Fixes
This commit is contained in:
parent
72b0ebb938
commit
29b8e19ef6
58 changed files with 24636 additions and 24387 deletions
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@ -1,450 +1,451 @@
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namespace = mpo_jamukha_flavor
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#######################
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# Become Blood Brothers with Temujin
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#######################
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mpo_jamukha_flavor.0001 = {
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type = character_event
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title = mpo_jamukha_flavor.0001.t
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desc = mpo_jamukha_flavor.0001.desc
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theme = nomads
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override_background = {
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reference = mpo_campfire_steppe
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}
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left_portrait = {
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character = root
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animation = happiness
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camera = camera_event_very_left
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}
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right_portrait = {
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character = scope:temujin
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animation = inspect_weapon
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}
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trigger = {
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scope:temujin = {
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is_alive = yes
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NOR = {
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has_relation_blood_brother = root
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has_relation_rival = root
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}
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}
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is_alive = yes
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}
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immediate = {
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play_music_cue = "mx_cue_touching_moment"
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scope:temujin = {
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save_scope_as = blood_bro
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}
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}
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option = { # Yay
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name = mpo_jamukha_flavor.0001.a
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name = mpo_jamukha_flavor.0001.a.tt
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scope:temujin = {
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set_relation_blood_brother = {
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target = scope:jamukha
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reason = blood_brother_temujin_jamukha
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}
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}
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if = {
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limit = {
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NOR = {
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has_character_flag = had_warhorse_story
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any_owned_story = {
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story_type = story_cycle_martial_lifestyle_warhorse
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exists = var:story_cycle_horse_name
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}
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}
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scope:jamukha = {
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NOR = {
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has_character_flag = had_warhorse_story
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any_owned_story = {
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story_type = story_cycle_martial_lifestyle_warhorse
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exists = var:story_cycle_horse_name
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}
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}
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}
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}
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custom_tooltip = temujin_warhorse_jamukha_tt
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custom_tooltip = jamukha_warhorse_jamukha_tt
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hidden_effect = {
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start_warhorse_story_cycle_effect = yes
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scope:temujin = {
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start_warhorse_story_cycle_effect = yes
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}
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}
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}
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custom_tooltip = blood_brother_gains_hook_tt
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custom_tooltip = blood_brother_gains_hook_other_tt
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add_character_modifier = blood_brother_warrior_modifier
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scope:temujin = {
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add_character_modifier = blood_brother_warrior_modifier
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}
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stress_impact = {
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gregarious = medium_stress_impact_loss
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callous = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # Not a chance
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name = mpo_jamukha_flavor.0001.b
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add_dread = minor_dread_gain
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add_prestige = minor_prestige_gain
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scope:temujin = {
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add_opinion = {
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target = root
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modifier = disappointed_opinion
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opinion = -25
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}
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}
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stress_impact = {
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base = minor_stress_impact_gain
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callous = medium_stress_impact_loss
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gregarious = medium_stress_impact_gain
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}
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ai_chance = {
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base = 0
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}
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}
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}
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#######################
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# You consider breaking free from Temujin
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#######################
