handgonner fixes
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f17396a6ec
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2023f318be
2 changed files with 50 additions and 46 deletions
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@ -134,6 +134,7 @@ tradition_british_palace_politics = {
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parameters = {
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parameters = {
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unlock_maa_household_cavalry = yes
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unlock_maa_household_cavalry = yes
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unlock_maa_household_guard = yes
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unlock_maa_household_guard = yes
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unlock_powder_magazines = yes
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unlock_commander_of_the_guard = yes
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unlock_commander_of_the_guard = yes
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reduced_bodyguard_aptitude = yes
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reduced_bodyguard_aptitude = yes
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ambitious_trait_more_common = yes
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ambitious_trait_more_common = yes
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@ -1,42 +1,42 @@
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handgonners = {
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#handgonners = { # Vanilla added them to base lmao
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type = archers
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# type = archers
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#
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damage = 50
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# damage = 50
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toughness = 20
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# toughness = 20
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pursuit = 0
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# pursuit = 0
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screen = 0
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# screen = 0
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#
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#
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can_recruit = {
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# can_recruit = {
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culture = { has_cultural_parameter = unlock_maa_handgonners }
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# culture = { has_cultural_parameter = unlock_maa_handgonners }
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}
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# }
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#
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terrain_bonus = {
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# terrain_bonus = {
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hills = { damage = 10 }
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# hills = { damage = 10 }
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plains = { toughness = -8 }
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# plains = { toughness = -8 }
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drylands = { toughness = -8 }
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# drylands = { toughness = -8 }
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desert = { toughness = -8 }
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# desert = { toughness = -8 }
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}
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# }
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#
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counters = {
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# counters = {
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heavy_infantry = 1
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# heavy_infantry = 1
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heavy_cavalry = 1
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# heavy_cavalry = 1
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archer_cavalry = 0.5
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# archer_cavalry = 0.5
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}
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# }
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#
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buy_cost = { gold = crossbowmen_recruitment_cost }
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# buy_cost = { gold = crossbowmen_recruitment_cost }
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low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
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# low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
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high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
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# high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
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provision_cost = @provisions_cost_infantry_moderate
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# provision_cost = @provisions_cost_infantry_moderate
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#
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holy_order_fallback = yes
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# holy_order_fallback = yes
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#
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stack = 100
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# stack = 100
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ai_quality = {
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# ai_quality = {
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value = counter_synergy_ai_weight_archers
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# value = counter_synergy_ai_weight_archers
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}
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# }
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icon = handgonners
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# icon = handgonners
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}
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#}
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household_cavalry = {
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household_cavalry = {
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type = heavy_cavalry
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type = heavy_cavalry
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@ -81,15 +81,16 @@ household_cavalry = {
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}
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}
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household_guards = {
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household_guards = {
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type = archers
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type = gunpowder
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damage = 50
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damage = 45
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toughness = 30
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toughness = 15
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pursuit = 0
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pursuit = 0
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screen = 25
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screen = 10
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can_recruit = {
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can_recruit = {
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gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
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culture = { has_cultural_parameter = unlock_maa_household_guard }
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culture = { has_cultural_parameter = unlock_maa_household_guard }
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}
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}
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@ -113,11 +114,13 @@ household_guards = {
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holy_order_fallback = yes
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holy_order_fallback = yes
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stack = 100
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ai_quality = {
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ai_quality = {
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value = counter_synergy_ai_weight_archers
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value = counter_synergy_ai_weight_gunpowder
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}
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}
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icon = arquebusier
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stack = 100
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icon = handgonne
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}
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}
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kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later
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kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later
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