Merge branch 'next-version-dev' of https://forgejo.damimani-alex.org/damimani/N3OW into next-version-dev
This commit is contained in:
commit
4d6d4f9849
191 changed files with 25921 additions and 11845 deletions
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@ -2056,6 +2056,8 @@ accolade_leader_of_the_lieges_maa = {
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has_innovation = innovation_sarawit
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has_innovation = innovation_legionnaires
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has_cultural_parameter = unlock_maa_skoutatoi
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has_cultural_parameter = unlock_zhanmadao
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has_cultural_parameter = unlock_burenjia
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}
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}
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}
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@ -2088,6 +2090,9 @@ accolade_leader_of_the_lieges_maa = {
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has_cultural_parameter = unlock_maa_monaspa
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has_innovation = innovation_valets
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has_cultural_parameter = unlock_maa_conrois
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has_cultural_parameter = unlock_maa_cataphract_archers
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has_innovation = innovation_tiefutu
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has_cultural_parameter = unlock_maa_black_armor_cavalry
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -26,7 +26,7 @@ activity_feast = {
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has_character_flag = feasts_a_lot
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short_term_gold >= feast_activity_cost
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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short_term_treasury >= feast_activity_cost
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}
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}
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@ -447,8 +447,8 @@ activity_feast = {
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}
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if = {
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limit = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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short_term_treasury >= hunt_activity_base_cost
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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short_term_treasury >= feast_activity_cost
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short_term_treasury >= major_gold_value
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}
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add = {
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@ -985,7 +985,7 @@ activity_feast = {
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}
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government_has_flag = government_is_mandala
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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government_allows = barter
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@ -1008,7 +1008,7 @@ activity_feast = {
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limit = {
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OR = {
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NAND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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AND = {
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@ -1067,7 +1067,7 @@ activity_feast = {
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OR = {
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government_has_flag = government_is_mandala
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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government_allows = barter
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@ -1091,7 +1091,7 @@ activity_feast = {
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if = {
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limit = {
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NAND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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}
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@ -3021,7 +3021,7 @@ activity_feast = {
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has_character_flag = feast_ai_override
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}
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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}
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@ -3044,7 +3044,7 @@ activity_feast = {
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limit = {
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OR = {
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NAND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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AND = {
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@ -3311,7 +3311,7 @@ activity_feast = {
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}
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government_has_flag = government_is_mandala
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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government_allows = barter
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@ -3328,7 +3328,7 @@ activity_feast = {
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limit = {
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OR = {
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NAND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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AND = {
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@ -3405,7 +3405,7 @@ activity_feast = {
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}
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government_has_flag = government_is_mandala
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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government_allows = barter
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@ -3422,7 +3422,7 @@ activity_feast = {
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limit = {
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OR = {
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NAND = {
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||||
house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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AND = {
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@ -3510,7 +3510,7 @@ activity_feast = {
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}
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government_has_flag = government_is_mandala
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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government_allows = barter
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@ -3527,7 +3527,7 @@ activity_feast = {
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limit = {
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OR = {
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NAND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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AND = {
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@ -3622,7 +3622,7 @@ activity_feast = {
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}
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government_has_flag = government_is_mandala
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AND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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government_allows = barter
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@ -3639,7 +3639,7 @@ activity_feast = {
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limit = {
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OR = {
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NAND = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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AND = {
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@ -3741,7 +3741,7 @@ activity_feast = {
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gold = {
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if = {
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limit = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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value = 0
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@ -3801,7 +3801,7 @@ activity_feast = {
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treasury = { # Make sure this matches the gold cost above
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if = {
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||||
limit = {
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||||
house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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add = {
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@ -3887,7 +3887,7 @@ activity_feast = {
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gold = {
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if = {
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limit = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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value = 0
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@ -3947,7 +3947,7 @@ activity_feast = {
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treasury = { # Make sure this matches the gold cost above
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||||
if = {
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limit = {
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||||
house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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add = {
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@ -4028,7 +4028,7 @@ activity_feast = {
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gold = {
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if = {
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limit = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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value = 0
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@ -4088,7 +4088,7 @@ activity_feast = {
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treasury = { # Make sure this matches the gold cost above
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if = {
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limit = {
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house ?= { has_house_power_parameter = feasts_costs_treasury }
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house ?= { has_house_aspiration_parameter = feasts_costs_treasury }
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has_treasury = yes
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}
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add = {
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@ -4164,7 +4164,7 @@ activity_feast = {
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# PHASES
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###################
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max_guest_arrival_delay_time = { months = 8 }
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max_guest_arrival_delay_time = { months = 5 }
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phases = {
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# Meal.
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@ -4874,6 +4874,45 @@ activity_feast = {
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limit = { has_character_modifier = mpo_si_slaughtered_animals }
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remove_character_modifier = mpo_si_slaughtered_animals
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}
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random_knight = {
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limit = {
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can_unlock_accolade_attribute_trigger = {
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ATTRIBUTE = master_of_revels
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}
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}
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weight = {
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base = 1
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modifier = {
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add = 50
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is_acclaimed = yes
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}
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modifier = {
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add = 50
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involved_activity ?= scope:activity
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}
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}
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save_scope_as = accolade_knight
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liege = {
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save_scope_as = accolade_liege
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set_variable = {
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name = accolade_progress
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value = 0
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}
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send_interface_message = {
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type = msg_accolade_eligibility
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title = accolade_master_of_revels_unlock.t_feast
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left_icon = scope:accolade_knight
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right_icon = scope:accolade_liege
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custom_tooltip = accolade_master_of_revels_unlock.tt
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scope:accolade_knight = {
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set_variable = {
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name = master_of_revels_attribute_unlock
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value = yes
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}
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}
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}
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}
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}
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}
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# Conclusion event for guests
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else = {
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|
|
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@ -1461,7 +1461,7 @@ activity_funeral = {
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# PHASES
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###################
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max_guest_arrival_delay_time = { months = 8 }
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max_guest_arrival_delay_time = { months = 5 }
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phases = {
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# Mingling and socialising
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|
|
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@ -37,6 +37,23 @@
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is_location_valid = {
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trigger_if = {
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limit = {
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scope:host = {
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is_ai = no
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is_landless_adventurer = no
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}
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}
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custom_tooltip = {
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text = hike_province_requirement_landed
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county_controller ?= {
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||||
OR = {
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||||
target_is_liege_or_above = scope:host
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||||
this = scope:host
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||||
}
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||||
}
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}
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||||
}
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trigger_else_if = {
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||||
limit = {
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||||
scope:host = {
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||||
is_ai = no
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||||
|
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@ -62,22 +79,6 @@
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|||
}
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||||
}
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||||
}
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||||
trigger_else_if = {
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||||
limit = {
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||||
scope:host = {
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||||
is_ai = no
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is_landless_adventurer = no
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||||
}
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}
|
||||
custom_tooltip = {
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||||
text = hike_province_requirement_landed
|
||||
scope:host = {
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||||
any_realm_province = {
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||||
this = root
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
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||||
always = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -17,7 +17,7 @@
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|||
ai_has_warlike_personality = yes
|
||||
}
|
||||
AND = {
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||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
short_term_treasury >= hunt_activity_base_cost
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}
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
@ -305,7 +305,7 @@
|
|||
has_character_flag = free_hunt
|
||||
government_has_flag = government_is_mandala
|
||||
AND = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
AND = {
|
||||
|
|
@ -424,7 +424,7 @@
|
|||
treasury = { # Make sure this matches the gold cost above
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
add = {
|
||||
|
|
@ -711,7 +711,7 @@
|
|||
}
|
||||
government_has_flag = government_is_mandala
|
||||
AND = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -798,7 +798,7 @@
|
|||
treasury = { # Make sure this matches the gold cost above
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
add = { # Base cost, scaled by era
|
||||
|
|
@ -1360,7 +1360,7 @@
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
short_term_treasury >= hunt_activity_base_cost
|
||||
short_term_treasury >= major_gold_value
|
||||
|
|
@ -1508,13 +1508,11 @@
|
|||
limit = {
|
||||
any_held_title = {
|
||||
tier = tier_county
|
||||
any_county_province = {
|
||||
any_province_epidemic = {
|
||||
any_county_province_epidemic = {
|
||||
count >= 1
|
||||
outbreak_intensity < apocalyptic
|
||||
}
|
||||
}
|
||||
}
|
||||
would_follow_social_distancing_value >= -1
|
||||
}
|
||||
add = {
|
||||
|
|
@ -1525,13 +1523,11 @@
|
|||
else_if = {
|
||||
limit = {
|
||||
any_realm_county = {
|
||||
any_county_province = {
|
||||
any_province_epidemic = {
|
||||
any_county_province_epidemic = {
|
||||
count >= 1
|
||||
outbreak_intensity < apocalyptic
|
||||
}
|
||||
}
|
||||
}
|
||||
would_follow_social_distancing_value >= -1
|
||||
}
|
||||
add = {
|
||||
|
|
@ -1543,14 +1539,12 @@
|
|||
limit = {
|
||||
any_held_title = {
|
||||
tier = tier_county
|
||||
any_county_province = {
|
||||
any_province_epidemic = {
|
||||
any_county_province_epidemic = {
|
||||
count >= 1
|
||||
outbreak_intensity = apocalyptic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = -200
|
||||
desc = "Apocalyptic Plague in Domain"
|
||||
|
|
@ -1560,14 +1554,12 @@
|
|||
limit = {
|
||||
any_held_title = {
|
||||
tier = tier_county
|
||||
any_county_province = {
|
||||
any_province_epidemic = {
|
||||
any_county_province_epidemic = {
|
||||
count >= 1
|
||||
outbreak_intensity = apocalyptic
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = -40
|
||||
desc = "Apocalyptic Plague in Top Realm"
|
||||
|
|
@ -1839,6 +1831,13 @@
|
|||
}
|
||||
desc = activity_hunt_province_desc_rainbow_mountains_major
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_building_or_higher = chocolate_hills_01
|
||||
NOT = { scope:special_option ?= flag:hunt_type_nerge }
|
||||
}
|
||||
desc = activity_hunt_province_desc_chocolate_hills_major
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_building_or_higher = visegrad_castle_01
|
||||
|
|
@ -1846,6 +1845,17 @@
|
|||
}
|
||||
desc = activity_hunt_province_desc_visegrad_castle_01_major
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
county = {
|
||||
any_county_province = {
|
||||
has_building_or_higher = legendary_hunting_lodge
|
||||
}
|
||||
}
|
||||
NOT = { scope:special_option ?= flag:hunt_type_nerge }
|
||||
}
|
||||
desc = activity_hunt_province_desc_legendary_hunting_lodge
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
OR = {
|
||||
|
|
@ -3742,7 +3752,7 @@
|
|||
}
|
||||
government_has_flag = government_is_mandala
|
||||
AND = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -3794,7 +3804,7 @@
|
|||
treasury = { # Make sure this matches the gold cost above
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
add = {
|
||||
|
|
@ -4213,7 +4223,7 @@
|
|||
}
|
||||
government_has_flag = government_is_mandala
|
||||
AND = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -4254,7 +4264,7 @@
|
|||
treasury = { # Make sure this matches the gold cost above
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
add = {
|
||||
|
|
@ -4444,7 +4454,7 @@
|
|||
}
|
||||
government_has_flag = government_is_mandala
|
||||
AND = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -4485,7 +4495,7 @@
|
|||
treasury = { # Make sure this matches the gold cost above
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
add = {
|
||||
|
|
@ -4735,7 +4745,7 @@
|
|||
}
|
||||
government_has_flag = government_is_mandala
|
||||
AND = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -4776,7 +4786,7 @@
|
|||
treasury = { # Make sure this matches the gold cost above
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
add = {
|
||||
|
|
@ -4951,7 +4961,7 @@
|
|||
}
|
||||
government_has_flag = government_is_mandala
|
||||
AND = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -4992,7 +5002,7 @@
|
|||
treasury = { # Make sure this matches the gold cost above
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_costs_treasury }
|
||||
house ?= { has_house_aspiration_parameter = hunts_costs_treasury }
|
||||
has_treasury = yes
|
||||
}
|
||||
add = {
|
||||
|
|
@ -5123,7 +5133,7 @@
|
|||
# PHASES
|
||||
###################
|
||||
|
||||
max_guest_arrival_delay_time = { months = 8 }
|
||||
max_guest_arrival_delay_time = { months = 5 }
|
||||
|
||||
phases = {
|
||||
hunt_phase = {
|
||||
|
|
@ -5247,7 +5257,7 @@
|
|||
# House aspiration - gain merit
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = hunts_provides_merit }
|
||||
house ?= { has_house_aspiration_parameter = hunts_provides_merit }
|
||||
}
|
||||
scope:activity = {
|
||||
add_activity_log_entry = {
|
||||
|
|
@ -5785,5 +5795,49 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
this = scope:host
|
||||
}
|
||||
random_knight = {
|
||||
limit = {
|
||||
can_unlock_accolade_attribute_trigger = {
|
||||
ATTRIBUTE = huntsmaster
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 50
|
||||
is_acclaimed = yes
|
||||
}
|
||||
modifier = {
|
||||
add = 50
|
||||
involved_activity ?= scope:activity
|
||||
}
|
||||
}
|
||||
save_scope_as = accolade_knight
|
||||
liege = {
|
||||
save_scope_as = accolade_liege
|
||||
set_variable = {
|
||||
name = accolade_progress
|
||||
value = 0
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_accolade_eligibility
|
||||
title = accolade_huntsmaster_unlock.t
|
||||
left_icon = scope:accolade_knight
|
||||
right_icon = scope:accolade_liege
|
||||
custom_tooltip = accolade_huntsmaster_unlock.tt
|
||||
scope:accolade_knight = {
|
||||
set_variable = {
|
||||
name = huntsmaster_attribute_unlock
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -78,6 +78,7 @@
|
|||
limit = {
|
||||
faith = { has_doctrine_parameter = mandatory_hajj }
|
||||
capital_province.barony ?= title:b_makka
|
||||
is_landless_adventurer = no
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = activity_pilgrimage.is_location_valid.capital_is_mecca
|
||||
|
|
@ -126,8 +127,11 @@
|
|||
#Invalidate flag, until/unless this is fixed in code
|
||||
NOT = { has_variable = pilgrimage_invalidated_illness }
|
||||
#Don't change your capital to be the holy site destination
|
||||
trigger_if = {
|
||||
limit = { is_landless_adventurer = no }
|
||||
capital_province.barony != scope:activity.activity_location.barony
|
||||
}
|
||||
}
|
||||
# Converting mid-pilgrimage is a big no-no.
|
||||
scope:activity = {
|
||||
OR = {
|
||||
|
|
@ -252,11 +256,16 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
#You can't pilgrimage to your own capital
|
||||
#You can't pilgrimage to your own capital - Except for if you are an adventurer because then you travel around all the time anyway
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:host = { is_landless_adventurer = no }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = activity_pilgrimage.is_location_valid.capital_is_holy_site
|
||||
scope:host.capital_province != root
|
||||
}
|
||||
}
|
||||
|
||||
# If you are supposed to be the realm's reserve ruler, then you can't take a multi-year foreign trip.
|
||||
trigger_if = {
|
||||
|
|
@ -266,10 +275,14 @@
|
|||
custom_tooltip = {
|
||||
text = activity_pilgrimage.serving_diarch
|
||||
county.holder = {
|
||||
OR = {
|
||||
any_liege_or_above = { this = scope:host.liege }
|
||||
this = scope:host.liege
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:host = {
|
||||
|
|
@ -852,13 +865,13 @@
|
|||
gold = {
|
||||
add = {
|
||||
add = {
|
||||
value = root.pilgrimage_base_cost
|
||||
value = pilgrimage_base_cost
|
||||
desc = pilgrimage_base_cost
|
||||
}
|
||||
add = {
|
||||
value = root.pilgrimage_base_cost
|
||||
value = pilgrimage_base_cost
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = root.pilgrimage_base_cost
|
||||
subtract = pilgrimage_base_cost
|
||||
desc = activity_cost_scale_by_era_desc
|
||||
}
|
||||
if = {
|
||||
|
|
@ -889,7 +902,7 @@
|
|||
dynasty ?= { has_dynasty_perk = ep2_activities_legacy_1 }
|
||||
}
|
||||
subtract = {
|
||||
value = root.pilgrimage_base_cost
|
||||
value = pilgrimage_base_cost
|
||||
multiply = ep2_activities_legacy_1_pilgrimages_discount_value
|
||||
desc = ep2_activities_legacy_track
|
||||
}
|
||||
|
|
@ -922,7 +935,7 @@
|
|||
#House Aspiration Humility
|
||||
if = {
|
||||
limit = {
|
||||
house ?= { has_house_power_parameter = humility_pilgrimage_discount }
|
||||
house ?= { has_house_aspiration_parameter = humility_pilgrimage_discount }
|
||||
}
|
||||
multiply = {
|
||||
value = 0.75
|
||||
|
|
@ -1015,6 +1028,12 @@
|
|||
}
|
||||
min = minor_gold_value
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_revenue
|
||||
}
|
||||
multiply = 0.85
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1163,7 +1182,7 @@
|
|||
dynasty ?= { has_dynasty_perk = ep2_activities_legacy_1 }
|
||||
}
|
||||
subtract = {
|
||||
value = root.pilgrimage_base_cost
|
||||
value = pilgrimage_base_cost
|
||||
multiply = ep2_activities_legacy_1_pilgrimages_discount_value
|
||||
desc = ep2_activities_legacy_track
|
||||
}
|
||||
|
|
@ -1220,6 +1239,12 @@
|
|||
divide = 5
|
||||
ceiling = yes
|
||||
multiply = 5
|
||||
if = {
|
||||
limit = {
|
||||
has_title = title:e_minister_of_revenue
|
||||
}
|
||||
multiply = 0.85
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1362,6 +1387,7 @@
|
|||
NAND = {
|
||||
exists = capital_province
|
||||
capital_province.barony = title:b_makka
|
||||
is_landless_adventurer = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1907,6 +1933,34 @@
|
|||
}
|
||||
}
|
||||
|
||||
# Bonus wandering XP from travel_events_bp3.95
|
||||
if = {
|
||||
limit = {
|
||||
has_variable_list = holy_site_dreams
|
||||
is_target_in_variable_list = {
|
||||
name = holy_site_dreams
|
||||
target = root.location.barony
|
||||
}
|
||||
}
|
||||
send_interface_message = {
|
||||
type = send_interface_message_good
|
||||
title = travel_events_bp3.95.t
|
||||
left_icon = root
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
has_lifestyle = wanderer_lifestyle
|
||||
}
|
||||
add_wanderer_lifestyle_xp = 500
|
||||
}
|
||||
stress_impact = {
|
||||
base = major_stress_impact_loss
|
||||
zealous = medium_stress_impact_loss
|
||||
}
|
||||
add_piety = major_piety_gain
|
||||
}
|
||||
}
|
||||
|
||||
#Arrival events - where Pilgrims gain their Pilgrim trait
|
||||
#We have the Obligatory option selected - we skip the destination events
|
||||
if = {
|
||||
|
|
@ -2041,6 +2095,10 @@
|
|||
|
||||
can_be_activity_guest = {
|
||||
age > 5
|
||||
OR = {
|
||||
faith.religion = scope:host.faith.religion
|
||||
current_travel_plan ?= { travel_plan_owner = scope:host } #When people join you on the way there.
|
||||
}
|
||||
}
|
||||
|
||||
max_guests = 30
|
||||
|
|
@ -2846,7 +2904,11 @@
|
|||
trigger = {
|
||||
scope:host = {
|
||||
faith.religion = {
|
||||
OR = {
|
||||
is_in_family = rf_eastern
|
||||
is_in_family = rf_sinitic
|
||||
this = religion:shintoism_religion
|
||||
}
|
||||
}
|
||||
culture = {
|
||||
has_graphical_east_asia_culture_group_trigger = yes
|
||||
|
|
@ -2863,6 +2925,19 @@
|
|||
environment = "environment_ep3_holysite_orthodox"
|
||||
ambience = "event:/DLC/EP3/SFX/Events/Event_Images/ep3_evn_eventimage_orthodox_holy_site"
|
||||
}
|
||||
background = {
|
||||
trigger = {
|
||||
activity_location.culture = {
|
||||
OR = {
|
||||
has_graphical_mena_culture_group_trigger = yes
|
||||
has_graphical_iranian_culture_group_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
texture = "gfx/interface/illustrations/event_scenes/ep2_holysite_mena.dds"
|
||||
environment = "environment_generic_holy_site_mena"
|
||||
ambience = "event:/SFX/Events/Backgrounds/town_market_middleeastern_day"
|
||||
}
|
||||
background = {
|
||||
trigger = {
|
||||
activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
|
||||
|
|
|
|||
|
|
@ -271,7 +271,7 @@
|
|||
}
|
||||
|
||||
wait_time_before_start = { days = 7 }
|
||||
max_guest_arrival_delay_time = { months = 8 }
|
||||
max_guest_arrival_delay_time = { months = 5 }
|
||||
|
||||
|
||||
###################
|
||||
|
|
|
|||
|
|
@ -228,6 +228,7 @@
|
|||
limit = {
|
||||
any_vassal = {
|
||||
count >= 5
|
||||
highest_held_title_tier >= tier_county
|
||||
}
|
||||
}
|
||||
desc = "I have many vassals"
|
||||
|
|
@ -2748,6 +2749,11 @@
|
|||
|
||||
# Scripted Modifiers
|
||||
activity_guest_shared_ai_accept_modifier = yes
|
||||
modifier = {
|
||||
is_acclaimed = yes
|
||||
add = 20
|
||||
desc = ACTIVITY_GUEST_ACCLAIMED_KNIGHT_REASON
|
||||
}
|
||||
}
|
||||
|
||||
travel_entourage_selection = {
|
||||
|
|
@ -3335,6 +3341,49 @@
|
|||
value = yes
|
||||
}
|
||||
}
|
||||
random_knight = {
|
||||
limit = {
|
||||
can_unlock_accolade_attribute_trigger = {
|
||||
ATTRIBUTE = reeve
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = -10
|
||||
modifier = {
|
||||
add = stewardship
|
||||
factor = 1.5
|
||||
}
|
||||
modifier = {
|
||||
add = 10
|
||||
is_acclaimed = yes
|
||||
}
|
||||
modifier = {
|
||||
add = 10
|
||||
involved_activity ?= scope:activity
|
||||
}
|
||||
}
|
||||
save_scope_as = accolade_knight
|
||||
liege = {
|
||||
save_scope_as = accolade_liege
|
||||
set_variable = {
|
||||
name = accolade_progress
|
||||
value = 0
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_accolade_eligibility
|
||||
title = accolade_reeve_unlock.t
|
||||
left_icon = scope:accolade_knight
|
||||
right_icon = scope:accolade_liege
|
||||
custom_tooltip = accolade_reeve_unlock.tt
|
||||
scope:accolade_knight = {
|
||||
set_variable = {
|
||||
name = reeve_attribute_unlock
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,9 +45,11 @@
|
|||
#That someone and their betrothed are alive and adults and can marry
|
||||
var:promised_grand_wedding_marriage_countdown = {
|
||||
is_valid_grand_wedding_special_guest_trigger = { OTHER_SPOUSE = root.var:promised_grand_wedding_marriage_countdown.betrothed }
|
||||
NOT = { any_invited_activity = {} }
|
||||
}
|
||||
var:promised_grand_wedding_marriage_countdown.betrothed = {
|
||||
is_valid_grand_wedding_special_guest_trigger = { OTHER_SPOUSE = root.var:promised_grand_wedding_marriage_countdown }
|
||||
NOT = { any_invited_activity = {} }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -71,12 +73,7 @@
|
|||
scope:activity.var:spouse_2_var = {
|
||||
is_alive = no
|
||||
}
|
||||
scope:activity = { #you're in a murder wedding
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_bloody
|
||||
}
|
||||
}
|
||||
is_bloody_wedding = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -92,10 +89,7 @@
|
|||
}
|
||||
scope:host = {
|
||||
# The host becoming unlanded will invalidate
|
||||
OR = {
|
||||
is_landed_or_landless_administrative = yes
|
||||
has_government = landless_minority_government
|
||||
}
|
||||
# The new host being only a baron will invalidate
|
||||
highest_held_title_tier >= tier_county
|
||||
# Incapable host will invalidate
|
||||
|
|
@ -135,12 +129,7 @@
|
|||
is_ai = no
|
||||
AND = {
|
||||
is_alive = no
|
||||
scope:activity = { #you're in a murder wedding
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_bloody
|
||||
}
|
||||
}
|
||||
is_bloody_wedding = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -167,7 +156,7 @@
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
scope:host = { has_trait = incapable }
|
||||
scope:host = { is_physically_able = no }
|
||||
}
|
||||
scope:activity = {
|
||||
activity_type = { save_scope_as = activity_type }
|
||||
|
|
@ -187,8 +176,7 @@
|
|||
scope:activity = {
|
||||
has_variable = wedding_invalidated_said_no
|
||||
}
|
||||
exists = scope:spouse_1
|
||||
scope:spouse_1 = { is_alive = yes }
|
||||
scope:spouse_1 ?= { is_alive = yes }
|
||||
}
|
||||
scope:spouse_1 = { trigger_event = ep2_wedding.0152 }
|
||||
}
|
||||
|
|
@ -257,12 +245,8 @@
|
|||
scope:activity.var:spouse_2_var ?= {
|
||||
is_alive = no
|
||||
}
|
||||
scope:activity = { #you're not in a murder wedding
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_normal
|
||||
}
|
||||
}
|
||||
#you're not in a murder wedding
|
||||
is_bloody_wedding = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -495,8 +479,8 @@
|
|||
}
|
||||
|
||||
if = {
|
||||
limit = { exists = scope:officiant }
|
||||
scope:officiant = {
|
||||
limit = { var:officiant ?= { is_alive = yes } }
|
||||
var:officiant = {
|
||||
if = {
|
||||
limit = { has_character_flag = need_priest_outfit }
|
||||
remove_character_flag = need_priest_outfit
|
||||
|
|
@ -514,6 +498,9 @@
|
|||
}
|
||||
}
|
||||
|
||||
scope:host = {
|
||||
clean_grand_wedding_betrothal_variables = yes
|
||||
}
|
||||
}
|
||||
|
||||
on_host_death = {
|
||||
|
|
@ -522,9 +509,15 @@
|
|||
# Make the player heir the new host if attending (unless it was the host's wedding!)
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:host.player_heir
|
||||
scope:host.player_heir = {
|
||||
involved_activity = scope:activity
|
||||
scope:host.player_heir ?= {
|
||||
OR = {
|
||||
involved_activity ?= scope:activity
|
||||
AND = {
|
||||
location = scope:activity.activity_location
|
||||
is_available_allow_travelling = yes
|
||||
NOT = { exists = involved_activity }
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:host = {
|
||||
NOR = {
|
||||
|
|
@ -533,9 +526,27 @@
|
|||
}
|
||||
}
|
||||
}
|
||||
scope:host.player_heir = { save_scope_as = new_host }
|
||||
scope:host.player_heir = {
|
||||
save_scope_as = new_host
|
||||
if = {
|
||||
limit = { NOT = { exists = involved_activity } }
|
||||
add_to_activity = scope:activity
|
||||
}
|
||||
# Otherwise, spouse_1 takes over
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:spouse_1 = { is_landed_or_landless_administrative = yes }
|
||||
}
|
||||
scope:spouse_1 = { save_scope_as = new_host }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:spouse_2 = { is_landed_or_landless_administrative = yes }
|
||||
}
|
||||
scope:spouse_2 = { save_scope_as = new_host }
|
||||
}
|
||||
# Otherwise, spouse_1 takes over (and invalidate at once)
|
||||
else = {
|
||||
scope:spouse_1 = { save_scope_as = new_host }
|
||||
}
|
||||
|
|
@ -633,6 +644,14 @@
|
|||
desc = "Holy Site"
|
||||
}
|
||||
}
|
||||
#Kizuki Taisha
|
||||
if = {
|
||||
limit = { has_building = izumo_taisha_01 }
|
||||
add = {
|
||||
value = 30
|
||||
desc = "Kizuki Taisha"
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
max_province_icons = 5
|
||||
|
|
@ -680,6 +699,11 @@
|
|||
limit = { barony = { is_holy_site_of = scope:host.faith } }
|
||||
add = 75
|
||||
}
|
||||
#Kizuki Taisha
|
||||
if = {
|
||||
limit = { has_building = izumo_taisha_01 }
|
||||
add = 30
|
||||
}
|
||||
}
|
||||
|
||||
province_description = {
|
||||
|
|
@ -715,6 +739,10 @@
|
|||
trigger = { has_building = pleasure_dome }
|
||||
desc = province_desc_wedding_pleasure_dome
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { has_building = izumo_taisha_01 }
|
||||
desc = province_desc_wedding_izumo_taisha
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = { barony = { is_holy_site_of = scope:host.faith } }
|
||||
desc = province_desc_wedding_holy_site
|
||||
|
|
@ -2005,10 +2033,11 @@
|
|||
scope:host = { trigger_event = ep2_wedding.0101 }
|
||||
}
|
||||
else = { trigger_event = ep2_wedding.0100 }
|
||||
if = {
|
||||
limit = { this = scope:host }
|
||||
# Accolade stuff
|
||||
if = {
|
||||
limit = {
|
||||
this = scope:host
|
||||
any_active_accolade = {
|
||||
accolade_parameter = accolade_party_fertility
|
||||
}
|
||||
|
|
@ -2019,7 +2048,6 @@
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
this = scope:host
|
||||
any_active_accolade = {
|
||||
accolade_parameter = accolade_party_fertility_high
|
||||
}
|
||||
|
|
@ -2028,82 +2056,9 @@
|
|||
modifier = accolade_charmer_party_high_modifier
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:host.faith.religious_head
|
||||
scope:host.faith.religious_head = {
|
||||
NOR = {
|
||||
this = scope:activity.special_guest:spouse_1
|
||||
this = scope:activity.special_guest:spouse_2
|
||||
}
|
||||
}
|
||||
scope:activity = {
|
||||
any_attending_character = {
|
||||
this = scope:host.faith.religious_head
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:host.faith.religious_head = { save_scope_as = officiant }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:host != scope:activity.special_guest:spouse_1
|
||||
}
|
||||
scope:host = { save_scope_as = officiant }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = scope:host.cp:councillor_court_chaplain
|
||||
scope:activity = {
|
||||
any_attending_character = {
|
||||
this = scope:host.cp:councillor_court_chaplain
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:host.cp:councillor_court_chaplain = { save_scope_as = officiant }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
NOT = { scope:host.faith = { has_doctrine = doctrine_theocracy_lay_clergy } }
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
scope:activity = {
|
||||
any_attending_character = {
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
}
|
||||
any_pool_character = {
|
||||
province = scope:activity.activity_location
|
||||
is_physically_able_ai_adult = yes
|
||||
faith = scope:host.faith
|
||||
can_be_clergy_due_to_gender_trigger = yes
|
||||
}
|
||||
}
|
||||
random_pool_character = {
|
||||
province = scope:activity.activity_location
|
||||
limit = {
|
||||
is_physically_able_ai_adult = yes
|
||||
faith = scope:host.faith
|
||||
can_be_clergy_due_to_gender_trigger = yes
|
||||
}
|
||||
save_scope_as = officiant
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_character = {
|
||||
template = priest_character_template
|
||||
dynasty = none
|
||||
location = scope:host.location
|
||||
save_scope_as = officiant
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:officiant ?= {
|
||||
add_character_flag = officiant
|
||||
wedding_assign_officiant_effect = yes
|
||||
}
|
||||
|
||||
# Fires the conclusion events for every attendee, and advance to next phase, with a delay of 2 months
|
||||
trigger_event = {
|
||||
on_action = wedding_ceremony_ending_event_pulse
|
||||
|
|
@ -2145,17 +2100,12 @@
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_bloody
|
||||
}
|
||||
}
|
||||
is_bloody_wedding = yes
|
||||
}
|
||||
|
||||
if = { #if you have the wedding night kill we progress to that
|
||||
limit = {
|
||||
has_variable = bloody_wedding_murder_spouse_var
|
||||
var:bloody_wedding_murder ?= flag:spouse
|
||||
}
|
||||
scope:activity = { progress_activity_phase_after = { months = 2 } }
|
||||
}
|
||||
|
|
@ -2210,13 +2160,8 @@
|
|||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_normal
|
||||
}
|
||||
}
|
||||
scope:host = { has_variable = bloody_wedding_murder_spouse_var }
|
||||
is_bloody_wedding = no
|
||||
scope:host = { var:bloody_wedding_murder ?= flag:spouse }
|
||||
}
|
||||
}
|
||||
trigger_event = ep2_wedding.0300
|
||||
|
|
@ -2231,34 +2176,21 @@
|
|||
# Bloody Wedding only has a murder event, no regular wnight
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_bloody
|
||||
}
|
||||
}
|
||||
is_bloody_wedding = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:host = scope:activity.special_guest:spouse_1 #if you're the spouse
|
||||
scope:host = { has_variable = bloody_wedding_murder_spouse_var } #and you've chosen to kill them during the wedding night
|
||||
scope:host = { var:bloody_wedding_murder ?= flag:spouse } #and you've chosen to kill them during the wedding night
|
||||
}
|
||||
scope:host = { trigger_event = ep2_wedding.3060 }
|
||||
}
|
||||
}
|
||||
# For a regular wedding
|
||||
else = {
|
||||
# Fires only for the spouses
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_normal
|
||||
}
|
||||
}
|
||||
scope:host = { has_variable = bloody_wedding_backed_down_var }
|
||||
}
|
||||
OR = {
|
||||
root = scope:activity.special_guest:spouse_1
|
||||
root = scope:activity.special_guest:spouse_2
|
||||
|
|
@ -2268,22 +2200,12 @@
|
|||
on_action = wedding_wnight_spouse_event_pulse
|
||||
}
|
||||
}
|
||||
# Fires for the guests
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_normal
|
||||
}
|
||||
}
|
||||
scope:host = { has_variable = bloody_wedding_backed_down_var }
|
||||
}
|
||||
}
|
||||
# Fires for the guests and host
|
||||
else = {
|
||||
trigger_event = { on_action = wedding_wnight_ongoing_event_pulse }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
|
|
@ -2813,11 +2735,8 @@
|
|||
# Remove the wedding reward for Bloody Weddings
|
||||
if = {
|
||||
limit = {
|
||||
is_bloody_wedding = yes
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_bloody
|
||||
}
|
||||
activity_location.county = {
|
||||
has_county_modifier = ruler_married_here_county_modifier
|
||||
}
|
||||
|
|
@ -2830,19 +2749,7 @@
|
|||
# Clean up for murder host / guests
|
||||
if = {
|
||||
limit = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_bloody
|
||||
}
|
||||
}
|
||||
scope:host = {
|
||||
#You haven't failed/backed down
|
||||
NOR = {
|
||||
has_variable = bloody_wedding_backed_down_var
|
||||
has_variable = bloody_murder_fail
|
||||
}
|
||||
}
|
||||
is_successful_bloody_wedding = yes
|
||||
}
|
||||
scope:activity.special_guest:spouse_1 = {
|
||||
save_scope_as = spouse_1
|
||||
|
|
@ -2888,21 +2795,56 @@
|
|||
}
|
||||
remove_character_modifier = accolade_charmer_party_high_modifier
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
this = scope:host
|
||||
}
|
||||
random_knight = {
|
||||
limit = {
|
||||
can_unlock_accolade_attribute_trigger = {
|
||||
ATTRIBUTE = politicker
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 50
|
||||
is_acclaimed = yes
|
||||
}
|
||||
modifier = {
|
||||
add = 50
|
||||
involved_activity ?= scope:activity
|
||||
}
|
||||
}
|
||||
save_scope_as = accolade_knight
|
||||
liege = {
|
||||
save_scope_as = accolade_liege
|
||||
set_variable = {
|
||||
name = accolade_progress
|
||||
value = 0
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_accolade_eligibility
|
||||
title = accolade_politicker_unlock.t_wedding
|
||||
left_icon = scope:accolade_knight
|
||||
right_icon = scope:accolade_liege
|
||||
custom_tooltip = accolade_politicker_unlock.tt
|
||||
scope:accolade_knight = {
|
||||
set_variable = {
|
||||
name = politicker_attribute_unlock
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# Rewards for Bloody Weddings given out in event ep2_wedding.0955
|
||||
|
||||
# Rewards for Normal Weddings
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_normal
|
||||
}
|
||||
}
|
||||
scope:host = { has_variable = bloody_wedding_backed_down_var } #you've backed down from a Red Wedding
|
||||
}
|
||||
is_bloody_wedding = no
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -3007,16 +2949,7 @@
|
|||
limit = {
|
||||
exists = global_var:started_black_dinner_achievement
|
||||
is_ai = no
|
||||
scope:activity = {
|
||||
has_activity_option = {
|
||||
category = special_type
|
||||
option = wedding_type_bloody
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
has_variable = bloody_murder_fail
|
||||
has_variable = bloody_wedding_backed_down_var
|
||||
}
|
||||
is_successful_bloody_wedding = yes
|
||||
}
|
||||
set_global_variable = {
|
||||
name = finished_black_dinner_achievement
|
||||
|
|
@ -3027,19 +2960,14 @@
|
|||
}
|
||||
# Free the officiant!
|
||||
if = {
|
||||
limit = { exists = scope:officiant }
|
||||
scope:officiant = {
|
||||
limit = { has_character_flag = officiant }
|
||||
if = {
|
||||
limit = { has_character_flag = need_priest_outfit }
|
||||
remove_character_flag = need_priest_outfit
|
||||
}
|
||||
if = {
|
||||
limit = { has_character_flag = officiant }
|
||||
remove_character_flag = officiant
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
### Graphics
|
||||
|
||||
|
|
|
|||
|
|
@ -116,6 +116,12 @@
|
|||
# Filter for struggles
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
scope:defender = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
|
|
@ -559,8 +565,10 @@ religious_war = {
|
|||
# Additional requirements to the defines in 00_casus_belli_groups.txt
|
||||
allowed_for_character = {
|
||||
scope:attacker.faith = {
|
||||
NOT = { has_doctrine_parameter = unreformed }
|
||||
NOT = { has_doctrine_parameter = holy_wars_forbidden }
|
||||
NOR = {
|
||||
has_doctrine_parameter = unreformed
|
||||
has_doctrine_parameter = holy_wars_forbidden
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
@ -679,6 +687,12 @@ religious_war = {
|
|||
# Filter for struggles
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
scope:defender = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
|
|
@ -689,7 +703,6 @@ religious_war = {
|
|||
are_holy_wars_disabled_in_struggle_phase_trigger = yes
|
||||
}
|
||||
are_holy_wars_disabled_by_struggle_conciliation_trigger = no # Disabled against other involved faiths in FP2 Conciliation ending
|
||||
|
||||
}
|
||||
|
||||
should_invalidate = {
|
||||
|
|
@ -1275,6 +1288,12 @@ major_religious_war = {
|
|||
# Filter for struggles
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
scope:defender = {
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
|
|
@ -4043,9 +4062,6 @@ directed_great_holy_war = {
|
|||
}
|
||||
}
|
||||
}
|
||||
scope:attacker.religious_head = {
|
||||
piety_level >= 2
|
||||
}
|
||||
religion = { exists = var:variable_ghw_unlocked } #Activated by event for every religion.
|
||||
}
|
||||
}
|
||||
|
|
@ -4126,9 +4142,6 @@ directed_great_holy_war = {
|
|||
pledge_attacker = scope:attacker
|
||||
}
|
||||
}
|
||||
scope:attacker.religious_head = {
|
||||
add_piety_level = -1
|
||||
}
|
||||
}
|
||||
scope:attacker.faith.great_holy_war = {
|
||||
every_pledged_attacker = { #Add Beneficiary automatically on victory of direct GHW for any attacker that doesn't have one already.
|
||||
|
|
|
|||
|
|
@ -355,13 +355,6 @@
|
|||
## Seizing control so things *vaguely* work.
|
||||
custom_tooltip = fp1_varangian_adventurer_conquest.summaries.control_rebate
|
||||
scope:attacker = { trigger_event = fp1_varangian_adventures.0001 }
|
||||
## And giving them a gold bounty to keep them afloat.
|
||||
scope:attacker = {
|
||||
add_gold = {
|
||||
value = varangian_adventures_bounty_amount_value
|
||||
multiply = 0.5 #Half it for counties
|
||||
}
|
||||
}
|
||||
# Finally, general cleanup.
|
||||
ep3_become_landed_cleanup_effect = yes
|
||||
# Prestige Progress for the Attacker
|
||||
|
|
@ -938,13 +931,6 @@ ep3_laamp_adventurer_duchy_invasion = {
|
|||
## Seizing control so things *vaguely* work.
|
||||
custom_tooltip = fp1_varangian_adventurer_conquest.summaries.control_rebate
|
||||
scope:attacker = { trigger_event = fp1_varangian_adventures.0001 }
|
||||
## And giving them a gold bounty to keep them afloat.
|
||||
scope:attacker = {
|
||||
add_gold = {
|
||||
value = varangian_adventures_bounty_amount_value
|
||||
multiply = 0.5 #Half it for counties
|
||||
}
|
||||
}
|
||||
# Finally, general cleanup.
|
||||
ep3_become_landed_cleanup_effect = yes
|
||||
# Prestige Progress for the Attacker
|
||||
|
|
@ -1533,13 +1519,6 @@ ep3_laamp_adventurer_kingdom_invasion = {
|
|||
## Seizing control so things *vaguely* work.
|
||||
custom_tooltip = fp1_varangian_adventurer_conquest.summaries.control_rebate
|
||||
scope:attacker = { trigger_event = fp1_varangian_adventures.0001 }
|
||||
## And giving them a gold bounty to keep them afloat.
|
||||
scope:attacker = {
|
||||
add_gold = {
|
||||
value = varangian_adventures_bounty_amount_value
|
||||
multiply = 0.5 #Half it for counties
|
||||
}
|
||||
}
|
||||
# Finally, general cleanup.
|
||||
ep3_become_landed_cleanup_effect = yes
|
||||
# Prestige Progress for the Attacker
|
||||
|
|
@ -3729,7 +3708,7 @@ imperial_expedition_cb = {
|
|||
|
||||
allowed_for_character = {
|
||||
top_liege != this
|
||||
liege ?= { has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction }
|
||||
liege ?= { has_diarchy_active_parameter = unlock_diarch_requests_military_expedition_interaction }
|
||||
is_diarch_of_target = liege
|
||||
NOT = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
|
|
@ -4641,6 +4620,14 @@ ep3_roman_empire_border_war = {
|
|||
}
|
||||
is_ai = no
|
||||
}
|
||||
top_liege = {
|
||||
NOR = {
|
||||
any_owned_story = {
|
||||
type = ep3_story_cycle_restoring_rome
|
||||
}
|
||||
is_roman_emperor_excluding_byzantium_trigger = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
allowed_for_character_display_regardless = {
|
||||
|
|
@ -5137,6 +5124,7 @@ ep3_laamp_apprehend_adventurer_cb = {
|
|||
}
|
||||
}
|
||||
every_character_artifact = {
|
||||
limit = { NOT = { has_variable = artifact_prevent_transfer } }
|
||||
set_owner = {
|
||||
target = scope:defender
|
||||
history = {
|
||||
|
|
@ -5966,6 +5954,44 @@ ep3_laamp_peasant_war = {
|
|||
}
|
||||
remove_variable = number_rebel_reinforcements
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
variable_list_size = {
|
||||
name = war_met_peasant_leaders_list
|
||||
value <= 0
|
||||
}
|
||||
}
|
||||
ordered_in_list = {
|
||||
variable = war_supported_counties_list
|
||||
order_by = development_level
|
||||
save_scope_as = new_capital
|
||||
}
|
||||
create_character = {
|
||||
location = scope:new_capital.title_province
|
||||
template = peasant_faction_leader_template
|
||||
faith = scope:new_capital.faith
|
||||
culture = scope:new_capital.culture
|
||||
gender_female_chance = {
|
||||
if = {
|
||||
limit = { scope:new_capital.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
||||
add = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = { scope:new_capital.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
||||
add = 100
|
||||
}
|
||||
else = {
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
save_scope_as = peasant_leader
|
||||
}
|
||||
add_to_variable_list = {
|
||||
name = war_met_peasant_leaders_list
|
||||
target = scope:peasant_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5993,7 +6019,7 @@ ep3_laamp_peasant_war = {
|
|||
involvement = involved
|
||||
activate_struggle_catalyst = {
|
||||
catalyst = catalyst_populist_uprise
|
||||
character = this
|
||||
character = scope:defender
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6004,16 +6030,24 @@ ep3_laamp_peasant_war = {
|
|||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:attacker = { is_local_player = yes }
|
||||
scope:attacker = {
|
||||
is_local_player = yes
|
||||
has_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
}
|
||||
}
|
||||
desc = county_conquest_cb_victory_desc_remain_laamp
|
||||
}
|
||||
desc = county_conquest_cb_victory_desc_attacker
|
||||
}
|
||||
desc = county_conquest_cb_victory_desc
|
||||
}
|
||||
}
|
||||
|
||||
on_victory = {
|
||||
scope:attacker = {
|
||||
ordered_in_list = {
|
||||
variable = war_supported_counties_list
|
||||
order_by = development_level
|
||||
save_scope_as = new_capital
|
||||
}
|
||||
primary_title = {
|
||||
save_scope_as = old_title
|
||||
}
|
||||
|
|
@ -6023,6 +6057,46 @@ ep3_laamp_peasant_war = {
|
|||
#swap the peasant trait for the better one
|
||||
remove_trait = peasant_leader
|
||||
add_trait = populist_leader
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
}
|
||||
random_in_list = {
|
||||
variable = war_met_peasant_leaders_list
|
||||
limit = {
|
||||
this != scope:attacker
|
||||
}
|
||||
save_scope_as = peasant_leader
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:peasant_leader }
|
||||
}
|
||||
create_character = {
|
||||
location = scope:new_capital.title_province
|
||||
template = peasant_faction_leader_template
|
||||
faith = scope:new_capital.faith
|
||||
culture = scope:new_capital.culture
|
||||
gender_female_chance = {
|
||||
if = {
|
||||
limit = { scope:new_capital.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
||||
add = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = { scope:new_capital.faith = { has_doctrine = doctrine_gender_female_dominated } }
|
||||
add = 100
|
||||
}
|
||||
else = {
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
save_scope_as = peasant_leader
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
save_scope_as = peasant_leader
|
||||
}
|
||||
}
|
||||
# Set up titles in the new realm.
|
||||
# Determine potential breakaways
|
||||
|
|
@ -6050,18 +6124,18 @@ ep3_laamp_peasant_war = {
|
|||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:attacker.faith = {
|
||||
scope:peasant_leader.faith = {
|
||||
faith_hostility_level_comparison = { prev.holder.faith >= scope:defender.faith }
|
||||
}
|
||||
holder = scope:defender
|
||||
holder.primary_title.tier >= scope:target.tier
|
||||
scope:attacker = { has_claim_on = scope:title_temp }
|
||||
scope:peasant_leader = { has_claim_on = scope:title_temp }
|
||||
}
|
||||
}
|
||||
add_to_temporary_list = titles_taken
|
||||
add_to_list = titles_taken
|
||||
}
|
||||
else = {
|
||||
holder = { add_to_temporary_list = vassals_taken }
|
||||
holder = { add_to_list = vassals_taken }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6069,7 +6143,7 @@ ep3_laamp_peasant_war = {
|
|||
every_in_list = {
|
||||
list = titles_taken
|
||||
change_title_holder = {
|
||||
holder = scope:attacker
|
||||
holder = scope:peasant_leader
|
||||
change = scope:change
|
||||
take_baronies = yes
|
||||
}
|
||||
|
|
@ -6078,20 +6152,13 @@ ep3_laamp_peasant_war = {
|
|||
every_in_list = {
|
||||
list = vassals_taken
|
||||
change_liege = {
|
||||
liege = scope:attacker
|
||||
liege = scope:peasant_leader
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
## Grab the best county to be the capital
|
||||
scope:attacker = {
|
||||
ordered_in_list = {
|
||||
variable = war_supported_counties_list
|
||||
order_by = development_level
|
||||
save_scope_as = new_capital
|
||||
}
|
||||
}
|
||||
scope:new_capital = {
|
||||
duchy = {
|
||||
save_scope_as = new_capital_duchy
|
||||
|
|
@ -6110,7 +6177,7 @@ ep3_laamp_peasant_war = {
|
|||
}
|
||||
scope:new_title = {
|
||||
change_title_holder = {
|
||||
holder = scope:attacker
|
||||
holder = scope:peasant_leader
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
|
|
@ -6118,31 +6185,22 @@ ep3_laamp_peasant_war = {
|
|||
#make the new title look like your landless adventurer title
|
||||
hidden_effect = {
|
||||
scope:new_title = {
|
||||
set_de_jure_liege_title = scope:new_capital.title_province.empire
|
||||
set_coa = scope:old_title
|
||||
set_color_from_title = scope:new_capital
|
||||
set_capital_county = scope:new_capital
|
||||
}
|
||||
}
|
||||
scope:attacker = {
|
||||
|
||||
scope:peasant_leader = {
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
}
|
||||
#stop being a landless adventurer
|
||||
destroy_laamp_effect = { ADVENTURER = scope:attacker }
|
||||
#set new capital
|
||||
set_realm_capital = scope:new_capital
|
||||
#increase county control and remove all county corruption modifiers
|
||||
every_in_list = {
|
||||
variable = war_supported_counties_list
|
||||
change_county_control = 100
|
||||
remove_every_county_corruption_modifier_effect = yes
|
||||
add_county_modifier = {
|
||||
modifier = ep3_peasant_leader_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
clear_variable_list = war_supported_counties_list
|
||||
clear_variable_list = war_met_peasant_leaders_list
|
||||
return_home = yes
|
||||
}
|
||||
}
|
||||
scope:defender = {
|
||||
# Legitimacy effect
|
||||
faction_war_end_defeat_legitimacy_effect = yes
|
||||
|
|
@ -6175,7 +6233,29 @@ ep3_laamp_peasant_war = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
scope:attacker = {
|
||||
#increase county control and remove all county corruption modifiers
|
||||
every_in_list = {
|
||||
variable = war_supported_counties_list
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
has_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
}
|
||||
}
|
||||
custom_tooltip = taken_county_remain_laamp
|
||||
}
|
||||
change_county_control = 100
|
||||
remove_every_county_corruption_modifier_effect = yes
|
||||
add_county_modifier = {
|
||||
modifier = ep3_peasant_leader_modifier
|
||||
years = 10
|
||||
}
|
||||
}
|
||||
clear_variable_list = war_supported_counties_list
|
||||
clear_variable_list = war_met_peasant_leaders_list
|
||||
remove_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
}
|
||||
# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
|
||||
laamp_as_mercenary_payout_tooltip_effect = yes
|
||||
}
|
||||
|
|
@ -6202,6 +6282,7 @@ ep3_laamp_peasant_war = {
|
|||
#clear all variable lists, you only get one chance!
