diff --git a/localization/english/replace/NEOW_Domicile_l_english.yml b/localization/english/replace/NEOW_Domicile_l_english.yml index 491ff60c..79899f83 100644 --- a/localization/english/replace/NEOW_Domicile_l_english.yml +++ b/localization/english/replace/NEOW_Domicile_l_english.yml @@ -41,7 +41,7 @@ minority_community_domicile_type_possessive: "Community's" minority_community_domicile_type_tooltip: "[minority_community_i|E][minority_community|E]" MINORITY_COMMUNITY: "[minority_community_i|E][minority_community|E]" - MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community_buildings|E]" + MINORITY_COMMUNITY_BUILDINGS: "[minority_community_i|E][minority_community|E]" minority_community_move_desc: "#T Move Minority Community#!\nMove your [minority_community_i|E][minority_community|E] to another [barony|E] within the [realm|E].\n@alert_icon! #alert_trial You will be unable to move it again for [EmptyScope.ScriptValue('estate_move_cooldown_value')|V0] days#!\n\n#S Cost:\n#![GetCostString( DOMICILE_TYPE.GetMoveCost( Character.Self ) )]\n\n#P Click to move your $minority_community_type$#!" MINORITY_COMMUNITY_CONCEPT: "[minority_community_i|E][minority_community|E]" domicile_minority_community: "the [CHARACTER.GetCulture.GetNameNoTooltip] $Community$ of the [CHARACTER.GetHouse.GetNameNoTooltip]'s" @@ -315,5 +315,5 @@ community_baggage_train_ample_steeds_desc: "Horses are kept ready incase flight becomes necessary." domicile_building_parameter_minority_comm_contributes_provisions: "This building chain will contribute [provisions_i][provisions|E] to your community yearly" domicile_building_parameter_can_recruit_militia: "This building chain allows the recruitment of [peasant_militia|E] MAAs" - culture_parameter_unlock_minority_community: "Allows the [GetDecisionWithKey('become_landless_minority_decision').GetName] [decision|E] & unlanded characters of this culture will occasionally form a [minority_community_i|E][minority_community_buildings|E]" + culture_parameter_unlock_minority_community: "Allows the [GetDecisionWithKey('become_landless_minority_decision').GetName] [decision|E] & unlanded characters of this culture will occasionally form a [minority_community_i|E][minority_community|E]" culture_parameter_cannot_convert_diasporia: "Characters of diasporic Cultures cannot be Converted." \ No newline at end of file