Fixes
This commit is contained in:
parent
72b0ebb938
commit
29b8e19ef6
58 changed files with 24636 additions and 24387 deletions
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@ -1,332 +1,333 @@
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namespace = ep3_akolouthos_events
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# Varangian-eligible courtier gains Varangian or Varangian gains Loyal
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ep3_akolouthos_events.1000 = {
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hidden = yes
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trigger = {
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OR = {
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# A varangian who isn't loyal
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any_courtier = {
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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#An eligible Varangian who doesn't have the trait
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any_courtier = {
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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}
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}
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weight_multiplier = {
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base = 1
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modifier = {
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add = 1
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any_court_position_holder = {
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type = bodyguard_court_position
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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}
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modifier = {
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add = 1
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any_court_position_holder = {
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type = bodyguard_court_position
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NOT = { has_trait = loyal }
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has_trait = varangian
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}
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}
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modifier = {
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add = 1
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any_court_position_holder = {
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type = akolouthos_court_position
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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}
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}
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immediate = {
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random_court_position_holder = {
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type = akolouthos_court_position
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save_scope_as = akolouthos
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}
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#Most important that Varangian Akolouthos becomes Varangian
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if = {
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limit = {
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any_court_position_holder = {
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type = akolouthos_court_position
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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}
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random_court_position_holder = {
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type = akolouthos_court_position
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limit = {
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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save_scope_as = trait_getter
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}
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ep3_send_akolouthos_message_varangian = yes
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}
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#Second-most important: Varangian bodyguard becomes Varangian
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else_if = {
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limit = {
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any_court_position_holder = {
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type = bodyguard_court_position
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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}
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random_court_position_holder = {
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type = bodyguard_court_position
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limit = {
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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save_scope_as = trait_getter
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}
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ep3_send_akolouthos_message_varangian = yes
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}
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#Then either add loyal to a Varangian bodyguard or to Akolouthos
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else_if = {
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limit = {
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OR = {
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any_court_position_holder = {
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type = bodyguard_court_position
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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any_court_position_holder = {
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type = akolouthos_court_position
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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}
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}
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random_list = {
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#Add loyal to a Varangian bodyguard
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10 = {
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trigger = {
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any_court_position_holder = {
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type = bodyguard_court_position
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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}
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random_court_position_holder = {
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type = bodyguard_court_position
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limit = {
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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save_scope_as = trait_getter
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}
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ep3_send_akolouthos_message_loyal = yes
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}
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#Add loyal to a Varangian akolouthos
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10 = {
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trigger = {
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any_court_position_holder = {
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type = akolouthos_court_position
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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}
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random_court_position_holder = {
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type = akolouthos_court_position
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limit = {
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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save_scope_as = trait_getter
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}
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ep3_send_akolouthos_message_loyal = yes
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}
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}
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}
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#Add Varangian to some non-Varangian Varangian
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else_if = {
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limit = {
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any_courtier = {
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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}
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random_courtier = {
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limit = {
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NOT = { has_trait = varangian }
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ep3_varangian_trigger = yes
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}
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save_scope_as = trait_getter
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}
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ep3_send_akolouthos_message_varangian = yes
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}
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#Add loyal to some non-bodyguard Varangian
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else = {
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random_courtier = {
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limit = {
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has_trait = varangian
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NOT = { has_trait = loyal }
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}
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save_scope_as = trait_getter
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}
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ep3_send_akolouthos_message_loyal = yes
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}
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}
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}
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# Akolouthos recruits Varangian
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ep3_akolouthos_events.1001 = {
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hidden = yes
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trigger = {
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#Don't really need this if root is swarming in Varangians already
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NOT = {
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any_courtier_or_guest = {
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count >= 8
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ep3_varangian_trigger = yes
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}
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}
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}
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weight_multiplier = {
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base = 1
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#Weigh up chances if Varangians are needed to fill posts
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modifier = {
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add = 1
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NOT = {
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any_courtier_or_guest = {
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count >= 3
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ep3_varangian_trigger = yes
