59 lines
1.4 KiB
Text
59 lines
1.4 KiB
Text
<key> = {
|
|
# Should this legitimacy type apply to this playable ruler, evaluated daily for the player, yearly for AI
|
|
# First valid one is selected
|
|
# root = ruler character
|
|
is_valid = {
|
|
<triggers>
|
|
}
|
|
|
|
# What level the AI expects of a liege with this legitimacy type
|
|
# root = vassal
|
|
# scope:liege = liege character
|
|
ai_expected_level = {
|
|
<script value>
|
|
}
|
|
|
|
# Opinion change for a vassal of their liege for each level below the vassal's expected legitimacy the liege is
|
|
# root = opinion holder, person who has an opinion of target
|
|
# scope:target = opinion target, aka the liege
|
|
below_expectations_opinion = <script_value>
|
|
|
|
# Maximum value of legitimacy of this type, should be larger than the last threshold
|
|
max = <script_value>
|
|
|
|
# Multiple levels can be read in, the last one a ruler is >= will be the applied level
|
|
# First level must have a threshold of 0
|
|
level = {
|
|
# root = ruler character
|
|
threshold = <script_value>
|
|
|
|
# Effect run when gaining this legitimacy level
|
|
# root = ruler character
|
|
on_level_entered = {
|
|
<effects>
|
|
}
|
|
|
|
# Dynamic description for the on_level_entered effect
|
|
# root = ruler character
|
|
on_level_entered_desc = {
|
|
first_valid = {
|
|
}
|
|
}
|
|
|
|
modifier = {
|
|
# What modifiers are applied
|
|
<modifiers>
|
|
}
|
|
|
|
# Flags to be checked with has_legitimacy_flag
|
|
# Multiple can be read in
|
|
flag = <flag_name>
|
|
}
|
|
|
|
level = {
|
|
...
|
|
}
|
|
level = {
|
|
...
|
|
}
|
|
}
|