N3OW/common/achievements/fp2_achievements.txt

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2026-05-30 04:14:43 -04:00
##fp2_historys_best_friends = { # History's Best Friend
## possible = {
##
## }
## happened = {
## custom_description = {
## text = fp2_historys_best_friends_trigger
## exists = global_var:fp2_historys_best_friends_achievement_unlocked
## }
## }
##}
##
##fp2_basque_in_my_glory = {
## possible = {
##
## }
## happened = {
## custom_description = {
## text = fp2_basque_in_my_glory_trigger
## exists = global_var:fp2_basque_in_my_glory_achievement_unlocked
## }
## }
##}
##
##fp2_friendship_is_magic = {
## possible = {
##
## fp2_character_involved_in_struggle_trigger = yes
## }
## happened = {
## custom_description = {
## text = fp2_friendship_is_magic_trigger
## exists = global_var:fp2_friendship_is_magic_achievement_unlocked
## }
## }
##}
##
##fp2_high_stakes_chess = {
## possible = {
##
## }
## happened = {
## custom_description = {
## text = fp2_high_stakes_chess_trigger
## exists = global_var:fp2_high_stakes_chess_achievement_unlocked
## }
## }
##}
##
##fp2_iberia_or_iberia = {
## possible = {
##
## NOT = {
## is_target_in_global_variable_list = {
## name = unavailable_achievements
## target = flag:rd_character_blocked_iberia_or_iberia_achievement
## }
## }
## }
## happened = {
## custom_description = {
## text = fp2_iberia_or_iberia_trigger
## is_ai = no
## culture = { has_cultural_pillar = heritage_iberian }
## completely_controls_region = dlc_fp2_caucasian_iberia # custom_ireland can be used instead of dlc_fp2_caucasian_iberia for testing, otherwise use debug.411
## }
## }
##}
##
##fp2_andalusian_inquisition = {
## possible = {
##
## }
## happened = {
## custom_description = {
## text = fp2_andalusian_inquisition_trigger
## is_ai = no
## any_county_in_region = {
## region = world_europe_west_iberia
## count = all
## faith = faith:mozarabic_church
## }
## }
## }
##}
##
##fp2_iberian_hostilities = {
## possible = {
##
## }
## happened = {
## custom_description = {
## text = fp2_iberian_hostilities_trigger
## exists = global_var:fp2_iberian_hostilities_achievement_unlocked
## }
## }
##}
##
##fp2_iberian_conciliation = {
## possible = {
##
## }
## happened = {
## custom_description = {
## text = fp2_iberian_conciliation_trigger
## exists = global_var:fp2_iberian_conciliation_achievement_unlocked
## }
## }
##}
##
##fp2_iberian_compromise = {
## possible = {
##
## }
## happened = {
## custom_description = {
## text = fp2_iberian_compromise_trigger
## exists = global_var:fp2_iberian_compromise_achievement_unlocked
## }
## }
##}
##
##fp2_holiday_in_iberia = {
## possible = {
##
## exists = global_var:fp2_holiday_in_iberia_achievement_unlocked
## }
## happened = {
## custom_description = {
## text = fp2_holiday_in_iberia_trigger
## global_var:fp2_holiday_in_iberia_achievement_unlocked = yes
## }
## }
##}
##
##fp2_el_cid_achievement = {
## possible = {
##
## game_start_date > 1045
## NOT = {
## is_target_in_global_variable_list = {
## name = unavailable_achievements
## target = flag:rd_character_blocked_el_cid_achievement
## }
## }
## }
## happened = {
## custom_description = {
## text = fp2_el_cid_achievement_trigger
## exists = global_var:fp2_el_cid_achievement_unlocked
## }
## }
##}
##
##
### fp2_00_achievement = {
### possible = {
###
### }
### happened = {
### custom_description = {
### text = fp2_00_achievement_trigger
### #
### }
### }
### }