterer: "Trader"
|
||||
game_concept_barterers: "Traders"
|
||||
game_concept_barters: "Traders"
|
||||
game_concept_barterer_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
|
||||
game_concept_barter_goods: "Trade Goods"
|
||||
game_concept_barter_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
|
||||
game_concept_barter_goods_i: "@barter_goods_icon!"
|
||||
|
||||
ARMY_NAME_BARTER: "$NUM|O$ Trade Caravan of [PROVINCE.GetNameNoTooltip]"
|
||||
ARMY_TYPE_BARTERERS: "[trade|E] Mission"
|
||||
UNIT_STATE_BARTERING: "Trading"
|
||||
|
||||
game_concept_trade_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can raise [traders|E] to gain [gold|E] through peaceful means. Trading works similarly to [raiding|E], with some key differences — it is not a [hostile_army|E] action, and you need [trade_goods|E].\n\nYou need #V 2#! Trade Goods to gain #V 1#! [loot|E] from a [holding|E]. If you have too little, nothing will happen.\n\nBartering is a friendly action, and the targeted holding will gain [GetModifier('recently_bartered_modifier').GetNameWithTooltip] upon completion. Unlike Raiding, you can freely Barter in the lands of your [tributaries|E] and [suzerain|E]."
|
||||
game_concept_trading: "Trading"
|
||||
game_concept_traded: "Traded"
|
||||
game_concept_trader: "Trader"
|
||||
game_concept_traders: "Traders"
|
||||
game_concept_trades: "Trades"
|
||||
game_concept_trader_desc: "[GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E] can [trade|E] by raising their [armies|E] as $game_concept_barterers$. They work similarly to [raiders|E], except that they will not be [hostile_army|E] to the [holder|E] of the targeted [holding|E].\n\nRaiding Armies of other Rulers can fight Barterers and steal their [loot|E]."
|
||||
game_concept_trade_goods: "Trade Goods"
|
||||
game_concept_trade_goods_desc: "Trade Goods — represent various types of wares used to [trade|E] and upkeep [armies|E] by [GetGovernment( 'wanua_government' ).GetName] and [GetGovernment( 'landless_minority_government' ).GetName] [rulers|E]."
|
||||
game_concept_trade_goods_i: "@barter_goods_icon!"
|
||||
|
||||
message_filter_barter_completed: "@barter_icon! Trade Completed"
|
||||
message_filter_barter_completed_desc: "Your Caravan successfully [trades|E] a [holding|E]"
|
||||
message_filter_barter_loot_delivered: "@barter_icon! Trade Loot Delivered"
|
||||
message_filter_barter_loot_delivered_desc: "[loot|E] is returned by [traders|E]"
|
||||
message_filter_barter_aborted: "@barter_icon! Trade Mission Aborted"
|
||||
message_filter_barter_aborted_desc: "A [trade|E] mission is aborted"
|
||||
message_filter_barter_loot_lost: "@barter_icon! Trade Loot Lost"
|
||||
message_filter_barter_loot_lost_desc: "[traders|E] lost [loot|E]"
|
||||
message_filter_barter_loot_won: "@barter_icon! Trade Loot Won"
|
||||
message_filter_barter_loot_won_desc: "[traders|E] won [loot|E]"
|
||||
|
||||
msg_barter_completed_barterer_title: "Traded in [county.GetNameNoTierNoTooltip]"
|
||||
msg_barter_completed_holder_title: "[barterer.GetPrimaryTitle.GetNameNoTierNoTooltip] Traded with You"
|
||||
msg_barter_completed_barterer_desc: "You [traded|E] with [county.GetHolder.GetShortUIName]"
|
||||
msg_barter_completed_holder_desc: "[barterer.GetShortUIName] [traded|E] with you in [barony.GetName]"
|
||||
msg_barter_loot_delivered_desc: "Your [trading|E] Caravan has returned with [loot|E]"
|
||||
msg_barter_loot_lost_desc: "Your [trading|E] Caravan lost [loot_i][barter_loot.GetValue]"
|
||||
msg_barter_loot_won_desc: "Your [army|E] claimed [loot_i][barter_loot.GetValue] from a [trading|E] Caravan"
|
||||
msg_barter_aborted_title: "Trade Aborted"
|
||||
msg_barter_aborted_desc: "[trade|E] aborted in [barony.GetName] due to insufficient [trade_goods|E]"
|
||||
|
||||
AOV_OPT_RAIDING_MANUAL_TT: "#T Manual Trading\n#!You control and raise your own [trader|E] Caravans"
|
||||
AOV_OPT_BARTERING: "Trading"
|
||||
AOV_OPT_BARTERING_AUTOMATED_TT: "#T Automated Trading\n#!Your [trader|E] Caravans will raise and go on $game_concept_barter$ Missions on their own"
|
||||
AOV_OPT_BARTERING_MANUAL_TT: "#T Manual Trading\n#!You control and raise your own [trader|E] Caravans"
|
||||
|
||||
START_BARTERING: "#T Start Trading#!\nThis unit will now be able to take the [trade|E] action outside your realm"
|
||||
END_BARTERING: "#T Stop being a Trader Caravan#!\nThis [army|E] will stop being a Trader Caravan, and can reinforce again"
|
||||
START_BARTER: "#T Start Trade#!"
|
||||
BARTER_ACTION_INFO: "Bartering will take about [PROVINCE.GetLootTime( ARMY.Self )|V] days.\nThe Caravan will receive [loot_i|E][PROVINCE.GetLoot|0V]."
|
||||
START_BARTER_INSUFFICIENT_BARTER_GOODS: "@warning_icon! #X Insufficient [trade_goods|E] to start [trading|E]#!"
|
||||
START_BARTER_ALREADY_BARTERING: "@warning_icon! #X Already [trading|E] with this Holding#!"
|
||||
START_BARTER_NOT_A_BARTER_ARMY: "@warning_icon! #X Not a [trade|E] Army#!"
|
||||
START_BARTER_LOOT_CAP: "@warning_icon! #X Cannot carry more [trade|E] Loot#!"
|
||||
START_BARTER_NOT_OWN_REALM: "@warning_icon! #X Cannot [trade|E] inside your own [realm|E]#!"
|
||||
START_BARTER_NO_HOLDING: "@warning_icon! #X No [holding|E] here with which to [trade|E]#!"
|
||||
START_BARTER_MOVING: "@warning_icon! #X Cannot [trade|E] while moving#!"
|
||||
START_BARTER_IN_COMBAT: "@warning_icon! #X Cannot [trade|E] while in combat#!"
|
||||
START_BARTER_RECENTLY_LOOTED: "@warning_icon! #X The Holding has been looted or traded with recently. Can be traded with again on [DATE.GetString|V]#!"
|
||||
BARTER_PROVINCE_TOOLTIP_RECENTLY_LOOTED: "The Holding has been looted or traded with recently. Can be traded with again on [DATE.GetString|V]"
|
||||
Loading…
Add table
Add a link
Reference in a new issue