15520 lines
414 KiB
Text
15520 lines
414 KiB
Text
@yurt_main_construction_time_tier_2 = 180
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@yurt_main_construction_time_tier_3 = 360
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@yurt_main_construction_time_tier_4 = 520
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@yurt_main_construction_time_tier_5 = 600
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@yurt_main_construction_time_tier_6 = 720
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@yurt_external_construction_time_tier_1 = 90
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@yurt_external_construction_time_tier_2 = 180
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@yurt_external_construction_time_tier_3 = 270
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@yurt_external_construction_time_tier_4 = 300
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@yurt_external_construction_time_tier_5 = 360
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@yurt_external_construction_time_tier_6 = 420
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@yurt_internal_construction_time_tier_1 = 30
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@yurt_internal_construction_time_tier_2 = 60
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@yurt_internal_construction_time_tier_3 = 90
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@yurt_internal_construction_time_tier_4 = 120
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@yurt_internal_construction_time_tier_5 = 200
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@yurt_internal_construction_time_tier_6 = 320
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##################
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# YURT BUILDINGS
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##################
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# yurt_main_0# - Main Nomad Domicile Building, fort level, domicile slots
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# raid_main_yurt_0# - Main Yurt Internal Upgrade, raiding bonuses
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# herd_conversion_main_yurt_0# - Main Yurt Internal Upgrade, Horde bonuses
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# lifestyle_xp_yurt_0# - Main Yurt Internal Upgrade, lifestyle xp bonuses
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# herd_welfare_yurt_0# - External Nomad Domicile Building, fertility, herd bonuses
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# herd_capacity_yurt_0# - Herd Welfare Internal upgrade
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# camel_yurt_0# - Herd Welfare Internal upgrade
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# goat_yurt_0# - Herd Welfare Internal upgrade
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# sheep_yurt_0# - Herd Welfare Internal upgrade
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# character_warfare_yurt_0# - External Nomad Domicile Building, character focused warfare bonuses
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# falconry_yurt_0# - Kheshig's Yurt Internal upgrade
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# knight_yurt_0# - Kheshig's Yurt Internal upgrade
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# commander_yurt_0# - Kheshig's Yurt Internal upgrade
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# bodyguard_yurt_0 - Kheshig's Yurt Internal upgrade
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# mass_warfare_yurt_0# - External Nomad Domicile Building, mass warfare bonuses
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# lcav_yurt_0 - Khan's Tümen Yurt Internal upgrade
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# foot_archer_yurt_0 - Khan's Tümen Yurt Internal upgrade
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# merc_yurt_0 - Khan's Tümen Yurt Internal upgrade
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# herd_conversion_yurt_0 - Khan's Tümen Yurt Internal upgrade
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# raiding_yurt_0 - Khan's Tümen Yurt Internal upgrade
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# diplomacy_yurt_0# - External Nomad Domicile Building, diplomacy, subject bonuses
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# tributary_yurt_0 - Reception Yurt Internal upgrade
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# vassal_yurt_0 - Reception Yurt Internal upgrade
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#
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# court_yurt_0# - External Nomad Domicile Building, court, courtiers, court positions bonuses
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# secret_scheme_yurt_0#
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# kurultai_yurt_0#
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# feast_yurt_0#
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# agent_dread_yurt_0#
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# family_yurt_0# - External Nomad Domicile Building, close family and dynasty bonuses
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# renown_gain_yurt_0
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# wet_nurse_yurt_0
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# personal_chamber_yurt_0
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# recreation_chamber_yurt_0
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# marriage_yurt_0
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# mystical_yurt_0 - External Nomad Domicile Building, Court Astrologer, Court Physician, Piety bonuses
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# astrologer_yurt_0
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# physician_yurt_0
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#
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#trade_yurt_0 - External Nomad Domicile Building, Gold, Paiza bonuses
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#paiza_yurt_0
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#innovation_yurt_0
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#merchant_yurt_0
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##################
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# MAIN YURT
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##################
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yurt_main_01 = {
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slot_type = main
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construction_time = 1
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internal_slots = 1
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allowed_domicile_types = { yurt }
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cost = {
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herd = 0
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}
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character_modifier = {
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domicile_external_slots_capacity_add = 2
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domicile_monthly_prestige_add = 1
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domicile_monthly_gold_add = 0.25
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additional_fort_level = 1
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}
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province_modifier = {
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defender_holding_advantage = 1
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}
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ai_value = {
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value = nomadic_capital_main_building_1
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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yurt_main_02 = {
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slot_type = main
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internal_slots = 1
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construction_time = @yurt_main_construction_time_tier_2
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allowed_domicile_types = { yurt }
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previous_building = yurt_main_01
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cost = {
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herd = yurt_main_building_herd_cost_tier_2
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gold = yurt_main_building_gold_cost_tier_2
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prestige = yurt_main_building_prestige_cost_tier_2
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}
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character_modifier = {
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domicile_external_slots_capacity_add = 1
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domicile_monthly_prestige_add = 0.5
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herd_capacity_mult = 0.05
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domicile_monthly_gold_add = 0.25
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}
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province_modifier = {
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defender_holding_advantage = 1
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}
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ai_value = {
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value = nomadic_capital_main_building_2
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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yurt_main_03 = {
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slot_type = main
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internal_slots = 2
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construction_time = @yurt_main_construction_time_tier_3
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allowed_domicile_types = { yurt }
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previous_building = yurt_main_02
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can_construct = {
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custom_tooltip = {
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text = yurt_main_nomadic_authority_2_3_4_5
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OR = {
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has_realm_law = nomadic_authority_2
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has_realm_law = nomadic_authority_3
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has_realm_law = nomadic_authority_4
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has_realm_law = nomadic_authority_5
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}
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}
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}
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cost = {
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herd = yurt_main_building_herd_cost_tier_3
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gold = yurt_main_building_gold_cost_tier_3
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prestige = yurt_main_building_prestige_cost_tier_3
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}
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character_modifier = {
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domicile_external_slots_capacity_add = 1
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domicile_monthly_gold_add = 0.25
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domicile_monthly_prestige_add = 0.5
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herd_capacity_mult = 0.05
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additional_fort_level = 1
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vassal_limit_max = 2
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herd_capacity_add = 1000
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}
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province_modifier = {
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defender_holding_advantage = 1
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}
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parameters = {
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unlocks_lvl_4_external_yurt_upgrades = yes
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}
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ai_value = {
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value = nomadic_capital_main_building_3
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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yurt_main_04 = {
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slot_type = main
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internal_slots = 3
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construction_time = @yurt_main_construction_time_tier_4
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allowed_domicile_types = { yurt }
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previous_building = yurt_main_03
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can_construct = {
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custom_tooltip = {
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text = yurt_main_nomadic_authority_3_4_5
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OR = {
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has_realm_law = nomadic_authority_3
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has_realm_law = nomadic_authority_4
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has_realm_law = nomadic_authority_5
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}
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}
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}
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cost = {
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herd = yurt_main_building_herd_cost_tier_4
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prestige = yurt_main_building_prestige_cost_tier_4
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gold = yurt_main_building_gold_cost_tier_4
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}
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character_modifier = {
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domicile_external_slots_capacity_add = 1
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domicile_monthly_gold_add = 0.25
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domicile_monthly_prestige_add = 0.5
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herd_capacity_mult = 0.05
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additional_fort_level = 1
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vassal_limit_max = 2
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herd_capacity_add = 2000
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}
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province_modifier = {
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defender_holding_advantage = 1
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}
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parameters = {
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unlocks_lvl_5_external_yurt_upgrades = yes
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}
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ai_value = {
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value = nomadic_capital_main_building_4
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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yurt_main_05 = {
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slot_type = main
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internal_slots = 4
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construction_time = @yurt_main_construction_time_tier_5
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allowed_domicile_types = { yurt }
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previous_building = yurt_main_04
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can_construct = {
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custom_tooltip = {
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text = yurt_main_nomadic_authority_3_4_5
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OR = {
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has_realm_law = nomadic_authority_3
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has_realm_law = nomadic_authority_4
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has_realm_law = nomadic_authority_5
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}
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}
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}
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cost = {
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herd = yurt_main_building_herd_cost_tier_5
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prestige = yurt_main_building_prestige_cost_tier_5
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gold = yurt_main_building_gold_cost_tier_5
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}
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character_modifier = {
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domicile_external_slots_capacity_add = 1
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domicile_monthly_gold_add = 0.5
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domicile_monthly_prestige_add = 0.5
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herd_capacity_mult = 0.05
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additional_fort_level = 2
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vassal_limit_max = 5
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herd_capacity_add = 2000
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}
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province_modifier = {
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defender_holding_advantage = 1
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}
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parameters = {
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unlocks_lvl_6_external_yurt_upgrades = yes
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}
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ai_value = {
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value = nomadic_capital_main_building_5
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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yurt_main_06 = {
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slot_type = main
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internal_slots = 5
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construction_time = @yurt_main_construction_time_tier_6
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allowed_domicile_types = { yurt }
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previous_building = yurt_main_05
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can_construct = {
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custom_tooltip = {
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text = yurt_main_nomadic_authority_4_5
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OR = {
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has_realm_law = nomadic_authority_4
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has_realm_law = nomadic_authority_5
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}
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}
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}
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cost = {
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herd = yurt_main_building_herd_cost_tier_6
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prestige = yurt_main_building_prestige_cost_tier_6
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gold = yurt_main_building_gold_cost_tier_6
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}
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character_modifier = {
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domicile_monthly_gold_add = 0.50
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additional_fort_level = 2
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domicile_monthly_prestige_add = 0.5
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herd_capacity_mult = 0.05
