##fp2_historys_best_friends = { # History's Best Friend ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fp2_historys_best_friends_trigger ## exists = global_var:fp2_historys_best_friends_achievement_unlocked ## } ## } ##} ## ##fp2_basque_in_my_glory = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fp2_basque_in_my_glory_trigger ## exists = global_var:fp2_basque_in_my_glory_achievement_unlocked ## } ## } ##} ## ##fp2_friendship_is_magic = { ## possible = { ## ## fp2_character_involved_in_struggle_trigger = yes ## } ## happened = { ## custom_description = { ## text = fp2_friendship_is_magic_trigger ## exists = global_var:fp2_friendship_is_magic_achievement_unlocked ## } ## } ##} ## ##fp2_high_stakes_chess = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fp2_high_stakes_chess_trigger ## exists = global_var:fp2_high_stakes_chess_achievement_unlocked ## } ## } ##} ## ##fp2_iberia_or_iberia = { ## possible = { ## ## NOT = { ## is_target_in_global_variable_list = { ## name = unavailable_achievements ## target = flag:rd_character_blocked_iberia_or_iberia_achievement ## } ## } ## } ## happened = { ## custom_description = { ## text = fp2_iberia_or_iberia_trigger ## is_ai = no ## culture = { has_cultural_pillar = heritage_iberian } ## completely_controls_region = dlc_fp2_caucasian_iberia # custom_ireland can be used instead of dlc_fp2_caucasian_iberia for testing, otherwise use debug.411 ## } ## } ##} ## ##fp2_andalusian_inquisition = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fp2_andalusian_inquisition_trigger ## is_ai = no ## any_county_in_region = { ## region = world_europe_west_iberia ## count = all ## faith = faith:mozarabic_church ## } ## } ## } ##} ## ##fp2_iberian_hostilities = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fp2_iberian_hostilities_trigger ## exists = global_var:fp2_iberian_hostilities_achievement_unlocked ## } ## } ##} ## ##fp2_iberian_conciliation = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fp2_iberian_conciliation_trigger ## exists = global_var:fp2_iberian_conciliation_achievement_unlocked ## } ## } ##} ## ##fp2_iberian_compromise = { ## possible = { ## ## } ## happened = { ## custom_description = { ## text = fp2_iberian_compromise_trigger ## exists = global_var:fp2_iberian_compromise_achievement_unlocked ## } ## } ##} ## ##fp2_holiday_in_iberia = { ## possible = { ## ## exists = global_var:fp2_holiday_in_iberia_achievement_unlocked ## } ## happened = { ## custom_description = { ## text = fp2_holiday_in_iberia_trigger ## global_var:fp2_holiday_in_iberia_achievement_unlocked = yes ## } ## } ##} ## ##fp2_el_cid_achievement = { ## possible = { ## ## game_start_date > 1045 ## NOT = { ## is_target_in_global_variable_list = { ## name = unavailable_achievements ## target = flag:rd_character_blocked_el_cid_achievement ## } ## } ## } ## happened = { ## custom_description = { ## text = fp2_el_cid_achievement_trigger ## exists = global_var:fp2_el_cid_achievement_unlocked ## } ## } ##} ## ## ### fp2_00_achievement = { ### possible = { ### ### } ### happened = { ### custom_description = { ### text = fp2_00_achievement_trigger ### # ### } ### } ### }