|
||||
clear_variable_list = war_supported_counties_list
|
||||
clear_variable_list = war_met_peasant_leaders_list
|
||||
remove_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
stress_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
|
|
@ -6240,6 +6321,7 @@ ep3_laamp_peasant_war = {
|
|||
#clear all variable lists, you only get one chance!
|
||||
clear_variable_list = war_supported_counties_list
|
||||
clear_variable_list = war_met_peasant_leaders_list
|
||||
remove_variable = ep3_laamp_peasant_war_remain_laamp
|
||||
#lose the trait, because you didn't win
|
||||
remove_trait = peasant_leader
|
||||
}
|
||||
|
|
@ -6333,7 +6415,7 @@ admin_barbarian_conquest_cb = {
|
|||
}
|
||||
}
|
||||
}
|
||||
target_titles = all
|
||||
target_titles = neighbor_land_or_water
|
||||
target_title_tier = duchy
|
||||
target_de_jure_regions_above = yes
|
||||
ignore_effect = change_title_holder
|
||||
|
|
|
|||
|
|
@ -3760,7 +3760,7 @@ join_war_interaction = {
|
|||
}
|
||||
scope:recipient = {
|
||||
show_as_tooltip = {
|
||||
if = {
|
||||
if = { # if war leader is AI, will directly increase friendship for contributing
|
||||
limit = {
|
||||
is_ai = yes
|
||||
}
|
||||
|
|
@ -3770,7 +3770,7 @@ join_war_interaction = {
|
|||
REASON = friend_alliance
|
||||
}
|
||||
}
|
||||
else = {
|
||||
else = { # otherwise will create potential friendship
|
||||
hidden_effect = { #To nudge friendship
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -4058,6 +4058,7 @@ join_vassal_war_interaction = {
|
|||
}
|
||||
any_in_list = {
|
||||
list = target_titles
|
||||
tier <= tier_duchy
|
||||
count = 1
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -36,7 +36,7 @@ ce1_ask_to_promote_legend_interaction = {
|
|||
scope:recipient.dynasty = scope:actor.dynasty
|
||||
scope:recipient = { knows_language_of_culture = scope:actor.culture }
|
||||
scope:actor = {
|
||||
has_friendly_relationship_with_character_trigger = { CHARACTER = scope:recipient }
|
||||
has_any_moderate_good_relationship_with_character_trigger = { CHARACTER = scope:recipient }
|
||||
}
|
||||
scope:recipient = {
|
||||
any_character_to_title_neighboring_county = {
|
||||
|
|
|
|||
|
|
@ -650,7 +650,14 @@ offer_vassalization_interaction = {
|
|||
character_is_realm_neighbor = scope:recipient
|
||||
}
|
||||
}
|
||||
scope:recipient.capital_province = { squared_distance = { target = scope:actor.capital_province value < 200000 } }
|
||||
scope:recipient = {
|
||||
# landless ruler count as within realm
|
||||
trigger_if = {
|
||||
limit = { is_landed = no }
|
||||
NOT = { capital_county.holder = { target_is_same_character_or_above = scope:actor } }
|
||||
}
|
||||
capital_province = { squared_distance = { target = scope:actor.capital_province value < 200000 } }
|
||||
}
|
||||
}
|
||||
add = -250
|
||||
}
|
||||
|
|
@ -662,7 +669,14 @@ offer_vassalization_interaction = {
|
|||
character_is_realm_neighbor = scope:recipient
|
||||
}
|
||||
}
|
||||
scope:recipient.capital_province = { squared_distance = { target = scope:actor.capital_province value >= 200000 } }
|
||||
scope:recipient = {
|
||||
# landless ruler count as within realm
|
||||
trigger_if = {
|
||||
limit = { is_landed = no }
|
||||
NOT = { capital_county.holder = { target_is_same_character_or_above = scope:actor } }
|
||||
}
|
||||
capital_province = { squared_distance = { target = scope:actor.capital_province value >= 200000 } }
|
||||
}
|
||||
}
|
||||
add = -500
|
||||
}
|
||||
|
|
@ -1530,8 +1544,13 @@ offer_fealty_interaction = {
|
|||
NOT = {
|
||||
any_neighboring_top_liege_realm_owner = { this = scope:recipient }
|
||||
}
|
||||
# landless ruler count as within realm
|
||||
trigger_if = {
|
||||
limit = { is_landed = no }
|
||||
NOT = { capital_county.holder = { target_is_same_character_or_above = scope:actor } }
|
||||
}
|
||||
capital_province = { squared_distance = { target = scope:recipient.capital_province value < 200000 } }
|
||||
}
|
||||
scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value < 200000 } }
|
||||
}
|
||||
add = -15
|
||||
}
|
||||
|
|
@ -1542,14 +1561,13 @@ offer_fealty_interaction = {
|
|||
NOT = {
|
||||
any_neighboring_top_liege_realm_owner = { this = scope:recipient }
|
||||
}
|
||||
}
|
||||
# landless ruler count as within realm
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:recipient.suzerain
|
||||
scope:recipient.suzerain != scope:actor
|
||||
limit = { is_landed = no }
|
||||
NOT = { capital_county.holder = { target_is_same_character_or_above = scope:actor } }
|
||||
}
|
||||
capital_province = { squared_distance = { target = scope:recipient.capital_province value >= 200000 } }
|
||||
}
|
||||
scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= 200000 } }
|
||||
}
|
||||
add = -25
|
||||
}
|
||||
|
|
|
|||
|
|
@ -122,9 +122,7 @@ ai_cultural_hybridization_interaction = {
|
|||
sub_realm_size >= 4
|
||||
is_physically_able_adult = yes
|
||||
is_at_war = no
|
||||
NOT = {
|
||||
has_game_rule = none_hybrid_culture_ai_frequency
|
||||
}
|
||||
game_rule_can_create_hybird_culture_trigger = yes
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
|
|
@ -216,11 +214,6 @@ ai_cultural_hybridization_interaction = {
|
|||
has_game_rule = less_common_hybrid_culture_ai_frequency
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 0
|
||||
exists = global_var:has_ai_hybrid_event_cooldown
|
||||
}
|
||||
|
||||
modifier = {
|
||||
factor = 0
|
||||
culture = {
|
||||
|
|
|
|||
|
|
@ -1577,11 +1577,16 @@ diarch_imprison_interaction = {
|
|||
|
||||
on_decline = {
|
||||
scope:actor = {
|
||||
save_scope_as = use_strife_not_tyranny
|
||||
imprison_HoF_consequences_effect = yes
|
||||
imprison_tyranny_effect = yes
|
||||
}
|
||||
# Do we want a war or an escape?
|
||||
scope:recipient = {
|
||||
add_opinion = {
|
||||
target = scope:actor
|
||||
modifier = attempted_imprisonment_opinion
|
||||
}
|
||||
# If target is count or higher, we want the option to start a war.
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -1599,6 +1604,11 @@ diarch_imprison_interaction = {
|
|||
diarch_declare_recipient_criminal_effect = yes
|
||||
}
|
||||
50 = {
|
||||
trigger = {
|
||||
scope:actor = {
|
||||
is_landed = yes # consistent with char_interaction.0283
|
||||
}
|
||||
}
|
||||
show_chance = no
|
||||
desc = char_interaction.0263.result.war
|
||||
scope:recipient = {
|
||||
|
|
@ -5010,10 +5020,14 @@ diarch_coup_liege_interaction = {
|
|||
scope:recipient = scope:actor.liege
|
||||
}
|
||||
}
|
||||
scope:recipient = { save_scope_as = secondary_recipient }
|
||||
scope:recipient = {
|
||||
save_scope_as = secondary_recipient
|
||||
}
|
||||
}
|
||||
# Always make sure we're targeting your liege as the recipient for UX consistency.
|
||||
scope:actor.liege = { save_scope_as = recipient }
|
||||
scope:actor.liege = {
|
||||
save_scope_as = recipient
|
||||
}
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
|
|
@ -5028,12 +5042,11 @@ diarch_coup_liege_interaction = {
|
|||
is_designated_diarch = yes
|
||||
}
|
||||
}
|
||||
# Valid on vassals of your liege or your liege themselves.
|
||||
## More complex triggers don't generally work because redirect brings the interaction back to targeting the liege as scope:recipient, so we're left with this.
|
||||
### Don't try to improve it, it's not worth it, but if you _do_, then test your changes thoroughly.
|
||||
#### When this breaks (which it does easily), it tends to mean the interaction shows up as valid against _every_ other character in diplomatic range.
|
||||
OR = {
|
||||
scope:recipient = scope:actor.liege
|
||||
# secondary_recipient is always saved whenever you use it on anyone who isn't yourself or your liege, so we use this fact to validate it after the redirect, otherwise it will show up on every other ruler in the game
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:secondary_recipient
|
||||
}
|
||||
scope:secondary_recipient.liege ?= scope:actor.liege
|
||||
}
|
||||
}
|
||||
|
|
@ -5256,12 +5269,18 @@ diarch_coup_liege_interaction = {
|
|||
# Opinion.
|
||||
## Of scope:actor.
|
||||
opinion_modifier = {
|
||||
trigger = {
|
||||
exists = scope:secondary_recipient # because the secondary_recipient hasn't been chosen when the interaction is initialized
|
||||
}
|
||||
who = scope:secondary_recipient
|
||||
opinion_target = scope:actor
|
||||
multiplier = 1
|
||||
}
|
||||
## Of scope:recipient.
|
||||
opinion_modifier = {
|
||||
trigger = {
|
||||
exists = scope:secondary_recipient
|
||||
}
|
||||
who = scope:secondary_recipient
|
||||
opinion_target = scope:recipient
|
||||
multiplier = -0.5
|
||||
|
|
@ -5269,6 +5288,9 @@ diarch_coup_liege_interaction = {
|
|||
# Personality.
|
||||
## Values.
|
||||
ai_value_modifier = {
|
||||
trigger = {
|
||||
exists = scope:secondary_recipient
|
||||
}
|
||||
who = scope:secondary_recipient
|
||||
ai_honor = -1
|
||||
ai_boldness = 0.25
|
||||
|
|
@ -5278,68 +5300,69 @@ diarch_coup_liege_interaction = {
|
|||
modifier = {
|
||||
add = diarch_ai_desire_plus_3_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.disloyal
|
||||
scope:secondary_recipient = { has_trait = disloyal }
|
||||
scope:secondary_recipient ?= { has_trait = disloyal }
|
||||
}
|
||||
### +++ Ambitious.
|
||||
modifier = {
|
||||
add = diarch_ai_desire_plus_3_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.ambitious
|
||||
scope:secondary_recipient = { has_trait = ambitious }
|
||||
scope:secondary_recipient ?= { has_trait = ambitious }
|
||||
}
|
||||
### ++ Arbitrary.
|
||||
modifier = {
|
||||
add = diarch_ai_desire_plus_2_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.arbitrary
|
||||
scope:secondary_recipient = { has_trait = arbitrary }
|
||||
scope:secondary_recipient ?= { has_trait = arbitrary }
|
||||
}
|
||||
### + Fickle.
|
||||
modifier = {
|
||||
add = diarch_ai_desire_plus_1_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.fickle
|
||||
scope:secondary_recipient = { has_trait = fickle }
|
||||
scope:secondary_recipient ?= { has_trait = fickle }
|
||||
}
|
||||
### - Stubborn.
|
||||
modifier = {
|
||||
add = diarch_ai_desire_minus_1_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.stubborn
|
||||
scope:secondary_recipient = { has_trait = stubborn }
|
||||
scope:secondary_recipient ?= { has_trait = stubborn }
|
||||
}
|
||||
### -- Just.
|
||||
modifier = {
|
||||
add = diarch_ai_desire_minus_2_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.just
|
||||
scope:secondary_recipient = { has_trait = just }
|
||||
scope:secondary_recipient ?= { has_trait = just }
|
||||
}
|
||||
### --- Content.
|
||||
modifier = {
|
||||
add = diarch_ai_desire_minus_3_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.content
|
||||
scope:secondary_recipient = { has_trait = content }
|
||||
scope:secondary_recipient ?= { has_trait = content }
|
||||
}
|
||||
### --- Loyal.
|
||||
modifier = {
|
||||
add = diarch_ai_desire_minus_3_value
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook.tt.has_trait.loyal
|
||||
scope:secondary_recipient = { has_trait = loyal }
|
||||
scope:secondary_recipient ?= { has_trait = loyal }
|
||||
}
|
||||
# Hooks.
|
||||
## Weak hooks are happy to have you in power.
|
||||
modifier = {
|
||||
add = 25
|
||||
scope:secondary_recipient = { has_weak_hook = scope:actor }
|
||||
scope:secondary_recipient ?= { has_weak_hook = scope:actor }
|
||||
}
|
||||
## Strong hooks are *very* happy to have you in power.
|
||||
modifier = {
|
||||
add = 75
|
||||
scope:secondary_recipient = { has_strong_hook = scope:actor }
|
||||
scope:secondary_recipient ?= { has_strong_hook = scope:actor }
|
||||
}
|
||||
## And conversely, don't want you to coup scope:recipient if they've already got a strong hook on them.
|
||||
modifier = {
|
||||
add = -100
|
||||
scope:secondary_recipient = { has_strong_hook = scope:recipient }
|
||||
scope:secondary_recipient ?= { has_strong_hook = scope:recipient }
|
||||
}
|
||||
## Loyalty hooks stop the AI signing up.
|
||||
modifier = {
|
||||
exists = scope:secondary_recipient
|
||||
add = -1000
|
||||
desc = diarch_coup_liege_interaction.tt.liege_has_loyalty_hook
|
||||
diarch_loyalty_due_to_hook_trigger = {
|
||||
|
|
@ -5355,12 +5378,12 @@ diarch_coup_liege_interaction = {
|
|||
# Reduce the malus a little if also allied to scope:actor.
|
||||
if = {
|
||||
limit = {
|
||||
scope:secondary_recipient = { is_allied_to = scope:actor }
|
||||
scope:secondary_recipient ?= { is_allied_to = scope:actor }
|
||||
}
|
||||
add = 50
|
||||
}
|
||||
}
|
||||
scope:secondary_recipient = { is_allied_to = scope:recipient }
|
||||
scope:secondary_recipient ?= { is_allied_to = scope:recipient }
|
||||
}
|
||||
## Heirs don't generally want to betray scope:recipient, as they'll lose out.
|
||||
modifier = {
|
||||
|
|
@ -6996,9 +7019,11 @@ diarch_swing_scales_currency_interaction = {
|
|||
scope:actor.var:movement_power_individual >= decent_movement_power_value
|
||||
}
|
||||
is_shown = {
|
||||
exists = scope:actor.var:movement_power_individual
|
||||
scope:actor = {
|
||||
government_has_flag = government_is_celestial
|
||||
is_diarch_of_target = scope:recipient
|
||||
exists = var:movement_power_individual
|
||||
}
|
||||
scope:recipient = { government_has_flag = government_is_celestial }
|
||||
}
|
||||
|
|
@ -8580,7 +8605,7 @@ liege_dismiss_vizier_interaction = {
|
|||
declare_me_regent_interaction = {
|
||||
category = interaction_category_diarch
|
||||
icon = icon_declare_me_regent
|
||||
filter_tags = { admin_liege rep_liege }
|
||||
filter_tags = { admin_liege }
|
||||
|
||||
desc = declare_me_regent_interaction_desc
|
||||
notification_text = DECLARE_ME_REGENT_PROPOSAL
|
||||
|
|
@ -9193,9 +9218,13 @@ appoint_vizier_interaction = {
|
|||
NOT = { has_diarchy_active_parameter = diarchy_is_vizierate }
|
||||
}
|
||||
# We perform this upon ourselves or our (probable) candidates.
|
||||
scope:recipient = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:secondary_recipient
|
||||
}
|
||||
scope:secondary_recipient = {
|
||||
is_valid_basic_candidate_for_vizier_trigger = yes
|
||||
OR = {
|
||||
this = scope:actor
|
||||
is_courtier_of = scope:actor
|
||||
AND = {
|
||||
highest_held_title_tier = tier_barony
|
||||
|
|
@ -9204,6 +9233,12 @@ appoint_vizier_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
scope:recipient = {
|
||||
this = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
# You can't already be in a diarchy of any kind.
|
||||
|
|
@ -9227,6 +9262,14 @@ appoint_vizier_interaction = {
|
|||
|
||||
populate_recipient_list = { sort_vizier_candidates_to_list_effect = yes }
|
||||
|
||||
redirect = {
|
||||
if = {
|
||||
limit = { scope:recipient != scope:actor }
|
||||
scope:recipient = { save_scope_as = secondary_recipient }
|
||||
scope:actor = { save_scope_as = recipient }
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
prestige = major_prestige_value
|
||||
renown = {
|
||||
|
|
|
|||
|
|
@ -14,6 +14,8 @@ invite_agent_to_scheme_interaction = {
|
|||
always = scope:mandala_trickster
|
||||
always = scope:gift
|
||||
always = scope:gift_significant
|
||||
always = scope:treasury
|
||||
always = scope:treasury_significant
|
||||
always = scope:offer_hook
|
||||
always = scope:offer_hook_strong
|
||||
always = scope:hook
|
||||
|
|
@ -45,6 +47,8 @@ invite_agent_to_scheme_interaction = {
|
|||
always = scope:mandala_trickster
|
||||
always = scope:gift
|
||||
always = scope:gift_significant
|
||||
always = scope:treasury
|
||||
always = scope:treasury_significant
|
||||
always = scope:offer_hook
|
||||
always = scope:offer_hook_strong
|
||||
always = scope:hook
|
||||
|
|
@ -87,6 +91,22 @@ invite_agent_to_scheme_interaction = {
|
|||
}
|
||||
stress_impact = { greedy = medium_stress_impact_gain }
|
||||
}
|
||||
# Treasury Bribe
|
||||
if = {
|
||||
limit = { always = scope:treasury }
|
||||
pay_treasury_to_gold = {
|
||||
value = bribe_value
|
||||
target = scope:recipient
|
||||
}
|
||||
}
|
||||
# Big Treasury Bribe
|
||||
if = {
|
||||
limit = { always = scope:treasury_significant }
|
||||
pay_treasury_to_gold = {
|
||||
value = greater_bribe_value
|
||||
target = scope:recipient
|
||||
}
|
||||
}
|
||||
# Offer Hook
|
||||
if = {
|
||||
limit = { always = scope:offer_hook }
|
||||
|
|
@ -449,6 +469,12 @@ invite_agent_to_scheme_interaction = {
|
|||
send_option = {
|
||||
flag = gift
|
||||
is_shown = {
|
||||
NOT = {
|
||||
scope:actor = {
|
||||
has_treasury = yes
|
||||
has_title = title:e_minister_censor
|
||||
}
|
||||
}
|
||||
# We don't show bribes for schemes where agents will always auto-accept or else deny.
|
||||
NAND = {
|
||||
scope:scheme = { is_scheme_category = contract }
|
||||
|
|
@ -476,6 +502,12 @@ invite_agent_to_scheme_interaction = {
|
|||
send_option = {
|
||||
flag = gift_significant
|
||||
is_shown = {
|
||||
NOT = {
|
||||
scope:actor = {
|
||||
has_treasury = yes
|
||||
has_title = title:e_minister_censor
|
||||
}
|
||||
}
|
||||
# We don't show bribes for schemes where agents will always auto-accept or else deny.
|
||||
NAND = {
|
||||
scope:scheme = { is_scheme_category = contract }
|
||||
|
|
@ -499,6 +531,68 @@ invite_agent_to_scheme_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
## Treasury
|
||||
send_option = {
|
||||
flag = treasury
|
||||
is_shown = {
|
||||
scope:actor = {
|
||||
has_treasury = yes
|
||||
has_title = title:e_minister_censor
|
||||
}
|
||||
# We don't show bribes for schemes where agents will always auto-accept or else deny.
|
||||
NAND = {
|
||||
scope:scheme = { is_scheme_category = contract }
|
||||
scope:recipient = { is_courtier_of = scope:actor }
|
||||
}
|
||||
}
|
||||
is_valid = {
|
||||
scope:actor.treasury >= bribe_value
|
||||
custom_tooltip = {
|
||||
text = offer_gold.tt.cannot_offer_both_bribes
|
||||
scope:treasury_significant = no
|
||||
}
|
||||
would_agent_accept_petty_bribes_against_target_trigger = yes
|
||||
}
|
||||
localization = SCHEME_AGENT_TREASURY_BRIBE
|
||||
current_description = {
|
||||
# Triggered desc so that we don't get a weird double tooltip.
|
||||
triggered_desc = {
|
||||
trigger = { scope:actor.treasury >= bribe_value }
|
||||
desc = SCHEME_AGENT_TREASURY_BRIBE_VALID
|
||||
}
|
||||
}
|
||||
}
|
||||
## Even more treasury
|
||||
send_option = {
|
||||
flag = treasury_significant
|
||||
is_shown = {
|
||||
scope:actor = {
|
||||
has_treasury = yes
|
||||
has_title = title:e_minister_censor
|
||||
}
|
||||
# We don't show bribes for schemes where agents will always auto-accept or else deny.
|
||||
NAND = {
|
||||
scope:scheme = { is_scheme_category = contract }
|
||||
scope:recipient = { is_courtier_of = scope:actor }
|
||||
}
|
||||
}
|
||||
is_valid = {
|
||||
scope:actor.treasury >= greater_bribe_value
|
||||
custom_tooltip = {
|
||||
text = offer_gold.tt.cannot_offer_both_bribes
|
||||
scope:treasury = no
|
||||
}
|
||||
would_agent_accept_petty_bribes_against_target_trigger = yes
|
||||
}
|
||||
localization = SCHEME_AGENT_TREASURY_SIGNIFICANT_BRIBE
|
||||
current_description = {
|
||||
# Triggered desc so that we don't get a weird double tooltip.
|
||||
triggered_desc = {
|
||||
trigger = { scope:actor.treasury >= greater_bribe_value }
|
||||
desc = SCHEME_AGENT_TREASURY_SIGNIFICANT_VALID
|
||||
}
|
||||
}
|
||||
}
|
||||
## Offer a hook
|
||||
send_option = {
|
||||
flag = offer_hook
|
||||
|
|
|
|||
|
|
@ -787,10 +787,7 @@ arrange_marriage_interaction = {
|
|||
custom_tooltip = {
|
||||
text = grand_wedding_already_promised_tt
|
||||
NOR = {
|
||||
AND = {
|
||||
has_variable = promised_grand_wedding_marriage_countdown
|
||||
var:promised_grand_wedding_marriage_countdown = { is_alive = yes }
|
||||
}
|
||||
var:promised_grand_wedding_marriage_countdown ?= { is_alive = yes }
|
||||
has_variable = grand_wedding_promise_pending
|
||||
}
|
||||
}
|
||||
|
|
@ -858,8 +855,7 @@ arrange_marriage_interaction = {
|
|||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:secondary_recipient.liege
|
||||
scope:secondary_recipient.liege = {
|
||||
scope:secondary_recipient.liege ?= {
|
||||
diarch = scope:secondary_recipient
|
||||
has_active_diarchy = yes
|
||||
}
|
||||
|
|
@ -882,17 +878,15 @@ arrange_marriage_interaction = {
|
|||
flag = matrilineal
|
||||
localization = MATRILINEAL_OFFER
|
||||
is_shown = {
|
||||
OR = {
|
||||
NOT = { exists = scope:secondary_actor }
|
||||
NOT = { exists = scope:secondary_recipient }
|
||||
scope:secondary_actor = { sex_opposite_of = scope:secondary_recipient }
|
||||
NAND = {
|
||||
scope:secondary_actor ?= { is_male = yes }
|
||||
scope:secondary_recipient ?= { is_male = yes }
|
||||
}
|
||||
}
|
||||
current_description = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
exists = scope:secondary_actor
|
||||
scope:secondary_actor = {
|
||||
scope:secondary_actor ?= {
|
||||
betrothed = scope:secondary_recipient
|
||||
matrilinear_betrothal = yes
|
||||
}
|
||||
|
|
@ -931,12 +925,16 @@ arrange_marriage_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
# so they can use grand wedding...
|
||||
NAND = {
|
||||
scope:secondary_actor ?= { is_female = yes }
|
||||
scope:secondary_recipient ?= { is_female = yes }
|
||||
}
|
||||
}
|
||||
starts_enabled = {
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:secondary_actor
|
||||
scope:secondary_actor = {
|
||||
scope:secondary_actor ?= {
|
||||
betrothed = scope:secondary_recipient
|
||||
}
|
||||
}
|
||||
|
|
@ -946,8 +944,7 @@ arrange_marriage_interaction = {
|
|||
}
|
||||
trigger_else_if = {
|
||||
limit = {
|
||||
exists = scope:secondary_actor
|
||||
scope:actor = scope:secondary_actor
|
||||
scope:secondary_actor ?= scope:actor
|
||||
scope:actor = {
|
||||
is_female = yes
|
||||
is_ai = no
|
||||
|
|
@ -963,18 +960,20 @@ arrange_marriage_interaction = {
|
|||
}
|
||||
AND = {
|
||||
this = scope:recipient
|
||||
exists = scope:secondary_recipient
|
||||
scope:secondary_recipient = {
|
||||
scope:secondary_recipient ?= {
|
||||
is_female = yes
|
||||
}
|
||||
faith = { has_doctrine = doctrine_gender_equal }
|
||||
}
|
||||
AND = {
|
||||
exists = scope:secondary_actor
|
||||
scope:actor = scope:secondary_actor
|
||||
scope:secondary_actor ?= this
|
||||
is_female = yes
|
||||
is_ai = no
|
||||
}
|
||||
AND = {
|
||||
scope:secondary_actor ?= { is_female = yes }
|
||||
scope:secondary_recipient ?= { is_female = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1322,7 +1321,31 @@ marry_off_interaction = {
|
|||
#otherwise, populate with anyone eligible
|
||||
else = {
|
||||
scope:secondary_actor = {
|
||||
every_opposite_sex_spouse_candidate = { add_to_list = characters }
|
||||
if = {
|
||||
limit = {
|
||||
culture = { has_cultural_parameter = reduced_marriage_acceptance_distant_realms }
|
||||
}
|
||||
every_opposite_sex_spouse_candidate = {
|
||||
limit = {
|
||||
top_liege.culture = scope:secondary_actor.top_liege.culture
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
if = {
|
||||
limit = { allowed_to_marry_same_sex_trigger = yes }
|
||||
every_same_sex_spouse_candidate = {
|
||||
limit = {
|
||||
scope:secondary_actor != this
|
||||
top_liege.culture = scope:secondary_actor.top_liege.culture
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
every_opposite_sex_spouse_candidate = {
|
||||
add_to_list = characters
|
||||
}
|
||||
if = {
|
||||
limit = { allowed_to_marry_same_sex_trigger = yes }
|
||||
every_same_sex_spouse_candidate = {
|
||||
|
|
@ -1333,18 +1356,6 @@ marry_off_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
# Cleanup list if insular culture
|
||||
if = {
|
||||
limit = {
|
||||
scope:secondary_actor.culture = { has_cultural_parameter = reduced_marriage_acceptance_distant_realms }
|
||||
}
|
||||
every_in_list = {
|
||||
list = characters
|
||||
limit = {
|
||||
NOT = { top_liege.culture = scope:secondary_actor.top_liege.culture }
|
||||
}
|
||||
remove_from_list = characters
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1674,6 +1685,12 @@ marry_off_interaction = {
|
|||
send_option = {
|
||||
flag = matrilineal
|
||||
localization = "MATRILINEAL_OFFER"
|
||||
is_shown = {
|
||||
NAND = {
|
||||
scope:secondary_actor ?= { is_male = yes }
|
||||
scope:secondary_recipient ?= { is_male = yes }
|
||||
}
|
||||
}
|
||||
starts_enabled = {
|
||||
scope:actor = {
|
||||
OR = {
|
||||
|
|
@ -1681,19 +1698,29 @@ marry_off_interaction = {
|
|||
has_doctrine = doctrine_gender_female_dominated
|
||||
}
|
||||
AND = {
|
||||
scope:secondary_actor = { is_female = yes }
|
||||
scope:secondary_actor ?= { is_female = yes }
|
||||
faith = { has_doctrine = doctrine_gender_equal }
|
||||
}
|
||||
AND = {
|
||||
exists = scope:secondary_actor
|
||||
scope:actor = scope:secondary_actor
|
||||
scope:secondary_actor ?= this
|
||||
is_female = yes
|
||||
is_ai = no
|
||||
}
|
||||
AND = {
|
||||
scope:secondary_actor ?= { is_female = yes }
|
||||
scope:secondary_recipient ?= { is_female = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
# so they can use grand wedding...
|
||||
can_be_changed = {
|
||||
NAND = {
|
||||
scope:secondary_actor ?= { is_female = yes }
|
||||
scope:secondary_recipient ?= { is_female = yes }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
send_option = {
|
||||
is_valid = {
|
||||
|
|
@ -1881,107 +1908,82 @@ break_betrothal_interaction = {
|
|||
|
||||
is_shown = {
|
||||
OR = {
|
||||
#Betrothed to betrothed
|
||||
scope:actor.betrothed = scope:recipient
|
||||
#Actor breaking their betrothal to recipient or recipient's courtier/vassal child
|
||||
scope:actor.betrothed ?= {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:recipient }
|
||||
}
|
||||
|
||||
#Actor breaking recipient's betrothal with their courtier/vassal child
|
||||
scope:actor = {
|
||||
any_courtier = {
|
||||
#Actor breaking the betrothal of their courtier/vassal child
|
||||
scope:recipient = {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
|
||||
#Break recipient's betrothal with actor, or actor's vassal child/courtier
|
||||
scope:recipient.betrothed ?= {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
populate_actor_list = {
|
||||
# breaking your own betrothal to recipient or their courtier or unplayable child
|
||||
if = {
|
||||
limit = {
|
||||
betrothed ?= {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:recipient }
|
||||
}
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
scope:recipient = {
|
||||
if = {
|
||||
limit = {
|
||||
betrothed ?= {
|
||||
is_ai = yes
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
every_courtier = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
is_betrothed = yes
|
||||
betrothed = { this = scope:recipient }
|
||||
betrothed ?= {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:recipient }
|
||||
}
|
||||
OR = {
|
||||
is_playable_character = no
|
||||
any_parent = { this = scope:actor }
|
||||
}
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
|
||||
#Actor breaking the betrothal of their courtier/vassal child
|
||||
redirect = {
|
||||
# secondary_actor is the one under actor's control, could be actor
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor.betrothed ?= {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:recipient }
|
||||
}
|
||||
}
|
||||
scope:actor = { save_scope_as = secondary_actor }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:recipient = {
|
||||
is_ai = yes
|
||||
is_betrothed = yes
|
||||
OR = {
|
||||
AND = {
|
||||
is_playable_character = no
|
||||
liege = scope:actor
|
||||
}
|
||||
AND = {
|
||||
is_child_of = scope:actor
|
||||
NOT = {
|
||||
matchmaker = {
|
||||
is_parent_of = prev
|
||||
this != scope:actor
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
OR = {
|
||||
is_playable_character = no
|
||||
target_is_liege_or_above = scope:actor
|
||||
scope:recipient = { save_scope_as = secondary_actor }
|
||||
}
|
||||
else = {
|
||||
scope:recipient.betrothed ?= { save_scope_as = secondary_actor }
|
||||
}
|
||||
}
|
||||
betrothed = { always = yes }
|
||||
}
|
||||
|
||||
#Break recipient's betrothal with actor's vassal child/courtier
|
||||
scope:recipient = {
|
||||
is_betrothed = yes
|
||||
betrothed = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
AND = {
|
||||
is_child_of = scope:actor
|
||||
target_is_liege_or_above = scope:actor
|
||||
NOT = {
|
||||
matchmaker = {
|
||||
is_parent_of = prev
|
||||
this != scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_playable_character = no
|
||||
liege = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Actor breaking their betrothal to recipient's courtier/vassal child
|
||||
AND = {
|
||||
scope:actor = { is_betrothed = yes }
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
#Check for courtiers
|
||||
any_courtier = {
|
||||
is_betrothed = yes
|
||||
betrothed = scope:actor
|
||||
liege = scope:recipient
|
||||
}
|
||||
#Check for vassal children
|
||||
any_child = {
|
||||
is_betrothed = yes
|
||||
betrothed = scope:actor
|
||||
OR = {
|
||||
is_playable_character = no
|
||||
target_is_liege_or_above = scope:recipient
|
||||
}
|
||||
NOT = {
|
||||
matchmaker = {
|
||||
is_parent_of = prev
|
||||
this != scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
scope:recipient = { NOT = { has_strong_hook = scope:actor } }
|
||||
|
|
@ -1991,28 +1993,8 @@ break_betrothal_interaction = {
|
|||
object = scope:recipient
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:recipient.betrothed
|
||||
OR = {
|
||||
scope:recipient.betrothed = scope:actor
|
||||
scope:recipient.betrothed = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
AND = {
|
||||
is_child_of = scope:actor
|
||||
target_is_liege_or_above = scope:actor
|
||||
NOT = {
|
||||
matchmaker = {
|
||||
is_parent_of = prev
|
||||
this != scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_playable_character = no
|
||||
liege = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:recipient.betrothed ?= {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
exists = scope:recipient.var:hook_used_for_betrothal
|
||||
}
|
||||
|
|
@ -2027,28 +2009,8 @@ break_betrothal_interaction = {
|
|||
object = scope:recipient
|
||||
trigger_if = {
|
||||
limit = {
|
||||
exists = scope:recipient.betrothed
|
||||
OR = {
|
||||
scope:recipient = scope:actor
|
||||
scope:recipient = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
AND = {
|
||||
is_child_of = scope:actor
|
||||
target_is_liege_or_above = scope:actor
|
||||
NOT = {
|
||||
matchmaker = {
|
||||
is_parent_of = prev
|
||||
this != scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
is_playable_character = no
|
||||
liege = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:recipient.betrothed ?= {
|
||||
break_betrothal_valid_target_trigger = { CHARACTER = scope:actor }
|
||||
}
|
||||
exists = scope:recipient.betrothed.var:hook_used_for_betrothal
|
||||
}
|
||||
|
|
@ -2071,8 +2033,7 @@ break_betrothal_interaction = {
|
|||
is_betrothed = yes
|
||||
betrothed = scope:actor
|
||||
liege = scope:recipient
|
||||
exists = var:hook_used_for_betrothal
|
||||
var:hook_used_for_betrothal = {
|
||||
var:hook_used_for_betrothal ?= {
|
||||
this = scope:actor
|
||||
}
|
||||
}
|
||||
|
|
@ -2090,8 +2051,7 @@ break_betrothal_interaction = {
|
|||
this != scope:actor
|
||||
}
|
||||
}
|
||||
exists = var:hook_used_for_betrothal
|
||||
var:hook_used_for_betrothal = {
|
||||
var:hook_used_for_betrothal ?= {
|
||||
this = scope:actor
|
||||
}
|
||||
}
|
||||
|
|
@ -2109,7 +2069,7 @@ break_betrothal_interaction = {
|
|||
limit = {
|
||||
OR = {
|
||||
scope:recipient = { has_been_promised_grand_wedding = yes }
|
||||
scope:recipient.betrothed = { has_been_promised_grand_wedding = yes }
|
||||
scope:recipient.betrothed ?= { has_been_promised_grand_wedding = yes }
|
||||
}
|
||||
}
|
||||
NOR = {
|
||||
|
|
@ -2138,43 +2098,10 @@ break_betrothal_interaction = {
|
|||
|
||||
on_accept = {
|
||||
#Identifies the "injured party"
|
||||
scope:recipient = {
|
||||
if = {
|
||||
limit = { matchmaker = scope:actor }
|
||||
# rejected_betrothed NEVER actor
|
||||
scope:secondary_actor = {
|
||||
save_scope_as = rejecting_betrothed
|
||||
betrothed = { save_scope_as = rejected_betrothed }
|
||||
save_scope_as = rejecting_betrothed
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
#Check for courtiers
|
||||
any_courtier = {
|
||||
is_betrothed = yes
|
||||
is_ai = yes
|
||||
betrothed = scope:actor
|
||||
liege = scope:recipient
|
||||
}
|
||||
#Check for vassal children
|
||||
any_child = {
|
||||
is_betrothed = yes
|
||||
is_ai = yes
|
||||
betrothed = scope:actor
|
||||
target_is_liege_or_above = scope:recipient
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor.betrothed = {
|
||||
save_scope_as = rejected_betrothed
|
||||
}
|
||||
scope:actor = {
|
||||
save_scope_as = rejecting_betrothed
|
||||
}
|
||||
}
|
||||
|
||||
else = {
|
||||
save_scope_as = rejected_betrothed
|
||||
betrothed = { save_scope_as = rejecting_betrothed }
|
||||
}
|
||||
}
|
||||
|
||||
# If it was a Grand Wedding, find the host
|
||||
|
|
@ -2211,19 +2138,8 @@ break_betrothal_interaction = {
|
|||
|
||||
if = {
|
||||
limit = { #Only if you had no reason to break the betrothal
|
||||
scope:rejected_betrothed = { is_eunuch_trigger = no }
|
||||
scope:rejecting_betrothed = { is_eunuch_trigger = no }
|
||||
has_proper_reason_to_break_betrothal_trigger = no
|
||||
NOR = {
|
||||
scope:rejected_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejecting_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejected_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejecting_betrothed
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejected_betrothed
|
||||
}
|
||||
# Prestige loss for Grand Weddings is handled below in the specific effect
|
||||
scope:rejecting_betrothed = { has_been_promised_grand_wedding = yes }
|
||||
scope:rejected_betrothed = { has_been_promised_grand_wedding = yes }
|
||||
|
|
@ -2231,41 +2147,25 @@ break_betrothal_interaction = {
|
|||
}
|
||||
#Prestige penalty
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:rejected_betrothed = { highest_held_title_tier > tier_empire }
|
||||
scope:rejected_betrothal_owner = { highest_held_title_tier > tier_empire }
|
||||
}
|
||||
#Only applied for relevant characters
|
||||
cost_prestige_for_break_betrothal_trigger = yes
|
||||
}
|
||||
scope:actor = { add_prestige = monumental_prestige_loss }
|
||||
}
|
||||
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:rejected_betrothed = { highest_held_title_tier = tier_empire }
|
||||
scope:rejected_betrothal_owner = { highest_held_title_tier = tier_empire }
|
||||
}
|
||||
#Only applied for relevant characters
|
||||
OR = {
|
||||
scope:rejected_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
yields_alliance = {
|
||||
candidate = scope:rejecting_betrothed
|
||||
target = scope:rejected_betrothal_owner
|
||||
target_candidate = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
}
|
||||
cost_prestige_for_break_betrothal_trigger = yes
|
||||
}
|
||||
scope:actor = { add_prestige = massive_prestige_loss }
|
||||
}
|
||||
|
|
@ -2277,35 +2177,7 @@ break_betrothal_interaction = {
|
|||
scope:rejected_betrothal_owner = { highest_held_title_tier = tier_kingdom }
|
||||
}
|
||||
#Only applied for relevant characters
|
||||
OR = {
|
||||
scope:rejected_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
yields_alliance = {
|
||||
candidate = scope:rejecting_betrothed
|
||||
target = scope:rejected_betrothal_owner
|
||||
target_candidate = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
}
|
||||
cost_prestige_for_break_betrothal_trigger = yes
|
||||
}
|
||||
scope:actor = { add_prestige = major_prestige_loss }
|
||||
}
|
||||
|
|
@ -2317,35 +2189,7 @@ break_betrothal_interaction = {
|
|||
scope:rejected_betrothal_owner = { highest_held_title_tier = tier_duchy }
|
||||
}
|
||||
#Only applied for relevant characters
|
||||
OR = {
|
||||
scope:rejected_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
yields_alliance = {
|
||||
candidate = scope:rejecting_betrothed
|
||||
target = scope:rejected_betrothal_owner
|
||||
target_candidate = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
}
|
||||
cost_prestige_for_break_betrothal_trigger = yes
|
||||
}
|
||||
scope:actor = { add_prestige = medium_prestige_loss }
|
||||
}
|
||||
|
|
@ -2357,35 +2201,7 @@ break_betrothal_interaction = {
|
|||
scope:rejected_betrothal_owner = { highest_held_title_tier = tier_county }
|
||||
}
|
||||
#Only applied for relevant characters
|
||||
OR = {
|
||||
scope:rejected_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
yields_alliance = {
|
||||
candidate = scope:rejecting_betrothed
|
||||
target = scope:rejected_betrothal_owner
|
||||
target_candidate = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
}
|
||||
cost_prestige_for_break_betrothal_trigger = yes
|
||||
}
|
||||
scope:actor = { add_prestige = minor_prestige_loss }
|
||||
}
|
||||
|
|
@ -2397,35 +2213,7 @@ break_betrothal_interaction = {
|
|||
scope:rejected_betrothal_owner = { highest_held_title_tier = tier_barony }
|
||||
}
|
||||
#Only applied for relevant characters
|
||||
OR = {
|
||||
scope:rejected_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
OR = {
|
||||
is_close_family_of = scope:actor
|
||||
AND = {
|
||||
exists = dynasty
|
||||
exists = scope:actor.dynasty
|
||||
dynasty = scope:actor.dynasty
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
yields_alliance = {
|
||||
candidate = scope:rejecting_betrothed
|
||||
target = scope:rejected_betrothal_owner
|
||||
target_candidate = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
}
|
||||
cost_prestige_for_break_betrothal_trigger = yes
|
||||
}
|
||||
scope:actor = { add_prestige = miniscule_prestige_loss }
|
||||
}
|
||||
|
|
@ -2437,20 +2225,7 @@ break_betrothal_interaction = {
|
|||
if = {
|
||||
limit = {
|
||||
# There is no forced reason for breaking the betrothal
|
||||
scope:rejected_betrothed = { is_eunuch_trigger = no }
|
||||
scope:rejecting_betrothed = { is_eunuch_trigger = no }
|
||||
NOR = {
|
||||
scope:rejected_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejecting_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejecting_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejected_betrothed
|
||||
}
|
||||
scope:rejected_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejecting_betrothed
|
||||
}
|
||||
}
|
||||
has_proper_reason_to_break_betrothal_trigger = no
|
||||
# A Grand Wedding was promised
|
||||
OR = {
|
||||
scope:rejecting_betrothed = {
|
||||
|
|
@ -2462,33 +2237,18 @@ break_betrothal_interaction = {
|
|||
}
|
||||
}
|
||||
scope:actor = { break_grand_wedding_betrothal_effect = yes }
|
||||
scope:rejected_betrothed = { trigger_event = marriage_interaction.0001 }
|
||||
}
|
||||
|
||||
######################################
|
||||
# Opinion hits & notification events #
|
||||
######################################
|
||||
#Personal opinion hit for the rejected_betrothed
|
||||
else_if = {
|
||||
limit = { scope:rejected_betrothed != scope:actor }
|
||||
scope:rejected_betrothed = {
|
||||
else = {
|
||||
if = {
|
||||
limit = {
|
||||
is_eunuch_trigger = no
|
||||
scope:rejecting_betrothed = { is_eunuch_trigger = no }
|
||||
NOR = {
|
||||
has_trait_with_flag = can_not_marry
|
||||
scope:rejecting_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejecting_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejected_betrothed
|
||||
}
|
||||
AND = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejecting_betrothed
|
||||
}
|
||||
}
|
||||
has_proper_reason_to_break_betrothal_trigger = no
|
||||
}
|
||||
scope:rejected_betrothed = {
|
||||
show_as_tooltip = {
|
||||
add_opinion = {
|
||||
target = scope:actor
|
||||
|
|
@ -2496,9 +2256,26 @@ break_betrothal_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
hidden_effect = { trigger_event = marriage_interaction.0001 }
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor != scope:rejected_betrothal_owner
|
||||
scope:rejected_betrothal_owner != scope:rejected_betrothed
|
||||
}
|
||||
scope:rejected_betrothal_owner = {
|
||||
show_as_tooltip = {
|
||||
add_opinion = {
|
||||
target = scope:actor
|
||||
modifier = broke_betrothal_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor != scope:rejected_betrothal_owner
|
||||
}
|
||||
scope:rejected_betrothal_owner = { trigger_event = marriage_interaction.0001 }
|
||||
}
|
||||
else = {
|
||||
hidden_effect = {
|
||||
|
|
@ -2507,76 +2284,12 @@ break_betrothal_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Personal opinion hit for the rejected_betrothal_owner
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
scope:rejected_betrothed = {
|
||||
this = scope:rejected_betrothal_owner
|
||||
}
|
||||
scope:actor = {
|
||||
this = scope:rejected_betrothal_owner
|
||||
}
|
||||
scope:actor = {
|
||||
this = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:rejected_betrothal_owner = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:rejected_betrothed = { is_eunuch_trigger = no }
|
||||
scope:rejecting_betrothed = { is_eunuch_trigger = no }
|
||||
NOR = {
|
||||
scope:rejected_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejecting_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejected_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejecting_betrothed
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
scope:rejected_betrothed = { has_been_promised_grand_wedding = yes }
|
||||
scope:rejecting_betrothed = { has_been_promised_grand_wedding = yes }
|
||||
}
|
||||
}
|
||||
show_as_tooltip = {
|
||||
add_opinion = {
|
||||
target = scope:actor
|
||||
modifier = broke_betrothal_opinion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
hidden_effect = { trigger_event = marriage_interaction.0001 }
|
||||
}
|
||||
}
|
||||
|
||||
#Personal opinion hit for other relative
|
||||
if = {
|
||||
limit = {
|
||||
scope:rejected_betrothed = { is_eunuch_trigger = no }
|
||||
scope:rejecting_betrothed = { is_eunuch_trigger = no }
|
||||
NOR = {
|
||||
scope:rejected_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejecting_betrothed = { has_trait_with_flag = can_not_marry }
|
||||
scope:rejected_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejecting_betrothed
|
||||
}
|
||||
scope:rejecting_betrothed = {
|
||||
allowed_to_marry_same_sex_trigger = no
|
||||
sex_same_as = scope:rejected_betrothed
|
||||
}
|
||||
}
|
||||
has_proper_reason_to_break_betrothal_trigger = no
|
||||
}
|
||||
#Opinion hit for close relatives of the rejected_betrothed (that are not rejected_betrothed_owner)
|
||||
if = {
|
||||
|
|
@ -2630,10 +2343,8 @@ break_betrothal_interaction = {
|
|||
#Opinion hit for close relatives of the rejecting_betrothed (that are not also close relatives to rejected_betrothed)
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
scope:rejecting_betrothed = scope:actor
|
||||
scope:rejected_betrothed = scope:actor
|
||||
}
|
||||
scope:rejecting_betrothed != scope:actor
|
||||
scope:rejected_betrothed != scope:actor
|
||||
scope:rejecting_betrothed = {
|
||||
any_close_or_extended_family_member = {
|
||||
NOR = {
|
||||
|
|
@ -2656,13 +2367,13 @@ break_betrothal_interaction = {
|
|||
every_close_or_extended_family_member = {
|
||||
limit = {
|
||||
NOR = {
|
||||
this = scope:rejected_betrothal_owner
|
||||
is_close_or_extended_family_of = scope:rejected_betrothed
|
||||
this = scope:rejected_betrothal_owner
|
||||
this = scope:rejected_betrothed
|
||||
this = scope:actor
|
||||
}
|
||||
}
|
||||
custom = all_family_members
|
||||
|
||||
add_opinion = {
|
||||
target = scope:actor
|
||||
modifier = broke_betrothal_grand_wedding_opinion
|
||||
|
|
@ -2679,6 +2390,7 @@ break_betrothal_interaction = {
|
|||
is_close_or_extended_family_of = scope:rejected_betrothed
|
||||
this = scope:rejected_betrothal_owner
|
||||
this = scope:rejected_betrothed
|
||||
this = scope:actor
|
||||
}
|
||||
}
|
||||
custom = all_family_members
|
||||
|
|
@ -2697,13 +2409,13 @@ break_betrothal_interaction = {
|
|||
if = {
|
||||
limit = {
|
||||
scope:rejecting_betrothed = {
|
||||
is_player_heir_of = scope:actor
|
||||
is_child_of = scope:actor
|
||||
}
|
||||
}
|
||||
hidden_effect = {
|
||||
send_interface_toast = {
|
||||
type = msg_break_betrothal_player_heir
|
||||
title = msg_break_betrothal
|
||||
title = msg_break_betrothal_player_heir
|
||||
left_icon = scope:rejecting_betrothed
|
||||
right_icon = scope:rejected_betrothed
|
||||
custom_tooltip = break_betrothal_hook_toast_desc
|
||||
|
|
@ -2728,15 +2440,13 @@ break_betrothal_interaction = {
|
|||
#Was the marriage promised to a vassal?