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scripted_effect mpo_jamukha_flavor_0010_jamukha_leaving_effect = {
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if = {
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limit = { is_vassal_of = scope:temujin }
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create_title_and_vassal_change = {
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type = independency
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save_scope_as = change
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add_claim_on_loss = no
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}
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becomes_independent = {
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change = scope:change
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}
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resolve_title_and_vassal_change = scope:change
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}
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else = {
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end_tributary = yes
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}
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add_truce_both_ways = {
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character = scope:temujin
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years = 5
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name = temujin_jamukha_truce
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}
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if = {
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limit = {
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current_military_strength < scope:temujin.current_military_strength
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}
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domicile ?= {
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change_herd = {
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value = scope:temujin.domicile.herd
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multiply = 0.5
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}
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}
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}
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if = {
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limit = {
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exists = scope:togrul
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}
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show_as_tooltip = {
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custom_tooltip = negotiate_togrul_alliance_effect_tooltip
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create_alliance = {
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target = scope:togrul
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allied_through_owner = root
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allied_through_target = scope:togrul
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}
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scope:togrul = {
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add_opinion = {
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target = scope:jamukha
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modifier = event_negotiated_alliance_opinion
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}
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}
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}
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}
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custom_tooltip = jamukha_temujin_response_warning_tt
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}
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scripted_trigger mpo_jamukha_flavor_0010_togrul_trigger = {
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is_ai = yes
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is_at_war = no
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is_alive = yes
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is_ruler = yes
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NOR = {
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is_at_war_with = root
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has_relation_rival = root
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is_vassal_of = scope:temujin
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}
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in_diplomatic_range = root
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NOT = {
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government_has_flag = government_is_herder
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}
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}
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mpo_jamukha_flavor.0010 = {
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type = character_event
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title = mpo_jamukha_flavor.0010.t
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desc = {
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desc = mpo_jamukha_flavor.0010.desc
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triggered_desc = {
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trigger = {
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exists = scope:togrul
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}
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desc = mpo_jamukha_flavor.0010.desc_togrul
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}
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}
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theme = nomads
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override_background = {
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reference = mpo_steppe_evening
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}
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left_portrait = {
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character = root
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animation = war_attacker
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camera = camera_event_very_left
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}
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right_portrait = {
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character = scope:temujin
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animation = dismissal
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camera = camera_event_very_right
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}
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lower_right_portrait = scope:togrul
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trigger = {
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character:125501 = {
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has_variable = had_mpo_temujin_flavor_0001
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}
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is_alive = yes
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is_ruler = yes
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character:125501 = {
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is_alive = yes
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is_available = yes
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}
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OR = {
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is_vassal_of = character:125501
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is_tributary_of = character:125501
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}
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NOT = {
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is_at_war_with = character:125501
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}
