N3OW/common/culture/innovations/00_tribal_innovations.txt

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2025-12-05 11:23:45 +01:00
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@quilted_armor = "gfx/interface/icons/culture_innovations/innovation_quilted_armor.dds"
@currency = "gfx/interface/icons/culture_innovations/innovation_currency.dds"
@farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@plenary_assemblies = "gfx/interface/icons/culture_innovations/innovation_plenary_assemblies.dds"
@siege_crossbow = "gfx/interface/icons/culture_innovations/innovation_auh_ballista.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_motte = { # Earthworks in-game
skill = stewardship
group = culture_group_military
culture_era = culture_era_tribal
icon = @fortifications
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_west_germanic
has_cultural_pillar = heritage_north_germanic
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_goidelic
has_cultural_pillar = heritage_latin
has_cultural_pillar = heritage_west_slavic
}
}
icon = @fortifications
name = innovation_motte_actual_motte
}
asset = {
trigger = {
has_cultural_pillar = heritage_chinese
}
icon = @fortifications
name = innovation_motte_chinese
}
custom = unlock_tribal_fortification_buildings
parameters = {
nomad_motte_innovation_bonus = yes
}
flag = global_regular
flag = tribal_era_regular
}
innovation_catapult = {
skill = learning
group = culture_group_military
culture_era = culture_era_tribal
icon = @siege_weapons
custom = unlock_siege_maa_first_level
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_korean
}
}
icon = @siege_crossbow
name = innovation_catapult_chinese
}
flag = global_regular
flag = tribal_era_regular
}
innovation_barracks = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
icon = @levy_building
custom = unlock_tribal_military_buildings
character_modifier = {
herd_capacity_mult = 0.05
levy_attack = 2
}
flag = global_regular
flag = tribal_era_regular
}
innovation_mustering_grounds = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
icon = @leadership_2
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 2
}
flag = global_regular
flag = tribal_era_regular
}
innovation_bannus = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
icon = @raised_banner
custom = unlock_march_contract
custom = unlock_castellan_contract
character_modifier = {
levy_reinforcement_rate = 0.15
active_accolades = 1
herd_conversion = 0.005
}
flag = global_regular
flag = tribal_era_regular
}
innovation_quilted_armor = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
icon = @quilted_armor
custom = unlock_maa_armored_footmen
custom = eligible_accolade_vanguard_attribute
character_modifier = {
nomadic_horde_toughness_mult = 0.02
levy_toughness = 2
}
flag = global_regular
flag = tribal_era_regular
}
innovation_development_01 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @civil_construction_1
custom = reduce_develop_county_penalty_01
character_modifier = {
county_fertility_growth_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
innovation_currency_01 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @currency
character_modifier = {
development_growth_factor = 0.1
monthly_income_from_herd_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
#culture_group_civic
innovation_gavelkind = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_tribal
icon = @administration_3
unlock_law = confederate_partition_succession_law
character_modifier = {
domain_limit = 1
}
flag = global_regular
flag = tribal_era_regular
}
innovation_crop_rotation = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @farm
custom = unlock_tribal_economic_buildings
character_modifier = {
county_fertility_growth_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
innovation_city_planning = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @civil_construction_2
unlock_building = city_01
unlock_building = temple_01
unlock_building = monastic_schools_01
unlock_building = megalith_01
unlock_building = market_villages_01
character_modifier = {
herd_capacity_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
innovation_casus_belli = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_tribal
icon = @administration_1
unlock_casus_belli = individual_county_de_jure_cb
unlock_casus_belli = individual_duchy_de_jure_cb
flag = global_regular
flag = tribal_era_regular
}
innovation_plenary_assemblies = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_tribal
icon = @plenary_assemblies
unlock_law = crown_authority_1
unlock_building = tribe_02
character_modifier = {
vassal_herd_contribution_mult = 0.02
}
flag = global_regular
flag = tribal_era_regular
}
innovation_ledger = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @administration_2
county_modifier = {
building_slot_add = 1
}
character_modifier = {
monthly_income_from_herd_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
### culture_group_regional ###
innovation_table_of_princes = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_tribal
icon = @nobility_01
potential = {
OR = {
#West Slavic
this = culture:czech
this = culture:slovien
}
}
unlock_law = single_heir_dynasty_house
custom = unlock_single_heir_dynasty_house_changing
flag = global_regional
flag = tribal_era_regional
}
innovation_longboats = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
region = world_europe_north
icon = @longboats
character_modifier = {
embarkation_cost_mult = -0.75
naval_movement_speed_mult = 0.25
}
custom = unlocks_naval_raiding
custom = unlocks_sailable_major_rivers
custom = unlocks_adventure_intent
flag = global_regional
flag = tribal_era_regional
}
innovation_elephantry = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_tribal
region = world_innovation_elephants
icon = @elephant
unlock_building = elephant_pens_01
custom = eligible_accolade_elephantry_attribute
custom = domicile_building_parameter_camp_reinforce_elephant_regiments_anywhere
flag = global_regional
flag = tribal_era_regional
}
innovation_war_camels = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_tribal
region = world_innovation_camels
icon = @camel
unlock_maa = camel_rider
unlock_building = camel_farms_01
custom = eligible_accolade_camelry_attribute
flag = global_regional
flag = tribal_era_regional
}
innovation_wootz_steel = {
skill = learning
group = culture_group_civic
culture_era = culture_era_tribal
region = world_india_deccan
icon = @weapons_and_armor_01
character_modifier = {
prowess = 1
}
custom = unlock_wind_furnaces
flag = global_regional
flag = tribal_era_regional
}
innovation_african_canoes = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
region = world_africa_west
icon = @majesty_01
character_modifier = {
embarkation_cost_mult = -0.25
raid_speed = 0.1
}
custom = unlocks_naval_raiding
custom = unlocks_sailable_major_rivers
flag = global_regional
flag = tribal_era_regional
}