|
||||
if = {
|
||||
limit = {
|
||||
exists = var:promised_to_marry_1
|
||||
var:promised_to_marry_1 = {
|
||||
var:promised_to_marry_1 ?= {
|
||||
this = scope:rejected_betrothed
|
||||
any_parent = {
|
||||
is_vassal_of = scope:actor
|
||||
}
|
||||
}
|
||||
exists = var:promised_to_marry_2
|
||||
var:promised_to_marry_2 = {
|
||||
var:promised_to_marry_2 ?= {
|
||||
this = scope:rejecting_betrothed
|
||||
is_close_family_of = scope:actor
|
||||
}
|
||||
|
|
@ -3218,10 +2928,7 @@ offer_concubine = {
|
|||
is_shown = {
|
||||
scope:actor != scope:recipient
|
||||
scope:actor = {
|
||||
OR = {
|
||||
culture = { has_cultural_tradition = tradition_concubines }
|
||||
faith = { has_doctrine = doctrine_concubines }
|
||||
}
|
||||
allowed_more_concubines = yes
|
||||
}
|
||||
scope:recipient = {
|
||||
#NOT = { government_has_flag = government_is_true_herder }
|
||||
|
|
@ -3637,10 +3344,7 @@ offer_concubine = {
|
|||
has_trait = greedy
|
||||
ai_greed > very_high_positive_ai_value
|
||||
}
|
||||
OR = {
|
||||
culture = { has_cultural_tradition = tradition_concubines }
|
||||
faith = { has_doctrine = doctrine_concubines }
|
||||
}
|
||||
allowed_concubines = yes
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
|
|
@ -3877,7 +3581,7 @@ dismiss_concubine_interaction = {
|
|||
scope:actor = {
|
||||
custom_tooltip = {
|
||||
NOT = {
|
||||
var:family_widow_forbidden_divorce ?= scope:target
|
||||
var:family_widow_forbidden_divorce ?= scope:recipient
|
||||
}
|
||||
text = BOUND_TO_FAMILY_WIDOW
|
||||
}
|
||||
|
|
@ -4010,7 +3714,7 @@ divorce_character_interaction = {
|
|||
scope:actor = {
|
||||
custom_tooltip = {
|
||||
NOT = {
|
||||
var:family_widow_forbidden_divorce ?= scope:target
|
||||
var:family_widow_forbidden_divorce ?= scope:recipient
|
||||
}
|
||||
text = BOUND_TO_FAMILY_WIDOW
|
||||
}
|
||||
|
|
@ -4151,7 +3855,7 @@ divorce_character_house_head_interaction = {
|
|||
scope:actor = {
|
||||
custom_tooltip = {
|
||||
NOT = {
|
||||
var:family_widow_forbidden_divorce ?= scope:target
|
||||
var:family_widow_forbidden_divorce ?= scope:recipient
|
||||
}
|
||||
text = BOUND_TO_FAMILY_WIDOW
|
||||
}
|
||||
|
|
@ -4951,7 +4655,7 @@ divorce_character_dynast_request_interaction = {
|
|||
scope:actor = {
|
||||
custom_tooltip = {
|
||||
NOT = {
|
||||
var:family_widow_forbidden_divorce ?= scope:target
|
||||
var:family_widow_forbidden_divorce ?= scope:recipient
|
||||
}
|
||||
text = BOUND_TO_FAMILY_WIDOW
|
||||
}
|
||||
|
|
@ -5131,7 +4835,7 @@ divorce_character_dynast_request_rel_head_interaction = {
|
|||
scope:actor = {
|
||||
custom_tooltip = {
|
||||
NOT = {
|
||||
var:family_widow_forbidden_divorce ?= scope:target
|
||||
var:family_widow_forbidden_divorce ?= scope:recipient
|
||||
}
|
||||
text = BOUND_TO_FAMILY_WIDOW
|
||||
}
|
||||
|
|
|
|||
|
|
@ -15,7 +15,8 @@
|
|||
is_shown = {
|
||||
scope:recipient = {
|
||||
this != scope:actor
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
liege = scope:actor
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
is_ruler = yes
|
||||
vassal_contract_has_modifiable_obligations = yes
|
||||
NOT = { government_allows = administrative }
|
||||
|
|
@ -339,12 +340,14 @@ vassal_modify_vassal_contract_interaction = {
|
|||
|
||||
is_shown = {
|
||||
scope:recipient = {
|
||||
top_liege != this
|
||||
liege = scope:actor
|
||||
this != scope:actor
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
vassal_contract_has_modifiable_obligations = yes
|
||||
NOT = { government_allows = administrative }
|
||||
NOT = { government_has_flag = government_is_nomadic }
|
||||
NOR = {
|
||||
government_allows = administrative
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -595,10 +598,11 @@ ai_only_liege_modify_vassal_contract_interaction = {
|
|||
}
|
||||
scope:recipient = {
|
||||
this != scope:actor
|
||||
liege = scope:actor
|
||||
NOT = {
|
||||
has_strong_hook = scope:actor
|
||||
}
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
is_ruler = yes
|
||||
vassal_contract_can_be_modified_trigger = yes
|
||||
does_ai_liege_in_vassal_contract_desire_obligation_change = yes
|
||||
|
|
@ -683,10 +687,11 @@ ai_only_liege_modify_vassal_contract_admin_province_interaction = {
|
|||
}
|
||||
scope:recipient = {
|
||||
this != scope:actor
|
||||
liege = scope:actor
|
||||
is_tributary = no
|
||||
NOT = {
|
||||
has_strong_hook = scope:actor
|
||||
}
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
is_ruler = yes
|
||||
government_has_flag = government_uses_admin_province_obligations
|
||||
|
||||
|
|
@ -748,10 +753,11 @@ ai_only_vassal_modify_vassal_contract_interaction = {
|
|||
has_usable_hook = scope:recipient
|
||||
vassal_contract_can_be_modified_trigger = yes
|
||||
does_ai_vassal_in_vassal_contract_desire_obligation_change = yes
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
liege = scope:recipient
|
||||
}
|
||||
scope:recipient = {
|
||||
this != scope:actor
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
is_ruler = yes
|
||||
NOT = {
|
||||
has_strong_hook = scope:actor
|
||||
|
|
@ -824,11 +830,12 @@ admin_liege_modify_vassal_contract_interaction = {
|
|||
is_shown = {
|
||||
scope:recipient = {
|
||||
this != scope:actor
|
||||
liege = scope:actor
|
||||
OR = {
|
||||
is_landed = yes
|
||||
is_councillor_of = scope:actor.top_liege
|
||||
}
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
is_ruler = yes
|
||||
vassal_contract_has_modifiable_obligations = yes
|
||||
government_allows = administrative
|
||||
|
|
@ -1017,7 +1024,6 @@ admin_liege_modify_vassal_contract_interaction = {
|
|||
government_has_flag = government_is_celestial
|
||||
scope:obligation.vassal_contract_type = vassal_contract:celestial_provinces
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
|
|
@ -1040,6 +1046,51 @@ admin_liege_modify_vassal_contract_interaction = {
|
|||
add_realm_law_skip_effects = celestial_appointment_succession_law
|
||||
}
|
||||
}
|
||||
# Update the succession law for meritocratic province types if applicable - That way, we don't have to wait until the current law invalidates.
|
||||
else_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_meritocratic
|
||||
scope:obligation.vassal_contract_type = vassal_contract:meritocratic_provinces
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
vassal_contract_has_flag = meritocratic_province_military
|
||||
NOT = { has_realm_law = meritocratic_military_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = meritocratic_military_appointment_succession_law
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
vassal_contract_has_flag = meritocratic_province_standard
|
||||
vassal_contract_has_flag = meritocratic_province_industrial
|
||||
}
|
||||
NOT = { has_realm_law = meritocratic_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = meritocratic_appointment_succession_law
|
||||
}
|
||||
}
|
||||
# Update the succession law for japanese province types if applicable - That way, we don't have to wait until the current law invalidates.
|
||||
else_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_japanese_administrative
|
||||
scope:obligation.vassal_contract_type = vassal_contract:japan_administrative_provinces
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { vassal_contract_has_flag = japan_administrative_military_appointment }
|
||||
NOT = { has_realm_law = japanese_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = japanese_appointment_succession_law
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
vassal_contract_has_flag = japan_administrative_military_appointment
|
||||
NOT = { has_realm_law = japanese_military_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = japanese_military_appointment_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1060,7 +1111,7 @@ admin_vassal_modify_vassal_contract_interaction = {
|
|||
common_interaction = yes
|
||||
icon = icon_contract_modification_single
|
||||
|
||||
filter_tags = { admin_liege rep_liege }
|
||||
filter_tags = { admin_liege }
|
||||
|
||||
send_name = "admin_vassal_modify_vassal_contract_interaction_send"
|
||||
desc = admin_vassal_modify_vassal_contract_interaction_desc
|
||||
|
|
@ -1069,7 +1120,8 @@ admin_vassal_modify_vassal_contract_interaction = {
|
|||
scope:actor = {
|
||||
top_liege != this
|
||||
this != scope:recipient
|
||||
liege ?= scope:recipient # this excludes tributary contracts by default
|
||||
liege = scope:recipient
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
vassal_contract_has_modifiable_obligations = yes
|
||||
government_allows = administrative
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
|
|
@ -1235,6 +1287,51 @@ admin_vassal_modify_vassal_contract_interaction = {
|
|||
add_realm_law_skip_effects = celestial_appointment_succession_law
|
||||
}
|
||||
}
|
||||
# Update the succession law for meritocratic province types if applicable - That way, we don't have to wait until the current law invalidates.
|
||||
else_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_meritocratic
|
||||
scope:obligation.vassal_contract_type = vassal_contract:meritocratic_provinces
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
vassal_contract_has_flag = meritocratic_province_military
|
||||
NOT = { has_realm_law = meritocratic_military_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = meritocratic_military_appointment_succession_law
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
vassal_contract_has_flag = meritocratic_province_standard
|
||||
vassal_contract_has_flag = meritocratic_province_industrial
|
||||
}
|
||||
NOT = { has_realm_law = meritocratic_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = meritocratic_appointment_succession_law
|
||||
}
|
||||
}
|
||||
# Update the succession law for japanese province types if applicable - That way, we don't have to wait until the current law invalidates.
|
||||
else_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_japanese_administrative
|
||||
scope:obligation.vassal_contract_type = vassal_contract:japan_administrative_provinces
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { vassal_contract_has_flag = japan_administrative_military_appointment }
|
||||
NOT = { has_realm_law = japanese_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = japanese_appointment_succession_law
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
vassal_contract_has_flag = japan_administrative_military_appointment
|
||||
NOT = { has_realm_law = japanese_military_appointment_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = japanese_military_appointment_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1427,8 +1524,9 @@ nomad_liege_modify_vassal_contract_interaction = {
|
|||
|
||||
is_shown = {
|
||||
scope:recipient = {
|
||||
NOT = { this = scope:actor }
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
this != scope:actor
|
||||
liege = scope:actor
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
is_ruler = yes
|
||||
vassal_contract_has_modifiable_obligations = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
|
|
@ -1692,8 +1790,9 @@ nomad_vassal_modify_vassal_contract_interaction = {
|
|||
is_shown = {
|
||||
scope:recipient = {
|
||||
is_independent_ruler = no
|
||||
NOT = { this = scope:actor }
|
||||
liege ?= scope:actor # this excludes tributary contracts by default
|
||||
this != scope:actor
|
||||
liege = scope:actor
|
||||
is_tributary = no # this excludes tributary contracts by default
|
||||
vassal_contract_has_modifiable_obligations = yes
|
||||
government_has_flag = government_is_nomadic
|
||||
}
|
||||
|
|
@ -1874,7 +1973,7 @@ suzerain_modify_tributary_contract_interaction = {
|
|||
scope:recipient = {
|
||||
is_tributary_of = scope:actor # excludes vassals by default
|
||||
subject_contract_has_modifiable_obligations = yes
|
||||
NOT = { government_has_flag = government_is_true_herder }
|
||||
NOT = { government_has_flag = government_is_herder }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -2234,7 +2234,7 @@ seek_indulgences_interaction = {
|
|||
trigger_if = {
|
||||
limit = {
|
||||
has_trait = kinslayer_3
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
gold >= seek_indulgences_major_criminal_trait_value
|
||||
}
|
||||
|
|
@ -2243,19 +2243,19 @@ seek_indulgences_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_2
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = witch
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = witch GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:witch GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = deviant
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = deviant GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:deviant GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = sodomite
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = sodomite GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:sodomite GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2266,15 +2266,15 @@ seek_indulgences_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_1
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = fornicator
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = fornicator GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:fornicator GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = adulterer
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = adulterer GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:adulterer GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4089,7 +4089,7 @@ take_vows_interaction = {
|
|||
if = {
|
||||
limit = {
|
||||
house = {
|
||||
has_house_power_parameter = humility_take_the_vows_bonus
|
||||
has_house_aspiration_parameter = humility_take_the_vows_bonus
|
||||
}
|
||||
}
|
||||
add_piety_experience = 100
|
||||
|
|
@ -5426,11 +5426,11 @@ hof_ask_for_gold_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = fornicator
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = fornicator GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:fornicator GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = adulterer
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = adulterer GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:adulterer GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -5460,15 +5460,15 @@ hof_ask_for_gold_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_1
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_2
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_3
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6255,11 +6255,11 @@ hof_ask_for_claim_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = fornicator
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = fornicator GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:fornicator GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = adulterer
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = adulterer GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:adulterer GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6272,11 +6272,11 @@ hof_ask_for_claim_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = fornicator
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = fornicator GENDER_CHARACTER = scope:secondary_recipient }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:fornicator GENDER_CHARACTER = scope:secondary_recipient }
|
||||
}
|
||||
AND = {
|
||||
has_trait = adulterer
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = adulterer GENDER_CHARACTER = scope:secondary_recipient }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:adulterer GENDER_CHARACTER = scope:secondary_recipient }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6323,15 +6323,15 @@ hof_ask_for_claim_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_1
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_2
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_3
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -6344,15 +6344,15 @@ hof_ask_for_claim_interaction = {
|
|||
OR = {
|
||||
AND = {
|
||||
has_trait = kinslayer_1
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_1 GENDER_CHARACTER = scope:secondary_recipient }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_1 GENDER_CHARACTER = scope:secondary_recipient }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_2
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_2 GENDER_CHARACTER = scope:secondary_recipient }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_2 GENDER_CHARACTER = scope:secondary_recipient }
|
||||
}
|
||||
AND = {
|
||||
has_trait = kinslayer_3
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = kinslayer_3 GENDER_CHARACTER = scope:secondary_recipient }
|
||||
trait_is_shunned_or_criminal_in_faith_trigger = { FAITH = faith TRAIT = trait:kinslayer_3 GENDER_CHARACTER = scope:secondary_recipient }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -738,7 +738,7 @@ befriend_interaction = {
|
|||
involvement = involved
|
||||
has_struggle_phase_parameter = struggle_unlocks_befriend_schemes_for_everyone
|
||||
}
|
||||
house ?= { has_house_power_parameter = aspect_of_serenity }
|
||||
house ?= { has_house_aspiration_parameter = aspect_of_serenity }
|
||||
}
|
||||
NOR = {
|
||||
has_trait = shy
|
||||
|
|
@ -903,7 +903,7 @@ befriend_interaction = {
|
|||
factor = 25
|
||||
OR = {
|
||||
has_focus = diplomacy_family_focus
|
||||
house ?= { has_house_power_parameter = aspect_of_serenity }
|
||||
house ?= { has_house_aspiration_parameter = aspect_of_serenity }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1388,7 +1388,7 @@ seduce_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
modifier = { # Try to avoid agressive seduction unless you're geared for it
|
||||
modifier = { # Try to avoid aggressive seduction unless you're geared for it
|
||||
add = -10
|
||||
scope:actor = {
|
||||
NOR = {
|
||||
|
|
|
|||
|
|
@ -416,17 +416,6 @@ appoint_podesta_interaction = {
|
|||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
}
|
||||
}
|
||||
else = {
|
||||
scope:recipient = {
|
||||
show_as_tooltip = {
|
||||
change_government = republic_government
|
||||
create_title_and_vassal_change = {
|
||||
type = returned
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
government_has_flag = government_is_republic
|
||||
|
|
@ -445,7 +434,6 @@ appoint_podesta_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
change_government = republic_government
|
||||
create_title_and_vassal_change = {
|
||||
|
|
|
|||
|
|
@ -182,25 +182,21 @@
|
|||
}
|
||||
}
|
||||
|
||||
scope:target ?= {
|
||||
if = {
|
||||
limit = {
|
||||
scope:target = {
|
||||
title_province = {
|
||||
geographical_region = geographical_region:mpo_region_permafrost
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:target = { has_county_modifier = mpo_siberian_permafrost_modifier }
|
||||
}
|
||||
scope:target = { remove_county_modifier = mpo_siberian_permafrost_modifier }
|
||||
limit = { has_county_modifier = mpo_siberian_permafrost_modifier }
|
||||
remove_county_modifier = mpo_siberian_permafrost_modifier
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:target = { has_county_modifier = mpo_siberian_permafrost_modifier_bad }
|
||||
limit = { has_county_modifier = mpo_siberian_permafrost_modifier_bad }
|
||||
remove_county_modifier = mpo_siberian_permafrost_modifier_bad
|
||||
}
|
||||
scope:target = { remove_county_modifier = mpo_siberian_permafrost_modifier_bad }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -365,28 +361,6 @@ tribalize_holding_interaction = {
|
|||
set_holding_type = tribal_holding
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
scope:target = {
|
||||
title_province = {
|
||||
geographical_region = geographical_region:mpo_region_permafrost
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:target = { has_county_modifier = mpo_siberian_permafrost_modifier }
|
||||
}
|
||||
scope:target = { remove_county_modifier = mpo_siberian_permafrost_modifier }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
scope:target = { has_county_modifier = mpo_siberian_permafrost_modifier_bad }
|
||||
}
|
||||
scope:target = { remove_county_modifier = mpo_siberian_permafrost_modifier_bad }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -847,7 +821,7 @@ turn_subject_into_mandala_interaction = {
|
|||
scope:actor = { is_at_war = no }
|
||||
custom_tooltip = {
|
||||
text = cannot_take_overt_hostile_actions_against_diarch.tt
|
||||
NOT = { scope:recipient ?= scope:actor.diarch }
|
||||
NOT = { scope:actor.diarch ?= scope:recipient }
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = head_of_faith_unable_to_change_government_desc
|
||||
|
|
@ -938,6 +912,16 @@ turn_subject_into_mandala_interaction = {
|
|||
scope:recipient = { highest_held_title_tier >= tier_kingdom }
|
||||
gold >= 2000
|
||||
}
|
||||
modifier = {
|
||||
scope:recipient.capital_county.title_province = {
|
||||
NOR = {
|
||||
has_holding_type = temple_citadel_holding
|
||||
has_holding_type = church_holding
|
||||
has_holding_type = castle_holding
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
}
|
||||
|
||||
ai_accept = {
|
||||
|
|
|
|||
|
|
@ -12,13 +12,6 @@ become_tributary_interaction = {
|
|||
desc = become_tributary_interaction_desc
|
||||
|
||||
is_shown = {
|
||||
scope:actor = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
current_military_strength < scope:recipient.one_and_a_half_times_current_military_strength
|
||||
primary_title.tier < scope:recipient.primary_title.tier
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
is_independent_ruler = yes # while it's possible for tributaries to have their own tributaries, it should not be possible to create a tributary relationship with a non-independent ruler
|
||||
NOR = {
|
||||
|
|
@ -28,6 +21,13 @@ become_tributary_interaction = {
|
|||
}
|
||||
can_have_tributaries_trigger = yes
|
||||
}
|
||||
scope:actor = {
|
||||
trigger_if = {
|
||||
limit = { is_ai = yes }
|
||||
current_military_strength < scope:recipient.one_and_a_half_times_current_military_strength
|
||||
primary_title.tier < scope:recipient.primary_title.tier
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
|
|
@ -76,22 +76,6 @@ become_tributary_interaction = {
|
|||
is_confederation_member = no
|
||||
is_at_war = no
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { scope:recipient = title:h_china.holder }
|
||||
scope:actor = {
|
||||
custom_tooltip = {
|
||||
text = neighbor_is_china
|
||||
is_tributary = no
|
||||
is_independent_ruler = yes
|
||||
OR = {
|
||||
has_variable = wants_to_become_tributary_of_china
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = {
|
||||
primary_title = title:h_china
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
needs_confirmation = {
|
||||
|
|
@ -1289,8 +1273,7 @@ demand_tributary_interaction = {
|
|||
scope:recipient = {
|
||||
NOT = {
|
||||
any_neighboring_top_suzerain_realm_owner = {
|
||||
exists = this
|
||||
NOT = { this = scope:actor }
|
||||
this != scope:actor
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
|
|
@ -2020,6 +2003,7 @@ release_tributary_interaction = {
|
|||
add_truce_both_ways = {
|
||||
character = scope:actor
|
||||
years = 5
|
||||
override = yes
|
||||
name = TRUCE_TRIBUTARY_STOPPED
|
||||
}
|
||||
add_opinion = {
|
||||
|
|
@ -2170,7 +2154,7 @@ exact_tribute_interaction = {
|
|||
ai_max_reply_days = 9
|
||||
can_send_despite_rejection = yes
|
||||
popup_on_receive = yes
|
||||
common_interaction = yes
|
||||
common_interaction = no
|
||||
|
||||
interface_priority = 4
|
||||
|
||||
|
|
@ -2228,9 +2212,7 @@ exact_tribute_interaction = {
|
|||
is_tributary = no
|
||||
custom_tooltip = {
|
||||
text = exact_tribute_interaction_hegemony_not_neighbor_tt
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = {
|
||||
this = scope:actor
|
||||
}
|
||||
any_neighboring_realm_with_tributaries_owner = { this = scope:actor }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2432,9 +2414,7 @@ exact_tribute_interaction = {
|
|||
GIVER = scope:recipient
|
||||
CHARACTER = scope:actor
|
||||
}
|
||||
is_adult = yes
|
||||
has_any_disease_trigger = no
|
||||
has_easily_mocked_physical_attribute_trigger = no
|
||||
tribute_mission_is_available_concubine_trigger = yes
|
||||
}
|
||||
add_to_list = potential_concubine_tribute_list
|
||||
random_in_list = {
|
||||
|
|
@ -3462,7 +3442,7 @@ offer_courtier_interaction = {
|
|||
add_opinion = {
|
||||
target = scope:recipient
|
||||
modifier = annoyed_opinion
|
||||
opinion = 10
|
||||
opinion = -10
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
|
||||
grant_vassal_interaction = {
|
||||
category = interaction_category_vassal
|
||||
common_interaction = yes
|
||||
common_interaction = no
|
||||
interface = transfer_vassal
|
||||
icon = icon_vassal
|
||||
|
||||
|
|
@ -1393,24 +1393,17 @@ create_claimant_faction_against_interaction = {
|
|||
exists = scope:recipient
|
||||
exists = scope:landed_title
|
||||
scope:recipient = {
|
||||
OR = {
|
||||
has_title = title:e_minister_chancellor
|
||||
has_title = title:e_minister_censor
|
||||
has_title = title:e_minister_grand_marshal
|
||||
has_title = title:e_minister_of_personnel
|
||||
has_title = title:e_minister_of_revenue
|
||||
has_title = title:e_minister_of_rites
|
||||
has_title = title:e_minister_of_war
|
||||
has_title = title:e_minister_of_justice
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
tgp_is_any_minister = yes
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
custom_description = {
|
||||
text = target_is_a_minister_desc
|
||||
subject = this
|
||||
scope:landed_title = { this = title:h_china }
|
||||
any_held_title = {
|
||||
tgp_is_minister_title = yes
|
||||
de_jure_liege ?= scope:landed_title
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1681,10 +1674,7 @@ force_onto_council = {
|
|||
NAND = {
|
||||
has_council_position = councillor_court_chaplain
|
||||
faith = {
|
||||
OR = {
|
||||
has_doctrine = doctrine_clerical_succession_temporal_fixed_appointment
|
||||
has_doctrine = doctrine_clerical_succession_spiritual_fixed_appointment
|
||||
}
|
||||
has_doctrine_parameter = clerical_appointment_fixed
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2291,7 +2281,7 @@ ask_for_pardon_interaction = {
|
|||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:actor != scope:recipient.liege
|
||||
scope:actor.top_liege != scope:recipient
|
||||
}
|
||||
desc = ask_for_pardon_interaction_minister_desc
|
||||
}
|
||||
|
|
@ -2332,7 +2322,9 @@ ask_for_pardon_interaction = {
|
|||
|
||||
is_highlighted = {
|
||||
OR = {
|
||||
scope:actor = {
|
||||
has_usable_hook = scope:recipient
|
||||
}
|
||||
AND = {
|
||||
scope:recipient = {
|
||||
has_title = title:e_minister_of_justice
|
||||
|
|
@ -4008,6 +4000,7 @@ grant_court_position = {
|
|||
scope:recipient = {
|
||||
liege ?= scope:actor
|
||||
tgp_is_ceremonial_liege_trigger = no
|
||||
NOT = { has_character_flag = travel_option_added_character }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -114,7 +114,9 @@
|
|||
NOT = { has_strong_hook = scope:actor }
|
||||
trigger_if = {
|
||||
limit = { is_imprisoned = yes }
|
||||
imprisoner != scope:actor
|
||||
NOT = {
|
||||
imprisoner = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
|
|
|
|||
|
|
@ -3411,7 +3411,11 @@ contract_assistance_interaction = {
|
|||
greedy = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
custom_tooltip = contract_assistance_interaction_condition_tt
|
||||
custom_description_no_bullet = {
|
||||
text = contract_assistance_interaction_condition_tt
|
||||
subject = scope:recipient
|
||||
object = scope:actor
|
||||
}
|
||||
show_as_tooltip = {
|
||||
pay_short_term_gold = {
|
||||
target = scope:actor
|
||||
|
|
@ -3996,7 +4000,11 @@ request_contract_assistance_interaction = {
|
|||
greedy = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
custom_tooltip = request_contract_assistance_interaction_condition_tt
|
||||
custom_description_no_bullet = {
|
||||
text = contract_assistance_interaction_condition_tt
|
||||
subject = scope:actor
|
||||
object = scope:recipient
|
||||
}
|
||||
show_as_tooltip = {
|
||||
pay_short_term_gold = {
|
||||
target = scope:recipient
|
||||
|
|
@ -4778,8 +4786,8 @@ bargain_fealty_interaction = {
|
|||
top_liege = this
|
||||
is_at_war = yes
|
||||
any_character_war = {
|
||||
is_war_leader = prev
|
||||
primary_defender = prev
|
||||
is_war_leader = scope:actor
|
||||
primary_defender = scope:actor
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
|
|
@ -4799,24 +4807,36 @@ bargain_fealty_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