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vassal_limit_max = 5
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herd_capacity_add = 5000
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}
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province_modifier = {
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defender_holding_advantage = 1
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}
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parameters = {
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unlocks_lvl_6_external_yurt_upgrades = yes
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}
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ai_value = {
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value = nomadic_capital_main_building_6
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_yurt_main.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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##################
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# MAIN YURT INTERNAL YURTS
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raid_main_yurt_01 = {
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construction_time = @yurt_internal_construction_time_tier_1
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allowed_domicile_types = { yurt }
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slot_type = internal
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previous_building = yurt_main_01
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cost = {
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herd = yurt_internal_building_herd_cost_tier_1
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prestige = yurt_internal_building_prestige_cost_tier_1
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gold = yurt_internal_building_gold_cost_tier_1
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}
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character_modifier = {
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max_loot_mult = 0.1
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movement_speed_land_raiding = 0.05
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herd_capacity_add = 200
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}
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ai_value = {
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value = nomadic_capital_interior_building_1
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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raid_main_yurt_02 = {
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construction_time = @yurt_internal_construction_time_tier_2
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allowed_domicile_types = { yurt }
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slot_type = internal
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previous_building = raid_main_yurt_01
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cost = {
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herd = yurt_internal_building_herd_cost_tier_2
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prestige = yurt_internal_building_prestige_cost_tier_2
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gold = yurt_internal_building_gold_cost_tier_2
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}
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character_modifier = {
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max_loot_mult = 0.1
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movement_speed_land_raiding = 0.05
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herd_capacity_add = 400
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}
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ai_value = {
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value = nomadic_capital_interior_building_2
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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raid_main_yurt_03 = {
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construction_time = @yurt_internal_construction_time_tier_3
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allowed_domicile_types = { yurt }
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slot_type = internal
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previous_building = raid_main_yurt_02
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cost = {
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herd = yurt_internal_building_herd_cost_tier_3
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prestige = yurt_internal_building_prestige_cost_tier_3
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gold = yurt_internal_building_gold_cost_tier_3
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}
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character_modifier = {
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max_loot_mult = 0.1
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movement_speed_land_raiding = 0.05
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herd_capacity_add = 600
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}
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ai_value = {
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value = nomadic_capital_interior_building_3
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
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soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
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}
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}
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raid_main_yurt_04 = {
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construction_time = @yurt_internal_construction_time_tier_4
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allowed_domicile_types = { yurt }
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slot_type = internal
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previous_building = raid_main_yurt_03
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cost = {
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herd = yurt_internal_building_herd_cost_tier_4
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prestige = yurt_internal_building_prestige_cost_tier_4
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gold = yurt_internal_building_gold_cost_tier_4
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}
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character_modifier = {
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max_loot_mult = 0.1
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movement_speed_land_raiding = 0.05
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herd_capacity_add = 800
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}
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ai_value = {
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value = nomadic_capital_interior_building_4
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}
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asset = {
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icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds"
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texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
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intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
raid_main_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = raid_main_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
max_loot_mult = 0.1
|
|
movement_speed_land_raiding = 0.05
|
|
herd_capacity_add = 1000
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
raid_main_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = raid_main_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
max_loot_mult = 0.1
|
|
movement_speed_land_raiding = 0.05
|
|
herd_capacity_add = 1200
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raid_main_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_main_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.02
|
|
character_capital_monthly_county_fertility_growth_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_main_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_main_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.02
|
|
character_capital_monthly_county_fertility_growth_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_main_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_main_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.06
|
|
character_capital_monthly_county_fertility_growth_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_main_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_main_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.05
|
|
character_capital_monthly_county_fertility_growth_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_main_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_main_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.05
|
|
character_capital_monthly_county_fertility_growth_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_main_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_main_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.1
|
|
character_capital_monthly_county_fertility_growth_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_main_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
main_yurt_kurultai_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_main_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_main_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
main_yurt_kurultai_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_main_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_main_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
main_yurt_kurultai_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_main_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_main_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
main_yurt_kurultai_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_main_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_main_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
main_yurt_kurultai_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
domicile_monthly_prestige_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_main_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_main_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
main_yurt_kurultai_bonus_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
domicile_monthly_prestige_mult = 0.10
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_main_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_main_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_main_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_main_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_main_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
herd_capacity_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_main_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_main_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
herd_capacity_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_main_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_main_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
herd_capacity_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_main_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_main_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
herd_capacity_mult = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
lifestyle_xp_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
lifestyle_xp_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lifestyle_xp_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
lifestyle_xp_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lifestyle_xp_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.03
|
|
learning = 1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_education_outcomes_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
lifestyle_xp_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lifestyle_xp_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.03
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_education_outcomes_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
lifestyle_xp_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lifestyle_xp_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.03
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_education_outcomes_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
lifestyle_xp_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lifestyle_xp_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_lifestyle_xp_gain_mult = 0.05
|
|
knight_effectiveness_per_learning = 0.001
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_education_outcomes_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lifestyle_xp_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
fishing_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = nomad_unlocked_fishing_yurt_flag_desc
|
|
has_character_flag = nomad_unlocked_fishing_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
character_capital_monthly_county_fertility_decline_add = -0.1
|
|
}
|
|
|
|
parameters = {
|
|
fishing_yurt_riverside_lakeside_fertility_bonus_lvl_1 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
OR = {
|
|
is_riverside_county = yes
|
|
is_lakeside_county = yes
|
|
is_coastal_county = yes
|
|
}
|
|
NOT = { has_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
}
|
|
domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
fishing_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fishing_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = nomad_unlocked_fishing_yurt_flag_desc
|
|
has_character_flag = nomad_unlocked_fishing_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
embarkation_cost_mult = -0.05
|
|
character_capital_monthly_county_fertility_decline_add = -0.1
|
|
}
|
|
|
|
parameters = {
|
|
fishing_yurt_riverside_lakeside_fertility_bonus_lvl_1 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
OR = {
|
|
is_riverside_county = yes
|
|
is_lakeside_county = yes
|
|
is_coastal_county = yes
|
|
}
|
|
NOT = { has_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
}
|
|
domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
fishing_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fishing_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = nomad_unlocked_fishing_yurt_flag_desc
|
|
has_character_flag = nomad_unlocked_fishing_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
character_capital_monthly_county_fertility_decline_add = -0.1
|
|
}
|
|
|
|
parameters = {
|
|
fishing_yurt_riverside_lakeside_fertility_bonus_lvl_2 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
OR = {
|
|
is_riverside_county = yes
|
|
is_lakeside_county = yes
|
|
is_coastal_county = yes
|
|
}
|
|
NOT = { has_county_modifier = fishing_yurt_county_modifier_2 }
|
|
}
|
|
}
|
|
domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_2 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
has_county_modifier = fishing_yurt_county_modifier_1
|
|
}
|
|
}
|
|
domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
fishing_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fishing_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = nomad_unlocked_fishing_yurt_flag_desc
|
|
has_character_flag = nomad_unlocked_fishing_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
character_capital_monthly_county_fertility_decline_add = -0.2
|
|
}
|
|
|
|
parameters = {
|
|
fishing_yurt_riverside_lakeside_fertility_bonus_lvl_2 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
OR = {
|
|
is_riverside_county = yes
|
|
is_lakeside_county = yes
|
|
is_coastal_county = yes
|
|
}
|
|
NOT = { has_county_modifier = fishing_yurt_county_modifier_2 }
|
|
}
|
|
}
|
|
domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_2 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
has_county_modifier = fishing_yurt_county_modifier_1
|
|
}
|
|
}
|
|
domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
fishing_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fishing_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = nomad_unlocked_fishing_yurt_flag_desc
|
|
has_character_flag = nomad_unlocked_fishing_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
character_capital_monthly_county_fertility_decline_add = -0.2
|
|
}
|
|
|
|
parameters = {
|
|
fishing_yurt_riverside_lakeside_fertility_bonus_lvl_2 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
OR = {
|
|
is_riverside_county = yes
|
|
is_lakeside_county = yes
|
|
is_coastal_county = yes
|
|
}
|
|
NOT = { has_county_modifier = fishing_yurt_county_modifier_2 }
|
|
}
|
|
}
|
|
domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_2 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
has_county_modifier = fishing_yurt_county_modifier_1
|
|
}
|
|
}
|
|
domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
fishing_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fishing_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = nomad_unlocked_fishing_yurt_flag_desc
|
|
has_character_flag = nomad_unlocked_fishing_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
character_capital_monthly_county_fertility_decline_add = -0.2
|
|
}
|
|
|
|
parameters = {
|
|
fishing_yurt_riverside_lakeside_fertility_bonus_lvl_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
OR = {
|
|
is_riverside_county = yes
|
|
is_lakeside_county = yes
|
|
is_coastal_county = yes
|
|
}
|
|
NOT = { has_county_modifier = fishing_yurt_county_modifier_3 }
|
|
}
|
|
}
|
|
domicile_location.county = { add_county_modifier = fishing_yurt_county_modifier_3 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
has_county_modifier = fishing_yurt_county_modifier_1
|
|
}
|
|
}
|
|
domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_1 }
|
|
}
|
|
if = {
|
|
limit = {
|
|
domicile_location.county = {
|
|
has_county_modifier = fishing_yurt_county_modifier_2
|
|
}
|
|
}
|
|
domicile_location.county = { remove_county_modifier = fishing_yurt_county_modifier_2 }
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fishing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
#################
|
|
# HERD WELFARE YURT
|
|
|
|
herd_welfare_yurt_01 = {
|
|
construction_time = @yurt_external_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_1
|
|
prestige = yurt_external_building_prestige_cost_tier_1
|
|
gold = yurt_external_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.05
|
|
herd_capacity_add = 600
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_welfare_yurt_02 = {
|
|
construction_time = @yurt_external_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = herd_welfare_yurt_01
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_2
|
|
prestige = yurt_external_building_prestige_cost_tier_2
|
|
gold = yurt_external_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.05
|
|
herd_capacity_add = 400
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_1
|
|
if = {
|
|
limit = {
|
|
herd >= {
|
|
value = max_herd
|
|
multiply = 0.9
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_welfare_yurt_03 = {
|
|
construction_time = @yurt_external_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = herd_welfare_yurt_02
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_3
|
|
prestige = yurt_external_building_prestige_cost_tier_3
|
|
gold = yurt_external_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.05
|
|
herd_capacity_add = 600
|
|
vassal_herd_contribution_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_2
|
|
if = {
|
|
limit = {
|
|
herd >= {
|
|
value = max_herd
|
|
multiply = 0.9
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_welfare_yurt_04 = {
|
|
construction_time = @yurt_external_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = herd_welfare_yurt_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_03
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_4
|
|
prestige = yurt_external_building_prestige_cost_tier_4
|
|
gold = yurt_external_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.05
|
|
herd_capacity_add = 1000
|
|
vassal_herd_contribution_mult = 0.03
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_3
|
|
if = {
|
|
limit = {
|
|
herd >= {
|
|
value = max_herd
|
|
multiply = 0.9
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_welfare_yurt_05 = {
|
|
construction_time = @yurt_external_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = herd_welfare_yurt_04
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_04
