governments potentially fixed
This commit is contained in:
parent
40bdf45dce
commit
2ad6f14ad1
3 changed files with 336 additions and 38 deletions
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@ -40,6 +40,25 @@ feudal_government = {
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mechanic_type = feudal
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is_mechanic_type_default = yes
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
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# Grant candidate for nomads and herders who want to settle
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grant_vassal_ai_will_do = {
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value = 0
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if = {
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limit = {
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pam_nomad_grant_settled_government_trigger = yes
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faith = {
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NOR = {
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religion = religion:islam_religion
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has_doctrine_parameter = unreformed
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}
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}
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}
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add = 10
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}
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}
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color = hsv{ 0.67 1.00 0.78 }
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realm_mask_offset = { 0.0 0.01 }
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realm_mask_scale = { 1 1 }
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@ -129,6 +148,7 @@ urbanrepublic_government = {
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government_has_citizen_militia
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government_elections_and_tax_influenced_by_influence
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government_is_barterer
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government_use_barter_goods
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government_is_urepublic
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government_locked_to_elective
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government_allows_nomad_domicile_titles
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@ -225,6 +245,7 @@ peasantrepublic_government = {
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government_has_herd
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government_uses_domicile_but_not_adventurer
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government_is_barterer
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government_use_barter_goods
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government_is_prepublic
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government_locked_to_elective
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government_allows_nomad_domicile_titles
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@ -361,6 +382,7 @@ clan_government = {
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_clan
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government_has_tax_slot
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may_appoint_viziers
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government_is_settled
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government_uses_crown_authority
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@ -370,6 +392,20 @@ clan_government = {
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mechanic_type = clan
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is_mechanic_type_default = yes
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possible_grant_vassal_governments = { theocracy_government }
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# Grant candidate for nomads and herders who want to settle
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grant_vassal_ai_will_do = {
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value = 0
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if = {
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limit = {
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pam_nomad_grant_settled_government_trigger = yes
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faith = { religion = religion:islam_religion }
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}
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add = 10
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}
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}
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color = hsv{ 0.39 0.93 0.54 }
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realm_mask_offset = { 0.0 0.03 }
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realm_mask_scale = { 1 1 }
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@ -425,6 +461,19 @@ tribal_government = {
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government_can_raid_rule
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may_elevate_co_monarch
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government_uses_domain_limit
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government_uses_tribal_authority
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}
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# Grant candidate for nomads and herders who want to settle
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grant_vassal_ai_will_do = {
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value = 0
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if = {
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limit = {
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pam_nomad_grant_settled_government_trigger = yes
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faith = { has_doctrine_parameter = unreformed }
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}
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add = 10
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}
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}
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color = hsv{ 0.02 0.75 0.36 }
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@ -488,9 +537,11 @@ wanua_government = { # "Wanua"
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government_is_wanua
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government_is_settled
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government_can_raid_rule
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government_use_barter_goods
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government_enables_naval_raiding
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government_enables_river_travel
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may_elevate_co_monarch
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government_uses_tribal_authority
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}
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color = rgb{ 85 207 198 }
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@ -537,8 +588,8 @@ mercenary_government = {
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realm_mask_scale = { 1 1 }
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}
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### Brief: holy_order_government
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# Holy order will always get this
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### Brief: military_holy_order_government
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# Military Order will always get this
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#
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# This is referenced in code
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#
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@ -568,6 +619,7 @@ holy_order_government = {
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cannot_be_vassal_or_liege
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gov_uses_non_crown_coa
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government_is_holy_order
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government_is_military_holy_order
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}
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mechanic_type = holy_order
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@ -578,11 +630,55 @@ holy_order_government = {
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realm_mask_scale = { 1 1 }
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}
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### Brief: administrative_government
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# Default administrative government, used for Byzantium
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#
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# This is referenced in code
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#
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monastic_holy_order_government = {
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government_rules = {
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council = no
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court_generate_spouses = no
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inherit_from_dynastic_government = no
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allow_accolades = no
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}
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character_modifier = {
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monthly_learning_lifestyle_xp_gain_add = 25
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knight_limit = -100
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men_at_arms_cap = -100
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men_at_arms_limit = -100
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}
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court_generate_commanders = 0
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ai = {
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arrange_marriage = no
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use_goals = no
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use_scripted_guis = no
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perform_religious_reformation = no
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use_legends = no
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}
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valid_holdings = { church_holding }
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_uses_crown_authority
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cannot_be_vassal_or_liege
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government_is_holy_order
