Merge branch 'next-version-dev' of https://forgejo.damimani-alex.org/damimani/N3OW into next-version-dev

This commit is contained in:
edwardtheelbowhigh 2026-10-09 00:03:40 +01:00
commit 1690b05fc9
17 changed files with 840 additions and 759 deletions

View file

@ -102,8 +102,6 @@ NEOW_ladogian = {
}
}
NEOW_vologodian = {
color = { 51 102 40 }
@ -138,6 +136,39 @@ NEOW_vologodian = {
}
}
NEOW_vyatkian = {
color = { 43 92 36 }
ethos = ethos_bellicose
heritage = heritage_east_slavic
language = language_north_russian
martial_custom = martial_custom_male_only
head_determination = head_determination_domain
traditions = {
tradition_princely_courts
tradition_forest_folk
tradition_warrior_culture
tradition_practiced_pirates
}
name_list = name_list_NEOW_west_russian
coa_gfx = { east_slavic_group_coa_gfx western_coa_gfx }
building_gfx = { east_slavic_building_gfx western_building_gfx }
clothing_gfx = { east_slavic_clothing_gfx northern_clothing_gfx }
unit_gfx = { eastern_unit_gfx }
house_coa_frame = house_frame_02
house_coa_mask_offset = { 0.0 0.055 }
house_coa_mask_scale = { 0.9 0.9 }
ethnicities = {
64 = slavic_blond
18 = slavic_ginger
12 = slavic_brown_hair
6 = slavic_dark_hair
}
}
NEOW_pribaltic = {
color = { 63 127 85 }
@ -504,6 +535,7 @@ NEOW_uralian = {
traditions = {
tradition_princely_courts
tradition_hill_dwellers
tradition_sacred_mountains
tradition_metal_craftsmanship
tradition_warrior_culture
}

View file

@ -24,7 +24,7 @@ alfonsa_female = { Alfonsa Anfounsino }
alice_female = { _A_act_ylis _A_grv_liss Ailice Al_i_act_cia Alica Alice Alicia Alicija Alicja Aliise Alis Alisa Alishia Alisia Alison Alix Alixe Alize Alizia Allycy Alycy }
alima_female = { Alimat }
alina_female = { Al_i_mcn_na Aliena Alin_a_uml_ Alina Aline Alino }
aliya_female = { _A_uml_liia _G_brv_aliia Galiy_a_uml_ }
aliya_female = { _A_uml_liia _G_brv__a_uml_li_a_uml_ _G_brv_aliia Galiy_a_uml_ }
alyssa_justina_female = { Alyssa Justina }
amaia_female = { Amaia Amaya }
amanda_female = { Amanda Amandino Mandy }

View file

@ -10,6 +10,7 @@
"dynn__G_brv__a_uml_limullin"
"dynn__G_brv__a_uml_yfullin"
"dynn__G_brv__a_uml_zizov"
"dynn__I_dot_ma_s_ced_ev"
"dynn_Allayarov"
"dynn_Ar_g_brv__i_dot_nbayev"
"dynn_Ar_i_dot__s_act_lanov"
@ -36,12 +37,13 @@
M_o_uml_x_a_uml_m_a_uml_t
R_a_uml__s_ced_it R_a_uml_wef
Sabir
Zilf_a_uml_t
Zahir Zilf_a_uml_t
}
1 = {
_A_uml_xk_a_uml_metdin
_G_brv__a_uml_bdelx_a_uml_mit _G_brv__a_uml_ysa
_I_dot_ldarxan
_S_ced_akir
N_a_uml_zif
Qasim
Rifx_a_uml_t
@ -50,6 +52,7 @@
}
female_names = {
3 = {
_G_brv__a_uml_li_a_uml_
Ayg_o_uml_l
Elmira Elwira
G_o_uml_lnara
@ -58,6 +61,7 @@
}
2 = {
Fl_u_uml_r_a_uml_
L_a_uml_yl_a_uml_
Saji_z_act__a_uml_
Z_a_uml_yt_u_uml_n_a_uml_
}