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}
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immediate = {
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save_scope_as = jamukha
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character:125501 = {
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save_scope_as = temujin
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}
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if = {
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limit = {
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character:303211 = {
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mpo_jamukha_flavor_0010_togrul_trigger = yes
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}
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}
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character:303211 = {
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save_scope_as = togrul
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}
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}
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else_if = {
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limit = {
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character:303211.house ?= {
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any_house_member = {
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mpo_jamukha_flavor_0010_togrul_trigger = yes
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}
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}
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}
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character:303211.house ?= {
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ordered_house_member = {
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order_by = current_military_strength
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limit = {
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mpo_jamukha_flavor_0010_togrul_trigger = yes
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}
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save_scope_as = togrul
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}
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}
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}
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else = {
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capital_county.empire ?= {
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ordered_de_jure_county_holder = {
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order_by = current_military_strength
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limit = {
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highest_held_title_tier <= tier_duchy
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mpo_jamukha_flavor_0010_togrul_trigger = yes
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}
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save_scope_as = togrul
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}
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}
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}
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}
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#I want to leave Temujin and take Togrul as an ally
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option = {
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name = mpo_jamukha_flavor.0010.a
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show_as_tooltip = {
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mpo_jamukha_flavor_0010_jamukha_leaving_effect = yes
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}
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scope:temujin = {
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trigger_event = mpo_temujin_flavor.0010
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add_opinion = {
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target = root
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modifier = betrayal_opinion
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opinion = -40
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}
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}
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ai_chance = {
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base = 100
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}
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}
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#I want to stay with Temujin and be friends forever
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option = {
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name = mpo_jamukha_flavor.0010.b
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add_character_modifier = {
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modifier = jamukha_chose_loyalty_modifier
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years = 5
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}
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scope:temujin = {
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add_opinion = {
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target = root
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modifier = loyalty_opinion
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opinion = 30
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}
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}
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stress_impact = {
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base = miniscule_stress_impact_gain
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}
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ai_chance = {
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base = 0
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}
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}
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on_trigger_fail = { # Jamukha becomes your rival anyways if you've migrated away
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if = {
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limit = {
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is_independent_ruler = yes
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NOT = { is_tributary_of = scope:temujin }
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}
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hidden_effect = {
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scope:temujin = {
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trigger_event = {
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days = { 360 420 }
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id = mpo_temujin_flavor.0020
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}
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}
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}
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}
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}
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}
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#######################
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# Temujin becomes your rival -- now you must kill him
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#######################
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mpo_jamukha_flavor.0020 = {
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type = character_event
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title = mpo_jamukha_flavor.0020.t
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desc = mpo_jamukha_flavor.0020.desc
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theme = nomads
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override_background = {
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reference = mpo_campfire_steppe
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}
