various britain changes
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351
N3OW/common/culture/innovations/00_high_medieval_innovations.txt
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351
N3OW/common/culture/innovations/00_high_medieval_innovations.txt
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#### Local Types ####
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@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
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@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
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@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
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@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
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@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
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@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
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@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
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@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
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@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
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@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
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@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
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@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
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@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
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@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
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@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
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@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
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@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
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@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
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@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
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@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
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@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
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@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
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@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
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@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
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@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
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@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
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@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
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@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
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@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
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@advanced_bowmaking = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds"
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@knighthood = "gfx/interface/icons/culture_innovations/innovation_knighthood.dds"
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@heraldry = "gfx/interface/icons/culture_innovations/innovation_heraldry.dds"
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@windmills = "gfx/interface/icons/culture_innovations/innovation_windmills.dds"
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@siege_tower = "gfx/interface/icons/culture_innovations/innovation_auh_siege_tower.dds"
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@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
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@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
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@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
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@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
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#culture_group_military
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innovation_hoardings = {
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skill = stewardship
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @fortifications
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custom = unlock_high_medieval_fortification_buildings
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_trebuchet = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @siege_weapons
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custom = unlock_siege_maa_third_level
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asset = {
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trigger = {
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OR = {
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has_cultural_pillar = heritage_chinese
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has_cultural_pillar = heritage_japonic
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has_cultural_pillar = heritage_korean
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}
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}
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icon = @siege_tower
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name = innovation_trebuchet_chinese
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_castle_baileys = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @levy_building
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custom = unlock_high_medieval_military_buildings
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character_modifier = {
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levy_reinforcement_rate = 0.15
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_men_at_arms = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @maa_02
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character_modifier = {
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men_at_arms_cap = 1
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men_at_arms_limit = 4
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men_at_arms_title_limit = 1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_knighthood = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @knighthood
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character_modifier = {
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active_accolades = 1
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glory_hound_opinion = 5
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knight_effectiveness_mult = 0.2
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accolade_glory_gain_mult = 0.1
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}
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custom = students_of_knighthood
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custom = more_glory_hounds
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_advanced_bowmaking = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_high_medieval
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icon = @advanced_bowmaking
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custom = unlock_maa_crossbowmen
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unlock_building = workshops_01
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#maa_upgrade = {
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# type = archers
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# damage = 3
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#}
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custom = eligible_accolade_crossbower_attribute
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flag = global_regular
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flag = high_medieval_era_regular
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}
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#culture_group_civic
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innovation_heraldry = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @heraldry
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unlock_law = high_partition_succession_law
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unlock_law = single_heir_dynasty_house
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custom = more_courtly
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_windmills = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @windmills
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unlock_building = windmills_01
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unlock_building = watermills_01
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county_modifier = {
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building_slot_add = 1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_divine_right = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @majesty_03
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unlock_casus_belli = de_jure_cb
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custom = multiple_claim_wars_others
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custom = unlock_palatinate_contract
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custom = more_zealot
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character_modifier = {
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short_reign_duration_mult = -0.1
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monthly_piety_gain_mult = 0.1
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title_creation_cost_mult = -0.2
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_land_grants = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @administration_3
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custom = fabricate_claim_speed
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custom = cb_discount_prestige_10
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custom = more_parochial
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_scutage = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @leadership_2
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custom = unlock_scutage_contract
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character_modifier = {
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republic_government_tax_contribution_mult = 0.05
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_guilds = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @nobility_01
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custom = unlock_high_medieval_economic_buildings
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unlock_building = caravanserai_01
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county_modifier = {
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building_slot_add = 1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_development_03 = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @civil_construction_2
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custom = reduce_develop_county_penalty_03
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flag = global_regular
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flag = high_medieval_era_regular
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}
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innovation_currency_03 = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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icon = @majesty_02
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character_modifier = {
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development_growth_factor = 0.1
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}
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flag = global_regular
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flag = high_medieval_era_regular
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}
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### culture_group_regional ###
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innovation_east_settling = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = custom_europe_eastern_germany
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icon = @misc_inventions
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custom = promote_culture_speed
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character_modifier = {
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development_growth_factor = 0.15
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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innovation_seigneurialism = {
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skill = stewardship
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = world_europe_west_francia
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icon = @administration_1
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character_modifier = {
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domain_tax_mult = 0.05
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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innovation_muladi = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = world_africa_north
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icon = @nobility_02
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character_modifier = {
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different_culture_opinion = 10
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development_growth_factor = 0.10
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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innovation_french_peerage = {
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skill = diplomacy
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group = culture_group_civic
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culture_era = culture_era_high_medieval
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region = world_europe_west_francia
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icon = @nobility_03
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can_progress = { #Unlocked by event.
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custom_description = {
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text = "innovation_unlocked_by_decision_trigger"
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_promoted_gothic_innovations
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}
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}
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}
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character_modifier = {
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courtly_opinion = 5
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fellow_vassal_opinion = -10
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vassal_tax_contribution_mult = 0.1
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}
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flag = global_regional
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flag = high_medieval_era_regional
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}
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342
N3OW/common/culture/innovations/00_late_medieval_innovations.txt
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342
N3OW/common/culture/innovations/00_late_medieval_innovations.txt
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@ -0,0 +1,342 @@
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#### Local Types ####
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@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
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@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
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@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
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@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
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@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
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@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
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@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
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@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
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@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
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@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
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@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
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@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
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@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
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@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
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@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
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@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
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@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
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@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
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@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
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@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
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@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
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@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
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@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
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@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
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@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
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@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
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@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
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@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
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@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
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@gunpowder_02 = "gfx/interface/icons/culture_innovations/innovation_bombards.dds"
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@sappers = "gfx/interface/icons/culture_innovations/innovation_sappers.dds"
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@plate_armor = "gfx/interface/icons/culture_innovations/innovation_plate_armor.dds"
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@fire_dragon = "gfx/interface/icons/culture_innovations/innovation_auh_cannon.dds"
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@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
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@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
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@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
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@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
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#culture_group_military
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innovation_machicolations = {
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skill = stewardship
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @fortifications
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custom = unlock_late_medieval_fortification_buildings
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flag = global_regular
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flag = late_medieval_era_regular
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}
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innovation_gunpowder = {
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skill = learning
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group = culture_group_military
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culture_era = culture_era_late_medieval
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icon = @gunpowder_02
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parameters = {
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unlock_late_medieval_gunpowder_units = yes
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unlock_powder_magazines = yes
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}
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||||
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asset = {
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||||
trigger = {
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||||
OR = {
|
||||
has_cultural_pillar = heritage_chinese
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has_cultural_pillar = heritage_japonic
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||||
has_cultural_pillar = heritage_korean
|
||||
}
|
||||
}
|
||||
icon = @fire_dragon
|
||||
}
|
||||
|
||||
custom = unlock_siege_maa_fourth_level
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_royal_armory = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @levy_building
|
||||
|
||||
custom = unlock_late_medieval_military_buildings
|
||||
|
||||
character_modifier = {
|
||||
levy_reinforcement_rate = 0.15
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_standing_armies = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @leadership_2
|
||||
|
||||
character_modifier = {
|
||||
men_at_arms_cap = 1
|
||||
men_at_arms_limit = 5
|
||||
men_at_arms_title_limit = 1
|
||||
}
|
||||
custom = more_belligerents
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_sappers = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @sappers
|
||||
|
||||
character_modifier = {
|
||||
siege_phase_time = -0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_plate_armor = {
|
||||
skill = martial
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @plate_armor
|
||||
|
||||
maa_upgrade = {
|
||||
type = heavy_infantry
|
||||
toughness = 10
|
||||
}
|
||||
maa_upgrade = {
|
||||
type = heavy_cavalry
|
||||
toughness = 20
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
#culture_group_civic
|
||||
innovation_primogeniture = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @majesty_01
|
||||
|
||||
unlock_law = single_heir_succession_law
|
||||
unlock_law = single_heir_succession_law_youngest
|
||||
|
||||
custom = more_zealot
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_cranes = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @civil_construction_1
|
||||
|
||||
custom = unlock_late_medieval_economic_buildings
|
||||
|
||||
character_modifier = {
|
||||
build_speed = -0.15
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_noblesse_oblige = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @nobility_03
|
||||
|
||||
character_modifier = {
|
||||
courtly_opinion = 5
|
||||
parochial_opinion = 5
|
||||
fellow_vassal_opinion = 5
|
||||
accolade_glory_gain_mult = 0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_rightful_ownership = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @leadership_1
|
||||
|
||||
character_modifier = {
|
||||
title_creation_cost_mult = -0.2
|
||||
}
|
||||
custom = cb_discount_prestige_10
|
||||
custom = more_glory_hounds
|
||||
}
|
||||
|
||||
innovation_ermine_cloaks = { # now 'Exotic Regalia' in-game
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @majesty_03
|
||||
|
||||
asset = {
|
||||
trigger = {
|
||||
OR = {
|
||||
has_cultural_pillar = heritage_frankish
|
||||
has_cultural_pillar = heritage_iberian
|
||||
has_cultural_pillar = heritage_latin
|
||||
has_cultural_pillar = heritage_central_germanic
|
||||
has_cultural_pillar = heritage_west_germanic
|
||||
has_cultural_pillar = heritage_north_germanic
|
||||
has_cultural_pillar = heritage_brythonic
|
||||
has_cultural_pillar = heritage_goidelic
|
||||
has_cultural_pillar = heritage_west_slavic
|
||||
has_cultural_pillar = heritage_east_slavic
|
||||
has_cultural_pillar = heritage_south_slavic
|
||||
has_cultural_pillar = heritage_magyar
|
||||
has_cultural_pillar = heritage_baltic
|
||||
}
|
||||
}
|
||||
icon = @majesty_03
|
||||
name = innovation_ermine_cloaks_ermine
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
vassal_limit = 20
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_court_officials = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @nobility_02
|
||||
|
||||
character_modifier = {
|
||||
domain_limit = 1
|
||||
tax_slot_add = 1
|
||||
}
|
||||
|
||||
custom = more_courtly
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_development_04 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @misc_inventions
|
||||
|
||||
custom = reduce_develop_county_penalty_04
|
||||
custom = more_parochial
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
innovation_currency_04 = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
icon = @administration_1
|
||||
|
||||
character_modifier = {
|
||||
development_growth_factor = 0.1
|
||||
}
|
||||
|
||||
flag = global_regular
|
||||
flag = late_medieval_era_regular
|
||||
}
|
||||
|
||||
### culture_group_regional ###
|
||||
|
||||
innovation_wierdijks = {
|
||||
skill = stewardship
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
region = custom_netherlands
|
||||
icon = @civil_construction_2
|
||||
|
||||
character_modifier = {
|
||||
levy_size = 0.01 #Not that kind of levee!
|
||||
city_holding_build_speed = -0.1
|
||||
city_holding_holding_build_speed = -0.1
|
||||
development_growth_factor = 0.1
|
||||
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = late_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_condottieri = {
|
||||
skill = intrigue
|
||||
group = culture_group_military
|
||||
culture_era = culture_era_late_medieval
|
||||
region = world_europe_south_italy
|
||||
icon = @maa_01
|
||||
|
||||
character_modifier = {
|
||||
same_culture_mercenary_hire_cost_mult = -0.25
|
||||
}
|
||||
|
||||
culture_modifier = {
|
||||
mercenary_count_mult = 1
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = late_medieval_era_regional
|
||||
}
|
||||
|
||||
innovation_deccan_unity = {
|
||||
skill = diplomacy
|
||||
group = culture_group_civic
|
||||
culture_era = culture_era_late_medieval
|
||||
region = world_india_deccan
|
||||
icon = @nobility_04
|
||||
|
||||
character_modifier = {
|
||||
same_faith_opinion = 5
|
||||
}
|
||||
|
||||
flag = global_regional
|
||||
flag = late_medieval_era_regional
|
||||
}
|
||||
73
N3OW/common/men_at_arms_types/_men_at_arms_types.info
Normal file
73
N3OW/common/men_at_arms_types/_men_at_arms_types.info
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
key = {
|
||||
type = type_name
|
||||
|
||||
# ( optional ) Triggered illustrations used for MaA type. Can be repeated multiple times with different triggers and images
|
||||
# fist valid will be chosen for display
|
||||
# It's highly recommended to have last illustration without any triggers as a fallback or when illustration
|
||||
# is shown without army or regiment or potential owner character - when it's impossible to run a trigger
|
||||
#
|
||||
# If no illustration is provided, object key will be used as file name,just like other icons for other scipt types
|
||||
#
|
||||
# root: - culture
|
||||
illustration = {
|
||||
trigger = { ... } # trigger that enables specific illustration
|
||||
|
||||
reference = file_name # Name of .dds texture file in REGIMENTYPE_HORIZONTAL_IMAGE_PATH and REGIMENTYPE_VERTICAL_IMAGE_PATH
|
||||
}
|
||||
|
||||
icon = file_name # ( optional ) Override for key when no illustrations are provided
|
||||
|
||||
special_recruit_only = no # Can *never* be directly recruited in GUI or by AI, only created via code or effect (use this instead of `can_recruit = { always = no }`)
|
||||
|
||||
can_recruit = {} # Trigger in character scope for whether you can recruit it. Optional. Mutually exclusive with being unlocked by innovation
|
||||
# Has scope:title set when trying to recruit title MaA
|
||||
|
||||
pursuit = 10 # Damage dealt in pursuit phase if on winning side
|
||||
screen = 10 # Damage mitigated in pursuit phase if on losing side
|
||||
damage = 50 # Damage dealt
|
||||
toughness = 40 # Ability to absorb damage
|
||||
siege_value = 0.1 # How much it contributes to sieges
|
||||
max = 3 # Overrides base MaA size limit. Is added with any other MaA size bonuses
|
||||
|
||||
fights_in_main_phase = no # If set, only affects the pursuit phase. Handy for siege weapons
|
||||
siege_tier = 1 # How good it is at countering forts
|
||||
|
||||
buy_cost = { gold = 0 prestige = 0 piety = 0 } # Costs. Support gold, prestige, and piety
|
||||
low_maintenance_cost = { gold = 2 } # Maintenance paid when the regiment is unraised and fully reinforced or when reinforcement is disabled
|
||||
high_maintenance_cost = { gold = 10 } # Maintenance paid when the regiment is raised or not fully reinforced
|
||||
|
||||
# Terrain bonuses pursuit, siege_value, etc.
|
||||
terrain_bonus = {
|
||||
plains = { damage = 10 }
|
||||
}
|
||||
|
||||
# What archetypes it counters, and how much. The number is how many subregiments it counters
|
||||
counters = {
|
||||
pikemen = 1
|
||||
archers = 1
|
||||
}
|
||||
|
||||
stack = 100 # Size of one sub-regiment
|
||||
hired_stack_size = 25 # size of sub-regiment for the purpose of hired troops. If not set, this will be the same as the "stack" value
|
||||
|
||||
ai_quality = { ... } # Script value in character scope. Used in addition to a quality calculation (based on TOUGHNESS_SCORE_MULT, etc.) to figure out what the AI should buy/disband
|
||||
|
||||
fallback_in_hired_troops_if_unlocked = yes # Mercs/holy orders won't have a preference towards this MaA if it is unlocked
|
||||
mercenary_fallback = no # Mercenary will have a lower priority to use this type
|
||||
holy_order_fallback = no # Holy order will have a lower priority to use this type
|
||||
allowed_in_hired_troops = yes # MaA type can be used in hired troops
|
||||
max_sub_regiments = -1 # If positive, only one reginemt of this type can be created, and have this maximum size. Unaffected by bonuses to MaA regiment size
|
||||
|
||||
provision_cost = 0 # The amount of provison cost for this MAA type when moving your domicile
|
||||
}
|
||||
|
||||
== Base type modifiers ==
|
||||
All get prefixed with the base type. E.G., "max_size_add" will become type_key_max_size_add.
|
||||
max_size_add/mult
|
||||
siege_value_add/mult
|
||||
damage_add/mult
|
||||
toughness_add/mult
|
||||
pursuit_add/mult
|
||||
screen_add/mult
|
||||
maintenance_mult
|
||||
recruitment_cost_mult
|
||||
8
N3OW/localization/english/gui/levyview_l_english.yml
Normal file
8
N3OW/localization/english/gui/levyview_l_english.yml
Normal file
|
|
@ -0,0 +1,8 @@
|
|||
l_english:
|
||||
LV_HEADER:0 "Levies"
|
||||
LV_COUNTS:0 "[LevyView.GetLivingCount|0]/[LevyView.GetMaxCount|0]"
|
||||
LV_FLAVOR:1 "Levies consist of Freemen Militias, local sellswords, and lesser nobles equipped with the always available Spears, Axes, and Bows — they have limited organised training and make up the bulk of armies, they improve with innovations."
|
||||
LV_RAISED:0 "[LevyView.GetRaisedCount|0] raised"
|
||||
LV_UNRAISED:0 "Unraised"
|
||||
LV_MAINTENANCE:0 "Maintenance: [gold_i][LevyView.GetMaintenanceCost|2]/month"
|
||||
LV_NO_COUNTERS:0 "Levies never [counter|E] other Types"
|
||||
Loading…
Add table
Add a link
Reference in a new issue