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government_is_monastic_holy_order
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}
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mechanic_type = holy_order
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# prevent barons holding temple baronies from randomly getting holy order gov type
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can_get_government = {
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primary_title = {
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is_holy_order = yes
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}
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}
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color = hsv{ 0.00 0.00 0.66 }
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realm_mask_offset = { 0.0 -0.01 }
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realm_mask_scale = { 1 1 }
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}
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administrative_government = {
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government_rules = {
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create_cadet_branches = yes
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@ -590,7 +686,6 @@ administrative_government = {
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dynasty_named_realms = no
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landless_playable = yes
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legitimacy = yes
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administrative = yes
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use_as_base_on_landed = yes
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use_as_base_on_rank_up = yes
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allow_as_base_for_baronies = no
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@ -600,6 +695,7 @@ administrative_government = {
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noble_families = yes
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admin_allows_holding_multiple_primary_tier_titles = yes
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treasury = yes
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treasury_vassal_development = yes
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replace_gold_cost_by_treasury = yes
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allow_accolades = yes
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}
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@ -624,9 +720,9 @@ administrative_government = {
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#The LAAMP Construct Holding decision
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trigger_if = {
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limit = {
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OR = {
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has_variable = city_construction_is_temple_citadel
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has_variable = city_construction_is_castle
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has_variable = {
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name = city_construction_is_temple_citadel
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name = city_construction_is_castle
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}
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}
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always = no
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@ -666,23 +762,31 @@ administrative_government = {
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_administrative
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#government_has_county_tier_noble_families
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# These flags only exist for loc and in-game descriptions
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government_has_influence
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government_has_treasury
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government_is_special_administrative
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government_has_title_men_at_arms
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government_has_powerful_families
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government_uses_administrative_house_aspirations
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# These flags only exist for loc and in-game descriptions
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government_has_estate
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government_has_title_men_at_arms
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government_is_settled
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government_uses_domicile_but_not_adventurer
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government_uses_domain_limit
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government_uses_admin_province_obligations
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government_uses_imperial_bureaucracy
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government_uses_salary_budget
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government_uses_military_budget
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}
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ai = {
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use_legends = yes
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}
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mechanic_type = administrative
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is_mechanic_type_default = yes
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
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color = { 72 6 92 }
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realm_mask_offset = { 0.0 0.01 }
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realm_mask_scale = { 1 1 }
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@ -745,6 +849,7 @@ landless_adventurer_government = {
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flags = {
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cannot_be_vassal_or_liege
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government_is_landless_adventurer
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government_has_camp
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has_unique_government_perks
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gov_uses_non_crown_coa
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}
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@ -841,7 +946,7 @@ nomad_government = {
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use_as_base_on_landed = yes
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conditional_maa_refill = yes
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uses_county_fertility = yes
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# uses_culture_and_house_head_named_realms = yes
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uses_culture_and_house_head_named_realms = yes
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sticky_government = yes
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subject_men_at_arms = yes
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no_capital_movement_cooldown = yes
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@ -897,6 +1002,9 @@ nomad_government = {
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flags = {
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government_is_nomadic
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government_has_herd
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government_is_in_steppe
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government_has_obedience
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government_has_yurt
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government_can_raid_rule
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government_can_use_tributary_men_at_arms
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can_start_war_with_raised_troops
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@ -906,11 +1014,19 @@ nomad_government = {
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land_raiding_movement_speed_from_government
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can_raze_holdings
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government_uses_domicile_but_not_adventurer
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government_uses_nomadic_authority
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}
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ai = {
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use_legends = yes
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}
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mechanic_type = nomad
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is_mechanic_type_default = yes
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# Lets nomads offload settled holdings under settled vassals
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possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
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# These flags only exist for loc and in-game descriptions
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color = { 255 127 80 }
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realm_mask_offset = { 0.0 0.12 }
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@ -965,12 +1081,15 @@ herder_government = {
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government_is_herder
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government_is_true_herder
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government_has_herd
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government_is_in_steppe
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ignores_faith_marriage_penalties
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}
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mechanic_type = herder
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is_mechanic_type_default = yes
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possible_grant_vassal_governments = { feudal_government clan_government tribal_government }
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color = { 235 213 52 }
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realm_mask_offset = { 0.0 0.12 }
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realm_mask_scale = { 0.8 0.8 }
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@ -981,7 +1100,6 @@ celestial_government = {
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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dynasty_named_realms = no
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administrative = yes
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landless_playable = yes
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legitimacy = yes