# Recipient is not at war with Actor
|
||||
scope:recipient = {
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:actor }
|
||||
NOT = { this = scope:actor }
|
||||
primary_title = { is_mercenary_company = no }
|
||||
NOR = {
|
||||
this = scope:actor
|
||||
is_at_war_with = scope:actor
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
scope:actor = {
|
||||
custom_tooltip = {
|
||||
text = bargain_fealty_interaction_valid_tt
|
||||
any_character_war = {
|
||||
is_war_leader = scope:actor
|
||||
primary_defender = scope:actor
|
||||
NOT = { using_cb = fp2_border_raid }
|
||||
NOT = { using_cb = county_struggle_cb }
|
||||
}
|
||||
}
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
has_struggle_phase_parameter = unlocks_bargain_fealty_interaction
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
custom_tooltip = {
|
||||
text = bargain_fealty_interaction_neighbor_tt
|
||||
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:actor }
|
||||
}
|
||||
# Recipient is not at war with Actor
|
||||
NOT = { is_at_war_with = scope:actor }
|
||||
}
|
||||
}
|
||||
|
||||
can_be_picked = {
|
||||
|
|
@ -4841,17 +4861,15 @@ bargain_fealty_interaction = {
|
|||
}
|
||||
}
|
||||
|
||||
on_accept = {
|
||||
if = {
|
||||
limit = { exists = scope:target }
|
||||
# Add Recipient to Actor's war
|
||||
scope:target = {
|
||||
hidden_effect = { set_called_to = scope:recipient }
|
||||
if = {
|
||||
limit = { is_attacker = scope:actor }
|
||||
add_attacker = scope:recipient
|
||||
can_send = {
|
||||
exists = scope:target
|
||||
}
|
||||
else = { add_defender = scope:recipient }
|
||||
|
||||
on_accept = {
|
||||
scope:target = {
|
||||
# Add Recipient to Actor's war
|
||||
hidden_effect = { set_called_to = scope:recipient }
|
||||
add_defender = scope:recipient
|
||||
}
|
||||
create_title_and_vassal_change = {
|
||||
type = swear_fealty
|
||||
|
|
@ -4878,8 +4896,10 @@ bargain_fealty_interaction = {
|
|||
craven = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:target }
|
||||
}
|
||||
else = {
|
||||
scope:actor = {
|
||||
send_interface_toast = {
|
||||
type = event_toast_effect_neutral
|
||||
|
|
@ -5377,7 +5397,7 @@ invite_foreign_ruler_to = {
|
|||
# is_imprisoned = no
|
||||
# # Matches the regular minimum triggers.
|
||||
# any_character_struggle = { involvement = involved }
|
||||
# short_term_gold > standard_activity_cost
|
||||
# short_term_gold > standard_activity_base_cost
|
||||
#}
|
||||
#
|
||||
#ai_target_quick_trigger = { adult = yes }
|
||||
|
|
|
|||
|
|
@ -168,21 +168,18 @@ purchase_land_interaction = {
|
|||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
scope:actor = { top_liege = this }
|
||||
scope:actor = {
|
||||
top_liege = this
|
||||
prestige_level >= 2
|
||||
}
|
||||
scope:actor = {
|
||||
NOT = {
|
||||
NOR = {
|
||||
has_trait = gallowsbait
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
NOT = {
|
||||
has_trait = gallivanter
|
||||
}
|
||||
}
|
||||
scope:recipient = { is_at_war = no }
|
||||
scope:recipient = {
|
||||
is_at_war = no
|
||||
NOT = { has_strong_hook = scope:actor }
|
||||
}
|
||||
trigger_if = { # Can't purchase Baronies
|
||||
limit = {
|
||||
scope:target ?= { tier = tier_barony }
|
||||
|
|
@ -240,9 +237,6 @@ purchase_land_interaction = {
|
|||
always = no
|
||||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
NOT = { has_strong_hook = scope:actor }
|
||||
}
|
||||
#Has to be used instead of diplo range checks in laamp to landed interactions
|
||||
ep3_laamp_diplo_range_trigger = {
|
||||
TARGET = scope:recipient
|
||||
|
|
@ -320,9 +314,7 @@ purchase_land_interaction = {
|
|||
multiply = 0.5
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:offer_gold = yes
|
||||
}
|
||||
limit = { scope:offer_gold = yes }
|
||||
multiply = 2
|
||||
}
|
||||
}
|
||||
|
|
@ -346,7 +338,9 @@ purchase_land_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
show_as_tooltip = { purchase_land_interaction_shortened_effect = yes }
|
||||
show_as_tooltip = {
|
||||
scope:actor = { purchase_land_interaction_effect = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { always = scope:hook }
|
||||
scope:actor = { use_hook = scope:recipient }
|
||||
|
|
@ -2010,10 +2004,7 @@ negotiate_settlement_interaction = {
|
|||
any_claim = {
|
||||
OR = {
|
||||
holder ?= {
|
||||
OR = {
|
||||
this = scope:actor
|
||||
target_is_liege_or_above = scope:actor
|
||||
}
|
||||
target_is_same_character_or_above = scope:actor
|
||||
}
|
||||
target_is_de_jure_liege_or_above = scope:actor.primary_title
|
||||
}
|
||||
|
|
@ -4801,6 +4792,11 @@ hire_laamp_mercenaries_interaction = {
|
|||
is_ai = yes
|
||||
}
|
||||
scope:recipient.current_military_strength >= 100
|
||||
scope:recipient = {
|
||||
NOT = {
|
||||
has_character_flag = ai_hire_blocker
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -4922,10 +4918,21 @@ hire_laamp_mercenaries_interaction = {
|
|||
}
|
||||
}
|
||||
scope:actor = {
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
pay_short_term_gold = {
|
||||
target = scope:recipient
|
||||
gold = ep3_hire_laamp_mercs_cost_value
|
||||
}
|
||||
}
|
||||
else = {
|
||||
pay_short_term_treasury = {
|
||||
target = scope:recipient
|
||||
treasury = ep3_hire_laamp_mercs_cost_value
|
||||
}
|
||||
}
|
||||
add_to_variable_list = {
|
||||
name = hired_mercenaries
|
||||
target = scope:recipient
|
||||
|
|
@ -4945,7 +4952,10 @@ hire_laamp_mercenaries_interaction = {
|
|||
}
|
||||
}
|
||||
scope:recipient = {
|
||||
add_character_flag = joined_as_mercenary
|
||||
set_variable = {
|
||||
name = joined_as_mercenary
|
||||
value = scope:actor
|
||||
}
|
||||
}
|
||||
add_clan_unity_interaction_effect = {
|
||||
CHARACTER = scope:actor
|
||||
|
|
@ -5665,10 +5675,7 @@ evict_adventurer_interaction = {
|
|||
scope:recipient = {
|
||||
# Adventurer must be in the subrealm
|
||||
domicile.domicile_location.county.holder ?= {
|
||||
OR = {
|
||||
this = scope:actor
|
||||
any_liege_or_above = { this ?= scope:actor }
|
||||
}
|
||||
target_is_same_character_or_above = scope:actor
|
||||
}
|
||||
}
|
||||
# AI should not against hired adventurers
|
||||
|
|
@ -5709,10 +5716,7 @@ evict_adventurer_interaction = {
|
|||
every_character_task_contract = {
|
||||
limit = {
|
||||
task_contract_location.county.holder = {
|
||||
OR = {
|
||||
this = scope:actor
|
||||
any_liege_or_above = { this = scope:actor }
|
||||
}
|
||||
target_is_same_character_or_above = scope:actor
|
||||
}
|
||||
}
|
||||
invalidate_contract = yes
|
||||
|
|
@ -5733,14 +5737,14 @@ evict_adventurer_interaction = {
|
|||
modifier = demanded_eviction_opinion
|
||||
}
|
||||
custom_tooltip = evict_adventurer_contracts_tt
|
||||
}
|
||||
scope:actor = {
|
||||
custom_description_no_bullet = {
|
||||
text = evict_adventurer_consequences_tt
|
||||
object = scope:recipient
|
||||
subject = scope:actor
|
||||
object = scope:actor
|
||||
subject = scope:recipient
|
||||
}
|
||||
custom_tooltip = evict_adventurer_casus_belli_tt
|
||||
}
|
||||
scope:actor = {
|
||||
show_as_tooltip = {
|
||||
add_opinion = {
|
||||
target = scope:recipient
|
||||
|
|
@ -5835,6 +5839,10 @@ evict_adventurer_interaction = {
|
|||
target = scope:recipient
|
||||
}
|
||||
}
|
||||
modifier = {
|
||||
add = 100
|
||||
has_imprisonment_reason = scope:recipient
|
||||
}
|
||||
modifier = {
|
||||
add = {
|
||||
if = {
|
||||
|
|
|
|||
|
|
@ -369,9 +369,7 @@
|
|||
scope:recipient = {
|
||||
NOT = {
|
||||
any_land_neighboring_realm_with_tributaries_owner = {
|
||||
NOT = {
|
||||
this = scope:actor
|
||||
}
|
||||
this != scope:actor
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
|
|
@ -2631,6 +2629,42 @@ migration_interaction = {
|
|||
value = scope:target_title
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_variable = crowned_king_var
|
||||
has_variable = crowned_emperor_var
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = nomad_migration_preserve_coronation
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
highest_held_title_tier = tier_duchy
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = mpo_migrating_accolade_duke_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = mpo_migrating_accolade_king_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = mpo_migrating_accolade_emperor_modifier
|
||||
}
|
||||
}
|
||||
|
||||
# Save your old lands
|
||||
save_scope_as = old_holder
|
||||
|
|
@ -2716,17 +2750,6 @@ migration_interaction = {
|
|||
migration_set_obedient_vassal_effect = yes
|
||||
}
|
||||
}
|
||||
# Player and non obedient vassals get turned into Tributaries instead
|
||||
every_vassal = {
|
||||
limit = {
|
||||
exists = scope:target_title
|
||||
OR = {
|
||||
NOT = { is_obedient_to = scope:actor }
|
||||
is_ai = no
|
||||
}
|
||||
}
|
||||
break_subject_contract_and_establish_tributary_effect = { SUZERAIN = scope:actor TRIBUTARY = prev }
|
||||
}
|
||||
# Migration travel is handled by code
|
||||
}
|
||||
}
|
||||
|
|
@ -2751,6 +2774,44 @@ migration_interaction = {
|
|||
}
|
||||
}
|
||||
}
|
||||
scope:actor = {
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_variable = crowned_king_var
|
||||
has_variable = crowned_emperor_var
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = nomad_migration_preserve_coronation
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
highest_held_title_tier = tier_duchy
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = mpo_migrating_accolade_duke_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
highest_held_title_tier = tier_kingdom
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = mpo_migrating_accolade_king_modifier
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = mpo_migrating_accolade_emperor_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
# Migration wars are handled by code
|
||||
scope:actor = {
|
||||
if = {
|
||||
|
|
@ -3332,9 +3393,7 @@ migration_interaction = {
|
|||
}
|
||||
AND = {
|
||||
tier = tier_county
|
||||
any_county_province = {
|
||||
any_province_epidemic = {
|
||||
}
|
||||
any_county_province_epidemic = {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -7716,7 +7775,9 @@ mpo_retrieve_land_from_herder_interaction = {
|
|||
desc = YOU_ARE_AN_ADVENTURER_REASON
|
||||
}
|
||||
modifier = {
|
||||
exists = scope:actor.suzerain
|
||||
scope:recipient = {
|
||||
is_tributary = yes
|
||||
}
|
||||
add = -25
|
||||
desc = ADVENTURER_SUZERAIN_REASON
|
||||
}
|
||||
|
|
@ -7775,6 +7836,7 @@ mpo_vassal_to_tributary_interaction = {
|
|||
is_valid_showing_failures_only = {
|
||||
scope:recipient = {
|
||||
is_imprisoned = no
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
scope:actor = {
|
||||
is_imprisoned = no
|
||||
|
|
@ -8769,9 +8831,7 @@ mpo_offer_submission_or_ruin = {
|
|||
scope:recipient = {
|
||||
NOT = {
|
||||
any_neighboring_top_liege_realm_owner = {
|
||||
NOT = {
|
||||
this = scope:actor
|
||||
}
|
||||
this != scope:actor
|
||||
}
|
||||
}
|
||||
NOT = {
|
||||
|
|
|
|||
|
|
@ -382,8 +382,7 @@ tribute_mission_concubine_interaction = {
|
|||
GIVER = scope:actor
|
||||
CHARACTER = scope:actor.overlord
|
||||
}
|
||||
has_any_disease_trigger = no
|
||||
has_easily_mocked_physical_attribute_trigger = no
|
||||
tribute_mission_is_available_concubine_trigger = yes
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
|
|
|
|||
|
|
@ -567,24 +567,36 @@ task_integrate_title = {
|
|||
trigger_if = {
|
||||
limit = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
liege = {
|
||||
any_character_situation = {
|
||||
situation_type = dynastic_cycle
|
||||
save_temporary_scope_as = dynastic_cycle
|
||||
top_liege = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = hegemon_ruler
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = dynastic_cycle_locks_title_integration_tt
|
||||
top_liege = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOT = { has_participant_group_parameter = dynastic_cycle_locks_title_integration }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
on_finish_task_county = {
|
||||
start_default_task = yes
|
||||
# Add the title to the Dynastic Cycle core region
|
||||
if = {
|
||||
limit = {
|
||||
scope:councillor_liege = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = hegemon_ruler
|
||||
}
|
||||
}
|
||||
}
|
||||
situation:dynastic_cycle.situation_sub_region:core = { add_dejure_title_to_sub_region = scope:county.empire }
|
||||
}
|
||||
}
|
||||
|
||||
potential_county = {
|
||||
|
|
|
|||
34
common/culture/cultures/NEOW_mongolic.txt
Normal file
34
common/culture/cultures/NEOW_mongolic.txt
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
kalmyk = {
|
||||
color = { 0.2 0.2 1.0 }
|
||||
|
||||
ethos = ethos_bellicose
|
||||
heritage = heritage_mongolic
|
||||
language = language_mongolic
|
||||
martial_custom = martial_custom_male_only
|
||||
head_determination = head_determination_herd
|
||||
|
||||
traditions = {
|
||||
#tradition_horse_lords
|
||||
#tradition_loyal_soldiers
|
||||
tradition_hunters
|
||||
tradition_zealous_people
|
||||
tradition_mountain_homes
|
||||
}
|
||||
|
||||
dlc_tradition = {
|
||||
trait = tradition_mpo_northern_tribes
|
||||
requires_dlc_flag = khans_of_the_steppe
|
||||
}
|
||||
|
||||
name_list = name_list_oirat
|
||||
|
||||
coa_gfx = { mongol_coa_gfx steppe_coa_gfx }
|
||||
building_gfx = { steppe_building_gfx }
|
||||
clothing_gfx = { mongol_clothing_gfx }
|
||||
unit_gfx = { mongol_unit_gfx }
|
||||
house_coa_frame = house_frame_14
|
||||
|
||||
ethnicities = {
|
||||
100 = asian_mongol
|
||||
}
|
||||
}
|
||||
|
|
@ -34,33 +34,6 @@ culture_era_early_medieval = {
|
|||
damage = 5
|
||||
toughness = 2
|
||||
}
|
||||
|
||||
# Accolade
|
||||
## Accolade Archers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_archers
|
||||
damage = 6
|
||||
}
|
||||
## Accolade Skirmishers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_skirmishers
|
||||
damage = 6
|
||||
}
|
||||
## Accolade Pikes
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_pikes
|
||||
damage = 6
|
||||
}
|
||||
## Accolade Outriders
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_outriders
|
||||
pursuit = 6
|
||||
}
|
||||
## Accolade Cameliers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_cameliers
|
||||
pursuit = 6
|
||||
}
|
||||
}
|
||||
|
||||
culture_era_high_medieval = {
|
||||
|
|
@ -105,55 +78,6 @@ culture_era_high_medieval = {
|
|||
damage = 5
|
||||
screen = 3
|
||||
}
|
||||
|
||||
# Accolade
|
||||
## Accolade Archers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_archers
|
||||
damage = 4
|
||||
toughness = 4
|
||||
}
|
||||
## Accolade Skirmishers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_skirmishers
|
||||
damage = 4
|
||||
toughness = 4
|
||||
pursuit = 4
|
||||
screen = 4
|
||||
}
|
||||
## Accolade Pikes
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_pikes
|
||||
damage = 4
|
||||
toughness = 4
|
||||
}
|
||||
## Accolade Outriders
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_outriders
|
||||
damage = 4
|
||||
toughness = 4
|
||||
pursuit = 4
|
||||
screen = 4
|
||||
}
|
||||
## Accolade Vanguards
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_vanguards
|
||||
damage = 10
|
||||
toughness = 10
|
||||
}
|
||||
## Accolade Lancers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_lancers
|
||||
pursuit = 10
|
||||
}
|
||||
## Accolade Cameliers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_cameliers
|
||||
damage = 4
|
||||
toughness = 4
|
||||
pursuit = 4
|
||||
screen = 4
|
||||
}
|
||||
}
|
||||
|
||||
culture_era_late_medieval = {
|
||||
|
|
@ -199,59 +123,4 @@ culture_era_late_medieval = {
|
|||
damage = 8
|
||||
screen = 5
|
||||
}
|
||||
|
||||
# Accolade
|
||||
## Accolade Archers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_archers
|
||||
damage = 10
|
||||
toughness = 10
|
||||
}
|
||||
## Accolade Skirmishers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_skirmishers
|
||||
damage = 6
|
||||
toughness = 6
|
||||
pursuit = 4
|
||||
screen = 4
|
||||
}
|
||||
## Accolade Pikes
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_pikes
|
||||
damage = 10
|
||||
toughness = 6
|
||||
}
|
||||
## Accolade Outriders
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_outriders
|
||||
damage = 16
|
||||
toughness = 16
|
||||
pursuit = 20
|
||||
screen = 6
|
||||
}
|
||||
## Accolade Vanguards
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_vanguards
|
||||
damage = 10
|
||||
toughness = 10
|
||||
}
|
||||
## Accolade Lancers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_lancers
|
||||
screen = 20
|
||||
}
|
||||
## Accolade Crossbowers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_crossbowers
|
||||
damage = 10
|
||||
toughness = 10
|
||||
}
|
||||
## Accolade Cameliers
|
||||
maa_upgrade = {
|
||||
men_at_arms = accolade_maa_cameliers
|
||||
damage = 16
|
||||
toughness = 6
|
||||
pursuit = 20
|
||||
screen = 6
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -181,17 +181,7 @@ innovation_sericulture = { # VICTORIA TECHS ARE BACK BABEYYY AWOOOOU (wolf howl)
|
|||
icon = @sericulture
|
||||
|
||||
potential = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
|
||||
can_progress = {
|
||||
custom_tooltip = {
|
||||
text = silk_road_sericulture_trigger_tt
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_chinese
|
||||
has_cultural_pillar = heritage_byzantine
|
||||
}
|
||||
}
|
||||
silk_road_innovation_trigger = { INNOVATION = sericulture }
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
|
|||
|
|
@ -932,7 +932,7 @@ morganna_female = { Morganna Morganne }
|
|||
morna_female = { Morna Muirne }
|
||||
moses_male = { MosE_ Moses Mouses Musa Muza }
|
||||
mstislav_male = { Mstislav ML_cisL_aw MS_cisL_aw }
|
||||
muhammad_male = { Muhammad Mahammad Mamlan Mihemed Mohammed Muhammed Mahamed }
|
||||
muhammad_male = { Muhammad Mahammad Mamlan Mihemed Mohammed Muhammed Mahamed Muhammad_Bughra Muhammad_Toghan }
|
||||
mungo_male = { Mungo Mwyn }
|
||||
munia_female = { Moninha Monnia Munia MU_nia Munya }
|
||||
muniadomna_female = { Mumadona MU_niadomna Muniadona }
|
||||
|
|
@ -1218,7 +1218,7 @@ skule_male = { Skule Scule Skuli SkU_li }
|
|||
slaine_female = { Slaine SlA_I_ne }
|
||||
smbat_male = { Smbat Sumbat }
|
||||
sobeslaus_male = { Sobeslaus SobE_slav Sobieslav }
|
||||
solomon_male = { Salemon Salman Salomon Selevan Selyf Solomon SolomO_n Sulayman Suleyman Suleiman }
|
||||
solomon_male = { Salemon Salman Salomon Selevan Selyf Solomon SolomO_n Sulayman Suleyman Suleiman Suleyman-Arslan }
|
||||
solve_male = { SO_lve SO_lvi }
|
||||
somerled_male = { Somerled Somhairle SumarliT_i }
|
||||
sonpala_male = { Sonpala Sonpal }
|
||||
|
|
|
|||
|
|
@ -226,30 +226,30 @@
|
|||
_O_act_in
|
||||
Abb_e_act_-Faria Abraracourcix Aiwendil Alatar Aldarion Amandil Amroth An_a_act_rion Arador Aragorn Aramis Arathorn Aronnax Arvedui Ast_e_act_rix Atanamir Atanatar Athos Avempace Averro_e_grv_s Avicenne Azagh_a_hat_l
|
||||
B_e_uml_or B_o_act_r Balin Bandobras Barahir Barbicane Bard Beaufort Beleg Beorn Beregond Beren Bifur Bilbon Bill Bofur Bombur Boromir Brandir Bree Brego
|
||||
Caderousse Calogrenant Caspian Celebrimbor Celeborn Chasseur-de-Truffes Cirion Ciryatan Clerval Clopin Conseil Coriakin Curumo
|
||||
D_a_act_in D_pst_Artagnan Dakkar Dant_e_grv_s Denethor Dior Dori Duilin Durin Dwalin
|
||||
Caderousse Calogrenant Camus Caspian Celebrimbor Celeborn Chasseur-de-Truffes Cirion Ciryatan Clerval Clopin Conseil Coriakin Curumo
|
||||
D_a_act_in D_pst_Artagnan Dakkar Dant_e_grv_s Denethor Descartes Diderot Dior Dori Duilin Durin Dwalin
|
||||
E_a_uml_rendil E_a_uml_rnil E_a_uml_rnur Ecthelion Egalmoth Eldacar Eldarion Elendil Elfhelm Elrond Elros Enjolras Eorl Erkenbrand
|
||||
F_e_uml_anor F_i_act_li Fantasio Faramir Fauchelevent Felagund Felar_o_act_f Finarfin Fingolfin Fingon Fr_e_act_d_e_act_gar Frodon
|
||||
Galdor Gandalf Gavroche Gerontius Gil-galad Gimli Gl_o_act_in Glorfindel Gringoire Gripoil Gwaihir
|
||||
H_a_act_ma Haddock H_u_act_rin Halbarad Haldir Harbert Helm Horn Huan Huor Hyarmendacil
|
||||
Ibn_spc_Khaldoun Id_e_act_fix Imrahil Isildur
|
||||
Jeanvaljean J-T-Maston Jules-C_e_act_sar
|
||||
Jeanvaljean J-T-Maston Jules-C_e_act_sar Jules-Verne
|
||||
K_i_act_li
|
||||
Legolas Lidenbrock
|
||||
Mablung Maedhros Meriadoc Meursault Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel
|
||||
Mablung Maedhros Martel Meriadoc Meursault Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel
|
||||
N_e_act_mo Ned-Land Nicholl Nivacrin Num_e_act_robis
|
||||
Ob_e_act_lix Ocatarinetabellatchitchix Ol_o_act_rin Orodreth Orophin Ostoher
|
||||
Paladin Pallando Panoramix Passepartout Pencroff Peregr_i_uml_n Phileas-Fogg Phoebus Pontmercy Porthos
|
||||
Quasimodo
|
||||
Radagast Robur Roheryn
|
||||
Radagast Rimbaud Robur Roheryn Rousseau
|
||||
Samsagace Schtroumpf Spirou Sylvebarbe
|
||||
T_u_act_rin Tarrou Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turgon
|
||||
Valacar Voltaire
|
||||
T_u_act_rin Tarrou Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turenne Turgon
|
||||
Valacar Verlaine Victor-Hugo Voltaire
|
||||
Zola
|
||||
|
||||
### Normal names
|
||||
_E_act_douard _E_act_mile _E_act_ric _E_act_tienne
|
||||
Adrien Aimery Alain Albert Alexandre Alexis Alphonse Am_e_act_d_e_act_e Amaury Andr_e_act_ Anthony Antoine Antonin Armand Arnaud Arthur Augustin Axel
|
||||
Adrien Aimery Alain Albert Alexandre Alexis Alphonse Ambiorix Am_e_act_d_e_act_e Amaury Andr_e_act_ Anthony Antoine Antonin Armand Arnaud Arthur Augustin Axel
|
||||
B_e_act_renger Barth_e_act_l_e_act_my Baudouin Benjamin Beno_i_hat_t Bernard Bertrand Blaise Bruno
|
||||
C_e_act_dric C_e_act_sar Camille Charles Christian Christophe Cl_e_act_ment Claude_male Clotaire Clovis
|
||||
Damien Daniel David Denis Didier Dimitri Dominique_male
|
||||
|
|
@ -287,7 +287,7 @@
|
|||
Haleth Hayd_e_act_e
|
||||
Idril Indis Ioreth
|
||||
L_u_act_thien Lalaith Lobelia Loth_i_act_riel Louve
|
||||
M_e_act_lusine Melian Merc_e_act_d_e_grv_s
|
||||
Marie-Curie M_e_act_lusine Melian Merc_e_act_d_e_grv_s
|
||||
N_i_act_niel Nerdanel Nienor
|
||||
Primula
|
||||
Schtroumpfette Silmarien
|
||||
|
|
|
|||
|
|
@ -79,6 +79,7 @@
|
|||
Alfons
|
||||
Alfred
|
||||
Amédéis
|
||||
Ambiorix
|
||||
Ambroose
|
||||
Anatolis
|
||||
Andréis
|
||||
|
|
@ -172,6 +173,7 @@
|
|||
Thomas
|
||||
Timo
|
||||
|
||||
Vercing_e_act_torix
|
||||
Viktor
|
||||
Xaver
|
||||
Youri
|
||||
|
|
|
|||
|
|
@ -272,30 +272,30 @@
|
|||
_O_act_in
|
||||
Abb_e_act_-Faria Abraracourcix Aiwendil Alatar Aldarion Amandil Amroth An_a_act_rion Arador Aragorn Aramis Arathorn Aronnax Arvedui Ast_e_act_rix Atanamir Atanatar Athos Avempace Averro_e_grv_s Avicenne Azagh_a_hat_l
|
||||
B_e_uml_or B_o_act_r Balin Bandobras Barahir Barbicane Bard Beaufort Beleg Beorn Beregond Beren Bifur Bilbon Bill Bofur Bombur Boromir Brandir Bree Brego
|
||||
Caderousse Calogrenant Celebrimbor Celeborn Cirion Ciryatan Clerval Clopin Conseil Curumo
|
||||
D_a_act_in D_pst_Artagnan Dakkar Dant_e_grv_s Denethor Dior Dori Duilin Durin Dwalin
|
||||
Caderousse Calogrenant Camus Celebrimbor Celeborn Cirion Ciryatan Clerval Clopin Conseil Curumo
|
||||
D_a_act_in D_pst_Artagnan Dakkar Dant_e_grv_s Denethor Descartes Diderot Dior Dori Duilin Durin Dwalin
|
||||
E_a_uml_rendil E_a_uml_rnil E_a_uml_rnur Ecthelion Egalmoth Eldacar Eldarion Elendil Elfhelm Elrond Elros Enjolras Eorl Erkenbrand
|
||||
F_e_uml_anor F_i_act_li Fantasio Faramir Fauchelevent Felagund Felar_o_act_f Finarfin Fingolfin Fingon Fr_e_act_d_e_act_gar Frodon
|
||||
Galdor Gandalf Gavroche Gerontius Gil-galad Gimli Gl_o_act_in Glorfindel Gringoire Gripoil Gwaihir
|
||||
H_a_act_ma Haddock H_u_act_rin Halbarad Haldir Harbert Helm Horn Huan Huor Hyarmendacil
|
||||
Ibn_spc_Khaldoun Id_e_act_fix Imrahil Isildur
|
||||
Jeanvaljean J-T-Maston Jules-C_e_act_sar
|
||||
Jeanvaljean J-T-Maston Jules-C_e_act_sar Jules-Verne
|
||||
K_i_act_li
|
||||
Legolas Lidenbrock
|
||||
Mablung Maedhros Meriadoc Meursault Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel
|
||||
Mablung Maedhros Martel Meriadoc Meursault Minastir Moli_e_grv_re Montaigne Montesquieu Morrel Myriel
|
||||
N_e_act_mo Ned-Land Nicholl Nivacrin Num_e_act_robis
|
||||
Ob_e_act_lix Ocatarinetabellatchitchix Ol_o_act_rin Orodreth Orophin Ostoher
|
||||
Paladin Pallando Panoramix Passepartout Pencroff Peregr_i_uml_n Phileas-Fogg Phoebus Pontmercy Porthos
|
||||
Quasimodo
|
||||
Radagast Robur Roheryn
|
||||
Radagast Rimbaud Robur Roheryn Rousseau
|
||||
Samsagace Schtroumpf Spirou Sylvebarbe
|
||||
T_u_act_rin Tarrou Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turgon
|
||||
Valacar Voltaire
|
||||
T_u_act_rin Tarrou Th_e_act_oden Th_e_act_odred Thengel Thingol Thorgal Thorin Thorondor Thr_a_act_in Thr_o_act_r Thranduil Tintin Tom-Bombadil Tr_e_act_ville Tuor Turenne Turgon
|
||||
Valacar Verlaine Victor-Hugo Voltaire
|
||||
Zola
|
||||
|
||||
### Normal names
|
||||
_E_act_douard _E_act_mile _E_act_ric _E_act_tienne
|
||||
Adrien Aimery Alain Albert Alexandre Alexis Alphonse Am_e_act_d_e_act_e Amaury Andr_e_act_ Anthony Antoine Antonin Armand Arnaud Arthur Augustin Axel
|
||||
Adrien Aimery Alain Albert Alexandre Alexis Alphonse Ambiorix Am_e_act_d_e_act_e Amaury Andr_e_act_ Anthony Antoine Antonin Armand Arnaud Arthur Augustin Axel
|
||||
B_e_act_renger Barth_e_act_l_e_act_my Baudouin Benjamin Beno_i_hat_t Bernard Bertrand Blaise Bruno
|
||||
C_e_act_dric C_e_act_sar Camille Charles Christian Christophe Cl_e_act_ment Claude_male Clotaire Clovis
|
||||
Damien Daniel David Denis Didier Dimitri Dominique_male
|
||||
|
|
@ -333,7 +333,7 @@
|
|||
Haleth Hayd_e_act_e
|
||||
Idril Indis Ioreth
|
||||
L_u_act_thien Lalaith Lobelia Loth_i_act_riel Louve
|
||||
M_e_act_lusine Melian Merc_e_act_d_e_grv_s
|
||||
Marie-Curie M_e_act_lusine Melian Merc_e_act_d_e_grv_s
|
||||
N_i_act_niel Nerdanel Nienor
|
||||
Primula
|
||||
Schtroumpfette Silmarien
|
||||
|
|
|
|||
|
|
@ -551,6 +551,7 @@ tradition_gardening = {
|
|||
}
|
||||
}
|
||||
}
|
||||
NOT = { culture_tradition:tradition_tgp_ephemeral_grace = { is_in_list = traits } }
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
@ -1624,7 +1625,7 @@ tradition_culture_blending = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.3
|
||||
NOT = { culture = root }
|
||||
culture != root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1718,9 +1719,7 @@ tradition_isolationist = {
|
|||
any_sub_realm_county = {
|
||||
culture = scope:character.culture
|
||||
any_neighboring_county = {
|
||||
NOT = {
|
||||
culture = scope:character.culture
|
||||
}
|
||||
culture != scope:character.culture
|
||||
culture = {
|
||||
cultural_acceptance = { target = scope:character.culture value >= 40 }
|
||||
}
|
||||
|
|
@ -1760,6 +1759,14 @@ tradition_isolationist = {
|
|||
}
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
# Mutually exclusive with other Isolationist
|
||||
NOR = {
|
||||
culture_tradition:tradition_tgp_inward_perfection = { is_in_list = traits }
|
||||
culture_tradition:tradition_cultural_primacy = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 100
|
||||
if = {
|
||||
|
|
@ -1904,18 +1911,22 @@ tradition_agrarian = {
|
|||
4 = farmland.dds
|
||||
}
|
||||
|
||||
is_shown = {
|
||||
NOT = {
|
||||
culture_tradition:tradition_intensive_farming = { is_in_list = traits }
|
||||
}
|
||||
}
|
||||
|
||||
can_pick = {
|
||||
custom_tooltip = {
|
||||
text = culture_in_farmlands_or_floodplains_terrain_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = farmlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = cultrad_not_nomadic_government_type
|
||||
scope:character = {
|
||||
|
|
@ -1966,15 +1977,13 @@ tradition_agrarian = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
count >= 5
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = farmlands
|
||||
terrain = floodplains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = culture_in_farmlands_or_floodplains_terrain_count_desc
|
||||
|
|
@ -2004,8 +2013,7 @@ tradition_agrarian = {
|
|||
any_sub_realm_county = {
|
||||
count >= 2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = farmlands
|
||||
terrain = floodplains
|
||||
}
|
||||
|
|
@ -2013,7 +2021,6 @@ tradition_agrarian = {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
if = {
|
||||
|
|
@ -2130,8 +2137,7 @@ tradition_pastoralists = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.6
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = plains
|
||||
terrain = steppe
|
||||
}
|
||||
|
|
@ -2139,7 +2145,6 @@ tradition_pastoralists = {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
|
|
@ -2437,9 +2442,7 @@ tradition_staunch_traditionalists = {
|
|||
limit = {
|
||||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
NOT = {
|
||||
culture = scope:character.culture
|
||||
}
|
||||
culture != scope:character.culture
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2516,7 +2519,7 @@ tradition_hill_dwellers = {
|
|||
custom_description = {
|
||||
text = culture_in_hills_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
|
@ -2562,7 +2565,7 @@ tradition_hill_dwellers = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
|
@ -2597,7 +2600,7 @@ tradition_hill_dwellers = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
|
@ -2610,7 +2613,7 @@ tradition_hill_dwellers = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
|
@ -2642,15 +2645,13 @@ tradition_forest_folk = {
|
|||
custom_description = {
|
||||
text = culture_in_forest_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
logging_camps_building_bonuses = yes
|
||||
|
|
@ -2695,15 +2696,13 @@ tradition_forest_folk = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = forest_percentage_desc
|
||||
|
|
@ -2733,8 +2732,7 @@ tradition_forest_folk = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
|
|
@ -2742,21 +2740,18 @@ tradition_forest_folk = {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 8
|
||||
}
|
||||
}
|
||||
|
|
@ -2791,15 +2786,13 @@ tradition_mountain_homes = {
|
|||
custom_description = {
|
||||
text = culture_in_mountains_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
parameters = {
|
||||
quarries_building_bonuses = yes
|
||||
|
|
@ -2844,15 +2837,13 @@ tradition_mountain_homes = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = mountain_percentage_desc
|
||||
|
|
@ -2882,8 +2873,7 @@ tradition_mountain_homes = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
|
|
@ -2891,21 +2881,18 @@ tradition_mountain_homes = {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 8
|
||||
}
|
||||
}
|
||||
|
|
@ -2924,14 +2911,12 @@ tradition_dryland_dwellers = {
|
|||
custom_description = {
|
||||
text = culture_in_dryland_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
custom_tooltip = { #FP3 addition
|
||||
text = cannot_have_tradition_irrigation_experts
|
||||
NOT = { culture_tradition:tradition_fp3_irrigation_experts = { is_in_list = traits } }
|
||||
|
|
@ -2981,15 +2966,13 @@ tradition_dryland_dwellers = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
value = tradition_unfulfilled_criteria_penalty
|
||||
desc = dry_percentage_desc
|
||||
|
|
@ -3019,8 +3002,7 @@ tradition_dryland_dwellers = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
|
|
@ -3028,21 +3010,18 @@ tradition_dryland_dwellers = {
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
OR = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = drylands
|
||||
terrain = desert
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 8
|
||||
}
|
||||
}
|
||||
|
|
@ -3068,7 +3047,7 @@ tradition_jungle_dwellers = {
|
|||
custom_description = {
|
||||
text = culture_in_jungle_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3111,7 +3090,7 @@ tradition_jungle_dwellers = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3146,7 +3125,7 @@ tradition_jungle_dwellers = {
|
|||
any_sub_realm_county = {
|
||||
percent >= 0.2
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3159,7 +3138,7 @@ tradition_jungle_dwellers = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3182,7 +3161,7 @@ tradition_wetlanders = {
|
|||
custom_tooltip = {
|
||||
text = culture_in_wetlands_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3237,7 +3216,7 @@ tradition_wetlanders = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
count >= 3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3272,7 +3251,7 @@ tradition_wetlanders = {
|
|||
any_sub_realm_county = {
|
||||
count >= 3
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3285,7 +3264,7 @@ tradition_wetlanders = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = wetlands
|
||||
}
|
||||
}
|
||||
|
|
@ -3315,7 +3294,7 @@ tradition_hidden_cities = {
|
|||
custom_description = {
|
||||
text = culture_in_jungle_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3358,7 +3337,7 @@ tradition_hidden_cities = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3391,7 +3370,7 @@ tradition_hidden_cities = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
|
|
@ -3419,8 +3398,8 @@ tradition_hidden_cities = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
terrain = wetlands
|
||||
county_has_province_with_terrain = {
|
||||
terrain = jungle
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3478,7 +3457,7 @@ tradition_ancient_miners = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
culture = scope:character.culture
|
||||
any_county_province = {
|
||||
county_has_province_with_terrain = {
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
|
|
@ -3504,7 +3483,10 @@ tradition_castle_keepers = {
|
|||
scope:character = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_clan #Update for FP3
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_has_merit
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
}
|
||||
text = must_be_feudal_or_clan
|
||||
|
|
@ -3611,13 +3593,20 @@ tradition_city_keepers = {
|
|||
|
||||
can_pick = {
|
||||
trigger_if = {
|
||||
limit = { has_ep3_dlc_trigger = yes }
|
||||
limit = {
|
||||
OR = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
}
|
||||
}
|
||||
custom_tooltip = {
|
||||
scope:character = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan #Update for FP3
|
||||
government_has_flag = government_is_clan
|
||||
government_has_flag = government_is_administrative
|
||||
government_has_flag = government_has_merit
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
}
|
||||
text = must_be_feudal_clan_or_admin
|
||||
|
|
@ -3628,7 +3617,7 @@ tradition_city_keepers = {
|
|||
scope:character = {
|
||||
OR = {
|
||||
government_has_flag = government_is_feudal
|
||||
government_has_flag = government_is_clan #Update for FP3
|
||||
government_has_flag = government_is_clan
|
||||
}
|
||||
}
|
||||
text = must_be_feudal_or_clan
|
||||
|
|
@ -3735,9 +3724,7 @@ tradition_maritime_mercantilism = {
|
|||
custom_description = {
|
||||
text = culture_on_coast_desc
|
||||
any_culture_county = {
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3779,9 +3766,7 @@ tradition_maritime_mercantilism = {
|
|||
NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3812,9 +3797,7 @@ tradition_maritime_mercantilism = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3835,9 +3818,7 @@ tradition_maritime_mercantilism = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.3
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3848,9 +3829,7 @@ tradition_maritime_mercantilism = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
has_coastal_province = yes
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
|
|
|
|||
|
|
@ -1238,6 +1238,7 @@ tradition_music_theory = {
|
|||
gregarious_trait_gives_bonuses = yes
|
||||
characters_are_better_court_musicians = yes # Also hooked in to increase the Feast opinion bonus
|
||||
better_court_musicians = yes
|
||||
withering_mind_less_likely = yes
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
|
|||
|
|
@ -781,6 +781,7 @@ tradition_fp3_fierce_independence = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
unlock_maa_tawashi = yes
|
||||
harder_to_hybridize = yes
|
||||
harder_to_convert_county_culture = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -302,7 +302,17 @@ GetSuccessionHeirMotion = {
|
|||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
OR = {
|
||||
has_government = landless_adventurer_government
|
||||
AND = {
|
||||
OR = {
|
||||
any_held_title = { is_noble_family_title = yes }
|
||||
government_allows = administrative
|
||||
}
|
||||
is_independent_ruler = no
|
||||
}
|
||||
tgp_is_ceremonial_regent_trigger = yes
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { has_government = landless_adventurer_government }
|
||||
|
|
@ -508,10 +518,10 @@ GetRealmOrDomicileTooltip = {
|
|||
trigger = {
|
||||
trigger_if = {
|
||||
limit = { is_ruler = yes }
|
||||
is_governor = yes
|
||||
is_governor_or_admin_count = yes
|
||||
}
|
||||
trigger_else = {
|
||||
liege ?= { is_governor = yes }
|
||||
liege ?= { is_governor_or_admin_count = yes }
|
||||
}
|
||||
}
|
||||
localization_key = GOVERNORSHIP_TOOLTIP
|
||||
|
|
|
|||
|
|
@ -800,7 +800,7 @@ FormOfAddressForLiege = {
|
|||
trigger = {
|
||||
tgp_is_ceremonial_regent_trigger = yes
|
||||
}
|
||||
localization_key = form_of_address_ladylord_regent
|
||||
localization_key = form_of_address_liege_title
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
|
|
|
|||
|
|
@ -203,6 +203,24 @@ DeathMessageIntro = {
|
|||
}
|
||||
}
|
||||
|
||||
NicknameReason = {
|
||||
type = character
|
||||
|
||||
random_valid = yes
|
||||
text = {
|
||||
localization_key = SUCCESSION_EVENT_WINDOW_NICKNAME
|
||||
trigger = {
|
||||
has_any_nickname = yes
|
||||
}
|
||||
}
|
||||
text = {
|
||||
localization_key = blank_line
|
||||
trigger = {
|
||||
has_any_nickname = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
DeathMessageReason = {
|
||||
type = character
|
||||
|
||||
|
|
@ -455,7 +473,10 @@ DeathMessageOutro = {
|
|||
text = {
|
||||
localization_key = SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_INFIRM
|
||||
trigger = {
|
||||
OR = {
|
||||
has_trait = infirm
|
||||
has_trait = withering_mind
|
||||
}
|
||||
}
|
||||
weight_multiplier = {
|
||||
base = 2
|
||||
|
|
@ -2099,6 +2120,22 @@ GameOverMessageNotableAchievements = {
|
|||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BRUNEI_KINGDOM_DESC
|
||||
trigger = {
|
||||
exists = global_var:flag_created_brunei_kingdom
|
||||
dynasty = global_var:flag_created_brunei_kingdom.dynasty
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BRUNEI_EMPIRE_DESC
|
||||
trigger = {
|
||||
exists = global_var:flag_created_brunei_empire
|
||||
dynasty = global_var:flag_created_brunei_empire.dynasty
|
||||
}
|
||||
}
|
||||
|
||||
text = {
|
||||
localization_key = SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_RUM_DESC
|
||||
trigger = {
|
||||
|
|
|
|||
|
|
@ -390,6 +390,12 @@ GetLearningBuilding = {
|
|||
RockStoryName = {
|
||||
type = character
|
||||
|
||||
text = {
|
||||
trigger = {
|
||||
NOT = { exists = var:story_cycle_rock_name }
|
||||
}
|
||||
localization_key = not_yet_chosen
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
AND = {
|
||||
|
|
|
|||
|
|
@ -701,31 +701,31 @@ GetTurbanRebellionColor = {
|
|||
type = all
|
||||
text = {
|
||||
trigger = {
|
||||
has_global_variable = old_dynastic_color_is_red
|
||||
situation:dynastic_cycle.var:wuking_element ?= flag:metal
|
||||
}
|
||||
localization_key = red
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_global_variable = old_dynastic_color_is_green
|
||||
situation:dynastic_cycle.var:wuking_element ?= flag:earth
|
||||
}
|
||||
localization_key = green
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_global_variable = old_dynastic_color_is_white
|
||||
situation:dynastic_cycle.var:wuking_element ?= flag:wood
|
||||
}
|
||||
localization_key = white
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_global_variable = old_dynastic_color_is_black
|
||||
situation:dynastic_cycle.var:wuking_element ?= flag:fire
|
||||
}
|
||||
localization_key = black
|
||||
}
|
||||
text = {
|
||||
trigger = {
|
||||
has_global_variable = old_dynastic_color_is_yellow
|
||||
situation:dynastic_cycle.var:wuking_element ?= flag:water
|
||||
}
|
||||
localization_key = yellow
|
||||
}
|
||||
|
|
|
|||
|
|
@ -95,6 +95,10 @@ unite_the_western_slavs_decision = {
|
|||
name = unite_the_western_slavs_decision_title
|
||||
value = scope:western_slav_uniter.primary_title
|
||||
}
|
||||
close_view = {
|
||||
view = decisions
|
||||
player = root
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
@ -126,7 +130,7 @@ unite_the_southern_slavs_decision = {
|
|||
|
||||
is_shown = {
|
||||
culture = { has_cultural_pillar = heritage_south_slavic }
|
||||
NOT = {
|
||||
NOR = {
|
||||
has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
|
|
|
|||
|
|
@ -401,7 +401,7 @@ initiate_consolamentum_decision = {
|
|||
|
||||
is_valid = {
|
||||
OR = {
|
||||
age >= 60
|
||||
age >= ritual_suicide_age
|
||||
custom_description = {
|
||||
text = decision_consolamentum_health
|
||||
health <= 1
|
||||
|
|
@ -414,7 +414,7 @@ initiate_consolamentum_decision = {
|
|||
hidden_effect = {
|
||||
add_piety_level = 1
|
||||
}
|
||||
death = { death_reason = death_suicide}
|
||||
death = { death_reason = death_ritual_suicide }
|
||||
show_as_tooltip = {
|
||||
add_piety_level = 1
|
||||
}
|
||||
|
|
@ -1356,7 +1356,12 @@ return_rome_decision = {
|
|||
resolve_title_and_vassal_change = scope:change
|
||||
|
||||
add_piety = major_piety_value
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
faith.religious_head ?= {
|
||||
this != root
|
||||
}
|
||||
}
|
||||
faith.religious_head = {
|
||||
add_opinion = {
|
||||
target = root
|
||||
|
|
@ -1364,6 +1369,7 @@ return_rome_decision = {
|
|||
opinion = 20
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
stress_impact = {
|
||||
cynical = medium_stress_impact_gain
|
||||
|
|
|
|||
|
|
@ -39,7 +39,7 @@ restore_roman_empire_decision = {
|
|||
|
||||
is_valid = {
|
||||
prestige_level >= max_prestige_level
|
||||
|
||||
restore_roman_empire_decision_religion_culture_trigger = yes
|
||||
completely_controls = title:d_latium
|
||||
completely_controls = title:d_venice
|
||||
completely_controls = title:d_romagna
|
||||
|
|
@ -62,13 +62,6 @@ restore_roman_empire_decision = {
|
|||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
|
||||
OR = {
|
||||
religion = { is_in_family = rf_abrahamic }
|
||||
religion = religion:hellenism_religion
|
||||
culture = { has_cultural_pillar = heritage_latin }
|
||||
culture = { has_cultural_pillar = heritage_byzantine }
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
@ -151,6 +144,7 @@ restore_roman_empire_holy_decision = {
|
|||
|
||||
is_valid = {
|
||||
prestige_level >= max_prestige_level
|
||||
restore_roman_empire_decision_religion_culture_trigger = yes
|
||||
completely_controls = title:d_latium
|
||||
completely_controls = title:d_venice
|
||||
completely_controls = title:d_romagna
|
||||
|
|
@ -173,13 +167,6 @@ restore_roman_empire_holy_decision = {
|
|||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
|
||||
OR = {
|
||||
religion = { is_in_family = rf_abrahamic }
|
||||
religion = religion:hellenism_religion
|
||||
culture = { has_cultural_pillar = heritage_latin }
|
||||
culture = { has_cultural_pillar = heritage_byzantine }
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
@ -263,7 +250,7 @@ restore_roman_empire_italian_decision = {
|
|||
|
||||
is_valid = {
|
||||
prestige_level >= max_prestige_level
|
||||
|
||||
restore_roman_empire_decision_religion_culture_trigger = yes
|
||||
completely_controls = title:d_latium
|
||||
completely_controls = title:d_venice
|
||||
completely_controls = title:d_romagna
|
||||
|
|
@ -286,13 +273,6 @@ restore_roman_empire_italian_decision = {
|
|||
is_capable_adult = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
|
||||
OR = {
|
||||
religion = { is_in_family = rf_abrahamic }
|
||||
religion = religion:hellenism_religion
|
||||
culture = { has_cultural_pillar = heritage_latin }
|
||||
culture = { has_cultural_pillar = heritage_byzantine }
|
||||
}
|
||||
}
|
||||
|
||||
effect = {
|
||||
|
|
@ -907,7 +887,7 @@ restore_pope_in_rome_decision = {
|
|||
}
|
||||
NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
||||
NOT = { capital_county = { this = title:c_roma } }
|
||||
title:k_papal_state.holder = {
|
||||
title:k_papal_state.holder ?= {
|
||||
NOT = {
|
||||
has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
||||
target = root
|
||||
|
|
@ -1277,7 +1257,10 @@ dismantle_byz_pretender_decision = {
|
|||
}
|
||||
is_ruler = yes
|
||||
is_playable_character = yes
|
||||
OR = {
|
||||
is_roman_emperor_trigger = yes
|
||||
has_title = title:e_hre
|
||||
}
|
||||
NOR = { #Once an Emperor throws the challenge, he has only one chance to dismantle the Empire.
|
||||
has_character_flag = flag_emperor_challenging_byz #Applied below.
|
||||
has_character_flag = flag_emperor_challenged_byz #Applied in war.