View file

@ -40,6 +40,25 @@ feudal_government = {
mechanic_type = feudal
is_mechanic_type_default = yes
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
# Grant candidate for nomads and herders who want to settle
grant_vassal_ai_will_do = {
value = 0
if = {
limit = {
pam_nomad_grant_settled_government_trigger = yes
faith = {
NOR = {
religion = religion:islam_religion
has_doctrine_parameter = unreformed
}
}
}
add = 10
}
}
color = hsv{ 0.67 1.00 0.78 }
realm_mask_offset = { 0.0 0.01 }
realm_mask_scale = { 1 1 }
@ -129,6 +148,7 @@ urbanrepublic_government = {
government_has_citizen_militia
government_elections_and_tax_influenced_by_influence
government_is_barterer
government_use_barter_goods
government_is_urepublic
government_locked_to_elective
government_allows_nomad_domicile_titles
@ -225,6 +245,7 @@ peasantrepublic_government = {
government_has_herd
government_uses_domicile_but_not_adventurer
government_is_barterer
government_use_barter_goods
government_is_prepublic
government_locked_to_elective
government_allows_nomad_domicile_titles
@ -361,6 +382,7 @@ clan_government = {
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_clan
government_has_tax_slot
may_appoint_viziers
government_is_settled
government_uses_crown_authority
@ -370,6 +392,20 @@ clan_government = {
mechanic_type = clan
is_mechanic_type_default = yes
possible_grant_vassal_governments = { theocracy_government }
# Grant candidate for nomads and herders who want to settle
grant_vassal_ai_will_do = {
value = 0
if = {
limit = {
pam_nomad_grant_settled_government_trigger = yes
faith = { religion = religion:islam_religion }
}
add = 10
}
}
color = hsv{ 0.39 0.93 0.54 }
realm_mask_offset = { 0.0 0.03 }
realm_mask_scale = { 1 1 }
@ -425,6 +461,19 @@ tribal_government = {
government_can_raid_rule
may_elevate_co_monarch
government_uses_domain_limit
government_uses_tribal_authority
}
# Grant candidate for nomads and herders who want to settle
grant_vassal_ai_will_do = {
value = 0
if = {
limit = {
pam_nomad_grant_settled_government_trigger = yes
faith = { has_doctrine_parameter = unreformed }
}
add = 10
}
}
color = hsv{ 0.02 0.75 0.36 }
@ -488,9 +537,11 @@ wanua_government = { # "Wanua"
government_is_wanua
government_is_settled
government_can_raid_rule
government_use_barter_goods
government_enables_naval_raiding
government_enables_river_travel
may_elevate_co_monarch
government_uses_tribal_authority
}
color = rgb{ 85 207 198 }
@ -537,8 +588,8 @@ mercenary_government = {
realm_mask_scale = { 1 1 }
}
### Brief: holy_order_government
# Holy order will always get this
### Brief: military_holy_order_government
# Military Order will always get this
#
# This is referenced in code
#
@ -568,6 +619,7 @@ holy_order_government = {
cannot_be_vassal_or_liege
gov_uses_non_crown_coa
government_is_holy_order
government_is_military_holy_order
}
mechanic_type = holy_order
@ -578,11 +630,55 @@ holy_order_government = {
realm_mask_scale = { 1 1 }
}
### Brief: administrative_government
# Default administrative government, used for Byzantium
#
# This is referenced in code
#
monastic_holy_order_government = {
government_rules = {
council = no
court_generate_spouses = no
inherit_from_dynastic_government = no
allow_accolades = no
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_add = 25
knight_limit = -100
men_at_arms_cap = -100
men_at_arms_limit = -100
}
court_generate_commanders = 0
ai = {
arrange_marriage = no
use_goals = no
use_scripted_guis = no
perform_religious_reformation = no
use_legends = no
}
valid_holdings = { church_holding }
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_uses_crown_authority
cannot_be_vassal_or_liege
government_is_holy_order
government_is_monastic_holy_order
}
mechanic_type = holy_order
# prevent barons holding temple baronies from randomly getting holy order gov type
can_get_government = {
primary_title = {
is_holy_order = yes
}
}
color = hsv{ 0.00 0.00 0.66 }
realm_mask_offset = { 0.0 -0.01 }
realm_mask_scale = { 1 1 }
}
administrative_government = {
government_rules = {
create_cadet_branches = yes
@ -590,7 +686,6 @@ administrative_government = {
dynasty_named_realms = no
landless_playable = yes
legitimacy = yes
administrative = yes
use_as_base_on_landed = yes
use_as_base_on_rank_up = yes
allow_as_base_for_baronies = no
@ -600,6 +695,7 @@ administrative_government = {
noble_families = yes
