Update 00_government_types.txt

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Fishedotjpg 2026-11-01 21:27:32 +00:00
parent 7a7b3fdb01
commit 00b3f01a7d

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@ -521,19 +521,19 @@ administrative_government = {
} }
character_modifier = { character_modifier = {
levy_size = -0.5 levy_size = -0.33
feudal_government_tax_contribution_mult = -0.5 feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5 feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5 clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5 clan_government_levy_contribution_mult = -0.5
men_at_arms_cap = -2 men_at_arms_cap = -1
men_at_arms_limit = -2 men_at_arms_limit = -1
knight_limit = -5 knight_limit = -5
vassal_limit = 100 vassal_limit = 100
accolades = -1 accolades = -1
title_creation_cost_mult = 1.5 title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = 2.5 mercenary_hire_cost_mult = 2.5
men_at_arms_maintenance = 1.5 men_at_arms_maintenance = 1.25
# Vassals get Treasury income that is this percentage less than their taxes to their liege # Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.2 monthly_treasury_from_liege_mult = -0.2
@ -546,8 +546,8 @@ administrative_government = {
top_liege_character_modifier = { top_liege_character_modifier = {
# 85% of vassal income goes to the treasury # 85% of vassal income goes to the treasury
monthly_treasury_from_vassals = 0.7 monthly_treasury_from_vassals = 0.7
men_at_arms_maintenance = 2 men_at_arms_maintenance = 1.5
men_at_arms_recruitment_cost = 1 men_at_arms_recruitment_cost = 0.9
} }
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player). # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).