This commit is contained in:
Heidesommer 2026-05-29 01:14:42 -04:00
parent 0e3ed408cd
commit 2eeec6f60b
7 changed files with 2116 additions and 19 deletions

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@ -0,0 +1,99 @@
tells_attrition_mult = {
decimals = 0
color = bad
percent = yes
}
tells_cancel_negative_supply = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
tells_advantage = {
prefix = MOD_ADVANTAGE_PREFIX
decimals = 0
}
tells_min_combat_roll = {
decimals = 0
}
tells_max_combat_roll = {
decimals = 0
}
tells_development_growth = {
prefix = MOD_DEVELOPMENT_PREFIX
decimals = 1
}
tells_development_growth_factor = {
prefix = MOD_DEVELOPMENT_PREFIX
decimals = 1
percent = yes
}
tells_construction_gold_cost = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
tells_holding_construction_gold_cost = {
decimals = 0
color = bad
prefix = MOD_GOLD_PREFIX
percent = yes
}
tells_construction_piety_cost = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
tells_holding_construction_piety_cost = {
decimals = 0
color = bad
prefix = MOD_PIETY_PREFIX
percent = yes
}
tells_construction_prestige_cost = {
decimals = 0
color = bad
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
tells_holding_construction_prestige_cost = {
decimals = 0
color = bad
prefix = MOD_PRESTIGE_PREFIX
percent = yes
}
tells_supply_limit = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
}
tells_supply_limit_mult = {
prefix = MOD_SUPPLY_PREFIX
decimals = 0
percent = yes
}
tells_tax_mult = {
decimals = 0
prefix = MOD_GOLD_PREFIX
percent = yes
}
tells_levy_size = {
decimals = 0
prefix = MOD_SOLDIER_PREFIX
percent = yes
}

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##Gun Cavalry
gun_cavalry_max_size_add = {
decimals = 0
}
gun_cavalry_max_size_mult = {
decimals = 0
percent = yes
}
gun_cavalry_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
gun_cavalry_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
gun_cavalry_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
gun_cavalry_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
gun_cavalry_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
gun_cavalry_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
gun_cavalry_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
gun_cavalry_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
gun_cavalry_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
gun_cavalry_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
gun_cavalry_maintenance_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
gun_cavalry_recruitment_cost_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
stationed_gun_cavalry_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
stationed_gun_cavalry_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
stationed_gun_cavalry_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
stationed_gun_cavalry_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
stationed_gun_cavalry_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
stationed_gun_cavalry_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
stationed_gun_cavalry_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
stationed_gun_cavalry_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
stationed_gun_cavalry_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
stationed_gun_cavalry_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
###Super Heavy
chemical_weapons_max_size_add = {
decimals = 0
}
chemical_weapons_max_size_mult = {
decimals = 0
percent = yes
}
chemical_weapons_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
chemical_weapons_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
chemical_weapons_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
chemical_weapons_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
chemical_weapons_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
chemical_weapons_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_maintenance_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
chemical_weapons_recruitment_cost_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
stationed_chemical_weapons_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
stationed_chemical_weapons_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
stationed_chemical_weapons_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
stationed_chemical_weapons_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
stationed_chemical_weapons_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
stationed_chemical_weapons_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
##Chemical
chemical_weapons_max_size_add = {
decimals = 0
}
chemical_weapons_max_size_mult = {
decimals = 0
percent = yes
}
chemical_weapons_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
chemical_weapons_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
chemical_weapons_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
chemical_weapons_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
chemical_weapons_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
chemical_weapons_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
chemical_weapons_maintenance_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
chemical_weapons_recruitment_cost_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
stationed_chemical_weapons_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
stationed_chemical_weapons_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
stationed_chemical_weapons_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
stationed_chemical_weapons_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
stationed_chemical_weapons_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
stationed_chemical_weapons_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
stationed_chemical_weapons_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
##Airship
airship_max_size_add = {
decimals = 0
}
airship_max_size_mult = {
decimals = 0
percent = yes
}
airship_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
airship_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
airship_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
airship_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
airship_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
airship_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
airship_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
airship_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
airship_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
airship_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
airship_maintenance_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
airship_recruitment_cost_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
stationed_airship_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
stationed_airship_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
stationed_airship_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
stationed_airship_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
stationed_airship_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
stationed_airship_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
stationed_airship_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
stationed_airship_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
stationed_airship_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
stationed_airship_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
##Peasant Militia
peasant_militia_max_size_add = {
decimals = 0
}
peasant_militia_max_size_mult = {
decimals = 0
percent = yes
}
peasant_militia_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
peasant_militia_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
peasant_militia_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
peasant_militia_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
peasant_militia_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
peasant_militia_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
peasant_militia_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
peasant_militia_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
peasant_militia_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
peasant_militia_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
peasant_militia_maintenance_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
peasant_militia_recruitment_cost_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
stationed_peasant_militia_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
stationed_peasant_militia_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
stationed_peasant_militia_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
stationed_peasant_militia_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
stationed_peasant_militia_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
stationed_peasant_militia_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
stationed_peasant_militia_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
stationed_peasant_militia_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
stationed_peasant_militia_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
stationed_peasant_militia_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
horse_archers_max_size_add = {
decimals = 0
}
horse_archers_max_size_mult = {
decimals = 0
percent = yes
}
horse_archers_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
horse_archers_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
horse_archers_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
horse_archers_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
horse_archers_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
horse_archers_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
horse_archers_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
horse_archers_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
horse_archers_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
horse_archers_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
horse_archers_maintenance_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
horse_archers_recruitment_cost_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
stationed_horse_archers_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
stationed_horse_archers_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
stationed_horse_archers_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
stationed_horse_archers_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
stationed_horse_archers_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
stationed_horse_archers_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
stationed_horse_archers_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
stationed_horse_archers_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
stationed_horse_archers_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
stationed_horse_archers_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
nomadic_horde_max_size_add = {
decimals = 0
}
nomadic_horde_max_size_mult = {
decimals = 0
percent = yes
}
nomadic_horde_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
nomadic_horde_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}
nomadic_horde_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
nomadic_horde_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
nomadic_horde_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
nomadic_horde_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
nomadic_horde_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
nomadic_horde_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
nomadic_horde_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
nomadic_horde_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
nomadic_horde_maintenance_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
nomadic_horde_recruitment_cost_mult = {
decimals = 2
prefix = MOD_GOLD_PREFIX
color = bad
percent = yes
}
stationed_nomadic_horde_damage_add = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
}
stationed_nomadic_horde_damage_mult = {
prefix = MOD_DAMAGE_PREFIX
decimals = 0
percent = yes
}
stationed_nomadic_horde_toughness_add = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
}
stationed_nomadic_horde_toughness_mult = {
prefix = MOD_TOUGHNESS_PREFIX
decimals = 0
percent = yes
}
stationed_nomadic_horde_pursuit_add = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
}
stationed_nomadic_horde_pursuit_mult = {
prefix = MOD_PURSUIT_PREFIX
decimals = 0
percent = yes
}
stationed_nomadic_horde_screen_add = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
}
stationed_nomadic_horde_screen_mult = {
prefix = MOD_SCREEN_PREFIX
decimals = 0
percent = yes
}
stationed_nomadic_horde_siege_value_add = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 1
}
stationed_nomadic_horde_siege_value_mult = {
prefix = MOD_SIEGE_PROGRESS_PREFIX
decimals = 0
percent = yes
}