N3OW/common/decisions/00_fp3_decisions.txt

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2026-05-25 07:54:55 -04:00
#
#### Find a New Faith for Persia ###
#adopt_a_new_faith_for_persia_decision = {
# ai_check_interval_by_tier = {
# barony = 0
# county = 36
# duchy = 12
# kingdom = 12
# empire = 12
# hegemony = 12
# }
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
# }
# sort_order = -20
# decision_group_type = major
#
# cooldown = { years = 30 }
#
# is_shown = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# is_landed = yes
# has_trait = fp3_struggle_detractor
# }
#
# is_valid_showing_failures_only = {
# faith.religion = religion:islam_religion
# }
#
# is_valid = {
#
# }
#
# widget = {
# gui = "decision_view_widget_generic_multichoice_with_effects"
# controller = decision_option_list_controller
# decision_to_second_step_button = "CHOOSE_PERSIAN_FAITH"
# show_from_start = yes
#
# ### imami
# item = {
# value = choose_imami
# is_valid = {
# NOT = { faith = faith:imami }
# }
# current_description = choose_imami_desc
# localization = choose_imami_name
# icon = "gfx/interface/icons/faith/imami.dds"
# ai_chance = {
# value = 0
# if = {
# limit = {
# highest_held_title_tier >= tier_kingdom
# ai_boldness >= 25
# }
# add = 20
# }
# if = {
# limit = {
# any_sub_realm_county = {
# faith = faith:imami
# }
# }
# add = 10
# }
# if = {
# limit = {
# exists = title:d_sunni.holder
# opinion = {
# target = title:d_sunni.holder
# value < -20
# }
# }
# add = 20
# }
# if = {
# limit = {
# any_independent_ruler = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# faith = faith:imami
# }
# }
# multiply = 4
# }
# }
# }
# ### alevi
# item = {
# value = choose_alevi
# is_valid = {
# NOT = { faith = faith:alevi }
# }
# current_description = choose_alevi_desc
# localization = choose_alevi_name
# icon = "gfx/interface/icons/faith/alevi.dds"
# ai_chance = {
# value = 0
# if = {
# limit = {
# any_sub_realm_county = {
# faith = faith:alevi
# }
# }
# add = 10
# }
# if = {
# limit = {
# exists = title:d_sunni.holder
# opinion = {
# target = title:d_sunni.holder
# value < -20
# }
# culture = { has_cultural_pillar = heritage_turkic }
# }
# add = 50
# }
# if = {
# limit = {
# any_independent_ruler = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# faith = faith:alevi
# }
# culture = { has_cultural_pillar = heritage_turkic }
# }
# multiply = 4
# }
# }
# }
# ### nizari
# item = {
# value = choose_nizari
# is_valid = {
# NOT = { faith = faith:nizari }
# }
# current_description = choose_nizari_desc
# localization = choose_nizari_name
# icon = "gfx/interface/icons/faith/nizari.dds"
# ai_chance = {
# value = 0
# if = {
# limit = {
# any_sub_realm_county = {
# faith = faith:nizari
# }
# }
# add = 10
# }
# if = {
# limit = {
# highest_held_title_tier >= tier_kingdom
# ai_boldness >= 25
# }
# add = 10
# }
# if = {
# limit = {
# exists = title:d_sunni.holder
# opinion = {
# target = title:d_sunni.holder
# value < -20
# }
# }
# add = 20
# }
# if = {
# limit = {
# any_independent_ruler = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# faith = faith:nizari
# }
# }
# multiply = 4
# }
# }
# }
# ### zayidi
# item = {
# value = choose_zayidi
# is_valid = {
# NOT = { faith = faith:zayidi }
# }
# current_description = choose_zayidi_desc
# localization = choose_zayidi_name
# icon = "gfx/interface/icons/faith/zayidi.dds"
# ai_chance = {
# value = 0
# if = {
# limit = {
# any_sub_realm_county = {
# faith = faith:zayidi
# }
# }
# add = 10
# }
# if = {
# limit = {
# any_independent_ruler = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# faith = faith:zayidi
# piety_level >= 3
# }
# }
# add = 100
# }
# if = {
# limit = {
# OR = {
# culture = culture:daylamite
# culture = { any_parent_culture_or_above = { this = culture:daylamite } }
# }
# }
# add = 50
# }
# if = {
# limit = {
# any_independent_ruler = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# faith = faith:zayidi
# root = {
# opinion = {
# target = prev
# value >= 20
# }
# }
# }
# }
# add = 20
# }
# }
# }
#
# ### Maturidi
# item = {
# value = choose_maturidi
# is_valid = {
# NOT = { faith = faith:maturidi }
# }
# current_description = choose_maturidi_desc
# localization = choose_maturidi_name
# icon = "gfx/interface/icons/faith/maturidi.dds"
# ai_chance = {
# value = 0
# if = {
# limit = {
# any_sub_realm_county = {
# count >= 4
# faith = faith:maturidi
# }
# }
# add = 5
# }
# if = {
# limit = {
# exists = title:d_sunni.holder
# opinion = {
# target = title:d_sunni.holder
# value >= -20
# }
# }
# add = 10
# }
# if = {
# limit = {
# any_independent_ruler = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# faith = faith:maturidi
# }
# }
# multiply = 2
# }
# if = {
# limit = {
# title:d_sunni.holder.faith ?= faith:maturidi
# }
# multiply = 0
# }
# }
# }
# ### Mutazili
# item = {
# value = choose_mutazila
# is_valid = {
# NOT = { faith = faith:mutazila }
# }
# current_description = choose_mutazila_desc
# localization = choose_mutazila_name
# icon = "gfx/interface/icons/faith/mutazila.dds"
# ai_chance = {
# value = 0
# if = {
# limit = {
# any_sub_realm_county = {
# count >= 4
# faith = faith:mutazila
# }
# }
# add = 5
# }
# if = {
# limit = {
# exists = title:d_sunni.holder
# opinion = {
# target = title:d_sunni.holder
# value >= -20
# }
# }
# add = 10
# }
# if = {
# limit = {
# any_independent_ruler = {
# any_character_struggle = { is_struggle_type = persian_struggle }
# faith = faith:mutazila
# }
# }
# multiply = 2
# }
# if = {
# limit = {
# title:d_sunni.holder.faith ?= faith:mutazila
# }
# multiply = 0
# }
# }
# }
# ### azariqa
# item = {
# value = choose_azariqa
# is_valid = {
# NOT = { faith = faith:azariqa }
# }
# current_description = choose_azariqa_desc
# localization = choose_azariqa_name
# icon = "gfx/interface/icons/faith/azariqa.dds"
# ai_chance = {
# value = 0
# if = { # If the Azariqa revolt is successful, then Azariqa will start to dominate!
# limit = {
# exists = faith:azariqa.religious_head
# }
# add = 100
# }
# if = { # Or if someone _truly_ fits the bill...
# limit = {
# ai_zeal >= 50
# ai_boldness >= 75
# OR = {
# has_trait = vengeful
# has_trait = peasant_leader
# }
# }
# add = 10
# }
# }
# }
# ### zurvanism (behafaridism)
# item = {
# value = choose_zurvanism
# is_valid = {
# NOT = { faith = faith:zurvanism }
# has_trait = eccentric
# }
# current_description = choose_zurvanism_desc
# localization = choose_zurvanism_name
# icon = "gfx/interface/icons/faith/zurvanism.dds"
# ai_chance = {
# value = 100
# }
# }
# }
#
# effect = {
# if = {
# limit = { scope:choose_maturidi = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:maturidi }
# }
# show_as_tooltip = { set_character_faith = faith:maturidi }
# hidden_effect = {
# set_character_faith_with_conversion = faith:maturidi
# }
# faith:maturidi = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# else_if = {
# limit = { scope:choose_mutazila = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:mutazila }
# }
# show_as_tooltip = { set_character_faith = faith:mutazila }
# hidden_effect = {
# set_character_faith_with_conversion = faith:mutazila
# }
# faith:mutazila = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# else_if = {
# limit = { scope:choose_imami = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:imami }
# }
# show_as_tooltip = { set_character_faith = faith:imami }
# hidden_effect = {
# set_character_faith_with_conversion = faith:imami
# }
# faith:imami = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# else_if = {
# limit = { scope:choose_alevi = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:alevi }
# }
# show_as_tooltip = { set_character_faith = faith:alevi }
# hidden_effect = {
# set_character_faith_with_conversion = faith:alevi
# }
# faith:alevi = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# else_if = {
# limit = { scope:choose_nizari = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:nizari }
# }
# show_as_tooltip = { set_character_faith = faith:nizari }
# hidden_effect = {
# set_character_faith_with_conversion = faith:nizari
# }
# faith:nizari = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# else_if = {
# limit = { scope:choose_zayidi = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:zayidi }
# }
# show_as_tooltip = { set_character_faith = faith:zayidi }
# hidden_effect = {
# set_character_faith_with_conversion = faith:zayidi
# }
# faith:zayidi = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# else_if = {
# limit = { scope:choose_azariqa = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:azariqa }
# }
# show_as_tooltip = { set_character_faith = faith:azariqa }
# hidden_effect = {
# set_character_faith_with_conversion = faith:azariqa
# }
# faith:azariqa = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# else_if = {
# limit = { scope:choose_zurvanism = yes }
#
# if = {
# limit = {
# capital_county.faith = faith
# }
# capital_county = { set_county_faith = faith:zurvanism }
# }
# show_as_tooltip = { set_character_faith = faith:zurvanism }
# hidden_effect = {
# set_character_faith_with_conversion = faith:zurvanism
# }
# faith:zurvanism = {
# change_fervor = {
# value = 15
# desc = fervor_gain_persian_fervor
# }
# }
# }
# capital_county = {
# add_county_modifier = {
# modifier = religious_settler_influx
# years = 25
# }
# }
# if = {
# limit = {
# any_character_struggle = {
# involvement = involved
# phase_has_catalyst = catalyst_ruler_chooses_persian_faith
# }
# }
# every_character_struggle = {
# involvement = involved
# limit = {
# phase_has_catalyst = catalyst_ruler_chooses_persian_faith
# }
# activate_struggle_catalyst = {
# catalyst = catalyst_ruler_chooses_persian_faith
# character = root
# }
# }
# }
# }
#
# cost = {
# piety = {
# value = major_piety_value
# }
# }
#
# ai_potential = {
# highest_held_title_tier >= tier_county
# title:d_sunni.holder.faith ?= faith
# is_landed = yes
# is_at_war = no
# }
#
# ai_will_do = {
# base = 20
#
# modifier = {
# add = {
# value = ai_zeal
# multiply = -0.5
# }
# }
#
# modifier = {
# add = -20
# has_trait = craven
# }
#
# modifier = {
# add = 20
# has_trait = ambitious
# }
#
# modifier = {
# add = -20
# NOT = {
# any_character_struggle = {
# involvement = involved
# phase_has_catalyst = catalyst_ruler_chooses_persian_faith
# }
# }
# }
#
# modifier = {
# add = 20
# any_character_struggle = {
# involvement = involved
# phase_has_catalyst = catalyst_ruler_chooses_persian_faith
# }
# }
#
# modifier = {
# add = 40
# top_liege = this
# any_character_struggle = {
# involvement = involved
# phase_has_catalyst = catalyst_ruler_chooses_persian_faith
# }
# }
# }
#}
#