From 00b3f01a7de878a007af42e7732f2090f2a451c2 Mon Sep 17 00:00:00 2001 From: Fishedotjpg Date: Sun, 1 Nov 2026 21:27:32 +0000 Subject: [PATCH] Update 00_government_types.txt --- common/governments/00_government_types.txt | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/common/governments/00_government_types.txt b/common/governments/00_government_types.txt index 7e23460df..9e11684dd 100644 --- a/common/governments/00_government_types.txt +++ b/common/governments/00_government_types.txt @@ -521,19 +521,19 @@ administrative_government = { } character_modifier = { - levy_size = -0.5 + levy_size = -0.33 feudal_government_tax_contribution_mult = -0.5 feudal_government_levy_contribution_mult = -0.5 clan_government_tax_contribution_mult = -0.5 clan_government_levy_contribution_mult = -0.5 - men_at_arms_cap = -2 - men_at_arms_limit = -2 + men_at_arms_cap = -1 + men_at_arms_limit = -1 knight_limit = -5 vassal_limit = 100 accolades = -1 title_creation_cost_mult = 1.5 mercenary_hire_cost_mult = 2.5 - men_at_arms_maintenance = 1.5 + men_at_arms_maintenance = 1.25 # Vassals get Treasury income that is this percentage less than their taxes to their liege monthly_treasury_from_liege_mult = -0.2 @@ -546,8 +546,8 @@ administrative_government = { top_liege_character_modifier = { # 85% of vassal income goes to the treasury monthly_treasury_from_vassals = 0.7 - men_at_arms_maintenance = 2 - men_at_arms_recruitment_cost = 1 + men_at_arms_maintenance = 1.5 + men_at_arms_recruitment_cost = 0.9 } # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).