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@
|
|||
# by Joe Parkin #
|
||||
#############################################
|
||||
|
||||
### [ROOT.Char.GetPrimaryTitle.GetAdjectiveNoTooltip] Dominance ###
|
||||
struggle_iberia_ending_hostility_decision = {
|
||||
decision_group_type = major
|
||||
title = struggle_iberia_ending_hostility_decision
|
||||
|
|
@ -17,6 +18,7 @@ struggle_iberia_ending_hostility_decision = {
|
|||
confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
|
||||
is_invisible = yes
|
||||
sort_order = 80
|
||||
cooldown = { days = 1 }
|
||||
|
||||
is_shown = {
|
||||
is_landless_adventurer = no
|
||||
|
|
@ -29,9 +31,7 @@ struggle_iberia_ending_hostility_decision = {
|
|||
OR = {
|
||||
custom_tooltip = {
|
||||
text = struggle_iberia_ending_hostility_decision_correct_phase_tt
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
struggle:iberian_struggle = {
|
||||
is_struggle_phase = struggle_iberia_phase_hostility
|
||||
}
|
||||
}
|
||||
|
|
@ -45,15 +45,6 @@ struggle_iberia_ending_hostility_decision = {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
custom_tooltip = {
|
||||
text = struggle_ending_decision_correct_involvement_spain_tt
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
|
||||
# Hold and completely control two de jure kingdoms of Hispania
|
||||
OR = {
|
||||
custom_tooltip = { #
|
||||
|
|
@ -221,6 +212,7 @@ struggle_iberia_ending_hostility_decision = {
|
|||
# by Joe Parkin #
|
||||
#############################################
|
||||
|
||||
### Status Quo ###
|
||||
struggle_iberia_ending_compromise_decision = {
|
||||
decision_group_type = major
|
||||
title = struggle_iberia_ending_compromise_decision
|
||||
|
|
@ -232,6 +224,7 @@ struggle_iberia_ending_compromise_decision = {
|
|||
selection_tooltip = struggle_iberia_ending_compromise_decision_tooltip
|
||||
confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
|
||||
is_invisible = yes
|
||||
cooldown = { days = 1 }
|
||||
|
||||
sort_order = 80
|
||||
|
||||
|
|
@ -245,20 +238,11 @@ struggle_iberia_ending_compromise_decision = {
|
|||
|
||||
custom_tooltip = {
|
||||
text = struggle_iberia_ending_compromise_decision_correct_phase_tt
|
||||
any_character_struggle = {
|
||||
is_struggle_type = iberian_struggle
|
||||
struggle:iberian_struggle = {
|
||||
is_struggle_phase = struggle_iberia_phase_compromise
|
||||
}
|
||||
}
|
||||
|
||||
custom_tooltip = {
|
||||
text = struggle_ending_decision_correct_involvement_spain_tt
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
|
||||
OR = {
|
||||
# Exalted among Men or higher
|
||||
prestige_level >= very_high_prestige_level
|
||||
|
|
@ -434,6 +418,7 @@ struggle_iberia_ending_compromise_decision = {
|
|||
# by Joe Parkin #
|
||||
#############################################
|
||||
|
||||
### Détente ###
|
||||
struggle_iberia_ending_conciliation_decision = {
|
||||
decision_group_type = major
|
||||
title = struggle_iberia_ending_conciliation_decision
|
||||
|
|
@ -445,6 +430,7 @@ struggle_iberia_ending_conciliation_decision = {
|
|||
selection_tooltip = struggle_iberia_ending_conciliation_decision_tooltip
|
||||
confirm_click_sound = "event:/DLC/FP2/SFX/UI/fp2_struggle_ending_decision_confirm"
|
||||
is_invisible = yes
|
||||
cooldown = { days = 1 }
|
||||
|
||||
sort_order = 80
|
||||
|
||||
|
|
@ -458,20 +444,11 @@ struggle_iberia_ending_conciliation_decision = {
|
|||
|
||||
custom_tooltip = {
|
||||
text = struggle_iberia_ending_conciliation_decision_correct_phase_tt
|
||||
any_character_struggle = {
|
||||
is_struggle_type = iberian_struggle
|
||||
struggle:iberian_struggle = {
|
||||
is_struggle_phase = struggle_iberia_phase_conciliation
|
||||
}
|
||||
}
|
||||
|
||||
custom_tooltip = {
|
||||
text = struggle_ending_decision_correct_involvement_spain_tt
|
||||
any_character_struggle = {
|
||||
involvement = involved
|
||||
is_struggle_type = iberian_struggle
|
||||
}
|
||||
}
|
||||
|
||||
prestige_level >= very_high_prestige_level # Exalted among Men or higher
|
||||
|
||||
# Hold and completely control a de jure kingdom of Hispania
|
||||
|
|
@ -560,10 +537,192 @@ struggle_iberia_ending_conciliation_decision = {
|
|||
ai_will_do = { base = 100 }
|
||||
}
|
||||
|
||||
###################################
|
||||
# Secure the Mediterranean
|
||||
# By Hugo Cortell
|
||||
###################################
|
||||
### Secure The Mediterranean ###
|
||||
secure_mediterranean_decision = {
|
||||
title = fp2_secure_mediterranean.t
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
|
||||
}
|
||||
desc = fp2_secure_mediterranean.desc
|
||||
decision_group_type = major
|
||||
|
||||
selection_tooltip = fp2_secure_mediterranean.tip
|
||||
sort_order = 50
|
||||
|
||||
is_shown = {
|
||||
# DLC check
|
||||
has_fp2_dlc_trigger = yes
|
||||
# Standard checks
|
||||
is_playable_character = yes
|
||||
exists = dynasty
|
||||
NOT = {
|
||||
is_target_in_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_secured_the_mediterranean
|
||||
}
|
||||
}
|
||||
|
||||
OR = {
|
||||
completely_controls = title:d_sardinia
|
||||
completely_controls = title:d_sicily
|
||||
AND = {
|
||||
completely_controls = title:d_mallorca
|
||||
completely_controls = title:d_corsica
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
completely_controls = title:d_mallorca
|
||||
completely_controls = title:d_sardinia
|
||||
completely_controls = title:d_corsica
|
||||
completely_controls = title:d_sicily
|
||||
}
|
||||
|
||||
is_valid_showing_failures_only = {
|
||||
is_landed = yes
|
||||
}
|
||||
|
||||
effect = {
|
||||
add_to_global_variable_list = {
|
||||
name = unavailable_unique_decisions
|
||||
target = flag:flag_secured_the_mediterranean
|
||||
}
|
||||
|
||||
# LOC
|
||||
root = {
|
||||
save_scope_as = mediterranean_conqueror
|
||||
house = { save_scope_as = mediterranean_house }
|
||||
}
|
||||
title:d_mallorca = { save_scope_as = mallorca }
|
||||
title:d_sardinia = { save_scope_as = sardinas }
|
||||
title:d_sicily = { save_scope_as = sicily }
|
||||
title:k_mediterranean_sea = { save_scope_as = mediterranean_title }
|
||||
|
||||
every_player = {
|
||||
limit = {
|
||||
this != ROOT
|
||||
any_held_title = { title_province = { geographical_region = dlc_fp2_mediterranean_shoreline } }
|
||||
}
|
||||
send_interface_message = {
|
||||
type = event_generic_bad_with_text
|
||||
title = secure_mediterranean_decision.involved_notif
|
||||
desc = secure_mediterranean_decision.involved_notif_desc # Players who get this: "why do I hear boss music?" (It is meant to sound vaguely threatening)
|
||||
left_icon = scope:mediterranean_conqueror
|
||||
|
||||
show_as_tooltip = {
|
||||
scope:mediterranean_conqueror = {
|
||||
house = {
|
||||
add_house_modifier = {
|
||||
modifier = fp2_controls_the_mediterranean_house_modifier
|
||||
years = 100
|
||||
}
|
||||
}
|
||||
dynasty = { add_dynasty_prestige = major_prestige_gain }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
house = {
|
||||
add_house_modifier = {
|
||||
modifier = fp2_controls_the_mediterranean_house_modifier
|
||||
years = 100
|
||||
}
|
||||
}
|
||||
dynasty = { add_dynasty_prestige = major_prestige_gain } # You used to get +25% prestiege, but that caused UI issues
|
||||
custom_tooltip = secure_mediterranean_decision.a
|
||||
|
||||
create_title_and_vassal_change = {
|
||||
type = created
|
||||
save_scope_as = title_change
|
||||
add_claim_on_loss = yes
|
||||
}
|
||||
title:k_mediterranean_sea = {
|
||||
change_title_holder = {
|
||||
holder = root
|
||||
change = scope:title_change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:title_change
|
||||
title:d_mallorca = { set_de_jure_liege_title = title:k_mediterranean_sea }
|
||||
title:d_sardinia = { set_de_jure_liege_title = title:k_mediterranean_sea }
|
||||
title:d_corsica = { set_de_jure_liege_title = title:k_mediterranean_sea }
|
||||
title:d_sicily = { set_de_jure_liege_title = title:k_mediterranean_sea }
|
||||
|
||||
hidden_effect = {
|
||||
title:k_mediterranean_sea = { set_de_jure_liege_title = title:e_italy } # Straying closer to remaking the roman empire
|
||||
trigger_event = iberia_north_africa.2105
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = no
|
||||
}
|
||||
add = major_gold_value
|
||||
multiply = 1.5
|
||||
round = yes
|
||||
}
|
||||
}
|
||||
treasury = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = {
|
||||
has_treasury = yes
|
||||
}
|
||||
add = major_gold_value
|
||||
multiply = 1.5
|
||||
round = yes
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
value = major_prestige_gain
|
||||
multiply = 3
|
||||
round = yes
|
||||
}
|
||||
}
|
||||
|
||||
ai_check_interval_by_tier = {
|
||||
barony = 0
|
||||
county = 0
|
||||
duchy = 0
|
||||
kingdom = 730
|
||||
empire = 730
|
||||
hegemony = 730
|
||||
}
|
||||
|
||||
ai_potential = {
|
||||
is_ruler = yes
|
||||
short_term_gold >= {
|
||||
value = major_gold_value
|
||||
multiply = 1.5
|
||||
round = yes
|
||||
}
|
||||
prestige >= {
|
||||
value = major_prestige_gain
|
||||
multiply = 3
|
||||
round = yes
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
base = 80
|
||||
}
|
||||
}
|
||||
|
||||
#############################################
|
||||
# Eat a Cheese
|
||||
# by Daniel "yes I know what exciting content is stop bullying me" Moore
|
||||
###########################################################################
|
||||
### Eat Your Cheese ###
|
||||
eat_cheese_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
|
||||
|
|
@ -599,6 +758,7 @@ eat_cheese_decision = {
|
|||
# Sponsor Jewish Sciences
|
||||
# By Hugo Cortell
|
||||
###################################
|
||||
### Sponsor Jewish Sciences ###
|
||||
golden_age_jewish_science_in_iberia_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
|
||||
|
|
@ -793,6 +953,7 @@ golden_age_jewish_science_in_iberia_decision = {
|
|||
# Convene Council of Toledo #
|
||||
# by Joe Parkin and Ola Jentzsch #
|
||||
#############################################
|
||||
### Council Of Toledo Decision ###
|
||||
council_of_toledo_decision = {
|
||||
title = council_of_toledo_decision_title
|
||||
picture = {
|
||||
|
|
@ -927,6 +1088,7 @@ council_of_toledo_decision = {
|
|||
# Secure Iberian Foothold
|
||||
# by Joe Parkin and Ola Jentzsch
|
||||
#############################################
|
||||
### Secure Iberian Foothold Decision ###
|
||||
secure_iberian_foothold_decision = {
|
||||
title = secure_iberian_foothold_decision_title
|
||||
picture = {
|
||||
|
|
@ -1110,6 +1272,7 @@ secure_iberian_foothold_decision = {
|
|||
# Build Pilgrim Roads
|
||||
# By Hugo Cortell
|
||||
###################################
|
||||
### Build Pilgrim Roads ###
|
||||
build_holy_pilgrim_roads_decision = {
|
||||
picture = {
|
||||
reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_opening.dds"
|
||||
|
|
@ -1285,6 +1448,7 @@ build_holy_pilgrim_roads_decision = {
|
|||
# Found Kingdom of Toledo
|
||||
# by Joe Parkin
|
||||
#############################################
|
||||
### Found Kingdom Toledo Decision ###
|
||||
found_kingdom_toledo_decision = {
|
||||
title = found_kingdom_toledo_decision_title
|
||||
picture = {
|
||||
|
|
@ -1415,6 +1579,7 @@ found_kingdom_toledo_decision = {
|
|||
# Develop a city
|
||||
# by Maxence Voleau
|
||||
#############################################
|
||||
### Expand Cities ###
|
||||
improve_city_province_decision = {
|
||||
title = improve_city_province_decision_name
|
||||
picture = {
|
||||
|
|
|
|||
|
|
@ -43,7 +43,7 @@ NSetup = {
|
|||
# chance that a courtless character is sent to a court as a guest instead of a regular courtier on game start (0..1)
|
||||
COURTLESS_CHARACTER_GUEST_CHANCE = 0
|
||||
# Random range for number of characters per pool (duchy) generated at the start of the game
|
||||
GENERATED_POOL_CHARACTERS = { 2 9 }
|
||||
GENERATED_POOL_CHARACTERS = { 2 6 }
|
||||
# Templates used for the pool character. The weights correspond to the template names at the same index.
|
||||
# The scope of the template is a random ruler whose capital is in that pool.
|
||||
GENERATED_POOL_CHARACTER_TEMPLATES = {
|
||||
|
|
@ -227,8 +227,10 @@ NCharacter = {
|
|||
|
||||
SKILL_MODIFIER_OFFSET = -8 # skill modifiers with offset add this from skill value (see common/modifiers/00_basic_modifiers.txt)
|
||||
|
||||
#Character window info
|
||||
# Standard RelationTo number of relations to show
|
||||
MAX_RELATIONS_TO_SHOW = 3
|
||||
# Standard RelationToShort number of relations to show
|
||||
MAX_RELATIONS_TO_SHOW_SHORT = 2
|
||||
|
||||
MARRIAGE_TIER_DIFF_PRESTIGE_MULT = 100
|
||||
|
||||
|
|
@ -782,8 +784,17 @@ NPowerfulVassal = {
|
|||
VALUE_INCOME_MULT = 50 # Multiplier applied to the income of the vassal
|
||||
}
|
||||
|
||||
NFaith = {
|
||||
BASE_FERVOR = 50.0 # Default fervor
|
||||
MAX_FERVOR = 100.0 # Max amount of fervor
|
||||
YEARLY_FERVOR_GROWTH = 3.5 # Fervor yearly change, can be negative
|
||||
MINIMUM_FAITH_SIZE_FERVOR_MODIFIER = 10 # Adjusts the size modifier for monthly fervor gain for a faith according to the following formula: 1/squareroot(max(define_value, faith_size)/define_value) where define value is the value of MINIMUM_FAITH_SIZE_FERVOR_MODIFIER and faith_size is the current amount of provinces that follows the faith.
|
||||
FERVOR_CHANGELOG_DURATION = 10 # After how many years do fervor changelog entries get deleted?
|
||||
FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR = 1 # How much cheaper does creating a faith get per fervor below 100%? 1 means 1% per point
|
||||
FAITH_CREATION_FERVOR_DISCOUNT_MAX = 50 # What percentage does the discount cap out at? With these numbers, 0-50 fervor means a 50% discount. Above 50 means between 0% and 50% discount
|
||||
}
|
||||
|
||||
NReligion = {
|
||||
DEFAULT_FERVOR = 50 # Default fervor
|
||||
TIME_AT_PEACE_FOR_PIETY = 730 # For faiths with a doctrine with piety_from_long_peace, how long do they need to be at peace (in days)
|
||||
|
||||
# Hostility levels start at 0 (same faith or equivalent to same faith)
|
||||
|
|
@ -817,17 +828,12 @@ NReligion = {
|
|||
PIETY_LOSS_PER_MISSING_SPOUSE = 0.5 # If you have fewer spouses than expected in a polygamous faith, you'll lose this much piety for each spouse you fall short.
|
||||
DESIRED_SPOUSES_PER_TIER = { 0 1 1 2 3 4 4 } # Number of spouses you are expected to have per tier, starging with unlanded, then baron and ending with hegemon
|
||||
FAITH_CONVERSION_PIETY_MINIMUM = 250 # The minimum amount of piety converting faith costs
|
||||
FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR = 1 # How much cheaper does creating a faith get per fervor below 100%? 1 means 1% per point
|
||||
FAITH_CREATION_FERVOR_DISCOUNT_MAX = 50 # What percentage does the discount cap out at? With these numbers, 0-50 fervor means a 50% discount. Above 50 means between 0% and 50% discount
|
||||
PART_OF_GHW_POT_DESIGNATED_FOR_KINGDOM_RECIPIENT = 10 # How many percent of the pot will be reserved for the person receiving the kingdom?
|
||||
GHW_HOSTILITY_MIN_LEVEL = 2 # Any independent ruler within the target kingdom at least this hostile to the caller faith will be a forced defender
|
||||
PREFERRED_GENDER_CHANCE = 3 # When deciding if clergy characters should be male or female a 3 here means that the preferred gender will be three times as likely
|
||||
GHW_DAYS_LIMIT_CAN_CHANGE_TARGET = 30 # is GHW starts sooner than this number, you can no longer change target
|
||||
GHW_COST_PIETY_CHANGE_TARGET = 250 # cost to chagne GHW target. Grows linearly with each change
|
||||
MAX_FERVOR = 100 # Max amount of fervor
|
||||
HEAD_OF_FAITH_PIETY_GAIN = 1.0 # Monthly piety gain for heads of faith
|
||||
MINIMUM_FAITH_SIZE_FERVOR_MODIFIER = 10 # Adjusts the size modifier for monthly fervor gain for a faith according to the following formula: 1/squareroot(max(define_value, faith_size)/define_value) where define value is the value of MINIMUM_FAITH_SIZE_FERVOR_MODIFIER and faith_size is the current amount of provinces that follows the faith.
|
||||
FERVOR_CHANGELOG_DURATION = 10 # After how many years do fervor changelog entries get deleted?
|
||||
|
||||
FAITH_COLOR_DEVIATION = { 0.25 0.35 } # How much should generated colors differ from the faith they're based on? Distance within the HSV colorspace
|
||||
}
|
||||
|
|
@ -855,7 +861,7 @@ NTitle = {
|
|||
DRIFT_ADJACENT_ACROSS_WATER_DISTANCE = 2
|
||||
REVOKE_LAWS_COST_SCALE = { 0 0 0.1 0.25 0.5 1 2 }
|
||||
DYNAMIC_TITLE_MAP_COLOR_S_V = { 0.8 1.0 } # What is the Saturation and Value of dynamic title map colors? (via HSV color - Hue is fully randomized)
|
||||
CREATE_TITLE_PIETY_LEVEL = { 0 0 0 2 3 5 5 } # not a global requirement, it is used only for goverment with rule considers_piety_for_title_creation
|
||||
CREATE_TITLE_PIETY_LEVEL = { 0 0 0 2 3 5 5 } # not a global requirement, it is used only for government with rule considers_piety_for_title_creation
|
||||
CREATE_TITLE_PIETY_COST = { 0 0 0 500 2500 5000 10000 }
|
||||
|
||||
# Default desired titles to keep for AI - per current primary title tier. (-1 = keep all)
|
||||
|
|
@ -966,7 +972,7 @@ NCounty = {
|
|||
COUNTY_FERTILITY_DECLINE_FACTOR = 0.125 # Makes all county fertility decline modifiers give out more adjusted growth. 1.1 = 10% stronger decline. Moves equilibriums
|
||||
COUNTY_FERTILITY_EQUILIBRIUM_FACTOR = 0.09 # 0.007 # Factor value for how sensitive the fertility equilibrium is towards small changes. Inverted in calculations: the lower the value the more sensitive the behavior. Set to 100 to have a clear curve.
|
||||
COUNTY_FERTILITY_MONTHLY_CHANGE_LEVELS = { -20 -0.01 0.01 20 }
|
||||
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.001 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
|
||||
COUNTY_FERTILITY_NON_NOMAD_HOLDING_MALUS = -0.75 # Negative mult malus applied to the amount of Herd gained from the county fertility in a county that does not have a Nomad or Herder Holding
|
||||
HERD_GAIN_FROM_COUNTY_MULTIPLIER = 0.5 # Direct multiplier on the base Herd gained from County ( Base Gain = CountyFertility * HERD_GAIN_FROM_COUNTY_MULTIPLIER )
|
||||
}
|
||||
|
||||
|
|
@ -1057,7 +1063,7 @@ NDomain = {
|
|||
ABOVE_LIMIT_HERD_INCOME_PENALTY = 0.5 # How much herd income from domain is reduced per holding over the limit
|
||||
ABOVE_LIMIT_MAX_HERD_INCOME_PENALTY = 1 # How much herd income from domain can be reduced at most
|
||||
HOLDING_GRACE_PERIOD = 365 # How many days do newly gained holdings not count towards the domain size for the purposes of penalties (but also not produce any levies)
|
||||
STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE = 6 # domain limit += floor( <stewardship skill> / STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE )
|
||||
STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE = 200 # domain limit += floor( <stewardship skill> / STEWARDSHIP_SKILL_FOR_DOMAIN_LIMIT_INCREASE )
|
||||
LEVIES_AT_ZERO_COUNTY_CONTROL = 0.5 # How many % levies do you get at 0 county control? Interpolated between this value and 100% when between 0 and 100
|
||||
TAX_AT_ZERO_COUNTY_CONTROL = 0.0 # How much % tax do you get at 0 county control? Interpolated between this value and 100% when between 0 and 100
|
||||
LEVIES_AT_MAX_COUNTY_DEVELOPMENT = 0.5 # How many % levies bonus do you get at 100 county development? Interpolated between this value and 0% when between 0 and 100
|
||||
|
|
@ -1079,6 +1085,10 @@ NFaction =
|
|||
MAX_DEMAND_DELAY_DAYS = 90 # The faction is guaranteed to send demands on the next update after this number of days has passed since it started being able to send demands.
|
||||
|
||||
POTENTIAL_FORCE_JOIN_HOOK_TYPE = "strong" # The type of hook that means the UI will show a member as potentially joining
|
||||
|
||||
# the minimum warscore a defender in a faction war must have to win the war when the faction is destroyed due to other reasons.
|
||||
# If below this warscore the war will just be invalidated.
|
||||
MIN_WARSCORE_FOR_VICTORY_ON_FACTION_INVALIDATION = 75
|
||||
}
|
||||
|
||||
NPathFinding = {
|
||||
|
|
@ -1379,7 +1389,7 @@ NRaid = {
|
|||
MIN_SOLDIERS_TO_RAID = 200 # How small can a raid army be and still be able to loot?
|
||||
MONTHLY_ATTRITION = 0.01 # How much attrition do you take while looting a province? 0.01 = 1% per month
|
||||
MONTHS_OF_RAID_LOOT = 12 # How many months of holding income (with owner effects discounted) does raiding provide?
|
||||
LESS_MONTHS_OF_RAID_LOOT = 6 # This is subtracted from MONTHS_OF_RAID_LOOT if you have the goverment 'barter = yes'
|
||||
LESS_MONTHS_OF_RAID_LOOT = 6 # This is subtracted from MONTHS_OF_RAID_LOOT if you have the government 'barter = yes'
|
||||
|
||||
# Progress cannot be lower than 1/day (except when interrupted by combat)
|
||||
BASE_PROGRESS = 20 # How much base raid action progress do you get per day?
|
||||
|
|
@ -1399,7 +1409,7 @@ NBarter = {
|
|||
BASE_PROGRESS = 15
|
||||
PROGRESS_PER_SOLDIER = 0.005
|
||||
LOOT_PER_SOLDIER = 0.1 # How much loot can a single soldier carry? Minimum increment is 0.001
|
||||
BARTER_GOODS_TO_LOOT_MULT = 1.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
|
||||
BARTER_GOODS_TO_LOOT_MULT = 0.5 # Used to convert Barter Goods to Loot. A value of 0.5 means that 2 Barter Goods are worth 1 Loot
|
||||
}
|
||||
|
||||
NCharacterGlow = {
|
||||
|
|
@ -1644,6 +1654,24 @@ NAccolade = {
|
|||
"badge_color9.dds"
|
||||
}
|
||||
|
||||
ACCOLADE_GLORY_LEVELS = {
|
||||
100
|
||||
300
|
||||
600
|
||||
1000
|
||||
1500
|
||||
2100
|
||||
}
|
||||
|
||||
ACCOLADE_SQUIRE_LEVELS = {
|
||||
20
|
||||
40
|
||||
60
|
||||
80
|
||||
}
|
||||
|
||||
ACCOLADE_MAX_TYPES = 3 # maximum number of accolade attributes (types) an acclaimed knight can have
|
||||
|
||||
STARTING_GLORY = 100 # how much glory does each created accolade start out with? 100 is default to unlock rank 1
|
||||
POTENTIAL_ACCLAIMED_KNIGHT_UPDATE_TIME = 0.5 # Time between potential acclaimed knights window updates, in seconds
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4469,7 +4469,7 @@ proving_grounds_01 = {
|
|||
}
|
||||
proving_grounds_02 = {
|
||||
construction_time = @camp_building_main_slot_construction_duration_t2
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
internal_slots = 2
|
||||
|
||||
|
|
@ -4518,7 +4518,7 @@ proving_grounds_02 = {
|
|||
}
|
||||
proving_grounds_03 = {
|
||||
construction_time = @camp_building_main_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_02
|
||||
internal_slots = 3
|
||||
|
||||
|
|
@ -4567,7 +4567,7 @@ proving_grounds_03 = {
|
|||
}
|
||||
proving_grounds_04 = {
|
||||
construction_time = @camp_building_main_slot_construction_duration_t4
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_03
|
||||
internal_slots = 4
|
||||
|
||||
|
|
@ -4619,7 +4619,7 @@ proving_grounds_04 = {
|
|||
}
|
||||
proving_grounds_05 = {
|
||||
construction_time = @camp_building_main_slot_construction_duration_t5
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_04
|
||||
internal_slots = 5
|
||||
|
||||
|
|
@ -4670,7 +4670,7 @@ proving_grounds_05 = {
|
|||
}
|
||||
proving_grounds_06 = {
|
||||
construction_time = @camp_building_main_slot_construction_duration_t6
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_05
|
||||
internal_slots = 6
|
||||
|
||||
|
|
@ -4725,7 +4725,7 @@ proving_grounds_06 = {
|
|||
proving_grounds_horse_run = { # Horse Run
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t2
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_horse_run_domicile_building_gold_cost_value }
|
||||
|
|
@ -4790,7 +4790,7 @@ proving_grounds_horse_run = { # Horse Run
|
|||
proving_grounds_camel_run = { # Camel Run
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t2
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_camel_run_domicile_building_gold_cost_value }
|
||||
|
|
@ -4859,7 +4859,7 @@ proving_grounds_camel_run = { # Camel Run
|
|||
proving_grounds_elephantry_reserve = { # Elephantry Reserve
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_elephantry_reserve_domicile_building_gold_cost_value }
|
||||
|
|
@ -4922,7 +4922,7 @@ proving_grounds_elephantry_reserve = { # Elephantry Reserve
|
|||
proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_nightly_barding_drills_domicile_building_gold_cost_value }
|
||||
|
|
@ -4987,7 +4987,7 @@ proving_grounds_nightly_barding_drills = { # Nightly Barding Drills
|
|||
proving_grounds_life_in_the_saddle = { # Life in the Saddle
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_life_in_the_saddle_domicile_building_gold_cost_value }
|
||||
|
|
@ -5002,12 +5002,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
|
|||
can_construct = {
|
||||
custom_tooltip = {
|
||||
text = proving_grounds_life_in_the_saddle_horse_archers_tt
|
||||
any_maa_regiment = {
|
||||
OR = {
|
||||
is_maa_type = horse_archers
|
||||
is_maa_type = heavy_horse_archers
|
||||
}
|
||||
}
|
||||
number_maa_regiments_of_base_type:archer_cavalry > 0
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5065,7 +5060,7 @@ proving_grounds_life_in_the_saddle = { # Life in the Saddle
|
|||
proving_grounds_the_stump = { # The Stump
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_the_stump_domicile_building_gold_cost_value }
|
||||
|
|
@ -5130,7 +5125,7 @@ proving_grounds_the_stump = { # The Stump
|
|||
proving_grounds_personal_bouts = { # Personal Bouts
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_personal_bouts_domicile_building_gold_cost_value }
|
||||
|
|
@ -5196,7 +5191,7 @@ proving_grounds_personal_bouts = { # Personal Bouts
|
|||
proving_grounds_training_circle = { # Training Circle
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_training_circle_domicile_building_gold_cost_value }
|
||||
|
|
@ -5262,7 +5257,7 @@ proving_grounds_training_circle = { # Training Circle
|
|||
proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_mock_battle_drills_domicile_building_gold_cost_value }
|
||||
|
|
@ -5327,7 +5322,7 @@ proving_grounds_mock_battle_drills = { # Mock Battle Drills
|
|||
proving_grounds_lockwagon = { # Lockwagon
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t2
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_lockwagon_domicile_building_gold_cost_value }
|
||||
|
|
@ -5392,7 +5387,7 @@ proving_grounds_lockwagon = { # Lockwagon
|
|||
proving_grounds_martial_study = { # Martial Study
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_martial_study_domicile_building_gold_cost_value }
|
||||
|
|
@ -5454,7 +5449,7 @@ proving_grounds_martial_study = { # Martial Study
|
|||
proving_grounds_the_stick_game = { # The Stick Game
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t1
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_the_stick_game_domicile_building_gold_cost_value }
|
||||
|
|
@ -5514,7 +5509,7 @@ proving_grounds_the_stick_game = { # The Stick Game
|
|||
proving_grounds_bodyguard_drills = { # Bodyguard Drills
|
||||
slot_type = internal
|
||||
construction_time = @camp_building_internal_slot_construction_duration_t3
|
||||
allowed_domicile_types = { camp}
|
||||
allowed_domicile_types = { camp }
|
||||
previous_building = proving_grounds_01
|
||||
|
||||
cost = { gold = proving_grounds_bodyguard_drills_domicile_building_gold_cost_value }
|
||||
|
|
@ -5535,7 +5530,7 @@ proving_grounds_bodyguard_drills = { # Bodyguard Drills
|
|||
|
||||
character_modifier = {
|
||||
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
|
||||
scheme_discovery_chance_mult = 0.15
|
||||
enemy_scheme_secrecy_add = -15
|
||||
}
|
||||
|
||||
parameters = {
|
||||
|
|
@ -5907,7 +5902,7 @@ camp_perimeter_good_siting = { # Good Siting
|
|||
}
|
||||
|
||||
character_modifier = {
|
||||
scheme_discovery_chance_mult = 0.1
|
||||
enemy_scheme_secrecy_add = -10
|
||||
enemy_hostile_scheme_phase_duration_add = minor_scheme_phase_duration_malus_value
|
||||
}
|
||||
|
||||
|
|
@ -6021,7 +6016,7 @@ camp_perimeter_extra_watch = { # Extra Watch
|
|||
|
||||
character_modifier = {
|
||||
enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
|
||||
scheme_discovery_chance_mult = 0.1
|
||||
enemy_scheme_secrecy_add = -10
|
||||
archers_damage_mult = 0.1
|
||||
archer_cavalry_damage_mult = 0.05
|
||||
}
|
||||
|
|
|
|||
|
|
@ -633,9 +633,7 @@ east_asian_peasant_quarters_01 = {
|
|||
}
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOT = { participant_group_type = conservative_movement }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
@ -668,9 +666,7 @@ east_asian_peasant_quarters_02 = {
|
|||
previous_building = east_asian_peasant_quarters_01
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOT = { participant_group_type = conservative_movement }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
@ -704,9 +700,7 @@ east_asian_peasant_quarters_03 = {
|
|||
previous_building = east_asian_peasant_quarters_02
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOT = { participant_group_type = conservative_movement }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
@ -742,9 +736,7 @@ east_asian_peasant_quarters_04 = {
|
|||
previous_building = east_asian_peasant_quarters_03
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
NOT = { participant_group_type = conservative_movement }
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
@ -2656,7 +2648,10 @@ east_asian_estate_commander_study_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2674,6 +2669,7 @@ east_asian_estate_commander_study_01 = {
|
|||
|
||||
parameters = {
|
||||
celestial_military_score_bonus_1 = yes
|
||||
meritocratic_military_score_bonus_1 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
|
|
@ -2701,7 +2697,10 @@ east_asian_estate_commander_study_02 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_duchy_or_above_desc
|
||||
highest_held_title_tier >= tier_duchy
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2718,6 +2717,7 @@ east_asian_estate_commander_study_02 = {
|
|||
|
||||
parameters = {
|
||||
celestial_military_score_bonus_2 = yes
|
||||
meritocratic_military_score_bonus_2 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
|
|
@ -2746,7 +2746,10 @@ east_asian_estate_commander_study_03 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_kingdom_or_above_desc
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
||||
}
|
||||
|
|
@ -2764,6 +2767,7 @@ east_asian_estate_commander_study_03 = {
|
|||
|
||||
parameters = {
|
||||
celestial_military_score_bonus_3 = yes
|
||||
meritocratic_military_score_bonus_3 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
|
|
@ -2806,6 +2810,7 @@ east_asian_estate_commander_study_04 = {
|
|||
|
||||
parameters = {
|
||||
celestial_military_score_bonus_4 = yes
|
||||
meritocratic_military_score_bonus_4 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
|
|
@ -2837,7 +2842,10 @@ east_asian_estate_office_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_civilian_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_civil_appointment
|
||||
vassal_contract_has_flag = meritocratic_civil_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2854,6 +2862,7 @@ east_asian_estate_office_01 = {
|
|||
|
||||
parameters = {
|
||||
celestial_civilian_score_bonus_1 = yes
|
||||
meritocratic_civilian_score_bonus_1 = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
|
|
@ -2881,7 +2890,10 @@ east_asian_estate_office_02 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_civilian_governor_duchy_or_above_desc
|
||||
highest_held_title_tier >= tier_duchy
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_civil_appointment
|
||||
vassal_contract_has_flag = meritocratic_civil_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -2898,6 +2910,7 @@ east_asian_estate_office_02 = {
|
|||
|
||||
parameters = {
|
||||
celestial_civilian_score_bonus_2 = yes
|
||||
meritocratic_civilian_score_bonus_2 = yes
|
||||
estate_governor_efficiency_bonus = yes
|
||||
}
|
||||
|
||||
|
|
@ -2926,7 +2939,10 @@ east_asian_estate_office_03 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_civilian_governor_kingdom_or_above_desc
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_civil_appointment
|
||||
vassal_contract_has_flag = meritocratic_civil_appointment
|
||||
}
|
||||
}
|
||||
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
||||
}
|
||||
|
|
@ -2944,6 +2960,7 @@ east_asian_estate_office_03 = {
|
|||
|
||||
parameters = {
|
||||
celestial_civilian_score_bonus_3 = yes
|
||||
meritocratic_civilian_score_bonus_3 = yes
|
||||
estate_governor_efficiency_bonus = yes
|
||||
estate_governor_efficiency_bonus_for_house_members = yes
|
||||
}
|
||||
|
|
@ -2986,6 +3003,7 @@ east_asian_estate_office_04 = {
|
|||
|
||||
parameters = {
|
||||
celestial_civilian_score_bonus_4 = yes
|
||||
meritocratic_civilian_score_bonus_4 = yes
|
||||
estate_governor_efficiency_bonus = yes
|
||||
estate_governor_efficiency_bonus_for_house_members = yes
|
||||
estate_governor_trait_xp_bonus_for_contracts = yes
|
||||
|
|
@ -4007,9 +4025,6 @@ east_asian_estate_reception_hall_01 = {
|
|||
previous_building = east_asian_estate_main_01
|
||||
|
||||
can_construct_potential = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = conservative_movement
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
@ -4050,9 +4065,6 @@ east_asian_estate_reception_hall_02 = {
|
|||
previous_building = east_asian_estate_reception_hall_01
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = conservative_movement
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
@ -4094,9 +4106,6 @@ east_asian_estate_reception_hall_03 = {
|
|||
previous_building = east_asian_estate_reception_hall_02
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = conservative_movement
|
||||
}
|
||||
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_02 }
|
||||
}
|
||||
|
||||
|
|
@ -4138,11 +4147,6 @@ east_asian_estate_reception_hall_04 = {
|
|||
slot_type = internal
|
||||
previous_building = east_asian_estate_reception_hall_03
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = conservative_movement
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
|
|
@ -4183,9 +4187,6 @@ east_asian_estate_reception_hall_05 = {
|
|||
previous_building = east_asian_estate_reception_hall_04
|
||||
|
||||
can_construct = {
|
||||
top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = conservative_movement
|
||||
}
|
||||
domicile ?= { has_domicile_building_or_higher = east_asian_estate_main_04 }
|
||||
}
|
||||
|
||||
|
|
@ -4229,7 +4230,7 @@ east_asian_estate_cabinet_of_curiosities_01 = {
|
|||
slot_type = internal
|
||||
previous_building = east_asian_estate_main_01
|
||||
|
||||
can_construct_potential = {
|
||||
can_construct = {
|
||||
dynasty ?= { has_dynasty_perk = ep3_administrative_legacy_4 }
|
||||
}
|
||||
|
||||
|
|
@ -5106,6 +5107,7 @@ east_asian_estate_health_01 = {
|
|||
|
||||
parameters = {
|
||||
estate_increase_safe_treatment_success_1 = yes
|
||||
estate_increase_physician_aptitude_1 = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -5152,7 +5154,7 @@ east_asian_estate_health_02 = {
|
|||
|
||||
parameters = {
|
||||
estate_increase_safe_treatment_success_1 = yes
|
||||
estate_increase_physician_aptitude = yes
|
||||
estate_increase_physician_aptitude_2 = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -5194,7 +5196,7 @@ east_asian_estate_health_03 = {
|
|||
|
||||
parameters = {
|
||||
estate_increase_safe_treatment_success_1 = yes
|
||||
estate_increase_physician_aptitude = yes
|
||||
estate_increase_physician_aptitude_3 = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -5236,7 +5238,7 @@ east_asian_estate_health_04 = {
|
|||
|
||||
parameters = {
|
||||
estate_increase_safe_treatment_success_2 = yes
|
||||
estate_increase_physician_aptitude_2 = yes
|
||||
estate_increase_physician_aptitude_4 = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -5278,7 +5280,7 @@ east_asian_estate_health_05 = {
|
|||
|
||||
parameters = {
|
||||
estate_increase_safe_treatment_success_2 = yes
|
||||
estate_increase_physician_aptitude_2 = yes
|
||||
estate_increase_physician_aptitude_5 = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -5320,7 +5322,7 @@ east_asian_estate_health_06 = {
|
|||
|
||||
parameters = {
|
||||
estate_increase_safe_treatment_success_2 = yes
|
||||
estate_increase_physician_aptitude_3 = yes
|
||||
estate_increase_physician_aptitude_6 = yes
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
|
|
@ -6572,6 +6574,7 @@ east_asian_estate_watchtower_01 = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
estate_increase_bodyguard_aptitude_1 = yes
|
||||
raids_less_likely_to_make_prisoners_1 = yes
|
||||
house_head_can_ask_for_knight = yes
|
||||
}
|
||||
|
|
@ -6617,7 +6620,7 @@ east_asian_estate_watchtower_02 = {
|
|||
|
||||
parameters = {
|
||||
raids_less_likely_to_make_prisoners_1 = yes
|
||||
estate_increase_bodyguard_aptitude_1 = yes
|
||||
estate_increase_bodyguard_aptitude_2 = yes
|
||||
house_head_can_ask_for_knight = yes
|
||||
}
|
||||
|
||||
|
|
@ -6657,7 +6660,7 @@ east_asian_estate_watchtower_03 = {
|
|||
parameters = {
|
||||
raids_less_likely_to_make_prisoners_2 = yes
|
||||
estate_unlock_bolster_security_decision = yes
|
||||
estate_increase_bodyguard_aptitude_1 = yes
|
||||
estate_increase_bodyguard_aptitude_3 = yes
|
||||
house_head_can_ask_for_knight = yes
|
||||
house_head_can_ask_for_maa = yes
|
||||
}
|
||||
|
|
@ -6709,7 +6712,7 @@ east_asian_estate_watchtower_04 = {
|
|||
raids_less_likely_to_make_prisoners_2 = yes
|
||||
house_head_can_ask_for_maa = yes
|
||||
estate_unlock_bolster_security_decision = yes
|
||||
estate_increase_bodyguard_aptitude_2 = yes
|
||||
estate_increase_bodyguard_aptitude_4 = yes
|
||||
house_head_can_ask_for_knight = yes
|
||||
}
|
||||
|
||||
|
|
@ -6760,7 +6763,7 @@ east_asian_estate_watchtower_05 = {
|
|||
raids_less_likely_to_make_prisoners_3 = yes
|
||||
house_head_can_ask_for_maa = yes
|
||||
estate_unlock_bolster_security_decision = yes
|
||||
estate_increase_bodyguard_aptitude_2 = yes
|
||||
estate_increase_bodyguard_aptitude_5 = yes
|
||||
house_head_can_ask_for_knight = yes
|
||||
}
|
||||
|
||||
|
|
@ -6812,7 +6815,7 @@ east_asian_estate_watchtower_06 = {
|
|||
estate_unlock_patrol_decision = yes
|
||||
house_head_can_ask_for_maa = yes
|
||||
estate_unlock_bolster_security_decision = yes
|
||||
estate_increase_bodyguard_aptitude_2 = yes
|
||||
estate_increase_bodyguard_aptitude_6 = yes
|
||||
house_head_can_ask_for_knight = yes
|
||||
}
|
||||
|
||||
|
|
@ -7119,7 +7122,7 @@ east_asian_estate_garden_leisure_04 = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
increased_gardener_aptitude_3 = yes
|
||||
increased_gardener_aptitude_4 = yes
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -7206,7 +7209,7 @@ east_asian_estate_garden_leisure_05 = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
increased_gardener_aptitude_3 = yes
|
||||
increased_gardener_aptitude_5 = yes
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -7293,7 +7296,7 @@ east_asian_estate_garden_leisure_06 = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
increased_gardener_aptitude_3 = yes
|
||||
increased_gardener_aptitude_6 = yes
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -7383,7 +7386,7 @@ east_asian_estate_garden_fruit_04 = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
increased_gardener_aptitude_3 = yes
|
||||
increased_gardener_aptitude_4 = yes
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -7471,7 +7474,7 @@ east_asian_estate_garden_fruit_05 = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
increased_gardener_aptitude_3 = yes
|
||||
increased_gardener_aptitude_5 = yes
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -7559,7 +7562,7 @@ east_asian_estate_garden_fruit_06 = {
|
|||
}
|
||||
|
||||
parameters = {
|
||||
increased_gardener_aptitude_3 = yes
|
||||
increased_gardener_aptitude_6 = yes
|
||||
}
|
||||
|
||||
on_complete = {
|
||||
|
|
@ -11280,7 +11283,10 @@ east_asian_estate_militia_muster_green_01 = {
|
|||
can_construct = {
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -11436,7 +11442,10 @@ east_asian_estate_ration_wine_stores_01 = {
|
|||
can_construct = {
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -13765,7 +13774,10 @@ east_asian_estate_tea_horse_road_office_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -14626,7 +14638,10 @@ east_asian_estate_field_surgeon_cart_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -15870,7 +15885,7 @@ east_asian_estate_history_school_04 = {
|
|||
}
|
||||
}
|
||||
parameters = {
|
||||
estate_increased_tutor_aptitude_1 = yes
|
||||
estate_increased_tutor_aptitude_4 = yes
|
||||
}
|
||||
character_modifier = {
|
||||
monthly_merit = @east_asian_manor_monthly_merit_2
|
||||
|
|
@ -16316,7 +16331,10 @@ east_asian_estate_armorer_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -16741,7 +16759,10 @@ east_asian_estate_sergeants_school_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -16886,7 +16907,10 @@ east_asian_estate_drill_yard_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -17604,7 +17628,10 @@ east_asian_estate_crossbow_storage_01 = {
|
|||
can_construct = {
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -18445,7 +18472,10 @@ east_asian_estate_foaling_pens_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -19712,7 +19742,10 @@ east_asian_estate_leatherworks_01 = {
|
|||
can_construct = {
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -20987,7 +21020,10 @@ east_asian_estate_salt_lick_terraces_01 = {
|
|||
custom_tooltip = {
|
||||
text = is_a_military_governor_county_or_above_desc
|
||||
highest_held_title_tier >= tier_county
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -297,6 +297,15 @@
|
|||
}
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_allows = administrative
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = admin_high_tier_vassal_create_faction
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
}
|
||||
#PROPPA CONFEDERATION VASSALS
|
||||
trigger_if = {
|
||||
limit = {
|
||||
|
|
@ -371,6 +380,15 @@
|
|||
}
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_allows = administrative
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = admin_high_tier_vassal_create_faction
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
}
|
||||
#PROPPA CONFEDERATION VASSALS
|
||||
trigger_if = {
|
||||
limit = {
|
||||
|
|
@ -417,6 +435,15 @@
|
|||
}
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
government_allows = administrative
|
||||
}
|
||||
custom_tooltip = {
|
||||
text = admin_high_tier_vassal_join_faction
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
}
|
||||
}
|
||||
#PROPPA CONFEDERATION VASSALS
|
||||
trigger_if = {
|
||||
limit = {
|
||||
|
|
@ -672,97 +699,15 @@ liberty_faction = {
|
|||
# Bloc Cohesion requirement
|
||||
japan_faction_cohesion_trigger = yes
|
||||
|
||||
trigger_if = {
|
||||
limit = { scope:target = { realm_law_use_imperial_bureaucracy = yes } }
|
||||
custom_description = {
|
||||
text = has_lowest_imperial_bureaucracy
|
||||
subject = scope:target
|
||||
scope:target = {
|
||||
OR = {
|
||||
has_realm_law = imperial_bureaucracy_1
|
||||
has_realm_law = imperial_bureaucracy_2
|
||||
has_realm_law = imperial_bureaucracy_3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { scope:target = { government_has_flag = government_is_tribal } }
|
||||
custom_description = {
|
||||
text = has_lowest_tribal_authority
|
||||
subject = scope:target
|
||||
scope:target = {
|
||||
OR = {
|
||||
has_realm_law = tribal_authority_1
|
||||
has_realm_law = tribal_authority_2
|
||||
has_realm_law = tribal_authority_3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { scope:target = { realm_law_use_celestial_bureaucracy = yes } }
|
||||
custom_description = {
|
||||
text = has_lowest_celestial_bureaucracy
|
||||
subject = scope:target
|
||||
scope:target = {
|
||||
OR = {
|
||||
has_realm_law = celestial_bureaucracy_1
|
||||
has_realm_law = celestial_bureaucracy_2
|
||||
has_realm_law = celestial_bureaucracy_3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { scope:target = { realm_law_use_meritocratic_bureaucracy = yes } }
|
||||
custom_description = {
|
||||
text = has_lowest_meritocratic_bureaucracy
|
||||
subject = scope:target
|
||||
scope:target = {
|
||||
OR = {
|
||||
has_realm_law = meritocratic_bureaucracy_1
|
||||
has_realm_law = meritocratic_bureaucracy_2
|
||||
has_realm_law = meritocratic_bureaucracy_3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else_if = {
|
||||
limit = { scope:target = { realm_law_use_japanese_bureaucracy = yes } }
|
||||
custom_description = {
|
||||
text = has_lowest_japanese_bureaucracy
|
||||
subject = scope:target
|
||||
scope:target = {
|
||||
OR = {
|
||||
has_realm_law = japanese_bureaucracy_1
|
||||
has_realm_law = japanese_bureaucracy_2
|
||||
has_realm_law = japanese_bureaucracy_3
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
trigger_else = {
|
||||
custom_description = {
|
||||
text = has_lowest_crown_authority
|
||||
subject = scope:target
|
||||
scope:target = {
|
||||
OR = {
|
||||
has_realm_law = crown_authority_1
|
||||
has_realm_law = crown_authority_2
|
||||
has_realm_law = crown_authority_3
|
||||
}
|
||||
}
|
||||
}
|
||||
has_valid_realm_laws_for_liberty_faction_trigger = {
|
||||
TARGET = scope:target
|
||||
}
|
||||
|
||||
trigger_if = {
|
||||
limit = {
|
||||
scope:target = { government_has_flag = government_is_administrative }
|
||||
}
|
||||
scope:target = {
|
||||
top_liege = this
|
||||
scope:target = { government_allows = administrative }
|
||||
}
|
||||
is_vassal_of = scope:target.top_liege
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -781,9 +726,7 @@ liberty_faction = {
|
|||
limit = {
|
||||
scope:target = { government_allows = administrative }
|
||||
}
|
||||
scope:target = {
|
||||
top_liege = this
|
||||
}
|
||||
is_vassal_of = scope:target.top_liege
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -802,9 +745,7 @@ liberty_faction = {
|
|||
limit = {
|
||||
scope:faction.faction_target = { government_allows = administrative }
|
||||
}
|
||||
scope:faction.faction_target = {
