1131 lines
18 KiB
Text
1131 lines
18 KiB
Text
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#############################################
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### Scripted Localization for German Loc ##
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#### BY Kai Bagehorn ###
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#############################################
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#
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#DE_1_GritType = {
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# log_loc_errors = no
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#
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# type = character
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = mountains
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# terrain = desert_mountains
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_1_grit_type_grit
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# fallback = yes
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = plains
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# terrain = farmlands
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# terrain = hills
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# terrain = floodplains
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_1_grit_type_dirt
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = desert
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# terrain = oasis
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_1_grit_type_sand
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# }
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#
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# text = {
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# trigger = {
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# location = { terrain = wetlands }
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# }
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# localization_key = CustomLoc_DE_1_grit_type_bog_water
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = forest
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# terrain = taiga
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_1_grit_type_twigs
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# }
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#
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# text = {
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# trigger = {
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# location = { terrain = jungle }
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# }
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# localization_key = CustomLoc_DE_1_grit_type_wet_leaves
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = steppe
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# terrain = drylands
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_1_grit_type_dry_grass
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# }
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#}
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#
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#DE_2_GritType = {
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# log_loc_errors = no
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#
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# type = character
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = mountains
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# terrain = desert_mountains
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_2_grit_type_grit
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# fallback = yes
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = plains
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# terrain = farmlands
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# terrain = hills
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# terrain = floodplains
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_2_grit_type_dirt
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = desert
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# terrain = oasis
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_2_grit_type_sand
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# }
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#
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# text = {
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# trigger = {
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# location = { terrain = wetlands }
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# }
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# localization_key = CustomLoc_DE_2_grit_type_bog_water
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = forest
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# terrain = taiga
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_2_grit_type_twigs
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# }
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#
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# text = {
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# trigger = {
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# location = { terrain = jungle }
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# }
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# localization_key = CustomLoc_DE_2_grit_type_wet_leaves
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = steppe
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# terrain = drylands
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_2_grit_type_dry_grass
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# }
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#}
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#
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#DE_3_GritType = {
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# log_loc_errors = no
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#
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# type = character
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = mountains
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# terrain = desert_mountains
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_3_grit_type_grit
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# fallback = yes
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# }
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#
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# text = {
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||
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# trigger = {
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# location = {
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# OR = {
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# terrain = plains
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# terrain = farmlands
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# terrain = hills
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# terrain = floodplains
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_3_grit_type_dirt
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = desert
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# terrain = oasis
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_3_grit_type_sand
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# }
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#
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# text = {
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# trigger = {
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# location = { terrain = wetlands }
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# }
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# localization_key = CustomLoc_DE_3_grit_type_bog_water
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = forest
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# terrain = taiga
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_3_grit_type_twigs
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# }
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#
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# text = {
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# trigger = {
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# location = { terrain = jungle }
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# }
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# localization_key = CustomLoc_DE_3_grit_type_wet_leaves
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# }
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#
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# text = {
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# trigger = {
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# location = {
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# OR = {
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# terrain = steppe
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# terrain = drylands
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_3_grit_type_dry_grass
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# }
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#}
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#
|
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#DE_4_GritType = {
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||
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# log_loc_errors = no
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||
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|
#
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||
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# type = character
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||
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|
#
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||
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# text = {
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||
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|
# trigger = {
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# location = {
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|
# OR = {
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||
|
|
# terrain = mountains
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||
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|
# terrain = desert_mountains
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# }
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# }
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# }
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# localization_key = CustomLoc_DE_4_grit_type_grit
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# fallback = yes
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# }
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#
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# text = {
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||
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# trigger = {
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||
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# location = {
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||
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# OR = {
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||
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# terrain = plains
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||
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|
# terrain = farmlands
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||
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# terrain = hills
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||
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# terrain = floodplains
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# }
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||
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# }
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||
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# }
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# localization_key = CustomLoc_DE_4_grit_type_dirt
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# }
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#
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# text = {
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# trigger = {
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||
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# location = {
