diff --git a/common/coat_of_arms/dynamic_definitions/00_dynamic_coas.txt b/common/coat_of_arms/dynamic_definitions/00_dynamic_coas.txt new file mode 100644 index 00000000..f7ba41ec --- /dev/null +++ b/common/coat_of_arms/dynamic_definitions/00_dynamic_coas.txt @@ -0,0 +1,94 @@ +#k_england = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# coa_england_switches_to_france_coa_trigger = yes +# } +# coat_of_arms = k_england_france +# } +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = k_england_norman +# } +#} +# +#e_north_sea = { +# item = { +# trigger = { +# holder = title:k_denmark.holder +# } +# coat_of_arms = e_north_sea +# } +# item = { +# trigger = { +# holder = title:k_norway.holder +# } +# coat_of_arms = e_north_sea_norway +# } +# item = { +# trigger = { +# holder = title:k_england.holder +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = e_north_sea_england_normandy +# } +# item = { +# trigger = { +# OR = { +# AND = { +# holder = title:k_england.holder +# exists = global_var:danelaw_became_england +# } +# holder = title:k_daneland.holder +# } +# } +# coat_of_arms = e_north_sea_england_danelaw +# } +# item = { +# trigger = { +# holder = title:k_england.holder +# } +# coat_of_arms = e_north_sea_england_wessex +# } +#} +# +##FP2 +# +#e_spain = { +# item = { +# trigger = { +# OR = { +# holder.faith.religion = religion:islam_religion +# holder.culture = { +# OR = { +# has_coa_gfx = arabic_group_coa_gfx +# has_coa_gfx = berber_group_coa_gfx +# } +# } +# } +# } +# coat_of_arms = e_spain_islamic +# } +#} +# +#k_viet = { +# item = { +# trigger = { +# holder.top_liege.culture = { +# has_cultural_pillar = heritage_chinese +# } +# } +# coat_of_arms = k_viet +# } +# item = { +# trigger = { +# holder.top_liege.culture = { +# has_cultural_pillar = heritage_viet +# } +# } +# coat_of_arms = k_dai_viet +# } +#} +# \ No newline at end of file diff --git a/common/coat_of_arms/dynamic_definitions/00_norman_coas.txt b/common/coat_of_arms/dynamic_definitions/00_norman_coas.txt new file mode 100644 index 00000000..148767c1 --- /dev/null +++ b/common/coat_of_arms/dynamic_definitions/00_norman_coas.txt @@ -0,0 +1,181 @@ +#c_hereford = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_hereford_norman +# } +#} +#c_westmorland = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_westmorland_norman +# } +#} +#c_somerset = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_somerset_norman +# } +#} +#c_hampton = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_hampton_norman +# } +#} +#c_leicestershire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_leicestershire_norman +# } +#} +#c_northamptonshire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_northamptonshire_norman +# } +#} +#c_east_riding = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_east_riding_norman +# } +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_east_riding_norse +# } +#} +#c_warwickshire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_warwickshire_norman +# } +#} +#c_gloucestershire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_gloucestershire_norman +# } +#} +#c_wiltshire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_wiltshire_norman +# } +#} +#c_norfolk = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_norfolk_norman +# } +#} +#c_lancashire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_lancashire_norman +# } +#} +#c_north_riding = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_north_riding_norman +# } +#} +#d_norfolk = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = d_norfolk_norman +# } +#} +#d_lancaster = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = d_lancaster_norman +# } +#} +#d_canterbury = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = d_canterbury_norman +# } +#} +#d_bedford = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = d_bedford_norman +# } +#} +#d_york = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = d_york_norman +# } +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_york_norse +# } +#} +#c_pembrokeshire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_pembrokeshire_norman +# } +#} +#c_glamorgan = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_glamorgan_norman +# } +#} +#c_monmouthshire = { +# item = { +# trigger = { +# coa_switch_to_norman_trigger = yes +# } +# coat_of_arms = c_monmouthshire_norman +# } +#} +# \ No newline at end of file diff --git a/common/coat_of_arms/dynamic_definitions/00_norse_coas.txt b/common/coat_of_arms/dynamic_definitions/00_norse_coas.txt new file mode 100644 index 00000000..0368e0a9 --- /dev/null +++ b/common/coat_of_arms/dynamic_definitions/00_norse_coas.txt @@ -0,0 +1,776 @@ +#e_scandinavia = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = e_scandinavia_norse +# } +#} +#k_sweden = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = k_sweden_norse +# } +#} +#d_svealand = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_svealand_norse +# } +#} +#c_upland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_upland_norse +# } +#} +#c_gastrikland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_gastrikland_norse +# } +#} +#c_sodermannaland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_sodermannaland_norse +# } +#} +#c_aland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_aland_norse +# } +#} +#d_bergslagen = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_bergslagen_norse +# } +#} +#c_vastmanland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_vastmanland_norse +# } +#} +#c_varmland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_varmland_norse +# } +#} +#c_dalarna = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_dalarna_norse +# } +#} +#c_dalabergslagen = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_dalabergslagen_norse +# } +#} +#d_vastergotland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_vastergotland_norse +# } +#} +#c_vastergotland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_vastergotland_norse +# } +#} +#c_skara = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_skara_norse +# } +#} +#c_dal = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_dal_norse +# } +#} +#c_nordmark = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_nordmark_norse +# } +#} +#d_ostergotland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_ostergotland_norse +# } +#} +#c_ostergotland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_ostergotland_norse +# } +#} +#c_kinda = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_kinda_norse +# } +#} +#c_narke = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_narke_norse +# } +#} +#d_smaland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_smaland_norse +# } +#} +#c_more = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_more_norse +# } +#} +#c_sevede = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_sevede_norse +# } +#} +#c_varend = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_varend_norse +# } +#} +#c_njudung = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_njudung_norse +# } +#} +#c_finnveden = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_finnveden_norse +# } +#} +#c_oland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_oland_norse +# } +#} +#d_norrland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_norrland_norse +# } +#} +#c_halsingland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_halsingland_norse +# } +#} +#c_medelpad = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_medelpad_norse +# } +#} +#c_angermanland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_angermanland_norse +# } +#} +#d_gotland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_gotland_norse +# } +#} +#c_gutland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_gutland_norse +# } +#} +#k_norway = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = k_norway_norse +# } +#} +#d_viken = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_viken_norse +# } +#} +#c_vingulmork = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_vingulmork_norse +# } +#} +#c_raniriki = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_raniriki_norse +# } +#} +#c_vestfold = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_vestfold_norse +# } +#} +#c_telemark = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_telemark_norse +# } +#} +#d_agder = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_agder_norse +# } +#} +#c_nedenes = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_nedenes_norse +# } +#} +#c_agdeside = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_agdeside_norse +# } +#} +#d_vestlandi = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_vestlandi_norse +# } +#} +#c_rogalandi = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_rogalandi_norse +# } +#} +#c_hordalandi = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_hordalandi_norse +# } +#} +#c_sogn = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_sogn_norse +# } +#} +#d_trandalog = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_trandalog_norse +# } +#} +#c_trandheim = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_trandheim_norse +# } +#} +#c_norwegian_more = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_norwegian_more_norse +# } +#} +#c_firdafylki = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_firdafylki_norse +# } +#} +#d_dalir = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_dalir_norse +# } +#} +#c_hedmork = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_hedmork_norse +# } +#} +#c_gudbrandsdalir = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_gudbrandsdalir_norse +# } +#} +#c_eystridalir = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_eystridalir_norse +# } +#} +#c_gauldala = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_gauldala_norse +# } +#} +#d_halogaland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_halogaland_norse +# } +#} +#c_vastvag = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_vastvag_norse +# } +#} +#c_bothin = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_bothin_norse +# } +#} +#c_namdalfylki = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_namdalfylki_norse +# } +#} +#d_iceland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_iceland_norse +# } +#} +#c_vestisland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_vestisland_norse +# } +#} +#c_nordrland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_nordrland_norse +# } +#} +#c_austisland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_austisland_norse +# } +#} +#c_sudurland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_sudurland_norse +# } +#} +#d_northern_isles = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_northern_isles_norse +# } +#} +#c_orkney = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_orkney_norse +# } +#} +#c_faereyar = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_faereyar_norse +# } +#} +#c_shetland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_shetland_norse +# } +#} +#d_jamtland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_jamtland_norse +# } +#} +#c_jamtfir = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_jamtfir_norse +# } +#} +#c_morarna = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_morarna_norse +# } +#} +#c_helgum = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_helgum_norse +# } +#} +#c_harjadalen = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_harjadalen_norse +# } +#} +#k_denmark = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = k_denmark_norse +# } +#} +#d_sjaelland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_sjaelland_norse +# } +#} +#c_sjaelland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_sjaelland_norse +# } +#} +#c_fyn = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_fyn_norse +# } +#} +#c_lolland_falster = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_lolland_falster_norse +# } +#} +#d_skane = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_skane_norse +# } +#} +#c_skane = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_skane_norse +# } +#} +#c_halland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_halland_norse +# } +#} +#c_bornholm = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_bornholm_norse +# } +#} +#c_blekinge = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_blekinge_norse +# } +#} +#d_jylland = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_jylland_norse +# } +#} +#c_aarhus = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_aarhus_norse +# } +#} +#c_viborg = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_viborg_norse +# } +#} +#c_ringkobing = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_ringkobing_norse +# } +#} +#c_aalborg = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_aalborg_norse +# } +#} +#d_slesvig = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_slesvig_norse +# } +#} +#c_slesvig = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_slesvig_norse +# } +#} +#c_vorbasse = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_vorbasse_norse +# } +#} +#c_ribe = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_ribe_norse +# } +#} +#d_western_isles = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = d_western_isles_norse +# } +#} +#c_inner_hebrides = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_inner_hebrides_norse +# } +#} +#c_dublin = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_dublin_norse +# } +#} +#c_argyll = { +# item = { +# trigger = { +# coa_switch_to_norse_trigger = yes +# } +# coat_of_arms = c_argyll_norse +# } +#} \ No newline at end of file diff --git a/common/modifier_definition_formats/NEOW_definitions.txt b/common/modifier_definition_formats/NEOW_definitions.txt new file mode 100644 index 00000000..b8f3553a --- /dev/null +++ b/common/modifier_definition_formats/NEOW_definitions.txt @@ -0,0 +1,99 @@ +tells_attrition_mult = { + decimals = 0 + color = bad + percent = yes +} + +tells_cancel_negative_supply = { + prefix = MOD_SUPPLY_PREFIX + decimals = 0 +} + +tells_advantage = { + prefix = MOD_ADVANTAGE_PREFIX + decimals = 0 +} + +tells_min_combat_roll = { + decimals = 0 +} + +tells_max_combat_roll = { + decimals = 0 +} + +tells_development_growth = { + prefix = MOD_DEVELOPMENT_PREFIX + decimals = 1 +} + +tells_development_growth_factor = { + prefix = MOD_DEVELOPMENT_PREFIX + decimals = 1 + percent = yes +} + +tells_construction_gold_cost = { + decimals = 0 + color = bad + prefix = MOD_GOLD_PREFIX + percent = yes +} + +tells_holding_construction_gold_cost = { + decimals = 0 + color = bad + prefix = MOD_GOLD_PREFIX + percent = yes +} + +tells_construction_piety_cost = { + decimals = 0 + color = bad + prefix = MOD_PIETY_PREFIX + percent = yes +} + +tells_holding_construction_piety_cost = { + decimals = 0 + color = bad + prefix = MOD_PIETY_PREFIX + percent = yes +} + +tells_construction_prestige_cost = { + decimals = 0 + color = bad + prefix = MOD_PRESTIGE_PREFIX + percent = yes +} + +tells_holding_construction_prestige_cost = { + decimals = 0 + color = bad + prefix = MOD_PRESTIGE_PREFIX + percent = yes +} + +tells_supply_limit = { + prefix = MOD_SUPPLY_PREFIX + decimals = 0 +} + +tells_supply_limit_mult = { + prefix = MOD_SUPPLY_PREFIX + decimals = 0 + percent = yes +} + +tells_tax_mult = { + decimals = 0 + prefix = MOD_GOLD_PREFIX + percent = yes +} + +tells_levy_size = { + decimals = 0 + prefix = MOD_SOLDIER_PREFIX + percent = yes +} \ No newline at end of file diff --git a/common/modifier_definition_formats/NEOW_religion_definitions b/common/modifier_definition_formats/NEOW_religion_definitions.txt similarity index 100% rename from common/modifier_definition_formats/NEOW_religion_definitions rename to common/modifier_definition_formats/NEOW_religion_definitions.txt diff --git a/common/modifier_definition_formats/NEOW_unit_definitions.txt b/common/modifier_definition_formats/NEOW_unit_definitions.txt new file mode 100644 index 00000000..43cde09d --- /dev/null +++ b/common/modifier_definition_formats/NEOW_unit_definitions.txt @@ -0,0 +1,945 @@ + +##Gun Cavalry + +gun_cavalry_max_size_add = { + decimals = 0 +} + +gun_cavalry_max_size_mult = { + decimals = 0 + percent = yes +} + +gun_cavalry_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +gun_cavalry_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +gun_cavalry_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +gun_cavalry_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +gun_cavalry_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +gun_cavalry_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +gun_cavalry_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +gun_cavalry_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +gun_cavalry_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +gun_cavalry_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +gun_cavalry_maintenance_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +gun_cavalry_recruitment_cost_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +stationed_gun_cavalry_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +stationed_gun_cavalry_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +stationed_gun_cavalry_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +stationed_gun_cavalry_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +stationed_gun_cavalry_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +stationed_gun_cavalry_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +stationed_gun_cavalry_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +stationed_gun_cavalry_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +stationed_gun_cavalry_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +stationed_gun_cavalry_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +###Super Heavy + +chemical_weapons_max_size_add = { + decimals = 0 +} + +chemical_weapons_max_size_mult = { + decimals = 0 + percent = yes +} + +chemical_weapons_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +chemical_weapons_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +chemical_weapons_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +chemical_weapons_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +chemical_weapons_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +chemical_weapons_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_maintenance_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +chemical_weapons_recruitment_cost_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +stationed_chemical_weapons_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +stationed_chemical_weapons_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + + +##Chemical + +chemical_weapons_max_size_add = { + decimals = 0 +} + +chemical_weapons_max_size_mult = { + decimals = 0 + percent = yes +} + +chemical_weapons_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +chemical_weapons_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +chemical_weapons_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +chemical_weapons_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +chemical_weapons_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +chemical_weapons_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +chemical_weapons_maintenance_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +chemical_weapons_recruitment_cost_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +stationed_chemical_weapons_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +stationed_chemical_weapons_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +stationed_chemical_weapons_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +stationed_chemical_weapons_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +##Airship + +airship_max_size_add = { + decimals = 0 +} + +airship_max_size_mult = { + decimals = 0 + percent = yes +} + +airship_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +airship_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +airship_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +airship_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +airship_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +airship_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +airship_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +airship_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +airship_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +airship_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +airship_maintenance_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +airship_recruitment_cost_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +stationed_airship_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +stationed_airship_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +stationed_airship_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +stationed_airship_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +stationed_airship_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +stationed_airship_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +stationed_airship_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +stationed_airship_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +stationed_airship_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +stationed_airship_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +##Peasant Militia + + +peasant_militia_max_size_add = { + decimals = 0 +} + +peasant_militia_max_size_mult = { + decimals = 0 + percent = yes +} + +peasant_militia_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +peasant_militia_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +peasant_militia_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +peasant_militia_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +peasant_militia_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +peasant_militia_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +peasant_militia_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +peasant_militia_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +peasant_militia_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +peasant_militia_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +peasant_militia_maintenance_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +peasant_militia_recruitment_cost_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +stationed_peasant_militia_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +stationed_peasant_militia_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +stationed_peasant_militia_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +stationed_peasant_militia_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +stationed_peasant_militia_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +stationed_peasant_militia_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +stationed_peasant_militia_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +stationed_peasant_militia_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +stationed_peasant_militia_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +stationed_peasant_militia_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + + +horse_archers_max_size_add = { + decimals = 0 +} + +horse_archers_max_size_mult = { + decimals = 0 + percent = yes +} + +horse_archers_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +horse_archers_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +horse_archers_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +horse_archers_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +horse_archers_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +horse_archers_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +horse_archers_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +horse_archers_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +horse_archers_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +horse_archers_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +horse_archers_maintenance_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +horse_archers_recruitment_cost_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +stationed_horse_archers_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +stationed_horse_archers_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +stationed_horse_archers_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +stationed_horse_archers_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +stationed_horse_archers_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +stationed_horse_archers_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +stationed_horse_archers_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +stationed_horse_archers_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +stationed_horse_archers_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +stationed_horse_archers_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + + +nomadic_horde_max_size_add = { + decimals = 0 +} + +nomadic_horde_max_size_mult = { + decimals = 0 + percent = yes +} + +nomadic_horde_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +nomadic_horde_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} + +nomadic_horde_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +nomadic_horde_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +nomadic_horde_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +nomadic_horde_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +nomadic_horde_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +nomadic_horde_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +nomadic_horde_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +nomadic_horde_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +nomadic_horde_maintenance_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +nomadic_horde_recruitment_cost_mult = { + decimals = 2 + prefix = MOD_GOLD_PREFIX + color = bad + percent = yes +} + +stationed_nomadic_horde_damage_add = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 +} + +stationed_nomadic_horde_damage_mult = { + prefix = MOD_DAMAGE_PREFIX + decimals = 0 + percent = yes +} + +stationed_nomadic_horde_toughness_add = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 +} + +stationed_nomadic_horde_toughness_mult = { + prefix = MOD_TOUGHNESS_PREFIX + decimals = 0 + percent = yes +} + +stationed_nomadic_horde_pursuit_add = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 +} + +stationed_nomadic_horde_pursuit_mult = { + prefix = MOD_PURSUIT_PREFIX + decimals = 0 + percent = yes +} + +stationed_nomadic_horde_screen_add = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 +} + +stationed_nomadic_horde_screen_mult = { + prefix = MOD_SCREEN_PREFIX + decimals = 0 + percent = yes +} + +stationed_nomadic_horde_siege_value_add = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 1 +} + +stationed_nomadic_horde_siege_value_mult = { + prefix = MOD_SIEGE_PROGRESS_PREFIX + decimals = 0 + percent = yes +} \ No newline at end of file diff --git a/common/scripted_triggers/00_coa_triggers.txt b/common/scripted_triggers/00_coa_triggers.txt index cc138df2..4bbe2376 100644 --- a/common/scripted_triggers/00_coa_triggers.txt +++ b/common/scripted_triggers/00_coa_triggers.txt @@ -18,9 +18,9 @@ coa_african_culture_trigger = { } coa_african_religion_trigger = { - scope:faith.religion = { - save_temporary_scope_as = religion - } +# scope:faith.religion = { +# save_temporary_scope_as = religion +# } always = no # scope:religion = { # OR = { @@ -87,24 +87,26 @@ coa_cross_trigger = { } coa_england_switches_to_france_coa_trigger = { - holder = { - OR = { - has_title = title:k_france - has_claim_on = title:k_france - has_title = title:e_france - has_claim_on = title:e_france - } - } + always = no +# holder = { +# OR = { +# has_title = title:k_france +# has_claim_on = title:k_france +# has_title = title:e_france +# has_claim_on = title:e_france +# } +# } } coa_switch_to_norman_trigger = { - holder.culture = { - OR = { - has_coa_gfx = english_coa_gfx - has_coa_gfx = frankish_group_coa_gfx - has_coa_gfx = latin_group_coa_gfx - has_coa_gfx = iberian_group_coa_gfx - } - } + always = no +# holder.culture = { +# OR = { +# has_coa_gfx = english_coa_gfx +# has_coa_gfx = frankish_group_coa_gfx +# has_coa_gfx = latin_group_coa_gfx +# has_coa_gfx = iberian_group_coa_gfx +# } +# } } coa_switch_to_norse_trigger = {