== Structure == name_of_the_holding = { ### brief: primary_building ( key ) # The primary building for this holding # (will be built when creating a holding of this type) # primary_building = city_01 ### brief: buildings ( keys, optional ) # First levels of all buildings buildable in the holding # (doesn't include the primary building) # buildings = { city_market_01 common_shipyard_01 ... } ### brief: can_be_inherited ( bool, optional) # Can a barony with this holding be inherited? # Default: yes # can_be_inherited = yes/no ### brief: counts_toward_domain_limit_if_disabled ( bool, optional) # Does a barony with this holding type count toward a ruler's domain # limit if the holding is disabled? # Default: yes # counts_toward_domain_limit_if_disabled = yes/no ### brief: required_heir_government_types ( array of database keys, optional ) # Which government types are required to inherit a county title with # this holding built in the capital province when succession occurs? # If generating a character for county title of this province during succession, # the first government type in the list will be used. # Keys are mapped to the government types database: common/governments # Default: none # required_heir_government_types = { nomad_government ... } ### brief: parameters ( keys, optional ) # An arbitrary list of parameter keys which can be checked with # the has_holding_parameter trigger # Default: none # parameters = { no_buildings ... } } == Modifiers == The following modifiers are automatically generated for all holding types: * _build_speed (example: church_holding_build_speed) * _build_gold_cost * _build_piety_cost * _build_prestige_cost * _holding_build_speed * _holding_build_gold_cost * _holding_build_piety_cost * _holding_build_prestige_cost These affect building buildings within such a holding or the holdings themselves. These work everywhere the more generic version works. E.G., church_holding_build_speed will work everywhere build_speed does.