72 lines
2.1 KiB
Text
72 lines
2.1 KiB
Text
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== Structure ==
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name_of_the_holding = {
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### brief: primary_building ( key )
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# The primary building for this holding
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# (will be built when creating a holding of this type)
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#
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primary_building = city_01
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### brief: buildings ( keys, optional )
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# First levels of all buildings buildable in the holding
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# (doesn't include the primary building)
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#
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buildings = {
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city_market_01
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common_shipyard_01
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...
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}
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### brief: can_be_inherited ( bool, optional)
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# Can a barony with this holding be inherited?
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# Default: yes
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#
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can_be_inherited = yes/no
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### brief: counts_toward_domain_limit_if_disabled ( bool, optional)
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# Does a barony with this holding type count toward a ruler's domain
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# limit if the holding is disabled?
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# Default: yes
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#
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counts_toward_domain_limit_if_disabled = yes/no
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### brief: required_heir_government_types ( array of database keys, optional )
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# Which government types are required to inherit a county title with
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# this holding built in the capital province when succession occurs?
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# If generating a character for county title of this province during succession,
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# the first government type in the list will be used.
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# Keys are mapped to the government types database: common/governments
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# Default: none
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#
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required_heir_government_types = {
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nomad_government
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...
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}
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### brief: parameters ( keys, optional )
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# An arbitrary list of parameter keys which can be checked with
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# the has_holding_parameter trigger
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# Default: none
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#
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parameters = {
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no_buildings
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...
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}
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}
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== Modifiers ==
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The following modifiers are automatically generated for all holding types:
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* <holding_type>_build_speed (example: church_holding_build_speed)
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* <holding_type>_build_gold_cost
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* <holding_type>_build_piety_cost
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* <holding_type>_build_prestige_cost
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* <holding_type>_holding_build_speed
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* <holding_type>_holding_build_gold_cost
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* <holding_type>_holding_build_piety_cost
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* <holding_type>_holding_build_prestige_cost
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These affect building buildings within such a holding or the holdings themselves.
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These work everywhere the more generic version works. E.G., church_holding_build_speed will work everywhere build_speed does.
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