N3OW/common/culture/innovations/00_late_medieval_innovations.txt

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2025-11-23 20:29:03 +00:00
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@gunpowder_02 = "gfx/interface/icons/culture_innovations/innovation_bombards.dds"
@sappers = "gfx/interface/icons/culture_innovations/innovation_sappers.dds"
@plate_armor = "gfx/interface/icons/culture_innovations/innovation_plate_armor.dds"
@fire_dragon = "gfx/interface/icons/culture_innovations/innovation_auh_cannon.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_machicolations = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @fortifications
custom = unlock_late_medieval_fortification_buildings
flag = global_regular
flag = late_medieval_era_regular
}
innovation_gunpowder = {
skill = learning
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @gunpowder_02
parameters = {
unlock_late_medieval_gunpowder_units = yes
unlock_powder_magazines = yes
}
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_korean
}
}
icon = @fire_dragon
}
custom = unlock_siege_maa_fourth_level
flag = global_regular
flag = late_medieval_era_regular
}
innovation_royal_armory = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @levy_building
custom = unlock_late_medieval_military_buildings
character_modifier = {
levy_reinforcement_rate = 0.15
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_standing_armies = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @leadership_2
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 5
men_at_arms_title_limit = 1
}
custom = more_belligerents
flag = global_regular
flag = late_medieval_era_regular
}
innovation_sappers = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @sappers
character_modifier = {
siege_phase_time = -0.1
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_plate_armor = {
skill = martial
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @plate_armor
maa_upgrade = {
type = heavy_infantry
toughness = 10
}
maa_upgrade = {
type = heavy_cavalry
toughness = 20
}
flag = global_regular
flag = late_medieval_era_regular
}
#culture_group_civic
innovation_primogeniture = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @majesty_01
unlock_law = single_heir_succession_law
unlock_law = single_heir_succession_law_youngest
custom = more_zealot
flag = global_regular
flag = late_medieval_era_regular
}
innovation_cranes = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @civil_construction_1
custom = unlock_late_medieval_economic_buildings
character_modifier = {
build_speed = -0.15
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_noblesse_oblige = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @nobility_03
character_modifier = {
courtly_opinion = 5
parochial_opinion = 5
fellow_vassal_opinion = 5
accolade_glory_gain_mult = 0.1
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_rightful_ownership = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @leadership_1
character_modifier = {
title_creation_cost_mult = -0.2
}
custom = cb_discount_prestige_10
custom = more_glory_hounds
}
innovation_ermine_cloaks = { # now 'Exotic Regalia' in-game
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @majesty_03
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_latin
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_west_germanic
has_cultural_pillar = heritage_north_germanic
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_goidelic
has_cultural_pillar = heritage_west_slavic
has_cultural_pillar = heritage_east_slavic
has_cultural_pillar = heritage_south_slavic
has_cultural_pillar = heritage_magyar
has_cultural_pillar = heritage_baltic
}
}
icon = @majesty_03
name = innovation_ermine_cloaks_ermine
}
character_modifier = {
vassal_limit = 20
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_court_officials = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @nobility_02
character_modifier = {
domain_limit = 1
tax_slot_add = 1
}
custom = more_courtly
flag = global_regular
flag = late_medieval_era_regular
}
innovation_development_04 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @misc_inventions
custom = reduce_develop_county_penalty_04
custom = more_parochial
flag = global_regular
flag = late_medieval_era_regular
}
innovation_currency_04 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @administration_1
character_modifier = {
development_growth_factor = 0.1
}
flag = global_regular
flag = late_medieval_era_regular
}
### culture_group_regional ###
innovation_wierdijks = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_late_medieval
region = custom_netherlands
icon = @civil_construction_2
character_modifier = {
levy_size = 0.01 #Not that kind of levee!
city_holding_build_speed = -0.1
city_holding_holding_build_speed = -0.1
development_growth_factor = 0.1
}
flag = global_regional
flag = late_medieval_era_regional
}
innovation_condottieri = {
skill = intrigue
group = culture_group_military
culture_era = culture_era_late_medieval
region = world_europe_south_italy
icon = @maa_01
character_modifier = {
same_culture_mercenary_hire_cost_mult = -0.25
}
culture_modifier = {
mercenary_count_mult = 1
}
flag = global_regional
flag = late_medieval_era_regional
}
innovation_deccan_unity = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_late_medieval
region = world_india_deccan
icon = @nobility_04
character_modifier = {
same_faith_opinion = 5
}
flag = global_regional
flag = late_medieval_era_regional
}