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left_portrait = {
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character = root
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animation = threatening
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camera = camera_event_very_left
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}
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right_portrait = {
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character = scope:temujin
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animation = aggressive_sword
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outfit_tags = { nightgown }
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camera = camera_event_very_right
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}
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window = scheme_conclusion_event_no_header
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immediate = {
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play_music_cue = "mx_cue_murder"
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custom_tooltip = jamukha_temujin_no_more_positive_tt
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custom_tooltip = jamukha_temujin_rivals_tt
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custom_tooltip = mpo_temujin_flavor.0020.cb.tt
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if = {
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limit = {
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current_military_strength < scope:temujin.current_military_strength
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}
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domicile ?= {
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change_herd = {
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value = scope:temujin.domicile.herd
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multiply = 1.5
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}
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}
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add_prestige = major_prestige_gain # For MAA maintenance, mainly
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custom_tooltip = jamukha_gain_from_defectors_tt
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}
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}
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option = { # You who I once called brother
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name = mpo_jamukha_flavor.0020.a
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reason = blood_brother
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add_internal_flag = special
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trigger = { has_character_flag = was_temujins_bro }
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custom_tooltip = {
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text = mpo_jamukha_flavor.0020.a_war_win
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set_variable = temujin_jamukha_war_var
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}
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add_character_modifier = {
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modifier = temujin_jamukha_war_modifier
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years = 5
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}
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stress_impact = {
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base = medium_stress_impact_gain
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}
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ai_chance = {
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base = 100
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}
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}
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option = { # Murderrrrrrr
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name = mpo_jamukha_flavor.0020.b
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custom_tooltip = {
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text = mpo_jamukha_flavor.0020.b_murder
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set_variable = {
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name = temujin_jamukha_murder_var
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value = scope:temujin
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}
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}
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stress_impact = {
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deceitful = massive_stress_impact_loss
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sadistic = massive_stress_impact_loss
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}
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ai_chance = {
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base = 0
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}
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}
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option = { # I'm going to crush your skull
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name = mpo_jamukha_flavor.0020.c
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trigger = {
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NOT = { has_relation_blood_brother = scope:jamukha }
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}
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add_character_modifier = {
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modifier = temujin_jamukha_war_smaller_modifier
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years = 5
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}
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stress_impact = {
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wrathful = massive_stress_impact_loss
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vengeful = massive_stress_impact_loss
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}
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ai_chance = {
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base = 100
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}
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}
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}
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#namespace = mpo_jamukha_flavor
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#
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########################
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## Become Blood Brothers with Temujin
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########################
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#
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#mpo_jamukha_flavor.0001 = {
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# type = character_event
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# title = mpo_jamukha_flavor.0001.t
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# desc = mpo_jamukha_flavor.0001.desc
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# theme = nomads
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# override_background = {
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# reference = mpo_campfire_steppe
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# }
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# left_portrait = {
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# character = root
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# animation = happiness
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# camera = camera_event_very_left
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# }
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# right_portrait = {
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# character = scope:temujin
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# animation = inspect_weapon
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# }
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#
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# trigger = {
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# scope:temujin = {
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# is_alive = yes
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# NOR = {
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# has_relation_blood_brother = root
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# has_relation_rival = root
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# }
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# }
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# is_alive = yes
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# }
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#
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# immediate = {
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# play_music_cue = "mx_cue_touching_moment"
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# scope:temujin = {
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# save_scope_as = blood_bro
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# }
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# }
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#
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# option = { # Yay
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# name = mpo_jamukha_flavor.0001.a
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# name = mpo_jamukha_flavor.0001.a.tt
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# scope:temujin = {
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# set_relation_blood_brother = {
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# target = scope:jamukha
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# reason = blood_brother_temujin_jamukha
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# }
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# }
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#
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# if = {
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# limit = {
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# NOR = {
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# has_character_flag = had_warhorse_story
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# any_owned_story = {
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# story_type = story_cycle_martial_lifestyle_warhorse
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# exists = var:story_cycle_horse_name
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# }
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# }
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# scope:jamukha = {
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# NOR = {
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# has_character_flag = had_warhorse_story
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# any_owned_story = {
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# story_type = story_cycle_martial_lifestyle_warhorse
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# exists = var:story_cycle_horse_name
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# }
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# }
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# }
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# }
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# custom_tooltip = temujin_warhorse_jamukha_tt
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# custom_tooltip = jamukha_warhorse_jamukha_tt
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# hidden_effect = {
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# start_warhorse_story_cycle_effect = yes
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# scope:temujin = {
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# start_warhorse_story_cycle_effect = yes
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# }
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# }
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# }
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# custom_tooltip = blood_brother_gains_hook_tt
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# custom_tooltip = blood_brother_gains_hook_other_tt
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#
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# add_character_modifier = blood_brother_warrior_modifier
|
||||
# scope:temujin = {
|
||||
# add_character_modifier = blood_brother_warrior_modifier
|
||||
# }
|
||||
#
|
||||
# stress_impact = {
|
||||
# gregarious = medium_stress_impact_loss
|
||||
# callous = medium_stress_impact_gain
|
||||
# }
|
||||
#
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Not a chance
|
||||
# name = mpo_jamukha_flavor.0001.b
|
||||
# add_dread = minor_dread_gain
|
||||
# add_prestige = minor_prestige_gain
|
||||
# scope:temujin = {
|
||||
# add_opinion = {
|
||||
# target = root
|
||||
# modifier = disappointed_opinion
|
||||
# opinion = -25
|
||||
# }
|
||||
# }
|
||||
# stress_impact = {
|
||||
# base = minor_stress_impact_gain
|
||||
# callous = medium_stress_impact_loss
|
||||
# gregarious = medium_stress_impact_gain
|
||||
# }
|
||||
#
|
||||
# ai_chance = {
|
||||
# base = 0
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
########################
|
||||
## You consider breaking free from Temujin
|
||||
########################
|
||||
#
|
||||
#scripted_effect mpo_jamukha_flavor_0010_jamukha_leaving_effect = {
|
||||
# if = {
|
||||
# limit = { is_vassal_of = scope:temujin }
|
||||
# create_title_and_vassal_change = {
|
||||
# type = independency
|
||||
# save_scope_as = change
|
||||
# add_claim_on_loss = no
|
||||
# }
|
||||
# becomes_independent = {
|
||||
# change = scope:change
|
||||
# }
|
||||
# resolve_title_and_vassal_change = scope:change
|
||||
# }
|
||||
# else = {
|
||||
# end_tributary = yes
|
||||
# }
|
||||
# add_truce_both_ways = {
|
||||
# character = scope:temujin
|
||||
# years = 5
|
||||
# name = temujin_jamukha_truce
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# current_military_strength < scope:temujin.current_military_strength
|
||||
# }
|
||||
# domicile ?= {
|
||||
# change_herd = {
|
||||
# value = scope:temujin.domicile.herd
|
||||
# multiply = 0.5
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = scope:togrul
|
||||
# }
|
||||
# show_as_tooltip = {
|
||||
# custom_tooltip = negotiate_togrul_alliance_effect_tooltip
|
||||
# create_alliance = {
|
||||
# target = scope:togrul
|
||||
# allied_through_owner = root
|
||||
# allied_through_target = scope:togrul
|
||||
# }
|
||||
# scope:togrul = {
|
||||
# add_opinion = {
|
||||
# target = scope:jamukha
|
||||
# modifier = event_negotiated_alliance_opinion
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# custom_tooltip = jamukha_temujin_response_warning_tt
|
||||
#}
|
||||
#
|
||||
#scripted_trigger mpo_jamukha_flavor_0010_togrul_trigger = {
|
||||
# is_ai = yes
|
||||
# is_at_war = no
|
||||
# is_alive = yes
|
||||
# is_ruler = yes
|
||||
# NOR = {
|
||||
# is_at_war_with = root
|
||||
# has_relation_rival = root
|
||||
# is_vassal_of = scope:temujin
|
||||
# }
|
||||
# in_diplomatic_range = root
|
||||
# NOT = {
|
||||
# government_has_flag = government_is_herder
|
||||
# }
|
||||
#}
|
||||
#
|
||||
#mpo_jamukha_flavor.0010 = {
|
||||
# type = character_event
|
||||
# title = mpo_jamukha_flavor.0010.t
|
||||
# desc = {
|
||||
# desc = mpo_jamukha_flavor.0010.desc
|
||||
# triggered_desc = {
|
||||
# trigger = {
|
||||
# exists = scope:togrul
|
||||
# }
|
||||
# desc = mpo_jamukha_flavor.0010.desc_togrul
|
||||
# }
|
||||
# }
|
||||
# theme = nomads
|
||||
# override_background = {
|
||||
# reference = mpo_steppe_evening
|
||||
# }
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = war_attacker
|
||||
# camera = camera_event_very_left
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:temujin
|
||||
# animation = dismissal
|
||||
# camera = camera_event_very_right
|
||||
# }
|
||||
# lower_right_portrait = scope:togrul
|
||||
#
|
||||
# trigger = {
|
||||
# character:125501 = {
|
||||
# has_variable = had_mpo_temujin_flavor_0001
|
||||
# }
|
||||
# is_alive = yes
|
||||
# is_ruler = yes
|
||||
# character:125501 = {
|
||||
# is_alive = yes
|
||||
# is_available = yes
|
||||
# }
|
||||
# OR = {
|
||||
# is_vassal_of = character:125501
|
||||
# is_tributary_of = character:125501
|
||||
# }
|
||||
# NOT = {
|
||||
# is_at_war_with = character:125501
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# save_scope_as = jamukha
|
||||
# character:125501 = {
|
||||
# save_scope_as = temujin
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# character:303211 = {
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# character:303211 = {
|
||||
# save_scope_as = togrul
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# character:303211.house ?= {
|
||||
# any_house_member = {
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# character:303211.house ?= {
|
||||
# ordered_house_member = {
|
||||
# order_by = current_military_strength
|
||||
# limit = {
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# save_scope_as = togrul
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# capital_county.empire ?= {
|
||||
# ordered_de_jure_county_holder = {
|
||||
# order_by = current_military_strength
|
||||
# limit = {
|
||||
# highest_held_title_tier <= tier_duchy
|
||||
# mpo_jamukha_flavor_0010_togrul_trigger = yes
|
||||
# }
|
||||
# save_scope_as = togrul
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #I want to leave Temujin and take Togrul as an ally
|
||||
# option = {
|
||||
# name = mpo_jamukha_flavor.0010.a
|
||||
# show_as_tooltip = {
|
||||
# mpo_jamukha_flavor_0010_jamukha_leaving_effect = yes
|
||||
# }
|
||||
# scope:temujin = {
|
||||
# trigger_event = mpo_temujin_flavor.0010
|
||||
# add_opinion = {
|
||||
# target = root
|
||||
# modifier = betrayal_opinion
|
||||
# opinion = -40
|
||||
# }
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# #I want to stay with Temujin and be friends forever
|
||||
# option = {
|
||||
# name = mpo_jamukha_flavor.0010.b
|
||||
# add_character_modifier = {
|
||||
# modifier = jamukha_chose_loyalty_modifier
|
||||
# years = 5
|
||||
# }
|
||||
# scope:temujin = {
|
||||
# add_opinion = {
|
||||
# target = root
|
||||
# modifier = loyalty_opinion
|
||||
# opinion = 30
|
||||
# }
|
||||
# }
|
||||
# stress_impact = {
|
||||
# base = miniscule_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 0
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# on_trigger_fail = { # Jamukha becomes your rival anyways if you've migrated away
|
||||
# if = {
|
||||
# limit = {
|
||||
# is_independent_ruler = yes
|
||||
# NOT = { is_tributary_of = scope:temujin }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# scope:temujin = {
|
||||
# trigger_event = {
|
||||
# days = { 360 420 }
|
||||
# id = mpo_temujin_flavor.0020
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
########################
|
||||
## Temujin becomes your rival -- now you must kill him
|
||||
########################
|
||||
#
|
||||
#mpo_jamukha_flavor.0020 = {
|
||||
# type = character_event
|
||||
# title = mpo_jamukha_flavor.0020.t
|
||||
# desc = mpo_jamukha_flavor.0020.desc
|
||||
# theme = nomads
|
||||
# override_background = {
|
||||
# reference = mpo_campfire_steppe
|
||||
# }
|
||||
# left_portrait = {
|
||||
# character = root
|
||||
# animation = threatening
|
||||
# camera = camera_event_very_left
|
||||
# }
|
||||
# right_portrait = {
|
||||
# character = scope:temujin
|
||||
# animation = aggressive_sword
|
||||
# outfit_tags = { nightgown }
|
||||
# camera = camera_event_very_right
|
||||
# }
|
||||
# window = scheme_conclusion_event_no_header
|
||||
#
|
||||
# immediate = {
|
||||
# play_music_cue = "mx_cue_murder"
|
||||
# custom_tooltip = jamukha_temujin_no_more_positive_tt
|
||||
# custom_tooltip = jamukha_temujin_rivals_tt
|
||||
# custom_tooltip = mpo_temujin_flavor.0020.cb.tt
|
||||
# if = {
|
||||
# limit = {
|
||||
# current_military_strength < scope:temujin.current_military_strength
|
||||
# }
|
||||
# domicile ?= {
|
||||
# change_herd = {
|
||||
# value = scope:temujin.domicile.herd
|
||||
# multiply = 1.5
|
||||
# }
|
||||
# }
|
||||
# add_prestige = major_prestige_gain # For MAA maintenance, mainly
|
||||
# custom_tooltip = jamukha_gain_from_defectors_tt
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # You who I once called brother
|
||||
# name = mpo_jamukha_flavor.0020.a
|
||||
# reason = blood_brother
|
||||
# add_internal_flag = special
|
||||
# trigger = { has_character_flag = was_temujins_bro }
|
||||
# custom_tooltip = {
|
||||
# text = mpo_jamukha_flavor.0020.a_war_win
|
||||
# set_variable = temujin_jamukha_war_var
|
||||
# }
|
||||
# add_character_modifier = {
|
||||
# modifier = temujin_jamukha_war_modifier
|
||||
# years = 5
|
||||
# }
|
||||
# stress_impact = {
|
||||
# base = medium_stress_impact_gain
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # Murderrrrrrr
|
||||
# name = mpo_jamukha_flavor.0020.b
|
||||
# custom_tooltip = {
|
||||
# text = mpo_jamukha_flavor.0020.b_murder
|
||||
# set_variable = {
|
||||
# name = temujin_jamukha_murder_var
|
||||
# value = scope:temujin
|
||||
# }
|
||||
# }
|
||||
# stress_impact = {
|
||||
# deceitful = massive_stress_impact_loss
|
||||
# sadistic = massive_stress_impact_loss
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 0
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# option = { # I'm going to crush your skull
|
||||
# name = mpo_jamukha_flavor.0020.c
|
||||
# trigger = {
|
||||
# NOT = { has_relation_blood_brother = scope:jamukha }
|
||||
# }
|
||||
# add_character_modifier = {
|
||||
# modifier = temujin_jamukha_war_smaller_modifier
|
||||
# years = 5
|
||||
# }
|
||||
# stress_impact = {
|
||||
# wrathful = massive_stress_impact_loss
|
||||
# vengeful = massive_stress_impact_loss
|
||||
# }
|
||||
# ai_chance = {
|
||||
# base = 100
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
|
|
@ -2931,7 +2931,7 @@ nomad_events.0140 = {
|
|||
location = root.location
|
||||
template = merchant_template
|
||||
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
|
||||
faith = faith:catholic
|
||||
faith = faith:roman_catholic
|
||||
culture = culture:italian
|
||||
save_scope_as = merchant
|
||||
}
|
||||
|
|
@ -4920,7 +4920,7 @@ scripted_trigger nomad_events_0250_valid_priest = {
|
|||
this = root.faith
|
||||
this = root.location.county.faith
|
||||
has_doctrine_parameter = unreformed
|
||||
this = faith:rabbinism
|
||||
# this = faith:congregationist
|
||||
}
|
||||
}
|
||||
trigger_if = {
|
||||
|
|
@ -5196,7 +5196,7 @@ nomad_events.0250 = {
|
|||
}
|
||||
1 = { # Fallback, rare
|
||||
trigger = {
|
||||
NOT = { faith = faith:catholic }
|
||||
NOT = { faith = faith:roman_catholic }
|
||||
}
|
||||
modifier = {
|
||||
any_character_situation = { this = situation:game_rule_extra_nomads_sami }
|
||||
|
|
@ -5206,7 +5206,7 @@ nomad_events.0250 = {
|
|||
location = root.location
|
||||
template = priest_character_template
|
||||
gender_female_chance = root_faith_clergy_gender_female_chance
|
||||
faith = faith:catholic
|
||||
faith = faith:roman_catholic
|
||||
culture = culture:italian
|
||||
save_scope_as = priest
|
||||
}
|
||||
|
|
@ -5483,7 +5483,7 @@ nomad_events.0260 = {
|
|||
weight = {
|
||||
base = 1
|
||||
modifier = { # Catholics already end up in the Steppe
|
||||
faith = faith:catholic
|
||||
faith = faith:roman_catholic
|
||||
add = -250
|
||||
}
|
||||
modifier = { # Hindus shouldn't end up in the Steppe
|
||||
|
|
@ -5592,7 +5592,7 @@ nomad_events.0260 = {
|
|||
factor = 0
|
||||
}
|
||||
modifier = {
|
||||
scope:priest.faith = faith:catholic
|
||||
scope:priest.faith = faith:roman_catholic
|
||||
any_character_situation = {
|
||||
OR = {
|
||||
this = situation:the_great_steppe
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue