diff --git a/events/religion_events/N3OW_holy_order_events.txt b/events/religion_events/N3OW_holy_order_events.txt index 86870e6e..e69de29b 100644 --- a/events/religion_events/N3OW_holy_order_events.txt +++ b/events/religion_events/N3OW_holy_order_events.txt @@ -1,512 +0,0 @@ -namespace = ate_faith_creation - -# Fired when you make a faith. Holy Order rel head setup -ate_faith_creation.0001 = { - hidden = yes - - trigger = { - faith = { - has_doctrine = doctrine_holy_order_head - #can_create_holy_order_head_of_faith_title_trigger = yes - } - } - - immediate = { - trigger_event = ate_holy_order.0003 - } -} - -namespace = ate_holy_order - -# this event needs localisations #fune -# Create Holy Order HoF Titles -ate_holy_order.0001 = { - hidden = yes - type = character_event - - trigger = { - #root = faith:ursuline.religious_head - always = yes - } - - immediate = { - - # Select a random county. - ordered_held_title = { - limit = { - tier = tier_county - any_county_province = { - has_holding = no - barony = { is_holy_site_of = root.faith } - } - # any_county_province = { has_holding = no } - # OR = { - # is_holy_site_of = root.faith - # any_county_province = { - # barony = { is_holy_site_of = root.faith } - # } - # } - } - alternative_limit = { - tier = tier_county - any_county_province = { has_holding = no } - } - save_scope_as = designated_county - } - # Select an appropriate barony. - ## If there's an empty space in the capital, we create a castle. - #if = { - # limit = { - # scope:designated_county = { - # any_county_province = { has_holding = no } - # } - # } - scope:designated_county = { - random_county_province = { - limit = { has_holding = no } - set_holding_type = castle_holding - barony = { save_scope_as = leased_barony } - } - } - #} - ## Otherwise, grab an existing non-capital castle/city. - ##TODO this doesn't work, that's why we're forcing empty provinces - #else = { - # scope:designated_county = { - # random_county_province = { - # limit = { - # is_county_capital = no - # OR = { - # has_holding_type = castle_holding - # #has_holding_type = city_holding - # } - # } - # barony = { save_scope_as = leased_barony } - # } - # } - #} - - ## Create a suitable leader - #hardcoded logic not needed anymore - #if = { - # limit = { root.faith = faith:ursuline } - # character:canada_ladouceur_denise_1 = { - # save_scope_as = leader - # every_held_title = { # Causes issues if she has this before she becomes HO leader - # limit = { this = title:k_ursuline_see } - # root = { destroy_title = prev } - # } - # } - #} - #if = { - # limit = { root.faith = faith:cristero } - # character:religious_cristo_rey_hof_1 = { - # save_scope_as = leader - # every_held_title = { # Causes issues if she has this before she becomes HO leader - # limit = { this = title:d_prelature_cristo_rey } - # root = { destroy_title = prev } - # } - # } - #} - #if we already have one on history, use it! - if = { - limit = { - exists = root.faith.religious_head - } - #but destroy the actual title to avoid errors - root.faith.religious_head = { - save_scope_as = leader - destroy_title = root.faith.religious_head_title - } - } - else = { - create_character = { - template = ate_holy_order_faith_leader_character - location = scope:leased_barony.title_province - culture = root.culture - faith = root.faith - save_scope_as = leader - } - } - - # Create the actual holy order. - create_holy_order = { - leader = scope:leader - capital = scope:leased_barony - save_scope_as = new_holy_order - } - scope:leader = { - add_piety_level = 2 - add_gold = holy_order_starting_gold - every_courtier = { add_trait = order_member } - } - - ## Give it some buildings. - scope:leased_barony.title_province = { - # Walls & Towers. - if = { - limit = { - NOT = { has_building_or_higher = curtain_walls_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = curtain_walls_01 - } - # Barracks. - if = { - limit = { - NOT = { has_building_or_higher = barracks_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = barracks_01 - } - # Military Camps. - if = { - limit = { - NOT = { has_building_or_higher = military_camps_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = military_camps_01 - } - } - - #TODO make sure this doesn't break faiths without a coa - scope:new_holy_order.title = { - set_coa = root.faith.religious_head_title - } - - root.faith = { - set_religious_head_title = scope:new_holy_order.title - } - - #not needed anymore - #if = { - # limit = { root.faith = faith:ursuline } - # scope:new_holy_order.title = { - # set_coa = k_ursuline_see - # set_title_name = k_ursuline_see # For some reason, this isnt working - # # copy_title_history = k_ursuline_see # This isnt working either - # } - # #scope:leased_barony = { set_title_name = b_ursuline_abbey } - #} - - } -} - -#generic Holy Order creation -ate_holy_order.0002 = { - hidden = yes - type = character_event - - trigger = { - #root = faith:ursuline.religious_head - always = yes - } - - immediate = { - - # Display simplified results. - custom_tooltip = create_holy_order_decision_effect_message - # Select a random county. - random_held_title = { - limit = { - tier = tier_county - any_county_province = { - custom_description = { - text = forge_the_jomsvikings_decision.tt.empty_castle_or_city - OR = { - has_holding = no - has_holding_type = castle_holding - has_holding_type = city_holding - } - } - } - } - save_scope_as = designated_county - } - # Select an appropriate barony. - ## If there's an empty space in the capital, we create a castle. - if = { - limit = { - scope:designated_county = { - any_county_province = { has_holding = no } - } - } - scope:designated_county = { - random_county_province = { - limit = { has_holding = no } - set_holding_type = castle_holding - barony = { save_scope_as = leased_barony } - } - } - } - ## Otherwise, grab an existing non-capital castle/city. - else = { - scope:designated_county = { - random_county_province = { - limit = { - is_county_capital = no - OR = { - has_holding_type = castle_holding - has_holding_type = city_holding - } - } - barony = { save_scope_as = leased_barony } - } - } - } - # Create a suitable leader for the Jomsvikings. - create_character = { - template = holy_order_leader_character - location = scope:leased_barony.title_province - culture = root.culture - faith = root.faith - save_scope_as = leader - } - # Create the actual holy order. - create_holy_order = { - leader = scope:leader - capital = scope:leased_barony - save_scope_as = new_holy_order - } - scope:leader = { - add_piety_level = 2 - add_gold = holy_order_starting_gold - every_courtier = { add_trait = order_member } - } - ## Give it some buildings. - scope:leased_barony.title_province = { - # Walls & Towers. - if = { - limit = { - NOT = { has_building_or_higher = curtain_walls_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = curtain_walls_01 - } - # Barracks. - if = { - limit = { - NOT = { has_building_or_higher = barracks_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = barracks_01 - } - # Military Camps. - if = { - limit = { - NOT = { has_building_or_higher = military_camps_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = military_camps_01 - } - } - } -} - -# Fired when you make a faith (if you meet the reqs) or recreate the Head of Faith -ate_holy_order.0003 = { - hidden = yes - - trigger = { - faith = { - has_doctrine = doctrine_holy_order_head - #can_create_holy_order_head_of_faith_title_trigger = yes - } - } - - immediate = { - faith = { - save_scope_as = my_faith - } - - #root.faith = { - # random_holy_site = { - # limit = { - # county.holder = root - # } - # alternative_limit = { - # county.holder = { - # target_is_liege_or_above = root - # } - # } - # county = { save_scope_as = designated_county } - # } - #} - # - ## Select an appropriate barony. - ### If there's an empty space in the capital, we create a castle. - #if = { - # limit = { - # scope:designated_county = { - # any_county_province = { has_holding = no } - # } - # } - # scope:designated_county = { - # random_county_province = { - # limit = { has_holding = no } - # set_holding_type = castle_holding - # barony = { save_scope_as = leased_barony } - # } - # } - #} - ### Otherwise, grab an existing non-capital castle/city. - #else = { - # scope:designated_county = { - # random_county_province = { - # limit = { - # is_county_capital = no - # OR = { - # has_holding_type = castle_holding - # has_holding_type = city_holding - # } - # } - # barony = { save_scope_as = leased_barony } - # } - # } - #} - - # Select a random county. - ordered_held_title = { - limit = { - tier = tier_county - any_county_province = { - OR = { - has_holding = no - } - } - OR = { - is_holy_site_of = root.faith - any_county_province = { - barony = { - is_holy_site_of = root.faith - } - } - } - } - alternative_limit = { - tier = tier_county - any_county_province = { - OR = { - has_holding = no - } - } - } - save_scope_as = designated_county - } - # Select an appropriate barony. - ## If there's an empty space in the capital, we create a castle. - #if = { - # limit = { - # scope:designated_county = { - # any_county_province = { has_holding = no } - # } - # } - scope:designated_county = { - random_county_province = { - limit = { has_holding = no } - set_holding_type = castle_holding - barony = { save_scope_as = leased_barony } - } - } - - - # Create a suitable leader - create_character = { - template = ate_holy_order_faith_leader_character - location = scope:leased_barony.title_province - culture = root.culture - faith = scope:my_faith - save_scope_as = leader - } - # Create the actual holy order. - create_holy_order = { - leader = scope:leader - capital = scope:leased_barony - save_scope_as = new_holy_order - } - scope:leader = { - add_trait = order_member - add_piety_level = 2 - add_gold = holy_order_starting_gold - every_courtier = { add_trait = order_member } - } - - scope:leased_barony.title_province = { - # Walls & Towers. - if = { - limit = { - NOT = { has_building_or_higher = curtain_walls_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = curtain_walls_01 - } - # Barracks. - if = { - limit = { - NOT = { has_building_or_higher = barracks_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = barracks_01 - } - # Military Camps. - if = { - limit = { - NOT = { has_building_or_higher = military_camps_01 } - } - # If it doesn't have a free building slot, give it one. - if = { - limit = { free_building_slots = 0 } - add_province_modifier = extra_building_slot - } - # Add the building. - add_building = military_camps_01 - } - } - - create_holy_order_effect = yes - - scope:my_faith = { - set_religious_head_title = scope:new_holy_order.title - } - } -} \ No newline at end of file