|
||||
top_liege = this
|
||||
}
|
||||
is_vassal_of = scope:faction.faction_target
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1031,22 +972,15 @@ claimant_faction = {
|
|||
# Ministers cannot be claimants unless we are targeting h_china
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_title = title:e_minister_chancellor
|
||||
has_title = title:e_minister_censor
|
||||
has_title = title:e_minister_grand_marshal
|
||||
has_title = title:e_minister_of_personnel
|
||||
has_title = title:e_minister_of_revenue
|
||||
has_title = title:e_minister_of_rites
|
||||
has_title = title:e_minister_of_war
|
||||
has_title = title:e_minister_of_justice
|
||||
has_title = title:e_minister_of_works
|
||||
}
|
||||
tgp_has_minister_title = yes
|
||||
}
|
||||
custom_description = {
|
||||
text = target_is_a_minister_desc
|
||||
subject = this
|
||||
root.special_title = { this = title:h_china }
|
||||
any_held_title = {
|
||||
tgp_is_minister_title = yes
|
||||
de_jure_liege = root.special_title
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3771,7 +3771,7 @@ king_feudal_male_grand_duke_independent = {
|
|||
priority = 47
|
||||
governments = { feudal_government administrative_government }
|
||||
#name_lists = { name_list_lithuanian }
|
||||
titles = { k_lotharingia k_brittany k_lithuania k_white_rus }
|
||||
titles = { k_lotharingia k_brittany k_lithuania }
|
||||
flavourization_rules = {
|
||||
#only_independent = yes
|
||||
}
|
||||
|
|
@ -3784,7 +3784,7 @@ king_feudal_female_grand_duke_independent = {
|
|||
priority = 47
|
||||
governments = { feudal_government administrative_government }
|
||||
#name_lists = { name_list_lithuanian }
|
||||
titles = { k_lotharingia k_brittany k_lithuania k_white_rus }
|
||||
titles = { k_lotharingia k_brittany k_lithuania }
|
||||
flavourization_rules = {
|
||||
#only_independent = yes
|
||||
}
|
||||
|
|
@ -3795,7 +3795,7 @@ kingdom_feudal_grand_duke_independent = {
|
|||
priority = 47
|
||||
governments = { feudal_government administrative_government }
|
||||
#name_lists = { name_list_lithuanian }
|
||||
titles = { k_lotharingia k_brittany k_lithuania k_white_rus }
|
||||
titles = { k_lotharingia k_brittany k_lithuania }
|
||||
flavourization_rules = {
|
||||
#only_independent = yes
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1265,12 +1265,36 @@ illness = {
|
|||
texture = "gfx/interface/icons/traits/ill.dds"
|
||||
}
|
||||
|
||||
clouded_eyes_mitigation = {
|
||||
texture = "gfx/interface/icons/traits/clouded_eyes.dds"
|
||||
parent = elder_traits
|
||||
}
|
||||
|
||||
fragile_bones_mitigation = {
|
||||
texture = "gfx/interface/icons/traits/fragile_bones.dds"
|
||||
parent = elder_traits
|
||||
}
|
||||
|
||||
withering_mind_mitigation = {
|
||||
texture = "gfx/interface/icons/traits/withering_mind.dds"
|
||||
parent = elder_traits
|
||||
}
|
||||
|
||||
infirm_mitigation = {
|
||||
texture = "gfx/interface/icons/traits/infirm.dds"
|
||||
parent = elder_traits
|
||||
}
|
||||
|
||||
elder_traits = {
|
||||
texture = "gfx/interface/icons/traits/faltering_heart.dds"
|
||||
}
|
||||
|
||||
medical_treatments = {
|
||||
texture = "gfx/interface/icons/traits/ill.dds"
|
||||
}
|
||||
|
||||
occupation = {
|
||||
alias = {occupy occupying occupied occupations}
|
||||
alias = {occupy occupying occupied occupations occupies}
|
||||
}
|
||||
|
||||
fortified_holding = {
|
||||
|
|
@ -1305,6 +1329,7 @@ physical_trait = {
|
|||
fame_trait = {
|
||||
texture = "gfx/interface/icons/traits/augustus.dds"
|
||||
parent = trait
|
||||
alias = { fame_traits }
|
||||
}
|
||||
|
||||
health_trait = {
|
||||
|
|
@ -3216,6 +3241,10 @@ state_faith = {
|
|||
parent = faith
|
||||
}
|
||||
|
||||
story_cycle = {
|
||||
alias = { story_cycles }
|
||||
}
|
||||
|
||||
story_content_hereward = {
|
||||
texture = "gfx/interface/icons/court_position_types/champion_court_position.dds"
|
||||
shown_in_encyclopedia = no
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@ feudal_government = {
|
|||
rulers_should_have_dynasty = yes
|
||||
dynasty_named_realms = no
|
||||
legitimacy = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -134,9 +135,17 @@ theocracy_government = {
|
|||
|
||||
can_get_government = {
|
||||
NOT = {
|
||||
faith = {
|
||||
has_doctrine = doctrine_theocracy_lay_clergy
|
||||
faith = { has_doctrine = doctrine_theocracy_lay_clergy }
|
||||
}
|
||||
#The LAAMP Construct Holding decision
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_variable = city_construction_is_temple_citadel
|
||||
has_variable = city_construction_is_castle
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -165,6 +174,7 @@ clan_government = {
|
|||
legitimacy = yes
|
||||
dynasty_named_realms = no
|
||||
always_use_patronym = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -245,6 +255,7 @@ tribal_government = {
|
|||
legitimacy = yes
|
||||
always_use_patronym = yes
|
||||
affected_by_development = no
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -305,6 +316,7 @@ wanua_government = { # "Wanua"
|
|||
gain_legitimacy_becoming_tributary = yes
|
||||
regiments_use_barter_goods_as_gold = yes
|
||||
barter = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -347,6 +359,7 @@ wanua_government = { # "Wanua"
|
|||
flags = {
|
||||
government_is_tribal
|
||||
government_is_wanua
|
||||
government_is_settled
|
||||
government_can_raid_rule
|
||||
government_enables_naval_raiding
|
||||
government_enables_river_travel
|
||||
|
|
@ -368,6 +381,7 @@ mercenary_government = {
|
|||
court_generate_spouses = no
|
||||
council = no
|
||||
inherit_from_dynastic_government = no
|
||||
allow_accolades = no
|
||||
}
|
||||
|
||||
court_generate_commanders = 5
|
||||
|
|
@ -406,6 +420,7 @@ holy_order_government = {
|
|||
council = no
|
||||
court_generate_spouses = no
|
||||
inherit_from_dynastic_government = no
|
||||
allow_accolades = no
|
||||
}
|
||||
|
||||
court_generate_commanders = 5
|
||||
|
|
@ -450,6 +465,7 @@ administrative_government = {
|
|||
administrative = yes
|
||||
use_as_base_on_landed = yes
|
||||
use_as_base_on_rank_up = yes
|
||||
allow_as_base_for_baronies = no
|
||||
inherit_from_dynastic_government = no
|
||||
sticky_government = yes
|
||||
house_aspirations = yes
|
||||
|
|
@ -457,9 +473,11 @@ administrative_government = {
|
|||
admin_allows_holding_multiple_primary_tier_titles = yes
|
||||
treasury = yes
|
||||
replace_gold_cost_by_treasury = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = top_liege
|
||||
royal_court = any
|
||||
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
|
||||
|
||||
domicile_type = estate
|
||||
main_administrative_tier = duchy
|
||||
|
|
@ -474,6 +492,19 @@ administrative_government = {
|
|||
|
||||
vassal_contract_group = admin_vassal
|
||||
|
||||
can_get_government = {
|
||||
#The LAAMP Construct Holding decision
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_variable = city_construction_is_temple_citadel
|
||||
has_variable = city_construction_is_castle
|
||||
}
|
||||
}
|
||||
always = no
|
||||
}
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
levy_size = -0.5
|
||||
feudal_government_tax_contribution_mult = -0.5
|
||||
|
|
@ -484,7 +515,7 @@ administrative_government = {
|
|||
men_at_arms_limit = -2
|
||||
knight_limit = -5
|
||||
vassal_limit = 100
|
||||
active_accolades = -1
|
||||
accolades = -1
|
||||
title_creation_cost_mult = -0.5
|
||||
mercenary_hire_cost_mult = 2
|
||||
men_at_arms_maintenance = 0.5
|
||||
|
|
@ -545,6 +576,7 @@ landless_adventurer_government = {
|
|||
allow_out_of_realm_inheritance = yes
|
||||
use_as_base_on_landed = yes
|
||||
use_maa_maintenance = no
|
||||
allow_accolades = no
|
||||
}
|
||||
|
||||
domicile_type = camp
|
||||
|
|
@ -560,7 +592,6 @@ landless_adventurer_government = {
|
|||
valid_holdings = { tribal_holding church_holding castle_holding city_holding temple_citadel_holding }
|
||||
|
||||
character_modifier = {
|
||||
active_accolades = -100
|
||||
knight_limit = 2
|
||||
men_at_arms_cap = -3
|
||||
men_at_arms_limit = -2
|
||||
|
|
@ -872,6 +903,7 @@ nomad_government = {
|
|||
no_capital_movement_cooldown = yes
|
||||
affected_by_development = no
|
||||
buildings = no
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -888,6 +920,10 @@ nomad_government = {
|
|||
|
||||
vassal_contract_group = nomad_vassal
|
||||
|
||||
can_get_government = {
|
||||
has_mpo_dlc_trigger = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
steppe_travel_danger = steppe_high_danger_reduction
|
||||
plains_travel_danger = steppe_high_danger_reduction
|
||||
|
|
@ -955,11 +991,11 @@ herder_government = {
|
|||
deny_powerful_vassal = yes
|
||||
redirects_wars_to_overlord = yes
|
||||
buildings = no
|
||||
allow_accolades = no
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
knight_limit = -100
|
||||
active_accolades = -100
|
||||
county_opinion_add = 100
|
||||
monthly_income_mult = -10
|
||||
}
|
||||
|
|
@ -1006,6 +1042,7 @@ celestial_government = {
|
|||
legitimacy = yes
|
||||
use_as_base_on_landed = yes
|
||||
use_as_base_on_rank_up = yes
|
||||
allow_as_base_for_baronies = no
|
||||
inherit_from_dynastic_government = no
|
||||
sticky_government = yes
|
||||
house_aspirations = yes
|
||||
|
|
@ -1017,9 +1054,12 @@ celestial_government = {
|
|||
replace_gold_cost_by_treasury = yes
|
||||
block_alliance_child_marriage = yes
|
||||
admin_allows_holding_multiple_primary_tier_titles = no
|
||||
disable_regnal_numbers = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = top_liege
|
||||
royal_court = any
|
||||
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
|
||||
|
||||
domicile_type = east_asian_estate
|
||||
main_administrative_tier = duchy
|
||||
|
|
@ -1030,7 +1070,7 @@ celestial_government = {
|
|||
fallback = 3
|
||||
|
||||
primary_holding = castle_holding
|
||||
valid_holdings = { city_holding temple_citadel_holding }
|
||||
valid_holdings = { city_holding temple_citadel_holding tribal_holding }
|
||||
required_county_holdings = { castle_holding city_holding church_holding }
|
||||
|
||||
vassal_contract_group = celestial_vassal
|
||||
|
|
@ -1045,7 +1085,7 @@ celestial_government = {
|
|||
men_at_arms_limit = -2
|
||||
knight_limit = -5
|
||||
vassal_limit = 20
|
||||
active_accolades = -1
|
||||
accolades = -1
|
||||
character_max_merit_level_add = 1
|
||||
mercenary_hire_cost_mult = 2
|
||||
|
||||
|
|
@ -1130,6 +1170,7 @@ mandala_government = {
|
|||
|
||||
count_tributaries_for_title_requirements = yes
|
||||
radiance = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
|
|
@ -1142,8 +1183,18 @@ mandala_government = {
|
|||
has_tgp_dlc_trigger = yes
|
||||
always = no
|
||||
OR = {
|
||||
liege = { has_government = mandala_government }
|
||||
highest_held_title_tier > tier_barony
|
||||
liege ?= { has_government = mandala_government }
|
||||
is_independent_ruler = yes
|
||||
}
|
||||
#The LAAMP Construct Holding decision
|
||||
trigger_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
has_variable = city_construction_is_temple_citadel
|
||||
has_variable = city_construction_is_castle
|
||||
}
|
||||
}
|
||||
capital_province = { has_holding_type = temple_citadel_holding }
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1288,6 +1339,7 @@ steppe_admin_government = {
|
|||
legitimacy = yes
|
||||
use_as_base_on_rank_up = yes
|
||||
use_as_base_on_landed = yes
|
||||
allow_as_base_for_baronies = no
|
||||
inherit_from_dynastic_government = no
|
||||
sticky_government = yes
|
||||
house_aspirations = yes
|
||||
|
|
@ -1299,9 +1351,12 @@ steppe_admin_government = {
|
|||
replace_gold_cost_by_treasury = yes
|
||||
government_ignores_rightful_liege_penalties = yes
|
||||
deny_powerful_vassal = yes
|
||||
disable_regnal_numbers = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
|
||||
|
||||
domicile_type = east_asian_estate
|
||||
|
||||
|
|
@ -1310,7 +1365,7 @@ steppe_admin_government = {
|
|||
minimum_provincial_maa_tier = duchy
|
||||
|
||||
primary_holding = castle_holding
|
||||
valid_holdings = { city_holding temple_citadel_holding }
|
||||
valid_holdings = { city_holding temple_citadel_holding tribal_holding }
|
||||
required_county_holdings = { castle_holding city_holding church_holding }
|
||||
|
||||
vassal_contract_group = meritocratic_vassal
|
||||
|
|
@ -1326,8 +1381,8 @@ steppe_admin_government = {
|
|||
men_at_arms_cap = -2
|
||||
men_at_arms_limit = -2
|
||||
knight_limit = -5
|
||||
vassal_limit = 100
|
||||
active_accolades = -1
|
||||
vassal_limit = 20
|
||||
accolades = -1
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
movement_speed = 0.1
|
||||
movement_speed_land_raiding = 0.1
|
||||
|
|
@ -1381,6 +1436,7 @@ steppe_admin_government = {
|
|||
can_raze_holdings
|
||||
government_is_settled
|
||||
government_uses_domicile_but_not_adventurer
|
||||
government_uses_domain_limit
|
||||
government_uses_admin_province_obligations
|
||||
government_uses_merit_family_aspirations
|
||||
has_special_house_aspirations
|
||||
|
|
@ -1409,6 +1465,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
legitimacy = yes
|
||||
use_as_base_on_landed = yes
|
||||
use_as_base_on_rank_up = yes
|
||||
allow_as_base_for_baronies = no
|
||||
inherit_from_dynastic_government = no
|
||||
sticky_government = yes
|
||||
house_aspirations = yes
|
||||
|
|
@ -1418,9 +1475,12 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
treasury = yes
|
||||
replace_gold_cost_by_treasury = yes
|
||||
deny_powerful_vassal = yes
|
||||
disable_regnal_numbers = yes
|
||||
allow_accolades = yes
|
||||
}
|
||||
|
||||
royal_court = any
|
||||
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
|
||||
|
||||
domicile_type = east_asian_estate
|
||||
main_administrative_tier = duchy
|
||||
|
|
@ -1428,7 +1488,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
minimum_provincial_maa_tier = duchy
|
||||
|
||||
primary_holding = castle_holding
|
||||
valid_holdings = { city_holding temple_citadel_holding }
|
||||
valid_holdings = { city_holding temple_citadel_holding tribal_holding }
|
||||
required_county_holdings = { castle_holding city_holding church_holding }
|
||||
|
||||
vassal_contract_group = meritocratic_vassal
|
||||
|
|
@ -1442,8 +1502,8 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
men_at_arms_cap = -2
|
||||
men_at_arms_limit = -2
|
||||
knight_limit = -5
|
||||
vassal_limit = 100
|
||||
active_accolades = -1
|
||||
vassal_limit = 20
|
||||
accolades = -1
|
||||
title_creation_cost_mult = -0.5
|
||||
character_max_merit_level_add = 2
|
||||
mercenary_hire_cost_mult = 2
|
||||
|
|
@ -1478,7 +1538,6 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
|
||||
can_get_government = {
|
||||
has_tgp_dlc_trigger = yes
|
||||
always = no
|
||||
}
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
|
|
|
|||
|
|
@ -2640,6 +2640,50 @@ e_nistrenia = {
|
|||
color = { 8 3 95 }
|
||||
}
|
||||
}
|
||||
c_turkmensky = {
|
||||
color = { 200 40 50 }
|
||||
b_turkmensky = { # Mozdog
|
||||
province = 12377
|
||||
color = { 200 40 50 }
|
||||
}
|
||||
b_blagodarnesky = {
|
||||
province = 12381
|
||||
color = { 170 20 40 }
|
||||
}
|
||||
}
|
||||
c_levokumsky = {
|
||||
color = { 170 20 40 }
|
||||
b_arzgir = {
|
||||
province = 12382
|
||||
color = { 170 20 40 }
|
||||
}
|
||||
b_levokumskoye = {
|
||||
province = 12379
|
||||
color = { 170 20 40 }
|
||||
}
|
||||
}
|
||||
c_stavropul = {
|
||||
color = { 80 10 40 }
|
||||
b_stavropul = {
|
||||
province = 12378
|
||||
color = { 80 10 40 }
|
||||
}
|
||||
b_novoalexandrovsky = {
|
||||
province = 12380
|
||||
color ={ 80 10 40 }
|
||||
}
|
||||
}
|
||||
c_ipatovsky = {
|
||||
color = { 200 40 100 }
|
||||
b_ipatovsky = {
|
||||
province = 12376
|
||||
color = { 200 40 100 }
|
||||
}
|
||||
b_apanasenkovsky = {
|
||||
province = 12375
|
||||
color = { 200 40 100 }
|
||||
}
|
||||
}
|
||||
}
|
||||
d_vainakhia = { # Vainakhia
|
||||
color = { 5 8 120 }
|
||||
|
|
@ -2888,11 +2932,6 @@ e_nistrenia = {
|
|||
|
||||
color = { 151 118 30 }
|
||||
}
|
||||
b_sara = {
|
||||
province = 5312
|
||||
|
||||
color = { 151 118 30 }
|
||||
}
|
||||
b_khazaran = {
|
||||
province = 604
|
||||
|
||||
|
|
@ -3107,6 +3146,52 @@ e_nistrenia = {
|
|||
}
|
||||
}
|
||||
}
|
||||
d_kalmykia = { # Kalmykia
|
||||
color = { 60 150 230 }
|
||||
capital = c_elista
|
||||
|
||||
c_elista = {
|
||||
color = { 60 150 230 }
|
||||
|
||||
b_elista = { # Elista
|
||||
province = 12388
|
||||
color = { 60 150 230 }
|
||||
}
|
||||
b_ketchenery = {
|
||||
province = 12385
|
||||
color = { 60 150 230 }
|
||||
}
|
||||
b_yashkul = {
|
||||
province = 12383
|
||||
color = { 60 150 230 }
|
||||
}
|
||||
}
|
||||
c_laganya = {
|
||||
b_lagan = {
|
||||
province = 5312
|
||||
color = { 130 180 220 }
|
||||
}
|
||||
b_komsomolsky = {
|
||||
province = 12390
|
||||
ccolor = { 130 180 220 }
|
||||
}
|
||||
b_ik_buurla = {
|
||||
province = 12389
|
||||
ccolor = { 130 180 220 }
|
||||
}
|
||||
b_yusta = {
|
||||
province = 5514
|
||||
color = { 130 180 220 }
|
||||
}
|
||||
}
|
||||
c_gorodovikovsk = {
|
||||
color = { 60 100 130 }
|
||||
b_gorodovikovsk = {
|
||||
province = 12384
|
||||
color = { 60 100 130 }
|
||||
}
|
||||
}
|
||||
}
|
||||
d_krasnodar = { # Krasnodar
|
||||
color = { 111 45 80 }
|
||||
capital = c_krasnodar
|
||||
|
|
|
|||
|
|
@ -708,6 +708,7 @@
|
|||
government_has_flag = government_is_celestial
|
||||
government_has_flag = government_is_japan_administrative
|
||||
government_has_flag = government_is_meritocratic
|
||||
government_has_flag = government_is_steppe_admin
|
||||
}
|
||||
is_independent_ruler = no
|
||||
}
|
||||
|
|
@ -1231,6 +1232,7 @@
|
|||
}
|
||||
flag = advanced_succession_law
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
modifier = {
|
||||
glory_hound_opinion = -10
|
||||
courtly_opinion = 5
|
||||
|
|
@ -1302,6 +1304,7 @@
|
|||
}
|
||||
flag = advanced_succession_law
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
modifier = {
|
||||
glory_hound_opinion = 5
|
||||
courtly_opinion = -10
|
||||
|
|
@ -1380,17 +1383,30 @@
|
|||
japanese_appointment_succession_law = {
|
||||
can_keep = {
|
||||
can_keep_japanese_appointment_succession_law_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
NOT = { vassal_contract_has_flag = japan_administrative_military_appointment }
|
||||
}
|
||||
}
|
||||
can_pass = {
|
||||
can_change_japanese_appointment_succession_law_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
NOT = { vassal_contract_has_flag = japan_administrative_military_appointment }
|
||||
}
|
||||
}
|
||||
can_have = {
|
||||
can_have_japanese_appointment_succession_law_trigger = yes
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
NOT = { vassal_contract_has_flag = japan_administrative_military_appointment }
|
||||
}
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
is_independent_ruler = no
|
||||
NOT = { has_title = title:k_chrysanthemum_throne }
|
||||
NOT = { vassal_contract_has_flag = japan_administrative_military_appointment }
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = appointment
|
||||
|
|
@ -1449,11 +1465,13 @@
|
|||
can_have = {
|
||||
government_allows = administrative
|
||||
is_independent_ruler = no
|
||||
vassal_contract_has_flag = japan_administrative_military_appointment
|
||||
}
|
||||
can_pass = {
|
||||
can_change_succession_law_trigger = yes
|
||||
government_allows = administrative
|
||||
is_independent_ruler = no
|
||||
vassal_contract_has_flag = japan_administrative_military_appointment
|
||||
}
|
||||
should_start_with = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
|
|
@ -1538,7 +1556,7 @@
|
|||
government_allows = administrative
|
||||
is_independent_ruler = no
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
text = celestial_appointment_allowed_desc
|
||||
NOT = { vassal_contract_has_flag = meritocratic_military_appointment }
|
||||
}
|
||||
# Vassal Contract allows it
|
||||
|
|
@ -1565,7 +1583,7 @@
|
|||
}
|
||||
is_independent_ruler = no
|
||||
custom_tooltip = {
|
||||
text = celestial_military_appointment_allowed_desc
|
||||
text = celestial_appointment_allowed_desc
|
||||
NOT = { vassal_contract_has_flag = meritocratic_military_appointment }
|
||||
}
|
||||
}
|
||||
|
|
@ -1575,6 +1593,7 @@
|
|||
}
|
||||
flag = advanced_succession_law
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
modifier = {
|
||||
glory_hound_opinion = -10
|
||||
courtly_opinion = 5
|
||||
|
|
@ -1602,7 +1621,10 @@
|
|||
}
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
government_has_flag = government_is_steppe_admin
|
||||
government_has_flag = government_is_meritocratic
|
||||
}
|
||||
is_independent_ruler = no
|
||||
}
|
||||
}
|
||||
|
|
@ -1649,6 +1671,7 @@
|
|||
}
|
||||
flag = advanced_succession_law
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
modifier = {
|
||||
glory_hound_opinion = -10
|
||||
courtly_opinion = 5
|
||||
|
|
@ -1676,7 +1699,10 @@
|
|||
}
|
||||
|
||||
potential = {
|
||||
OR = {
|
||||
government_has_flag = government_is_steppe_admin
|
||||
government_has_flag = government_is_meritocratic
|
||||
}
|
||||
is_independent_ruler = no
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -79,11 +79,7 @@
|
|||
can_change_title_law_trigger = yes
|
||||
}
|
||||
can_title_have = {
|
||||
tier >= tier_county
|
||||
is_temporal_head_of_faith_trigger = no
|
||||
NOT = {
|
||||
is_nomad_title = yes
|
||||
}
|
||||
can_title_have_law_general_trigger = yes
|
||||
}
|
||||
succession = {
|
||||
order_of_succession = election
|
||||
|
|
@ -360,16 +356,7 @@
|
|||
can_pass = {
|
||||
}
|
||||
can_title_have = {
|
||||
OR = {
|
||||
this = title:e_minister_chancellor
|
||||
this = title:e_minister_censor
|
||||
this = title:e_minister_of_personnel
|
||||
this = title:e_minister_of_revenue
|
||||
this = title:e_minister_of_rites
|
||||
this = title:e_minister_of_war
|
||||
this = title:e_minister_of_justice
|
||||
this = title:e_minister_of_works
|
||||
}
|
||||
tgp_is_civilian_minister_title = yes
|
||||
}
|
||||
can_realm_have = {
|
||||
always = no
|
||||
|
|
@ -388,6 +375,7 @@
|
|||
celestial_government_opinion = 5
|
||||
}
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
}
|
||||
|
||||
# Celestial Grand Marshal Succession
|
||||
|
|
@ -421,6 +409,7 @@
|
|||
celestial_government_opinion = 5
|
||||
}
|
||||
flag = appointment_type_succession
|
||||
flag = appointment_with_level_requirement
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -269,8 +269,9 @@
|
|||
faith = same_faith
|
||||
|
||||
### brief: create_primary_tier_titles ( bool, optional )
|
||||
# If set, then under partition all titles you can create of your primary
|
||||
# tier will be created for free, resulting in a more split-up realm
|
||||
# If set and under partition, titles you can create of your primary tier
|
||||
# ( up to your number of secondary heirs ) will be created for free,
|
||||
# resulting in a more split-up realm
|
||||
# default = no
|
||||
#
|
||||
create_primary_tier_titles = no
|
||||
|
|
|
|||
|
|
@ -57,6 +57,7 @@
|
|||
holy_order_fallback = no # Holy order will have a lower priority to use this type
|
||||
allowed_in_hired_troops = yes # MaA type can be used in hired troops
|
||||
max_sub_regiments = -1 # If positive, only one reginemt of this type can be created, and have this maximum size. Unaffected by bonuses to MaA regiment size
|
||||
max_regiments = -1 # If positive, only this number of this type can be created.
|
||||
|
||||
provision_cost = 0 # The amount of provison cost for this MAA type when moving your domicile
|
||||
}
|
||||
|
|
|
|||
|
|
@ -33,6 +33,43 @@ prowess_no_portrait = {
|
|||
prefix = MOD_PROWESS_PREFIX
|
||||
}
|
||||
|
||||
diplomacy_mult = {
|
||||
decimals = 0
|
||||
percent = yes
|
||||
prefix = MOD_DIPLOMACY_PREFIX
|
||||
}
|
||||
|
||||
martial_mult = {
|
||||
decimals = 0
|
||||
percent = yes
|
||||
prefix = MOD_MARTIAL_PREFIX
|
||||
}
|
||||
|
||||
stewardship_mult = {
|
||||
decimals = 0
|
||||
percent = yes
|
||||
prefix = MOD_STEWARDSHIP_PREFIX
|
||||
}
|
||||
|
||||
intrigue_mult = {
|
||||
decimals = 0
|
||||
percent = yes
|
||||
prefix = MOD_INTRIGUE_PREFIX
|
||||
}
|
||||
|
||||
learning_mult = {
|
||||
decimals = 0
|
||||
percent = yes
|
||||
prefix = MOD_LEARNING_PREFIX
|
||||
}
|
||||
|
||||
prowess_mult = {
|
||||
decimals = 0
|
||||
percent = yes
|
||||
prefix = MOD_PROWESS_PREFIX
|
||||
}
|
||||
|
||||
|
||||
negate_diplomacy_penalty_add = {
|
||||
decimals = 0
|
||||
prefix = MOD_DIPLOMACY_PREFIX
|
||||
|
|
@ -2358,23 +2395,6 @@ domicile_monthly_gold_add = {
|
|||
suffix = MOD_MONTHLY_POSTFIX
|
||||
}
|
||||
|
||||
domicile_monthly_barter_goods = {
|
||||
decimals = 2
|
||||
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
|
||||
suffix = MOD_MONTHLY_POSTFIX
|
||||
}
|
||||
|
||||
domicile_monthly_barter_goods_mult = {
|
||||
decimals = 0
|
||||
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
|
||||
percent = yes
|
||||
}
|
||||
domicile_monthly_barter_goods_add = {
|
||||
decimals = 2
|
||||
prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
|
||||
suffix = MOD_MONTHLY_POSTFIX
|
||||
}
|
||||
|
||||
domicile_monthly_prestige_add = {
|
||||
decimals = 2
|
||||
prefix = MOD_MONTHLY_PRESTIGE_PREFIX
|
||||
|
|
@ -2762,7 +2782,7 @@ strife_opinion_loss_mult = {
|
|||
percent = yes
|
||||
}
|
||||
|
||||
active_accolades = {
|
||||
accolades = {
|
||||
decimals = 0
|
||||
dlc_feature = accolades
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,7 +72,7 @@ flourishing_culture_modifier = {
|
|||
}
|
||||
|
||||
hungarian_resettlement_modifier = {
|
||||
icon = horse_positive
|
||||
icon = horse_mixed
|
||||
county_opinion_add = -10
|
||||
build_speed = -0.1
|
||||
development_growth_factor = small_development_growth_gain
|
||||
|
|
@ -167,10 +167,12 @@ winter_harsh_modifier = {
|
|||
# End of winter modifiers
|
||||
|
||||
spurned_by_traders = {
|
||||
icon = social_negative
|
||||
development_growth_factor = -0.25
|
||||
}
|
||||
|
||||
elevate_mann_and_the_isles_modifier = {
|
||||
icon = social_positive
|
||||
development_growth_factor = 0.5
|
||||
levy_size = 1
|
||||
tax_mult = 0.5
|
||||
|
|
@ -208,7 +210,7 @@ wayfarer_astronomical_phenomenon = {
|
|||
}
|
||||
|
||||
innkeeper_bad_result = {
|
||||
icon = county_modifier_development_negative
|
||||
icon = county_modifier_development_mixed
|
||||
monthly_income = 0.5
|
||||
county_opinion_add = -20
|
||||
}
|
||||
|
|
|
|||
|
|
@ -58,6 +58,189 @@ on_army_monthly = {
|
|||
# scope:war is the war causing the previous controller and the occupant to be hostile
|
||||
on_county_occupied = {
|
||||
effect = {
|
||||
random = { # chance of granting a knight eligibility for marauder / besieger accolade
|
||||
chance = 2
|
||||
modifier = {
|
||||
factor = accolade_progress
|
||||
}
|
||||
modifier = {
|
||||
NOT = {
|
||||
any_knight = {
|
||||
OR = {
|
||||
can_be_acclaimed = yes
|
||||
accolade ?= {
|
||||
accolade_can_have_more_attributes = yes
|
||||
}
|
||||
}
|
||||
knight_army ?= {
|
||||
location.county = scope:county
|
||||
}
|
||||
OR = {
|
||||
AND = { # needed for besieger
|
||||
knight_army ?= {
|
||||
any_army_maa_regiment = {
|
||||
is_unit_type = siege_weapon
|
||||
}
|
||||
}
|
||||
besieger_attribute_trigger = no
|
||||
}
|
||||
AND = { # needed for marauder
|
||||
NOT = {
|
||||
has_trait = compassionate
|
||||
}
|
||||
marauder_attribute_trigger = no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
set_variable = {
|
||||
name = accolade_progress
|
||||
value = 0
|
||||
}
|
||||
random_list = {
|
||||
10 = { # marauder
|
||||
trigger = {
|
||||
any_knight = {
|
||||
OR = {
|
||||
can_be_acclaimed = yes
|
||||
accolade ?= {
|
||||
accolade_can_have_more_attributes = yes
|
||||
}
|
||||
}
|
||||
knight_army ?= {
|
||||
location.county = scope:county
|
||||
}
|
||||
NOT = {
|
||||
has_trait = compassionate
|
||||
}
|
||||
marauder_attribute_trigger = no
|
||||
}
|
||||
}
|
||||
random_knight = {
|
||||
limit = {
|
||||
OR = {
|
||||
can_be_acclaimed = yes
|
||||
accolade ?= {
|
||||
accolade_can_have_more_attributes = yes
|
||||
}
|
||||
}
|
||||
knight_army ?= {
|
||||
location.county = scope:county
|
||||
}
|
||||
NOT = {
|
||||
has_trait = compassionate
|
||||
}
|
||||
marauder_attribute_trigger = no
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 60
|
||||
is_acclaimed = yes
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = sadistic
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = callous
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = wrathful
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = greedy
|
||||
}
|
||||
}
|
||||
save_scope_as = marauder
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_accolade_eligibility
|
||||
title = accolade_marauder_unlock.t
|
||||
left_icon = scope:marauder
|
||||
right_icon = scope:recipient
|
||||
custom_tooltip = accolade_marauder_unlock.tt
|
||||
scope:marauder = {
|
||||
set_variable = {
|
||||
name = marauder_attribute_unlock
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
10 = { # besieger
|
||||
trigger = {
|
||||
any_knight = {
|
||||
OR = {
|
||||
can_be_acclaimed = yes
|
||||
accolade ?= {
|
||||
accolade_can_have_more_attributes = yes
|
||||
}
|
||||
}
|
||||
knight_army ?= {
|
||||
location.county = scope:county
|
||||
any_army_maa_regiment = {
|
||||
is_unit_type = siege_weapon
|
||||
}
|
||||
}
|
||||
besieger_attribute_trigger = no
|
||||
}
|
||||
}
|
||||
random_knight = {
|
||||
limit = {
|
||||
OR = {
|
||||
can_be_acclaimed = yes
|
||||
accolade ?= {
|
||||
accolade_can_have_more_attributes = yes
|
||||
}
|
||||
}
|
||||
knight_army ?= {
|
||||
location.county = scope:county
|
||||
any_army_maa_regiment = {
|
||||
is_unit_type = siege_weapon
|
||||
}
|
||||
}
|
||||
besieger_attribute_trigger = no
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 60
|
||||
is_acclaimed = yes
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = calm
|
||||
}
|
||||
modifier = {
|
||||
add = 30
|
||||
has_trait = patient
|
||||
}
|
||||
}
|
||||
save_scope_as = besieger
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_accolade_eligibility
|
||||
title = accolade_besieger_unlock.t
|
||||
left_icon = scope:besieger
|
||||
right_icon = scope:recipient
|
||||
custom_tooltip = accolade_besieger_unlock.tt
|
||||
scope:besieger = {
|
||||
set_variable = {
|
||||
name = besieger_attribute_unlock
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
scope:county = {
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -186,28 +369,28 @@ on_county_occupied = {
|
|||
limit = {
|
||||
house ?= {
|
||||
OR = {
|
||||
has_house_power_parameter = occupations_give_bonuses_1
|
||||
has_house_power_parameter = occupations_give_bonuses_2
|
||||
has_house_power_parameter = occupations_give_bonuses_3
|
||||
has_house_aspiration_parameter = occupations_give_bonuses_1
|
||||
has_house_aspiration_parameter = occupations_give_bonuses_2
|
||||
has_house_aspiration_parameter = occupations_give_bonuses_3
|
||||
}
|
||||
}
|
||||
}
|
||||
send_interface_message = {
|
||||
type = msg_siege_effect
|
||||
title = tactical_besiegers_house_power
|
||||
title = tactical_besiegers_house_aspiration
|
||||
left_icon = root
|
||||
right_icon = scope:barony
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
house = { has_house_power_parameter = occupations_give_bonuses_3 }
|
||||
house = { has_house_aspiration_parameter = occupations_give_bonuses_3 }
|
||||
}
|
||||
add_gold = occupations_give_bonuses_3_value
|
||||
change_influence = occupations_give_bonuses_3_value
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
house = { has_house_power_parameter = occupations_give_bonuses_2 }
|
||||
house = { has_house_aspiration_parameter = occupations_give_bonuses_2 }
|
||||
}
|
||||
add_gold = occupations_give_bonuses_2_value
|
||||
change_influence = occupations_give_bonuses_2_value
|
||||
|
|
|
|||
|
|
@ -516,48 +516,44 @@ on_death = {
|
|||
|
||||
# EP2 - Handle Grand Wedding betrothals
|
||||
if = {
|
||||
limit = { # You have promised someone else in a grand marriage
|
||||
has_variable = promised_grand_wedding_marriage_countdown
|
||||
var:promised_grand_wedding_marriage_countdown != this
|
||||
}
|
||||
if = { # Find a player heir or primary heir that hasn't ALSO promised a grand wedding
|
||||
limit = {
|
||||
is_ai = no
|
||||
has_variable = promised_grand_wedding_marriage_countdown
|
||||
exists = player_heir
|
||||
player_heir ?= { NOT = { has_variable = promised_grand_wedding_marriage_countdown } }
|
||||
}
|
||||
var:promised_grand_wedding_marriage_countdown = { save_scope_as = temp_marriage_scope }
|
||||
player_heir = {
|
||||
set_variable = {
|
||||
name = promised_grand_wedding_marriage_countdown
|
||||
value = prev.var:promised_grand_wedding_marriage_countdown
|
||||
years = grand_wedding_timeout_alt
|
||||
player_heir = { save_scope_as = new_wedding_host }
|
||||
}
|
||||
# Notification that the countdown has expired (one day before, to avoid getting the variable deleted before we have used it)
|
||||
trigger_event = {
|
||||
id = ep2_wedding.0001
|
||||
days = grand_wedding_timeout_notification_alt
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
else_if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
has_variable = promised_grand_wedding_marriage_countdown
|
||||
exists = primary_heir
|
||||
NOT = {
|
||||
primary_heir = {
|
||||
has_variable = promised_grand_wedding_marriage_countdown
|
||||
primary_heir ?= { NOT = { has_variable = promised_grand_wedding_marriage_countdown } }
|
||||
}
|
||||
primary_heir = { save_scope_as = new_wedding_host }
|
||||
}
|
||||
if = { # If such an heir exists, copy all involved scopes, clean up, and recreate the promise on all relevant characters
|
||||
limit = {
|
||||
exists = scope:new_wedding_host
|
||||
has_variable = promised_grand_wedding_to
|
||||
}
|
||||
var:promised_grand_wedding_marriage_countdown = {
|
||||
save_scope_as = spouse_1
|
||||
betrothed = { save_scope_as = spouse_2 }
|
||||
}
|
||||
var:promised_grand_wedding_to = {
|
||||
save_scope_as = promisee
|
||||
}
|
||||
clean_grand_wedding_betrothal_variables = yes
|
||||
set_grand_wedding_betrothal_variables = {
|
||||
HOST = scope:new_wedding_host
|
||||
SPOUSE_1 = scope:spouse_1
|
||||
SPOUSE_2 = scope:spouse_2
|
||||
PROMISEE = scope:promisee
|
||||
}
|
||||
}
|
||||
}
|
||||
var:promised_grand_wedding_marriage_countdown = { save_scope_as = temp_marriage_scope }
|
||||
primary_heir = {
|
||||
set_variable = {
|
||||
name = promised_grand_wedding_marriage_countdown
|
||||
value = prev.var:promised_grand_wedding_marriage_countdown
|
||||
years = grand_wedding_timeout_alt
|
||||
}
|
||||
# Notification that the countdown has expired (one day before, to avoid getting the variable deleted before we have used it)
|
||||
trigger_event = {
|
||||
id = ep2_wedding.0001
|
||||
days = grand_wedding_timeout_notification_alt
|
||||
}
|
||||
else = { # Otherwise, clean up all variables on all characters (cancelling the Grand Wedding promise but retaining the betrothal)
|
||||
clean_grand_wedding_betrothal_variables = yes
|
||||
}
|
||||
}
|
||||
if = {
|
||||
|
|
@ -565,8 +561,7 @@ on_death = {
|
|||
# You are a spouse to be
|
||||
has_variable = promised_grand_wedding_by
|
||||
# your Grand Wedding has not been organized yet
|
||||
NOR = {
|
||||
exists = involved_activity
|
||||
NOT = {
|
||||
involved_activity ?= {
|
||||
has_activity_type = activity_wedding
|
||||
OR = {
|
||||
|
|
@ -1640,7 +1635,7 @@ on_death = {
|
|||
}
|
||||
# save Wallada's scope
|
||||
save_scope_as = wallada
|
||||
random_artifact = {
|
||||
random_character_artifact = {
|
||||
limit = {
|
||||
has_artifact_modifier = double_moon_modifier
|
||||
}
|
||||
|
|
@ -1879,10 +1874,10 @@ on_death = {
|
|||
limit = {
|
||||
house ?= {
|
||||
OR = {
|
||||
has_house_power_parameter = inherit_merit_bonus_1
|
||||
has_house_power_parameter = inherit_merit_bonus_2
|
||||
has_house_power_parameter = inherit_merit_bonus_3
|
||||
has_house_power_parameter = inherit_merit_bonus_4
|
||||
has_house_aspiration_parameter = inherit_merit_bonus_1
|
||||
has_house_aspiration_parameter = inherit_merit_bonus_2
|
||||
has_house_aspiration_parameter = inherit_merit_bonus_3
|
||||
has_house_aspiration_parameter = inherit_merit_bonus_4
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -126,6 +126,30 @@ mpo_migration_finished = {
|
|||
move_domicile = prev.capital_province
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_character_modifier = mpo_migrating_accolade_duke_modifier
|
||||
}
|
||||
remove_character_modifier = mpo_migrating_accolade_duke_modifier
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = mpo_migrating_accolade_king_modifier
|
||||
}
|
||||
remove_character_modifier = mpo_migrating_accolade_king_modifier
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_character_modifier = mpo_migrating_accolade_emperor_modifier
|
||||
}
|
||||
remove_character_modifier = mpo_migrating_accolade_emperor_modifier
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = nomad_migration_preserve_coronation
|
||||
}
|
||||
remove_variable = nomad_migration_preserve_coronation
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -225,6 +249,12 @@ on_migration_war_end = {
|
|||
trigger_event = {
|
||||
on_action = mpo_migration_finished
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = nomad_migration_preserve_coronation
|
||||
}
|
||||
remove_variable = nomad_migration_preserve_coronation
|
||||
}
|
||||
every_character_situation = {
|
||||
limit = {
|
||||
any_participant_group = {
|
||||
|
|
@ -294,7 +324,7 @@ on_kurultai_succession_stable = {
|
|||
list = obedient_kurultai
|
||||
limit = {
|
||||
exists = this
|
||||
NOT = { this = root }
|
||||
this != root
|
||||
}
|
||||
add_opinion = {
|
||||
target = root
|
||||
|
|
@ -336,7 +366,7 @@ on_kurultai_succession_chaotic = {
|
|||
list = obedient_kurultai
|
||||
limit = {
|
||||
exists = this
|
||||
NOT = { this = root }
|
||||
this != root
|
||||
}
|
||||
add_opinion = {
|
||||
target = root
|
||||
|
|
|
|||
|
|
@ -84,6 +84,7 @@ on_game_start = {
|
|||
add_confederation_member = title:d_trier.holder
|
||||
}
|
||||
}
|
||||
set_global_variable = { name = is_game_start_date days = 1 }
|
||||
# Chinese Song-fashion
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -689,6 +690,7 @@ on_game_start = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
religion:eastern_orthodox_religion = {
|
||||
every_faith = {
|
||||
|
|
@ -1536,6 +1538,7 @@ on_game_start = {
|
|||
limit = {
|
||||
government_has_flag = government_is_wanua
|
||||
}
|
||||
empty_treasury_when_abandoning_landed_life_effect = yes
|
||||
change_government = tribal_government
|
||||
}
|
||||
# TGP: Clean up mandala govs and revert them to non-dlc feudals
|
||||
|
|
@ -1543,6 +1546,7 @@ on_game_start = {
|
|||
limit = {
|
||||
government_has_flag = government_is_mandala
|
||||
}
|
||||
empty_treasury_when_abandoning_landed_life_effect = yes
|
||||
change_government = feudal_government
|
||||
}
|
||||
### Every Celestial/Meritocratic/Japanese Government becomes feudal if DLC not enabled, pre-lobby history setup ###
|
||||
|
|
@ -1556,8 +1560,8 @@ on_game_start = {
|
|||
has_government = japan_feudal_government
|
||||
}
|
||||
}
|
||||
empty_treasury_when_abandoning_landed_life_effect = yes
|
||||
change_government = feudal_government
|
||||
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -2571,26 +2575,29 @@ on_game_start = {
|
|||
}
|
||||
|
||||
### TGP Earthquake Regions
|
||||
# background regions
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_europe }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_europe_south }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_china }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_japan }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:north_pacific_earthquake_region } # Basically Japan, whole region as risky
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_north_east_and_korea }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_southeast_mainland } # no Burma since it's already fully covered by sichuan_myanmar_earthquake_region
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_southeast_islands }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_minor }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_indonesia }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_philippines }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_asia_sakhalin_hokkaido }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_middle_east }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_india }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_steppe }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_siberia }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_burma }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:custom_arakan_mountains }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:custom_bactria }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_tibet }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_himalaya }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_africa }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:world_africa_north_east }
|
||||
# strips
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:himalaya_earthquake_region }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:sichuan_myanmar_earthquake_region }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:south_china_coastaline_earthquake_region }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:north_china_earthquake_region }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:mongolia_baikal_earthquake_region }
|
||||
add_to_global_variable_list = { name = earthquake_region_list target = geographical_region:central_asian_earthquake_region }
|
||||
|
||||
### TGP Flood Regions
|
||||
add_to_global_variable_list = { name = flood_region_list target = geographical_region:amur_river_region }
|
||||
|
|
@ -2632,9 +2639,14 @@ on_game_start = {
|
|||
limit = { has_tgp_dlc_trigger = yes }
|
||||
### DYNASTIES
|
||||
tgp_dynasty_house_name_setup_effect = yes
|
||||
### BLOCS
|
||||
### BLOCS — AuH defers to after noble_family_title_realm_setup (see TGP SETUP); else house heads lack NF titles and create_confederation asserts.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { has_dlc_feature = all_under_heaven }
|
||||
}
|
||||
tgp_setup_historical_house_bloc_effect = yes
|
||||
}
|
||||
}
|
||||
#
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -2675,6 +2687,8 @@ on_game_start = {
|
|||
# Like on_game_start, except it is called once the host (or player, in single player) exits the lobby. Good for anything where you need to know who the players are, or what the game rules are
|
||||
on_game_start_after_lobby = {
|
||||
effect = {
|
||||
disable_succession_calculation = yes
|
||||
|
||||
# To prevent the Season Changes event from triggering on game start
|
||||
situation:the_great_steppe ?= {
|
||||
every_participant_group = {
|
||||
|
|
@ -2805,34 +2819,6 @@ on_game_start_after_lobby = {
|
|||
}
|
||||
}
|
||||
}
|
||||
title:k_xia ?= {
|
||||
every_in_de_jure_hierarchy = {
|
||||
limit = {
|
||||
holder ?= {
|
||||
government_has_flag = government_is_tribal
|
||||
}
|
||||
}
|
||||
holder = {
|
||||
set_variable = {
|
||||
name = steppe_game_start_var
|
||||
years = 1
|
||||
}
|
||||
every_held_title = {
|
||||
if = {
|
||||
limit = {
|
||||
title_province = {
|
||||
has_holding_type = tribal_holding
|
||||
}
|
||||
}
|
||||
title_province = {
|
||||
set_holding_type = nomad_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
change_government = nomad_government
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Sami
|
||||
if = {
|
||||
|
|
@ -2970,6 +2956,12 @@ on_game_start_after_lobby = {
|
|||
culture = culture:bedouin
|
||||
is_ai = no
|
||||
}
|
||||
NOR = {
|
||||
culture = culture:welayta
|
||||
culture = culture:ethiopian
|
||||
culture = culture:nubian
|
||||
culture = culture:daju
|
||||
}
|
||||
}
|
||||
}
|
||||
holder = {
|
||||
|
|
@ -3059,6 +3051,9 @@ on_game_start_after_lobby = {
|
|||
enact_treasury_budgets_init = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
every_ruler = { # PUT EVERY_RULER TYPE STUFF HERE FOR PERFORMANCE REASONS
|
||||
### Every nomad in the Steppe Region gets their yurt domicile goodies ###
|
||||
if = {
|
||||
|
|
@ -3141,7 +3136,6 @@ on_game_start_after_lobby = {
|
|||
domicile ?= {
|
||||
add_domicile_building = yurt_main_02
|
||||
add_random_yurt_external_building_effect = yes
|
||||
add_random_yurt_external_building_effect = yes
|
||||
upgrade_random_yurt_external_building_effect = yes
|
||||
}
|
||||
}
|
||||
|
|
@ -4556,6 +4550,8 @@ on_game_start_after_lobby = {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if = {
|
||||
limit = { has_game_rule = sexuality_distribution_default }
|
||||
every_duchy = {
|
||||
|
|
@ -8341,6 +8337,7 @@ on_game_start_after_lobby = {
|
|||
has_government = landless_adventurer_government
|
||||
}
|
||||
add_realm_law_skip_effects = camp_purpose_scholars
|
||||
add_realm_law_skip_effects = equal_law
|
||||
trigger_event = ep3_story_cycle_violet_poet.0001
|
||||
}
|
||||
}
|
||||
|
|
@ -8584,7 +8581,7 @@ on_game_start_after_lobby = {
|
|||
add_realm_law_skip_effects = camp_purpose_mercenaries
|
||||
}
|
||||
}
|
||||
character:bojo_jinul_1 ?= {
|
||||
character:il_eom_1 ?= {
|
||||
if = {
|
||||
limit = {
|
||||
is_alive = yes
|
||||
|
|
@ -8713,6 +8710,35 @@ on_game_start_after_lobby = {
|
|||
limit = { has_tgp_dlc_trigger = yes }
|
||||
### JAPAN
|
||||
|
||||
# History defaults e_japan to feudal + single heir so partial DLC / no AuH bookmarks load cleanly.
|
||||
# Restore Ritsuryō Kampaku when All Under Heaven is active (must run before noble-family / bureaucracy setup).
|
||||
if = {
|
||||
limit = { has_dlc_feature = all_under_heaven }
|
||||
title:e_japan.holder ?= {
|
||||
# can_get_government for japan_administrative checks top_liege for japanese government OR this flag; independent Kampaku is neither until flagged.
