#### Local Types #### @administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds" @administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds" @administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds" @civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds" @civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds" @leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds" @leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds" @raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds" @fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds" @siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds" @levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds" @maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds" @maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds" @weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds" @weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds" @knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds" @hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds" @longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds" @majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds" @majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds" @majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds" @nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds" @nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds" @nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds" @nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds" @gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds" @innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" @coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds" @misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds" @quilted_armor = "gfx/interface/icons/culture_innovations/innovation_quilted_armor.dds" @currency = "gfx/interface/icons/culture_innovations/innovation_currency.dds" @farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds" @plenary_assemblies = "gfx/interface/icons/culture_innovations/innovation_plenary_assemblies.dds" @siege_crossbow = "gfx/interface/icons/culture_innovations/innovation_auh_ballista.dds" @camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds" @elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds" @special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds" @special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds" #culture_group_military innovation_motte = { # Earthworks in-game skill = stewardship group = culture_group_military culture_era = culture_era_tribal icon = @fortifications asset = { trigger = { OR = { has_cultural_pillar = heritage_frankish has_cultural_pillar = heritage_central_germanic has_cultural_pillar = heritage_west_germanic has_cultural_pillar = heritage_north_germanic has_cultural_pillar = heritage_iberian has_cultural_pillar = heritage_brythonic has_cultural_pillar = heritage_goidelic has_cultural_pillar = heritage_latin has_cultural_pillar = heritage_west_slavic } } icon = @fortifications name = innovation_motte_actual_motte } asset = { trigger = { has_cultural_pillar = heritage_chinese } icon = @fortifications name = innovation_motte_chinese } custom = unlock_tribal_fortification_buildings parameters = { nomad_motte_innovation_bonus = yes } flag = global_regular flag = tribal_era_regular } innovation_catapult = { skill = learning group = culture_group_military culture_era = culture_era_tribal icon = @siege_weapons custom = unlock_siege_maa_first_level asset = { trigger = { OR = { has_cultural_pillar = heritage_chinese has_cultural_pillar = heritage_japonic has_cultural_pillar = heritage_korean } } icon = @siege_crossbow name = innovation_catapult_chinese } flag = global_regular flag = tribal_era_regular } innovation_barracks = { skill = martial group = culture_group_military culture_era = culture_era_tribal icon = @levy_building custom = unlock_tribal_military_buildings character_modifier = { herd_capacity_mult = 0.05 levy_attack = 2 } flag = global_regular flag = tribal_era_regular } innovation_mustering_grounds = { skill = martial group = culture_group_military culture_era = culture_era_tribal icon = @leadership_2 character_modifier = { men_at_arms_cap = 1 men_at_arms_limit = 2 } flag = global_regular flag = tribal_era_regular } innovation_bannus = { skill = martial group = culture_group_military culture_era = culture_era_tribal icon = @raised_banner custom = unlock_march_contract custom = unlock_castellan_contract character_modifier = { levy_reinforcement_rate = 0.15 active_accolades = 1 herd_conversion = 0.005 } flag = global_regular flag = tribal_era_regular } innovation_quilted_armor = { skill = martial group = culture_group_military culture_era = culture_era_tribal icon = @quilted_armor custom = unlock_maa_armored_footmen custom = eligible_accolade_vanguard_attribute character_modifier = { nomadic_horde_toughness_mult = 0.02 levy_toughness = 2 } flag = global_regular flag = tribal_era_regular } innovation_development_01 = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @civil_construction_1 custom = reduce_develop_county_penalty_01 character_modifier = { county_fertility_growth_mult = 0.05 } flag = global_regular flag = tribal_era_regular } innovation_currency_01 = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @currency character_modifier = { development_growth_factor = 0.1 monthly_income_from_herd_mult = 0.05 } flag = global_regular flag = tribal_era_regular } #culture_group_civic innovation_gavelkind = { skill = diplomacy group = culture_group_civic culture_era = culture_era_tribal icon = @administration_3 unlock_law = confederate_partition_succession_law character_modifier = { domain_limit = 1 } flag = global_regular flag = tribal_era_regular } innovation_crop_rotation = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @farm custom = unlock_tribal_economic_buildings character_modifier = { county_fertility_growth_mult = 0.05 } flag = global_regular flag = tribal_era_regular } innovation_city_planning = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @civil_construction_2 unlock_building = city_01 unlock_building = temple_01 unlock_building = monastic_schools_01 unlock_building = megalith_01 unlock_building = market_villages_01 character_modifier = { herd_capacity_mult = 0.05 } flag = global_regular flag = tribal_era_regular } innovation_casus_belli = { skill = diplomacy group = culture_group_civic culture_era = culture_era_tribal icon = @administration_1 unlock_casus_belli = individual_county_de_jure_cb unlock_casus_belli = individual_duchy_de_jure_cb flag = global_regular flag = tribal_era_regular } innovation_plenary_assemblies = { skill = diplomacy group = culture_group_civic culture_era = culture_era_tribal icon = @plenary_assemblies unlock_law = crown_authority_1 unlock_building = tribe_02 character_modifier = { vassal_herd_contribution_mult = 0.02 } flag = global_regular flag = tribal_era_regular } innovation_ledger = { skill = stewardship group = culture_group_civic culture_era = culture_era_tribal icon = @administration_2 county_modifier = { building_slot_add = 1 } character_modifier = { monthly_income_from_herd_mult = 0.05 } flag = global_regular flag = tribal_era_regular } ### culture_group_regional ### innovation_table_of_princes = { skill = diplomacy group = culture_group_civic culture_era = culture_era_tribal icon = @nobility_01 potential = { OR = { #West Slavic this = culture:czech this = culture:slovien } } unlock_law = single_heir_dynasty_house custom = unlock_single_heir_dynasty_house_changing flag = global_regional flag = tribal_era_regional } innovation_longboats = { skill = martial group = culture_group_military culture_era = culture_era_tribal region = world_europe_north icon = @longboats character_modifier = { embarkation_cost_mult = -0.75 naval_movement_speed_mult = 0.25 } custom = unlocks_naval_raiding custom = unlocks_sailable_major_rivers custom = unlocks_adventure_intent flag = global_regional flag = tribal_era_regional } innovation_elephantry = { skill = stewardship group = culture_group_military culture_era = culture_era_tribal region = world_innovation_elephants icon = @elephant unlock_building = elephant_pens_01 custom = eligible_accolade_elephantry_attribute custom = domicile_building_parameter_camp_reinforce_elephant_regiments_anywhere flag = global_regional flag = tribal_era_regional } innovation_war_camels = { skill = stewardship group = culture_group_military culture_era = culture_era_tribal region = world_innovation_camels icon = @camel unlock_maa = camel_rider unlock_building = camel_farms_01 custom = eligible_accolade_camelry_attribute flag = global_regional flag = tribal_era_regional } innovation_wootz_steel = { skill = learning group = culture_group_civic culture_era = culture_era_tribal region = world_india_deccan icon = @weapons_and_armor_01 character_modifier = { prowess = 1 } custom = unlock_wind_furnaces flag = global_regional flag = tribal_era_regional } innovation_african_canoes = { skill = martial group = culture_group_military culture_era = culture_era_tribal region = world_africa_west icon = @majesty_01 character_modifier = { embarkation_cost_mult = -0.25 raid_speed = 0.1 } custom = unlocks_naval_raiding custom = unlocks_sailable_major_rivers flag = global_regional flag = tribal_era_regional }