Update NEOW_Domicile_l_english.yml
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1 changed files with 2 additions and 2 deletions
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minority_community_domicile_type_possessive: "Community's"
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minority_community_domicile_type_possessive: "Community's"
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minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]"
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minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community_buildings|E]"
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MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community|E]"
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minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!"
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MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]"
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MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]"
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domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
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domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s"
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community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary."
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community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary."
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domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly"
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domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly"
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domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs"
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domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs"
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culture_parameter_unlock_minority_community: "Allows the [GetDecisionWithKey('become_landless_minority_decision').GetName] [decision|E] & unlanded characters of this culture will occasionally form a [minority_community_i|E][minority_community_buildings|E]"
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culture_parameter_unlock_minority_community: "Allows the [GetDecisionWithKey('become_landless_minority_decision').GetName] [decision|E] & unlanded characters of this culture will occasionally form a [minority_community_i|E][minority_community|E]"
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culture_parameter_cannot_convert_diasporia: "Characters of diasporic Cultures cannot be Converted."
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culture_parameter_cannot_convert_diasporia: "Characters of diasporic Cultures cannot be Converted."
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