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use_as_base_on_landed = yes
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@ -994,6 +1112,7 @@ celestial_government = {
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deny_powerful_vassal = yes
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treasury = yes
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treasury_vassal_development = yes
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merit = yes
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replace_gold_cost_by_treasury = yes
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block_alliance_child_marriage = yes
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@ -1006,6 +1125,7 @@ celestial_government = {
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blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
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domicile_type = east_asian_estate
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mechanic_type = administrative
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main_administrative_tier = duchy
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min_appointment_tier = county
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minimum_provincial_maa_tier = county
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@ -1071,6 +1191,7 @@ celestial_government = {
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government_has_merit
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government_has_influence
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government_has_treasury
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government_has_east_asian_estate
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government_has_title_men_at_arms
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government_has_powerful_families
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government_has_county_tier_noble_families
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@ -1080,12 +1201,27 @@ celestial_government = {
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government_uses_admin_province_obligations
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government_uses_merit_family_aspirations
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has_special_house_aspirations
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government_uses_celestial_bureaucracy
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government_uses_salary_budget
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government_uses_military_budget
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government_uses_ministry_budget
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}
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ai = {
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use_legends = yes
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}
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# The hegemon cannot reassign ministers
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ai_can_reassign_council_positions = {
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primary_title != title:h_china
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}
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currency_levels_cap = {
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merit = 9
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}
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
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color = { 250 230 10 }
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realm_mask_offset = { 0.0 0.1 }
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realm_mask_scale = { 0.94 0.94 }
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@ -1128,9 +1264,9 @@ mandala_government = {
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#The LAAMP Construct Holding decision
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trigger_if = {
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limit = {
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OR = {
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has_variable = city_construction_is_temple_citadel
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has_variable = city_construction_is_castle
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has_variable = {
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name = city_construction_is_temple_citadel
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name = city_construction_is_castle
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}
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}
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capital_province = { has_holding_type = temple_citadel_holding }
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@ -1253,7 +1389,9 @@ mandala_government = {
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no_powerful_vassals
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}
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# These flags only exist for loc and in-game descriptions
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ai = {
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use_legends = yes
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}
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currency_levels_cap = {
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piety = 8
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@ -1262,6 +1400,8 @@ mandala_government = {
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mechanic_type = mandala
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is_mechanic_type_default = yes
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possible_grant_vassal_governments = { theocracy_government }
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color = { 42 56 100 }
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realm_mask_offset = { 0.0 0.05 }
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realm_mask_scale = { 0.92 0.92 }
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@ -1273,7 +1413,6 @@ steppe_admin_government = {
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create_cadet_branches = yes
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rulers_should_have_dynasty = yes
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dynasty_named_realms = no
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administrative = yes
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landless_playable = yes
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legitimacy = yes
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use_as_base_on_rank_up = yes
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@ -1284,9 +1423,10 @@ steppe_admin_government = {
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house_aspirations = yes
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subject_men_at_arms = yes
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noble_families = yes
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merit = yes # Meritocracy!
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treasury = yes
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treasury_vassal_development = yes
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replace_gold_cost_by_treasury = yes
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government_ignores_rightful_liege_penalties = yes
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deny_powerful_vassal = yes
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@ -1298,7 +1438,7 @@ steppe_admin_government = {
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blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
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domicile_type = east_asian_estate
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mechanic_type = administrative
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main_administrative_tier = duchy
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min_appointment_tier = county
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minimum_provincial_maa_tier = duchy
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@ -1370,6 +1510,8 @@ steppe_admin_government = {
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government_has_title_men_at_arms
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government_has_powerful_families
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government_has_county_tier_noble_families
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government_has_obedience
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government_has_east_asian_estate
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ignores_faith_marriage_penalties
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land_raiding_movement_speed_from_government
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can_raze_holdings
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@ -1379,6 +1521,13 @@ steppe_admin_government = {
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government_uses_admin_province_obligations
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government_uses_merit_family_aspirations
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has_special_house_aspirations
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government_uses_meritocratic_bureaucracy
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government_uses_salary_budget
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government_uses_military_budget
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}
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ai = {
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use_legends = yes
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}
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currency_levels_cap = {
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@ -1389,6 +1538,8 @@ steppe_admin_government = {
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has_tgp_dlc_trigger = yes
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}
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possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
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color = { 255 110 40 }
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realm_mask_offset = { 0.0 0.2 }
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realm_mask_scale = { 0.78 0.78 }
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@ -1399,7 +1550,6 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
create_cadet_branches = yes
|
||||
rulers_should_have_dynasty = yes
|
||||
dynasty_named_realms = no
|
||||
administrative = yes
|
||||
landless_playable = yes
|
||||
legitimacy = yes
|
||||
use_as_base_on_landed = yes
|
||||
|
|
@ -1409,9 +1559,10 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
sticky_government = yes
|
||||
house_aspirations = yes
|
||||
noble_families = yes
|
||||
|
||||
|
||||
merit = yes # Meritocracy!