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { government_has_flag = government_is_japan_administrative }
|
||||
OR = {
|
||||
has_government = feudal_government
|
||||
has_government = japan_feudal_government
|
||||
}
|
||||
}
|
||||
add_character_flag = tgp_japan_restore_japanese_government_flag
|
||||
change_government = japan_administrative_government
|
||||
remove_character_flag = tgp_japan_restore_japanese_government_flag
|
||||
}
|
||||
# Separate if (not else_if): first block can flip government same pass; law must still run for that case and for history Ritsuryō holders missing the law.
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
NOT = { has_realm_law = japanese_regency_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = japanese_regency_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Special variable that UI uses to display correct title
|
||||
title:e_japan = {
|
||||
# More starting house relations
|
||||
|
|
@ -8795,6 +8821,14 @@ on_game_start_after_lobby = {
|
|||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
has_dlc_feature = all_under_heaven
|
||||
exists = title:e_japan.holder
|
||||
}
|
||||
tgp_setup_historical_house_bloc_effect = yes
|
||||
}
|
||||
|
||||
|
||||
### MANDALA
|
||||
|
||||
|
|
@ -8847,11 +8881,11 @@ on_game_start_after_lobby = {
|
|||
add_great_building = mandala_capital_01
|
||||
}
|
||||
else_if = {
|
||||
limit = { game_start_date >= 1066.1.1 }
|
||||
add_great_building = mandala_capital_02
|
||||
limit = { game_start_date > 1066.09.15 }
|
||||
add_great_building = mandala_capital_03
|
||||
}
|
||||
else = {
|
||||
add_great_building = mandala_capital_03
|
||||
add_great_building = mandala_capital_02
|
||||
}
|
||||
add_to_global_variable_list = { # Add to list so it can be found by the PoI
|
||||
name = mandala_poi_list
|
||||
|
|
@ -8928,6 +8962,37 @@ on_game_start_after_lobby = {
|
|||
create_story = story_mandala
|
||||
}
|
||||
}
|
||||
#Tai Migrations
|
||||
every_county_in_region = { # save all migration counties to variable list
|
||||
region = custom_tai_migration_target
|
||||
add_to_global_variable_list = {
|
||||
name = tai_migration_target_counties
|
||||
target = this
|
||||
}
|
||||
}
|
||||
every_in_global_list = { # give all saved migration county holders the story
|
||||
variable = tai_migration_target_counties
|
||||
holder = {
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
any_owned_story = {
|
||||
type = story_tai_migrations
|
||||
}
|
||||
}
|
||||
has_tgp_dlc_trigger = yes
|
||||
any_realm_province = {
|
||||
culture = {
|
||||
NOT = {
|
||||
has_cultural_pillar = heritage_tai
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
create_story = story_tai_migrations
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
### TGP MERIT AND TREASURY HANDOUT ON GAME START ###
|
||||
if = {
|
||||
|
|
@ -9762,26 +9827,65 @@ on_game_start_after_lobby = {
|
|||
limit = {
|
||||
is_ai = yes
|
||||
OR = {
|
||||
AND = {
|
||||
is_governor = yes
|
||||
tgp_is_any_minister = yes
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { has_trait_with_flag = civilian_province }
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_province_military
|
||||
vassal_contract_has_flag = celestial_province_protectorate
|
||||
vassal_contract_has_flag = celestial_military_appointment
|
||||
vassal_contract_has_flag = meritocratic_military_appointment
|
||||
}
|
||||
has_trait_with_flag = civilian_province
|
||||
}
|
||||
AND = {
|
||||
trigger_else = {
|
||||
OR = {
|
||||
vassal_contract_has_flag = celestial_province_standard
|
||||
vassal_contract_has_flag = celestial_province_industrial
|
||||
vassal_contract_has_flag = celestial_province_metropolitan
|
||||
}
|
||||
has_trait_with_flag = military_province
|
||||
vassal_contract_has_flag = celestial_civil_appointment
|
||||
vassal_contract_has_flag = meritocratic_civil_appointment
|
||||
}
|
||||
}
|
||||
}
|
||||
tgp_flip_education_track_on_game_start = yes
|
||||
if = {
|
||||
limit = { has_trait_with_flag = civilian_province }
|
||||
set_variable = {
|
||||
name = appointment_trait_override
|
||||
value = trait:education_martial_1
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_variable = {
|
||||
name = appointment_trait_override
|
||||
value = trait:education_stewardship_1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_game_rule = no_easteregg_characters
|
||||
}
|
||||
# needed for error suppression as all characters are added to the list in the history
|
||||
if = {
|
||||
limit = {
|
||||
always = no
|
||||
}
|
||||
add_to_global_variable_list = {
|
||||
name = easteregg_characters_list
|
||||
target = this
|
||||
}
|
||||
}
|
||||
every_in_global_list = {
|
||||
variable = easteregg_characters_list
|
||||
limit = {
|
||||
is_ai = yes
|
||||
}
|
||||
death = {
|
||||
death_reason = death_vanished
|
||||
}
|
||||
}
|
||||
clear_global_variable_list = easteregg_characters_list
|
||||
}
|
||||
|
||||
enable_and_run_succession_calculation = yes
|
||||
}
|
||||
|
||||
events = {
|
||||
|
|
|
|||
|
|
@ -101,34 +101,8 @@ on_title_destroyed = {
|
|||
}
|
||||
}
|
||||
}
|
||||
every_vassal = {
|
||||
# Because a change in liege isn't triggered when the title being destroyed
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_celestial
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
primary_title = {
|
||||
has_custom_title_name = no
|
||||
}
|
||||
tgp_capital_not_in_chinese_naming_region = no
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 1 # so the player gets to choose first
|
||||
}
|
||||
}
|
||||
else = {
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
tgp_fire_china_realm_name_event_for_vassals_effect = yes
|
||||
title:h_china = {
|
||||
reset_title_name = yes
|
||||
}
|
||||
|
|
@ -661,7 +635,7 @@ on_title_gain = {
|
|||
###########
|
||||
if = {
|
||||
limit = {
|
||||
scope:title.title_province = {
|
||||
scope:title.title_province ?= {
|
||||
geographical_region = geographical_region:mpo_region_permafrost
|
||||
}
|
||||
}
|
||||
|
|
@ -1142,7 +1116,7 @@ on_title_gain = {
|
|||
}
|
||||
every_held_title = {
|
||||
limit = { exists = var:administrative_ui_special_title }
|
||||
var:administrative_ui_special_title.holder = { tgp_destroy_ceremonial_throne_effect = yes }
|
||||
holder = { tgp_destroy_ceremonial_throne_effect = yes }
|
||||
}
|
||||
if = {
|
||||
limit = { has_trait = former_emperor }
|
||||
|
|
@ -1174,12 +1148,16 @@ on_title_gain = {
|
|||
limit = { has_trait = devoted }
|
||||
remove_trait = devoted
|
||||
}
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_landless_adventurer }
|
||||
destroy_laamp_effect = { ADVENTURER = this }
|
||||
}
|
||||
}
|
||||
# Reset raid remit
|
||||
if = {
|
||||
limit = {
|
||||
this = top_liege
|
||||
scope:title = primary_title
|
||||
any_noble_family = { }
|
||||
}
|
||||
every_noble_family = {
|
||||
|
|
@ -1442,7 +1420,10 @@ on_title_gain = {
|
|||
# When conquering China - Change to conquest phase
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
root.dynasty != scope:previous_holder.dynasty
|
||||
is_lowborn = yes # in the rare instance that a lowborn theocrat reunites China
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -1527,6 +1508,7 @@ on_title_gain = {
|
|||
set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty }
|
||||
}
|
||||
}
|
||||
# left them in enum since we can not avoid touch here with encapsulated macro
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
|
|
@ -1673,16 +1655,8 @@ on_title_gain = {
|
|||
}
|
||||
}
|
||||
# That isn't a part of the ministry
|
||||
NOR = {
|
||||
scope:title = title:e_minister_chancellor
|
||||
scope:title = title:e_minister_censor
|
||||
scope:title = title:e_minister_grand_marshal
|
||||
scope:title = title:e_minister_of_personnel
|
||||
scope:title = title:e_minister_of_revenue
|
||||
scope:title = title:e_minister_of_rites
|
||||
scope:title = title:e_minister_of_war
|
||||
scope:title = title:e_minister_of_justice
|
||||
scope:title = title:e_minister_of_works
|
||||
scope:title = {
|
||||
tgp_is_minister_title = no
|
||||
}
|
||||
}
|
||||
trigger_event = {
|
||||
|
|
@ -1799,7 +1773,10 @@ on_title_gain = {
|
|||
limit = { has_trait = devoted }
|
||||
remove_trait = devoted
|
||||
}
|
||||
if = {
|
||||
limit = { government_has_flag = government_is_landless_adventurer }
|
||||
destroy_laamp_effect = { ADVENTURER = this }
|
||||
}
|
||||
trigger_event = {
|
||||
id = tgp_japan_general.9100
|
||||
days = 1
|
||||
|
|
@ -2029,6 +2006,14 @@ on_title_gain = {
|
|||
}
|
||||
has_appointment_level_for_title = scope:title
|
||||
}
|
||||
# prevent penalty for giving non-feudal lands to nomad/tribals
|
||||
OR = {
|
||||
scope:title = {
|
||||
has_title_law_flag = appointment_with_level_requirement
|
||||
}
|
||||
has_realm_law_flag = appointment_with_level_requirement
|
||||
}
|
||||
has_global_variable = game_has_started # Don't mess up for initialization
|
||||
}
|
||||
situation:dynastic_cycle ?= {
|
||||
if = {
|
||||
|
|
@ -2044,17 +2029,8 @@ on_title_gain = {
|
|||
if = {
|
||||
limit = {
|
||||
scope:title = {
|
||||
OR = {
|
||||
this = title:e_minister_chancellor
|
||||
this = title:e_minister_censor
|
||||
this = title:e_minister_grand_marshal
|
||||
this = title:e_minister_of_personnel
|
||||
this = title:e_minister_of_revenue
|
||||
this = title:e_minister_of_rites
|
||||
this = title:e_minister_of_war
|
||||
this = title:e_minister_of_justice
|
||||
this = title:e_minister_of_works
|
||||
}
|
||||
tgp_is_minister_title = yes
|
||||
de_jure_liege = title:h_china
|
||||
}
|
||||
NOT = { has_appointment_level_for_title = scope:title }
|
||||
}
|
||||
|
|
@ -2071,40 +2047,21 @@ on_title_gain = {
|
|||
# Admin Stuff
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
government_allows = administrative
|
||||
government_has_flag = government_is_japan_feudal
|
||||
}
|
||||
NOT = { has_variable = laamp_invasion_flag }
|
||||
government_allows = noble_families
|
||||
}
|
||||
government_type = { save_scope_as = nf_gov_type }
|
||||
# Note: anything that should be run after creation can go in on_noble_family_title_created
|
||||
give_new_noble_family_title_effect = yes
|
||||
# EP3 - Ensure Emperor keeps old realm capital in admin realms & apply unique domicile building bonus if appropriate
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_allows = administrative
|
||||
NOT = { has_variable = laamp_invasion_flag }
|
||||
}
|
||||
# EP3 - apply unique domicile building bonus if appropriate
|
||||
if = {
|
||||
limit = {
|
||||
top_liege = this
|
||||
highest_held_title_tier >= tier_empire
|
||||
NOT = {
|
||||
any_held_title = {
|
||||
OR = {
|
||||
tier = tier_empire
|
||||
tier = tier_hegemony
|
||||
}
|
||||
this != scope:title
|
||||
}
|
||||
}
|
||||
}
|
||||
if = { # Ensure we keep the old realm capital
|
||||
limit = {
|
||||
scope:title = {
|
||||
tier >= tier_empire
|
||||
title_capital_county != root.capital_county
|
||||
# Constantinople must have been inherited
|
||||
title_capital_county.holder = root
|
||||
}
|
||||
}
|
||||
set_realm_capital = scope:title.title_capital_county
|
||||
}
|
||||
if = { # Get legitimacy from Reception Hall House Bonus
|
||||
limit = {
|
||||
|
|
@ -2160,37 +2117,17 @@ on_title_gain = {
|
|||
scope:title = root.primary_title
|
||||
has_ep3_dlc_trigger = yes
|
||||
#Checks so this event doesn't fire after character creation, although it's not really a problem if it does
|
||||
trigger_if = {
|
||||
limit = {
|
||||
game_start_date = 867.1.1
|
||||
}
|
||||
current_date >= 867.1.4
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
game_start_date = 1066.9.15
|
||||
}
|
||||
current_date >= 1066.9.18
|
||||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
game_start_date = 1178.10.1
|
||||
}
|
||||
current_date >= 1178.10.4
|
||||
}
|
||||
current_date_is_start_date_trigger = no
|
||||
}
|
||||
save_scope_as = emperor
|
||||
#Should trigger special event during fourth crusade!
|
||||
if = {
|
||||
limit = {
|
||||
exists = global_var:byz_claimant_champion
|
||||
global_var:byz_claimant_champion = {
|
||||
scope:title = title:e_byzantium
|
||||
global_var:byz_claimant_champion ?= {
|
||||
any_owned_story = {
|
||||
type = frankokratia_story
|
||||
exists = var:byz_claimant
|
||||
var:byz_claimant = {
|
||||
this = root
|
||||
}
|
||||
var:byz_claimant ?= root
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2201,27 +2138,24 @@ on_title_gain = {
|
|||
trigger_event = ep3_frankokratia_events.0110
|
||||
}
|
||||
}
|
||||
else = {
|
||||
if = {
|
||||
else_if = {
|
||||
limit = {
|
||||
exists = root.house
|
||||
exists = house
|
||||
exists = scope:previous_holder
|
||||
is_alive = yes
|
||||
is_ruler = yes
|
||||
is_imprisoned = no
|
||||
top_liege = this
|
||||
}
|
||||
#normal triggering
|
||||
every_vassal_or_below = {
|
||||
limit = {
|
||||
is_playable_character = yes
|
||||
exists = scope:previous_holder
|
||||
has_government = administrative_government
|
||||
OR = {
|
||||
highest_held_title_tier >= main_administrative_tier # All governors
|
||||
liege = root
|
||||
}
|
||||
}
|
||||
trigger_event = {
|
||||
id = ep3_governor_yearly.3060
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
trigger_event = ep3_governor_yearly.3060
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2691,6 +2625,7 @@ on_title_gain = {
|
|||
limit = {
|
||||
scope:title = {
|
||||
tier = tier_county
|
||||
is_landless_type_title = no
|
||||
OR = {
|
||||
has_county_modifier = major_coronation_approval_unsettled_modifier
|
||||
has_county_modifier = medium_coronation_approval_unsettled_modifier
|
||||
|
|
@ -3923,17 +3858,9 @@ on_title_lost = {
|
|||
# Remove manually added Ministers if they're not ministers anymore
|
||||
if = {
|
||||
limit = {
|
||||
NOR = {
|
||||
primary_title = title:e_minister_chancellor
|
||||
primary_title = title:e_minister_censor
|
||||
primary_title = title:e_minister_grand_marshal
|
||||
primary_title = title:e_minister_of_personnel
|
||||
primary_title = title:e_minister_of_revenue
|
||||
primary_title = title:e_minister_of_rites
|
||||
primary_title = title:e_minister_of_war
|
||||
primary_title = title:e_minister_of_justice
|
||||
primary_title = title:e_minister_of_works
|
||||
}
|
||||
is_landed = no
|
||||
tgp_is_any_minister = no
|
||||
any_character_situation = { this = situation:dynastic_cycle }
|
||||
}
|
||||
situation:dynastic_cycle = {
|
||||
remove_manual_participant = prev
|
||||
|
|
@ -4146,6 +4073,64 @@ on_rank_up = { # Will not fire during history execution or for dying characters
|
|||
events = {
|
||||
}
|
||||
effect = {
|
||||
# EP3 - Ensure Emperor keeps old realm capital in admin realms
|
||||
if = {
|
||||
limit = {
|
||||
government_allows = administrative
|
||||
NOT = { has_variable = laamp_invasion_flag }
|
||||
top_liege = this
|
||||
trigger_if = {
|
||||
limit = { exists = scope:title }
|
||||
highest_held_title_tier > scope:title.tier
|
||||
}
|
||||
}
|
||||
# celestial emperor+ ruler keep their capital when they were kingdom
|
||||
# but if they become emperor+ without ever being a king, follow normal de jure realm
|
||||
if = {
|
||||
limit = {
|
||||
tgp_use_chinese_naming_trigger = yes
|
||||
trigger_if = {
|
||||
limit = {
|
||||
NOT = { exists = title:h_china.holder }
|
||||
capital_county.title_province ?= {
|
||||
OR = {
|
||||
geographical_region = tgp_county_chinese_naming_region
|
||||
geographical_region = tgp_duchy_chinese_naming_region
|
||||
}
|
||||
}
|
||||
}
|
||||
highest_held_title_tier >= tier_duchy
|
||||
}
|
||||
trigger_else = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
}
|
||||
primary_title = {
|
||||
is_de_jure_liege_or_above_target = prev.capital_county
|
||||
}
|
||||
}
|
||||
primary_title = {
|
||||
if = {
|
||||
limit = {
|
||||
title_capital_county != prev.capital_county
|
||||
NOT = { previous_holder.house ?= prev.house }
|
||||
}
|
||||
set_capital_county = prev.capital_county
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { # Ensure we keep the old realm capital
|
||||
limit = {
|
||||
highest_held_title_tier >= tier_empire
|
||||
primary_title = {
|
||||
title_capital_county != root.capital_county
|
||||
# Constantinople must have been inherited
|
||||
title_capital_county.holder = root
|
||||
}
|
||||
}
|
||||
set_realm_capital = primary_title.title_capital_county
|
||||
}
|
||||
}
|
||||
|
||||
if = { # ACH call to coronation reminder
|
||||
limit = {
|
||||
coronation_trigger = yes
|
||||
|
|
@ -4302,8 +4287,23 @@ on_rank_up = { # Will not fire during history execution or for dying characters
|
|||
if = {
|
||||
limit = {
|
||||
is_independent_ruler = yes
|
||||
government_has_flag = government_is_celestial
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
OR = {
|
||||
tgp_use_chinese_naming_trigger = yes
|
||||
primary_title = {
|
||||
recent_history = {
|
||||
type = conquest_populist
|
||||
days = 1
|
||||
}
|
||||
previous_holder = {
|
||||
tgp_use_chinese_naming_trigger = yes
|
||||
}
|
||||
}
|
||||
AND = {
|
||||
exists = var:claimed_mandate_var
|
||||
primary_title ?= title:h_china
|
||||
}
|
||||
}
|
||||
tgp_chinese_naming_tier_trigger = yes
|
||||
OR = {
|
||||
primary_title ?= {
|
||||
has_custom_title_name = no
|
||||
|
|
@ -4312,56 +4312,12 @@ on_rank_up = { # Will not fire during history execution or for dying characters
|
|||
}
|
||||
trigger_if = {
|
||||
limit = {
|
||||
tgp_capital_not_in_chinese_naming_region = yes
|
||||
tgp_has_unique_chinese_naming = no
|
||||
}
|
||||
primary_title ?= title:h_china
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 1 # so the player gets to choose first
|
||||
}
|
||||
}
|
||||
else = {
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 2
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { # Make sure non-Celestials get to rename/recolor china
|
||||
limit = {
|
||||
is_independent_ruler = yes
|
||||
has_tgp_dlc_trigger = yes
|
||||
NOT = { government_has_flag = government_is_celestial }
|
||||
exists = var:claimed_mandate_var
|
||||
primary_title ?= title:h_china
|
||||
OR = {
|
||||
primary_title ?= {
|
||||
has_custom_title_name = no
|
||||
}
|
||||
primary_title.previous_holder.dynasty != root.dynasty
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 1 # so the player gets to choose first
|
||||
}
|
||||
}
|
||||
else = {
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 2
|
||||
}
|
||||
}
|
||||
tgp_fire_china_realm_name_event_effect = yes
|
||||
}
|
||||
|
||||
# ACH - Remove Coronated laws when titles are passed onto a new character
|
||||
|
|
@ -4386,6 +4342,7 @@ on_rank_up = { # Will not fire during history execution or for dying characters
|
|||
limit = {
|
||||
is_house_head = yes
|
||||
NOT = { house.house_confederation.leading_house = this.house }
|
||||
house.house_confederation.leading_house.house_head.top_liege = this
|
||||
}
|
||||
house.house_confederation = {
|
||||
tgp_set_house_bloc_leading_house_effect = { LEADER = root.house }
|
||||
|
|
@ -4476,6 +4433,46 @@ on_rank_down = { # Will not fire during history execution or for dying character
|
|||
}
|
||||
ach_remove_oaths_on_king_minus_effect = yes
|
||||
}
|
||||
|
||||
# Grand Wedding: no longer valid host
|
||||
if = {
|
||||
limit = {
|
||||
highest_held_title_tier < tier_county
|
||||
has_variable = promised_grand_wedding_marriage_countdown
|
||||
scope:transfer_type = flag:abdication
|
||||
}
|
||||
|
||||
scope:title.holder ?= {
|
||||
if = {
|
||||
limit = { NOT = { has_variable = promised_grand_wedding_marriage_countdown } }
|
||||
save_scope_as = new_wedding_host
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:new_wedding_host
|
||||
has_variable = promised_grand_wedding_to
|
||||
}
|
||||
var:promised_grand_wedding_marriage_countdown = {
|
||||
save_scope_as = spouse_1
|
||||
betrothed = { save_scope_as = spouse_2 }
|
||||
}
|
||||
var:promised_grand_wedding_to = {
|
||||
save_scope_as = promisee
|
||||
}
|
||||
clean_grand_wedding_betrothal_variables = yes
|
||||
set_grand_wedding_betrothal_variables = {
|
||||
HOST = scope:new_wedding_host
|
||||
SPOUSE_1 = scope:spouse_1
|
||||
SPOUSE_2 = scope:spouse_2
|
||||
PROMISEE = scope:promisee
|
||||
}
|
||||
}
|
||||
else = {
|
||||
clean_grand_wedding_betrothal_variables = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4551,6 +4548,37 @@ on_vassal_gained = {
|
|||
# TGP end the ceremonial liege
|
||||
tgp_destroy_ceremonial_throne_effect = yes
|
||||
}
|
||||
|
||||
# TGP Put vassals in blocs
|
||||
if = {
|
||||
limit = {
|
||||
top_liege != this # independent rulers are an exception
|
||||
exists = house.house_confederation
|
||||
scope:vassal = {
|
||||
tgp_uses_house_blocs_trigger = yes
|
||||
house.house_head = scope:vassal
|
||||
}
|
||||
trigger_if = {
|
||||
limit = { exists = scope:vassal.house.house_confederation }
|
||||
scope:vassal.house.house_confederation != house.house_confederation
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = { exists = scope:vassal.house.house_confederation }
|
||||
scope:vassal.house = {
|
||||
tgp_leave_house_bloc_effect = {
|
||||
OPINION = flag:no
|
||||
TRUCE = flag:yes
|
||||
}
|
||||
}
|
||||
}
|
||||
scope:vassal.house = {
|
||||
tgp_join_house_bloc_effect = {
|
||||
INVITER = root.house
|
||||
OPINION = flag:no
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -4566,7 +4594,7 @@ on_vassal_change = {
|
|||
government_allows = administrative
|
||||
is_house_head = yes
|
||||
trigger_if = {
|
||||
# This trigger is intentionally different from the similar effecy in on_title_gain up above. We want all direct vassals of the top liege to have a family title if they can
|
||||
# This trigger is intentionally different from the similar effect in on_title_gain up above. We want all direct vassals of the top liege to have a family title if they can
|
||||
limit = { government_has_flag = government_has_county_tier_noble_families }
|
||||
highest_held_title_tier >= tier_county
|
||||
}
|
||||
|
|
@ -4590,9 +4618,12 @@ on_vassal_change = {
|
|||
### If an admin ruler becomes independent...
|
||||
if = {
|
||||
limit = {
|
||||
liege = root # I.e. root is independent
|
||||
government_has_flag = government_is_administrative
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
liege = root # I.e. root is independent
|
||||
}
|
||||
# And is not of a high enough rank, change government
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -4613,6 +4644,26 @@ on_vassal_change = {
|
|||
domicile ?= { set_up_domicile_estate_effect = yes }
|
||||
}
|
||||
}
|
||||
# Byz admin landless NF should always be direct vassal of top liege
|
||||
else_if = {
|
||||
limit = {
|
||||
liege != top_liege
|
||||
primary_title = {
|
||||
is_noble_family_title = yes
|
||||
}
|
||||
is_landed = no
|
||||
}
|
||||
create_title_and_vassal_change = {
|
||||
type = appointment
|
||||
save_scope_as = change
|
||||
}
|
||||
change_liege = {
|
||||
liege = top_liege
|
||||
change = scope:change
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
}
|
||||
### Independent Celestial rulers who become direct vassals of a top liege adopt Military obligations if they have title troops - Everyone else will default to Standard.
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -4623,6 +4674,12 @@ on_vassal_change = {
|
|||
primary_title = {
|
||||
any_title_maa_regiment = { count >= 1 }
|
||||
}
|
||||
liege = { #only if the liege didn't reach the limit yet
|
||||
any_vassal = {
|
||||
count < celestial_province_military_max_value
|
||||
vassal_contract_has_flag = celestial_province_military
|
||||
}
|
||||
}
|
||||
}
|
||||
vassal_contract_set_obligation_level = { type = celestial_provinces level = 3 }
|
||||
}
|
||||
|
|
@ -4636,52 +4693,14 @@ on_vassal_change = {
|
|||
this = top_liege
|
||||
}
|
||||
|
||||
any_held_title = {
|
||||
# has a ministry title that is not being swapped
|
||||
OR = {
|
||||
this = title:e_minister_chancellor
|
||||
this = title:e_minister_censor
|
||||
this = title:e_minister_grand_marshal
|
||||
this = title:e_minister_of_personnel
|
||||
this = title:e_minister_of_revenue
|
||||
this = title:e_minister_of_rites
|
||||
this = title:e_minister_of_war
|
||||
this = title:e_minister_of_justice
|
||||
this = title:e_minister_of_works
|
||||
}
|
||||
}
|
||||
tgp_has_minister_title = yes
|
||||
}
|
||||
every_held_title = {
|
||||
switch = {
|
||||
trigger = this
|
||||
title:e_minister_chancellor = {
|
||||
root = { destroy_title = title:e_minister_chancellor }
|
||||
}
|
||||
title:e_minister_censor = {
|
||||
root = { destroy_title = title:e_minister_censor }
|
||||
}
|
||||
title:e_minister_grand_marshal = {
|
||||
root = { destroy_title = title:e_minister_grand_marshal }
|
||||
}
|
||||
title:e_minister_of_personnel = {
|
||||
root = { destroy_title = title:e_minister_of_personnel }
|
||||
}
|
||||
title:e_minister_of_revenue = {
|
||||
root = { destroy_title = title:e_minister_of_revenue }
|
||||
}
|
||||
title:e_minister_of_rites = {
|
||||
root = { destroy_title = title:e_minister_of_rites }
|
||||
}
|
||||
title:e_minister_of_war = {
|
||||
root = { destroy_title = title:e_minister_of_war }
|
||||
}
|
||||
title:e_minister_of_justice = {
|
||||
root = { destroy_title = title:e_minister_of_justice }
|
||||
}
|
||||
title:e_minister_of_works = {
|
||||
root = { destroy_title = title:e_minister_of_works }
|
||||
}
|
||||
limit = {
|
||||
tgp_is_minister_title = yes
|
||||
}
|
||||
root = { destroy_title = prev }
|
||||
}
|
||||
}
|
||||
# Make sure independent rulers and their vassals leave movements if they are part of the Dynastic Cycle
|
||||
|
|
@ -4711,42 +4730,24 @@ on_vassal_change = {
|
|||
if = {
|
||||
limit = {
|
||||
# We have become independent!
|
||||
NOT = {
|
||||
scope:old_liege = root
|
||||
}
|
||||
scope:old_liege != root
|
||||
liege = root
|
||||
government_has_flag = government_is_celestial
|
||||
highest_held_title_tier >= tier_kingdom
|
||||
tgp_use_chinese_naming_trigger = yes
|
||||
tgp_chinese_naming_tier_trigger = yes
|
||||
primary_title = {
|
||||
has_custom_title_name = no # sanity check
|
||||
}
|
||||
OR = {
|
||||
tgp_capital_not_in_chinese_naming_region = no
|
||||
tgp_has_unique_chinese_naming = yes
|
||||
primary_title = title:h_china # failsafe, in case this somehow ends up here
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = no
|
||||
}
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 1 # so the player gets to choose first
|
||||
}
|
||||
}
|
||||
else = {
|
||||
trigger_event = {
|
||||
id = tgp_dynastic_cycle.9000
|
||||
days = 2
|
||||
}
|
||||
}
|
||||
tgp_fire_china_realm_name_event_effect = yes
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:old_liege = root
|
||||
NOT = {
|
||||
liege = root
|
||||
}
|
||||
liege != root
|
||||
primary_title ?= {
|
||||
has_custom_title_name = yes
|
||||
}
|
||||
|
|
@ -4946,6 +4947,43 @@ on_realm_capital_change = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Move ministers to realm capital.
|
||||
if = {
|
||||
limit = {
|
||||
tgp_has_access_to_ministry_trigger = yes
|
||||
}
|
||||
every_vassal = {
|
||||
limit = {
|
||||
tgp_has_minister_title = yes
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
OR = {
|
||||
is_noble_family_title = yes
|
||||
tgp_is_minister_title = yes
|
||||
}
|
||||
}
|
||||
set_capital_county = ROOT.county
|
||||
}
|
||||
if = {
|
||||
limit = { is_ai = yes }
|
||||
domicile ?= {
|
||||
move_domicile = ROOT.title_province
|
||||
}
|
||||
}
|
||||
# don't move them in such cases
|
||||
if = {
|
||||
limit = {
|
||||
is_landed = no
|
||||
is_in_army = no
|
||||
is_travelling = no
|
||||
NOT = { exists = involved_activity }
|
||||
}
|
||||
set_location_to_default = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -13,7 +13,7 @@ on_travel_plan_movement = {
|
|||
delay = { days = 2 }
|
||||
adventurer_talent_scouting_on_action
|
||||
delay = { days = 3 }
|
||||
adventurer_encourage_realtionships_on_action
|
||||
adventurer_encourage_relationships_on_action
|
||||
migration_events_on_action
|
||||
delay = { days = 1 }
|
||||
}
|
||||
|
|
@ -493,7 +493,10 @@ on_travel_plan_movement = {
|
|||
# laamp_base_1041/Ambush Travellers task contract minigame.
|
||||
current_travel_plan ?= {
|
||||
if = {
|
||||
limit = { has_variable = activate_laamp_base_1041_logic }
|
||||
limit = {
|
||||
has_variable = activate_laamp_base_1041_logic
|
||||
current_location = { is_sea_province = no }
|
||||
}
|
||||
travel_plan_owner.var:laamp_base_1041_travel_plan_contract_storage = {
|
||||
if = {
|
||||
limit = { var:event_ratio_tracker >= 1 }
|
||||
|
|
@ -553,6 +556,62 @@ travel_danger_events_on_action = {
|
|||
is_migrating = no # No Danger events while migrating
|
||||
exists = current_travel_plan
|
||||
}
|
||||
effect = {
|
||||
random = { # chance of inspiring a knight to become eligible for stalwart accolade
|
||||
chance = 0.05
|
||||
modifier = {
|
||||
factor = current_travel_plan.current_danger_value # scales with danger (even if mitigated)
|
||||
}
|
||||
modifier = {
|
||||
factor = accolade_progress # scales with accolade progress
|
||||
}
|
||||
modifier = { # must have an eligible knight
|
||||
NOT = {
|
||||
any_knight = {
|
||||
current_travel_plan ?= root.current_travel_plan
|
||||
can_unlock_accolade_attribute_trigger = {
|
||||
ATTRIBUTE = stalwart
|
||||
}
|
||||
}
|
||||
}
|
||||
factor = 0
|
||||
}
|
||||
set_variable = {
|
||||
name = accolade_progress
|
||||
value = 0
|
||||
}
|
||||
random_knight = {
|
||||
limit = {
|
||||
current_travel_plan ?= root.current_travel_plan
|
||||
can_unlock_accolade_attribute_trigger = {
|
||||
ATTRIBUTE = stalwart
|
||||
}
|
||||
}
|
||||
weight = {
|
||||
base = 1
|
||||
modifier = {
|
||||
add = 50
|
||||
is_acclaimed = yes
|
||||
}
|
||||
}
|
||||
save_scope_as = accolade_knight
|
||||
}
|
||||
save_scope_as = accolade_liege
|
||||
send_interface_message = {
|
||||
type = msg_accolade_eligibility
|
||||
title = accolade_stalwart_unlock.t
|
||||
left_icon = scope:accolade_knight
|
||||
right_icon = scope:accolade_liege
|
||||
custom_tooltip = accolade_stalwart_unlock.tt
|
||||
scope:accolade_knight = {
|
||||
set_variable = {
|
||||
name = stalwart_attribute_unlock
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
random_events = {
|
||||
chance_of_no_event = {
|
||||
value = {
|
||||
|
|
@ -641,6 +700,15 @@ travel_danger_events_on_action = {
|
|||
350 = ep3_laamp_flavour_ewan.4071 # Slavers - bastards try to kidnap people from the edges of your train.
|
||||
350 = ep3_laamp_flavour_ewan.4081 # Born of Desperation - hungry locals swarm at you, searching for food.
|
||||
350 = ep3_laamp_flavour_ewan.4091 # Night Attack - unknown group assaults your camp one evening.
|
||||
|
||||
# TGP Travel Danger Events
|
||||
100 = tgp_travel_danger_events.0001 # Encounter an orphan in an area struck by natural disaster.
|
||||
|
||||
# Simple Danger Events
|
||||
100 = travel_danger_events.9030 # Rain: delay
|
||||
100 = travel_danger_events.9040 # Rainstorm, someone is lost & gone forever!
|
||||
100 = travel_danger_events.9050 # Someone with Withering Mind walks off
|
||||
100 = travel_danger_events.9060 # Faltering Heart/Fragile Bones entourage character suffers during travel
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -664,18 +732,18 @@ travel_events_on_action = {
|
|||
|
||||
random_events = {
|
||||
chance_of_no_event = {
|
||||
value = 80
|
||||
value = 95
|
||||
if = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
}
|
||||
add = 19 # Not very important that AI's get these
|
||||
add = 4 # Not very important that AI's get these
|
||||
}
|
||||
if = { # Less regular travel events when you're migrating
|
||||
limit = {
|
||||
is_migrating = yes
|
||||
}
|
||||
add = 15
|
||||
add = 4
|
||||
}
|
||||
}
|
||||
100 = 0
|
||||
|
|
@ -745,6 +813,7 @@ travel_events_on_action = {
|
|||
100 = travel_events.4050 # hostage/ward/different culture courtier acts as cultural mediator
|
||||
200 = hunt.8200 # Falconry Practice
|
||||
500 = hunt.8210 #Pursued by a Shrine Maiden
|
||||
100 = travel_events.5100 #You reach a spirit haunted bridge
|
||||
#Cultural Tradition events
|
||||
100 = travel_events.1200 #Friendly People
|
||||
100 = travel_events.1201 #Chivalry
|
||||
|
|
@ -866,6 +935,18 @@ travel_events_on_action = {
|
|||
100 = tgp_travel_events.0035
|
||||
100 = tgp_travel_events.0040
|
||||
100 = tgp_travel_events.0045
|
||||
|
||||
#Travel Events Japan
|
||||
100 = tgp_japan_yearly_events.0006 # 0006 - Treasures from the Sea - ama divers
|
||||
100 = tgp_japan_yearly_events.0012 # 0012 - Monkey Business - Onsen
|
||||
100 = tgp_japan_yearly_events.0013 # 0013 - Purifying the Spirit - Onsen
|
||||
100 = tgp_japan_yearly_events.0014 # 0014 - Taking It Easy - Onsen
|
||||
100 = tgp_japan_yearly_events.0027 # 0027 - Prove Your Worth - Tengu
|
||||
10 = tgp_japan_yearly_events.0028 # 0028 - False Rumors - Tengu
|
||||
100 = tgp_japan_yearly_events.1000 # 1000 - You see some Onibi, follow them or no?
|
||||
50 = tgp_japan_yearly_events.1040 # 1040 - You come across a red bridge
|
||||
50 = tgp_japan_yearly_events.1120 # 1120 - You meet a warrior monk
|
||||
50 = tgp_japan_yearly_events.1140 # 1140 - You are stopped in Soryo lands as a Ritsuryo ruler
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -942,7 +1023,8 @@ travel_event_tombola = {
|
|||
1 = travel_events_on_action
|
||||
2 = on_tour_travel
|
||||
2 = pilgrimage_journey_events
|
||||
2 = hajj_journey_events
|
||||
#2 = hajj_journey_events # They're the same as Pilgrimage for now, commenting out until further notice to save performance
|
||||
# If Hajj content is added, also see comment in is_on_a_pilgrimage_trigger
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1289,18 +1371,24 @@ on_travel_plan_start = {
|
|||
}
|
||||
}
|
||||
events = {
|
||||
travel_start_event.1000 #Generic start (no activity)
|
||||
travel_start_event.1010 #Travelling to a Tournament
|
||||
# Commented-out events are removed due to spam concerns
|
||||
# The ones who are left have mechanical impacts; Tours give prestige/stress loss, pilgrimages add additional pilgrims, wanderer activities give boons based ona ctivity options for Monument Explorations, etc.
