2026-05-25 07:54:55 -04:00
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##Restoring the Roman Empire (as Byzantium)
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#### Restore the Roman Empire ###
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#restore_roman_empire_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
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# }
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# desc = restore_roman_empire_decision_desc
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# selection_tooltip = restore_roman_empire_decision_tooltip
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# decision_group_type = roman
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 0
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# empire = 120
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# hegemony = 0
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# has_title = title:e_byzantium
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# NOT = { primary_title = title:e_hre }
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# NOT = { primary_title = title:e_italy }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_restored_roman_empire
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# }
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# }
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_republic
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# government_has_flag = government_is_clan
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# government_allows = administrative
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# }
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# }
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#
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# is_valid = {
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# prestige_level >= max_prestige_level
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# restore_roman_empire_decision_religion_culture_trigger = yes
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# completely_controls = title:d_latium
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# completely_controls = title:d_venice
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# completely_controls = title:d_romagna
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# completely_controls = title:d_sicily
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# completely_controls = title:d_genoa
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# completely_controls = title:d_capua
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# completely_controls = title:d_apulia
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# completely_controls = title:d_thrace
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# completely_controls = title:d_antioch
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# completely_controls = title:d_palestine
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# completely_controls = title:d_alexandria
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# completely_controls = title:d_athens
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# completely_controls = title:d_tunis
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# completely_controls = title:d_croatia
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# completely_controls = title:d_thessalonika
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# }
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#
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# effect = {
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# custom_tooltip = restore_roman_empire_decision_effect_tooltip
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# show_as_tooltip = {
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# create_roman_empire_scripted_effect = yes
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# }
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# if = {
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# limit = {
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# has_ep3_dlc_trigger = yes
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# }
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# trigger_event = ep3_roman_restoration.0100
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# }
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# else = {
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# trigger_event = roman_restoration.0001
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_restored_roman_empire
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# }
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# set_global_variable = {
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# name = flag_restored_roman_empire
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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##Restoring the Roman Empire (as HRE)
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#### Restore the Roman Empire ###
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#restore_roman_empire_holy_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
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# }
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# desc = restore_roman_empire_holy_decision_desc
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# selection_tooltip = restore_roman_empire_decision_tooltip
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# # Deliberately left in the major group rather than the Roman one.
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 0
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# empire = 120
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# hegemony = 0
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# has_title = title:e_hre
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# OR = {
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# NOT = { has_title = title:e_byzantium } # Prioritize Byzaboos
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# primary_title = title:e_hre
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# }
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# NOT = { primary_title = title:e_italy }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_restored_roman_empire
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# }
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# }
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_republic
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# government_has_flag = government_is_clan
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# government_has_flag = government_is_administrative
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# }
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# }
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#
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# is_valid = {
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# prestige_level >= max_prestige_level
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# restore_roman_empire_decision_religion_culture_trigger = yes
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# completely_controls = title:d_latium
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# completely_controls = title:d_venice
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# completely_controls = title:d_romagna
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# completely_controls = title:d_sicily
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# completely_controls = title:d_genoa
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# completely_controls = title:d_capua
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# completely_controls = title:d_apulia
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# completely_controls = title:d_thrace
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# completely_controls = title:d_antioch
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# completely_controls = title:d_palestine
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# completely_controls = title:d_alexandria
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# completely_controls = title:d_athens
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# completely_controls = title:d_tunis
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# completely_controls = title:d_croatia
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# completely_controls = title:d_thessalonika
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# }
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#
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# effect = {
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# custom_tooltip = restore_roman_empire_decision_effect_tooltip
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# show_as_tooltip = {
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# create_roman_empire_holy_scripted_effect = yes
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# }
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# trigger_event = {
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# id = roman_restoration.0003
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_restored_roman_empire
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# }
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# set_global_variable = {
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# name = flag_restored_roman_empire
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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##Restoring the Roman Empire (as Italia)
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#### Restore the Roman Empire ###
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#restore_roman_empire_italian_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
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# }
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# desc = restore_roman_empire_italian_decision_desc
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# selection_tooltip = restore_roman_empire_decision_tooltip
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# # Deliberately left in the major group rather than the Roman one.
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 0
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# kingdom = 0
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# empire = 120
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# hegemony = 0
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# }
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#
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# is_shown = {
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# is_ruler = yes
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# is_playable_character = yes
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# has_title = title:e_italy
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# OR = {
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# NAND = {
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# has_title = title:e_byzantium #Prioritize Byzaboos
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# has_title = title:e_hre #And the Germans
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# }
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# primary_title = title:e_italy
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# }
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# NOT = { #Can only do it once.
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_restored_roman_empire
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# }
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# }
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# culture = { has_cultural_pillar = heritage_latin }
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# is_target_in_global_variable_list = { #Only available after unifying Italy.
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# name = unavailable_unique_decisions
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# target = flag:flag_unified_italian_empire
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# }
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# OR = {
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# government_has_flag = government_is_feudal
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# government_has_flag = government_is_republic
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# government_has_flag = government_is_clan
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# government_has_flag = government_is_administrative
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# }
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# }
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#
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# is_valid = {
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# prestige_level >= max_prestige_level
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# restore_roman_empire_decision_religion_culture_trigger = yes
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# completely_controls = title:d_latium
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# completely_controls = title:d_venice
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# completely_controls = title:d_romagna
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# completely_controls = title:d_sicily
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# completely_controls = title:d_genoa
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# completely_controls = title:d_capua
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# completely_controls = title:d_apulia
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# completely_controls = title:d_thrace
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# completely_controls = title:d_antioch
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# completely_controls = title:d_palestine
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# completely_controls = title:d_alexandria
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# completely_controls = title:d_athens
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# completely_controls = title:d_tunis
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# completely_controls = title:d_croatia
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# completely_controls = title:d_thessalonika
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# }
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#
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# is_valid_showing_failures_only = {
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# is_landed = yes
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# is_capable_adult = yes
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# is_imprisoned = no
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# top_liege = this
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# }
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#
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# effect = {
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# custom_tooltip = restore_roman_empire_decision_effect_tooltip
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# show_as_tooltip = {
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# create_roman_empire_italy_scripted_effect = yes
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# }
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# trigger_event = {
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# id = roman_restoration.0150
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# }
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# hidden_effect = {
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# add_to_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_restored_roman_empire
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# }
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# set_global_variable = {
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# name = flag_restored_roman_empire
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# value = root
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# }
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# }
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# }
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#
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# ai_potential = {
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# always = yes
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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#
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##Restore the real Roman Empire
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#### Form the Sultanate of Rum ###
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#form_rum_sultanate_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_concession.dds"
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# }
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# desc = form_rum_sultanate_decision_desc
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# selection_tooltip = form_rum_sultanate_decision_tooltip
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# # Deliberately left in the major group rather than the Roman one.
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# decision_group_type = major
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 0
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# hegemony = 0
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# }
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#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# is_landed = yes # Laamps don't need to know about this
|
|
|
|
|
# OR = {
|
|
|
|
|
# religion = religion:islam_religion
|
|
|
|
|
# culture = { has_cultural_pillar = heritage_turkic }
|
|
|
|
|
# }
|
|
|
|
|
# NOT = { culture = culture:greek }
|
|
|
|
|
# NOT = { OR = { faith.religion = religion:eastern_orthodox_religion faith.religion = religion:catholic_religion faith.religion = religion:protestant_religion } }
|
|
|
|
|
# OR = {
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# top_liege = { faith.religion = faith:aqlani.religion }
|
|
|
|
|
# }
|
|
|
|
|
# capital_province = {
|
|
|
|
|
# OR = {
|
|
|
|
|
# geographical_region = world_persian_empire
|
|
|
|
|
# geographical_region = world_asia_minor
|
|
|
|
|
# geographical_region = custom_greater_armenia
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# NOR = {
|
|
|
|
|
# exists = title:k_rum.holder
|
|
|
|
|
# top_liege = { is_roman_emperor_trigger = yes }
|
|
|
|
|
# }
|
|
|
|
|
# NOT = { #Can only do it once.
|
|
|
|
|
# is_target_in_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_formed_rum_sultanate
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# OR = {
|
|
|
|
|
# highest_held_title_tier < 4 #Dukes or lower, splitting off from Persia.
|
|
|
|
|
# AND = {
|
|
|
|
|
# highest_held_title_tier < 5
|
|
|
|
|
# top_liege = this #Or just a fancy way to get a new King title.
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# prestige_level >= high_prestige_level
|
|
|
|
|
# piety_level >= high_piety_level
|
|
|
|
|
# completely_controls = title:d_cibyrrhaeot
|
|
|
|
|
# completely_controls = title:d_anatolia
|
|
|
|
|
# completely_controls = title:d_cappadocia
|
|
|
|
|
# completely_controls = title:d_charsianon
|
|
|
|
|
# completely_controls = title:d_paphlagonia
|
|
|
|
|
# completely_controls = title:d_armeniac
|
|
|
|
|
# completely_controls = title:d_chaldia
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# is_at_war = no
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# custom_tooltip = form_rum_sultanate_decision_effect_tooltip
|
|
|
|
|
# gain_heroic_legend_seed_tooltip_effect = yes
|
|
|
|
|
# show_as_tooltip = {
|
|
|
|
|
# create_rum_scripted_effect = yes
|
|
|
|
|
# }
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = middle_east_decisions.0014
|
|
|
|
|
# }
|
|
|
|
|
# hidden_effect = {
|
|
|
|
|
# add_to_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_formed_rum_sultanate
|
|
|
|
|
# }
|
|
|
|
|
# set_global_variable = {
|
|
|
|
|
# name = flag_formed_rum_sultanate
|
|
|
|
|
# value = root
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# always = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
2026-05-28 09:09:00 -04:00
|
|
|
#### Mend the Great Schism ###
|
|
|
|
|
#mend_the_great_schism_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = mend_the_great_schism_decision_desc
|
|
|
|
|
# selection_tooltip = mend_the_great_schism_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 0
|
|
|
|
|
# empire = 120
|
|
|
|
|
# hegemony = 120
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# faith.religion = faith:roman_catholic.religion #Christian Only
|
|
|
|
|
# NOT = { #Can only do it once.
|
|
|
|
|
# is_target_in_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_mended_great_schism
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# highest_held_title_tier > 4 #Only Emperors
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# piety_level >= max_piety_level
|
|
|
|
|
# completely_controls = title:c_byzantion
|
|
|
|
|
# completely_controls = title:c_antiocheia
|
|
|
|
|
# completely_controls = title:c_jerusalem
|
|
|
|
|
# completely_controls = title:c_alexandria
|
|
|
|
|
# completely_controls = title:c_roma
|
|
|
|
|
# custom_description = {
|
|
|
|
|
# text = "mend_schism_byzantion_bishop"
|
|
|
|
|
# title:c_byzantion.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
|
|
|
|
# }
|
|
|
|
|
# custom_description = {
|
|
|
|
|
# text = "mend_schism_antiocheia_bishop"
|
|
|
|
|
# title:c_antiocheia.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
|
|
|
|
# }
|
|
|
|
|
# custom_description = {
|
|
|
|
|
# text = "mend_schism_jerusalem_bishop"
|
|
|
|
|
# title:c_jerusalem.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
|
|
|
|
# }
|
|
|
|
|
# custom_description = {
|
|
|
|
|
# text = "mend_schism_alexandria_bishop"
|
|
|
|
|
# title:c_alexandria.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
|
|
|
|
# }
|
|
|
|
|
# custom_description = {
|
|
|
|
|
# text = "mend_schism_roma_bishop"
|
|
|
|
|
# title:c_roma.holder.faith = root.faith #Either own County directly, or have a vassal of same religion.
|
|
|
|
|
# }
|
|
|
|
|
# custom_description = {
|
|
|
|
|
# text = "mend_schism_no_rite"
|
|
|
|
|
# root.faith = { NOT = { has_doctrine_parameter = maintains_head_of_faith_on_creation } }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# gain_holy_legend_seed_tooltip_effect = yes
|
|
|
|
|
# custom_tooltip = mend_the_great_schism_decision_effect_tooltip
|
|
|
|
|
# show_as_tooltip = {
|
|
|
|
|
# mend_great_schism_scripted_effect = yes
|
|
|
|
|
# }
|
|
|
|
|
# trigger_event = roman_restoration.0100
|
|
|
|
|
# hidden_effect = {
|
|
|
|
|
# add_to_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_mended_great_schism
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# always = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# }
|
|
|
|
|
#}
|
2026-05-25 21:14:36 -04:00
|
|
|
#
|
|
|
|
|
#### Reclaim Constantinople ###
|
|
|
|
|
#set_capital_constantinople_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = set_capital_constantinople_decision_desc
|
|
|
|
|
# selection_tooltip = set_capital_constantinople_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 0
|
|
|
|
|
# empire = 12
|
|
|
|
|
# hegemony = 0
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# has_title = title:e_byzantium
|
|
|
|
|
# NOT = { capital_county = { this = title:c_byzantion } }
|
|
|
|
|
# OR = {
|
|
|
|
|
# title:c_byzantion.holder = {
|
|
|
|
|
# any_liege_or_above = { this = root }
|
|
|
|
|
# }
|
|
|
|
|
# title:c_byzantion.holder = { this = root }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# if = { #Usurp if not held personally.
|
|
|
|
|
# limit = {
|
|
|
|
|
# NOT = { title:c_byzantion.holder = { this = root } }
|
|
|
|
|
# }
|
|
|
|
|
# title:c_byzantion.holder = { save_scope_as = target_for_denunciation }
|
|
|
|
|
# create_title_and_vassal_change = {
|
|
|
|
|
# type = returned
|
|
|
|
|
# save_scope_as = change
|
|
|
|
|
# add_claim_on_loss = no
|
|
|
|
|
# }
|
|
|
|
|
# title:c_byzantion = {
|
|
|
|
|
# change_title_holder = {
|
|
|
|
|
# holder = root
|
|
|
|
|
# change = scope:change
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# resolve_title_and_vassal_change = scope:change
|
|
|
|
|
#
|
|
|
|
|
# }
|
|
|
|
|
# set_realm_capital = title:c_byzantion
|
|
|
|
|
# if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# exists = scope:target_for_denunciation
|
|
|
|
|
# }
|
|
|
|
|
# scope:target_for_denunciation = {
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.1204
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# primary_title.tier = tier_empire
|
|
|
|
|
# has_title = title:e_byzantium
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = { #Do it always, for coherence.
|
|
|
|
|
# base = 100
|
|
|
|
|
# modifier = {
|
|
|
|
|
# title:c_byzantion.holder = {
|
|
|
|
|
# is_ai = no
|
|
|
|
|
# any_realm_county = {
|
|
|
|
|
# count < 2
|
|
|
|
|
# holder = title:c_byzantion.holder
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# factor = 0
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
#### Reclaim Rome ###
|
|
|
|
|
#set_capital_rome_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = set_capital_rome_decision_desc
|
|
|
|
|
# selection_tooltip = set_capital_rome_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 0
|
|
|
|
|
# empire = 0
|
|
|
|
|
# hegemony = 12
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# has_title = title:h_roman_empire
|
|
|
|
|
# NOT = { capital_county = { this = title:c_roma } }
|
|
|
|
|
# OR = {
|
|
|
|
|
# title:c_roma.holder = {
|
|
|
|
|
# any_liege_or_above = { this = root }
|
|
|
|
|
# }
|
|
|
|
|
# title:c_roma.holder = { this = root }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# if = { #Usurp if not held personally.
|
|
|
|
|
# limit = {
|
|
|
|
|
# NOT = { title:c_roma.holder = { this = root } }
|
|
|
|
|
# }
|
|
|
|
|
# create_title_and_vassal_change = {
|
|
|
|
|
# type = returned
|
|
|
|
|
# save_scope_as = change
|
|
|
|
|
# add_claim_on_loss = no
|
|
|
|
|
# }
|
|
|
|
|
# title:c_roma = {
|
|
|
|
|
# change_title_holder = {
|
|
|
|
|
# holder = root
|
|
|
|
|
# change = scope:change
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# resolve_title_and_vassal_change = scope:change
|
|
|
|
|
#
|
|
|
|
|
# }
|
|
|
|
|
# set_realm_capital = title:c_roma
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# has_title = title:h_roman_empire
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = { #Do it always, for coherence.
|
|
|
|
|
# base = 100
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
#### Establish Iconoclast Patriarchate ###
|
|
|
|
|
#establish_iconoclast_patriarchate_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = establish_iconoclast_patriarchate_decision_desc
|
|
|
|
|
# selection_tooltip = establish_iconoclast_patriarchate_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 60
|
|
|
|
|
# empire = 60
|
|
|
|
|
# hegemony = 60
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# faith = faith:iconoclast
|
|
|
|
|
# NOT = { faith = { exists = religious_head } }
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# completely_controls = title:c_byzantion
|
|
|
|
|
# piety_level >= medium_piety_level
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# custom_tooltip = establish_iconoclast_patriarchate_decision_effect_tooltip
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.0120
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# always = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# ai_value_modifier = {
|
|
|
|
|
# ai_zeal = 5.0
|
|
|
|
|
# }
|
|
|
|
|
# modifier = {
|
|
|
|
|
# factor = 0
|
|
|
|
|
# has_trait = cynical
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
#### Restore Ecumenical Patriarchate ###
|
|
|
|
|
#restore_ecumenical_patriarchate_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = restore_ecumenical_patriarchate_decision_desc
|
|
|
|
|
# selection_tooltip = restore_ecumenical_patriarchate_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 60
|
|
|
|
|
# empire = 60
|
|
|
|
|
# hegemony = 60
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# faith = faith:orthodox
|
|
|
|
|
# NOT = { faith = { exists = religious_head } }
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# completely_controls = title:c_byzantion
|
|
|
|
|
# piety_level >= medium_piety_level
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# custom_tooltip = restore_ecumenical_patriarchate_decision_effect_tooltip
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.0122
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# always = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# ai_value_modifier = {
|
|
|
|
|
# ai_zeal = 5.0
|
|
|
|
|
# }
|
|
|
|
|
# modifier = {
|
|
|
|
|
# factor = 0
|
|
|
|
|
# has_trait = cynical
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
2026-05-28 09:09:00 -04:00
|
|
|
#### Restore the Papacy ###
|
|
|
|
|
#restore_papacy_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = restore_papacy_decision_desc
|
|
|
|
|
# selection_tooltip = restore_papacy_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 12
|
|
|
|
|
# empire = 12
|
|
|
|
|
# hegemony = 12
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# religion = religion:catholic_religion
|
|
|
|
|
# NOT = { faith = { exists = religious_head } }
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# completely_controls = title:c_roma
|
|
|
|
|
# completely_controls = title:d_latium
|
|
|
|
|
# completely_controls = title:d_spoleto
|
|
|
|
|
# completely_controls = title:d_ancona
|
|
|
|
|
# completely_controls = title:d_romagna
|
|
|
|
|
# piety_level >= high_piety_level
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# custom_tooltip = restore_papacy_decision_effect_tooltip
|
|
|
|
|
# show_as_tooltip = {
|
|
|
|
|
# restore_papacy_scripted_effect = yes
|
|
|
|
|
# }
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.0124
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# religion = religion:catholic_religion
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# NOT = { faith = { exists = religious_head } }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = { #Always do it when possible.
|
|
|
|
|
# base = 100
|
|
|
|
|
# ai_value_modifier = {
|
|
|
|
|
# ai_zeal = 1.0
|
|
|
|
|
# }
|
|
|
|
|
# modifier = {
|
|
|
|
|
# factor = 0
|
|
|
|
|
# has_trait = cynical
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
#### Restore Pope in Rome ###
|
|
|
|
|
#restore_pope_in_rome_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = restore_pope_in_rome_decision_desc
|
|
|
|
|
# selection_tooltip = restore_pope_in_rome_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 12
|
|
|
|
|
# empire = 12
|
|
|
|
|
# hegemony = 12
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# religion = religion:catholic_religion
|
|
|
|
|
# NOR = {
|
|
|
|
|
# has_title = title:k_papal_state
|
|
|
|
|
# is_roman_emperor_excluding_byzantium_trigger = yes
|
|
|
|
|
# }
|
|
|
|
|
# NOT = { title:c_roma.holder = { has_title = title:k_papal_state } }
|
|
|
|
|
# NOT = { capital_county = { this = title:c_roma } }
|
|
|
|
|
# title:k_papal_state.holder ?= {
|
|
|
|
|
# NOT = {
|
|
|
|
|
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
|
|
|
|
# target = root
|
|
|
|
|
# modifier = declared_war
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# NOT = {
|
|
|
|
|
# has_opinion_modifier = { #Not accepting it if you conquered it yourself.
|
|
|
|
|
# target = root
|
|
|
|
|
# modifier = revoked_title
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# NOT = { has_character_flag = flag_already_given_rome_once }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = hof_exists_tt
|
|
|
|
|
# faith = { exists = religious_head }
|
|
|
|
|
# }
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = rome_held_by_you_or_vassal_tt
|
|
|
|
|
# OR = {
|
|
|
|
|
# title:c_roma.holder = {
|
|
|
|
|
# any_liege_or_above = { this = root }
|
|
|
|
|
# }
|
|
|
|
|
# title:c_roma.holder = { this = root }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# add_piety = 1000
|
|
|
|
|
# add_character_flag = flag_already_given_rome_once
|
|
|
|
|
# create_title_and_vassal_change = {
|
|
|
|
|
# type = returned
|
|
|
|
|
# save_scope_as = change
|
|
|
|
|
# add_claim_on_loss = no
|
|
|
|
|
# }
|
|
|
|
|
# title:c_roma = {
|
|
|
|
|
# change_title_holder = {
|
|
|
|
|
# holder = title:k_papal_state.holder
|
|
|
|
|
# change = scope:change
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# resolve_title_and_vassal_change = scope:change
|
|
|
|
|
#
|
|
|
|
|
# title:k_papal_state.holder = {
|
|
|
|
|
# set_realm_capital = title:c_roma
|
|
|
|
|
# add_opinion = {
|
|
|
|
|
# target = prev
|
|
|
|
|
# modifier = restored_papacy_opinion
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# religion = religion:catholic_religion
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = { #Do it always, for coherence.
|
|
|
|
|
# base = 100
|
|
|
|
|
# modifier = {
|
|
|
|
|
# factor = 0
|
|
|
|
|
# title:c_roma.holder = {
|
|
|
|
|
# OR = {
|
|
|
|
|
# is_ai = no
|
|
|
|
|
# any_liege_or_above = { is_ai = no } # AI will never take Rome province away from a player.
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# modifier = {
|
|
|
|
|
# factor = 0
|
|
|
|
|
# has_trait = cynical
|
|
|
|
|
# }
|
|
|
|
|
# modifier = {
|
|
|
|
|
# factor = 0
|
|
|
|
|
# has_title = title:e_italy
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
#### Dismantle the Papacy ###
|
|
|
|
|
#dismantle_papacy_decision = { #For Muslims and Pagans.
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = dismantle_papacy_decision_desc
|
|
|
|
|
# selection_tooltip = dismantle_papacy_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 60
|
|
|
|
|
# empire = 60
|
|
|
|
|
# hegemony = 60
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# faith:roman_catholic = {
|
|
|
|
|
# has_doctrine = doctrine_spiritual_head
|
|
|
|
|
# }
|
|
|
|
|
# faith:roman_catholic = {
|
|
|
|
|
# faith_hostility_level = {
|
|
|
|
|
# target = root.faith
|
|
|
|
|
# value >= faith_hostile_level
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# highest_held_title_tier > 3 #Only Kings and Emperors
|
|
|
|
|
# capital_province = { #Indians could not possibly care...
|
|
|
|
|
# OR = {
|
|
|
|
|
# geographical_region = world_europe
|
|
|
|
|
# geographical_region = world_middle_east
|
|
|
|
|
# geographical_region = world_africa_north
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# trigger_if = {
|
|
|
|
|
# limit = {
|
|
|
|
|
# exists = title:k_papal_state.holder
|
|
|
|
|
# }
|
|
|
|
|
# title:k_papal_state.holder = { is_landed = no } #If he fled elsewhere, it cannot be done, the Pope must be landless.
|
|
|
|
|
# title:k_papal_state.holder = { is_at_war = no } #Shouldn't be possible during a Crusade
|
|
|
|
|
# }
|
|
|
|
|
# completely_controls_region = world_europe_south_italy
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# custom_tooltip = dismantle_papacy_decision_effect_tooltip
|
|
|
|
|
# gain_holy_legend_seed_tooltip_effect = yes
|
|
|
|
|
# hidden_effect = {
|
|
|
|
|
# legend_seed_great_deed_faith_effect = {
|
|
|
|
|
# ANTAGONIST = title:k_papal_state.holder
|
|
|
|
|
# OLD_FAITH = title:k_papal_state.holder.faith
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# show_as_tooltip = {
|
|
|
|
|
# destroy_papacy_scripted_effect = yes
|
|
|
|
|
# }
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.0130
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# always = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = { #Do it always.
|
|
|
|
|
# base = 100
|
|
|
|
|
# }
|
|
|
|
|
#}
|
2026-05-25 07:54:55 -04:00
|
|
|
#
|
|
|
|
|
##Uniting Italy
|
|
|
|
|
#### Unify Italy ###
|
|
|
|
|
#unify_italian_empire_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_dynasty_house.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = unify_italian_empire_decision_desc
|
|
|
|
|
# selection_tooltip = unify_italian_empire_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 120
|
|
|
|
|
# kingdom = 120
|
|
|
|
|
# empire = 120
|
|
|
|
|
# hegemony = 120
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# culture = { has_cultural_pillar = heritage_latin }
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# highest_held_title_tier > 2 #Dukes and above
|
|
|
|
|
# capital_province = { geographical_region = world_europe_south_italy }
|
|
|
|
|
# NOT = { #Can only do it once.
|
|
|
|
|
# is_target_in_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_unified_italian_empire
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# NOT = { #Too late.
|
|
|
|
|
# is_target_in_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_restored_roman_empire
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# NOT = { #Too late.
|
|
|
|
|
# is_target_in_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_reformed_carolingian_empire
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# prestige_level >= very_high_prestige_level
|
|
|
|
|
# has_title = title:e_italy
|
|
|
|
|
# #All the Peninsula
|
|
|
|
|
# completely_controls_region = world_europe_south_italy
|
|
|
|
|
# #And Illyria
|
|
|
|
|
# completely_controls_region = custom_roman_illyricum
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# is_at_war = no
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# gain_heroic_legend_seed_tooltip_effect = yes
|
|
|
|
|
# custom_tooltip = unify_italian_empire_decision_effect_tooltip
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.0140
|
|
|
|
|
# }
|
|
|
|
|
# hidden_effect = {
|
|
|
|
|
# add_to_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_unified_italian_empire
|
|
|
|
|
# }
|
|
|
|
|
# set_global_variable = {
|
|
|
|
|
# name = flag_unified_italian_empire
|
|
|
|
|
# value = root
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# always = yes
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
##Roman Empires showdown decision.
|
|
|
|
|
#### Dismantle German Pretenders ###
|
|
|
|
|
#dismantle_holy_pretender_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = dismantle_holy_pretender_decision_desc
|
|
|
|
|
# selection_tooltip = dismantle_holy_pretender_decision_tooltip
|
|
|
|
|
# decision_group_type = roman
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 0
|
|
|
|
|
# empire = 120
|
|
|
|
|
# hegemony = 120
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# exists = title:e_hre.holder #Must exist in the first place...
|
|
|
|
|
# NOT = {
|
|
|
|
|
# root = title:e_hre.holder #That'd be awkward...
|
|
|
|
|
# }
|
|
|
|
|
# OR = {
|
|
|
|
|
# culture = { has_cultural_pillar = heritage_byzantine }
|
|
|
|
|
# culture = { has_cultural_pillar = heritage_latin }
|
|
|
|
|
# }
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# is_roman_emperor_trigger = yes
|
|
|
|
|
# NOR = { #Once an Emperor throws the challenge, he has only one chance to dismantle the Empire.
|
|
|
|
|
# has_character_flag = flag_emperor_challenging_hre #Applied below.
|
|
|
|
|
# has_character_flag = flag_emperor_challenged_hre #Applied in war.
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# prestige_level >= max_prestige_level
|
|
|
|
|
# #All the Italian Peninsula
|
|
|
|
|
# completely_controls_region = world_europe_south_italy
|
|
|
|
|
# #And Lotharingia (the Rhine).
|
|
|
|
|
# completely_controls = title:d_luxembourg
|
|
|
|
|
# completely_controls = title:d_brabant
|
|
|
|
|
# completely_controls = title:d_cologne
|
|
|
|
|
# completely_controls = title:d_upper_lorraine
|
|
|
|
|
# completely_controls = title:d_lower_lorraine
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# is_at_war = no
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# cost = {
|
|
|
|
|
# prestige = 2000
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# custom_tooltip = dismantle_holy_pretender_decision_effect_tooltip
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.0160
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# has_trait = ambitious
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
#### Dismantle Greek Pretenders ###
|
|
|
|
|
#dismantle_byz_pretender_decision = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
|
|
|
|
|
# }
|
|
|
|
|
# desc = dismantle_byz_pretender_decision_desc
|
|
|
|
|
# selection_tooltip = dismantle_byz_pretender_decision_tooltip
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
|
|
|
|
|
# duchy = 0
|
|
|
|
|
# kingdom = 0
|
|
|
|
|
# empire = 120
|
|
|
|
|
# hegemony = 120
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_shown = {
|
|
|
|
|
# exists = title:e_byzantium.holder #Must exist in the first place...
|
|
|
|
|
# NOT = {
|
|
|
|
|
# root = title:e_byzantium.holder #That'd be awkward...
|
|
|
|
|
# }
|
|
|
|
|
# OR = {
|
|
|
|
|
# culture = { has_cultural_pillar = heritage_frankish }
|
|
|
|
|
# culture = { has_cultural_pillar = heritage_central_germanic }
|
|
|
|
|
# culture = { has_cultural_pillar = heritage_latin }
|
|
|
|
|
# }
|
|
|
|
|
# is_ruler = yes
|
|
|
|
|
# is_playable_character = yes
|
|
|
|
|
# OR = {
|
|
|
|
|
# is_roman_emperor_trigger = yes
|
|
|
|
|
# has_title = title:e_hre
|
|
|
|
|
# }
|
|
|
|
|
# NOR = { #Once an Emperor throws the challenge, he has only one chance to dismantle the Empire.
|
|
|
|
|
# has_character_flag = flag_emperor_challenging_byz #Applied below.
|
|
|
|
|
# has_character_flag = flag_emperor_challenged_byz #Applied in war.
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid = {
|
|
|
|
|
# prestige_level >= max_prestige_level
|
|
|
|
|
# #All the Italian Peninsula
|
|
|
|
|
# completely_controls_region = world_europe_south_italy
|
|
|
|
|
# #And Epirus/Hellas (Greek foothold).
|
|
|
|
|
# completely_controls = title:d_dyrrachion
|
|
|
|
|
# completely_controls = title:d_cephalonia
|
|
|
|
|
# completely_controls = title:d_epirus
|
|
|
|
|
# completely_controls = title:d_athens
|
2026-05-28 09:09:00 -04:00
|
|
|
# completely_controls = title:d_peloponnese
|
2026-05-25 07:54:55 -04:00
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = {
|
|
|
|
|
# is_landed = yes
|
|
|
|
|
# is_capable_adult = yes
|
|
|
|
|
# is_imprisoned = no
|
|
|
|
|
# top_liege = this
|
|
|
|
|
# is_at_war = no
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# cost = {
|
|
|
|
|
# prestige = 2000
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# custom_tooltip = dismantle_byz_pretender_decision_effect_tooltip
|
|
|
|
|
# trigger_event = {
|
|
|
|
|
# id = roman_restoration.0170
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = {
|
|
|
|
|
# has_trait = ambitious
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# ai_will_do = {
|
|
|
|
|
# base = 100
|
|
|
|
|
# }
|
|
|
|
|
#}
|
|
|
|
|
#
|
|
|
|
|
##############################################
|
|
|
|
|
## Rebuke Roman Claim to Sicily #
|
|
|
|
|
## by Ewan Cowhig Croft #
|
|
|
|
|
##############################################
|
|
|
|
|
#
|
|
|
|
|
#rebuke_roman_revanchism_sicily = {
|
|
|
|
|
# picture = {
|
|
|
|
|
# reference = "gfx/interface/illustrations/decisions/decision_legitimacy.dds"
|
|
|
|
|
# }
|
|
|
|
|
# decision_group_type = major
|
|
|
|
|
#
|
|
|
|
|
# ai_check_interval_by_tier = {
|
|
|
|
|
# barony = 0
|
|
|
|
|
# county = 0
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# duchy = 120
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# kingdom = 120
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# empire = 120
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# hegemony = 120
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# }
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#
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# desc = rebuke_roman_revanchism_sicily_desc
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# selection_tooltip = rebuke_roman_revanchism_sicily_tooltip
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#
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# is_shown = {
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# # Standard filter checks.
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# is_playable_character = yes
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# # Sicily is still under the ERE.
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# title:e_byzantium = { is_de_jure_liege_or_above_target = title:k_sicily }
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# # Has land in Sicily.
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# any_held_title = {
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# title_tier = county
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# title_province = { geographical_region = custom_sicily }
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# }
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# # Outside the ERE.
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# NOR = {
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# has_title = title:e_byzantium
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# any_liege_or_above = { has_title = title:e_byzantium }
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# }
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# # Aaaaaaand it's already happened in 1178.
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# NOT = { game_start_date >= 1178.10.1 }
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# # Not repeatable.
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|
# NOT = {
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# is_target_in_global_variable_list = {
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# name = unavailable_unique_decisions
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# target = flag:flag_rebuked_roman_claim_to_sicily
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# }
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|
|
# }
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|
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|
|
# }
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|
|
|
|
#
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|
|
# is_valid = {
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|
|
# # Must be independent.
|
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|
|
# top_liege = this
|
|
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|
|
# # Should have a decent prestige level.
|
|
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|
|
# prestige_level >= high_prestige_level
|
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|
|
# OR = {
|
|
|
|
|
# # You've got most things and no ERE.
|
|
|
|
|
# AND = {
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = rebuke_roman_revanchism_sicily.tt.requirements.lower_tally
|
|
|
|
|
# any_county_in_region = {
|
|
|
|
|
# region = custom_sicily
|
|
|
|
|
# count >= rebuke_roman_revanchism_sicily_requirements_some_ere_county_value
|
|
|
|
|
# rebuke_roman_revanchism_counties_controlled_trigger = yes
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = rebuke_roman_revanchism_sicily.tt.requirements.ere_booted
|
|
|
|
|
# NOT = {
|
|
|
|
|
# any_county_in_region = {
|
|
|
|
|
# region = custom_sicily
|
|
|
|
|
# rebuke_roman_revanchism_counties_controlled_by_ere_trigger = yes
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# # You've got even more things but there's still some ERE.
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = rebuke_roman_revanchism_sicily.tt.requirements.higher_tally
|
|
|
|
|
# any_county_in_region = {
|
|
|
|
|
# region = custom_sicily
|
|
|
|
|
# count >= rebuke_roman_revanchism_sicily_requirements_no_ere_county_value
|
|
|
|
|
# rebuke_roman_revanchism_counties_controlled_trigger = yes
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# title:k_sicily = {
|
|
|
|
|
# OR = {
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = rebuke_roman_revanchism_sicily.tt.sicily_has_no_holder
|
|
|
|
|
# is_title_created = no
|
|
|
|
|
# }
|
|
|
|
|
# holder = root
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = rebuke_roman_revanchism_sicily.tt.requirements.ere_cant_be_revanchising
|
|
|
|
|
# OR = {
|
|
|
|
|
# NOT = {
|
|
|
|
|
# is_target_in_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:retake_eastern_provinces_decision
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# NOT = { exists = title:e_byzantium.holder }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# custom_tooltip = {
|
|
|
|
|
# text = rebuke_roman_revanchism_sicily.tt.requirements.ere_not_in_italy
|
|
|
|
|
# NOT = {
|
|
|
|
|
# any_county_in_region = {
|
|
|
|
|
# region = world_europe_south_italy
|
|
|
|
|
# count >= rebuke_roman_revanchism_sicily_requirements_no_ere_in_italy_county_value
|
|
|
|
|
# rebuke_roman_revanchism_counties_controlled_by_ere_trigger = yes
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# is_valid_showing_failures_only = { is_available_at_peace_adult = yes }
|
|
|
|
|
#
|
|
|
|
|
# effect = {
|
|
|
|
|
# save_scope_as = taker
|
|
|
|
|
# show_as_tooltip = {
|
|
|
|
|
# random_list = {
|
|
|
|
|
# 100 = {
|
|
|
|
|
# show_chance = no
|
|
|
|
|
# desc = rebuke_roman_revanchism_sicily.tt.effects.option.1
|
|
|
|
|
# title:k_sicily = { set_de_jure_liege_title = title:e_italy }
|
|
|
|
|
# }
|
|
|
|
|
# 100 = {
|
|
|
|
|
# show_chance = no
|
|
|
|
|
# desc = rebuke_roman_revanchism_sicily.tt.effects.option.2
|
|
|
|
|
# title:k_sicily = { set_de_jure_liege_title = title:e_maghreb }
|
|
|
|
|
# }
|
|
|
|
|
# 100 = {
|
|
|
|
|
# show_chance = no
|
|
|
|
|
# desc = rebuke_roman_revanchism_sicily.tt.effects.option.3
|
|
|
|
|
# trigger = { rebuke_roman_revanchism_sicily_controls_unlisted_empire_trigger = yes }
|
|
|
|
|
# title:k_sicily = { set_de_jure_liege_title = root.primary_title }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# add_prestige_experience = rebuke_roman_revanchism_sicily_fame_reward_value
|
|
|
|
|
# }
|
|
|
|
|
# trigger_event = roman_restoration.1211
|
|
|
|
|
# # Notifying other players is done in scope:taker's event, as scope:taker may change the circumstances of the decision with their option choice.
|
|
|
|
|
# hidden_effect = {
|
|
|
|
|
# add_to_global_variable_list = {
|
|
|
|
|
# name = unavailable_unique_decisions
|
|
|
|
|
# target = flag:flag_rebuked_roman_claim_to_sicily
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
# }
|
|
|
|
|
#
|
|
|
|
|
# cost = { prestige = 1000 }
|
|
|
|
|
#
|
|
|
|
|
# ai_potential = { always = yes }
|
|
|
|
|
#
|
|
|
|
|
# # We always want them to do this if they can.
|
|
|
|
|
# ai_will_do = { base = 1000 }
|
|
|
|
|
#}
|
|
|
|
|
#
|