|
||||
treasury = yes
|
||||
treasury_vassal_development = yes
|
||||
replace_gold_cost_by_treasury = yes
|
||||
deny_powerful_vassal = yes
|
||||
disable_regnal_numbers = yes
|
||||
|
|
@ -1420,7 +1571,7 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
|
||||
royal_court = any
|
||||
blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }
|
||||
|
||||
mechanic_type = administrative
|
||||
domicile_type = east_asian_estate
|
||||
main_administrative_tier = duchy
|
||||
min_appointment_tier = county
|
||||
|
|
@ -1489,18 +1640,28 @@ meritocratic_government = { # e.g. Korea, Dai Viet
|
|||
government_has_title_men_at_arms
|
||||
government_has_powerful_families
|
||||
government_has_county_tier_noble_families
|
||||
government_has_east_asian_estate
|
||||
government_is_settled
|
||||
government_uses_domicile_but_not_adventurer
|
||||
government_uses_domain_limit
|
||||
government_uses_admin_province_obligations
|
||||
government_uses_merit_family_aspirations
|
||||
has_special_house_aspirations
|
||||
government_uses_meritocratic_bureaucracy
|
||||
government_uses_salary_budget
|
||||
government_uses_military_budget
|
||||
}
|
||||
|
||||
ai = {
|
||||
use_legends = yes
|
||||
}
|
||||
|
||||
currency_levels_cap = {
|
||||
merit = 5
|
||||
}
|
||||
|
||||
possible_grant_vassal_governments = { theocracy_government ecclesiastical_government }
|
||||
|
||||
color = { 250 100 0 }
|
||||
realm_mask_offset = { 0.0 0.12 }
|
||||
realm_mask_scale = { 0.92 0.92 }
|
||||
|
|
|
|||
|
|
@ -42,6 +42,8 @@ theocracy_government = {
|
|||
government_is_settled
|
||||
government_uses_church_authority
|
||||
government_uses_domain_limit
|
||||
gov_uses_non_crown_coa
|
||||
government_is_basic_theocracy
|
||||
}
|
||||
|
||||
mechanic_type = theocracy
|
||||
|
|
@ -134,6 +136,7 @@ ecclesiastical_government = {
|
|||
government_uses_domain_limit
|
||||
government_has_treasury
|
||||
government_uses_cardinal_budget
|
||||
gov_uses_non_crown_coa
|
||||
}
|
||||
|
||||
mechanic_type = theocracy
|
||||
|
|
|
|||
|
|
@ -39,11 +39,14 @@ types CoATypes
|
|||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -96,7 +99,15 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_28.dds"
|
||||
block "mercenary" {
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_28.dds"
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
|
|
@ -194,11 +205,14 @@ types CoATypes
|
|||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -251,6 +265,14 @@ types CoATypes
|
|||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_44.dds"
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
flowcontainer = {
|
||||
|
|
@ -353,11 +375,14 @@ types CoATypes
|
|||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -421,6 +446,7 @@ types CoATypes
|
|||
name = "adventurer_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "adventurer" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -430,6 +456,7 @@ types CoATypes
|
|||
name = "minority_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "minority" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -438,6 +465,7 @@ types CoATypes
|
|||
name = "mercenary"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "mercenary" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -447,10 +475,20 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
|
||||
widget = {
|
||||
size = { 64 64 }
|
||||
|
|
@ -511,11 +549,14 @@ types CoATypes
|
|||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -577,6 +618,7 @@ types CoATypes
|
|||
name = "adventurer_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_86.dds"
|
||||
framesize = { 96 60 }
|
||||
block "adventurer" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -586,6 +628,7 @@ types CoATypes
|
|||
name = "minority_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_86.dds"
|
||||
framesize = { 96 60 }
|
||||
block "minority" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -594,6 +637,7 @@ types CoATypes
|
|||
name = "mercenary"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_86.dds"
|
||||
framesize = { 96 60 }
|
||||
block "mercenary" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -603,10 +647,20 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_86.dds"
|
||||
framesize = { 96 60 }
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_86.dds"
|
||||
framesize = { 96 60 }
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
|
||||
widget = {
|
||||
size = { 96 96 }
|
||||
|
|
@ -667,11 +721,14 @@ types CoATypes
|
|||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -733,6 +790,7 @@ types CoATypes
|
|||
name = "adventurer_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "adventurer" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -742,6 +800,7 @@ types CoATypes
|
|||
name = "minority_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "minority" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -750,6 +809,7 @@ types CoATypes
|
|||
name = "mercenary"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "mercenary" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -759,10 +819,20 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
|
||||
widget = {
|
