handgonner fixes

This commit is contained in:
trashb0at 2025-11-16 11:27:13 -05:00
parent f17396a6ec
commit 2023f318be
2 changed files with 50 additions and 46 deletions

View file

@ -134,6 +134,7 @@ tradition_british_palace_politics = {
parameters = { parameters = {
unlock_maa_household_cavalry = yes unlock_maa_household_cavalry = yes
unlock_maa_household_guard = yes unlock_maa_household_guard = yes
unlock_powder_magazines = yes
unlock_commander_of_the_guard = yes unlock_commander_of_the_guard = yes
reduced_bodyguard_aptitude = yes reduced_bodyguard_aptitude = yes
ambitious_trait_more_common = yes ambitious_trait_more_common = yes

View file

@ -1,42 +1,42 @@
handgonners = { #handgonners = { # Vanilla added them to base lmao
type = archers # type = archers
#
damage = 50 # damage = 50
toughness = 20 # toughness = 20
pursuit = 0 # pursuit = 0
screen = 0 # screen = 0
#
#
can_recruit = { # can_recruit = {
culture = { has_cultural_parameter = unlock_maa_handgonners } # culture = { has_cultural_parameter = unlock_maa_handgonners }
} # }
#
terrain_bonus = { # terrain_bonus = {
hills = { damage = 10 } # hills = { damage = 10 }
plains = { toughness = -8 } # plains = { toughness = -8 }
drylands = { toughness = -8 } # drylands = { toughness = -8 }
desert = { toughness = -8 } # desert = { toughness = -8 }
} # }
#
counters = { # counters = {
heavy_infantry = 1 # heavy_infantry = 1
heavy_cavalry = 1 # heavy_cavalry = 1
archer_cavalry = 0.5 # archer_cavalry = 0.5
} # }
#
buy_cost = { gold = crossbowmen_recruitment_cost } # buy_cost = { gold = crossbowmen_recruitment_cost }
low_maintenance_cost = { gold = crossbowmen_low_maint_cost } # low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
high_maintenance_cost = { gold = crossbowmen_high_maint_cost } # high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
provision_cost = @provisions_cost_infantry_moderate # provision_cost = @provisions_cost_infantry_moderate
#
holy_order_fallback = yes # holy_order_fallback = yes
#
stack = 100 # stack = 100
ai_quality = { # ai_quality = {
value = counter_synergy_ai_weight_archers # value = counter_synergy_ai_weight_archers
} # }
icon = handgonners # icon = handgonners
} #}
household_cavalry = { household_cavalry = {
type = heavy_cavalry type = heavy_cavalry
@ -81,15 +81,16 @@ household_cavalry = {
} }
household_guards = { household_guards = {
type = archers type = gunpowder
damage = 50 damage = 45
toughness = 30 toughness = 15
pursuit = 0 pursuit = 0
screen = 25 screen = 10
can_recruit = { can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
culture = { has_cultural_parameter = unlock_maa_household_guard } culture = { has_cultural_parameter = unlock_maa_household_guard }
} }
@ -113,11 +114,13 @@ household_guards = {
holy_order_fallback = yes holy_order_fallback = yes
stack = 100
ai_quality = { ai_quality = {
value = counter_synergy_ai_weight_archers value = counter_synergy_ai_weight_gunpowder
} }
icon = arquebusier
stack = 100
icon = handgonne
} }
kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later