inappropriate decisions vapourised
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2 changed files with 2 additions and 181 deletions
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#The culture of the people both high and low is veering towards Celtic - embrace it?
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### Reclaim Britannia ###
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@ -560,187 +560,6 @@ struggle_iberia_ending_conciliation_decision = {
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ai_will_do = { base = 100 }
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ai_will_do = { base = 100 }
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}
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}
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###################################
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# Secure the Mediterranean
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# By Hugo Cortell
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###################################
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secure_mediterranean_decision = {
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title = fp2_secure_mediterranean.t
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picture = {
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reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
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}
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desc = fp2_secure_mediterranean.desc
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decision_group_type = major
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selection_tooltip = fp2_secure_mediterranean.tip
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sort_order = 50
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is_shown = {
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# DLC check
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has_fp2_dlc_trigger = yes
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# Standard checks
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is_playable_character = yes
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exists = dynasty
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_secured_the_mediterranean
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}
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}
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OR = {
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completely_controls = title:k_sardinia_and_corscia
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#completely_controls = title:k_trinacria
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AND = {
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completely_controls = title:d_mallorca
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completely_controls = title:d_north_corsica
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completely_controls = title:d_south_corsia
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}
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}
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}
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is_valid = {
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completely_controls = title:d_mallorca
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completely_controls = title:d_sardinia
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completely_controls = title:d_corsica
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completely_controls = title:d_sicily
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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}
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effect = {
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_secured_the_mediterranean
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}
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# LOC
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root = {
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save_scope_as = mediterranean_conqueror
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house = { save_scope_as = mediterranean_house }
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}
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title:d_mallorca = { save_scope_as = mallorca }
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title:d_sardinia = { save_scope_as = sardinas }
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title:d_sicily = { save_scope_as = sicily }
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title:k_mediterranean_sea = { save_scope_as = mediterranean_title }
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every_player = {
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limit = {
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this != ROOT
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any_held_title = { title_province = { geographical_region = dlc_fp2_mediterranean_shoreline } }
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}
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send_interface_message = {
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type = event_generic_bad_with_text
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title = secure_mediterranean_decision.involved_notif
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desc = secure_mediterranean_decision.involved_notif_desc # Players who get this: "why do I hear boss music?" (It is meant to sound vaguely threatening)
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left_icon = scope:mediterranean_conqueror
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show_as_tooltip = {
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scope:mediterranean_conqueror = {
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house = {
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add_house_modifier = {
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modifier = fp2_controls_the_mediterranean_house_modifier
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years = 100
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}
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}
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dynasty = { add_dynasty_prestige = major_prestige_gain }
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}
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}
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}
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}
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house = {
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add_house_modifier = {
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modifier = fp2_controls_the_mediterranean_house_modifier
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years = 100
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}
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}
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dynasty = { add_dynasty_prestige = major_prestige_gain } # You used to get +25% prestiege, but that caused UI issues
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custom_tooltip = secure_mediterranean_decision.a
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create_title_and_vassal_change = {
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type = created
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save_scope_as = title_change
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add_claim_on_loss = yes
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}
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title:k_mediterranean_sea = {
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change_title_holder = {
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holder = root
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change = scope:title_change
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}
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}
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resolve_title_and_vassal_change = scope:title_change
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title:d_mallorca = { set_de_jure_liege_title = title:k_mediterranean_sea }
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title:d_sardinia = { set_de_jure_liege_title = title:k_mediterranean_sea }
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title:d_corsica = { set_de_jure_liege_title = title:k_mediterranean_sea }
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title:d_sicily = { set_de_jure_liege_title = title:k_mediterranean_sea }
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hidden_effect = {
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title:k_mediterranean_sea = { set_de_jure_liege_title = title:e_italy } # Straying closer to remaking the roman empire
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trigger_event = iberia_north_africa.2105
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}
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}
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cost = {
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gold = {
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value = 0
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if = {
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limit = {
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has_treasury = no
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}
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add = major_gold_value
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multiply = 1.5
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round = yes
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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has_treasury = yes
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}
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add = major_gold_value
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multiply = 1.5
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round = yes
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}
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}
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prestige = {
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value = major_prestige_gain
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multiply = 3
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round = yes
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}
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 730
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empire = 730
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hegemony = 730
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}
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ai_potential = {
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is_ruler = yes
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short_term_gold >= {
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value = major_gold_value
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multiply = 1.5
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round = yes
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}
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prestige >= {
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value = major_prestige_gain
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multiply = 3
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round = yes
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}
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}
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ai_will_do = {
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base = 80
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}
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}
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#############################################
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#############################################
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# Eat a Cheese
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# Eat a Cheese
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# by Daniel "yes I know what exciting content is stop bullying me" Moore
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# by Daniel "yes I know what exciting content is stop bullying me" Moore
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