N3OW/common/scripted_character_templates/10_ach_character_templates.txt

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funny_courtesan_character = {
age = { 18 25 }
random_traits_list = {
count = 1
education_diplomacy_2 = {}
education_diplomacy_3 = {}
education_diplomacy_4 = {}
}
random_traits_list = {
count = 1
beauty_good_1 = {}
beauty_good_2 = {}
beauty_good_3 = {}
}
random_traits_list = {
count = 1
lustful = {}
}
random_traits_list = {
count = 2
gregarious = {}
forgiving = {}
generous = {}
trusting = {}
cynical = {}
lazy = {}
content = {}
calm = {}
}
dynasty = none
random_traits = no
culture = root.culture
faith = root.faith
diplomacy = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
add_trait = fornicator
add_trait = lifestyle_poet
if = {
limit = {
is_male = yes
culture = {
OR = {
has_cultural_parameter = eunuch_trait_bonuses
has_cultural_parameter = can_appoint_chief_eunuch
}
}
}
random = {
chance = 50
add_trait = beardless_eunuch
}
}
random = {
chance = 50
random_list = {
10 = { add_trait = adventurer_follower }
30 = { add_trait = lifestyle_reveler }
20 = { add_trait = lifestyle_traveler }
}
}
}
}
cunning_courtesan_character = {
age = { 18 25 }
random_traits_list = {
count = 1
education_intrigue_2 = {}
education_intrigue_3 = {}
education_intrigue_4 = {}
}
random_traits_list = {
count = 1
beauty_good_1 = {}
beauty_good_2 = {}
beauty_good_3 = {}
}
random_traits_list = {
count = 1
lustful = {}
}
random_traits_list = {
count = 2
deceitful = {}
eccentric = {}
callous = {}
sadistic = {}
paranoid = {}
arbitrary = {}
greedy = {}
vengeful = {}
craven = {}
}
dynasty = none
random_traits = yes
culture = root.culture
faith = root.faith
intrigue = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
add_trait = fornicator
add_trait = seducer
if = {
limit = {
is_male = yes
culture = {
OR = {
has_cultural_parameter = eunuch_trait_bonuses
has_cultural_parameter = can_appoint_chief_eunuch
}
}
}
random = {
chance = 50
add_trait = beardless_eunuch
}
}
random = {
chance = 50
random_list = {
10 = { add_trait = lunatic_genetic }
10 = { add_trait = albino }
10 = { add_trait = disloyal }
10 = { add_trait = depressed_genetic }
40 = { add_trait = gallowsbait }
}
}
}
}
fearsome_courtesan_character = {
age = { 20 35 }
random_traits_list = {
count = 1
education_martial_1 = {}
}
random_traits_list = {
count = 1
beauty_good_1 = {}
}
random_traits_list = {
count = 1
physique_good_2 = {}
physique_good_3 = {}
}
random_traits_list = {
count = 1
lustful = {}
}
random_traits_list = {
count = 2
brave = {}
wrathful = {}
impatient = {}
vengeful = {}
callous = {}
sadistic = {}
fickle = {}
stubborn = {}
}
dynasty = none
random_traits = yes
culture = root.culture
faith = root.faith
martial = {
min_template_average_skill
max_template_average_skill
}
prowess = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
add_trait = fornicator
random_list = {
30 = { add_trait = scarred }
10 = { add_trait = one_eyed }
10 = { add_trait = gallowsbait }
10 = { add_trait = strong }
10 = { add_trait = athletic }
10 = { add_trait = tourney_participant }
10 = { add_trait = lifestyle_hunter }
10 = { add_trait = lifestyle_blademaster }
10 = { add_trait = giant }
}
if = {
limit = {
current_weight <= 10
}
change_current_weight = 25
}
}
}
experienced_courtesan_character = {
age = { 40 55 }
random_traits_list = {
count = 1
education_stewardship_2 = {}
education_stewardship_3 = {}
education_stewardship_4 = {}
}
random_traits_list = {
count = 1
beauty_good_1 = {}
beauty_good_2 = {}
beauty_good_3 = {}
}
random_traits_list = {
count = 1
lustful = {}
}
random_traits_list = {
count = 2
ambitious = {}
diligent = {}
temperate = {}
calm = {}
cynical = {}
patient = {}
arrogant = {}
deceitful = {}
vengeful = {}
greedy = {}
}
dynasty = none
random_traits = yes
culture = root.culture
faith = root.faith
stewardship = {
min_template_decent_skill
max_template_decent_skill
}
after_creation = {
add_trait = fornicator
add_trait = lifestyle_poet
random_list = {
40 = { add_trait = avaricious }
20 = { add_trait = administrator }
}
if = {
limit = {
is_male = yes
culture = {
OR = {
has_cultural_parameter = eunuch_trait_bonuses
has_cultural_parameter = can_appoint_chief_eunuch
}
}
}
random = {
chance = 50
add_trait = beardless_eunuch
}
}
random_list = {
10 = { add_trait = shrewd }
10 = { add_trait = lifestyle_physician }
10 = { add_trait = pilgrim }
10 = { add_trait = lifestyle_mystic }
10 = { add_trait = lifestyle_traveler }
10 = { add_trait = adulterer }
10 = { add_trait = witch }
10 = { add_trait = peasant_leader }
# Eunuch.
30 = {
trigger = {
OR = {
culture = { has_cultural_pillar = heritage_mongolic
}
culture = { has_cultural_pillar = heritage_turkic
}
}
}
add_trait = lifestyle_seasoned_pastor
}
}
}
}