Delete _holy_sites.info
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Faiths can have holy sites, giving various effects (mostly through references elsewhere in script).
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== Structure ==
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holy_site_name = {
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county = c_somewhere
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flag = flag1
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flag = flag2
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character_modifier = { # Optional. Applied to all characters of any faith with this holy site when the holder of the barony is of their faith
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some effects
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}
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}
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== Localisation ==
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The name of the holy site will be "holy_site_<key>_name".
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The custom effect description will be "holy_site_<key>_ effects". It'll be used in addition to the character modifier (if any).
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