Update N3OW_holy_order_events.txt

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edwardtheelbowhigh 2026-05-19 15:35:13 +01:00
parent 2919e179ea
commit 4720cdc4c4

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@ -1,512 +0,0 @@
namespace = ate_faith_creation
# Fired when you make a faith. Holy Order rel head setup
ate_faith_creation.0001 = {
hidden = yes
trigger = {
faith = {
has_doctrine = doctrine_holy_order_head
#can_create_holy_order_head_of_faith_title_trigger = yes
}
}
immediate = {
trigger_event = ate_holy_order.0003
}
}
namespace = ate_holy_order
# this event needs localisations #fune
# Create Holy Order HoF Titles
ate_holy_order.0001 = {
hidden = yes
type = character_event
trigger = {
#root = faith:ursuline.religious_head
always = yes
}
immediate = {
# Select a random county.
ordered_held_title = {
limit = {
tier = tier_county
any_county_province = {
has_holding = no
barony = { is_holy_site_of = root.faith }
}
# any_county_province = { has_holding = no }
# OR = {
# is_holy_site_of = root.faith
# any_county_province = {
# barony = { is_holy_site_of = root.faith }
# }
# }
}
alternative_limit = {
tier = tier_county
any_county_province = { has_holding = no }
}
save_scope_as = designated_county
}
# Select an appropriate barony.
## If there's an empty space in the capital, we create a castle.
#if = {
# limit = {
# scope:designated_county = {
# any_county_province = { has_holding = no }
# }
# }
scope:designated_county = {
random_county_province = {
limit = { has_holding = no }
set_holding_type = castle_holding
barony = { save_scope_as = leased_barony }
}
}
#}
## Otherwise, grab an existing non-capital castle/city.
##TODO this doesn't work, that's why we're forcing empty provinces
#else = {
# scope:designated_county = {
# random_county_province = {
# limit = {
# is_county_capital = no
# OR = {
# has_holding_type = castle_holding
# #has_holding_type = city_holding
# }
# }
# barony = { save_scope_as = leased_barony }
# }
# }
#}
## Create a suitable leader
#hardcoded logic not needed anymore
#if = {
# limit = { root.faith = faith:ursuline }
# character:canada_ladouceur_denise_1 = {
# save_scope_as = leader
# every_held_title = { # Causes issues if she has this before she becomes HO leader
# limit = { this = title:k_ursuline_see }
# root = { destroy_title = prev }
# }
# }
#}
#if = {
# limit = { root.faith = faith:cristero }
# character:religious_cristo_rey_hof_1 = {
# save_scope_as = leader
# every_held_title = { # Causes issues if she has this before she becomes HO leader
# limit = { this = title:d_prelature_cristo_rey }
# root = { destroy_title = prev }
# }
# }
#}
#if we already have one on history, use it!
if = {
limit = {
exists = root.faith.religious_head
}
#but destroy the actual title to avoid errors
root.faith.religious_head = {
save_scope_as = leader
destroy_title = root.faith.religious_head_title
}
}
else = {
create_character = {
template = ate_holy_order_faith_leader_character
location = scope:leased_barony.title_province
culture = root.culture
faith = root.faith
save_scope_as = leader
}
}
# Create the actual holy order.
create_holy_order = {
leader = scope:leader
capital = scope:leased_barony
save_scope_as = new_holy_order
}
scope:leader = {
add_piety_level = 2
add_gold = holy_order_starting_gold
every_courtier = { add_trait = order_member }
}
## Give it some buildings.
scope:leased_barony.title_province = {
# Walls & Towers.
if = {
limit = {
NOT = { has_building_or_higher = curtain_walls_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = curtain_walls_01
}
# Barracks.
if = {
limit = {
NOT = { has_building_or_higher = barracks_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = barracks_01
}
# Military Camps.
if = {
limit = {
NOT = { has_building_or_higher = military_camps_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = military_camps_01
}
}
#TODO make sure this doesn't break faiths without a coa
scope:new_holy_order.title = {
set_coa = root.faith.religious_head_title
}
root.faith = {
set_religious_head_title = scope:new_holy_order.title
}
#not needed anymore
#if = {
# limit = { root.faith = faith:ursuline }
# scope:new_holy_order.title = {
# set_coa = k_ursuline_see
# set_title_name = k_ursuline_see # For some reason, this isnt working
# # copy_title_history = k_ursuline_see # This isnt working either
# }
# #scope:leased_barony = { set_title_name = b_ursuline_abbey }
#}
}
}
#generic Holy Order creation
ate_holy_order.0002 = {
hidden = yes
type = character_event
trigger = {
#root = faith:ursuline.religious_head
always = yes
}
immediate = {
# Display simplified results.
custom_tooltip = create_holy_order_decision_effect_message
# Select a random county.
random_held_title = {
limit = {
tier = tier_county
any_county_province = {
custom_description = {
text = forge_the_jomsvikings_decision.tt.empty_castle_or_city
OR = {
has_holding = no
has_holding_type = castle_holding
has_holding_type = city_holding
}
}
}
}
save_scope_as = designated_county
}
# Select an appropriate barony.
## If there's an empty space in the capital, we create a castle.
if = {
limit = {
scope:designated_county = {
any_county_province = { has_holding = no }
}
}
scope:designated_county = {
random_county_province = {
limit = { has_holding = no }
set_holding_type = castle_holding
barony = { save_scope_as = leased_barony }
}
}
}
## Otherwise, grab an existing non-capital castle/city.
else = {
scope:designated_county = {
random_county_province = {
limit = {
is_county_capital = no
OR = {
has_holding_type = castle_holding
has_holding_type = city_holding
}
}
barony = { save_scope_as = leased_barony }
}
}
}
# Create a suitable leader for the Jomsvikings.
create_character = {
template = holy_order_leader_character
location = scope:leased_barony.title_province
culture = root.culture
faith = root.faith
save_scope_as = leader
}
# Create the actual holy order.
create_holy_order = {
leader = scope:leader
capital = scope:leased_barony
save_scope_as = new_holy_order
}
scope:leader = {
add_piety_level = 2
add_gold = holy_order_starting_gold
every_courtier = { add_trait = order_member }
}
## Give it some buildings.
scope:leased_barony.title_province = {
# Walls & Towers.
if = {
limit = {
NOT = { has_building_or_higher = curtain_walls_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = curtain_walls_01
}
# Barracks.
if = {
limit = {
NOT = { has_building_or_higher = barracks_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = barracks_01
}
# Military Camps.
if = {
limit = {
NOT = { has_building_or_higher = military_camps_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = military_camps_01
}
}
}
}
# Fired when you make a faith (if you meet the reqs) or recreate the Head of Faith
ate_holy_order.0003 = {
hidden = yes
trigger = {
faith = {
has_doctrine = doctrine_holy_order_head
#can_create_holy_order_head_of_faith_title_trigger = yes
}
}
immediate = {
faith = {
save_scope_as = my_faith
}
#root.faith = {
# random_holy_site = {
# limit = {
# county.holder = root
# }
# alternative_limit = {
# county.holder = {
# target_is_liege_or_above = root
# }
# }
# county = { save_scope_as = designated_county }
# }
#}
#
## Select an appropriate barony.
### If there's an empty space in the capital, we create a castle.
#if = {
# limit = {
# scope:designated_county = {
# any_county_province = { has_holding = no }
# }
# }
# scope:designated_county = {
# random_county_province = {
# limit = { has_holding = no }
# set_holding_type = castle_holding
# barony = { save_scope_as = leased_barony }
# }
# }
#}
### Otherwise, grab an existing non-capital castle/city.
#else = {
# scope:designated_county = {
# random_county_province = {
# limit = {
# is_county_capital = no
# OR = {
# has_holding_type = castle_holding
# has_holding_type = city_holding
# }
# }
# barony = { save_scope_as = leased_barony }
# }
# }
#}
# Select a random county.
ordered_held_title = {
limit = {
tier = tier_county
any_county_province = {
OR = {
has_holding = no
}
}
OR = {
is_holy_site_of = root.faith
any_county_province = {
barony = {
is_holy_site_of = root.faith
}
}
}
}
alternative_limit = {
tier = tier_county
any_county_province = {
OR = {
has_holding = no
}
}
}
save_scope_as = designated_county
}
# Select an appropriate barony.
## If there's an empty space in the capital, we create a castle.
#if = {
# limit = {
# scope:designated_county = {
# any_county_province = { has_holding = no }
# }
# }
scope:designated_county = {
random_county_province = {
limit = { has_holding = no }
set_holding_type = castle_holding
barony = { save_scope_as = leased_barony }
}
}
# Create a suitable leader
create_character = {
template = ate_holy_order_faith_leader_character
location = scope:leased_barony.title_province
culture = root.culture
faith = scope:my_faith
save_scope_as = leader
}
# Create the actual holy order.
create_holy_order = {
leader = scope:leader
capital = scope:leased_barony
save_scope_as = new_holy_order
}
scope:leader = {
add_trait = order_member
add_piety_level = 2
add_gold = holy_order_starting_gold
every_courtier = { add_trait = order_member }
}
scope:leased_barony.title_province = {
# Walls & Towers.
if = {
limit = {
NOT = { has_building_or_higher = curtain_walls_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = curtain_walls_01
}
# Barracks.
if = {
limit = {
NOT = { has_building_or_higher = barracks_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = barracks_01
}
# Military Camps.
if = {
limit = {
NOT = { has_building_or_higher = military_camps_01 }
}
# If it doesn't have a free building slot, give it one.
if = {
limit = { free_building_slots = 0 }
add_province_modifier = extra_building_slot
}
# Add the building.
add_building = military_camps_01
}
}
create_holy_order_effect = yes
scope:my_faith = {
set_religious_head_title = scope:new_holy_order.title
}
}
}