|
||||
# Chinese debates/examinations give necessary context effects, such as choosing movement if you have none, or resigning from your alnds if you need to take the exam
|
||||
|
||||
travel_start_event.1130 # Generic 'travel started' toast, also plays mx_cue_travel_start
|
||||
|
||||
#travel_start_event.1000 #Generic start (no activity)
|
||||
#travel_start_event.1010 #Travelling to a Tournament
|
||||
travel_start_event.1020 #Setting off on a Tour
|
||||
travel_start_event.1030 #Travelling to a Wedding
|
||||
travel_start_event.1040 #Travelling to a Feast
|
||||
travel_start_event.1050 #Travelling to a Playdate
|
||||
#travel_start_event.1030 #Travelling to a Wedding
|
||||
#travel_start_event.1040 #Travelling to a Feast
|
||||
#travel_start_event.1050 #Travelling to a Playdate
|
||||
travel_start_event.1060 #Going on a Pilgrimage
|
||||
travel_start_event.1070 #Travelling to a Hunt
|
||||
travel_start_event.1080 #Travelling to a Witch Ritual
|
||||
#travel_start_event.1070 #Travelling to a Hunt
|
||||
#travel_start_event.1080 #Travelling to a Witch Ritual
|
||||
travel_start_event.1090 #Travelling to a Travel Lifestyle Activity
|
||||
travel_start_event.1100 #Travelling to an Examination
|
||||
travel_start_event.1110 #Travelling to a Mandala Ritual
|
||||
#travel_start_event.1110 #Travelling to a Mandala Ritual
|
||||
travel_start_event.1120 #Travelling to a Debate
|
||||
|
||||
ep3_contract_event.0002 #When doing a Contract as Landless Adventurer fill your entourage with relevant people
|
||||
|
|
@ -1608,6 +1696,9 @@ on_travel_plan_complete = {
|
|||
trigger_event = laamp_base_learning_contract_events.4017
|
||||
}
|
||||
tribute_mission_clean_up_variables_effect = yes
|
||||
|
||||
#Remove characters added by travel options at the start of travel plan
|
||||
remove_travel_option_added_character_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1681,10 +1772,10 @@ on_travel_plan_abort = {
|
|||
# refund prestige and influence cost
|
||||
if = {
|
||||
limit = { petition_liege_admin_valid_trigger = yes }
|
||||
change_influence_no_experience = standard_activity_cost
|
||||
change_influence_no_experience = standard_activity_base_cost
|
||||
}
|
||||
else = {
|
||||
add_prestige_no_experience = standard_activity_cost
|
||||
add_prestige_no_experience = standard_activity_base_cost
|
||||
}
|
||||
}
|
||||
# remove variables and flags
|
||||
|
|
@ -1707,6 +1798,9 @@ on_travel_plan_abort = {
|
|||
#Hit absentee Tributary with Tribute Mission penalty
|
||||
requested_tribute_mission_penalty_effect = yes
|
||||
tribute_mission_clean_up_variables_effect = yes
|
||||
|
||||
#Remove characters added by travel options at the start of travel plan
|
||||
remove_travel_option_added_character_effect = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1731,10 +1825,10 @@ on_travel_plan_cancel = {
|
|||
# refund prestige and influence cost
|
||||
if = {
|
||||
limit = { petition_liege_admin_valid_trigger = yes }
|
||||
change_influence_no_experience = standard_activity_cost
|
||||
change_influence_no_experience = standard_activity_base_cost
|
||||
}
|
||||
else = {
|
||||
add_prestige_no_experience = standard_activity_cost
|
||||
add_prestige_no_experience = standard_activity_base_cost
|
||||
}
|
||||
}
|
||||
# remove variables and flags
|
||||
|
|
@ -1750,9 +1844,9 @@ on_travel_plan_cancel = {
|
|||
# refund prestige and influence cost
|
||||
if = {
|
||||
limit = { petition_liege_admin_valid_trigger = yes }
|
||||
change_influence_no_experience = standard_activity_cost
|
||||
change_influence_no_experience = standard_activity_base_cost
|
||||
}
|
||||
else = { add_prestige_no_experience = standard_activity_cost }
|
||||
else = { add_prestige_no_experience = standard_activity_base_cost }
|
||||
}
|
||||
# remove variables and flags
|
||||
petition_liege_variable_cleanup_effect = yes
|
||||
|
|
@ -1788,7 +1882,7 @@ on_travel_plan_cancel = {
|
|||
remove_variable = pledge_loyalty_to_liege_grace
|
||||
}
|
||||
# refund any costs
|
||||
add_prestige = standard_activity_cost
|
||||
add_prestige = standard_activity_base_cost
|
||||
if = {
|
||||
limit = {
|
||||
has_variable = pay_homage_gold_value
|
||||
|
|
@ -1989,7 +2083,7 @@ adventurer_talent_scouting_on_action = {
|
|||
}
|
||||
}
|
||||
|
||||
adventurer_encourage_realtionships_on_action = {
|
||||
adventurer_encourage_relationships_on_action = {
|
||||
trigger = {
|
||||
current_travel_plan ?= { has_travel_option = adventurers_encourage_relationships_option }
|
||||
}
|
||||
|
|
|
|||
|
|
@ -265,7 +265,262 @@
|
|||
|
||||
holy_order_names = { #placeholder
|
||||
}
|
||||
}
|
||||
lamaism = { # Nangchos aka Tibetan Buddhism - syncretic of Mahayana, Vajrayana and native Tibetan elements
|
||||
color = { 200 100 20 }
|
||||
icon = lamaism_buddhism
|
||||
|
||||
holy_site = kusinagara
|
||||
holy_site = bodh_gaya
|
||||
holy_site = lhasa
|
||||
holy_site = sagya
|
||||
holy_site = purang
|
||||
|
||||
doctrine = doctrine_gender_equal
|
||||
doctrine = doctrine_polygamy
|
||||
doctrine = doctrine_adultery_men_accepted
|
||||
doctrine = doctrine_adultery_women_accepted
|
||||
doctrine = doctrine_deviancy_accepted
|
||||
doctrine = doctrine_witchcraft_accepted
|
||||
|
||||
# Carried over from pre-Buddhist Tibet. Similar theological motivations as cremation, demonstrating the impermanence of life
|
||||
doctrine = doctrine_funeral_sky_burial
|
||||
|
||||
doctrine = tenet_dharmic_pacifism
|
||||
doctrine = tenet_monasticism
|
||||
doctrine = tenet_esotericism
|
||||
|
||||
localization = {
|
||||
ReligiousText = lamaism_religious_text
|
||||
ReligiousText2 = lamaism_religious_text_2
|
||||
ReligiousText3 = lamaism_religious_text_3
|
||||
HouseOfWorship = lamaism_house_of_worship
|
||||
HouseOfWorship2 = lamaism_house_of_worship_2
|
||||
HouseOfWorship3 = lamaism_house_of_worship_3
|
||||
HouseOfWorshipPlural = lamaism_house_of_worship_plural
|
||||
ReligiousHeadName = lamaism_religious_head_title
|
||||
DevoteeMale = lamaism_devotee_male
|
||||
DevoteeMalePlural = lamaism_devotee_male_plural
|
||||
DevoteeFemale = lamaism_devotee_female
|
||||
DevoteeFemalePlural = lamaism_devotee_female_plural
|
||||
DevoteeNeuter = lamaism_devotee_neuter
|
||||
DevoteeNeuterPlural = lamaism_devotee_neuter_plural
|
||||
PriestMale = lamaism_priest
|
||||
PriestMalePlural = lamaism_priest_plural
|
||||
PriestFemale = lamaism_priest
|
||||
PriestFemalePlural = lamaism_priest_plural
|
||||
PriestNeuter = lamaism_priest
|
||||
PriestNeuterPlural = lamaism_priest_plural
|
||||
AltPriestTermPlural = lamaism_priest_term_plural
|
||||
BishopMale = lamaism_bishop
|
||||
BishopMalePlural = lamaism_bishop_plural
|
||||
BishopFemale = lamaism_bishop
|
||||
BishopFemalePlural = lamaism_bishop_plural
|
||||
BishopNeuter = lamaism_bishop
|
||||
BishopNeuterPlural = lamaism_bishop_plural
|
||||
WitchGodName = bon_evil_god_shinje
|
||||
WitchGodNamePossessive = bon_evil_god_shinje_possessive
|
||||
WitchGodHerHis = CHARACTER_HERHIS_HIS
|
||||
WitchGodSheHe = CHARACTER_SHEHE_HE
|
||||
WitchGodHerHim = CHARACTER_HERHIM_HIM
|
||||
WitchGodMistressMaster = master
|
||||
WitchGodMotherFather = father
|
||||
|
||||
#Creator
|
||||
CreatorName = lamaism_creator_god_name
|
||||
CreatorNamePossessive = lamaism_creator_god_name_possessive
|
||||
CreatorSheHe = CHARACTER_HERHIM_IT
|
||||
CreatorHerHis = CHARACTER_HERHIS_ITS
|
||||
CreatorHerHim = CHARACTER_HERHIM_IT
|
||||
|
||||
#HealthGod
|
||||
HealthGodName = lamaism_health_god_name
|
||||
HealthGodNamePossessive = lamaism_health_god_name_possessive
|
||||
HealthGodSheHe = CHARACTER_SHEHE_HE
|
||||
HealthGodHerHis = CHARACTER_HERHIS_HIS
|
||||
HealthGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#FertilityGod
|
||||
FertilityGodName = lamaism_fertility_god_name
|
||||
FertilityGodNamePossessive = lamaism_fertility_god_name_possessive
|
||||
FertilityGodSheHe = CHARACTER_SHEHE_HE
|
||||
FertilityGodHerHis = CHARACTER_HERHIS_HIS
|
||||
FertilityGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#WealthGod
|
||||
WealthGodName = lamaism_wealth_god_name
|
||||
WealthGodNamePossessive = lamaism_wealth_god_name_possessive
|
||||
WealthGodSheHe = CHARACTER_SHEHE_HE
|
||||
WealthGodHerHis = CHARACTER_HERHIS_HIS
|
||||
WealthGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#HouseholdGod
|
||||
HouseholdGodName = lamaism_household_god_name
|
||||
HouseholdGodNamePossessive = lamaism_household_god_name_possessive
|
||||
HouseholdGodSheHe = CHARACTER_SHEHE_SHE
|
||||
HouseholdGodHerHis = CHARACTER_HERHIS_HER
|
||||
HouseholdGodHerHim = CHARACTER_HERHIM_HER
|
||||
|
||||
#KnowledgeGod
|
||||
KnowledgeGodName = lamaism_knowledge_god_name
|
||||
KnowledgeGodNamePossessive = lamaism_knowledge_god_name_possessive
|
||||
KnowledgeGodSheHe = CHARACTER_SHEHE_HE
|
||||
KnowledgeGodHerHis = CHARACTER_HERHIS_HIS
|
||||
KnowledgeGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#WarGod
|
||||
WarGodName = lamaism_war_god_name
|
||||
WarGodNamePossessive = lamaism_war_god_name_possessive
|
||||
WarGodSheHe = CHARACTER_SHEHE_HE
|
||||
WarGodHerHis = CHARACTER_HERHIS_HIS
|
||||
WarGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#NightGod
|
||||
NightGodName = lamaism_night_god_name
|
||||
NightGodNamePossessive = lamaism_night_god_name_possessive
|
||||
NightGodSheHe = CHARACTER_SHEHE_HE
|
||||
NightGodHerHis = CHARACTER_HERHIS_HIS
|
||||
NightGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#WaterGod
|
||||
WaterGodName = lamaism_water_god_name
|
||||
WaterGodNamePossessive = lamaism_water_god_name_possessive
|
||||
WaterGodSheHe = CHARACTER_SHEHE_SHE
|
||||
WaterGodHerHis = CHARACTER_HERHIS_HER
|
||||
WaterGodHerHim = CHARACTER_HERHIM_HER
|
||||
|
||||
GoodGodNames = {
|
||||
bon_good_god_gyalpo_pehar
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rime = { # Nangchos aka Tibetan Buddhism - syncretic of Mahayana, Vajrayana and native Tibetan elements
|
||||
color = { 230 200 180 }
|
||||
icon = lamaism_buddhism
|
||||
|
||||
holy_site = kusinagara
|
||||
holy_site = bodh_gaya
|
||||
holy_site = lhasa
|
||||
holy_site = sagya
|
||||
holy_site = purang
|
||||
|
||||
doctrine = doctrine_gender_equal
|
||||
doctrine = doctrine_polygamy
|
||||
doctrine = doctrine_adultery_men_accepted
|
||||
doctrine = doctrine_adultery_women_accepted
|
||||
doctrine = doctrine_deviancy_accepted
|
||||
doctrine = doctrine_witchcraft_accepted
|
||||
|
||||
# Carried over from pre-Buddhist Tibet. Similar theological motivations as cremation, demonstrating the impermanence of life
|
||||
doctrine = doctrine_funeral_sky_burial
|
||||
|
||||
doctrine = tenet_dharmic_pacifism
|
||||
doctrine = tenet_monasticism
|
||||
doctrine = tenet_esotericism
|
||||
|
||||
localization = {
|
||||
ReligiousText = lamaism_religious_text
|
||||
ReligiousText2 = lamaism_religious_text_2
|
||||
ReligiousText3 = lamaism_religious_text_3
|
||||
HouseOfWorship = lamaism_house_of_worship
|
||||
HouseOfWorship2 = lamaism_house_of_worship_2
|
||||
HouseOfWorship3 = lamaism_house_of_worship_3
|
||||
HouseOfWorshipPlural = lamaism_house_of_worship_plural
|
||||
ReligiousHeadName = lamaism_religious_head_title
|
||||
DevoteeMale = lamaism_devotee_male
|
||||
DevoteeMalePlural = lamaism_devotee_male_plural
|
||||
DevoteeFemale = lamaism_devotee_female
|
||||
DevoteeFemalePlural = lamaism_devotee_female_plural
|
||||
DevoteeNeuter = lamaism_devotee_neuter
|
||||
DevoteeNeuterPlural = lamaism_devotee_neuter_plural
|
||||
PriestMale = lamaism_priest
|
||||
PriestMalePlural = lamaism_priest_plural
|
||||
PriestFemale = lamaism_priest
|
||||
PriestFemalePlural = lamaism_priest_plural
|
||||
PriestNeuter = lamaism_priest
|
||||
PriestNeuterPlural = lamaism_priest_plural
|
||||
AltPriestTermPlural = lamaism_priest_term_plural
|
||||
BishopMale = lamaism_bishop
|
||||
BishopMalePlural = lamaism_bishop_plural
|
||||
BishopFemale = lamaism_bishop
|
||||
BishopFemalePlural = lamaism_bishop_plural
|
||||
BishopNeuter = lamaism_bishop
|
||||
BishopNeuterPlural = lamaism_bishop_plural
|
||||
WitchGodName = bon_evil_god_shinje
|
||||
WitchGodNamePossessive = bon_evil_god_shinje_possessive
|
||||
WitchGodHerHis = CHARACTER_HERHIS_HIS
|
||||
WitchGodSheHe = CHARACTER_SHEHE_HE
|
||||
WitchGodHerHim = CHARACTER_HERHIM_HIM
|
||||
WitchGodMistressMaster = master
|
||||
WitchGodMotherFather = father
|
||||
|
||||
#Creator
|
||||
CreatorName = lamaism_creator_god_name
|
||||
CreatorNamePossessive = lamaism_creator_god_name_possessive
|
||||
CreatorSheHe = CHARACTER_HERHIM_IT
|
||||
CreatorHerHis = CHARACTER_HERHIS_ITS
|
||||
CreatorHerHim = CHARACTER_HERHIM_IT
|
||||
|
||||
#HealthGod
|
||||
HealthGodName = lamaism_health_god_name
|
||||
HealthGodNamePossessive = lamaism_health_god_name_possessive
|
||||
HealthGodSheHe = CHARACTER_SHEHE_HE
|
||||
HealthGodHerHis = CHARACTER_HERHIS_HIS
|
||||
HealthGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#FertilityGod
|
||||
FertilityGodName = lamaism_fertility_god_name
|
||||
FertilityGodNamePossessive = lamaism_fertility_god_name_possessive
|
||||
FertilityGodSheHe = CHARACTER_SHEHE_HE
|
||||
FertilityGodHerHis = CHARACTER_HERHIS_HIS
|
||||
FertilityGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#WealthGod
|
||||
WealthGodName = lamaism_wealth_god_name
|
||||
WealthGodNamePossessive = lamaism_wealth_god_name_possessive
|
||||
WealthGodSheHe = CHARACTER_SHEHE_HE
|
||||
WealthGodHerHis = CHARACTER_HERHIS_HIS
|
||||
WealthGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#HouseholdGod
|
||||
HouseholdGodName = lamaism_household_god_name
|
||||
HouseholdGodNamePossessive = lamaism_household_god_name_possessive
|
||||
HouseholdGodSheHe = CHARACTER_SHEHE_SHE
|
||||
HouseholdGodHerHis = CHARACTER_HERHIS_HER
|
||||
HouseholdGodHerHim = CHARACTER_HERHIM_HER
|
||||
|
||||
#KnowledgeGod
|
||||
KnowledgeGodName = lamaism_knowledge_god_name
|
||||
KnowledgeGodNamePossessive = lamaism_knowledge_god_name_possessive
|
||||
KnowledgeGodSheHe = CHARACTER_SHEHE_HE
|
||||
KnowledgeGodHerHis = CHARACTER_HERHIS_HIS
|
||||
KnowledgeGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#WarGod
|
||||
WarGodName = lamaism_war_god_name
|
||||
WarGodNamePossessive = lamaism_war_god_name_possessive
|
||||
WarGodSheHe = CHARACTER_SHEHE_HE
|
||||
WarGodHerHis = CHARACTER_HERHIS_HIS
|
||||
WarGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#NightGod
|
||||
NightGodName = lamaism_night_god_name
|
||||
NightGodNamePossessive = lamaism_night_god_name_possessive
|
||||
NightGodSheHe = CHARACTER_SHEHE_HE
|
||||
NightGodHerHis = CHARACTER_HERHIS_HIS
|
||||
NightGodHerHim = CHARACTER_HERHIM_HIM
|
||||
|
||||
#WaterGod
|
||||
WaterGodName = lamaism_water_god_name
|
||||
WaterGodNamePossessive = lamaism_water_god_name_possessive
|
||||
WaterGodSheHe = CHARACTER_SHEHE_SHE
|
||||
WaterGodHerHis = CHARACTER_HERHIS_HER
|
||||
WaterGodHerHim = CHARACTER_HERHIM_HER
|
||||
|
||||
GoodGodNames = {
|
||||
bon_good_god_gyalpo_pehar
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -65,6 +65,9 @@
|
|||
}
|
||||
valid = {
|
||||
is_incapable = no
|
||||
NOT = {
|
||||
has_character_modifier = partially_mute_modifier
|
||||
}
|
||||
NOT = {
|
||||
knows_language_of_culture = scope:target.culture
|
||||
}
|
||||
|
|
|
|||
|
|
@ -665,6 +665,12 @@ court_language_ai_score = {
|
|||
min = 1
|
||||
}
|
||||
|
||||
#Increase from number of other courts using the Language (1.5 per court).
|
||||
add = {
|
||||
value = scope:courts_with_language
|
||||
multiply = 1.5
|
||||
}
|
||||
|
||||
#Adjust for Court Grandeur.
|
||||
#World religions primarily cares about other courts that share their faith.
|
||||
add = {
|
||||
|
|
@ -732,6 +738,15 @@ court_language_ai_score = {
|
|||
}
|
||||
#Add nothing
|
||||
}
|
||||
else_if = { # Immaterial harmony wants immaterial harmony languages
|
||||
limit = {
|
||||
faith = { has_doctrine = special_doctrine_immaterial_harmony }
|
||||
NOT = {
|
||||
scope:target.faith = { has_doctrine = special_doctrine_immaterial_harmony }
|
||||
}
|
||||
}
|
||||
#Add nothing
|
||||
}
|
||||
else_if = { #Eastern religion matching vs non Eastern religion - CGV Ignored
|
||||
limit = {
|
||||
OR = {
|
||||
|
|
@ -750,13 +765,27 @@ court_language_ai_score = {
|
|||
else = { #Everyone else just cares about the Grandeur directly
|
||||
add = scope:target.court_grandeur_current
|
||||
}
|
||||
if = { # Only care about checking rulers who speak the language that their court speaks
|
||||
limit = {
|
||||
scope:target = {
|
||||
NOT = {
|
||||
knows_court_language_of = scope:target
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
else_if = { # Reduce if the target does not have the court language of their own culture
|
||||
limit = {
|
||||
scope:target = {
|
||||
is_ai = yes
|
||||
NOT = {
|
||||
has_court_language_of_culture = scope:target.culture
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 0.5
|
||||
}
|
||||
|
||||
|
||||
#Increase from number of other courts using the Language (1.5 per court).
|
||||
add = {
|
||||
value = scope:courts_with_language
|
||||
multiply = 1.5
|
||||
}
|
||||
|
||||
#Arbitrary Geographical Bias - if our courts are not in the same region the score is divided by 2.
|
||||
|
|
|
|||
|
|
@ -386,6 +386,10 @@ guanch_vaulter_recruitment_cost = @[skirmisher_recruitment_cost * 1.2]
|
|||
guanch_vaulter_low_maint_cost = @[skirmisher_low_maint_cost * 1.2]
|
||||
guanch_vaulter_high_maint_cost = @[skirmisher_high_maint_cost * 1.2]
|
||||
|
||||
teulu_recruitment_cost = @[light_cavalry_recruitment_cost * 1.2]
|
||||
teulu_low_maint_cost = @[light_cavalry_low_maint_cost * 1.2]
|
||||
teulu_high_maint_cost = @[light_cavalry_high_maint_cost * 1.2]
|
||||
|
||||
###Accolade MaA
|
||||
|
||||
accolade_skirmisher_recruitment_cost = @[skirmisher_recruitment_cost * 2]
|
||||
|
|
|
|||
|
|
@ -3329,11 +3329,11 @@ holy_war_defensive_join_value = {
|
|||
|
||||
# Root = faith
|
||||
faith_conversion_fervor_mult = {
|
||||
value = define:NReligion|MAX_FERVOR
|
||||
value = define:NFaith|MAX_FERVOR
|
||||
subtract = fervor
|
||||
multiply = define:NReligion|FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR
|
||||
max = define:NReligion|FAITH_CREATION_FERVOR_DISCOUNT_MAX
|
||||
divide = define:NReligion|MAX_FERVOR
|
||||
multiply = define:NFaith|FAITH_CREATION_FERVOR_DISCOUNT_PER_MISSING_FERVOR
|
||||
max = define:NFaith|FAITH_CREATION_FERVOR_DISCOUNT_MAX
|
||||
divide = define:NFaith|MAX_FERVOR
|
||||
}
|
||||
|
||||
# Modify (multiply) the doctrine cost when creating a faith.
|
||||
|
|
|
|||
|
|
@ -816,7 +816,7 @@
|
|||
|
||||
if = {
|
||||
limit = {
|
||||
scope:actor = {
|
||||
scope:actor ?= {
|
||||
has_variable = severed_head_vassalization
|
||||
var:severed_head_vassalization = {
|
||||
this = scope:impress_check
|
||||
|
|
|
|||
|
|
@ -1047,7 +1047,7 @@ ep3_hire_laamp_mercs_payment_value = {
|
|||
min = scope:employer.medium_gold_value
|
||||
if = {
|
||||
limit = {
|
||||
scope:laamp_temp.domicile ?= { has_domicile_parameter = camp_improved_mercenary_contract_rewards }
|
||||
domicile ?= { has_domicile_parameter = camp_improved_mercenary_contract_rewards }
|
||||
}
|
||||
multiply = camp_improved_mercenary_contract_rewards_value
|
||||
}
|
||||
|
|
@ -1062,10 +1062,14 @@ ep3_hire_laamp_mercs_payment_value = {
|
|||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:laamp_temp ?= { has_perk = hard_rule_perk }
|
||||
has_perk = hard_rule_perk
|
||||
}
|
||||
multiply = adventurer_hard_rule_contract_rewards_value
|
||||
}
|
||||
if = {
|
||||
limit = { exists = var:aggregate_war_contribution_value }
|
||||
add = var:aggregate_war_contribution_value
|
||||
}
|
||||
max = {
|
||||
value = scope:employer.yearly_character_income
|
||||
if = {
|
||||
|
|
@ -1421,514 +1425,7 @@ governor_efficiency = {
|
|||
}
|
||||
divide = 100
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 65
|
||||
realm_size < 75
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 65
|
||||
realm_size < 75
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -5
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 75
|
||||
realm_size < 85
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 75
|
||||
realm_size < 85
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -10
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 85
|
||||
realm_size < 95
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 85
|
||||
realm_size < 95
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -15
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 95
|
||||
realm_size < 105
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 95
|
||||
realm_size < 105
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -20
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 105
|
||||
realm_size < 115
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 105
|
||||
realm_size < 115
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -25
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 115
|
||||
realm_size < 125
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 115
|
||||
realm_size < 125
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -30
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 125
|
||||
realm_size < 135
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 125
|
||||
realm_size < 135
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -35
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 135
|
||||
realm_size < 145
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 135
|
||||
realm_size < 145
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -40
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 145
|
||||
realm_size < 155
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 145
|
||||
realm_size < 155
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -45
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 155
|
||||
realm_size < 165
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 155
|
||||
realm_size < 165
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -50
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 175
|
||||
realm_size < 185
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 175
|
||||
realm_size < 185
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -55
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 185
|
||||
realm_size < 195
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 185
|
||||
realm_size < 195
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -60
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 195
|
||||
realm_size < 205
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 195
|
||||
realm_size < 205
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -65
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 205
|
||||
realm_size < 215
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 205
|
||||
realm_size < 215
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -70
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 215
|
||||
realm_size < 225
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 215
|
||||
realm_size < 225
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -75
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 225
|
||||
realm_size < 235
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 225
|
||||
realm_size < 235
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -80
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 235
|
||||
realm_size < 245
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 235
|
||||
realm_size < 245
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -85
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 245
|
||||
realm_size < 255
|
||||
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 245
|
||||
realm_size < 255
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -90
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 255
|
||||
realm_size < 265
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 255
|
||||
realm_size < 265
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -95
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 265
|
||||
realm_size < 275
|
||||
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 265
|
||||
realm_size < 275
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -100
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 275
|
||||
realm_size < 285
|
||||
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 275
|
||||
realm_size < 285
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -105
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 285
|
||||
realm_size < 295
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 285
|
||||
realm_size < 295
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -110
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
|
||||
OR = {
|
||||
AND = {
|
||||
realm_size >= 300
|
||||
}
|
||||
liege ?= {
|
||||
realm_size >= 300
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = -115
|
||||
desc = game_concept_realm_size
|
||||
}
|
||||
divide = 100
|
||||
}
|
||||
}
|
||||
else = {
|
||||
}
|
||||
# Rank 4 or 5 education trait
|
||||
if = {
|
||||
limit = {
|
||||
|
|
@ -2042,7 +1539,7 @@ governor_efficiency = {
|
|||
# Aspirations
|
||||
if = {
|
||||
limit = { # Service
|
||||
house ?= { has_house_power_parameter = service_house_governor_efficiency_bonus }
|
||||
house ?= { has_house_aspiration_parameter = service_house_governor_efficiency_bonus }
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
|
|
@ -2055,7 +1552,7 @@ governor_efficiency = {
|
|||
}
|
||||
if = {
|
||||
limit = { # Governance
|
||||
house ?= { has_house_power_parameter = governance_improved_governor_efficiency_bonus }
|
||||
house ?= { has_house_aspiration_parameter = governance_improved_governor_efficiency_bonus }
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
|
|
@ -2540,12 +2037,10 @@ governor_efficiency = {
|
|||
}
|
||||
if = { # The Forbidden City special building bonus
|
||||
limit = {
|
||||
top_liege ?= {
|
||||
capital_province = {
|
||||
top_liege.capital_province ?= {
|
||||
has_building_or_higher = forbidden_city_01
|
||||
}
|
||||
}
|
||||
}
|
||||
add = {
|
||||
add = {
|
||||
value = forbidden_city_bonus_value
|
||||
|
|
@ -2900,20 +2395,38 @@ estate_local_theme_cost_reduction_value = -0.25
|
|||
estate_court_tutor_cost_reduction_low_value = 0.25
|
||||
estate_court_tutor_cost_reduction_value = 0.5
|
||||
estate_court_tutor_cost_reduction_high_value = 0.75
|
||||
estate_increased_tutor_aptitude_value = 20
|
||||
estate_increased_tutor_aptitude_1_value = 5
|
||||
estate_increased_tutor_aptitude_2_value = 10
|
||||
estate_increased_tutor_aptitude_3_value = 15
|
||||
estate_increased_tutor_aptitude_4_value = 20
|
||||
estate_increased_tutor_aptitude_5_value = 25
|
||||
estate_increased_tutor_aptitude_6_value = 30
|
||||
domicile_increased_wet_nurse_aptitude_1_value = 5
|
||||
domicile_increased_wet_nurse_aptitude_2_value = 10
|
||||
domicile_increased_wet_nurse_aptitude_3_value = 15
|
||||
domicile_increased_wet_nurse_aptitude_4_value = 20
|
||||
domicile_increased_wet_nurse_aptitude_5_value = 25
|
||||
domicile_increased_wet_nurse_aptitude_6_value = 30
|
||||
estate_increase_charioteer_aptitude_value = 20
|
||||
estate_improved_wine_cellar_1_value = 0.1
|
||||
estate_improved_wine_cellar_2_value = 0.25
|
||||
estate_improved_wine_cellar_3_value = 0.5
|
||||
estate_increase_bodyguard_aptitude_1_value = 5
|
||||
estate_increase_bodyguard_aptitude_2_value = 15
|
||||
estate_increase_bodyguard_aptitude_2_value = 10
|
||||
estate_increase_bodyguard_aptitude_3_value = 15
|
||||
estate_increase_bodyguard_aptitude_4_value = 20
|
||||
estate_increase_bodyguard_aptitude_5_value = 25
|
||||
estate_increase_bodyguard_aptitude_6_value = 30
|
||||
estate_cheaper_feast_cost_value = 0.2
|
||||
estate_reduce_council_position_cost_value = 0.2
|
||||
estate_reduce_commission_artifact_cost_value = 0.5
|
||||
estate_increase_antiquarian_aptitude_value = 20
|
||||
estate_increase_physician_aptitude_value = 10
|
||||
estate_increase_physician_aptitude_2_value = 15
|
||||
estate_increase_physician_aptitude_3_value = 20
|
||||
estate_increase_physician_aptitude_1_value = 5
|
||||
estate_increase_physician_aptitude_2_value = 10
|
||||
estate_increase_physician_aptitude_3_value = 15
|
||||
estate_increase_physician_aptitude_4_value = 20
|
||||
estate_increase_physician_aptitude_5_value = 25
|
||||
estate_increase_physician_aptitude_6_value = 30
|
||||
estate_increase_master_of_hunt_aptitude_value = 20
|
||||
estate_increase_master_of_horse_aptitude_value = 20
|
||||
estate_cheaper_hunt_cost_value = 0.2
|
||||
|
|
@ -4643,6 +4156,38 @@ appointment_investment_cap = {
|
|||
limit = { has_domicile_building = reception_hall_05 }
|
||||
add = 40
|
||||
}
|
||||
if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_02 }
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_03 }
|
||||
add = 20
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_04 }
|
||||
add = 30
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_main_05 }
|
||||
add = 40
|
||||
}
|
||||
if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_02 }
|
||||
add = 10
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_03 }
|
||||
add = 20
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_04 }
|
||||
add = 30
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_domicile_building = east_asian_estate_reception_hall_05 }
|
||||
add = 40
|
||||
}
|
||||
if = {
|
||||
limit = { has_domicile_building = japanese_manor_office_01 }
|
||||
add = 5
|
||||
|
|
@ -4676,15 +4221,15 @@ appointment_investment_cap = {
|
|||
add = {
|
||||
value = 0
|
||||
if = {
|
||||
limit = { has_house_power_parameter = increased_investment_cap_bonus_3 }
|
||||
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_3 }
|
||||
add = increased_investment_cap_bonus_3_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_power_parameter = increased_investment_cap_bonus_2 }
|
||||
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_2 }
|
||||
add = increased_investment_cap_bonus_2_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_power_parameter = increased_investment_cap_bonus_1 }
|
||||
limit = { has_house_aspiration_parameter = increased_investment_cap_bonus_1 }
|
||||
add = increased_investment_cap_bonus_1_value
|
||||
}
|
||||
desc = political_meddlers_attribute_name_desc
|
||||
|
|
@ -6744,13 +6289,6 @@ laamp_city_construction_year_value = {
|
|||
add = 100
|
||||
}
|
||||
|
||||
estate_increase_tutor_aptitude_value_1 = 5
|
||||
estate_increase_tutor_aptitude_value_2 = 10
|
||||
estate_increase_tutor_aptitude_value_3 = 15
|
||||
estate_increase_tutor_aptitude_value_4 = 20
|
||||
estate_increase_tutor_aptitude_value_5 = 25
|
||||
estate_increase_tutor_aptitude_value_6 = 30
|
||||
|
||||
force_step_down_interaction_gold_cost_value = {
|
||||
value = 0
|
||||
scope:recipient = {
|
||||
|
|
@ -6831,15 +6369,15 @@ building_construction_dynasty_prestige_gain_value = {
|
|||
value = 0
|
||||
scope:character.house ?= {
|
||||
if = {
|
||||
limit = { has_house_power_parameter = gain_dynasty_prestige_on_building_construction_3 }
|
||||
limit = { has_house_aspiration_parameter = gain_dynasty_prestige_on_building_construction_3 }
|
||||
add = gain_dynasty_prestige_on_building_construction_3_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_power_parameter = gain_dynasty_prestige_on_building_construction_2 }
|
||||
limit = { has_house_aspiration_parameter = gain_dynasty_prestige_on_building_construction_2 }
|
||||
add = gain_dynasty_prestige_on_building_construction_2_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_power_parameter = gain_dynasty_prestige_on_building_construction_1 }
|
||||
limit = { has_house_aspiration_parameter = gain_dynasty_prestige_on_building_construction_1 }
|
||||
add = gain_dynasty_prestige_on_building_construction_1_value
|
||||
}
|
||||
}
|
||||
|
|
@ -6855,23 +6393,28 @@ swing_scales_cost_reduction_3_value = -0.2
|
|||
|
||||
swing_scales_cost_multipler_value = {
|
||||
value = 1
|
||||
house ?= {
|
||||
if = {
|
||||
limit = { has_house_power_parameter = respected_despots }
|
||||
limit = {
|
||||
exists = house
|
||||
}
|
||||
house = {
|
||||
if = {
|
||||
limit = { has_house_power_parameter = swing_scales_cost_reduction_3 }
|
||||
limit = { has_house_aspiration_parameter = respected_despots }
|
||||
if = {
|
||||
limit = { has_house_aspiration_parameter = swing_scales_cost_reduction_3 }
|
||||
add = swing_scales_cost_reduction_3_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_power_parameter = swing_scales_cost_reduction_2 }
|
||||
limit = { has_house_aspiration_parameter = swing_scales_cost_reduction_2 }
|
||||
add = swing_scales_cost_reduction_2_value
|
||||
}
|
||||
else_if = {
|
||||
limit = { has_house_power_parameter = swing_scales_cost_reduction_1 }
|
||||
limit = { has_house_aspiration_parameter = swing_scales_cost_reduction_1 }
|
||||
add = swing_scales_cost_reduction_1_value
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
improved_raid_estate_scheme_1_value = 5
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
bleeding_diplomat_character = {
|
||||
age = { 18 60 }
|
||||
dynasty = none
|
||||
gender = male
|
||||
random_traits_list = {
|
||||
count = 2
|
||||
|
|
@ -26,6 +27,7 @@
|
|||
|
||||
preaching_tour_priest_character = {
|
||||
age = { 50 80 }
|
||||
dynasty = none
|
||||
gender_female_chance = root_faith_clergy_gender_female_chance
|
||||
random_traits_list = {
|
||||
count = 2
|
||||
|
|
@ -55,6 +57,7 @@ preaching_tour_priest_character = {
|
|||
bernard_of_clairvaux_character = {
|
||||
name = Bernard_of_Clairvaux
|
||||
age = { 20 63 }
|
||||
dynasty = none
|
||||
gender = male
|
||||
trait = saint
|
||||
trait = ambitious
|
||||
|
|
@ -66,6 +69,7 @@ bernard_of_clairvaux_character = {
|
|||
|
||||
head_chasing_monk_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
gender_female_chance = root_faith_clergy_gender_female_chance
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
|
|
@ -80,6 +84,7 @@ head_chasing_monk_character = {
|
|||
|
||||
fake_artifact_peddler_character = {
|
||||
age = { 20 80 }
|
||||
dynasty = none
|
||||
trait = greedy
|
||||
trait = education_intrigue_2
|
||||
random_traits = yes
|
||||
|
|
@ -87,6 +92,7 @@ fake_artifact_peddler_character = {
|
|||
|
||||
adoring_fan_character = {
|
||||
age = { 20 80 }
|
||||
dynasty = none
|
||||
gender_female_chance = root_faith_clergy_gender_female_chance
|
||||
trait = trusting
|
||||
trait = education_martial_3
|
||||
|
|
@ -95,6 +101,7 @@ adoring_fan_character = {
|
|||
|
||||
trepanner_character = {
|
||||
age = { 20 40 }
|
||||
dynasty = none
|
||||
gender_female_chance = root_faith_clergy_gender_female_chance
|
||||
|
||||
trait = lifestyle_physician
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
scribe_travel_option_character = {
|
||||
age = { 25 30 }
|
||||
dynasty = none
|
||||
gender_female_chance = 50
|
||||
|
||||
trait = devoted
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
adventurer_pregnant_lover_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
gender = female
|
||||
random_traits_list = {
|
||||
count = 2
|
||||
|
|
@ -24,6 +25,7 @@
|
|||
|
||||
adventurer_female_lover_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
gender = female
|
||||
random_traits = yes
|
||||
trait = beauty_good_3
|
||||
|
|
@ -31,6 +33,7 @@ adventurer_female_lover_character = {
|
|||
|
||||
adventurer_male_lover_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
gender = male
|
||||
random_traits = yes
|
||||
trait = beauty_good_3
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
demanding_poet_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = education_learning_2
|
||||
|
|
@ -19,6 +20,7 @@ demanding_poet_character = {
|
|||
|
||||
demanding_poet_lover_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = beauty_good_2
|
||||
|
|
@ -37,6 +39,7 @@ demanding_poet_lover_character = {
|
|||
|
||||
demanding_poet_diplomacy_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = beauty_good_2
|
||||
|
|
@ -68,6 +71,7 @@ demanding_poet_diplomacy_character = {
|
|||
|
||||
demanding_poet_stewardship_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = beauty_good_2
|
||||
|
|
@ -87,6 +91,7 @@ demanding_poet_stewardship_character = {
|
|||
|
||||
demanding_poet_martial_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = beauty_good_2
|
||||
|
|
@ -118,6 +123,7 @@ demanding_poet_martial_character = {
|
|||
|
||||
demanding_poet_intrigue_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = beauty_good_2
|
||||
|
|
@ -136,6 +142,7 @@ demanding_poet_intrigue_character = {
|
|||
}
|
||||
demanding_poet_learning_character = {
|
||||
age = { 20 30 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = beauty_good_2
|
||||
|
|
@ -155,6 +162,7 @@ demanding_poet_learning_character = {
|
|||
|
||||
suspicious_genealogist_character = {
|
||||
age = { 70 80 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
trait = education_intrigue_2
|
||||
|
|
@ -169,6 +177,7 @@ suspicious_genealogist_character = {
|
|||
|
||||
alluring_suitor_character = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
beauty_good_2 = {}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
knight_errant_character = {
|
||||
age = { 18 32 }
|
||||
dynasty = none
|
||||
random_traits = no
|
||||
culture = root.location.culture
|
||||
faith = root.location.faith
|
||||
|
|
@ -43,6 +44,7 @@
|
|||
|
||||
knight = {
|
||||
age = { 18 32 }
|
||||
dynasty = none
|
||||
random_traits = yes
|
||||
culture = root.culture
|
||||
faith = root.faith
|
||||
|
|
@ -86,6 +88,7 @@ knight = {
|
|||
|
||||
wandering_knight_character = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
default_mystic_character = {
|
||||
age = { 30 80 }
|
||||
dynasty = none
|
||||
trait = lifestyle_mystic
|
||||
random_traits = yes
|
||||
faith = root.faith
|
||||
|
|
@ -37,6 +38,7 @@ local_saint_template = {
|
|||
age = { 30 80 }
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
dynasty = none
|
||||
gender_female_chance = {
|
||||
if = {
|
||||
limit = { root.faith = { has_doctrine = doctrine_gender_male_dominated } }
|
||||
|
|
@ -243,6 +245,7 @@ local_saint_template = {
|
|||
|
||||
mendicant_mystic_character = {
|
||||
age = { 30 80 }
|
||||
dynasty = none
|
||||
# Education
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
|
|
@ -295,6 +298,7 @@ mendicant_mystic_character = {
|
|||
|
||||
wise_woman_character = {
|
||||
age = { 30 80 }
|
||||
dynasty = none
|
||||
#Education
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
|
|
@ -425,6 +429,7 @@ stylite_saint_character = {
|
|||
|
||||
ancient_forest_traveler_character = {
|
||||
age = { 60 90 }
|
||||
dynasty = none
|
||||
# Education
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
tax_collector_character = {
|
||||
age = { 30 65 }
|
||||
dynasty = none
|
||||
gender_female_chance = root_faith_dominant_gender_female_chance
|
||||
random_traits = yes
|
||||
culture = scope:county.culture
|
||||
|
|
@ -173,6 +174,7 @@ administrator_character = {
|
|||
|
||||
estate_owner_character = {
|
||||
age = { 20 40 }
|
||||
dynasty = none
|
||||
trait = deceitful
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
|
|
@ -203,6 +205,7 @@ estate_owner_character = {
|
|||
|
||||
herald_character = {
|
||||
age = { 30 50 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
gender_female_chance = root_faith_dominant_gender_female_chance
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
peasant_leader_stewardship_character = {
|
||||
age = { 20 40 }
|
||||
dynasty = none
|
||||
random_traits = yes
|
||||
culture = scope:project_county.culture
|
||||
faith = scope:project_county.faith
|
||||
|
|
@ -25,6 +26,7 @@
|
|||
|
||||
peasant_leader_martial_character = {
|
||||
age = { 20 40 }
|
||||
dynasty = none
|
||||
random_traits = yes
|
||||
culture = scope:project_county.culture
|
||||
faith = scope:project_county.faith
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
physician_low_character_template = {
|
||||
age = { 18 50 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
gender_female_chance = 50
|
||||
|
|
@ -32,6 +33,7 @@
|
|||
|
||||
physician_high_character_template = {
|
||||
age = { 24 50 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
gender_female_chance = 50
|
||||
|
|
@ -65,6 +67,7 @@ physician_high_character_template = {
|
|||
|
||||
physician_excellent_character_template = {
|
||||
age = { 30 60 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
gender_female_chance = 50
|
||||
|
|
|
|||
|
|
@ -1187,7 +1187,6 @@ pool_repopulate_local_flavor = {
|
|||
}
|
||||
dynasty = none
|
||||
|
||||
|
||||
after_creation = {
|
||||
random_list = {
|
||||
200 = {
|
||||
|
|
@ -1534,7 +1533,7 @@ pool_repopulate_local_flavor = {
|
|||
450 = {
|
||||
trigger = {
|
||||
NOT = {
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = witch FAITH = this.faith GENDER_CHARACTER = this }
|
||||
trait_is_criminal_in_faith_trigger = { TRAIT = trait:witch FAITH = this.faith GENDER_CHARACTER = this }
|
||||
}
|
||||
}
|
||||
add_trait = witch
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
priest_character_template = {
|
||||
age = { 30 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_2 = {}
|
||||
|
|
@ -25,6 +26,7 @@
|
|||
|
||||
simple_priest_character_template = {
|
||||
age = { 30 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_2 = {}
|
||||
|
|
@ -46,6 +48,7 @@ simple_priest_character_template = {
|
|||
|
||||
virtuous_priest_character_template = {
|
||||
age = { 30 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_3 = {}
|
||||
|
|
@ -1088,6 +1091,7 @@ location_pilgrim_template = {
|
|||
|
||||
tournament_priest_character_template = {
|
||||
age = { 30 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_2 = {}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
#Clan leader
|
||||
saharan_clan_leader_character = {
|
||||
age = { 30 50 }
|
||||
dynasty = none
|
||||
#Education
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
|
|
|
|||
|
|
@ -2,6 +2,7 @@
|
|||
# Root scholars
|
||||
scholar_character = {
|
||||
age = { 35 50 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_3 = {}
|
||||
|
|
@ -29,6 +30,7 @@ scholar_character = {
|
|||
|
||||
writer_character = {
|
||||
age = { 25 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_2 = {}
|
||||
|
|
@ -59,6 +61,7 @@ writer_character = {
|
|||
# Capital county-based scholars
|
||||
capital_scholar_character = {
|
||||
age = { 35 50 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_2 = {}
|
||||
|
|
@ -77,6 +80,7 @@ capital_scholar_character = {
|
|||
|
||||
capital_writer_character = {
|
||||
age = { 25 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_learning_2 = {}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
frankish_knight_character = {
|
||||
age = { 20 40 }
|
||||
dynasty = none
|
||||
random_traits = yes
|
||||
culture = culture:frankish
|
||||
faith = faith:catholic
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
soldier_friend_character = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -59,6 +60,7 @@ soldier_friend_character = {
|
|||
|
||||
new_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -129,6 +131,7 @@ new_commander_character = {
|
|||
|
||||
new_warrior_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -245,6 +248,7 @@ new_warrior_character = {
|
|||
|
||||
new_siege_engineer = {
|
||||
age = { 30 45 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_4 = {}
|
||||
|
|
@ -319,6 +323,7 @@ new_siege_engineer = {
|
|||
|
||||
new_berserker_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_1 = {}
|
||||
|
|
@ -396,6 +401,7 @@ new_berserker_character = {
|
|||
|
||||
mercenary = {
|
||||
age = { 25 42 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_3 = {}
|
||||
|
|
@ -446,6 +452,7 @@ mercenary = {
|
|||
|
||||
great_mercenary = {
|
||||
age = { 25 42 }
|
||||
dynasty = none
|
||||
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
|
|
@ -504,6 +511,7 @@ great_mercenary = {
|
|||
|
||||
retired_mercenary = {
|
||||
age = { 40 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_3 = {}
|
||||
|
|
@ -556,6 +564,7 @@ retired_mercenary = {
|
|||
|
||||
new_raider_character = {
|
||||
age = { 40 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -592,6 +601,7 @@ new_raider_character = {
|
|||
|
||||
honorable_soldier_character = {
|
||||
age = { 30 50 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_3 = {}
|
||||
|
|
@ -641,6 +651,7 @@ honorable_soldier_character = {
|
|||
|
||||
old_knight_teacher = {
|
||||
age = { 55 60 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_3 = {}
|
||||
|
|
@ -687,6 +698,7 @@ old_knight_teacher = {
|
|||
|
||||
wrestler_character = {
|
||||
age = { 25 42 }
|
||||
dynasty = none
|
||||
|
||||
trait = education_martial_1
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
winter_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -56,6 +57,7 @@
|
|||
|
||||
forest_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -107,6 +109,7 @@ forest_commander_character = {
|
|||
|
||||
mountain_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -149,6 +152,7 @@ mountain_commander_character = {
|
|||
|
||||
desert_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -192,6 +196,7 @@ desert_commander_character = {
|
|||
|
||||
hill_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -231,6 +236,7 @@ hill_commander_character = {
|
|||
|
||||
jungle_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -282,6 +288,7 @@ jungle_commander_character = {
|
|||
|
||||
open_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_2 = {}
|
||||
|
|
@ -331,6 +338,7 @@ open_commander_character = {
|
|||
#Slightly different to the above; used in the Hereward story cycle
|
||||
wetlands_commander_character = {
|
||||
age = { 18 40 }
|
||||
dynasty = none
|
||||
culture = root.culture
|
||||
faith = root.faith
|
||||
gender_female_chance = root_soldier_female_chance
|
||||
|
|
|
|||
|
|
@ -1,6 +1,7 @@
|
|||
|
||||
bp1_yearly_2021_martial_person_template = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_martial_3 = {}
|
||||
|
|
@ -56,6 +57,7 @@ bp1_yearly_2021_martial_person_template = {
|
|||
|
||||
bp1_yearly_2021_learning_witch_template = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
lifestyle_mystic = {}
|
||||
|
|
@ -114,6 +116,7 @@ bp1_yearly_2021_learning_witch_template = {
|
|||
|
||||
bp1_yearly_2021_learning_person_template = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
lifestyle_mystic = {}
|
||||
|
|
@ -176,6 +179,7 @@ bp1_yearly_2021_learning_person_template = {
|
|||
|
||||
bp1_yearly_2021_stewardship_person_template = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_stewardship_3 = {}
|
||||
|
|
@ -212,6 +216,7 @@ bp1_yearly_2021_stewardship_person_template = {
|
|||
|
||||
bp1_yearly_2021_diplomacy_person_template = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_diplomacy_3 = {}
|
||||
|
|
@ -254,6 +259,7 @@ bp1_yearly_2021_diplomacy_person_template = {
|
|||
|
||||
bp1_yearly_2021_intrigue_person_template = {
|
||||
age = { 18 35 }
|
||||
dynasty = none
|
||||
random_traits_list = {
|
||||
count = 1
|
||||
education_intrigue_3 = {}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
frontier_hero_template = {
|
||||
age = { 18 30 }
|
||||
dynasty = none
|
||||
trait = education_martial_4
|
||||
trait = brave
|
||||
random_traits_list = {
|
||||
|
|
@ -225,7 +226,6 @@ inspired_template = {
|
|||
|
||||
local_artisan_template = {
|
||||
age = { 20 40 }
|
||||
dynasty = none
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
dynasty = none
|
||||
|
|
@ -995,6 +995,7 @@ local_dispute_template = {
|
|||
symposium_template = {
|
||||
# General
|
||||
age = { 55 65 }
|
||||
dynasty = none
|
||||
faith = scope:symposium_ruler.faith
|
||||
culture = scope:symposium_ruler.culture
|
||||
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
||||
|
|
|
|||
Some files were not shown because too many files have changed in this diff Show more
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Add table
Add a link
Reference in a new issue