||||
parentanchor = hcenter
|
||||
|
|
@ -853,11 +923,14 @@ types CoATypes
|
|||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -924,6 +997,7 @@ types CoATypes
|
|||
name = "adventurer_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_28.dds"
|
||||
framesize = { 32 22 }
|
||||
block "adventurer" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -933,6 +1007,7 @@ types CoATypes
|
|||
name = "minority_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_28.dds"
|
||||
framesize = { 32 22 }
|
||||
block "minority" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -941,6 +1016,7 @@ types CoATypes
|
|||
name = "mercenary"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_28.dds"
|
||||
framesize = { 32 22 }
|
||||
block "mercenary" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -950,10 +1026,20 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_28.dds"
|
||||
framesize = { 32 22 }
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_28.dds"
|
||||
framesize = { 32 22 }
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
widget = {
|
||||
parentanchor = hcenter
|
||||
size = { 36 36 }
|
||||
|
|
@ -996,11 +1082,14 @@ types CoATypes
|
|||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -1061,6 +1150,7 @@ types CoATypes
|
|||
name = "adventurer_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_44.dds"
|
||||
framesize = { 52 32 }
|
||||
block "adventurer" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1070,6 +1160,7 @@ types CoATypes
|
|||
name = "minority_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_44.dds"
|
||||
framesize = { 52 32 }
|
||||
block "minority" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1078,6 +1169,7 @@ types CoATypes
|
|||
name = "mercenary"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_44.dds"
|
||||
framesize = { 52 32 }
|
||||
block "mercenary" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1087,10 +1179,20 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_44.dds"
|
||||
framesize = { 52 32 }
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_44.dds"
|
||||
framesize = { 52 32 }
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
widget = {
|
||||
parentanchor = hcenter
|
||||
size = { 52 52 }
|
||||
|
|
@ -1131,11 +1233,14 @@ types CoATypes
|
|||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -1197,6 +1302,7 @@ types CoATypes
|
|||
name = "adventurer_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "adventurer" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1206,6 +1312,7 @@ types CoATypes
|
|||
name = "minority_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "minority" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1214,6 +1321,7 @@ types CoATypes
|
|||
name = "mercenary"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "mercenary" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1223,10 +1331,20 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_62.dds"
|
||||
framesize = { 64 40 }
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
|
||||
widget = {
|
||||
parentanchor = hcenter
|
||||
|
|
@ -1268,11 +1386,14 @@ types CoATypes
|
|||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_locked_to_elective')]"
|
||||
}
|
||||
blockoverride "theo_crown" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_theocracy')]"
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_basic_theocracy')]"
|
||||
}
|
||||
blockoverride "holy_order" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_holy_order')]"
|
||||
}
|
||||
blockoverride "ecclesiastical" {
|
||||
visible = "[Character.GetGovernment.HasGovernmentFlag( 'government_is_ecclesiastical')]"
|
||||
}
|
||||
blockoverride "mercenary" {
|
||||
visible = "[Title.GetHolder.GetGovernment.HasGovernmentFlag( 'government_is_mercenary')]"
|
||||
}
|
||||
|
|
@ -1334,6 +1455,7 @@ types CoATypes
|
|||
name = "adventurer_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_adventurer_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "adventurer" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1343,6 +1465,7 @@ types CoATypes
|
|||
name = "minority_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/landless_minority_government_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "minority" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1351,6 +1474,7 @@ types CoATypes
|
|||
name = "mercenary"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/mercenary_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "mercenary" {
|
||||
visible = no
|
||||
}
|
||||
|
|
@ -1360,10 +1484,20 @@ types CoATypes
|
|||
name = "holy_order"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/holyorder_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "holy_order" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
icon = {
|
||||
name = "ecclesiastic_top_decor"
|
||||
parentanchor = hcenter
|
||||
texture = "gfx/interface/coat_of_arms/ecclesiastic_topframe_115.dds"
|
||||
framesize = { 128 80 }
|
||||
block "ecclesiastical" {
|
||||
visible = no
|
||||
}
|
||||
}
|
||||
|
||||
widget = {
|
||||
parentanchor = hcenter
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue