############################################# ### Scripted Localization for German Loc ## #### BY Kai Bagehorn ### ############################################# # #DE_1_GritType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = CustomLoc_DE_1_grit_type_grit # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_1_grit_type_dirt # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_1_grit_type_sand # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = CustomLoc_DE_1_grit_type_bog_water # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = CustomLoc_DE_1_grit_type_twigs # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = CustomLoc_DE_1_grit_type_wet_leaves # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_1_grit_type_dry_grass # } #} # #DE_2_GritType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = CustomLoc_DE_2_grit_type_grit # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_2_grit_type_dirt # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_2_grit_type_sand # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = CustomLoc_DE_2_grit_type_bog_water # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = CustomLoc_DE_2_grit_type_twigs # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = CustomLoc_DE_2_grit_type_wet_leaves # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_2_grit_type_dry_grass # } #} # #DE_3_GritType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = CustomLoc_DE_3_grit_type_grit # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_3_grit_type_dirt # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_3_grit_type_sand # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = CustomLoc_DE_3_grit_type_bog_water # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = CustomLoc_DE_3_grit_type_twigs # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = CustomLoc_DE_3_grit_type_wet_leaves # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_3_grit_type_dry_grass # } #} # #DE_4_GritType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = CustomLoc_DE_4_grit_type_grit # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_4_grit_type_dirt # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_4_grit_type_sand # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = CustomLoc_DE_4_grit_type_bog_water # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = CustomLoc_DE_4_grit_type_twigs # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = CustomLoc_DE_4_grit_type_wet_leaves # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_4_grit_type_dry_grass # } #} # #DE_5_GritType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = CustomLoc_DE_5_grit_type_grit # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_5_grit_type_dirt # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_5_grit_type_sand # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = CustomLoc_DE_5_grit_type_bog_water # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = CustomLoc_DE_5_grit_type_twigs # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = CustomLoc_DE_5_grit_type_wet_leaves # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_5_grit_type_dry_grass # } #} # #DE_6_GritType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = CustomLoc_DE_6_grit_type_grit # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_6_grit_type_dirt # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_6_grit_type_sand # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = CustomLoc_DE_6_grit_type_bog_water # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = CustomLoc_DE_6_grit_type_twigs # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = CustomLoc_DE_6_grit_type_wet_leaves # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_6_grit_type_dry_grass # } #} # #DE_7_GritType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # location = { # OR = { # terrain = mountains # terrain = desert_mountains # } # } # } # localization_key = CustomLoc_DE_7_grit_type_grit # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = plains # terrain = farmlands # terrain = hills # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_7_grit_type_dirt # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_7_grit_type_sand # } # # text = { # trigger = { # location = { terrain = wetlands } # } # localization_key = CustomLoc_DE_7_grit_type_bog_water # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # } # } # } # localization_key = CustomLoc_DE_7_grit_type_twigs # } # # text = { # trigger = { # location = { terrain = jungle } # } # localization_key = CustomLoc_DE_7_grit_type_wet_leaves # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_7_grit_type_dry_grass # } #} # #DE_1_GroundType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # exists = scope:locale # #NOT = { scope:locale = flag:wilderness } # } # localization_key = CustomLoc_DE_1_ground_type_dust # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = farmlands # terrain = hills # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_1_ground_type_dirt # } # # text = { # trigger = { # location = { terrain = mountains } # } # localization_key = CustomLoc_DE_1_ground_type_rocks # } # # text = { # trigger = { # location = { terrain = desert_mountains } # } # localization_key = CustomLoc_DE_1_ground_type_sandy_rocks # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_1_ground_type_sand # } # # text = { # trigger = { # location = { # OR = { # terrain = wetlands # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_1_ground_type_wet_grass # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # terrain = jungle # } # } # } # localization_key = CustomLoc_DE_1_ground_type_mulch # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = plains # } # } # } # localization_key = CustomLoc_DE_1_ground_type_grass # } #} # #DE_2_GroundType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # exists = scope:locale # #NOT = { scope:locale = flag:wilderness } # } # localization_key = CustomLoc_DE_2_ground_type_dust # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = farmlands # terrain = hills # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_2_ground_type_dirt # } # # text = { # trigger = { # location = { terrain = mountains } # } # localization_key = CustomLoc_DE_2_ground_type_rocks # } # # text = { # trigger = { # location = { terrain = desert_mountains } # } # localization_key = CustomLoc_DE_2_ground_type_sandy_rocks # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_2_ground_type_sand # } # # text = { # trigger = { # location = { # OR = { # terrain = wetlands # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_2_ground_type_wet_grass # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # terrain = jungle # } # } # } # localization_key = CustomLoc_DE_2_ground_type_mulch # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = plains # } # } # } # localization_key = CustomLoc_DE_2_ground_type_grass # } #} # #DE_3_GroundType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # exists = scope:locale # #NOT = { scope:locale = flag:wilderness } # } # localization_key = CustomLoc_DE_3_ground_type_dust # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = farmlands # terrain = hills # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_3_ground_type_dirt # } # # text = { # trigger = { # location = { terrain = mountains } # } # localization_key = CustomLoc_DE_3_ground_type_rocks # } # # text = { # trigger = { # location = { terrain = desert_mountains } # } # localization_key = CustomLoc_DE_3_ground_type_sandy_rocks # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_3_ground_type_sand # } # # text = { # trigger = { # location = { # OR = { # terrain = wetlands # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_3_ground_type_wet_grass # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # terrain = jungle # } # } # } # localization_key = CustomLoc_DE_3_ground_type_mulch # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = plains # } # } # } # localization_key = CustomLoc_DE_3_ground_type_grass # } #} # #DE_4_GroundType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # exists = scope:locale # #NOT = { scope:locale = flag:wilderness } # } # localization_key = CustomLoc_DE_4_ground_type_dust # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = farmlands # terrain = hills # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_4_ground_type_dirt # } # # text = { # trigger = { # location = { terrain = mountains } # } # localization_key = CustomLoc_DE_4_ground_type_rocks # } # # text = { # trigger = { # location = { terrain = desert_mountains } # } # localization_key = CustomLoc_DE_4_ground_type_sandy_rocks # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_4_ground_type_sand # } # # text = { # trigger = { # location = { # OR = { # terrain = wetlands # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_4_ground_type_wet_grass # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # terrain = jungle # } # } # } # localization_key = CustomLoc_DE_4_ground_type_mulch # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = plains # } # } # } # localization_key = CustomLoc_DE_4_ground_type_grass # } #} # #DE_5_GroundType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # exists = scope:locale # #NOT = { scope:locale = flag:wilderness } # } # localization_key = CustomLoc_DE_5_ground_type_dust # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = farmlands # terrain = hills # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_5_ground_type_dirt # } # # text = { # trigger = { # location = { terrain = mountains } # } # localization_key = CustomLoc_DE_5_ground_type_rocks # } # # text = { # trigger = { # location = { terrain = desert_mountains } # } # localization_key = CustomLoc_DE_5_ground_type_sandy_rocks # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_5_ground_type_sand # } # # text = { # trigger = { # location = { # OR = { # terrain = wetlands # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_5_ground_type_wet_grass # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # terrain = jungle # } # } # } # localization_key = CustomLoc_DE_5_ground_type_mulch # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = plains # } # } # } # localization_key = CustomLoc_DE_5_ground_type_grass # } #} # #DE_6_GroundType = { # log_loc_errors = no # # type = character # # text = { # trigger = { # exists = scope:locale # #NOT = { scope:locale = flag:wilderness } # } # localization_key = CustomLoc_DE_6_ground_type_dust # fallback = yes # } # # text = { # trigger = { # location = { # OR = { # terrain = farmlands # terrain = hills # terrain = drylands # } # } # } # localization_key = CustomLoc_DE_6_ground_type_dirt # } # # text = { # trigger = { # location = { terrain = mountains } # } # localization_key = CustomLoc_DE_6_ground_type_rocks # } # # text = { # trigger = { # location = { terrain = desert_mountains } # } # localization_key = CustomLoc_DE_6_ground_type_sandy_rocks # } # # text = { # trigger = { # location = { # OR = { # terrain = desert # terrain = oasis # } # } # } # localization_key = CustomLoc_DE_6_ground_type_sand # } # # text = { # trigger = { # location = { # OR = { # terrain = wetlands # terrain = floodplains # } # } # } # localization_key = CustomLoc_DE_6_ground_type_wet_grass # } # # text = { # trigger = { # location = { # OR = { # terrain = forest # terrain = taiga # terrain = jungle # } # } # } # localization_key = CustomLoc_DE_6_ground_type_mulch # } # # text = { # trigger = { # location = { # OR = { # terrain = steppe # terrain = plains # } # } # } # localization_key = CustomLoc_DE_6_ground_type_grass # } #}