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.05
|
|
herd_capacity_add = 2000
|
|
vassal_herd_contribution_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_4
|
|
if = {
|
|
limit = {
|
|
herd >= {
|
|
value = max_herd
|
|
multiply = 0.9
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_welfare_yurt_06 = {
|
|
construction_time = @yurt_external_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = herd_welfare_yurt_05
|
|
internal_slots = 5
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_05
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_6
|
|
prestige = yurt_external_building_prestige_cost_tier_6
|
|
gold = yurt_external_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
county_fertility_growth_mult = 0.1
|
|
herd_capacity_add = 4000
|
|
vassal_herd_contribution_mult = 0.03
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_5
|
|
if = {
|
|
limit = {
|
|
herd >= {
|
|
value = max_herd
|
|
multiply = 0.9
|
|
}
|
|
}
|
|
add = 2
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_welfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_capacity_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 800
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_capacity_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_capacity_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_capacity_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_capacity_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_capacity_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_capacity_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
herd_capacity_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_capacity_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_capacity_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 2000
|
|
herd_capacity_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_capacity_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_capacity_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 4000
|
|
herd_capacity_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
camel_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = camel_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
desert_fertility_growth_mult = 0.05
|
|
drylands_fertility_growth_mult = 0.05
|
|
oasis_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
camel_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = camel_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = camel_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
desert_fertility_growth_mult = 0.05
|
|
drylands_fertility_growth_mult = 0.05
|
|
oasis_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
camel_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = camel_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = camel_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
desert_fertility_growth_mult = 0.05
|
|
drylands_fertility_growth_mult = 0.05
|
|
oasis_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
camel_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = camel_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = camel_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
desert_fertility_growth_mult = 0.05
|
|
drylands_fertility_growth_mult = 0.05
|
|
oasis_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
camel_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = camel_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = camel_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
desert_fertility_growth_mult = 0.15
|
|
drylands_fertility_growth_mult = 0.15
|
|
oasis_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
camel_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = camel_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = camel_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
terrain = desert
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
desert_fertility_growth_mult = 0.15
|
|
drylands_fertility_growth_mult = 0.15
|
|
oasis_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_camel_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
goat_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = goat_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
mountains_fertility_growth_mult = 0.05
|
|
hills_fertility_growth_mult = 0.05
|
|
desert_mountains_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
goat_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = goat_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = goat_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
mountains_fertility_growth_mult = 0.05
|
|
hills_fertility_growth_mult = 0.05
|
|
desert_mountains_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
goat_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = goat_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = goat_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
mountains_fertility_growth_mult = 0.05
|
|
hills_fertility_growth_mult = 0.05
|
|
desert_mountains_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
goat_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = goat_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = goat_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
mountains_fertility_growth_mult = 0.05
|
|
hills_fertility_growth_mult = 0.05
|
|
desert_mountains_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
goat_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = goat_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = goat_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
mountains_fertility_growth_mult = 0.15
|
|
hills_fertility_growth_mult = 0.15
|
|
desert_mountains_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
goat_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = goat_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = goat_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = mountains
|
|
terrain = hills
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
mountains_fertility_growth_mult = 0.15
|
|
hills_fertility_growth_mult = 0.15
|
|
desert_mountains_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_goat_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
reindeer_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = reindeer_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
forest_fertility_growth_mult = 0.05
|
|
taiga_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
reindeer_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = reindeer_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = reindeer_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
forest_fertility_growth_mult = 0.05
|
|
taiga_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
reindeer_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = reindeer_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = reindeer_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
forest_fertility_growth_mult = 0.05
|
|
taiga_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
reindeer_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = reindeer_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = reindeer_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
forest_fertility_growth_mult = 0.05
|
|
taiga_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
reindeer_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = reindeer_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = reindeer_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
forest_fertility_growth_mult = 0.15
|
|
taiga_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
reindeer_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = reindeer_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = reindeer_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = forest
|
|
terrain = taiga
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
forest_fertility_growth_mult = 0.15
|
|
taiga_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_reindeer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
sheep_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sheep_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = steppe
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
steppe_fertility_growth_mult = 0.05
|
|
plains_fertility_growth_mult = 0.05
|
|
farmlands_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
sheep_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sheep_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sheep_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = steppe
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
steppe_fertility_growth_mult = 0.05
|
|
plains_fertility_growth_mult = 0.05
|
|
farmlands_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
sheep_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sheep_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sheep_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = steppe
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
steppe_fertility_growth_mult = 0.05
|
|
plains_fertility_growth_mult = 0.05
|
|
farmlands_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
sheep_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sheep_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sheep_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = steppe
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
steppe_fertility_growth_mult = 0.05
|
|
plains_fertility_growth_mult = 0.05
|
|
farmlands_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
sheep_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sheep_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sheep_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = steppe
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
steppe_fertility_growth_mult = 0.15
|
|
plains_fertility_growth_mult = 0.15
|
|
farmlands_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
sheep_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sheep_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sheep_yurt_unlock_terrain
|
|
any_held_county ?= {
|
|
any_county_province ={
|
|
OR = {
|
|
terrain = steppe
|
|
terrain = plains
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
steppe_fertility_growth_mult = 0.15
|
|
plains_fertility_growth_mult = 0.15
|
|
farmlands_fertility_growth_mult = 0.15
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_sheep_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
steal_herd_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
steal_herd_domicile_additional_outcomes_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
steal_herd_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = steal_herd_yurt_01
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
steal_herd_domicile_additional_outcomes_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
steal_herd_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = steal_herd_yurt_02
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
steal_herd_domicile_additional_outcomes_lvl_1 = yes
|
|
steal_herd_domicile_prevention_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
steal_herd_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = steal_herd_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
steal_herd_domicile_additional_outcomes_lvl_2 = yes
|
|
steal_herd_domicile_prevention_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
steal_herd_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = steal_herd_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
steal_herd_domicile_additional_outcomes_lvl_2 = yes
|
|
steal_herd_domicile_prevention_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
steal_herd_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = steal_herd_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
steal_herd_domicile_additional_outcomes_lvl_3 = yes
|
|
steal_herd_domicile_prevention_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_hostility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
consumption_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
county_fertility_growth_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_extremely_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
consumption_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = consumption_yurt_01
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
county_fertility_growth_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
consumption_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = consumption_yurt_02
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
county_fertility_growth_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
consumption_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = consumption_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
county_fertility_growth_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
consumption_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = consumption_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
county_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
consumption_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = consumption_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
county_fertility_growth_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_wealth_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_wealth_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_wealth_yurt_01
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_wealth_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_wealth_yurt_02
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_wealth_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_wealth_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_wealth_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_wealth_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_wealth_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_wealth_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_barber.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herder_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_welfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
herd_gain_mult = 0.02
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_literally_invaluable_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herder_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herder_yurt_01
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
herd_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herder_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herder_yurt_02
|
|
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herder_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herder_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 600
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herder_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herder_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
herd_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
|
|
herder_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herder_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 1000
|
|
herd_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/herd_welfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/herd_welfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_herdWelfareYurt"
|
|
}
|
|
}
|
|
#################
|
|
# CHARACTER WARFARE YURT
|
|
|
|
character_warfare_yurt_01 = {
|
|
construction_time = @yurt_external_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_1
|
|
prestige = yurt_external_building_prestige_cost_tier_1
|
|
gold = yurt_external_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_recruit_knights = yes
|
|
nomad_yurt_bodyguard_unlock = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_limit = 1
|
|
knight_effectiveness_mult = 0.05
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
character_warfare_yurt_02 = {
|
|
construction_time = @yurt_external_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = character_warfare_yurt_01
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_2
|
|
prestige = yurt_external_building_prestige_cost_tier_2
|
|
gold = yurt_external_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_recruit_knights = yes
|
|
nomad_yurt_bodyguard_unlock = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.05
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
character_warfare_yurt_03 = {
|
|
construction_time = @yurt_external_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = character_warfare_yurt_02
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_3
|
|
prestige = yurt_external_building_prestige_cost_tier_3
|
|
gold = yurt_external_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_recruit_knights = yes
|
|
nomad_yurt_bodyguard_unlock = yes
|
|
nomad_yurt_terrain_specialist_unlock = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_limit = 1
|
|
knight_effectiveness_mult = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
character_warfare_yurt_04 = {
|
|
construction_time = @yurt_external_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = character_warfare_yurt_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_03
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_4
|
|
prestige = yurt_external_building_prestige_cost_tier_4
|
|
gold = yurt_external_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_recruit_knights = yes
|
|
nomad_yurt_bodyguard_unlock = yes
|
|
nomad_yurt_terrain_specialist_unlock = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.05
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
character_warfare_yurt_05 = {
|
|
construction_time = @yurt_external_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = character_warfare_yurt_04
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_04
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_recruit_knights = yes
|
|
nomad_yurt_bodyguard_unlock = yes
|
|
nomad_yurt_terrain_specialist_unlock = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.05
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
character_warfare_yurt_06 = {
|
|
construction_time = @yurt_external_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = character_warfare_yurt_05
|
|
internal_slots = 5
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_05
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_recruit_knights = yes
|
|
nomad_yurt_bodyguard_unlock = yes
|
|
nomad_yurt_terrain_specialist_unlock = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_limit = 2
|
|
knight_effectiveness_mult = 0.05
|
|
knight_effectiveness_per_prowess = 0.001
|
|
knight_effectiveness_per_martial = 0.001
|
|
knight_effectiveness_per_stewardship = 0.001
|
|
knight_effectiveness_per_diplomacy = 0.001
|
|
knight_effectiveness_per_intrigue = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.03
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_character_warfare.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
##################
|
|
# CHARACTER WARFARE YURT INTERNAL YURTS
|
|
|
|
falconry_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = character_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_falconry_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
prowess = 1
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
falconry_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = falconry_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_falconry_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.03
|
|
prowess = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
falconry_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = falconry_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_falconry_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.03
|
|
prowess = 1
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
falconry_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = falconry_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_falconry_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.03
|
|
prowess = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
falconry_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = falconry_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_falconry_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.03
|
|
prowess = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
falconry_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = falconry_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_falconry_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.03
|
|
prowess = 1
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_falcon_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
knight_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = character_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_limit = 1
|
|
knight_effectiveness_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
knight_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
knight_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.02
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
knight_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
knight_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.02
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
knight_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_mult = 0.02
|
|
knight_limit = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
commander_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = character_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
martial = 1
|
|
attacker_advantage = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
commander_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = commander_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
advantage = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
commander_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = commander_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
attacker_advantage = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.01
|
|
martial = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
commander_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = commander_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
advantage = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
commander_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = commander_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
martial = 1
|
|
advantage = 1
|
|
attacker_advantage = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
commander_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = commander_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
advantage = 1
|
|
attacker_advantage = 1
|
|
martial = 1
|
|
monthly_martial_lifestyle_xp_gain_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_commander_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
bodyguard_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = character_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_bodyguard_aptitude_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
prowess = 1
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
bodyguard_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = bodyguard_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_bodyguard_aptitude_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
prowess = 1
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
bodyguard_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = bodyguard_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_bodyguard_aptitude_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
prowess = 1
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
bodyguard_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = bodyguard_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_bodyguard_aptitude_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
prowess = 1
|
|
knight_effectiveness_per_dread = 0.0001
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
bodyguard_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = bodyguard_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_bodyguard_aptitude_5 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
prowess = 1
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
bodyguard_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = bodyguard_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_bodyguard_aptitude_6 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
prowess = 1
|
|
knight_effectiveness_per_dread = 0.0001
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_bodyguard_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
accolade_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = character_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
accolade_glory_gain_mult = 0.1
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
accolade_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = accolade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
accolade_glory_gain_mult = 0.05
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
accolade_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = accolade_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
accolade_glory_gain_mult = 0.05
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
accolade_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = accolade_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
accolade_glory_gain_mult = 0.05
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
accolade_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = accolade_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
accolade_glory_gain_mult = 0.05
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
accolade_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = accolade_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
accolade_glory_gain_mult = 0.05
|
|
knight_effectiveness_per_martial = 0.001
|
|
monthly_prestige_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/character_focused_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_characterWarfareYurt"
|
|
}
|
|
}
|
|
|
|
#################
|
|
# MASS WARFARE YURT
|
|
|
|
mass_warfare_yurt_01 = {
|
|
construction_time = @yurt_external_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_1
|
|
prestige = yurt_external_building_prestige_cost_tier_1
|
|
gold = yurt_external_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
men_at_arms_limit = 1
|
|
archer_cavalry_damage_mult = 0.1
|
|
light_cavalry_damage_mult = 0.1
|
|
nomadic_horde_damage_mult = 0.1
|
|
movement_speed = 0.1
|
|
raid_speed = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
unlock_maa_heavy_horse_archers = yes
|
|
nomad_yurt_unlock_master_the_art_of_command = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
mass_warfare_yurt_02 = {
|
|
construction_time = @yurt_external_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = mass_warfare_yurt_01
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_2
|
|
prestige = yurt_external_building_prestige_cost_tier_2
|
|
gold = yurt_external_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_toughness_mult = 0.1
|
|
light_cavalry_toughness_mult = 0.1
|
|
movement_speed = 0.05
|
|
raid_speed = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
unlock_maa_heavy_horse_archers = yes
|
|
nomad_yurt_unlock_master_the_art_of_command = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
mass_warfare_yurt_03 = {
|
|
construction_time = @yurt_external_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = mass_warfare_yurt_02
|
|
internal_slots = 2
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_3
|
|
prestige = yurt_external_building_prestige_cost_tier_3
|
|
gold = yurt_external_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
men_at_arms_limit = 1
|
|
nomadic_horde_damage_mult = 0.1
|
|
movement_speed = 0.05
|
|
raid_speed = 0.05
|
|
}
|
|
|
|
parameters = {
|
|
unlock_maa_heavy_horse_archers = yes
|
|
nomad_yurt_unlock_master_the_art_of_command = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
mass_warfare_yurt_04 = {
|
|
construction_time = @yurt_external_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = mass_warfare_yurt_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_03
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_4
|
|
prestige = yurt_external_building_prestige_cost_tier_4
|
|
gold = yurt_external_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_toughness_mult = 0.1
|
|
light_cavalry_toughness_mult = 0.1
|
|
nomadic_horde_damage_mult = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
parameters = {
|
|
unlock_maa_heavy_horse_archers = yes
|
|
nomad_yurt_unlock_master_the_art_of_command = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
mass_warfare_yurt_05 = {
|
|
construction_time = @yurt_external_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = mass_warfare_yurt_04
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_04
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_limit = 1
|
|
}
|
|
|
|
parameters = {
|
|
unlock_maa_heavy_horse_archers = yes
|
|
nomad_yurt_unlock_master_the_art_of_command = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
mass_warfare_yurt_06 = {
|
|
construction_time = @yurt_external_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = mass_warfare_yurt_05
|
|
internal_slots = 5
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_05
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
men_at_arms_cap = 1
|
|
men_at_arms_limit = 1
|
|
archer_cavalry_toughness_mult = 0.1
|
|
light_cavalry_toughness_mult = 0.1
|
|
nomadic_horde_damage_mult = 0.2
|
|
movement_speed = 0.1
|
|
raid_speed = 0.1
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
parameters = {
|
|
unlock_maa_heavy_horse_archers = yes
|
|
nomad_yurt_unlock_master_the_art_of_command = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mass_warfare_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
##################
|
|
# MASS WARFARE YURT INTERNAL YURTS
|
|
|
|
lcav_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mass_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_max_size_add = 1
|
|
light_cavalry_max_size_add = 1
|
|
archer_cavalry_pursuit_add = 10
|
|
light_cavalry_pursuit_add = 10
|
|
movement_speed = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
lcav_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lcav_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_max_size_add = 1
|
|
light_cavalry_max_size_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
lcav_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lcav_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_toughness_mult = 0.1
|
|
light_cavalry_toughness_mult = 0.1
|
|
movement_speed = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
lcav_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lcav_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_max_size_add = 1
|
|
light_cavalry_max_size_add = 1
|
|
movement_speed = 0.05
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
lcav_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lcav_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_max_size_add = 1
|
|
light_cavalry_max_size_add = 1
|
|
archer_cavalry_damage_mult = 0.2
|
|
light_cavalry_damage_mult = 0.2
|
|
movement_speed = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
lcav_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = lcav_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_max_size_add = 1
|
|
light_cavalry_max_size_add = 1
|
|
archer_cavalry_toughness_mult = 0.2
|
|
light_cavalry_toughness_mult = 0.2
|
|
movement_speed = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_lcav_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
foot_archer_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mass_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_damage_mult = 0.1
|
|
skirmishers_damage_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
if = {
|
|
limit = {
|
|
owner = {
|
|
number_maa_regiments_of_base_type:archers <= 0
|
|
}
|
|
}
|
|
multiply = 0
|
|
}
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
foot_archer_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = foot_archer_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_max_size_add = 1
|
|
skirmishers_max_size_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
foot_archer_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = foot_archer_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_toughness_mult = 0.1
|
|
skirmishers_toughness_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
foot_archer_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = foot_archer_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_max_size_add = 1
|
|
skirmishers_max_size_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
foot_archer_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = foot_archer_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_toughness_mult = 0.1
|
|
skirmishers_toughness_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
foot_archer_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = foot_archer_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
archers_max_size_add = 2
|
|
skirmishers_max_size_add = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_foot_archer_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
#merc
|
|
|
|
merc_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mass_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
mercenary_hire_cost_mult = -0.1
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
merc_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merc_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
mercenary_hire_cost_mult = -0.05
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_merc_hired_bonus_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
merc_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merc_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
mercenary_hire_cost_mult = -0.05
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_merc_hired_bonus_lvl_1 = yes
|
|
nomad_yurt_merc_fired_bonus_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
merc_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merc_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
mercenary_hire_cost_mult = -0.05
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_merc_hired_bonus_lvl_2 = yes
|
|
nomad_yurt_merc_fired_bonus_lvl_1 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner = {
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
has_character_modifier = mpo_yurt_merc_modifier_1
|
|
}
|
|
remove_character_modifier = mpo_yurt_merc_modifier_1
|
|
add_character_modifier = mpo_yurt_merc_modifier_2
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
merc_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merc_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
mercenary_hire_cost_mult = -0.05
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_merc_hired_bonus_lvl_2 = yes
|
|
nomad_yurt_merc_fired_bonus_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
merc_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merc_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
mercenary_hire_cost_mult = -0.1
|
|
mercenary_hire_time_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_merc_hired_bonus_lvl_3 = yes
|
|
nomad_yurt_merc_fired_bonus_lvl_3 = yes
|
|
}
|
|
|
|
on_complete = {
|
|
scope:owner = {
|
|
hidden_effect = {
|
|
if = {
|
|
limit = {
|
|
has_character_modifier = mpo_yurt_merc_modifier_2
|
|
}
|
|
remove_all_character_modifier_instances = mpo_yurt_merc_modifier_2
|
|
add_character_modifier = mpo_yurt_merc_modifier_3
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merc_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mass_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
supply_capacity_add = 100
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
supply_capacity_add = 50
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
supply_capacity_add = 50
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
supply_capacity_add = 50
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
supply_capacity_add = 50
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
herd_conversion_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_conversion_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_conversion = 0.005
|
|
supply_capacity_add = 100
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
raiding_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mass_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
raid_speed = 0.1
|
|
movement_speed = 0.1
|
|
max_loot_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
raiding_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = raiding_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
raid_speed = 0.05
|
|
movement_speed = 0.02
|
|
max_loot_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
raiding_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = raiding_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
raid_speed = 0.05
|
|
movement_speed = 0.02
|
|
max_loot_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
raiding_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = raiding_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
raid_speed = 0.05
|
|
movement_speed = 0.02
|
|
max_loot_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
raiding_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = raiding_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
raid_speed = 0.05
|
|
movement_speed = 0.02
|
|
max_loot_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
raiding_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = raiding_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
raid_speed = 0.1
|
|
movement_speed = 0.02
|
|
max_loot_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_raiding_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
stationing_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mass_warfare_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.2
|
|
stationed_maa_toughness_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
stationing_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stationing_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.2
|
|
stationed_maa_toughness_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
stationing_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stationing_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_pursuit_add = 4
|
|
stationed_maa_screen_add = 4
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
stationing_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stationing_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_pursuit_mult = 0.4
|
|
stationed_maa_screen_mult = 0.4
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
stationing_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stationing_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.4
|
|
stationed_maa_toughness_mult = 0.2
|
|
stationed_maa_siege_value_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
stationing_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stationing_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
province_modifier = {
|
|
stationed_maa_damage_mult = 0.4
|
|
stationed_maa_toughness_mult = 0.2
|
|
stationed_maa_siege_value_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_conversion_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mass_steppe_warfare_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_massWarfareYurt"
|
|
}
|
|
}
|
|
|
|
#################
|
|
# COURT YURT
|
|
|
|
court_yurt_01 = {
|
|
construction_time = @yurt_external_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_1
|
|
prestige = yurt_external_building_prestige_cost_tier_1
|
|
gold = yurt_external_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
cowed_vassal_herd_contribution_mult = 0.04
|
|
owned_hostile_scheme_success_chance_add = 4
|
|
owned_personal_scheme_success_chance_add = 4
|
|
tributary_tax_mult = 0.04
|
|
vassal_herd_contribution_mult = 0.04
|
|
herd_capacity_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_court_chronicler_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
court_yurt_02 = {
|
|
construction_time = @yurt_external_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = court_yurt_01
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_2
|
|
prestige = yurt_external_building_prestige_cost_tier_2
|
|
gold = yurt_external_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_personal_scheme_success_chance_add = 2
|
|
tributary_tax_mult = 0.04
|
|
vassal_herd_contribution_mult = 0.04
|
|
cowed_vassal_herd_contribution_mult = 0.04
|
|
owned_hostile_scheme_success_chance_add = 4
|
|
herd_capacity_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_court_chronicler_unlock = yes
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
court_yurt_03 = {
|
|
construction_time = @yurt_external_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = court_yurt_02
|
|
internal_slots = 2
|
|
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_3
|
|
prestige = yurt_external_building_prestige_cost_tier_3
|
|
gold = yurt_external_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
owned_personal_scheme_success_chance_add = 4
|
|
vassal_herd_contribution_mult = 0.04
|
|
cowed_vassal_herd_contribution_mult = 0.04
|
|
owned_hostile_scheme_success_chance_add = 6
|
|
herd_capacity_mult = 0.06
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_court_chronicler_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
court_yurt_04 = {
|
|
construction_time = @yurt_external_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = court_yurt_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_03
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_4
|
|
prestige = yurt_external_building_prestige_cost_tier_4
|
|
gold = yurt_external_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
owned_personal_scheme_success_chance_add = 6
|
|
vassal_herd_contribution_mult = 0.04
|
|
cowed_vassal_herd_contribution_mult = 0.04
|
|
intimidated_vassal_herd_contribution_mult = 0.04
|
|
owned_hostile_scheme_success_chance_add = 4
|
|
herd_capacity_mult = 0.06
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_court_chronicler_unlock = yes
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
court_yurt_05 = {
|
|
construction_time = @yurt_external_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = court_yurt_04
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_04
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
owned_personal_scheme_success_chance_add = 6
|
|
vassal_herd_contribution_mult = 0.04
|
|
cowed_vassal_herd_contribution_mult = 0.04
|
|
intimidated_vassal_herd_contribution_mult= 0.04
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
herd_capacity_mult = 0.08
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_court_chronicler_unlock = yes
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
court_yurt_06 = {
|
|
construction_time = @yurt_external_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = court_yurt_05
|
|
internal_slots = 5
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_05
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
owned_personal_scheme_success_chance_add = 6
|
|
vassal_herd_contribution_mult = 0.04
|
|
cowed_vassal_herd_contribution_mult = 0.04
|
|
intimidated_vassal_herd_contribution_mult= 0.04
|
|
owned_hostile_scheme_success_chance_add = 5
|
|
max_hostile_schemes_add = 1
|
|
herd_capacity_mult = 0.08
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_court_chronicler_unlock = yes
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_court_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
##################
|
|
# COURT YURT INTERNAL YURTS
|
|
|
|
tributary_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
tributary_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = tributary_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_tributary_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
tributary_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = tributary_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_tributary_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
tributary_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = tributary_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_tributary_acceptance_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
tributary_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = tributary_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_tributary_acceptance_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
tributary_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = tributary_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
tributary_tax_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_tributary_acceptance_lvl_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_tributary_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
vassal_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
vassal_herd_contribution_mult = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
vassal_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = vassal_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
vassal_herd_contribution_mult = 0.04
|
|
direct_vassal_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
vassal_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = vassal_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
vassal_herd_contribution_mult = 0.04
|
|
direct_vassal_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
vassal_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = vassal_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
vassal_herd_contribution_mult = 0.04
|
|
direct_vassal_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
vassal_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = vassal_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
vassal_herd_contribution_mult = 0.04
|
|
direct_vassal_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
vassal_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = vassal_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
vassal_herd_contribution_mult = 0.04
|
|
direct_vassal_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_vassal_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/external_diplomacy_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/external_diplomacy_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_diplomacyYurt"
|
|
}
|
|
}
|
|
|
|
secret_scheme_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_scheme_secrecy_add = 4
|
|
enemy_scheme_secrecy_add = -4
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
secret_scheme_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = secret_scheme_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_scheme_secrecy_add = 2
|
|
enemy_scheme_secrecy_add = -4
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
secret_scheme_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = secret_scheme_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_scheme_secrecy_add = 4
|
|
enemy_scheme_secrecy_add = -8
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
secret_scheme_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = secret_scheme_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_scheme_secrecy_add = 4
|
|
enemy_scheme_secrecy_add = -8
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
secret_scheme_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = secret_scheme_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_scheme_secrecy_add = 6
|
|
enemy_scheme_secrecy_add = -16
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
secret_scheme_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = secret_scheme_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
owned_scheme_secrecy_add = 10
|
|
enemy_scheme_secrecy_add = -16
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_secret_scheme_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_kurultai_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_kurultai_lvl_1 = yes
|
|
nomad_yurt_kurultai_more_loyal_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_kurultai_lvl_2 = yes
|
|
nomad_yurt_kurultai_more_loyal_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_kurultai_lvl_2 = yes
|
|
nomad_yurt_kurultai_more_loyal_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_kurultai_lvl_3 = yes
|
|
nomad_yurt_kurultai_more_loyal_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_kurultai_lvl_3 = yes
|
|
nomad_yurt_kurultai_more_loyal_lvl_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
feast_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_feast_discount = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
feast_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = feast_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_feast_discount = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
feast_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = feast_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_feast_discount = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
feast_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = feast_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_feast_discount = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
feast_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = feast_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_feast_discount = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
feast_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = feast_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_feast_discount = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_feast_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
agent_dread_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_realm_agent_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
agent_dread_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = agent_dread_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_realm_agent_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = 0.001
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
agent_dread_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = agent_dread_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_realm_agent_acceptance_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = 0.001
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
agent_dread_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = agent_dread_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_realm_agent_acceptance_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = 0.001
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
agent_dread_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = agent_dread_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_realm_agent_acceptance_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = 0.001
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
agent_dread_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = agent_dread_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_realm_agent_acceptance_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_prestige_gain_per_dread_mult = 0.001
|
|
knight_effectiveness_per_dread = 0.0001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_agent_dread_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
dynasty_court_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_same_dynasty_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
dynasty_court_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = dynasty_court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_same_dynasty_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
dynasty_court_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = dynasty_court_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_same_dynasty_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
dynasty_court_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = dynasty_court_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_same_dynasty_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
dynasty_court_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = dynasty_court_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_same_dynasty_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
dynasty_court_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = dynasty_court_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_same_dynasty_bonus_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
culture_court_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_many_cultures_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
different_culture_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
culture_court_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = culture_court_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_many_cultures_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.05
|
|
different_culture_opinion = 2
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
culture_court_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = culture_court_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_many_cultures_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
different_culture_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
culture_court_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = culture_court_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_many_cultures_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
different_culture_opinion = 2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
culture_court_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = culture_court_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_many_cultures_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
different_culture_opinion = 2
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
culture_court_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = culture_court_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_many_cultures_bonus_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
different_culture_opinion = 5
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
|
|
texture = "gfx/interface/window_domiciles/kurultai_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/kurultai_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_kurultaiYurt"
|
|
}
|
|
}
|
|
|
|
|
|
#################
|
|
# FAMILY YURT
|
|
|
|
family_yurt_01 = {
|
|
construction_time = @yurt_external_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_1
|
|
prestige = yurt_external_building_prestige_cost_tier_1
|
|
gold = yurt_external_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_introduce_heir_unlock = yes
|
|
nomad_main_yurt_marriage_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
dynasty_house_opinion = 4
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
family_yurt_02 = {
|
|
construction_time = @yurt_external_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = family_yurt_01
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_2
|
|
prestige = yurt_external_building_prestige_cost_tier_2
|
|
gold = yurt_external_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_introduce_heir_unlock = yes
|
|
nomad_unlock_wet_nurse = yes
|
|
nomad_main_yurt_marriage_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
dynasty_house_opinion = 6
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
family_yurt_03 = {
|
|
construction_time = @yurt_external_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = family_yurt_02
|
|
internal_slots = 2
|
|
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_3
|
|
prestige = yurt_external_building_prestige_cost_tier_3
|
|
gold = yurt_external_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_introduce_heir_unlock = yes
|
|
nomad_unlock_wet_nurse = yes
|
|
nomad_unlock_court_tutor = yes
|
|
nomad_main_yurt_marriage_acceptance_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
dynasty_house_opinion = 10
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
family_yurt_04 = {
|
|
construction_time = @yurt_external_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = family_yurt_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_03
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_4
|
|
prestige = yurt_external_building_prestige_cost_tier_4
|
|
gold = yurt_external_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_introduce_heir_unlock = yes
|
|
nomad_unlock_wet_nurse = yes
|
|
nomad_unlock_court_tutor = yes
|
|
nomad_main_yurt_marriage_acceptance_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.05
|
|
dynasty_house_opinion = 12
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
family_yurt_05 = {
|
|
construction_time = @yurt_external_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = family_yurt_04
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_04
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_introduce_heir_unlock = yes
|
|
nomad_unlock_wet_nurse = yes
|
|
nomad_unlock_court_tutor = yes
|
|
nomad_main_yurt_marriage_acceptance_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.1
|
|
dynasty_house_opinion = 8
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
family_yurt_06 = {
|
|
construction_time = @yurt_external_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = family_yurt_05
|
|
internal_slots = 5
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_05
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_introduce_heir_unlock = yes
|
|
nomad_unlock_wet_nurse = yes
|
|
nomad_unlock_court_tutor = yes
|
|
nomad_main_yurt_marriage_acceptance_lvl_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.1
|
|
dynasty_house_opinion = 10
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_family_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
##################
|
|
# FAMILY YURT INTERNAL YURTS
|
|
|
|
renown_gain_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_dynasty_many_crowns_bonus = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = 0
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
renown_gain_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = renown_gain_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_dynasty_many_crowns_bonus = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
renown_gain_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = renown_gain_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_dynasty_many_crowns_bonus = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
renown_gain_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = renown_gain_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_dynasty_many_crowns_bonus = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
renown_gain_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = renown_gain_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_dynasty_many_crowns_bonus = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
renown_gain_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = renown_gain_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_dynasty_many_crowns_bonus = yes
|
|
nomad_yurt_dynasty_many_khans = yes
|
|
nomad_yurt_dynasty_many_khans_yearly_bonus = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_renown_gain_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
wet_nurse_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = family_yurt_02
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
domicile_increased_wet_nurse_aptitude_1 = yes
|
|
estate_increased_tutor_aptitude_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
wet_nurse_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = wet_nurse_yurt_01
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = family_yurt_03
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
domicile_increased_wet_nurse_aptitude_2 = yes
|
|
estate_increased_tutor_aptitude_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
wet_nurse_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = wet_nurse_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
domicile_increased_wet_nurse_aptitude_3 = yes
|
|
estate_increased_tutor_aptitude_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
wet_nurse_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = wet_nurse_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
domicile_increased_wet_nurse_aptitude_4 = yes
|
|
estate_increased_tutor_aptitude_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
wet_nurse_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = wet_nurse_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
domicile_increased_wet_nurse_aptitude_5 = yes
|
|
estate_increased_tutor_aptitude_5 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
wet_nurse_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = wet_nurse_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
domicile_increased_wet_nurse_aptitude_6 = yes
|
|
estate_increased_tutor_aptitude_6 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_dynasty_prestige_mult = 0.03
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_wet_nurse_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
personal_chamber_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
spouse_opinion = 10
|
|
fertility = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
personal_chamber_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = personal_chamber_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
spouse_opinion = 10
|
|
fertility = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
personal_chamber_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = personal_chamber_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
spouse_opinion = 10
|
|
fertility = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
personal_chamber_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = personal_chamber_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
spouse_opinion = 10
|
|
fertility = 0.15
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_spouse_will_not_cheat = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
