# #### Find a New Faith for Persia ### #adopt_a_new_faith_for_persia_decision = { # ai_check_interval_by_tier = { # barony = 0 # county = 36 # duchy = 12 # kingdom = 12 # empire = 12 # hegemony = 12 # } # picture = { # reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds" # } # sort_order = -20 # decision_group_type = major # # cooldown = { years = 30 } # # is_shown = { # any_character_struggle = { is_struggle_type = persian_struggle } # is_landed = yes # has_trait = fp3_struggle_detractor # } # # is_valid_showing_failures_only = { # faith.religion = religion:islam_religion # } # # is_valid = { # # } # # widget = { # gui = "decision_view_widget_generic_multichoice_with_effects" # controller = decision_option_list_controller # decision_to_second_step_button = "CHOOSE_PERSIAN_FAITH" # show_from_start = yes # # ### imami # item = { # value = choose_imami # is_valid = { # NOT = { faith = faith:imami } # } # current_description = choose_imami_desc # localization = choose_imami_name # icon = "gfx/interface/icons/faith/imami.dds" # ai_chance = { # value = 0 # if = { # limit = { # highest_held_title_tier >= tier_kingdom # ai_boldness >= 25 # } # add = 20 # } # if = { # limit = { # any_sub_realm_county = { # faith = faith:imami # } # } # add = 10 # } # if = { # limit = { # exists = title:d_sunni.holder # opinion = { # target = title:d_sunni.holder # value < -20 # } # } # add = 20 # } # if = { # limit = { # any_independent_ruler = { # any_character_struggle = { is_struggle_type = persian_struggle } # faith = faith:imami # } # } # multiply = 4 # } # } # } # ### alevi # item = { # value = choose_alevi # is_valid = { # NOT = { faith = faith:alevi } # } # current_description = choose_alevi_desc # localization = choose_alevi_name # icon = "gfx/interface/icons/faith/alevi.dds" # ai_chance = { # value = 0 # if = { # limit = { # any_sub_realm_county = { # faith = faith:alevi # } # } # add = 10 # } # if = { # limit = { # exists = title:d_sunni.holder # opinion = { # target = title:d_sunni.holder # value < -20 # } # culture = { has_cultural_pillar = heritage_turkic } # } # add = 50 # } # if = { # limit = { # any_independent_ruler = { # any_character_struggle = { is_struggle_type = persian_struggle } # faith = faith:alevi # } # culture = { has_cultural_pillar = heritage_turkic } # } # multiply = 4 # } # } # } # ### nizari # item = { # value = choose_nizari # is_valid = { # NOT = { faith = faith:nizari } # } # current_description = choose_nizari_desc # localization = choose_nizari_name # icon = "gfx/interface/icons/faith/nizari.dds" # ai_chance = { # value = 0 # if = { # limit = { # any_sub_realm_county = { # faith = faith:nizari # } # } # add = 10 # } # if = { # limit = { # highest_held_title_tier >= tier_kingdom # ai_boldness >= 25 # } # add = 10 # } # if = { # limit = { # exists = title:d_sunni.holder # opinion = { # target = title:d_sunni.holder # value < -20 # } # } # add = 20 # } # if = { # limit = { # any_independent_ruler = { # any_character_struggle = { is_struggle_type = persian_struggle } # faith = faith:nizari # } # } # multiply = 4 # } # } # } # ### zayidi # item = { # value = choose_zayidi # is_valid = { # NOT = { faith = faith:zayidi } # } # current_description = choose_zayidi_desc # localization = choose_zayidi_name # icon = "gfx/interface/icons/faith/zayidi.dds" # ai_chance = { # value = 0 # if = { # limit = { # any_sub_realm_county = { # faith = faith:zayidi # } # } # add = 10 # } # if = { # limit = { # any_independent_ruler = { # any_character_struggle = { is_struggle_type = persian_struggle } # faith = faith:zayidi # piety_level >= 3 # } # } # add = 100 # } # if = { # limit = { # OR = { # culture = culture:daylamite # culture = { any_parent_culture_or_above = { this = culture:daylamite } } # } # } # add = 50 # } # if = { # limit = { # any_independent_ruler = { # any_character_struggle = { is_struggle_type = persian_struggle } # faith = faith:zayidi # root = { # opinion = { # target = prev # value >= 20 # } # } # } # } # add = 20 # } # } # } # # ### Maturidi # item = { # value = choose_maturidi # is_valid = { # NOT = { faith = faith:maturidi } # } # current_description = choose_maturidi_desc # localization = choose_maturidi_name # icon = "gfx/interface/icons/faith/maturidi.dds" # ai_chance = { # value = 0 # if = { # limit = { # any_sub_realm_county = { # count >= 4 # faith = faith:maturidi # } # } # add = 5 # } # if = { # limit = { # exists = title:d_sunni.holder # opinion = { # target = title:d_sunni.holder # value >= -20 # } # } # add = 10 # } # if = { # limit = { # any_independent_ruler = { # any_character_struggle = { is_struggle_type = persian_struggle } # faith = faith:maturidi # } # } # multiply = 2 # } # if = { # limit = { # title:d_sunni.holder.faith ?= faith:maturidi # } # multiply = 0 # } # } # } # ### Mutazili # item = { # value = choose_mutazila # is_valid = { # NOT = { faith = faith:mutazila } # } # current_description = choose_mutazila_desc # localization = choose_mutazila_name # icon = "gfx/interface/icons/faith/mutazila.dds" # ai_chance = { # value = 0 # if = { # limit = { # any_sub_realm_county = { # count >= 4 # faith = faith:mutazila # } # } # add = 5 # } # if = { # limit = { # exists = title:d_sunni.holder # opinion = { # target = title:d_sunni.holder # value >= -20 # } # } # add = 10 # } # if = { # limit = { # any_independent_ruler = { # any_character_struggle = { is_struggle_type = persian_struggle } # faith = faith:mutazila # } # } # multiply = 2 # } # if = { # limit = { # title:d_sunni.holder.faith ?= faith:mutazila # } # multiply = 0 # } # } # } # ### azariqa # item = { # value = choose_azariqa # is_valid = { # NOT = { faith = faith:azariqa } # } # current_description = choose_azariqa_desc # localization = choose_azariqa_name # icon = "gfx/interface/icons/faith/azariqa.dds" # ai_chance = { # value = 0 # if = { # If the Azariqa revolt is successful, then Azariqa will start to dominate! # limit = { # exists = faith:azariqa.religious_head # } # add = 100 # } # if = { # Or if someone _truly_ fits the bill... # limit = { # ai_zeal >= 50 # ai_boldness >= 75 # OR = { # has_trait = vengeful # has_trait = peasant_leader # } # } # add = 10 # } # } # } # ### zurvanism (behafaridism) # item = { # value = choose_zurvanism # is_valid = { # NOT = { faith = faith:zurvanism } # has_trait = eccentric # } # current_description = choose_zurvanism_desc # localization = choose_zurvanism_name # icon = "gfx/interface/icons/faith/zurvanism.dds" # ai_chance = { # value = 100 # } # } # } # # effect = { # if = { # limit = { scope:choose_maturidi = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:maturidi } # } # show_as_tooltip = { set_character_faith = faith:maturidi } # hidden_effect = { # set_character_faith_with_conversion = faith:maturidi # } # faith:maturidi = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # else_if = { # limit = { scope:choose_mutazila = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:mutazila } # } # show_as_tooltip = { set_character_faith = faith:mutazila } # hidden_effect = { # set_character_faith_with_conversion = faith:mutazila # } # faith:mutazila = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # else_if = { # limit = { scope:choose_imami = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:imami } # } # show_as_tooltip = { set_character_faith = faith:imami } # hidden_effect = { # set_character_faith_with_conversion = faith:imami # } # faith:imami = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # else_if = { # limit = { scope:choose_alevi = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:alevi } # } # show_as_tooltip = { set_character_faith = faith:alevi } # hidden_effect = { # set_character_faith_with_conversion = faith:alevi # } # faith:alevi = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # else_if = { # limit = { scope:choose_nizari = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:nizari } # } # show_as_tooltip = { set_character_faith = faith:nizari } # hidden_effect = { # set_character_faith_with_conversion = faith:nizari # } # faith:nizari = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # else_if = { # limit = { scope:choose_zayidi = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:zayidi } # } # show_as_tooltip = { set_character_faith = faith:zayidi } # hidden_effect = { # set_character_faith_with_conversion = faith:zayidi # } # faith:zayidi = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # else_if = { # limit = { scope:choose_azariqa = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:azariqa } # } # show_as_tooltip = { set_character_faith = faith:azariqa } # hidden_effect = { # set_character_faith_with_conversion = faith:azariqa # } # faith:azariqa = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # else_if = { # limit = { scope:choose_zurvanism = yes } # # if = { # limit = { # capital_county.faith = faith # } # capital_county = { set_county_faith = faith:zurvanism } # } # show_as_tooltip = { set_character_faith = faith:zurvanism } # hidden_effect = { # set_character_faith_with_conversion = faith:zurvanism # } # faith:zurvanism = { # change_fervor = { # value = 15 # desc = fervor_gain_persian_fervor # } # } # } # capital_county = { # add_county_modifier = { # modifier = religious_settler_influx # years = 25 # } # } # if = { # limit = { # any_character_struggle = { # involvement = involved # phase_has_catalyst = catalyst_ruler_chooses_persian_faith # } # } # every_character_struggle = { # involvement = involved # limit = { # phase_has_catalyst = catalyst_ruler_chooses_persian_faith # } # activate_struggle_catalyst = { # catalyst = catalyst_ruler_chooses_persian_faith # character = root # } # } # } # } # # cost = { # piety = { # value = major_piety_value # } # } # # ai_potential = { # highest_held_title_tier >= tier_county # title:d_sunni.holder.faith ?= faith # is_landed = yes # is_at_war = no # } # # ai_will_do = { # base = 20 # # modifier = { # add = { # value = ai_zeal # multiply = -0.5 # } # } # # modifier = { # add = -20 # has_trait = craven # } # # modifier = { # add = 20 # has_trait = ambitious # } # # modifier = { # add = -20 # NOT = { # any_character_struggle = { # involvement = involved # phase_has_catalyst = catalyst_ruler_chooses_persian_faith # } # } # } # # modifier = { # add = 20 # any_character_struggle = { # involvement = involved # phase_has_catalyst = catalyst_ruler_chooses_persian_faith # } # } # # modifier = { # add = 40 # top_liege = this # any_character_struggle = { # involvement = involved # phase_has_catalyst = catalyst_ruler_chooses_persian_faith # } # } # } #} #