admin_allows_holding_multiple_primary_tier_titles = yes
treasury = yes
treasury_vassal_development = yes
replace_gold_cost_by_treasury = yes
allow_accolades = yes
}
@ -624,9 +720,9 @@ administrative_government = {
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
OR = {
has_variable = city_construction_is_temple_citadel
has_variable = city_construction_is_castle
has_variable = {
name = city_construction_is_temple_citadel
name = city_construction_is_castle
}
}
always = no
@ -666,23 +762,31 @@ administrative_government = {
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_administrative
#government_has_county_tier_noble_families
# These flags only exist for loc and in-game descriptions
government_has_influence
government_has_treasury
government_is_special_administrative
government_has_title_men_at_arms
government_has_powerful_families
government_uses_administrative_house_aspirations
# These flags only exist for loc and in-game descriptions
government_has_estate
government_has_title_men_at_arms
government_is_settled
government_uses_domicile_but_not_adventurer
government_uses_domain_limit
government_uses_admin_province_obligations
government_uses_imperial_bureaucracy
government_uses_salary_budget
government_uses_military_budget
}
ai = {
use_legends = yes
}
mechanic_type = administrative
is_mechanic_type_default = yes
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
color = { 72 6 92 }
realm_mask_offset = { 0.0 0.01 }
realm_mask_scale = { 1 1 }
@ -745,6 +849,7 @@ landless_adventurer_government = {
flags = {
cannot_be_vassal_or_liege
government_is_landless_adventurer
government_has_camp
has_unique_government_perks
gov_uses_non_crown_coa
}
@ -841,7 +946,7 @@ nomad_government = {
use_as_base_on_landed = yes
conditional_maa_refill = yes
uses_county_fertility = yes
# uses_culture_and_house_head_named_realms = yes
uses_culture_and_house_head_named_realms = yes
sticky_government = yes
subject_men_at_arms = yes
no_capital_movement_cooldown = yes
@ -897,6 +1002,9 @@ nomad_government = {
flags = {
government_is_nomadic
government_has_herd
government_is_in_steppe
government_has_obedience
government_has_yurt
government_can_raid_rule
government_can_use_tributary_men_at_arms
can_start_war_with_raised_troops
@ -906,11 +1014,19 @@ nomad_government = {
land_raiding_movement_speed_from_government
can_raze_holdings
government_uses_domicile_but_not_adventurer
government_uses_nomadic_authority
}
ai = {
use_legends = yes
}
mechanic_type = nomad
is_mechanic_type_default = yes
# Lets nomads offload settled holdings under settled vassals
possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
# These flags only exist for loc and in-game descriptions
color = { 255 127 80 }
realm_mask_offset = { 0.0 0.12 }
@ -965,12 +1081,15 @@ herder_government = {
government_is_herder
government_is_true_herder
government_has_herd
government_is_in_steppe
ignores_faith_marriage_penalties
}
mechanic_type = herder
is_mechanic_type_default = yes
possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
color = { 235 213 52 }
realm_mask_offset = { 0.0 0.12 }
realm_mask_scale = { 0.8 0.8 }
@ -981,7 +1100,6 @@ celestial_government = {
create_cadet_branches = yes
rulers_should_have_dynasty = yes
dynasty_named_realms = no
administrative = yes
landless_playable = yes
legitimacy = yes
use_as_base_on_landed = yes
@ -994,6 +1112,7 @@ celestial_government = {
deny_powerful_vassal = yes
treasury = yes
treasury_vassal_development = yes
merit = yes
replace_gold_cost_by_treasury = yes
block_alliance_child_marriage = yes
@ -1006,6 +1125,7 @@ celestial_government = {
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
domicile_type = east_asian_estate
mechanic_type = administrative
main_administrative_tier = duchy
min_appointment_tier = county
minimum_provincial_maa_tier = county
@ -1071,6 +1191,7 @@ celestial_government = {
government_has_merit
government_has_influence
government_has_treasury
government_has_east_asian_estate
government_has_title_men_at_arms
government_has_powerful_families
government_has_county_tier_noble_families
@ -1080,12 +1201,27 @@ celestial_government = {
government_uses_admin_province_obligations
government_uses_merit_family_aspirations
has_special_house_aspirations
government_uses_celestial_bureaucracy
government_uses_salary_budget
government_uses_military_budget
government_uses_ministry_budget
}
ai = {
use_legends = yes
}
# The hegemon cannot reassign ministers
ai_can_reassign_council_positions = {
primary_title != title:h_china
}
currency_levels_cap = {
merit = 9
}
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
color = { 250 230 10 }
realm_mask_offset = { 0.0 0.1 }
realm_mask_scale = { 0.94 0.94 }
@ -1128,9 +1264,9 @@ mandala_government = {
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
OR = {
has_variable = city_construction_is_temple_citadel
has_variable = city_construction_is_castle
has_variable = {
name = city_construction_is_temple_citadel
name = city_construction_is_castle
}
}
capital_province = { has_holding_type = temple_citadel_holding }
@ -1253,7 +1389,9 @@ mandala_government = {
no_powerful_vassals
}
# These flags only exist for loc and in-game descriptions
ai = {
use_legends = yes
}
currency_levels_cap = {
piety = 8
@ -1262,6 +1400,8 @@ mandala_government = {
mechanic_type = mandala
is_mechanic_type_default = yes
possible_grant_vassal_governments = { theocracy_government }
color = { 42 56 100 }
realm_mask_offset = { 0.0 0.05 }
realm_mask_scale = { 0.92 0.92 }
@ -1273,7 +1413,6 @@ steppe_admin_government = {
create_cadet_branches = yes
rulers_should_have_dynasty = yes
dynasty_named_realms = no
administrative = yes
landless_playable = yes
legitimacy = yes
use_as_base_on_rank_up = yes
@ -1284,9 +1423,10 @@ steppe_admin_government = {
house_aspirations = yes
subject_men_at_arms = yes
noble_families = yes
merit = yes # Meritocracy!
treasury = yes
treasury_vassal_development = yes
replace_gold_cost_by_treasury = yes
government_ignores_rightful_liege_penalties = yes
deny_powerful_vassal = yes
@ -1298,7 +1438,7 @@ steppe_admin_government = {
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
domicile_type = east_asian_estate
mechanic_type = administrative
main_administrative_tier = duchy
min_appointment_tier = county
minimum_provincial_maa_tier = duchy
@ -1370,6 +1510,8 @@ steppe_admin_government = {
government_has_title_men_at_arms
government_has_powerful_families
government_has_county_tier_noble_families
government_has_obedience
government_has_east_asian_estate
ignores_faith_marriage_penalties
land_raiding_movement_speed_from_government
can_raze_holdings
@ -1379,6 +1521,13 @@ steppe_admin_government = {
government_uses_admin_province_obligations
government_uses_merit_family_aspirations
has_special_house_aspirations
government_uses_meritocratic_bureaucracy
government_uses_salary_budget
government_uses_military_budget
}
ai = {
use_legends = yes
}
currency_levels_cap = {
@ -1389,6 +1538,8 @@ steppe_admin_government = {
has_tgp_dlc_trigger = yes
}
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
color = { 255 110 40 }
realm_mask_offset = { 0.0 0.2 }
realm_mask_scale = { 0.78 0.78 }
@ -1399,7 +1550,6 @@ meritocratic_government = { # e.g. Korea, Dai Viet
create_cadet_branches = yes
rulers_should_have_dynasty = yes
dynasty_named_realms = no
administrative = yes
landless_playable = yes
legitimacy = yes
use_as_base_on_landed = yes
@ -1409,9 +1559,10 @@ meritocratic_government = { # e.g. Korea, Dai Viet
sticky_government = yes
house_aspirations = yes
noble_families = yes
merit = yes # Meritocracy!
treasury = yes
treasury_vassal_development = yes
replace_gold_cost_by_treasury = yes
deny_powerful_vassal = yes
disable_regnal_numbers = yes
@ -1420,7 +1571,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
royal_court = any
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
mechanic_type = administrative
domicile_type = east_asian_estate
main_administrative_tier = duchy
min_appointment_tier = county
@ -1489,18 +1640,28 @@ meritocratic_government = { # e.g. Korea, Dai Viet
government_has_title_men_at_arms
government_has_powerful_families
government_has_county_tier_noble_families
government_has_east_asian_estate
government_is_settled
government_uses_domicile_but_not_adventurer
government_uses_domain_limit
government_uses_admin_province_obligations
government_uses_merit_family_aspirations
has_special_house_aspirations
government_uses_meritocratic_bureaucracy
government_uses_salary_budget
government_uses_military_budget
}
ai = {
use_legends = yes
}
currency_levels_cap = {
merit = 5
}
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
color = { 250 100 0 }
realm_mask_offset = { 0.0 0.12 }
realm_mask_scale = { 0.92 0.92 }

View file

@ -42,6 +42,8 @@ theocracy_government = {
government_is_settled
government_uses_church_authority
government_uses_domain_limit
gov_uses_non_crown_coa
government_is_basic_theocracy
}
mechanic_type = theocracy
@ -134,6 +136,7 @@ ecclesiastical_government = {
government_uses_domain_limit
government_has_treasury
government_uses_cardinal_budget
gov_uses_non_crown_coa
}
mechanic_type = theocracy

View file

@ -1760,84 +1760,210 @@ e_finland = {
}
}
}
d_west_karelia = {
d_west_karelia = { # West Karelia
color = { 140 50 50 }
c_viipuri = {
capital = c_viipuri # Vyborg
cultural_names = {
name_list_sami=cn_oarje_cn_g_a_act_rjila
name_list_NEOW_estonian=cn_l_a_uml__a_uml_ne_karjala
name_list_NEOW_danish=cn_vestkarelen
name_list_NEOW_norwegian=cn_vest_karelen
name_list_NEOW_vestlandsk=cn_vest_karelen
name_list_NEOW_swedish=cn_v_a_uml_stkarelen
name_list_NEOW_finnish=cn_l_a_uml_nsi_karjala
#name_list_NEOW_karelian=cn_l_a_uml_nsi_karjala
#name_list_NEOW_veps=cn_l_a_uml_nsi_karjala
name_list_NEOW_west_russian=cn_zapadnaya_kareliya
name_list_NEOW_pribaltiyskiy=cn_zapadnaya_kareliya
}
c_viipuri = { # Vyborg
color = { 153 55 55 }
cultural_names = {
name_list_NEOW_estonian=cn_viiburi
name_list_NEOW_swedish=cn_viborg
name_list_NEOW_finnish=cn_viipuri
#name_list_NEOW_karelian=cn_viipuri
#name_list_NEOW_veps=cn_viipur
}
b_viipuri = {
b_viipuri = { # Vyborg
province = 182
color = { 230 200 10 }
cultural_names = {
name_list_NEOW_estonian=cn_viiburi
name_list_NEOW_swedish=cn_viborg
name_list_NEOW_finnish=cn_viipuri
#name_list_NEOW_karelian=cn_viipuri
#name_list_NEOW_veps=cn_viipur
}
}
b_koivisto = {
b_koivisto = { # Roshchino
province = 173
color = { 220 160 50 }
}
cultural_names = {
name_list_NEOW_estonian=cn_ro_s_crn_t_s_crn_ino
name_list_NEOW_swedish=cn_raivola
name_list_NEOW_finnish=cn_raivola
#name_list_NEOW_karelian=cn_raivola
#name_list_NEOW_veps=cn_raivola
}
}
}
c_sortavala = {
c_sortavala = { # Sortavala
color = { 127 45 45 }
b_sortavala = {
b_sortavala = { # Sortavala
province = 174
color = { 220 140 20 }
cultural_names = {
name_list_NEOW_swedish=cn_sordavala
#name_list_NEOW_karelian=cn_sortaval
#name_list_NEOW_veps=cn_sortaval
}
}
b_kidila = { # Pitkyaranta
province = 191
color = { 220 140 20 }
cultural_names = {
name_list_NEOW_estonian=cn_pitk_a_uml_ranta
name_list_NEOW_danish=cn_pitk_a_uml_ranta
name_list_NEOW_norwegian=cn_pitkjaranta
name_list_NEOW_vestlandsk=cn_pitkjaranta
name_list_NEOW_swedish=cn_pitk_a_uml_ranta
name_list_NEOW_finnish=cn_pitk_a_uml_ranta
#name_list_NEOW_karelian=cn_pitkyrandu
#name_list_NEOW_veps=cn_pit_pst_krand
}
}
b_tovajarvi = {
b_tovajarvi = { # Vyartsilya