personal_chamber_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = personal_chamber_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
spouse_opinion = 10
|
|
fertility = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_spouse_will_not_cheat = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
personal_chamber_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = personal_chamber_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
spouse_opinion = 20
|
|
fertility = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_spouse_will_not_cheat = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_personal_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
recreation_chamber_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.05
|
|
stress_loss_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
recreation_chamber_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = recreation_chamber_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.05
|
|
stress_loss_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
recreation_chamber_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = recreation_chamber_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.05
|
|
stress_loss_mult = 0.05
|
|
health = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
recreation_chamber_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = recreation_chamber_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.05
|
|
stress_loss_mult = 0.05
|
|
health = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
recreation_chamber_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = recreation_chamber_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.05
|
|
stress_loss_mult = 0.05
|
|
health = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
recreation_chamber_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = recreation_chamber_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
stress_gain_mult = -0.05
|
|
stress_loss_mult = 0.05
|
|
health = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_recreation_chamber_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
marriage_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_marriage_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
marriage_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = marriage_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_marriage_acceptance_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
marriage_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = marriage_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_marriage_acceptance_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
marriage_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = marriage_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_marriage_acceptance_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
marriage_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = marriage_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_marriage_acceptance_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
marriage_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = marriage_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_marriage_acceptance_lvl_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_marriage_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
better_children_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
better_children_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = better_children_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
better_children_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = better_children_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
better_children_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = better_children_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
better_children_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = better_children_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
better_children_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = better_children_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_better_children_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
friend_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_friend_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
friend_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = friend_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_friend_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
friend_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = friend_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_friend_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
friend_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = friend_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_friend_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
friend_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = friend_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_friend_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
friend_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = friend_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_friend_bonus_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
hostage_ward_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = family_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_hostage_bonus_lvl_1 = yes
|
|
nomad_yurt_ward_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
hostage_ward_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = hostage_ward_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_hostage_bonus_lvl_1 = yes
|
|
nomad_yurt_ward_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
hostage_ward_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = hostage_ward_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_hostage_bonus_lvl_1 = yes
|
|
nomad_yurt_ward_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
hostage_ward_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = hostage_ward_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_hostage_bonus_lvl_2 = yes
|
|
nomad_yurt_ward_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
hostage_ward_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = hostage_ward_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_hostage_bonus_lvl_2 = yes
|
|
nomad_yurt_ward_bonus_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
hostage_ward_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = hostage_ward_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_hostage_bonus_lvl_3 = yes
|
|
nomad_yurt_ward_bonus_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_prestige_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_many_nomads.dds"
|
|
texture = "gfx/interface/window_domiciles/family_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/family_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_familyYurt"
|
|
}
|
|
}
|
|
|
|
|
|
#################
|
|
# MYSTICAL YURT
|
|
|
|
mystical_yurt_01 = {
|
|
construction_time = @yurt_external_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 1
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_1
|
|
prestige = yurt_external_building_prestige_cost_tier_1
|
|
gold = yurt_external_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
epidemic_resistance = 2
|
|
monthly_piety_gain_mult = 0.1
|
|
monthly_income_from_herd_mult = 0.02
|
|
monthly_county_control_growth_add = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
mystical_yurt_02 = {
|
|
construction_time = @yurt_external_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 2
|
|
previous_building = mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_2
|
|
prestige = yurt_external_building_prestige_cost_tier_2
|
|
gold = yurt_external_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
epidemic_resistance = 2
|
|
monthly_piety_gain_mult = 0.02
|
|
monthly_income_from_herd_mult = 0.02
|
|
monthly_county_control_growth_add = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
mystical_yurt_03 = {
|
|
construction_time = @yurt_external_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 3
|
|
previous_building = mystical_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_3
|
|
prestige = yurt_external_building_prestige_cost_tier_3
|
|
gold = yurt_external_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
epidemic_resistance = 4
|
|
monthly_piety_gain_mult = 0.03
|
|
monthly_income_from_herd_mult = 0.03
|
|
monthly_county_control_growth_add = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
mystical_yurt_04 = {
|
|
construction_time = @yurt_external_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 4
|
|
previous_building = mystical_yurt_03
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_03
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_4
|
|
prestige = yurt_external_building_prestige_cost_tier_4
|
|
gold = yurt_external_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
epidemic_resistance = 4
|
|
monthly_piety_gain_mult = 0.03
|
|
monthly_income_from_herd_mult = 0.03
|
|
monthly_county_control_growth_add = 0.04
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
mystical_yurt_05 = {
|
|
construction_time = @yurt_external_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 5
|
|
previous_building = mystical_yurt_04
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_04
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = yurt_external_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
epidemic_resistance = 4
|
|
monthly_piety_gain_mult = 0.05
|
|
monthly_income_from_herd_mult = 0.04
|
|
monthly_county_control_growth_add = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_improved_fertility_dance = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
mystical_yurt_06 = {
|
|
construction_time = @yurt_external_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 5
|
|
previous_building = mystical_yurt_05
|
|
|
|
can_construct = {
|
|
domicile = {
|
|
has_domicile_building_or_higher = yurt_main_05
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_6
|
|
prestige = yurt_external_building_prestige_cost_tier_6
|
|
gold = yurt_external_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
epidemic_resistance = 4
|
|
monthly_piety_gain_mult = 0.05
|
|
monthly_income_from_herd_mult = 0.04
|
|
monthly_county_control_growth_add = 0.04
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_improved_fertility_dance = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
##################
|
|
# MYSTICAL YURT INTERNAL YURTS
|
|
|
|
astrologer_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_astrologer_aptitude_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.01
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.01
|
|
domicile_monthly_piety_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
astrologer_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = astrologer_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_astrologer_aptitude_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.01
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.01
|
|
domicile_monthly_piety_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
astrologer_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = astrologer_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_astrologer_aptitude_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.01
|
|
domicile_monthly_piety_add = 0.05
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
astrologer_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = astrologer_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_astrologer_aptitude_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.01
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
astrologer_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = astrologer_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_astrologer_aptitude_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.02
|
|
domicile_monthly_piety_add = 0.05
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
astrologer_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = astrologer_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_increased_astrologer_aptitude_lvl_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_mult = 0.04
|
|
domicile_monthly_piety_add = 0.10
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_mystical_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
physician_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.04
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
physician_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = physician_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.04
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
physician_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = physician_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.04
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
physician_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = physician_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_4 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.04
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
physician_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = physician_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_5 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.04
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.04
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
physician_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = physician_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
estate_increase_physician_aptitude_6 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
negate_health_penalty_add = 0.04
|
|
monthly_learning_lifestyle_xp_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_physician_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
fertility_mystical_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
fertility_mystical_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 200
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
fertility_mystical_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_mystical_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
fertility_mystical_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_mystical_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
fertility_mystical_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_mystical_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
fertility_mystical_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_mystical_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_herd_per_piety_fertility_mystical_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_capacity_add = 400
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
language_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mystical_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = language_yurt_2_unlock
|
|
num_of_known_languages >= 2
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_yearly_bonus_per_language_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
learning = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
language_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = language_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = language_yurt_2_unlock
|
|
num_of_known_languages >= 2
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_yearly_bonus_per_language_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
max_learn_language_schemes_add = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
language_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = language_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = language_yurt_3_unlock
|
|
num_of_known_languages >= 3
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_yearly_bonus_per_language_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
learning = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
language_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = language_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = language_yurt_3_unlock
|
|
num_of_known_languages >= 3
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_yearly_bonus_per_language_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
language_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = language_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = language_yurt_3_unlock
|
|
num_of_known_languages >= 3
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_yearly_bonus_per_language_lvl_3 = yes
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = 5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
language_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = language_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = language_yurt_3_unlock
|
|
num_of_known_languages >= 3
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_language_cap = yes
|
|
nomad_yurt_yearly_bonus_per_language_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
max_learn_language_schemes_add = 1
|
|
learning = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = 26
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_diplomacy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
omen_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_children_bonus_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
omen_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = omen_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_children_bonus_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
omen_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = omen_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_children_bonus_per_piety_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
omen_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = omen_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_children_bonus_per_piety_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
omen_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = omen_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_children_bonus_per_piety_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.04
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
omen_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = omen_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_children_bonus_per_piety_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_friendly.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_mystical_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_mystical_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_mystical_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_mystical_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes
|
|
nomad_yurt_kurultai_skill_increase_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_mystical_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_mystical_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_kurultai_obedience_per_piety_lvl_1 = yes
|
|
nomad_yurt_kurultai_skill_increase_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_mystical_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_mystical_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_kurultai_obedience_per_piety_lvl_2 = yes
|
|
nomad_yurt_kurultai_skill_increase_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.04
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
kurultai_mystical_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = kurultai_mystical_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_kurultai_obedience_per_piety_lvl_2 = yes
|
|
nomad_yurt_kurultai_skill_increase_per_piety_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_kurultai_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
knight_mystical_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
knight_skill_increase_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.01
|
|
knight_limit = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
knight_mystical_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_mystical_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
knight_skill_increase_per_piety_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
knight_mystical_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_mystical_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
knight_skill_increase_per_piety_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
knight_mystical_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_mystical_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
knight_skill_increase_per_piety_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
knight_mystical_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_mystical_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