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}
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}
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}
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}
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immediate = {
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random_court_position_holder = {
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type = akolouthos_court_position
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save_scope_as = akolouthos
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}
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#Find a candidate in the local pool
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if = {
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limit = {
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is_landed = yes
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any_pool_character = {
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province = root.capital_province
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ep3_varangian_trigger = yes
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prowess > low_skill_rating
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}
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}
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random_pool_character = {
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province = root.capital_province
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limit = {
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ep3_varangian_trigger = yes
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prowess > low_skill_rating
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}
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save_scope_as = new_varangian
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}
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scope:new_varangian = {
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if = {
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limit = {
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NOT = { has_trait = varangian }
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}
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hidden_effect = {
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add_trait = varangian
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}
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}
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}
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}
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#Find a candidate in pools of akolouthos's culture
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else_if = {
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limit = {
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scope:akolouthos = {
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ep3_varangian_trigger = yes
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}
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exists = scope:akolouthos.culture.culture_head
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scope:akolouthos.culture.culture_head = {
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is_landed = yes
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}
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any_pool_character = {
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province = scope:akolouthos.culture.culture_head.capital_province
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ep3_varangian_trigger = yes
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prowess >= low_skill_rating
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}
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}
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scope:akolouthos.culture.culture_head = {
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save_scope_as = akolouthos_culture_head
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}
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random_pool_character = {
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province = scope:akolouthos_culture_head.capital_province
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limit = {
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ep3_varangian_trigger = yes
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prowess > low_skill_rating
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}
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save_scope_as = new_varangian
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}
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scope:new_varangian = {
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if = {
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limit = {
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NOT = { has_trait = varangian }
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}
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hidden_effect = {
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add_trait = varangian
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}
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}
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}
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}
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#Create a candidate
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else_if = {
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limit = {
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scope:akolouthos = {
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ep3_varangian_trigger = yes
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}
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}
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create_character = {
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template = varangian_template
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location = root.location
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culture = scope:akolouthos.culture
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faith = scope:akolouthos.faith
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dynasty = none
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save_scope_as = new_varangian
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}
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}
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else_if = {
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limit = {
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current_date < 990
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}
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#Norse
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create_character = {
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template = varangian_template
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location = root.location
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culture = culture:norse
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faith = root.faith
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dynasty = none
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save_scope_as = new_varangian
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}
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}
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else = {
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#Anglo-Saxon
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create_character = {
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template = varangian_template
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location = root.location
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culture = culture:anglo_saxon
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faith = root.faith
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dynasty = none
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save_scope_as = new_varangian
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}
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}
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send_interface_message = {
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type = event_martial_good_with_text
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title = ep3_akolouthos_events.1001
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desc = ep3_akolouthos_events.1001_notification_tooltip
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tooltip = akolouthos_effect_tooltip
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left_icon = scope:new_varangian
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right_icon = scope:akolouthos
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add_courtier = scope:new_varangian
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}
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}
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}
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#namespace = ep3_akolouthos_events
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#
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## Varangian-eligible courtier gains Varangian or Varangian gains Loyal
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#ep3_akolouthos_events.1000 = {
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# hidden = yes
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#
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# trigger = {
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# OR = {
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# # A varangian who isn't loyal
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# any_courtier = {
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# #An eligible Varangian who doesn't have the trait
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# any_courtier = {
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# }
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# }
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#
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# weight_multiplier = {
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# base = 1
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# modifier = {
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# add = 1
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# any_court_position_holder = {
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# type = bodyguard_court_position
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# }
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# modifier = {
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# add = 1
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# any_court_position_holder = {
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# type = bodyguard_court_position
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# NOT = { has_trait = loyal }
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# has_trait = varangian
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# }
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# }
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# modifier = {
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# add = 1
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# any_court_position_holder = {
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# type = akolouthos_court_position
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# }
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# }
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#
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# immediate = {
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# random_court_position_holder = {
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# type = akolouthos_court_position
