handgonner fixes

This commit is contained in:
trashb0at 2025-11-16 11:27:13 -05:00
parent f17396a6ec
commit 2023f318be
2 changed files with 50 additions and 46 deletions

View file

@ -134,6 +134,7 @@ tradition_british_palace_politics = {
parameters = {
unlock_maa_household_cavalry = yes
unlock_maa_household_guard = yes
unlock_powder_magazines = yes
unlock_commander_of_the_guard = yes
reduced_bodyguard_aptitude = yes
ambitious_trait_more_common = yes

View file

@ -1,42 +1,42 @@
handgonners = {
type = archers
damage = 50
toughness = 20
pursuit = 0
screen = 0
can_recruit = {
culture = { has_cultural_parameter = unlock_maa_handgonners }
}
terrain_bonus = {
hills = { damage = 10 }
plains = { toughness = -8 }
drylands = { toughness = -8 }
desert = { toughness = -8 }
}
counters = {
heavy_infantry = 1
heavy_cavalry = 1
archer_cavalry = 0.5
}
buy_cost = { gold = crossbowmen_recruitment_cost }
low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
provision_cost = @provisions_cost_infantry_moderate
holy_order_fallback = yes
stack = 100
ai_quality = {
value = counter_synergy_ai_weight_archers
}
icon = handgonners
}
#handgonners = { # Vanilla added them to base lmao
# type = archers
#
# damage = 50
# toughness = 20
# pursuit = 0
# screen = 0
#
#
# can_recruit = {
# culture = { has_cultural_parameter = unlock_maa_handgonners }
# }
#
# terrain_bonus = {
# hills = { damage = 10 }
# plains = { toughness = -8 }
# drylands = { toughness = -8 }
# desert = { toughness = -8 }
# }
#
# counters = {
# heavy_infantry = 1
# heavy_cavalry = 1
# archer_cavalry = 0.5
# }
#
# buy_cost = { gold = crossbowmen_recruitment_cost }
# low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
# high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
# provision_cost = @provisions_cost_infantry_moderate
#
# holy_order_fallback = yes
#
# stack = 100
# ai_quality = {
# value = counter_synergy_ai_weight_archers
# }
# icon = handgonners
#}
household_cavalry = {
type = heavy_cavalry
@ -81,15 +81,16 @@ household_cavalry = {
}
household_guards = {
type = archers
type = gunpowder
damage = 50
toughness = 30
damage = 45
toughness = 15
pursuit = 0
screen = 25
screen = 10
can_recruit = {
gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
culture = { has_cultural_parameter = unlock_maa_household_guard }
}
@ -113,11 +114,13 @@ household_guards = {
holy_order_fallback = yes
stack = 100
ai_quality = {
value = counter_synergy_ai_weight_archers
value = counter_synergy_ai_weight_gunpowder
}
icon = arquebusier
stack = 100
icon = handgonne
}
kuhjung = { #Copy pasted Conrois, need to think of how to make them unique later