diff --git a/N3OW/common/culture/traditions/NEOW_traditions.txt b/N3OW/common/culture/traditions/NEOW_traditions.txt index 3600ef04..c032f313 100644 --- a/N3OW/common/culture/traditions/NEOW_traditions.txt +++ b/N3OW/common/culture/traditions/NEOW_traditions.txt @@ -134,6 +134,7 @@ tradition_british_palace_politics = { parameters = { unlock_maa_household_cavalry = yes unlock_maa_household_guard = yes + unlock_powder_magazines = yes unlock_commander_of_the_guard = yes reduced_bodyguard_aptitude = yes ambitious_trait_more_common = yes diff --git a/N3OW/common/men_at_arms_types/NEOW_maa_types.txt b/N3OW/common/men_at_arms_types/NEOW_maa_types.txt index 84718509..01876d3c 100644 --- a/N3OW/common/men_at_arms_types/NEOW_maa_types.txt +++ b/N3OW/common/men_at_arms_types/NEOW_maa_types.txt @@ -1,42 +1,42 @@ -handgonners = { - type = archers - - damage = 50 - toughness = 20 - pursuit = 0 - screen = 0 - - - can_recruit = { - culture = { has_cultural_parameter = unlock_maa_handgonners } - } - - terrain_bonus = { - hills = { damage = 10 } - plains = { toughness = -8 } - drylands = { toughness = -8 } - desert = { toughness = -8 } - } - - counters = { - heavy_infantry = 1 - heavy_cavalry = 1 - archer_cavalry = 0.5 - } - - buy_cost = { gold = crossbowmen_recruitment_cost } - low_maintenance_cost = { gold = crossbowmen_low_maint_cost } - high_maintenance_cost = { gold = crossbowmen_high_maint_cost } - provision_cost = @provisions_cost_infantry_moderate - - holy_order_fallback = yes - - stack = 100 - ai_quality = { - value = counter_synergy_ai_weight_archers - } - icon = handgonners -} +#handgonners = { # Vanilla added them to base lmao +# type = archers +# +# damage = 50 +# toughness = 20 +# pursuit = 0 +# screen = 0 +# +# +# can_recruit = { +# culture = { has_cultural_parameter = unlock_maa_handgonners } +# } +# +# terrain_bonus = { +# hills = { damage = 10 } +# plains = { toughness = -8 } +# drylands = { toughness = -8 } +# desert = { toughness = -8 } +# } +# +# counters = { +# heavy_infantry = 1 +# heavy_cavalry = 1 +# archer_cavalry = 0.5 +# } +# +# buy_cost = { gold = crossbowmen_recruitment_cost } +# low_maintenance_cost = { gold = crossbowmen_low_maint_cost } +# high_maintenance_cost = { gold = crossbowmen_high_maint_cost } +# provision_cost = @provisions_cost_infantry_moderate +# +# holy_order_fallback = yes +# +# stack = 100 +# ai_quality = { +# value = counter_synergy_ai_weight_archers +# } +# icon = handgonners +#} household_cavalry = { type = heavy_cavalry @@ -81,15 +81,16 @@ household_cavalry = { } household_guards = { - type = archers + type = gunpowder - damage = 50 - toughness = 30 + damage = 45 + toughness = 15 pursuit = 0 - screen = 25 + screen = 10 can_recruit = { + gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size culture = { has_cultural_parameter = unlock_maa_household_guard } } @@ -113,11 +114,13 @@ household_guards = { holy_order_fallback = yes - stack = 100 ai_quality = { - value = counter_synergy_ai_weight_archers + value = counter_synergy_ai_weight_gunpowder } - icon = arquebusier + + stack = 100 + + icon = handgonne } kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later