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# save_scope_as = akolouthos
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# }
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# #Most important that Varangian Akolouthos becomes Varangian
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# if = {
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# limit = {
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# any_court_position_holder = {
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# type = akolouthos_court_position
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# }
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# random_court_position_holder = {
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# type = akolouthos_court_position
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# limit = {
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# save_scope_as = trait_getter
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# }
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# ep3_send_akolouthos_message_varangian = yes
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# }
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# #Second-most important: Varangian bodyguard becomes Varangian
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# else_if = {
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# limit = {
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# any_court_position_holder = {
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# type = bodyguard_court_position
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# }
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# random_court_position_holder = {
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# type = bodyguard_court_position
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# limit = {
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# save_scope_as = trait_getter
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# }
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# ep3_send_akolouthos_message_varangian = yes
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# }
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# #Then either add loyal to a Varangian bodyguard or to Akolouthos
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# else_if = {
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# limit = {
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# OR = {
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# any_court_position_holder = {
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# type = bodyguard_court_position
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# any_court_position_holder = {
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# type = akolouthos_court_position
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# }
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# }
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# random_list = {
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# #Add loyal to a Varangian bodyguard
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# 10 = {
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# trigger = {
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# any_court_position_holder = {
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# type = bodyguard_court_position
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# }
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# random_court_position_holder = {
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# type = bodyguard_court_position
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# limit = {
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# save_scope_as = trait_getter
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# }
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# ep3_send_akolouthos_message_loyal = yes
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# }
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# #Add loyal to a Varangian akolouthos
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# 10 = {
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# trigger = {
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# any_court_position_holder = {
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# type = akolouthos_court_position
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# }
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# random_court_position_holder = {
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# type = akolouthos_court_position
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# limit = {
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# save_scope_as = trait_getter
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# }
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# ep3_send_akolouthos_message_loyal = yes
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# }
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# }
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# }
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# #Add Varangian to some non-Varangian Varangian
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# else_if = {
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# limit = {
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# any_courtier = {
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# }
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# random_courtier = {
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# limit = {
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# NOT = { has_trait = varangian }
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# ep3_varangian_trigger = yes
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# }
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# save_scope_as = trait_getter
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# }
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# ep3_send_akolouthos_message_varangian = yes
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# }
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# #Add loyal to some non-bodyguard Varangian
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# else = {
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# random_courtier = {
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# limit = {
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# has_trait = varangian
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# NOT = { has_trait = loyal }
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# }
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# save_scope_as = trait_getter
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# }
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# ep3_send_akolouthos_message_loyal = yes
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# }
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# }
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#}
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#
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## Akolouthos recruits Varangian
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#ep3_akolouthos_events.1001 = {
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# hidden = yes
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#
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# trigger = {
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# #Don't really need this if root is swarming in Varangians already
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# NOT = {
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# any_courtier_or_guest = {
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# count >= 8
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# ep3_varangian_trigger = yes
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# }
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# }
|
||||
# }
|
||||
#
|
||||
# weight_multiplier = {
|
||||
# base = 1
|
||||
# #Weigh up chances if Varangians are needed to fill posts
|
||||
# modifier = {
|
||||
# add = 1
|
||||
# NOT = {
|
||||
# any_courtier_or_guest = {
|
||||
# count >= 3
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# immediate = {
|
||||
# random_court_position_holder = {
|
||||
# type = akolouthos_court_position
|
||||
# save_scope_as = akolouthos
|
||||
# }
|
||||
# #Find a candidate in the local pool
|
||||
# if = {
|
||||
# limit = {
|
||||
# is_landed = yes
|
||||
# any_pool_character = {
|
||||
# province = root.capital_province
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess > low_skill_rating
|
||||
# }
|
||||
# }
|
||||
# random_pool_character = {
|
||||
# province = root.capital_province
|
||||
# limit = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess > low_skill_rating
|
||||
# }
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# scope:new_varangian = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# add_trait = varangian
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# #Find a candidate in pools of akolouthos's culture
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:akolouthos = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# exists = scope:akolouthos.culture.culture_head
|
||||
# scope:akolouthos.culture.culture_head = {
|
||||
# is_landed = yes
|
||||
# }
|
||||
# any_pool_character = {
|
||||
# province = scope:akolouthos.culture.culture_head.capital_province
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess >= low_skill_rating
|
||||
# }
|
||||
# }
|
||||
# scope:akolouthos.culture.culture_head = {
|
||||
# save_scope_as = akolouthos_culture_head
|
||||
# }
|
||||
# random_pool_character = {
|
||||
# province = scope:akolouthos_culture_head.capital_province
|
||||
# limit = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# prowess > low_skill_rating
|
||||
# }
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# scope:new_varangian = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# NOT = { has_trait = varangian }
|
||||
# }
|
||||
# hidden_effect = {
|
||||
# add_trait = varangian
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# #Create a candidate
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:akolouthos = {
|
||||
# ep3_varangian_trigger = yes
|
||||
# }
|
||||
# }
|
||||
# create_character = {
|
||||
# template = varangian_template
|
||||
# location = root.location
|
||||
# culture = scope:akolouthos.culture
|
||||
# faith = scope:akolouthos.faith
|
||||
# dynasty = none
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# current_date < 990
|
||||
# }
|
||||
# #Norse
|
||||
# create_character = {
|
||||
# template = varangian_template
|
||||
# location = root.location
|
||||
# culture = culture:norse
|
||||
# faith = root.faith
|
||||
# dynasty = none
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# }
|
||||
# else = {
|
||||
# #Anglo-Saxon
|
||||
# create_character = {
|
||||
# template = varangian_template
|
||||
# location = root.location
|
||||
# culture = culture:anglo_saxon
|
||||
# faith = root.faith
|
||||
# dynasty = none
|
||||
# save_scope_as = new_varangian
|
||||
# }
|
||||
# }
|
||||
# send_interface_message = {
|
||||
# type = event_martial_good_with_text
|
||||
# title = ep3_akolouthos_events.1001
|
||||
# desc = ep3_akolouthos_events.1001_notification_tooltip
|
||||
# tooltip = akolouthos_effect_tooltip
|
||||
# left_icon = scope:new_varangian
|
||||
# right_icon = scope:akolouthos
|
||||
# add_courtier = scope:new_varangian
|
||||
# }
|
||||
# }
|
||||
#}
|
||||
#
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -7278,7 +7278,7 @@ ep3_laamps.6000 = {
|
|||
# location = scope:ely
|
||||
# template = knight
|
||||
# culture = culture:norman
|
||||
# faith = faith:catholic
|
||||
# faith = faith:roman_catholic
|
||||
# save_scope_as = frederick
|
||||
# }
|
||||
# }
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue