Update 00_government_types.txt
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1 changed files with 6 additions and 6 deletions
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@ -521,19 +521,19 @@ administrative_government = {
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}
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character_modifier = {
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levy_size = -0.5
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levy_size = -0.33
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feudal_government_tax_contribution_mult = -0.5
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feudal_government_levy_contribution_mult = -0.5
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clan_government_tax_contribution_mult = -0.5
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clan_government_levy_contribution_mult = -0.5
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men_at_arms_cap = -2
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men_at_arms_limit = -2
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men_at_arms_cap = -1
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men_at_arms_limit = -1
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knight_limit = -5
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vassal_limit = 100
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accolades = -1
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title_creation_cost_mult = 1.5
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mercenary_hire_cost_mult = 2.5
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men_at_arms_maintenance = 1.5
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men_at_arms_maintenance = 1.25
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# Vassals get Treasury income that is this percentage less than their taxes to their liege
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monthly_treasury_from_liege_mult = -0.2
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@ -546,8 +546,8 @@ administrative_government = {
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top_liege_character_modifier = {
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# 85% of vassal income goes to the treasury
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monthly_treasury_from_vassals = 0.7
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men_at_arms_maintenance = 2
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men_at_arms_recruitment_cost = 1
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men_at_arms_maintenance = 1.5
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men_at_arms_recruitment_cost = 0.9
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}
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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