knight_skill_increase_per_piety_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_piety_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
knight_mystical_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_mystical_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
knight_skill_increase_per_piety_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_limit = 1
|
|
monthly_piety_gain_per_knight_add = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/mystical_magical_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/mystical_magical_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mysticalYurt"
|
|
}
|
|
}
|
|
|
|
#################
|
|
# TRADE YURT
|
|
|
|
trade_yurt_01 = {
|
|
construction_time = @yurt_external_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = trade_yurt_unlock_req
|
|
any_neighboring_top_liege_realm_owner = {
|
|
NOT = {
|
|
government_has_flag = government_is_herder
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_1
|
|
prestige = yurt_external_building_prestige_cost_tier_1
|
|
gold = {
|
|
add = yurt_external_building_gold_cost_tier_1
|
|
multiply = 2
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_establish_smol_paiza = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
trade_yurt_02 = {
|
|
construction_time = @yurt_external_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = trade_yurt_01
|
|
internal_slots = 1
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = trade_yurt_unlock_req
|
|
any_neighboring_top_liege_realm_owner = {
|
|
NOT = {
|
|
government_has_flag = government_is_herder
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_2
|
|
prestige = yurt_external_building_prestige_cost_tier_2
|
|
gold = {
|
|
add = yurt_external_building_gold_cost_tier_2
|
|
multiply = 2
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_establish_smol_paiza = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
trade_yurt_03 = {
|
|
construction_time = @yurt_external_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = trade_yurt_02
|
|
internal_slots = 2
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = trade_yurt_unlock_req
|
|
any_neighboring_top_liege_realm_owner = {
|
|
NOT = {
|
|
government_has_flag = government_is_herder
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_3
|
|
prestige = yurt_external_building_prestige_cost_tier_3
|
|
gold = {
|
|
add = yurt_external_building_gold_cost_tier_3
|
|
multiply = 2
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
monthly_income_from_herd_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_establish_smol_paiza = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
trade_yurt_04 = {
|
|
construction_time = @yurt_external_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = trade_yurt_03
|
|
internal_slots = 3
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = trade_yurt_unlock_req
|
|
any_neighboring_top_liege_realm_owner = {
|
|
NOT = {
|
|
government_has_flag = government_is_herder
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_4
|
|
prestige = yurt_external_building_prestige_cost_tier_4
|
|
gold = {
|
|
add = yurt_external_building_gold_cost_tier_4
|
|
multiply = 2
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
monthly_income_from_herd_mult = 0.02
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_establish_smol_paiza = yes
|
|
nomad_yurt_unlock_establish_paiza = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
trade_yurt_05 = {
|
|
construction_time = @yurt_external_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = trade_yurt_04
|
|
internal_slots = 4
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = trade_yurt_unlock_req
|
|
any_neighboring_top_liege_realm_owner = {
|
|
NOT = {
|
|
government_has_flag = government_is_herder
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_5
|
|
prestige = yurt_external_building_prestige_cost_tier_5
|
|
gold = {
|
|
add = yurt_external_building_gold_cost_tier_5
|
|
multiply = 2
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
monthly_income_from_herd_mult = 0.03
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_establish_smol_paiza = yes
|
|
nomad_yurt_unlock_establish_paiza = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
trade_yurt_06 = {
|
|
construction_time = @yurt_external_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
previous_building = trade_yurt_05
|
|
internal_slots = 5
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = trade_yurt_unlock_req
|
|
any_neighboring_top_liege_realm_owner = {
|
|
NOT = {
|
|
government_has_flag = government_is_herder
|
|
government_has_flag = government_is_nomadic
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_external_building_herd_cost_tier_6
|
|
prestige = yurt_external_building_prestige_cost_tier_6
|
|
gold = {
|
|
add = yurt_external_building_gold_cost_tier_6
|
|
multiply = 2
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.5
|
|
monthly_income_from_herd_mult = 0.03
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_unlock_establish_smol_paiza = yes
|
|
nomad_yurt_unlock_establish_paiza = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_exterior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_trade_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
|
|
##################
|
|
# TRADE YURT INTERNAL YURTS
|
|
##################
|
|
|
|
paiza_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_obedience_bonus_lvl_1 = yes
|
|
nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
paiza_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_obedience_bonus_lvl_1 = yes
|
|
nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
paiza_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_obedience_bonus_lvl_2 = yes
|
|
nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
paiza_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_obedience_bonus_lvl_2 = yes
|
|
nomad_yurt_paiza_abuse_less_likely_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
paiza_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_obedience_bonus_lvl_2 = yes
|
|
nomad_yurt_paiza_abuse_less_likely_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
paiza_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_obedience_bonus_lvl_3 = yes
|
|
nomad_yurt_paiza_abuse_less_likely_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.5
|
|
}
|
|
|
|
province_modifier = {
|
|
defender_holding_advantage = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
innovation_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
cultural_head_fascination_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_innovations_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_culture.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
innovation_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = innovation_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
cultural_head_fascination_mult = 0.02
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_innovations_unlock = yes
|
|
nomad_yurt_increased_innovation_paiza_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_culture.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
innovation_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = innovation_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
cultural_head_fascination_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_innovations_unlock = yes
|
|
nomad_yurt_increased_innovation_paiza_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_culture.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
innovation_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = innovation_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
cultural_head_fascination_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_innovations_unlock = yes
|
|
nomad_yurt_increased_innovation_paiza_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_culture.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
innovation_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = innovation_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
cultural_head_fascination_mult = 0.04
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_innovations_unlock = yes
|
|
nomad_yurt_increased_innovation_paiza_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_culture.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
innovation_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = innovation_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
cultural_head_fascination_mult = 0.14
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_innovations_unlock = yes
|
|
nomad_yurt_increased_innovation_paiza_lvl_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_culture.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
merchant_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_more_gold_lvl_1 = yes
|
|
nomad_yurt_merchant_bonus_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
merchant_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merchant_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_more_gold_lvl_1 = yes
|
|
nomad_yurt_merchant_bonus_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
merchant_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merchant_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_more_gold_lvl_2 = yes
|
|
nomad_yurt_merchant_bonus_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
merchant_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merchant_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_more_gold_lvl_2 = yes
|
|
nomad_yurt_merchant_bonus_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
merchant_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merchant_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_more_gold_lvl_2 = yes
|
|
nomad_yurt_merchant_bonus_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
merchant_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = merchant_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_more_gold_lvl_3 = yes
|
|
nomad_yurt_merchant_bonus_lvl_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_merchant_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
fertility_trade_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_fertility_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
character_capital_monthly_county_fertility_growth_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
fertility_trade_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_fertility_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
character_capital_monthly_county_fertility_growth_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
fertility_trade_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_trade_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_fertility_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
character_capital_monthly_county_fertility_growth_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
fertility_trade_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_trade_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_fertility_gain_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
character_capital_monthly_county_fertility_growth_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
fertility_trade_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_trade_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_fertility_gain_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.1
|
|
character_capital_monthly_county_fertility_growth_add = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
fertility_trade_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = fertility_trade_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_fertility_gain_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_gold_add = 0.25
|
|
character_capital_monthly_county_fertility_growth_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_fertility.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
herd_trade_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_herd_gain_lvl_1 = yes
|
|
nomad_merchant_herd_gold_exchange_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
herd_trade_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_herd_gain_lvl_1 = yes
|
|
nomad_merchant_herd_gold_exchange_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
herd_trade_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_trade_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_herd_gain_lvl_1 = yes
|
|
nomad_merchant_herd_gold_exchange_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
herd_trade_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_trade_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_herd_gain_lvl_2 = yes
|
|
nomad_merchant_herd_gold_exchange_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
herd_trade_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_trade_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_herd_gain_lvl_2 = yes
|
|
nomad_merchant_herd_gold_exchange_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
herd_trade_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = herd_trade_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_herd_gain_lvl_3 = yes
|
|
nomad_merchant_herd_gold_exchange_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_herd_capacity_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
char_trade_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_char_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
char_trade_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = char_trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_char_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
char_trade_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = char_trade_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_char_gain_lvl_1 = yes
|
|
nomad_yurt_paiza_char_gain_arrival_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
char_trade_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = char_trade_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_char_gain_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
char_trade_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = char_trade_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_char_gain_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
char_trade_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = char_trade_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_char_gain_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
monthly_income_from_herd_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_single_nomad.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
knight_trade_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_maa_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_per_stewardship = 0.001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
knight_trade_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_trade_yurt_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_maa_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_per_stewardship = 0.001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
knight_trade_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_trade_yurt_02
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_maa_gain_lvl_1 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_per_stewardship = 0.001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
knight_trade_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_trade_yurt_03
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_maa_gain_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_per_stewardship = 0.001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
knight_trade_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_trade_yurt_04
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_maa_gain_lvl_2 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_per_stewardship = 0.001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
knight_trade_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = knight_trade_yurt_05
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
parameters = {
|
|
nomad_yurt_paiza_maa_gain_lvl_3 = yes
|
|
}
|
|
|
|
character_modifier = {
|
|
knight_effectiveness_per_stewardship = 0.001
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_knight_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/trade_yurt.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/trade_yurt_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_tradeYurt"
|
|
}
|
|
}
|
|
|
|
|
|
######
|
|
|
|
# CULTURAL TRADITION YURTS
|
|
|
|
# Metalworkers
|
|
metalworkers_cultrad_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = metalworkers_cultrad_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = metalworkers_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
maa_toughness_mult = 0.1
|
|
maa_damage_mult = 0.1
|
|
nomadic_horde_toughness_add = 1
|
|
hard_casualty_modifier = -0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
metalworkers_cultrad_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = metalworkers_cultrad_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = metalworkers_cultrad_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = metalworkers_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_add = 1
|
|
archer_cavalry_toughness_add = 1
|
|
hard_casualty_modifier = -0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
metalworkers_cultrad_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = metalworkers_cultrad_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = metalworkers_cultrad_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = metalworkers_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_add = 1
|
|
archer_cavalry_toughness_add = 1
|
|
hard_casualty_modifier = -0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
metalworkers_cultrad_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = metalworkers_cultrad_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = metalworkers_cultrad_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = metalworkers_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_add = 1
|
|
archer_cavalry_toughness_add = 1
|
|
hard_casualty_modifier = -0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
metalworkers_cultrad_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = metalworkers_cultrad_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = metalworkers_cultrad_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = metalworkers_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
hard_casualty_modifier = -0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
metalworkers_cultrad_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = metalworkers_cultrad_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = metalworkers_cultrad_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = metalworkers_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
maa_toughness_mult = 0.1
|
|
maa_damage_mult = 0.1
|
|
hard_casualty_modifier = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forge_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Sorcerous_metallurgy
|
|
sorcerous_metallurgy_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sorcerous_metallurgy_yurt_01_domicile_building_desc
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.05
|
|
monthly_piety_gain_per_knight_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
sorcerous_metallurgy_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sorcerous_metallurgy_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sorcerous_metallurgy_yurt_01_domicile_building_desc
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
sorcerous_metallurgy_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sorcerous_metallurgy_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sorcerous_metallurgy_yurt_01_domicile_building_desc
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_piety_gain_per_knight_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
sorcerous_metallurgy_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sorcerous_metallurgy_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sorcerous_metallurgy_yurt_01_domicile_building_desc
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
sorcerous_metallurgy_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sorcerous_metallurgy_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sorcerous_metallurgy_yurt_01_domicile_building_desc
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_piety_gain_per_knight_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
sorcerous_metallurgy_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = sorcerous_metallurgy_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = sorcerous_metallurgy_yurt_01_domicile_building_desc