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||
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# OR = {
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||
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|
# terrain = desert
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|
|
# terrain = oasis
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||
|
|
# }
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||
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# }
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||
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# }
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# localization_key = CustomLoc_DE_4_grit_type_sand
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# }
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#
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# text = {
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||
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# trigger = {
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# location = { terrain = wetlands }
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||
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|
# }
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||
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# localization_key = CustomLoc_DE_4_grit_type_bog_water
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# }
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||
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#
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||
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# text = {
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||
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# trigger = {
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||
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|
# location = {
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||
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# OR = {
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||
|
|
# terrain = forest
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||
|
|
# terrain = taiga
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||
|
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# }
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||
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# }
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||
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# }
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# localization_key = CustomLoc_DE_4_grit_type_twigs
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# }
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||
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|
#
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||
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# text = {
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||
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# trigger = {
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||
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# location = { terrain = jungle }
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|
|
# }
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||
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# localization_key = CustomLoc_DE_4_grit_type_wet_leaves
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||
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# }
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||
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#
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# text = {
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||
|
|
# trigger = {
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||
|
|
# location = {
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||
|
|
# OR = {
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||
|
|
# terrain = steppe
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||
|
|
# terrain = drylands
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||
|
|
# }
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||
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|
# }
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||
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# }
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# localization_key = CustomLoc_DE_4_grit_type_dry_grass
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# }
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#}
|
||
|
|
#
|
||
|
|
#DE_5_GritType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = mountains
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||
|
|
# terrain = desert_mountains
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||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
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|
# localization_key = CustomLoc_DE_5_grit_type_grit
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||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = plains
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_grit_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_grit_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = wetlands }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_grit_type_bog_water
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_grit_type_twigs
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||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = jungle }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_grit_type_wet_leaves
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_grit_type_dry_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_6_GritType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = mountains
|
||
|
|
# terrain = desert_mountains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_grit_type_grit
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = plains
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_grit_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_grit_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = wetlands }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_grit_type_bog_water
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_grit_type_twigs
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = jungle }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_grit_type_wet_leaves
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_grit_type_dry_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_7_GritType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = mountains
|
||
|
|
# terrain = desert_mountains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_7_grit_type_grit
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = plains
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_7_grit_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_7_grit_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = wetlands }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_7_grit_type_bog_water
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_7_grit_type_twigs
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = jungle }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_7_grit_type_wet_leaves
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_7_grit_type_dry_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_1_GroundType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# exists = scope:locale
|
||
|
|
# #NOT = { scope:locale = flag:wilderness }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_dust
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = desert_mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_sandy_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = wetlands
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_wet_grass
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# terrain = jungle
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_mulch
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = plains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_1_ground_type_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_2_GroundType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# exists = scope:locale
|
||
|
|
# #NOT = { scope:locale = flag:wilderness }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_dust
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = desert_mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_sandy_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = wetlands
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_wet_grass
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# terrain = jungle
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_mulch
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = plains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_2_ground_type_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_3_GroundType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# exists = scope:locale
|
||
|
|
# #NOT = { scope:locale = flag:wilderness }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_dust
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = desert_mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_sandy_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = wetlands
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_wet_grass
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# terrain = jungle
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_mulch
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = plains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_3_ground_type_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_4_GroundType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# exists = scope:locale
|
||
|
|
# #NOT = { scope:locale = flag:wilderness }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_dust
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = desert_mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_sandy_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = wetlands
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_wet_grass
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# terrain = jungle
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_mulch
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = plains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_4_ground_type_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_5_GroundType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# exists = scope:locale
|
||
|
|
# #NOT = { scope:locale = flag:wilderness }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_dust
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = desert_mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_sandy_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = wetlands
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_wet_grass
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# terrain = jungle
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_mulch
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = plains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_5_ground_type_grass
|
||
|
|
# }
|
||
|
|
#}
|
||
|
|
#
|
||
|
|
#DE_6_GroundType = {
|
||
|
|
# log_loc_errors = no
|
||
|
|
#
|
||
|
|
# type = character
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# exists = scope:locale
|
||
|
|
# #NOT = { scope:locale = flag:wilderness }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_dust
|
||
|
|
# fallback = yes
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = farmlands
|
||
|
|
# terrain = hills
|
||
|
|
# terrain = drylands
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_dirt
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = { terrain = desert_mountains }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_sandy_rocks
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = desert
|
||
|
|
# terrain = oasis
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_sand
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = wetlands
|
||
|
|
# terrain = floodplains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_wet_grass
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = forest
|
||
|
|
# terrain = taiga
|
||
|
|
# terrain = jungle
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_mulch
|
||
|
|
# }
|
||
|
|
#
|
||
|
|
# text = {
|
||
|
|
# trigger = {
|
||
|
|
# location = {
|
||
|
|
# OR = {
|
||
|
|
# terrain = steppe
|
||
|
|
# terrain = plains
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# }
|
||
|
|
# localization_key = CustomLoc_DE_6_ground_type_grass
|
||
|
|
# }
|
||
|
|
#}
|