province = 200
color = { 220 140 20 }
cultural_names = {
name_list_NEOW_estonian=cn_v_a_uml_rtsil_a_uml_
name_list_NEOW_finnish=cn_v_a_uml_rtsil_a_uml_
#name_list_NEOW_karelian=cn_v_a_uml_rtsil_a_uml_
}
}
}
c_joensuu = {
c_joensuu = { # Joensuu
color = { 178 64 64 }
b_joensuu = {
cultural_names = {
#name_list_NEOW_karelian=cn_jovensuu
#name_list_NEOW_veps=cn_jogensu
name_list_NEOW_west_russian=cn_yoensuu
name_list_NEOW_pribaltiyskiy=cn_yoensuu
}
b_joensuu = { # Joensuu
province = 204
color = { 220 140 20 }
cultural_names = {
#name_list_NEOW_karelian=cn_jovensuu
#name_list_NEOW_veps=cn_jogensu
name_list_NEOW_west_russian=cn_yoensuu
name_list_NEOW_pribaltiyskiy=cn_yoensuu
}
}
b_kitee = {
b_kitee = { # Kitee
province = 203
color = { 250 80 10 }
cultural_names = {
name_list_NEOW_norwegian=cn_kides
name_list_NEOW_vestlandsk=cn_kides
name_list_NEOW_swedish=cn_kides
}
}
b_pielinen = {
b_pielinen = { # Nurmes
province = 449
color = { 230 65 35 }
}
}
c_kakisalmi = {
c_kakisalmi = { # Priozersk
color = { 102 36 36 }
cultural_names = {
name_list_NEOW_swedish=cn_kexholm
name_list_NEOW_finnish=cn_k_a_uml_kisalmi
#name_list_NEOW_karelian=cn_k_a_uml_g_o_uml_isalmi
}
b_kakisalmi = {
b_kakisalmi = { # Priozersk
province = 172
color = { 220 160 50 }
cultural_names = {
name_list_NEOW_swedish=cn_kexholm
name_list_NEOW_finnish=cn_k_a_uml_kisalmi
#name_list_NEOW_karelian=cn_k_a_uml_g_o_uml_isalmi
}
}
b_rautu = {
b_rautu = { # Sosnovo
province = 171
color = { 220 160 50 }
cultural_names = {
name_list_NEOW_swedish=cn_rautus
name_list_NEOW_estonian=cn_rautu
name_list_NEOW_finnish=cn_rautu
#name_list_NEOW_karelian=cn_rautu
}
}
}
c_kymmenlaakso = {
c_kymmenlaakso = { # Kymenlaakso
color = { 204 73 73 }
b_vehkalahti = {
cultural_names = {
name_list_sami=cn_kymileagi
name_list_NEOW_danish=cn_kymmenedalen
name_list_NEOW_norwegian=cn_kymmenedalen
name_list_NEOW_vestlandsk=cn_kymmenedalen
name_list_NEOW_swedish=cn_kymmenedalen
name_list_NEOW_west_russian=cn_kyumenlaakso
name_list_NEOW_pribaltiyskiy=cn_kyumenlaakso
#name_list_NEOW_veps=cn_k_u_uml_menlakso
}
b_vehkalahti = { # Kouvola
province = 197
color = { 220 130 0 }
cultural_names = {
#name_list_NEOW_veps=cn_kouvol
}
}
b_parikkala = {
b_parikkala = { # Imatra
province = 181
color = { 230 200 10 }
cultural_names = {
#name_list_NEOW_veps=cn_imatr
}
}
b_savitaipale = {
b_savitaipale = { # Lappeenranta
province = 187
color = { 230 200 10 }
}
cultural_names = {
name_list_NEOW_norwegian=cn_villmanstrand
name_list_NEOW_vestlandsk=cn_villmanstrand
name_list_NEOW_swedish=cn_villmanstrand
#name_list_NEOW_veps=cn_lapenrand
}
}
}
}
}
k_arkhangelsk = {
color = { 188 238 234 }