|
|
OR = {
|
|
has_trait = witch
|
|
has_trait = lifestyle_mystic
|
|
has_trait = lifestyle_herbalist
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
prowess_per_piety_level = 1
|
|
monthly_piety_gain_per_knight_mult = 0.02
|
|
martial_per_piety_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_alchemy_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Zealous People
|
|
zealous_people_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = zealous_people_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = zealous_people_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.05
|
|
monthly_piety_gain_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
zealous_people_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = zealous_people_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = zealous_people_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = zealous_people_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.05
|
|
monthly_piety_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
zealous_people_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = zealous_people_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = zealous_people_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = zealous_people_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_piety_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
zealous_people_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = zealous_people_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = zealous_people_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = zealous_people_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_piety_gain_mult = 0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
zealous_people_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = zealous_people_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = zealous_people_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = zealous_people_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_piety_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
zealous_people_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = zealous_people_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = zealous_people_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = zealous_people_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
domicile_monthly_piety_add = 0.1
|
|
monthly_piety_gain_mult = 0.05
|
|
stewardship_per_piety_level = 1
|
|
intrigue_per_piety_level = 1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_righteous_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Loyal_soldiers
|
|
loyal_soldiers_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = loyal_soldiers_yurt_01_domicile_building_desc
|
|
any_relation = {
|
|
type = blood_brother
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
councillor_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
loyal_soldiers_yurt_more_obedient_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
loyal_soldiers_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = loyal_soldiers_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = loyal_soldiers_yurt_01_domicile_building_desc
|
|
any_relation = {
|
|
type = blood_brother
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
councillor_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
loyal_soldiers_yurt_more_obedient_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
loyal_soldiers_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = loyal_soldiers_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = loyal_soldiers_yurt_01_domicile_building_desc
|
|
any_relation = {
|
|
type = blood_brother
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
councillor_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
loyal_soldiers_yurt_more_obedient_lvl_1 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
loyal_soldiers_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = loyal_soldiers_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = loyal_soldiers_yurt_01_domicile_building_desc
|
|
any_relation = {
|
|
type = blood_brother
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
councillor_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
loyal_soldiers_yurt_more_obedient_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
loyal_soldiers_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = loyal_soldiers_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = loyal_soldiers_yurt_01_domicile_building_desc
|
|
any_relation = {
|
|
type = blood_brother
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
councillor_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
loyal_soldiers_yurt_more_obedient_lvl_2 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
loyal_soldiers_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = loyal_soldiers_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = loyal_soldiers_yurt_01_domicile_building_desc
|
|
any_relation = {
|
|
type = blood_brother
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
councillor_opinion = 2
|
|
}
|
|
|
|
parameters = {
|
|
loyal_soldiers_yurt_more_obedient_lvl_3 = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_loyalty_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Forbearing
|
|
forbearing_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = forbearing_yurt_01_domicile_building_desc
|
|
OR = {
|
|
culture ?= {
|
|
has_cultural_parameter = forbearing_internal_yurt_unlock
|
|
}
|
|
any_courtier = {
|
|
count >= 5
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
defender_advantage = 2
|
|
stress_gain_mult = -0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
forbearing_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = forbearing_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = forbearing_yurt_01_domicile_building_desc
|
|
OR = {
|
|
culture ?= {
|
|
has_cultural_parameter = forbearing_internal_yurt_unlock
|
|
}
|
|
any_courtier = {
|
|
count >= 5
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
defender_advantage = 1
|
|
stress_gain_mult = -0.01
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
forbearing_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = forbearing_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = forbearing_yurt_01_domicile_building_desc
|
|
OR = {
|
|
culture ?= {
|
|
has_cultural_parameter = forbearing_internal_yurt_unlock
|
|
}
|
|
any_courtier = {
|
|
count >= 5
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
defender_advantage = 1
|
|
stress_gain_mult = -0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
forbearing_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = forbearing_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = forbearing_yurt_01_domicile_building_desc
|
|
OR = {
|
|
culture ?= {
|
|
has_cultural_parameter = forbearing_internal_yurt_unlock
|
|
}
|
|
any_courtier = {
|
|
count >= 5
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
defender_advantage = 1
|
|
stress_gain_mult = -0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
forbearing_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = forbearing_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = forbearing_yurt_01_domicile_building_desc
|
|
OR = {
|
|
culture ?= {
|
|
has_cultural_parameter = forbearing_internal_yurt_unlock
|
|
}
|
|
any_courtier = {
|
|
count >= 5
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_gain_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
forbearing_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = forbearing_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = forbearing_yurt_01_domicile_building_desc
|
|
OR = {
|
|
culture ?= {
|
|
has_cultural_parameter = forbearing_internal_yurt_unlock
|
|
}
|
|
any_courtier = {
|
|
count >= 5
|
|
has_trait = patient
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
herd_gain_mult = 0.02
|
|
defender_advantage = 5
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_forbearing_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Stalwart Defenders
|
|
stalwart_defenders_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = stalwart_defenders_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = stalwart_defenders_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_mult = 0.1
|
|
maa_toughness_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
stalwart_defenders_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stalwart_defenders_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = stalwart_defenders_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = stalwart_defenders_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_mult = 0.05
|
|
maa_toughness_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
stalwart_defenders_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stalwart_defenders_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = stalwart_defenders_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = stalwart_defenders_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_mult = 0.05
|
|
maa_toughness_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
stalwart_defenders_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stalwart_defenders_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = stalwart_defenders_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = stalwart_defenders_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_mult = 0.05
|
|
maa_toughness_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
stalwart_defenders_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stalwart_defenders_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = stalwart_defenders_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = stalwart_defenders_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_mult = 0.05
|
|
maa_toughness_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
stalwart_defenders_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = stalwart_defenders_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = stalwart_defenders_yurt_01_domicile_building_desc
|
|
culture ?= {
|
|
has_cultural_parameter = stalwart_defenders_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
nomadic_horde_toughness_mult = 0.1
|
|
maa_toughness_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_spirit_feretory.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Legalistic
|
|
legalistic_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = legalistic_yurt_01_unlock
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
character_modifier = {
|
|
legitimacy_gain_mult = 0.1
|
|
legitimacy_loss_mult = -0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
legalistic_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = legalistic_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = legalistic_yurt_01_unlock
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
legitimacy_gain_mult = 0.02
|
|
legitimacy_loss_mult = -0.02
|
|
monthly_prestige_gain_per_legitimacy_level_mult = 0.02
|
|
monthly_piety_gain_per_legitimacy_level_mult = 0.02
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
legalistic_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = legalistic_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = legalistic_yurt_01_unlock
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
legitimacy_gain_mult = 0.02
|
|
legitimacy_loss_mult = -0.02
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
legalistic_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = legalistic_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = legalistic_yurt_01_unlock
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
legitimacy_gain_mult = 0.02
|
|
legitimacy_loss_mult = -0.02
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
legalistic_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = legalistic_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = legalistic_yurt_01_unlock
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
legitimacy_gain_mult = 0.02
|
|
legitimacy_loss_mult = -0.02
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
legalistic_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = legalistic_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = legalistic_yurt_01_unlock
|
|
highest_held_title_tier >= tier_empire
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
legitimacy_gain_mult = 0.02
|
|
legitimacy_loss_mult = -0.02
|
|
monthly_prestige_gain_per_legitimacy_level_mult = 0.03
|
|
monthly_piety_gain_per_legitimacy_level_mult = 0.03
|
|
}
|
|
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_6
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_law_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Horse Breeder
|
|
horse_breeder_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = horse_breeder_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = horse_breeder_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.1
|
|
archer_cavalry_damage_mult = 0.1
|
|
light_cavalry_damage_mult = 0.1
|
|
nomadic_horde_damage_mult = 0.1
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
horse_breeder_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = horse_breeder_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = horse_breeder_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = horse_breeder_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.05
|
|
archer_cavalry_damage_mult = 0.05
|
|
light_cavalry_damage_mult = 0.05
|
|
nomadic_horde_damage_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
horse_breeder_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = horse_breeder_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = horse_breeder_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = horse_breeder_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.05
|
|
archer_cavalry_damage_mult = 0.05
|
|
light_cavalry_damage_mult = 0.05
|
|
nomadic_horde_damage_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
horse_breeder_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = horse_breeder_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = horse_breeder_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = horse_breeder_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.05
|
|
archer_cavalry_damage_mult = 0.05
|
|
light_cavalry_damage_mult = 0.05
|
|
nomadic_horde_damage_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
horse_breeder_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = horse_breeder_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = horse_breeder_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = horse_breeder_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
movement_speed = 0.05
|
|
archer_cavalry_damage_mult = 0.05
|
|
light_cavalry_damage_mult = 0.05
|
|
nomadic_horde_damage_mult = 0.05
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
horse_breeder_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = horse_breeder_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = horse_breeder_yurt_01_unlock
|
|
culture ?= {
|
|
has_cultural_parameter = horse_breeder_internal_yurt_unlock
|
|
}
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_toughness_mult = 0.2
|
|
light_cavalry_toughness_mult = 0.2
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_finest_horse.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
# Paiza metal trade yurt
|
|
paiza_metal_trade_yurt_01 = {
|
|
construction_time = @yurt_internal_construction_time_tier_1
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = yurt_main_01
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_1
|
|
prestige = yurt_internal_building_prestige_cost_tier_1
|
|
gold = yurt_internal_building_gold_cost_tier_1
|
|
}
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = paiza_metal_trade_yurt_flag_desc
|
|
has_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_damage_add = 2
|
|
light_cavalry_damage_add = 2
|
|
nomadic_horde_damage_add = 2
|
|
maa_damage_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
paiza_metal_iron_cavalry_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_very_important_building
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
paiza_metal_trade_yurt_02 = {
|
|
construction_time = @yurt_internal_construction_time_tier_2
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_metal_trade_yurt_01
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = paiza_metal_trade_yurt_flag_desc
|
|
has_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_2
|
|
prestige = yurt_internal_building_prestige_cost_tier_2
|
|
gold = yurt_internal_building_gold_cost_tier_2
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_toughness_add = 2
|
|
light_cavalry_toughness_add = 2
|
|
nomadic_horde_toughness_add = 2
|
|
maa_toughness_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
paiza_metal_iron_cavalry_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_1
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_01.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_01_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
paiza_metal_trade_yurt_03 = {
|
|
construction_time = @yurt_internal_construction_time_tier_3
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_metal_trade_yurt_02
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = paiza_metal_trade_yurt_flag_desc
|
|
has_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_3
|
|
prestige = yurt_internal_building_prestige_cost_tier_3
|
|
gold = yurt_internal_building_gold_cost_tier_3
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_toughness_add = 2
|
|
light_cavalry_toughness_add = 2
|
|
nomadic_horde_toughness_add = 2
|
|
maa_toughness_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
paiza_metal_iron_cavalry_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_2
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
paiza_metal_trade_yurt_04 = {
|
|
construction_time = @yurt_internal_construction_time_tier_4
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_metal_trade_yurt_03
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = paiza_metal_trade_yurt_flag_desc
|
|
has_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_4
|
|
prestige = yurt_internal_building_prestige_cost_tier_4
|
|
gold = yurt_internal_building_gold_cost_tier_4
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_damage_add = 2
|
|
light_cavalry_damage_add = 2
|
|
nomadic_horde_damage_add = 2
|
|
maa_damage_mult = 0.1
|
|
}
|
|
|
|
parameters = {
|
|
paiza_metal_iron_cavalry_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_3
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_02.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_02_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
paiza_metal_trade_yurt_05 = {
|
|
construction_time = @yurt_internal_construction_time_tier_5
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_metal_trade_yurt_04
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = paiza_metal_trade_yurt_flag_desc
|
|
has_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_5
|
|
prestige = yurt_internal_building_prestige_cost_tier_5
|
|
gold = yurt_internal_building_gold_cost_tier_5
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_damage_add = 6
|
|
light_cavalry_damage_add = 6
|
|
nomadic_horde_damage_add = 2
|
|
maa_damage_mult = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
paiza_metal_iron_cavalry_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_4
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|
|
paiza_metal_trade_yurt_06 = {
|
|
construction_time = @yurt_internal_construction_time_tier_6
|
|
allowed_domicile_types = { yurt }
|
|
slot_type = internal
|
|
previous_building = paiza_metal_trade_yurt_05
|
|
|
|
can_construct = {
|
|
custom_tooltip = {
|
|
text = paiza_metal_trade_yurt_flag_desc
|
|
has_character_flag = paiza_metal_trade_yurt_flag
|
|
}
|
|
}
|
|
|
|
cost = {
|
|
herd = yurt_internal_building_herd_cost_tier_6
|
|
prestige = yurt_internal_building_prestige_cost_tier_6
|
|
gold = yurt_internal_building_gold_cost_tier_6
|
|
}
|
|
|
|
character_modifier = {
|
|
archer_cavalry_toughness_add = 6
|
|
light_cavalry_toughness_add = 6
|
|
nomadic_horde_toughness_add = 2
|
|
maa_toughness_mult = 0.2
|
|
}
|
|
|
|
parameters = {
|
|
paiza_metal_iron_cavalry_unlock = yes
|
|
}
|
|
|
|
ai_value = {
|
|
value = nomadic_capital_interior_building_5
|
|
}
|
|
|
|
asset = {
|
|
icon = "gfx/interface/icons/domicile_building/domicile_paiza_yurt.dds"
|
|
texture = "gfx/interface/window_domiciles/main_yurt_03.dds"
|
|
intersectionmask_texture = "gfx/interface/window_domiciles/main_yurt_03_mask.png"
|
|
soundeffect = "event:/DLC/CE2/UI/camp_buildings/ce2_ui_domicile_buildings_mainYurt"
|
|
}
|
|
}
|
|
|